blentran part 3: Wall & plane blendmodes.

This commit is contained in:
sphere 2021-11-19 19:01:41 +01:00 committed by spherallic
parent 470b069179
commit f455bf347b
8 changed files with 120 additions and 86 deletions

View file

@ -556,7 +556,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
HWR_Lighting(&Surf, lightlevel, planecolormap);
if (PolyFlags & (PF_Translucent|PF_Fog))
if (PolyFlags & (PF_Translucent|PF_Fog|PF_Additive|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative|PF_Environment))
{
Surf.PolyColor.s.alpha = (UINT8)alpha;
PolyFlags |= PF_Modulated;
@ -980,8 +980,8 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
if (cutflag & FF_FOG)
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture|polyflags, true, lightnum, colormap);
else if (cutflag & FF_TRANSLUCENT)
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent|polyflags, false, lightnum, colormap);
else if (polyflags & (PF_Translucent|PF_Additive|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative|PF_Environment))
HWR_AddTransparentWall(wallVerts, Surf, texnum, polyflags, false, lightnum, colormap);
else
HWR_ProjectWall(wallVerts, Surf, PF_Masked|polyflags, lightnum, colormap);
@ -1009,8 +1009,8 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
if (cutflag & FF_FOG)
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture|polyflags, true, lightnum, colormap);
else if (cutflag & FF_TRANSLUCENT)
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent|polyflags, false, lightnum, colormap);
else if (polyflags & (PF_Translucent|PF_Additive|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative|PF_Environment))
HWR_AddTransparentWall(wallVerts, Surf, texnum, polyflags, false, lightnum, colormap);
else
HWR_ProjectWall(wallVerts, Surf, PF_Masked|polyflags, lightnum, colormap);
}
@ -1264,6 +1264,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
else
HWR_ProjectWall(wallVerts, &Surf, PF_Masked, lightnum, colormap);
}
gl_midtexture = R_GetTextureNum(gl_sidedef->midtexture);
if (gl_midtexture)
{
@ -1453,10 +1454,20 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
case 221:
case 253:
case 256:
blendmode = PF_Translucent;
if (gl_linedef->blendmode)
blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), &Surf);
else
blendmode = PF_Translucent;
break;
default:
if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT)
if (gl_linedef->blendmode)
{
if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT)
blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), &Surf);
else
blendmode = HWR_GetBlendModeFlag(gl_linedef->blendmode);
}
else if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT)
blendmode = HWR_TranstableToAlpha(R_GetLinedefTransTable(gl_linedef->alpha), &Surf);
else
blendmode = PF_Masked;
@ -1481,11 +1492,9 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
if (gl_frontsector->numlights)
{
if (!(blendmode & PF_Masked))
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_TRANSLUCENT, NULL, PF_Decal);
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_TRANSLUCENT, NULL, blendmode);
else
{
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL, PF_Decal);
}
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL, blendmode);
}
else if (!(blendmode & PF_Masked))
HWR_AddTransparentWall(wallVerts, &Surf, gl_midtexture, blendmode, false, lightnum, colormap);
@ -1745,7 +1754,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
if (gl_frontsector->numlights)
HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->flags, rover, 0);
HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->flags, rover, blendmode);
else
HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap);
}
@ -1753,14 +1762,14 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
{
FBITFIELD blendmode = PF_Masked;
if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256)
if ((rover->flags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend)
{
blendmode = PF_Translucent;
blendmode = rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent;
Surf.PolyColor.s.alpha = (UINT8)rover->alpha-1 > 255 ? 255 : rover->alpha-1;
}
if (gl_frontsector->numlights)
HWR_SplitWall(gl_frontsector, wallVerts, texnum, &Surf, rover->flags, rover, 0);
HWR_SplitWall(gl_frontsector, wallVerts, texnum, &Surf, rover->flags, rover, blendmode);
else
{
if (blendmode != PF_Masked)
@ -1868,7 +1877,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
if (gl_backsector->numlights)
HWR_SplitWall(gl_backsector, wallVerts, 0, &Surf, rover->flags, rover, 0);
HWR_SplitWall(gl_backsector, wallVerts, 0, &Surf, rover->flags, rover, blendmode);
else
HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap);
}
@ -1876,14 +1885,14 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
{
FBITFIELD blendmode = PF_Masked;
if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256)
if ((rover->flags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend)
{
blendmode = PF_Translucent;
blendmode = rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent;
Surf.PolyColor.s.alpha = (UINT8)rover->alpha-1 > 255 ? 255 : rover->alpha-1;
}
if (gl_backsector->numlights)
HWR_SplitWall(gl_backsector, wallVerts, texnum, &Surf, rover->flags, rover, 0);
HWR_SplitWall(gl_backsector, wallVerts, texnum, &Surf, rover->flags, rover, blendmode);
else
{
if (blendmode != PF_Masked)
@ -2960,6 +2969,13 @@ static void HWR_AddPolyObjectPlanes(void)
}
}
static FBITFIELD HWR_RippleBlend(sector_t *sector, ffloor_t *rover, boolean ceiling)
{
(void)sector;
(void)ceiling;
return /*R_IsRipplePlane(sector, rover, ceiling)*/ (rover->flags & FF_RIPPLE) ? PF_Ripple : 0;
}
// -----------------+
// HWR_Subsector : Determine floor/ceiling planes.
// : Add sprites of things in sector.
@ -3150,7 +3166,7 @@ static void HWR_Subsector(size_t num)
alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
true, rover->master->frontsector->extra_colormap);
}
else if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256) // SoM: Flags are more efficient
else if ((rover->flags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend) // SoM: Flags are more efficient
{
light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
@ -3159,14 +3175,15 @@ static void HWR_Subsector(size_t num)
false,
*rover->bottomheight,
*gl_frontsector->lightlist[light].lightlevel,
rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Translucent,
rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector,
HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
false, *gl_frontsector->lightlist[light].extra_colormap);
}
else
{
HWR_GetLevelFlat(&levelflats[*rover->bottompic]);
light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic],
HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic],
rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
}
}
@ -3195,7 +3212,7 @@ static void HWR_Subsector(size_t num)
alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
true, rover->master->frontsector->extra_colormap);
}
else if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256)
else if ((rover->flags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend)
{
light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
@ -3204,14 +3221,15 @@ static void HWR_Subsector(size_t num)
true,
*rover->topheight,
*gl_frontsector->lightlist[light].lightlevel,
rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Translucent,
rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector,
HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
false, *gl_frontsector->lightlist[light].extra_colormap);
}
else
{
HWR_GetLevelFlat(&levelflats[*rover->toppic]);
light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic],
HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic],
rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
}
}

View file

@ -196,6 +196,7 @@ enum ffloor_e {
ffloor_next,
ffloor_prev,
ffloor_alpha,
ffloor_blend,
};
static const char *const ffloor_opt[] = {
@ -214,6 +215,7 @@ static const char *const ffloor_opt[] = {
"next",
"prev",
"alpha",
"blend",
NULL};
#ifdef HAVE_LUA_SEGS
@ -1807,6 +1809,9 @@ static int ffloor_get(lua_State *L)
case ffloor_alpha:
lua_pushinteger(L, ffloor->alpha);
return 1;
case ffloor_blend:
lua_pushinteger(L, ffloor->blend);
return 1;
}
return 0;
}
@ -1885,6 +1890,9 @@ static int ffloor_set(lua_State *L)
case ffloor_alpha:
ffloor->alpha = (INT32)luaL_checkinteger(L, 3);
break;
case ffloor_blend:
ffloor->blend = (INT32)luaL_checkinteger(L, 3);
break;
}
return 0;
}

View file

@ -1350,8 +1350,11 @@ static void P_LoadSidedefs(UINT8 *data)
if (msd->toptexture[0] == '#')
{
char *col = msd->toptexture;
sd->toptexture = sd->bottomtexture =
((col[1]-'0')*100 + (col[2]-'0')*10 + col[3]-'0') + 1;
sd->toptexture =
((col[1]-'0')*100 + (col[2]-'0')*10 + col[3]-'0')+1;
if (col[4]) // extra num for blendmode
sd->toptexture += (col[4]-'0')*1000;
sd->bottomtexture = sd->toptexture;
sd->midtexture = R_TextureNumForName(msd->midtexture);
}
else
@ -3321,22 +3324,30 @@ static void P_ConvertBinaryMap(void)
lines[i].args[4] |= TMSC_BACKTOFRONTCEILING;
lines[i].special = 720;
break;
case 900: //Translucent wall (10%)
case 901: //Translucent wall (20%)
case 902: //Translucent wall (30%)
case 903: //Translucent wall (40%)
case 904: //Translucent wall (50%)
case 905: //Translucent wall (60%)
case 906: //Translucent wall (70%)
case 907: //Translucent wall (80%)
case 908: //Translucent wall (90%)
lines[i].alpha = ((909 - lines[i].special) << FRACBITS)/10;
break;
default:
break;
}
// Set alpha for translucent walls
if (lines[i].special >= 900 && lines[i].special < 909)
lines[i].alpha = ((909 - lines[i].special) << FRACBITS)/10;
// Set alpha for additive/subtractive/reverse subtractive walls
if (lines[i].special >= 910 && lines[i].special <= 939)
lines[i].alpha = ((10 - lines[i].special % 10) << FRACBITS)/10;
if (lines[i].special >= 910 && lines[i].special <= 919) // additive
lines[i].blendmode = AST_ADD;
if (lines[i].special >= 920 && lines[i].special <= 929) // subtractive
lines[i].blendmode = AST_SUBTRACT;
if (lines[i].special >= 930 && lines[i].special <= 939) // reverse subtractive
lines[i].blendmode = AST_REVERSESUBTRACT;
if (lines[i].special == 940) // modulate
lines[i].blendmode = AST_MODULATE;
//Linedef executor delay
if (lines[i].special >= 400 && lines[i].special < 500)
{

View file

@ -5601,7 +5601,16 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
if (flags & FF_TRANSLUCENT)
{
if (sides[master->sidenum[0]].toptexture > 0)
fflr->alpha = sides[master->sidenum[0]].toptexture; // for future reference, "#0" is 1, and "#255" is 256. Be warned
{
// for future reference, "#0" is 1, and "#255" is 256. Be warned
fflr->alpha = sides[master->sidenum[0]].toptexture;
if (fflr->alpha >= 1001) // fourth digit
{
fflr->blend = (fflr->alpha/1000)+1; // becomes an AST
fflr->alpha %= 1000;
}
}
else
fflr->alpha = 0x80;
}

View file

@ -184,6 +184,7 @@ typedef struct ffloor_s
INT32 lastlight;
INT32 alpha;
UINT8 blend; // blendmode
tic_t norender; // for culling
// these are saved for netgames, so do not let Lua touch these!
@ -397,6 +398,7 @@ typedef struct line_s
// Visual appearance: sidedefs.
UINT16 sidenum[2]; // sidenum[1] will be 0xffff if one-sided
fixed_t alpha; // translucency
UINT8 blendmode; // blendmode
INT32 executordelay;
fixed_t bbox[4]; // bounding box for the extent of the linedef

View file

@ -248,6 +248,9 @@ static void BlendTab_Subtractive(UINT8 *table, int style, UINT8 blendamt)
result.s.green = max(0, result.s.green - blendamt);
result.s.blue = max(0, result.s.blue - blendamt);
//probably incorrect, but does look better at lower opacity...
//result.rgba = ASTBlendPixel(result, frontrgba, AST_TRANSLUCENT, blendamt);
table[((bg * 0x100) + fg)] = GetColorLUT(&transtab_lut, result.s.red, result.s.green, result.s.blue);
}
}

View file

@ -855,28 +855,16 @@ void R_DrawSinglePlane(visplane_t *pl)
spanfunctype = (pl->ffloor->master->flags & ML_EFFECT6) ? SPANDRAWFUNC_TRANSSPLAT : SPANDRAWFUNC_TRANS;
// Hacked up support for alpha value in software mode Tails 09-24-2002
if (pl->ffloor->alpha < 12)
return; // Don't even draw it
else if (pl->ffloor->alpha < 38)
ds_transmap = R_GetTranslucencyTable(tr_trans90);
else if (pl->ffloor->alpha < 64)
ds_transmap = R_GetTranslucencyTable(tr_trans80);
else if (pl->ffloor->alpha < 89)
ds_transmap = R_GetTranslucencyTable(tr_trans70);
else if (pl->ffloor->alpha < 115)
ds_transmap = R_GetTranslucencyTable(tr_trans60);
else if (pl->ffloor->alpha < 140)
ds_transmap = R_GetTranslucencyTable(tr_trans50);
else if (pl->ffloor->alpha < 166)
ds_transmap = R_GetTranslucencyTable(tr_trans40);
else if (pl->ffloor->alpha < 192)
ds_transmap = R_GetTranslucencyTable(tr_trans30);
else if (pl->ffloor->alpha < 217)
ds_transmap = R_GetTranslucencyTable(tr_trans20);
else if (pl->ffloor->alpha < 243)
ds_transmap = R_GetTranslucencyTable(tr_trans10);
else // Opaque, but allow transparent flat pixels
spanfunctype = SPANDRAWFUNC_SPLAT;
// ...unhacked by toaster 04-01-2021, re-hacked a little by sphere 19-11-2021
{
INT32 trans = (10*((256+12) - pl->ffloor->alpha))/255;
if (trans >= 10)
return; // Don't even draw it
if (pl->ffloor->blend) // additive, (reverse) subtractive, modulative
ds_transmap = R_GetBlendTable(pl->ffloor->blend, trans);
else if (!(ds_transmap = R_GetTranslucencyTable(trans)))
spanfunctype = SPANDRAWFUNC_SPLAT; // Opaque, but allow transparent flat pixels
}
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
light = (pl->lightlevel >> LIGHTSEGSHIFT);

View file

@ -155,11 +155,18 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
if (!ldef->alpha)
return;
if (ldef->alpha > 0 && ldef->alpha < FRACUNIT)
if (ldef->blendmode)
{
if (ldef->alpha == NUMTRANSMAPS || ldef->blendmode == AST_MODULATE)
dc_transmap = R_GetBlendTable(ldef->blendmode, 0);
else
dc_transmap = R_GetBlendTable(ldef->blendmode, R_GetLinedefTransTable(ldef->alpha));
colfunc = colfuncs[COLDRAWFUNC_FUZZY];
}
else if (ldef->alpha > 0 && ldef->alpha < FRACUNIT)
{
dc_transmap = R_GetTranslucencyTable(R_GetLinedefTransTable(ldef->alpha));
colfunc = colfuncs[COLDRAWFUNC_FUZZY];
}
else if (ldef->special == 909)
{
@ -600,28 +607,16 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
boolean fuzzy = true;
// Hacked up support for alpha value in software mode Tails 09-24-2002
if (pfloor->alpha < 12)
return; // Don't even draw it
else if (pfloor->alpha < 38)
dc_transmap = R_GetTranslucencyTable(tr_trans90);
else if (pfloor->alpha < 64)
dc_transmap = R_GetTranslucencyTable(tr_trans80);
else if (pfloor->alpha < 89)
dc_transmap = R_GetTranslucencyTable(tr_trans70);
else if (pfloor->alpha < 115)
dc_transmap = R_GetTranslucencyTable(tr_trans60);
else if (pfloor->alpha < 140)
dc_transmap = R_GetTranslucencyTable(tr_trans50);
else if (pfloor->alpha < 166)
dc_transmap = R_GetTranslucencyTable(tr_trans40);
else if (pfloor->alpha < 192)
dc_transmap = R_GetTranslucencyTable(tr_trans30);
else if (pfloor->alpha < 217)
dc_transmap = R_GetTranslucencyTable(tr_trans20);
else if (pfloor->alpha < 243)
dc_transmap = R_GetTranslucencyTable(tr_trans10);
else
fuzzy = false; // Opaque
// ...unhacked by toaster 04-01-2021, re-hacked a little by sphere 19-11-2021
{
INT32 trans = (10*((256+12) - pfloor->alpha))/255;
if (trans >= 10)
return; // Don't even draw it
if (pfloor->blend) // additive, (reverse) subtractive, modulative
dc_transmap = R_GetBlendTable(pfloor->blend, trans);
else if (!(dc_transmap = R_GetTranslucencyTable(trans)))
fuzzy = false; // Opaque
}
if (fuzzy)
colfunc = colfuncs[COLDRAWFUNC_FUZZY];