From f52f72256bd7abbd36876f42a213ca2e02121634 Mon Sep 17 00:00:00 2001
From: mazmazz <mar.marcoz@outlook.com>
Date: Fri, 7 Sep 2018 18:14:52 -0400
Subject: [PATCH] Thwomp fix: Don't trigger (look for players) when ~FF_EXISTS

---
 src/p_floor.c | 44 ++++++++++++++++++++++++++++++--------------
 1 file changed, 30 insertions(+), 14 deletions(-)

diff --git a/src/p_floor.c b/src/p_floor.c
index 0e28b831f..bb6bf8d16 100644
--- a/src/p_floor.c
+++ b/src/p_floor.c
@@ -1839,6 +1839,7 @@ void T_ThwompSector(levelspecthink_t *thwomp)
 #define ceilingwasheight vars[5]
 	fixed_t thwompx, thwompy;
 	sector_t *actionsector;
+	ffloor_t *rover = NULL;
 	INT32 secnum;
 
 	// If you just crashed down, wait a second before coming back up.
@@ -1853,7 +1854,16 @@ void T_ThwompSector(levelspecthink_t *thwomp)
 	secnum = P_FindSectorFromTag((INT16)thwomp->vars[0], -1);
 
 	if (secnum > 0)
+	{
 		actionsector = &sectors[secnum];
+
+		// Look for thwomp FFloor
+		for (rover = actionsector->ffloors; rover; rover = rover->next)
+		{
+			if (rover->master == thwomp->sourceline)
+				break;
+		}
+	}
 	else
 		return; // Bad bad bad!
 
@@ -1942,10 +1952,13 @@ void T_ThwompSector(levelspecthink_t *thwomp)
 		{
 			mobj_t *mp = (void *)&actionsector->soundorg;
 
-			if (thwomp->sourceline->flags & ML_EFFECT4)
-				S_StartSound(mp, sides[thwomp->sourceline->sidenum[0]].textureoffset>>FRACBITS);
-			else
-				S_StartSound(mp, sfx_thwomp);
+			if (!rover || (rover->flags & FF_EXISTS))
+			{
+				if (thwomp->sourceline->flags & ML_EFFECT4)
+					S_StartSound(mp, sides[thwomp->sourceline->sidenum[0]].textureoffset>>FRACBITS);
+				else
+					S_StartSound(mp, sfx_thwomp);
+			}
 
 			thwomp->direction = 1; // start heading back up
 			thwomp->distance = TICRATE; // but only after a small delay
@@ -1959,18 +1972,21 @@ void T_ThwompSector(levelspecthink_t *thwomp)
 		thinker_t *th;
 		mobj_t *mo;
 
-		// scan the thinkers to find players!
-		for (th = thinkercap.next; th != &thinkercap; th = th->next)
+		if (!rover || (rover->flags & FF_EXISTS))
 		{
-			if (th->function.acp1 != (actionf_p1)P_MobjThinker)
-				continue;
-
-			mo = (mobj_t *)th;
-			if (mo->type == MT_PLAYER && mo->health && mo->z <= thwomp->sector->ceilingheight
-				&& P_AproxDistance(thwompx - mo->x, thwompy - mo->y) <= 96*FRACUNIT)
+			// scan the thinkers to find players!
+			for (th = thinkercap.next; th != &thinkercap; th = th->next)
 			{
-				thwomp->direction = -1;
-				break;
+				if (th->function.acp1 != (actionf_p1)P_MobjThinker)
+					continue;
+
+				mo = (mobj_t *)th;
+				if (mo->type == MT_PLAYER && mo->health && mo->z <= thwomp->sector->ceilingheight
+					&& P_AproxDistance(thwompx - mo->x, thwompy - mo->y) <= 96*FRACUNIT)
+				{
+					thwomp->direction = -1;
+					break;
+				}
 			}
 		}