diff --git a/src/r_segs.c b/src/r_segs.c index ec3877670..c7d77fa33 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -49,7 +49,7 @@ fixed_t rw_distance; static INT32 rw_x, rw_stopx; static angle_t rw_centerangle; static fixed_t rw_offset, rw_offsetx; -static fixed_t rw_offset_top, rw_offset_mid, rw_offset_bot; +static fixed_t rw_offset_top, rw_offset_mid, rw_offset_bottom; static fixed_t rw_scale, rw_scalestep; static fixed_t rw_midtexturemid, rw_toptexturemid, rw_bottomtexturemid; static INT32 worldtop, worldbottom, worldhigh, worldlow; @@ -1046,6 +1046,7 @@ UINT32 nombre = 100000; static void R_RenderSegLoop (void) { angle_t angle; + fixed_t textureoffset; size_t pindex; INT32 yl; INT32 yh; @@ -1223,10 +1224,8 @@ static void R_RenderSegLoop (void) //SoM: Calculate offsets for Thick fake floors. // calculate texture offset angle = (rw_centerangle + xtoviewangle[rw_x])>>ANGLETOFINESHIFT; - - fixed_t distance = FixedMul(FINETANGENT(angle), rw_distance); - - texturecolumn = FixedDiv(rw_offset - distance, rw_invmidtexturescalex); + textureoffset = rw_offset - FixedMul(FINETANGENT(angle), rw_distance); + texturecolumn = FixedDiv(textureoffset, rw_invmidtexturescalex); // texturecolumn and lighting are independent of wall tiers if (segtextured) @@ -1343,7 +1342,7 @@ static void R_RenderSegLoop (void) if (mid >= floorclip[rw_x]) mid = floorclip[rw_x]-1; - toptexturecolumn = FixedDiv(rw_offset - distance, rw_invtoptexturescalex); + toptexturecolumn = FixedDiv(textureoffset, rw_invtoptexturescalex); if (mid >= yl) // back ceiling lower than front ceiling ? { @@ -1363,7 +1362,7 @@ static void R_RenderSegLoop (void) dc_yh = mid; dc_texturemid = rw_toptexturemid; dc_iscale = FixedMul(0xffffffffu / (unsigned)rw_scale, rw_toptexturescaley); - dc_source = R_GetColumn(toptexture, toptexturecolumn >> FRACBITS); + dc_source = R_GetColumn(toptexture, offset >> FRACBITS); dc_texheight = textureheight[toptexture]>>FRACBITS; colfunc(); ceilingclip[rw_x] = (INT16)mid; @@ -1391,7 +1390,7 @@ static void R_RenderSegLoop (void) if (mid <= ceilingclip[rw_x]) mid = ceilingclip[rw_x]+1; - bottomtexturecolumn = FixedDiv(rw_offset - distance, rw_invbottomtexturescalex); + bottomtexturecolumn = FixedDiv(textureoffset, rw_invbottomtexturescalex); if (mid <= yh) // back floor higher than front floor ? { @@ -1402,7 +1401,7 @@ static void R_RenderSegLoop (void) } else if (mid < viewheight) // safe to draw bottom texture { - fixed_t offset = rw_offset_bot; + fixed_t offset = rw_offset_bottom; if (rw_bottomtexturescalex < 0) offset = -offset; offset = bottomtexturecolumn + offset; @@ -1434,7 +1433,7 @@ static void R_RenderSegLoop (void) maskedtexturecol[rw_x] = texturecolumn + rw_offsetx; if (thicksidecol) - thicksidecol[rw_x] = rw_offset - distance; + thicksidecol[rw_x] = textureoffset; if (maskedtextureheight) { @@ -2388,6 +2387,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (segtextured) { + fixed_t sideoffset = sidedef->textureoffset; + offsetangle = rw_normalangle-rw_angle1; if (offsetangle > ANGLE_180) @@ -2415,11 +2416,9 @@ void R_StoreWallRange(INT32 start, INT32 stop) rw_offset += curline->offset; rw_centerangle = ANGLE_90 + viewangle - rw_normalangle; - rw_offsetx = sidedef->textureoffset; - - rw_offset_top = rw_offsetx + sidedef->offsetx_top; - rw_offset_mid = rw_offsetx + sidedef->offsetx_mid; - rw_offset_bot = rw_offsetx + sidedef->offsetx_bot; + rw_offset_top = sideoffset + sidedef->offsetx_top; + rw_offset_mid = sideoffset + sidedef->offsetx_mid; + rw_offset_bottom = sideoffset + sidedef->offsetx_bot; rw_offsetx = rw_offset_mid; if (rw_midtexturescalex < 0)