From f4705b01f4be780d877314a170f661c26ad327d8 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Mon, 21 Nov 2016 19:42:39 +0000 Subject: [PATCH] Don't call SDLESSet Turns out sdl12's version of this function only did stuff for DC/GP2X ports; support for them have been cut out for SDL2, so for now let's just not use the function at all --- src/sdl/i_video.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 71baca510..95d2a0ab2 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -1494,10 +1494,12 @@ void VID_PrepareModeList(void) #endif } +#if 0 static inline void SDLESSet(void) { SDL2STUB(); } +#endif INT32 VID_SetMode(INT32 modeNum) { @@ -1718,7 +1720,7 @@ void I_StartupGraphics(void) borderlesswindow = M_CheckParm("-borderless"); //SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2); - SDLESSet(); + //SDLESSet(); // unused VID_Command_ModeList_f(); #ifdef HWRENDER if (M_CheckParm("-opengl") || rendermode == render_opengl)