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https://git.do.srb2.org/STJr/SRB2.git
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blentran part 3: Wall & plane blendmodes.
This commit is contained in:
parent
470b069179
commit
f455bf347b
8 changed files with 120 additions and 86 deletions
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@ -556,7 +556,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
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HWR_Lighting(&Surf, lightlevel, planecolormap);
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if (PolyFlags & (PF_Translucent|PF_Fog))
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if (PolyFlags & (PF_Translucent|PF_Fog|PF_Additive|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative|PF_Environment))
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{
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Surf.PolyColor.s.alpha = (UINT8)alpha;
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PolyFlags |= PF_Modulated;
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@ -980,8 +980,8 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
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if (cutflag & FF_FOG)
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HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture|polyflags, true, lightnum, colormap);
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else if (cutflag & FF_TRANSLUCENT)
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HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent|polyflags, false, lightnum, colormap);
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else if (polyflags & (PF_Translucent|PF_Additive|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative|PF_Environment))
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HWR_AddTransparentWall(wallVerts, Surf, texnum, polyflags, false, lightnum, colormap);
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else
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HWR_ProjectWall(wallVerts, Surf, PF_Masked|polyflags, lightnum, colormap);
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@ -1009,8 +1009,8 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
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if (cutflag & FF_FOG)
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HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture|polyflags, true, lightnum, colormap);
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else if (cutflag & FF_TRANSLUCENT)
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HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent|polyflags, false, lightnum, colormap);
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else if (polyflags & (PF_Translucent|PF_Additive|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative|PF_Environment))
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HWR_AddTransparentWall(wallVerts, Surf, texnum, polyflags, false, lightnum, colormap);
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else
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HWR_ProjectWall(wallVerts, Surf, PF_Masked|polyflags, lightnum, colormap);
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}
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@ -1264,6 +1264,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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else
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HWR_ProjectWall(wallVerts, &Surf, PF_Masked, lightnum, colormap);
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}
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gl_midtexture = R_GetTextureNum(gl_sidedef->midtexture);
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if (gl_midtexture)
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{
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@ -1453,10 +1454,20 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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case 221:
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case 253:
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case 256:
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blendmode = PF_Translucent;
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if (gl_linedef->blendmode)
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blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), &Surf);
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else
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blendmode = PF_Translucent;
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break;
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default:
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if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT)
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if (gl_linedef->blendmode)
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{
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if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT)
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blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), &Surf);
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else
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blendmode = HWR_GetBlendModeFlag(gl_linedef->blendmode);
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}
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else if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT)
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blendmode = HWR_TranstableToAlpha(R_GetLinedefTransTable(gl_linedef->alpha), &Surf);
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else
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blendmode = PF_Masked;
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@ -1481,11 +1492,9 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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if (gl_frontsector->numlights)
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{
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if (!(blendmode & PF_Masked))
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HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_TRANSLUCENT, NULL, PF_Decal);
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HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_TRANSLUCENT, NULL, blendmode);
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else
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{
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HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL, PF_Decal);
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}
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HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL, blendmode);
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}
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else if (!(blendmode & PF_Masked))
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HWR_AddTransparentWall(wallVerts, &Surf, gl_midtexture, blendmode, false, lightnum, colormap);
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@ -1745,7 +1754,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
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if (gl_frontsector->numlights)
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HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->flags, rover, 0);
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HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->flags, rover, blendmode);
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else
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HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap);
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}
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@ -1753,14 +1762,14 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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{
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FBITFIELD blendmode = PF_Masked;
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if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256)
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if ((rover->flags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend)
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{
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blendmode = PF_Translucent;
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blendmode = rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent;
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Surf.PolyColor.s.alpha = (UINT8)rover->alpha-1 > 255 ? 255 : rover->alpha-1;
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}
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if (gl_frontsector->numlights)
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HWR_SplitWall(gl_frontsector, wallVerts, texnum, &Surf, rover->flags, rover, 0);
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HWR_SplitWall(gl_frontsector, wallVerts, texnum, &Surf, rover->flags, rover, blendmode);
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else
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{
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if (blendmode != PF_Masked)
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@ -1868,7 +1877,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
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if (gl_backsector->numlights)
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HWR_SplitWall(gl_backsector, wallVerts, 0, &Surf, rover->flags, rover, 0);
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HWR_SplitWall(gl_backsector, wallVerts, 0, &Surf, rover->flags, rover, blendmode);
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else
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HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap);
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}
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@ -1876,14 +1885,14 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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{
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FBITFIELD blendmode = PF_Masked;
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if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256)
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if ((rover->flags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend)
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{
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blendmode = PF_Translucent;
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blendmode = rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent;
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Surf.PolyColor.s.alpha = (UINT8)rover->alpha-1 > 255 ? 255 : rover->alpha-1;
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}
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if (gl_backsector->numlights)
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HWR_SplitWall(gl_backsector, wallVerts, texnum, &Surf, rover->flags, rover, 0);
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HWR_SplitWall(gl_backsector, wallVerts, texnum, &Surf, rover->flags, rover, blendmode);
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else
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{
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if (blendmode != PF_Masked)
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@ -2960,6 +2969,13 @@ static void HWR_AddPolyObjectPlanes(void)
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}
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}
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static FBITFIELD HWR_RippleBlend(sector_t *sector, ffloor_t *rover, boolean ceiling)
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{
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(void)sector;
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(void)ceiling;
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return /*R_IsRipplePlane(sector, rover, ceiling)*/ (rover->flags & FF_RIPPLE) ? PF_Ripple : 0;
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}
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// -----------------+
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// HWR_Subsector : Determine floor/ceiling planes.
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// : Add sprites of things in sector.
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@ -3150,7 +3166,7 @@ static void HWR_Subsector(size_t num)
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alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
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true, rover->master->frontsector->extra_colormap);
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}
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else if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256) // SoM: Flags are more efficient
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else if ((rover->flags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend) // SoM: Flags are more efficient
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{
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light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
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@ -3159,14 +3175,15 @@ static void HWR_Subsector(size_t num)
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false,
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*rover->bottomheight,
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*gl_frontsector->lightlist[light].lightlevel,
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rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Translucent,
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rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector,
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HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
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false, *gl_frontsector->lightlist[light].extra_colormap);
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}
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else
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{
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HWR_GetLevelFlat(&levelflats[*rover->bottompic]);
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light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
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HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic],
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HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic],
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rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
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}
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}
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@ -3195,7 +3212,7 @@ static void HWR_Subsector(size_t num)
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alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
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true, rover->master->frontsector->extra_colormap);
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}
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else if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256)
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else if ((rover->flags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend)
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{
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light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
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@ -3204,14 +3221,15 @@ static void HWR_Subsector(size_t num)
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true,
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*rover->topheight,
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*gl_frontsector->lightlist[light].lightlevel,
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rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Translucent,
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rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector,
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HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
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false, *gl_frontsector->lightlist[light].extra_colormap);
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}
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else
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{
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HWR_GetLevelFlat(&levelflats[*rover->toppic]);
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light = R_GetPlaneLight(gl_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
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HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, (rover->flags & FF_RIPPLE ? PF_Ripple : 0)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic],
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HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic],
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rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
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}
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}
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@ -196,6 +196,7 @@ enum ffloor_e {
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ffloor_next,
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ffloor_prev,
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ffloor_alpha,
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ffloor_blend,
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};
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static const char *const ffloor_opt[] = {
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@ -214,6 +215,7 @@ static const char *const ffloor_opt[] = {
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"next",
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"prev",
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"alpha",
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"blend",
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NULL};
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#ifdef HAVE_LUA_SEGS
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@ -1807,6 +1809,9 @@ static int ffloor_get(lua_State *L)
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case ffloor_alpha:
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lua_pushinteger(L, ffloor->alpha);
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return 1;
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case ffloor_blend:
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lua_pushinteger(L, ffloor->blend);
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return 1;
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}
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return 0;
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}
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@ -1885,6 +1890,9 @@ static int ffloor_set(lua_State *L)
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case ffloor_alpha:
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ffloor->alpha = (INT32)luaL_checkinteger(L, 3);
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break;
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case ffloor_blend:
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ffloor->blend = (INT32)luaL_checkinteger(L, 3);
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break;
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}
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return 0;
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}
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@ -1350,8 +1350,11 @@ static void P_LoadSidedefs(UINT8 *data)
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if (msd->toptexture[0] == '#')
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{
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char *col = msd->toptexture;
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sd->toptexture = sd->bottomtexture =
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((col[1]-'0')*100 + (col[2]-'0')*10 + col[3]-'0') + 1;
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sd->toptexture =
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((col[1]-'0')*100 + (col[2]-'0')*10 + col[3]-'0')+1;
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if (col[4]) // extra num for blendmode
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sd->toptexture += (col[4]-'0')*1000;
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sd->bottomtexture = sd->toptexture;
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sd->midtexture = R_TextureNumForName(msd->midtexture);
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}
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else
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@ -3321,22 +3324,30 @@ static void P_ConvertBinaryMap(void)
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lines[i].args[4] |= TMSC_BACKTOFRONTCEILING;
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lines[i].special = 720;
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break;
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case 900: //Translucent wall (10%)
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case 901: //Translucent wall (20%)
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case 902: //Translucent wall (30%)
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case 903: //Translucent wall (40%)
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case 904: //Translucent wall (50%)
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case 905: //Translucent wall (60%)
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case 906: //Translucent wall (70%)
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case 907: //Translucent wall (80%)
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case 908: //Translucent wall (90%)
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lines[i].alpha = ((909 - lines[i].special) << FRACBITS)/10;
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break;
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default:
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break;
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}
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// Set alpha for translucent walls
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if (lines[i].special >= 900 && lines[i].special < 909)
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lines[i].alpha = ((909 - lines[i].special) << FRACBITS)/10;
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// Set alpha for additive/subtractive/reverse subtractive walls
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if (lines[i].special >= 910 && lines[i].special <= 939)
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lines[i].alpha = ((10 - lines[i].special % 10) << FRACBITS)/10;
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if (lines[i].special >= 910 && lines[i].special <= 919) // additive
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lines[i].blendmode = AST_ADD;
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if (lines[i].special >= 920 && lines[i].special <= 929) // subtractive
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lines[i].blendmode = AST_SUBTRACT;
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if (lines[i].special >= 930 && lines[i].special <= 939) // reverse subtractive
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lines[i].blendmode = AST_REVERSESUBTRACT;
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if (lines[i].special == 940) // modulate
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lines[i].blendmode = AST_MODULATE;
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//Linedef executor delay
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if (lines[i].special >= 400 && lines[i].special < 500)
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{
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11
src/p_spec.c
11
src/p_spec.c
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@ -5601,7 +5601,16 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
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if (flags & FF_TRANSLUCENT)
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{
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if (sides[master->sidenum[0]].toptexture > 0)
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fflr->alpha = sides[master->sidenum[0]].toptexture; // for future reference, "#0" is 1, and "#255" is 256. Be warned
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{
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// for future reference, "#0" is 1, and "#255" is 256. Be warned
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fflr->alpha = sides[master->sidenum[0]].toptexture;
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if (fflr->alpha >= 1001) // fourth digit
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{
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fflr->blend = (fflr->alpha/1000)+1; // becomes an AST
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fflr->alpha %= 1000;
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}
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}
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else
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fflr->alpha = 0x80;
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}
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@ -184,6 +184,7 @@ typedef struct ffloor_s
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INT32 lastlight;
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INT32 alpha;
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UINT8 blend; // blendmode
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tic_t norender; // for culling
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// these are saved for netgames, so do not let Lua touch these!
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@ -397,6 +398,7 @@ typedef struct line_s
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// Visual appearance: sidedefs.
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UINT16 sidenum[2]; // sidenum[1] will be 0xffff if one-sided
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fixed_t alpha; // translucency
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UINT8 blendmode; // blendmode
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INT32 executordelay;
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fixed_t bbox[4]; // bounding box for the extent of the linedef
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@ -248,6 +248,9 @@ static void BlendTab_Subtractive(UINT8 *table, int style, UINT8 blendamt)
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result.s.green = max(0, result.s.green - blendamt);
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result.s.blue = max(0, result.s.blue - blendamt);
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//probably incorrect, but does look better at lower opacity...
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//result.rgba = ASTBlendPixel(result, frontrgba, AST_TRANSLUCENT, blendamt);
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table[((bg * 0x100) + fg)] = GetColorLUT(&transtab_lut, result.s.red, result.s.green, result.s.blue);
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}
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}
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@ -855,28 +855,16 @@ void R_DrawSinglePlane(visplane_t *pl)
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spanfunctype = (pl->ffloor->master->flags & ML_EFFECT6) ? SPANDRAWFUNC_TRANSSPLAT : SPANDRAWFUNC_TRANS;
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// Hacked up support for alpha value in software mode Tails 09-24-2002
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if (pl->ffloor->alpha < 12)
|
||||
return; // Don't even draw it
|
||||
else if (pl->ffloor->alpha < 38)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans90);
|
||||
else if (pl->ffloor->alpha < 64)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans80);
|
||||
else if (pl->ffloor->alpha < 89)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans70);
|
||||
else if (pl->ffloor->alpha < 115)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans60);
|
||||
else if (pl->ffloor->alpha < 140)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans50);
|
||||
else if (pl->ffloor->alpha < 166)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans40);
|
||||
else if (pl->ffloor->alpha < 192)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans30);
|
||||
else if (pl->ffloor->alpha < 217)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans20);
|
||||
else if (pl->ffloor->alpha < 243)
|
||||
ds_transmap = R_GetTranslucencyTable(tr_trans10);
|
||||
else // Opaque, but allow transparent flat pixels
|
||||
spanfunctype = SPANDRAWFUNC_SPLAT;
|
||||
// ...unhacked by toaster 04-01-2021, re-hacked a little by sphere 19-11-2021
|
||||
{
|
||||
INT32 trans = (10*((256+12) - pl->ffloor->alpha))/255;
|
||||
if (trans >= 10)
|
||||
return; // Don't even draw it
|
||||
if (pl->ffloor->blend) // additive, (reverse) subtractive, modulative
|
||||
ds_transmap = R_GetBlendTable(pl->ffloor->blend, trans);
|
||||
else if (!(ds_transmap = R_GetTranslucencyTable(trans)))
|
||||
spanfunctype = SPANDRAWFUNC_SPLAT; // Opaque, but allow transparent flat pixels
|
||||
}
|
||||
|
||||
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
|
||||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
|
|
43
src/r_segs.c
43
src/r_segs.c
|
@ -155,11 +155,18 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
if (!ldef->alpha)
|
||||
return;
|
||||
|
||||
if (ldef->alpha > 0 && ldef->alpha < FRACUNIT)
|
||||
if (ldef->blendmode)
|
||||
{
|
||||
if (ldef->alpha == NUMTRANSMAPS || ldef->blendmode == AST_MODULATE)
|
||||
dc_transmap = R_GetBlendTable(ldef->blendmode, 0);
|
||||
else
|
||||
dc_transmap = R_GetBlendTable(ldef->blendmode, R_GetLinedefTransTable(ldef->alpha));
|
||||
colfunc = colfuncs[COLDRAWFUNC_FUZZY];
|
||||
}
|
||||
else if (ldef->alpha > 0 && ldef->alpha < FRACUNIT)
|
||||
{
|
||||
dc_transmap = R_GetTranslucencyTable(R_GetLinedefTransTable(ldef->alpha));
|
||||
colfunc = colfuncs[COLDRAWFUNC_FUZZY];
|
||||
|
||||
}
|
||||
else if (ldef->special == 909)
|
||||
{
|
||||
|
@ -600,28 +607,16 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
boolean fuzzy = true;
|
||||
|
||||
// Hacked up support for alpha value in software mode Tails 09-24-2002
|
||||
if (pfloor->alpha < 12)
|
||||
return; // Don't even draw it
|
||||
else if (pfloor->alpha < 38)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans90);
|
||||
else if (pfloor->alpha < 64)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans80);
|
||||
else if (pfloor->alpha < 89)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans70);
|
||||
else if (pfloor->alpha < 115)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans60);
|
||||
else if (pfloor->alpha < 140)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans50);
|
||||
else if (pfloor->alpha < 166)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans40);
|
||||
else if (pfloor->alpha < 192)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans30);
|
||||
else if (pfloor->alpha < 217)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans20);
|
||||
else if (pfloor->alpha < 243)
|
||||
dc_transmap = R_GetTranslucencyTable(tr_trans10);
|
||||
else
|
||||
fuzzy = false; // Opaque
|
||||
// ...unhacked by toaster 04-01-2021, re-hacked a little by sphere 19-11-2021
|
||||
{
|
||||
INT32 trans = (10*((256+12) - pfloor->alpha))/255;
|
||||
if (trans >= 10)
|
||||
return; // Don't even draw it
|
||||
if (pfloor->blend) // additive, (reverse) subtractive, modulative
|
||||
dc_transmap = R_GetBlendTable(pfloor->blend, trans);
|
||||
else if (!(dc_transmap = R_GetTranslucencyTable(trans)))
|
||||
fuzzy = false; // Opaque
|
||||
}
|
||||
|
||||
if (fuzzy)
|
||||
colfunc = colfuncs[COLDRAWFUNC_FUZZY];
|
||||
|
|
Loading…
Reference in a new issue