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Make HWR_AllowModel check for SPR2_SIGN instead of S_PLAY_SIGN
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@ -1146,7 +1146,7 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendpatch, INT32 ski
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static boolean HWR_AllowModel(mobj_t *mobj)
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{
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// Signpost overlay. Not needed.
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if (mobj->state-states == S_PLAY_SIGN)
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if (mobj->sprite2 == SPR2_SIGN)
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return false;
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// Otherwise, render the model.
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