Merge remote-tracking branch 'stjr/next' into translations

This commit is contained in:
Lactozilla 2023-11-21 12:09:48 -03:00
commit f3ee20dde0
8 changed files with 52 additions and 27 deletions

View file

@ -1,4 +1,4 @@
version: 2.2.13.{branch}-{build}
version: 2.2.14.{branch}-{build}
os: MinGW
environment:

View file

@ -3073,11 +3073,14 @@ static boolean P_ThingHeightClip(mobj_t *thing)
if (!rover || ((rover->fofflags & FOF_EXISTS) && (rover->fofflags & FOF_SOLID)))
{
hitfloor = bouncing;
if (thing->eflags & MFE_VERTICALFLIP)
thing->pmomz = thing->ceilingz - (thing->z + thing->height);
else
thing->pmomz = thing->floorz - thing->z;
thing->eflags |= MFE_APPLYPMOMZ;
if (!(thing->player) || !(thing->player->pflags & PF_JUMPED || bouncing))
{
if (thing->eflags & MFE_VERTICALFLIP)
thing->pmomz = thing->ceilingz - (thing->z + thing->height);
else
thing->pmomz = thing->floorz - thing->z;
thing->eflags |= MFE_APPLYPMOMZ;
}
if (thing->eflags & MFE_VERTICALFLIP)
thing->z = thing->ceilingz - thing->height;

View file

@ -843,16 +843,7 @@ void P_Ticker(boolean run)
countdown2--;
if (quake.time)
{
fixed_t ir = quake.intensity>>1;
/// \todo Calculate distance from epicenter if set and modulate the intensity accordingly based on radius.
quake.x = M_RandomRange(-ir,ir);
quake.y = M_RandomRange(-ir,ir);
quake.z = M_RandomRange(-ir,ir);
--quake.time;
}
else
quake.x = quake.y = quake.z = 0;
if (metalplayback)
G_ReadMetalTic(metalplayback);

View file

@ -1085,6 +1085,7 @@ void R_SetupFrame(player_t *player)
{
camera_t *thiscam;
boolean chasecam = R_ViewpointHasChasecam(player);
boolean ispaused = paused || P_AutoPause();
if (splitscreen && player == &players[secondarydisplayplayer] && player != &players[consoleplayer])
thiscam = &camera2;
@ -1135,6 +1136,30 @@ void R_SetupFrame(player_t *player)
}
}
}
if (quake.time && !ispaused)
{
fixed_t ir = quake.intensity>>1;
if (quake.epicenter) {
// Calculate 3D distance from epicenter, using the camera.
fixed_t xydist = R_PointToDist2(thiscam->x, thiscam->y, quake.epicenter->x, quake.epicenter->y);
fixed_t dist = R_PointToDist2(0, thiscam->z, xydist, quake.epicenter->z);
// More effect closer to epicenter, outside of radius = no effect
if (!quake.radius || dist > quake.radius)
ir = 0;
else
ir = FixedMul(ir, FRACUNIT - FixedDiv(dist, quake.radius));
}
quake.x = M_RandomRange(-ir,ir);
quake.y = M_RandomRange(-ir,ir);
quake.z = M_RandomRange(-ir,ir);
}
else if (!ispaused)
quake.x = quake.y = quake.z = 0;
newview->z += quake.z;
newview->player = player;

View file

@ -513,7 +513,7 @@ void S_StartCaption(sfxenum_t sfx_id, INT32 cnum, UINT16 lifespan)
closedcaptions[set].c = ((cnum == -1) ? NULL : &channels[cnum]);
closedcaptions[set].s = sfx;
closedcaptions[set].t = lifespan;
closedcaptions[set].b = 2; // bob
closedcaptions[set].b = 3; // bob
}
void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)

View file

@ -552,7 +552,7 @@ void SCR_ClosedCaptions(void)
{
UINT8 i;
boolean gamestopped = (paused || P_AutoPause());
INT32 basey = BASEVIDHEIGHT;
INT32 basey = BASEVIDHEIGHT - 20;
if (gamestate != wipegamestate)
return;
@ -572,7 +572,8 @@ void SCR_ClosedCaptions(void)
for (i = 0; i < NUMCAPTIONS; i++)
{
INT32 flags, y;
INT32 flags;
fixed_t y;
char dot;
boolean music;
@ -585,14 +586,19 @@ void SCR_ClosedCaptions(void)
continue;
flags = V_SNAPTORIGHT|V_SNAPTOBOTTOM|V_ALLOWLOWERCASE;
y = basey-((i + 2)*10);
y = (basey-(i*10)) * FRACUNIT;
if (closedcaptions[i].b)
{
y -= closedcaptions[i].b * vid.dup;
if (renderisnewtic)
{
closedcaptions[i].b--;
if (closedcaptions[i].b) // If the caption hasn't reached its final destination...
{
y -= closedcaptions[i].b * 4 * FRACUNIT; // ...move it per tic...
y += (rendertimefrac % FRACUNIT) * 4; // ...and interpolate it per frame
// We have to modulo it by FRACUNIT, so that it won't be a tic ahead with interpolation disabled
// Unlike everything else, captions are (intentionally) interpolated from T to T+1 instead of T-1 to T
}
}
@ -606,7 +612,7 @@ void SCR_ClosedCaptions(void)
else
dot = ' ';
V_DrawRightAlignedString(BASEVIDWIDTH - 20, y, flags,
V_DrawRightAlignedStringAtFixed((BASEVIDWIDTH-20) * FRACUNIT, y, flags,
va("%c [%s]", dot, (closedcaptions[i].s->caption[0] ? closedcaptions[i].s->caption : closedcaptions[i].s->name)));
}
}

View file

@ -1,4 +1,4 @@
#define SRB2VERSION "2.2.13"/* this must be the first line, for cmake !! */
#define SRB2VERSION "2.2.14"/* this must be the first line, for cmake !! */
// The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ).
// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
@ -9,7 +9,7 @@
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
#define MODVERSION 54
#define MODVERSION 55
// Define this as a prerelease version suffix (pre#, RC#)
//#define BETAVERSION "pre1"
#define BETAVERSION "nightly"

View file

@ -77,8 +77,8 @@ END
#include "../doomdef.h" // Needed for version string
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2,2,13,0
PRODUCTVERSION 2,2,13,0
FILEVERSION 2,2,14,0
PRODUCTVERSION 2,2,14,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L