mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 01:01:33 +00:00
Merge branch 'next' into text-prompt-features
This commit is contained in:
commit
f24cf804f4
37 changed files with 1427 additions and 194 deletions
|
@ -72,6 +72,7 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32
|
|||
r_things.c
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||||
r_bbox.c
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r_textures.c
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||||
r_translation.c
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||||
r_patch.c
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||||
r_patchrotation.c
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||||
r_picformats.c
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||||
|
|
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@ -66,6 +66,7 @@ r_splats.c
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|||
r_things.c
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||||
r_bbox.c
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r_textures.c
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||||
r_translation.c
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||||
r_patch.c
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||||
r_patchrotation.c
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||||
r_picformats.c
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||||
|
|
|
@ -1429,8 +1429,8 @@ void CV_RegisterVar(consvar_t *variable)
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|||
#ifdef PARANOIA
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||||
if ((variable->flags & CV_NOINIT) && !(variable->flags & CV_CALL))
|
||||
I_Error("variable %s has CV_NOINIT without CV_CALL\n", variable->name);
|
||||
if ((variable->flags & CV_CALL) && !variable->func)
|
||||
I_Error("variable %s has CV_CALL without a function\n", variable->name);
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if ((variable->flags & CV_CALL) && !(variable->func || variable->can_change))
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||||
I_Error("variable %s has CV_CALL without any callbacks\n", variable->name);
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#endif
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||||
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if (variable->flags & CV_NOINIT)
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||||
|
@ -1496,12 +1496,35 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
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boolean override = false;
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INT32 overrideval = 0;
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||||
// If we want messages informing us if cheats have been enabled or disabled,
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// we need to rework the consvars a little bit. This call crashes the game
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// on load because not all variables will be registered at that time.
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/* boolean prevcheats = false;
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if (var->flags & CV_CHEAT)
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prevcheats = CV_CheatsEnabled(); */
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// raise 'can change' code
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LUA_CVarChanged(var); // let consolelib know what cvar this is.
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if (var->flags & CV_CALL && var->can_change && !stealth)
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{
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if (!var->can_change(valstr))
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{
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||||
// The callback refused the default value on register. How naughty...
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// So we just use some fallback value.
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if (var->string == NULL)
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{
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if (var->PossibleValue)
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{
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// Use PossibleValue
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valstr = var->PossibleValue[0].strvalue;
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}
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else
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{
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// Else, use an empty string
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valstr = "";
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}
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}
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else
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{
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// Callback returned false, and the game is not registering this variable,
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// so we can return safely.
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return;
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}
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}
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}
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if (var->PossibleValue)
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{
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|
@ -1663,16 +1686,6 @@ found:
|
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}
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finish:
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// See the note above.
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/* if (var->flags & CV_CHEAT)
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{
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boolean newcheats = CV_CheatsEnabled();
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if (!prevcheats && newcheats)
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CONS_Printf(M_GetText("Cheats have been enabled.\n"));
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else if (prevcheats && !newcheats)
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CONS_Printf(M_GetText("Cheats have been disabled.\n"));
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} */
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if (var->flags & CV_SHOWMODIFONETIME || var->flags & CV_SHOWMODIF)
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{
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@ -1685,8 +1698,7 @@ finish:
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}
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var->flags |= CV_MODIFIED;
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// raise 'on change' code
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LUA_CVarChanged(var); // let consolelib know what cvar this is.
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if (var->flags & CV_CALL && !stealth)
|
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if (var->flags & CV_CALL && var->func && !stealth)
|
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var->func();
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return;
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||||
|
|
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@ -136,6 +136,7 @@ typedef struct consvar_s //NULL, NULL, 0, NULL, NULL |, 0, NULL, NULL, 0, 0, NUL
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INT32 flags; // flags see cvflags_t above
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CV_PossibleValue_t *PossibleValue; // table of possible values
|
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void (*func)(void); // called on change, if CV_CALL set
|
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boolean (*can_change)(const char*); // called before change, if CV_CALL set
|
||||
INT32 value; // for INT32 and fixed_t
|
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const char *string; // value in string
|
||||
char *zstring; // Either NULL or same as string.
|
||||
|
@ -158,6 +159,9 @@ typedef struct consvar_s //NULL, NULL, 0, NULL, NULL |, 0, NULL, NULL, 0, 0, NUL
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|||
|
||||
/* name, defaultvalue, flags, PossibleValue, func */
|
||||
#define CVAR_INIT( ... ) \
|
||||
{ __VA_ARGS__, NULL, 0, NULL, NULL, {0, {NULL}}, 0U, (char)0, NULL }
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||||
|
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#define CVAR_INIT_WITH_CALLBACKS( ... ) \
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{ __VA_ARGS__, 0, NULL, NULL, {0, {NULL}}, 0U, (char)0, NULL }
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|
||||
#ifdef OLD22DEMOCOMPAT
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|
|
|
@ -51,6 +51,7 @@
|
|||
#include "usdf.h"
|
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#include "r_main.h"
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#include "r_local.h"
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#include "r_translation.h"
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#include "s_sound.h"
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||||
#include "st_stuff.h"
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#include "v_video.h"
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|
@ -1471,6 +1472,8 @@ void D_SRB2Main(void)
|
|||
// setup loading screen
|
||||
SCR_Startup();
|
||||
|
||||
PaletteRemap_Init();
|
||||
|
||||
HU_Init();
|
||||
|
||||
CON_Init();
|
||||
|
|
|
@ -573,7 +573,8 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
|
|||
if (mathlib) return luaL_error(L, "NiGHTS grade '%s' could not be found.\n", word);
|
||||
return 0;
|
||||
}
|
||||
else if (fastncmp("MN_",word,3)) {
|
||||
else if (fastncmp("MN_",word,3))
|
||||
{
|
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p = word+3;
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||||
for (i = 0; i < NUMMENUTYPES; i++)
|
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if (fastcmp(p, MENUTYPES_LIST[i])) {
|
||||
|
@ -583,6 +584,17 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
|
|||
if (mathlib) return luaL_error(L, "menutype '%s' could not be found.\n", word);
|
||||
return 0;
|
||||
}
|
||||
else if (mathlib && fastncmp("TRANSLATION_",word,12))
|
||||
{
|
||||
p = word+12;
|
||||
int id = R_FindCustomTranslation_CaseInsensitive(p);
|
||||
if (id != -1)
|
||||
{
|
||||
lua_pushinteger(L, id);
|
||||
return 1;
|
||||
}
|
||||
return luaL_error(L, "translation '%s' could not be found.\n", word);
|
||||
}
|
||||
|
||||
// TODO: 2.3: Delete this alias
|
||||
if (fastcmp(word, "BT_USE"))
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "m_misc.h"
|
||||
#include "p_local.h"
|
||||
#include "st_stuff.h"
|
||||
#include "r_translation.h"
|
||||
#include "fastcmp.h"
|
||||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
|
|
|
@ -219,6 +219,7 @@ actionpointer_t actionpointers[] =
|
|||
{{A_ChangeColorRelative}, "A_CHANGECOLORRELATIVE"},
|
||||
{{A_ChangeColorAbsolute}, "A_CHANGECOLORABSOLUTE"},
|
||||
{{A_Dye}, "A_DYE"},
|
||||
{{A_SetTranslation}, "A_SETTRANSLATION"},
|
||||
{{A_MoveRelative}, "A_MOVERELATIVE"},
|
||||
{{A_MoveAbsolute}, "A_MOVEABSOLUTE"},
|
||||
{{A_Thrust}, "A_THRUST"},
|
||||
|
|
|
@ -555,6 +555,7 @@ void M_UnGetToken(void);
|
|||
void M_TokenizerOpen(const char *inputString);
|
||||
void M_TokenizerClose(void);
|
||||
const char *M_TokenizerRead(UINT32 i);
|
||||
const char *M_TokenizerReadZDoom(UINT32 i);
|
||||
UINT32 M_TokenizerGetEndPos(void);
|
||||
void M_TokenizerSetEndPos(UINT32 newPos);
|
||||
char *sizeu1(size_t num);
|
||||
|
|
|
@ -74,8 +74,6 @@ typedef struct gl_vissprite_s
|
|||
float spritexscale, spriteyscale;
|
||||
float spritexoffset, spriteyoffset;
|
||||
|
||||
skincolornum_t color;
|
||||
|
||||
UINT32 renderflags;
|
||||
UINT8 rotateflags;
|
||||
|
||||
|
|
|
@ -39,6 +39,7 @@
|
|||
#include "../m_cheat.h"
|
||||
#include "../f_finale.h"
|
||||
#include "../r_things.h" // R_GetShadowZ
|
||||
#include "../r_translation.h"
|
||||
#include "../d_main.h"
|
||||
#include "../p_slopes.h"
|
||||
#include "hw_md2.h"
|
||||
|
@ -1532,7 +1533,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
wallVerts[3].t += (gl_frontsector->ceilingheight - worldtop) * yscale * grTex->scaleY;
|
||||
wallVerts[2].t += (gl_frontsector->ceilingheight - worldtopslope) * yscale * grTex->scaleY;
|
||||
wallVerts[0].t += (gl_frontsector->floorheight - worldbottom) * yscale * grTex->scaleY;
|
||||
wallVerts[1].t += (gl_frontsector->floorheight - worldbottomslope) * yscale * yscale;
|
||||
wallVerts[1].t += (gl_frontsector->floorheight - worldbottomslope) * yscale * grTex->scaleY;
|
||||
} else if (gl_linedef->flags & ML_DONTPEGBOTTOM) {
|
||||
wallVerts[3].t = wallVerts[0].t + ((worldbottom - worldtop) * yscale) * grTex->scaleY;
|
||||
wallVerts[2].t = wallVerts[1].t + ((worldbottomslope - worldtopslope) * yscale) * grTex->scaleY;
|
||||
|
@ -5064,6 +5065,8 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
boolean vflip = (!(thing->eflags & MFE_VERTICALFLIP) != !R_ThingVerticallyFlipped(thing));
|
||||
boolean mirrored = thing->mirrored;
|
||||
boolean hflip = (!R_ThingHorizontallyFlipped(thing) != !mirrored);
|
||||
skincolornum_t color;
|
||||
UINT16 translation;
|
||||
INT32 dispoffset;
|
||||
|
||||
angle_t ang;
|
||||
|
@ -5495,45 +5498,19 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
vis->gpatch = (patch_t *)W_CachePatchNum(sprframe->lumppat[rot], PU_SPRITE);
|
||||
|
||||
vis->mobj = thing;
|
||||
|
||||
if ((thing->flags2 & MF2_LINKDRAW) && thing->tracer && thing->color == SKINCOLOR_NONE)
|
||||
vis->color = thing->tracer->color;
|
||||
color = thing->tracer->color;
|
||||
else
|
||||
vis->color = thing->color;
|
||||
color = thing->color;
|
||||
|
||||
if ((thing->flags2 & MF2_LINKDRAW) && thing->tracer && thing->translation == 0)
|
||||
translation = thing->tracer->translation;
|
||||
else
|
||||
translation = thing->translation;
|
||||
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
if ((vis->mobj->flags & (MF_ENEMY|MF_BOSS)) && (vis->mobj->flags2 & MF2_FRET) && !(vis->mobj->flags & MF_GRENADEBOUNCE) && (leveltime & 1)) // Bosses "flash"
|
||||
{
|
||||
if (vis->mobj->type == MT_CYBRAKDEMON || vis->mobj->colorized)
|
||||
vis->colormap = R_GetTranslationColormap(TC_ALLWHITE, 0, GTC_CACHE);
|
||||
else if (vis->mobj->type == MT_METALSONIC_BATTLE)
|
||||
vis->colormap = R_GetTranslationColormap(TC_METALSONIC, 0, GTC_CACHE);
|
||||
else
|
||||
vis->colormap = R_GetTranslationColormap(TC_BOSS, vis->color, GTC_CACHE);
|
||||
}
|
||||
else if (vis->color)
|
||||
{
|
||||
// New colormap stuff for skins Tails 06-07-2002
|
||||
if (thing->colorized)
|
||||
vis->colormap = R_GetTranslationColormap(TC_RAINBOW, vis->color, GTC_CACHE);
|
||||
else if (thing->player && thing->player->dashmode >= DASHMODE_THRESHOLD
|
||||
&& (thing->player->charflags & SF_DASHMODE)
|
||||
&& ((leveltime/2) & 1))
|
||||
{
|
||||
if (thing->player->charflags & SF_MACHINE)
|
||||
vis->colormap = R_GetTranslationColormap(TC_DASHMODE, 0, GTC_CACHE);
|
||||
else
|
||||
vis->colormap = R_GetTranslationColormap(TC_RAINBOW, vis->color, GTC_CACHE);
|
||||
}
|
||||
else if (thing->skin && thing->sprite == SPR_PLAY) // This thing is a player!
|
||||
{
|
||||
UINT8 skinnum = ((skin_t*)thing->skin)->skinnum;
|
||||
vis->colormap = R_GetTranslationColormap(skinnum, vis->color, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
vis->colormap = R_GetTranslationColormap(TC_DEFAULT, vis->color ? vis->color : SKINCOLOR_CYAN, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
vis->colormap = NULL;
|
||||
vis->colormap = R_GetTranslationForThing(vis->mobj, color, translation);
|
||||
|
||||
// set top/bottom coords
|
||||
vis->gzt = gzt;
|
||||
|
@ -5659,7 +5636,6 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
vis->gpatch = (patch_t *)W_CachePatchNum(sprframe->lumppat[rot], PU_SPRITE);
|
||||
vis->flip = flip;
|
||||
vis->mobj = (mobj_t *)thing;
|
||||
vis->color = SKINCOLOR_NONE;
|
||||
|
||||
vis->colormap = NULL;
|
||||
|
||||
|
|
|
@ -173,6 +173,7 @@ enum actionnum
|
|||
A_CHANGECOLORRELATIVE,
|
||||
A_CHANGECOLORABSOLUTE,
|
||||
A_DYE,
|
||||
A_SETTRANSLATION,
|
||||
A_MOVERELATIVE,
|
||||
A_MOVEABSOLUTE,
|
||||
A_THRUST,
|
||||
|
@ -445,6 +446,7 @@ void A_SetRandomTics();
|
|||
void A_ChangeColorRelative();
|
||||
void A_ChangeColorAbsolute();
|
||||
void A_Dye();
|
||||
void A_SetTranslation();
|
||||
void A_MoveRelative();
|
||||
void A_MoveAbsolute();
|
||||
void A_Thrust();
|
||||
|
|
|
@ -300,6 +300,30 @@ static void Lua_OnChange(void)
|
|||
lua_remove(gL, 1); // remove LUA_GetErrorMessage
|
||||
}
|
||||
|
||||
static boolean Lua_CanChange(const char *valstr)
|
||||
{
|
||||
lua_pushcfunction(gL, LUA_GetErrorMessage);
|
||||
lua_insert(gL, 1); // Because LUA_Call wants it at index 1.
|
||||
|
||||
// From CV_CanChange registry field, get the function for this cvar by name.
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "CV_CanChange");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_pushlightuserdata(gL, this_cvar);
|
||||
lua_rawget(gL, -2); // get function
|
||||
|
||||
LUA_RawPushUserdata(gL, this_cvar);
|
||||
lua_pushstring(gL, valstr);
|
||||
|
||||
boolean result;
|
||||
|
||||
LUA_Call(gL, 2, 1, 1); // call function(cvar, valstr)
|
||||
result = lua_toboolean(gL, -1);
|
||||
lua_pop(gL, 1); // pop CV_CanChange table
|
||||
lua_remove(gL, 1); // remove LUA_GetErrorMessage
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static int lib_cvRegisterVar(lua_State *L)
|
||||
{
|
||||
const char *k;
|
||||
|
@ -458,6 +482,20 @@ static int lib_cvRegisterVar(lua_State *L)
|
|||
lua_pop(L, 1);
|
||||
cvar->func = Lua_OnChange;
|
||||
}
|
||||
else if (cvar->flags & CV_CALL && (k && fasticmp(k, "can_change")))
|
||||
{
|
||||
if (!lua_isfunction(L, 4))
|
||||
{
|
||||
TYPEERROR("func", LUA_TFUNCTION)
|
||||
}
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "CV_CanChange");
|
||||
I_Assert(lua_istable(L, 5));
|
||||
lua_pushlightuserdata(L, cvar);
|
||||
lua_pushvalue(L, 4);
|
||||
lua_rawset(L, 5);
|
||||
lua_pop(L, 1);
|
||||
cvar->can_change = Lua_CanChange;
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
|
@ -479,9 +517,9 @@ static int lib_cvRegisterVar(lua_State *L)
|
|||
return luaL_error(L, M_GetText("Variable %s has CV_NOINIT without CV_CALL"), cvar->name);
|
||||
}
|
||||
|
||||
if ((cvar->flags & CV_CALL) && !cvar->func)
|
||||
if ((cvar->flags & CV_CALL) && !(cvar->func || cvar->can_change))
|
||||
{
|
||||
return luaL_error(L, M_GetText("Variable %s has CV_CALL without a function"), cvar->name);
|
||||
return luaL_error(L, M_GetText("Variable %s has CV_CALL without any callbacks"), cvar->name);
|
||||
}
|
||||
|
||||
cvar->flags |= CV_ALLOWLUA;
|
||||
|
@ -672,6 +710,8 @@ int LUA_ConsoleLib(lua_State *L)
|
|||
lua_setfield(L, LUA_REGISTRYINDEX, "CV_PossibleValue");
|
||||
lua_newtable(L);
|
||||
lua_setfield(L, LUA_REGISTRYINDEX, "CV_OnChange");
|
||||
lua_newtable(L);
|
||||
lua_setfield(L, LUA_REGISTRYINDEX, "CV_CanChange");
|
||||
|
||||
// Push opaque CV_PossibleValue pointers
|
||||
// Because I don't care enough to bother.
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
#include "r_patch.h"
|
||||
#include "r_picformats.h"
|
||||
#include "r_things.h"
|
||||
#include "r_translation.h"
|
||||
#include "r_draw.h" // R_GetColorByName
|
||||
#include "doomstat.h" // luabanks[]
|
||||
|
||||
|
@ -1899,6 +1900,32 @@ static int colorramp_len(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
//////////////////////
|
||||
// TRANSLATION INFO //
|
||||
//////////////////////
|
||||
|
||||
// Arbitrary translations[] table index -> colormap_t *
|
||||
static int lib_getTranslation(lua_State *L)
|
||||
{
|
||||
lua_remove(L, 1);
|
||||
|
||||
const char *name = luaL_checkstring(L, 1);
|
||||
remaptable_t *tr = R_GetTranslationByID(R_FindCustomTranslation(name));
|
||||
if (tr)
|
||||
LUA_PushUserdata(L, &tr->remap, META_COLORMAP);
|
||||
else
|
||||
lua_pushnil(L);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// #translations -> R_NumCustomTranslations()
|
||||
static int lib_translationslen(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, R_NumCustomTranslations());
|
||||
return 1;
|
||||
}
|
||||
|
||||
//////////////////////////////
|
||||
//
|
||||
// Now push all these functions into the Lua state!
|
||||
|
@ -1931,6 +1958,7 @@ int LUA_InfoLib(lua_State *L)
|
|||
LUA_RegisterGlobalUserdata(L, "spr2defaults", lib_getSpr2default, lib_setSpr2default, lib_spr2namelen);
|
||||
LUA_RegisterGlobalUserdata(L, "states", lib_getState, lib_setState, lib_statelen);
|
||||
LUA_RegisterGlobalUserdata(L, "mobjinfo", lib_getMobjInfo, lib_setMobjInfo, lib_mobjinfolen);
|
||||
LUA_RegisterGlobalUserdata(L, "translations", lib_getTranslation, NULL, lib_translationslen);
|
||||
LUA_RegisterGlobalUserdata(L, "skincolors", lib_getSkinColor, lib_setSkinColor, lib_skincolorslen);
|
||||
LUA_RegisterGlobalUserdata(L, "spriteinfo", lib_getSpriteInfo, lib_setSpriteInfo, lib_spriteinfolen);
|
||||
LUA_RegisterGlobalUserdata(L, "sfxinfo", lib_getSfxInfo, lib_setSfxInfo, lib_sfxlen);
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "fastcmp.h"
|
||||
#include "r_data.h"
|
||||
#include "r_skins.h"
|
||||
#include "r_translation.h"
|
||||
#include "p_local.h"
|
||||
#include "g_game.h"
|
||||
#include "p_setup.h"
|
||||
|
@ -66,6 +67,7 @@ enum mobj_e {
|
|||
mobj_renderflags,
|
||||
mobj_skin,
|
||||
mobj_color,
|
||||
mobj_translation,
|
||||
mobj_blendmode,
|
||||
mobj_bnext,
|
||||
mobj_bprev,
|
||||
|
@ -146,6 +148,7 @@ static const char *const mobj_opt[] = {
|
|||
"renderflags",
|
||||
"skin",
|
||||
"color",
|
||||
"translation",
|
||||
"blendmode",
|
||||
"bnext",
|
||||
"bprev",
|
||||
|
@ -338,6 +341,16 @@ static int mobj_get(lua_State *L)
|
|||
case mobj_color:
|
||||
lua_pushinteger(L, mo->color);
|
||||
break;
|
||||
case mobj_translation:
|
||||
if (mo->translation)
|
||||
{
|
||||
const char *name = R_GetCustomTranslationName(mo->translation);
|
||||
if (name)
|
||||
lua_pushstring(L, name);
|
||||
break;
|
||||
}
|
||||
lua_pushnil(L);
|
||||
break;
|
||||
case mobj_blendmode:
|
||||
lua_pushinteger(L, mo->blendmode);
|
||||
break;
|
||||
|
@ -689,12 +702,26 @@ static int mobj_set(lua_State *L)
|
|||
}
|
||||
case mobj_color:
|
||||
{
|
||||
UINT16 newcolor = (UINT16)luaL_checkinteger(L,3);
|
||||
UINT16 newcolor = (UINT16)luaL_checkinteger(L, 3);
|
||||
if (newcolor >= numskincolors)
|
||||
return luaL_error(L, "mobj.color %d out of range (0 - %d).", newcolor, numskincolors-1);
|
||||
mo->color = newcolor;
|
||||
break;
|
||||
}
|
||||
case mobj_translation:
|
||||
{
|
||||
if (!lua_isnil(L, 3)) {
|
||||
const char *tr = luaL_checkstring(L, 3);
|
||||
int id = R_FindCustomTranslation(tr);
|
||||
if (id != -1)
|
||||
mo->translation = id;
|
||||
else
|
||||
return luaL_error(L, "invalid translation '%s'.", tr);
|
||||
}
|
||||
else
|
||||
mo->translation = 0;
|
||||
break;
|
||||
}
|
||||
case mobj_blendmode:
|
||||
{
|
||||
INT32 blendmode = (INT32)luaL_checkinteger(L, 3);
|
||||
|
|
|
@ -54,7 +54,8 @@ enum skin {
|
|||
skin_contspeed,
|
||||
skin_contangle,
|
||||
skin_soundsid,
|
||||
skin_sprites
|
||||
skin_sprites,
|
||||
skin_natkcolor
|
||||
};
|
||||
|
||||
static const char *const skin_opt[] = {
|
||||
|
@ -94,6 +95,7 @@ static const char *const skin_opt[] = {
|
|||
"contangle",
|
||||
"soundsid",
|
||||
"sprites",
|
||||
"natkcolor",
|
||||
NULL};
|
||||
|
||||
#define UNIMPLEMENTED luaL_error(L, LUA_QL("skin_t") " field " LUA_QS " is not implemented for Lua and cannot be accessed.", skin_opt[field])
|
||||
|
@ -218,6 +220,9 @@ static int skin_get(lua_State *L)
|
|||
case skin_sprites:
|
||||
LUA_PushUserdata(L, skin->sprites, META_SKINSPRITES);
|
||||
break;
|
||||
case skin_natkcolor:
|
||||
lua_pushinteger(L, skin->natkcolor);
|
||||
break;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
|
47
src/m_menu.c
47
src/m_menu.c
|
@ -5979,16 +5979,6 @@ static void M_DrawNightsAttackBackground(void)
|
|||
if (ntsatkdrawtimer < 0) ntsatkdrawtimer = 0;
|
||||
}
|
||||
|
||||
// NiGHTS Attack floating Super Sonic.
|
||||
static patch_t *ntssupersonic[2];
|
||||
static void M_DrawNightsAttackSuperSonic(void)
|
||||
{
|
||||
const UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_YELLOW, GTC_CACHE);
|
||||
INT32 timer = FixedInt(ntsatkdrawtimer/4) % 2;
|
||||
angle_t fa = (FixedAngle((FixedInt(ntsatkdrawtimer * 4) % 360)<<FRACBITS)>>ANGLETOFINESHIFT) & FINEMASK;
|
||||
V_DrawFixedPatch(235<<FRACBITS, (120<<FRACBITS) - (8*FINESINE(fa)), FRACUNIT, 0, ntssupersonic[timer], colormap);
|
||||
}
|
||||
|
||||
static void M_DrawLevelPlatterMenu(void)
|
||||
{
|
||||
UINT8 iter = lsrow, sizeselect = (lswide(lsrow) ? 1 : 0);
|
||||
|
@ -10345,8 +10335,38 @@ void M_DrawNightsAttackMenu(void)
|
|||
V_DrawString(104-72, 180, V_TRANSLUCENT, M_GetText("Press ESC to exit"));
|
||||
}
|
||||
|
||||
// Super Sonic
|
||||
M_DrawNightsAttackSuperSonic();
|
||||
// Draw selected character's NiGHTS sprite
|
||||
patch_t *natksprite; //The patch for the sprite itself
|
||||
INT32 spritetimer; //Timer for animating NiGHTS sprite
|
||||
INT32 skinnumber; //Number for skin
|
||||
UINT16 color; //natkcolor
|
||||
|
||||
if (skins[cv_chooseskin.value-1]->sprites[SPR2_NFLY].numframes == 0) //If we don't have NiGHTS sprites
|
||||
skinnumber = 0; //Default to Sonic
|
||||
else
|
||||
skinnumber = (cv_chooseskin.value-1);
|
||||
|
||||
spritedef_t *sprdef = &skins[skinnumber]->sprites[SPR2_NFLY]; //Make our patch the selected character's NFLY sprite
|
||||
spritetimer = FixedInt(ntsatkdrawtimer/2) % skins[skinnumber]->sprites[SPR2_NFLY].numframes; //Make the sprite timer cycle though all the frames at 2 tics per frame
|
||||
spriteframe_t *sprframe = &sprdef->spriteframes[spritetimer]; //Our animation frame is equal to the number on the timer
|
||||
|
||||
natksprite = W_CachePatchNum(sprframe->lumppat[6], PU_PATCH); //Draw the right facing angle
|
||||
|
||||
if (skins[skinnumber]->natkcolor) //If you set natkcolor use it
|
||||
color = skins[skinnumber]->natkcolor;
|
||||
else if ((skins[skinnumber]->flags & SF_SUPER) && !(skins[skinnumber]->flags & SF_NONIGHTSSUPER)) //If you go super in NiGHTS, use supercolor
|
||||
color = skins[skinnumber]->supercolor+4;
|
||||
else //If you don't go super in NiGHTS or at all, use prefcolor
|
||||
color = skins[skinnumber]->prefcolor;
|
||||
|
||||
angle_t fa = (FixedAngle(((FixedInt(ntsatkdrawtimer * 4)) % 360)<<FRACBITS)>>ANGLETOFINESHIFT) & FINEMASK;
|
||||
|
||||
V_DrawFixedPatch(270<<FRACBITS, (186<<FRACBITS) - 8*FINESINE(fa),
|
||||
FixedDiv(skins[skinnumber]->highresscale, skins[skinnumber]->shieldscale),
|
||||
(sprframe->flip & 1<<6) ? V_FLIP : 0,
|
||||
natksprite,
|
||||
R_GetTranslationColormap(TC_BLINK, color, GTC_CACHE));
|
||||
|
||||
//if (P_HasGrades(cv_nextmap.value, 0))
|
||||
// V_DrawScaledPatch(235 - (((ngradeletters[bestoverall])->width)*3)/2, 135, 0, ngradeletters[bestoverall]);
|
||||
|
||||
|
@ -10438,9 +10458,6 @@ static void M_NightsAttack(INT32 choice)
|
|||
// This is really just to make sure Sonic is the played character, just in case
|
||||
M_PatchSkinNameTable();
|
||||
|
||||
ntssupersonic[0] = W_CachePatchName("NTSSONC1", PU_PATCH);
|
||||
ntssupersonic[1] = W_CachePatchName("NTSSONC2", PU_PATCH);
|
||||
|
||||
G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
|
||||
titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
|
||||
M_SetupNextMenu(&SP_NightsAttackDef);
|
||||
|
|
|
@ -112,6 +112,9 @@ static void Color2_OnChange(void);
|
|||
static void DummyConsvar_OnChange(void);
|
||||
static void SoundTest_OnChange(void);
|
||||
|
||||
static boolean Skin_CanChange(const char *valstr);
|
||||
static boolean Skin2_CanChange(const char *valstr);
|
||||
|
||||
#ifdef NETGAME_DEVMODE
|
||||
static void Fishcake_OnChange(void);
|
||||
#endif
|
||||
|
@ -231,7 +234,6 @@ consvar_t cv_seenames = CVAR_INIT ("seenames", "Ally/Foe", CV_SAVE|CV_ALLOWLUA,
|
|||
consvar_t cv_allowseenames = CVAR_INIT ("allowseenames", "Yes", CV_SAVE|CV_NETVAR|CV_ALLOWLUA, CV_YesNo, NULL);
|
||||
|
||||
// names
|
||||
static char *lastskinnames[2];
|
||||
consvar_t cv_playername = CVAR_INIT ("name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange);
|
||||
consvar_t cv_playername2 = CVAR_INIT ("name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange);
|
||||
// player colors
|
||||
|
@ -239,8 +241,8 @@ UINT16 lastgoodcolor = SKINCOLOR_BLUE, lastgoodcolor2 = SKINCOLOR_BLUE;
|
|||
consvar_t cv_playercolor = CVAR_INIT ("color", "Blue", CV_CALL|CV_NOINIT|CV_ALLOWLUA, Color_cons_t, Color_OnChange);
|
||||
consvar_t cv_playercolor2 = CVAR_INIT ("color2", "Orange", CV_CALL|CV_NOINIT|CV_ALLOWLUA, Color_cons_t, Color2_OnChange);
|
||||
// player's skin, saved for commodity, when using a favorite skins wad..
|
||||
consvar_t cv_skin = CVAR_INIT ("skin", DEFAULTSKIN, CV_CALL|CV_NOINIT|CV_ALLOWLUA, NULL, Skin_OnChange);
|
||||
consvar_t cv_skin2 = CVAR_INIT ("skin2", DEFAULTSKIN2, CV_CALL|CV_NOINIT|CV_ALLOWLUA, NULL, Skin2_OnChange);
|
||||
consvar_t cv_skin = CVAR_INIT_WITH_CALLBACKS ("skin", DEFAULTSKIN, CV_CALL|CV_NOINIT|CV_ALLOWLUA, NULL, Skin_OnChange, Skin_CanChange);
|
||||
consvar_t cv_skin2 = CVAR_INIT_WITH_CALLBACKS ("skin2", DEFAULTSKIN2, CV_CALL|CV_NOINIT|CV_ALLOWLUA, NULL, Skin2_OnChange, Skin2_CanChange);
|
||||
|
||||
// saved versions of the above six
|
||||
consvar_t cv_defaultplayercolor = CVAR_INIT ("defaultcolor", "Blue", CV_SAVE, Color_cons_t, NULL);
|
||||
|
@ -4849,6 +4851,41 @@ static void Name2_OnChange(void)
|
|||
SendNameAndColor2();
|
||||
}
|
||||
|
||||
static boolean Skin_CanChange(const char *valstr)
|
||||
{
|
||||
(void)valstr;
|
||||
|
||||
if (!Playing())
|
||||
return true; // do whatever you want
|
||||
|
||||
if (!(multiplayer || netgame)) // In single player.
|
||||
return true;
|
||||
|
||||
if (CanChangeSkin(consoleplayer) && !P_PlayerMoving(consoleplayer))
|
||||
return true;
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static boolean Skin2_CanChange(const char *valstr)
|
||||
{
|
||||
(void)valstr;
|
||||
|
||||
if (!Playing() || !splitscreen)
|
||||
return true; // do whatever you want
|
||||
|
||||
if (CanChangeSkin(secondarydisplayplayer) && !P_PlayerMoving(secondarydisplayplayer))
|
||||
return true;
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/** Sends a skin change for the console player, unless that player is moving.
|
||||
* \sa cv_skin, Skin2_OnChange, Color_OnChange
|
||||
* \author Graue <graue@oceanbase.org>
|
||||
|
@ -4856,10 +4893,7 @@ static void Name2_OnChange(void)
|
|||
static void Skin_OnChange(void)
|
||||
{
|
||||
if (!Playing())
|
||||
return; // do whatever you want
|
||||
|
||||
if (lastskinnames[0] == NULL)
|
||||
lastskinnames[0] = Z_StrDup(cv_skin.string);
|
||||
return;
|
||||
|
||||
if (!(multiplayer || netgame)) // In single player.
|
||||
{
|
||||
|
@ -4875,17 +4909,7 @@ static void Skin_OnChange(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (CanChangeSkin(consoleplayer) && !P_PlayerMoving(consoleplayer))
|
||||
{
|
||||
SendNameAndColor();
|
||||
Z_Free(lastskinnames[0]);
|
||||
lastskinnames[0] = Z_StrDup(cv_skin.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
CV_StealthSet(&cv_skin, lastskinnames[0]);
|
||||
}
|
||||
SendNameAndColor();
|
||||
}
|
||||
|
||||
/** Sends a skin change for the secondary splitscreen player, unless that
|
||||
|
@ -4896,22 +4920,9 @@ static void Skin_OnChange(void)
|
|||
static void Skin2_OnChange(void)
|
||||
{
|
||||
if (!Playing() || !splitscreen)
|
||||
return; // do whatever you want
|
||||
return;
|
||||
|
||||
if (lastskinnames[1] == NULL)
|
||||
lastskinnames[1] = Z_StrDup(cv_skin2.string);
|
||||
|
||||
if (CanChangeSkin(secondarydisplayplayer) && !P_PlayerMoving(secondarydisplayplayer))
|
||||
{
|
||||
SendNameAndColor2();
|
||||
Z_Free(lastskinnames[1]);
|
||||
lastskinnames[1] = Z_StrDup(cv_skin.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
CV_StealthSet(&cv_skin2, lastskinnames[1]);
|
||||
}
|
||||
SendNameAndColor2();
|
||||
}
|
||||
|
||||
/** Sends a color change for the console player, unless that player is moving.
|
||||
|
|
|
@ -424,7 +424,7 @@ static boolean SOCK_cmpipv6(mysockaddr_t *a, mysockaddr_t *b, UINT8 mask)
|
|||
{
|
||||
UINT8 bitmask;
|
||||
I_Assert(mask <= 128);
|
||||
if (memcmp(&a->ip6.sin6_addr, &b->ip6.sin6_addr, mask / 8) != 0)
|
||||
if (memcmp(&a->ip6.sin6_addr.s6_addr, &b->ip6.sin6_addr.s6_addr, mask / 8) != 0)
|
||||
return false;
|
||||
if (mask % 8 == 0)
|
||||
return true;
|
||||
|
@ -437,6 +437,9 @@ static boolean SOCK_cmpaddr(mysockaddr_t *a, mysockaddr_t *b, UINT8 mask)
|
|||
{
|
||||
UINT32 bitmask = INADDR_NONE;
|
||||
|
||||
if (a->any.sa_family != b->any.sa_family)
|
||||
return false;
|
||||
|
||||
if (mask && mask < 32)
|
||||
bitmask = htonl((UINT32)(-1) << (32 - mask));
|
||||
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "m_random.h"
|
||||
#include "m_misc.h"
|
||||
#include "r_skins.h"
|
||||
#include "r_translation.h"
|
||||
#include "i_video.h"
|
||||
#include "z_zone.h"
|
||||
#include "lua_hook.h"
|
||||
|
@ -196,6 +197,7 @@ void A_SetRandomTics(mobj_t *actor);
|
|||
void A_ChangeColorRelative(mobj_t *actor);
|
||||
void A_ChangeColorAbsolute(mobj_t *actor);
|
||||
void A_Dye(mobj_t *actor);
|
||||
void A_SetTranslation(mobj_t *actor);
|
||||
void A_MoveRelative(mobj_t *actor);
|
||||
void A_MoveAbsolute(mobj_t *actor);
|
||||
void A_Thrust(mobj_t *actor);
|
||||
|
@ -9215,6 +9217,26 @@ void A_Dye(mobj_t *actor)
|
|||
}
|
||||
}
|
||||
|
||||
// Function: A_SetTranslation
|
||||
//
|
||||
// Description: Changes the translation of an actor.
|
||||
//
|
||||
// var1 = translation ID
|
||||
// var2 = unused
|
||||
//
|
||||
void A_SetTranslation(mobj_t *actor)
|
||||
{
|
||||
INT32 locvar1 = var1;
|
||||
|
||||
if (LUA_CallAction(A_SETTRANSLATION, actor))
|
||||
return;
|
||||
|
||||
if (R_TranslationIsValid(locvar1))
|
||||
actor->translation = (UINT32)locvar1;
|
||||
else
|
||||
actor->translation = 0;
|
||||
}
|
||||
|
||||
// Function: A_MoveRelative
|
||||
//
|
||||
// Description: Moves an object (wrapper for P_Thrust)
|
||||
|
|
|
@ -331,9 +331,14 @@ typedef struct mobj_s
|
|||
UINT16 eflags; // extra flags
|
||||
|
||||
void *skin; // overrides 'sprite' when non-NULL (for player bodies to 'remember' the skin)
|
||||
|
||||
// Player and mobj sprites in multiplayer modes are modified
|
||||
// using an internal color lookup table for re-indexing.
|
||||
UINT16 color; // This replaces MF_TRANSLATION. Use 0 for default (no translation).
|
||||
UINT16 color;
|
||||
|
||||
// This replaces MF_TRANSLATION. Use 0 for default (no translation).
|
||||
UINT16 translation;
|
||||
|
||||
struct player_s *drawonlyforplayer; // If set, hides the mobj for everyone except this player and their spectators
|
||||
struct mobj_s *dontdrawforviewmobj; // If set, hides the mobj if dontdrawforviewmobj is the current camera (first-person player or awayviewmobj)
|
||||
|
||||
|
|
|
@ -1764,7 +1764,8 @@ typedef enum
|
|||
MD2_FLOORSPRITESLOPE = 1<<22,
|
||||
MD2_DISPOFFSET = 1<<23,
|
||||
MD2_DRAWONLYFORPLAYER = 1<<24,
|
||||
MD2_DONTDRAWFORVIEWMOBJ = 1<<25
|
||||
MD2_DONTDRAWFORVIEWMOBJ = 1<<25,
|
||||
MD2_TRANSLATION = 1<<26
|
||||
} mobj_diff2_t;
|
||||
|
||||
typedef enum
|
||||
|
@ -1953,6 +1954,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
diff2 |= MD2_CVMEM;
|
||||
if (mobj->color)
|
||||
diff2 |= MD2_COLOR;
|
||||
if (mobj->translation)
|
||||
diff2 |= MD2_TRANSLATION;
|
||||
if (mobj->skin)
|
||||
diff2 |= MD2_SKIN;
|
||||
if (mobj->extravalue1)
|
||||
|
@ -2186,6 +2189,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
WRITEUINT32(save_p, mobj->dontdrawforviewmobj->mobjnum);
|
||||
if (diff2 & MD2_DISPOFFSET)
|
||||
WRITEINT32(save_p, mobj->dispoffset);
|
||||
if (diff2 & MD2_TRANSLATION)
|
||||
WRITEUINT16(save_p, mobj->translation);
|
||||
|
||||
WRITEUINT32(save_p, mobj->mobjnum);
|
||||
}
|
||||
|
@ -3251,6 +3256,8 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
mobj->dispoffset = READINT32(save_p);
|
||||
else
|
||||
mobj->dispoffset = mobj->info->dispoffset;
|
||||
if (diff2 & MD2_TRANSLATION)
|
||||
mobj->translation = READUINT16(save_p);
|
||||
|
||||
if (diff & MD_REDFLAG)
|
||||
{
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
#include "r_data.h"
|
||||
#include "r_things.h" // for R_AddSpriteDefs
|
||||
#include "r_textures.h"
|
||||
#include "r_translation.h"
|
||||
#include "r_patch.h"
|
||||
#include "r_picformats.h"
|
||||
#include "r_sky.h"
|
||||
|
@ -8246,6 +8247,8 @@ static boolean P_LoadAddon(UINT16 numlumps)
|
|||
HWR_ClearAllTextures();
|
||||
#endif
|
||||
|
||||
R_LoadParsedTranslations();
|
||||
|
||||
//
|
||||
// search for sprite replacements
|
||||
//
|
||||
|
|
|
@ -2047,6 +2047,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
|
|||
}
|
||||
|
||||
ghost->color = mobj->color;
|
||||
ghost->translation = mobj->translation;
|
||||
ghost->colorized = mobj->colorized; // alternatively, "true" for sonic advance style colourisation
|
||||
|
||||
ghost->angle = (mobj->player ? mobj->player->drawangle : mobj->angle);
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "m_misc.h"
|
||||
#include "r_data.h"
|
||||
#include "r_textures.h"
|
||||
#include "r_translation.h"
|
||||
#include "r_patch.h"
|
||||
#include "r_picformats.h"
|
||||
#include "w_wad.h"
|
||||
|
@ -1217,6 +1218,9 @@ void R_InitData(void)
|
|||
R_Init8to16();
|
||||
}
|
||||
|
||||
CONS_Printf("R_LoadParsedTranslations()...\n");
|
||||
R_LoadParsedTranslations();
|
||||
|
||||
CONS_Printf("R_LoadTextures()...\n");
|
||||
R_LoadTextures();
|
||||
|
||||
|
|
|
@ -24,12 +24,11 @@
|
|||
|
||||
#include "screen.h" // MAXVIDWIDTH, MAXVIDHEIGHT
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "m_aatree.h"
|
||||
#endif
|
||||
|
||||
#include "taglist.h"
|
||||
|
||||
// Amount of colors in the palette
|
||||
#define NUM_PALETTE_ENTRIES 256
|
||||
|
||||
//
|
||||
// ClipWallSegment
|
||||
// Clips the given range of columns
|
||||
|
|
45
src/r_draw.c
45
src/r_draw.c
|
@ -18,6 +18,7 @@
|
|||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "r_local.h"
|
||||
#include "r_translation.h"
|
||||
#include "st_stuff.h" // need ST_HEIGHT
|
||||
#include "i_video.h"
|
||||
#include "v_video.h"
|
||||
|
@ -452,8 +453,14 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 translatio
|
|||
switch (translation)
|
||||
{
|
||||
case TC_ALLWHITE:
|
||||
memset(dest_colormap, 0, NUM_PALETTE_ENTRIES * sizeof(UINT8));
|
||||
return;
|
||||
case TC_DASHMODE:
|
||||
remaptable_t *tr = R_GetBuiltInTranslation((SINT8)translation);
|
||||
if (tr)
|
||||
{
|
||||
memcpy(dest_colormap, tr->remap, NUM_PALETTE_ENTRIES);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case TC_RAINBOW:
|
||||
if (color >= numskincolors)
|
||||
I_Error("Invalid skin color #%hu", (UINT16)color);
|
||||
|
@ -501,40 +508,6 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 translatio
|
|||
for (i = 0; i < COLORRAMPSIZE; i++)
|
||||
dest_colormap[96+i] = dest_colormap[skincolors[SKINCOLOR_COBALT].ramp[i]];
|
||||
}
|
||||
else if (translation == TC_DASHMODE) // This is a long one, because MotorRoach basically hand-picked the indices
|
||||
{
|
||||
// greens -> ketchups
|
||||
dest_colormap[96] = dest_colormap[97] = 48;
|
||||
dest_colormap[98] = 49;
|
||||
dest_colormap[99] = 51;
|
||||
dest_colormap[100] = 52;
|
||||
dest_colormap[101] = dest_colormap[102] = 54;
|
||||
dest_colormap[103] = 34;
|
||||
dest_colormap[104] = 37;
|
||||
dest_colormap[105] = 39;
|
||||
dest_colormap[106] = 41;
|
||||
for (i = 0; i < 5; i++)
|
||||
dest_colormap[107 + i] = 43 + i;
|
||||
|
||||
// reds -> steel blues
|
||||
dest_colormap[32] = 146;
|
||||
dest_colormap[33] = 147;
|
||||
dest_colormap[34] = dest_colormap[35] = 170;
|
||||
dest_colormap[36] = 171;
|
||||
dest_colormap[37] = dest_colormap[38] = 172;
|
||||
dest_colormap[39] = dest_colormap[40] = dest_colormap[41] = 173;
|
||||
dest_colormap[42] = dest_colormap[43] = dest_colormap[44] = 174;
|
||||
dest_colormap[45] = dest_colormap[46] = dest_colormap[47] = 175;
|
||||
dest_colormap[71] = 139;
|
||||
|
||||
// steel blues -> oranges
|
||||
dest_colormap[170] = 52;
|
||||
dest_colormap[171] = 54;
|
||||
dest_colormap[172] = 56;
|
||||
dest_colormap[173] = 42;
|
||||
dest_colormap[174] = 45;
|
||||
dest_colormap[175] = 47;
|
||||
}
|
||||
return;
|
||||
}
|
||||
else if (color == SKINCOLOR_NONE)
|
||||
|
|
|
@ -144,6 +144,8 @@ static void Sk_SetDefaultValue(skin_t *skin)
|
|||
skin->contspeed = 17;
|
||||
skin->contangle = 0;
|
||||
|
||||
skin->natkcolor = SKINCOLOR_NONE;
|
||||
|
||||
for (i = 0; i < sfx_skinsoundslot0; i++)
|
||||
if (S_sfx[i].skinsound != -1)
|
||||
skin->soundsid[S_sfx[i].skinsound] = i;
|
||||
|
@ -588,7 +590,6 @@ static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value)
|
|||
UINT16 color = R_GetSuperColorByName(value);
|
||||
skin->supercolor = (color ? color : SKINCOLOR_SUPERGOLD1);
|
||||
}
|
||||
|
||||
#define GETFLOAT(field) else if (!stricmp(stoken, #field)) skin->field = FLOAT_TO_FIXED(atof(value));
|
||||
GETFLOAT(jumpfactor)
|
||||
GETFLOAT(highresscale)
|
||||
|
@ -629,6 +630,9 @@ static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value)
|
|||
GETFLAG(NOSHIELDABILITY)
|
||||
#undef GETFLAG
|
||||
|
||||
else if (!stricmp(stoken, "natkcolor"))
|
||||
skin->natkcolor = R_GetColorByName(value); // SKINCOLOR_NONE is allowed here
|
||||
|
||||
else // let's check if it's a sound, otherwise error out
|
||||
{
|
||||
boolean found = false;
|
||||
|
|
|
@ -71,6 +71,7 @@ typedef struct
|
|||
UINT16 prefcolor;
|
||||
UINT16 supercolor;
|
||||
UINT16 prefoppositecolor; // if 0 use tables instead
|
||||
UINT16 natkcolor; //Color for Nights Attack Menu
|
||||
|
||||
fixed_t highresscale; // scale of highres, default is 0.5
|
||||
UINT8 contspeed; // continue screen animation speed
|
||||
|
|
|
@ -404,7 +404,7 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
|
|||
}
|
||||
|
||||
ds_colormap = vis->colormap;
|
||||
ds_translation = R_GetSpriteTranslation(vis);
|
||||
ds_translation = R_GetTranslationForThing(vis->mobj, vis->color, vis->translation);
|
||||
if (ds_translation == NULL)
|
||||
ds_translation = colormaps;
|
||||
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include "i_system.h"
|
||||
#include "r_fps.h"
|
||||
#include "r_things.h"
|
||||
#include "r_translation.h"
|
||||
#include "r_patch.h"
|
||||
#include "r_patchrotation.h"
|
||||
#include "r_picformats.h"
|
||||
|
@ -761,50 +762,46 @@ void R_DrawFlippedMaskedColumn(column_t *column)
|
|||
dc_texturemid = basetexturemid;
|
||||
}
|
||||
|
||||
boolean R_SpriteIsFlashing(vissprite_t *vis)
|
||||
UINT8 *R_GetTranslationForThing(mobj_t *mobj, skincolornum_t color, UINT16 translation)
|
||||
{
|
||||
return (!(vis->cut & SC_PRECIP)
|
||||
&& (vis->mobj->flags & (MF_ENEMY|MF_BOSS))
|
||||
&& (vis->mobj->flags2 & MF2_FRET)
|
||||
&& !(vis->mobj->flags & MF_GRENADEBOUNCE)
|
||||
&& (leveltime & 1));
|
||||
}
|
||||
|
||||
UINT8 *R_GetSpriteTranslation(vissprite_t *vis)
|
||||
{
|
||||
if (R_SpriteIsFlashing(vis)) // Bosses "flash"
|
||||
if (R_ThingIsFlashing(mobj)) // Bosses "flash"
|
||||
{
|
||||
if (vis->mobj->type == MT_CYBRAKDEMON || vis->mobj->colorized)
|
||||
if (mobj->type == MT_CYBRAKDEMON || mobj->colorized)
|
||||
return R_GetTranslationColormap(TC_ALLWHITE, 0, GTC_CACHE);
|
||||
else if (vis->mobj->type == MT_METALSONIC_BATTLE)
|
||||
else if (mobj->type == MT_METALSONIC_BATTLE)
|
||||
return R_GetTranslationColormap(TC_METALSONIC, 0, GTC_CACHE);
|
||||
else
|
||||
return R_GetTranslationColormap(TC_BOSS, vis->color, GTC_CACHE);
|
||||
return R_GetTranslationColormap(TC_BOSS, color, GTC_CACHE);
|
||||
}
|
||||
else if (vis->color)
|
||||
else if (translation != 0)
|
||||
{
|
||||
remaptable_t *tr = R_GetTranslationByID(translation);
|
||||
if (tr != NULL)
|
||||
return tr->remap;
|
||||
}
|
||||
else if (color != SKINCOLOR_NONE)
|
||||
{
|
||||
// New colormap stuff for skins Tails 06-07-2002
|
||||
if (!(vis->cut & SC_PRECIP) && vis->mobj->colorized)
|
||||
return R_GetTranslationColormap(TC_RAINBOW, vis->color, GTC_CACHE);
|
||||
else if (!(vis->cut & SC_PRECIP)
|
||||
&& vis->mobj->player && vis->mobj->player->dashmode >= DASHMODE_THRESHOLD
|
||||
&& (vis->mobj->player->charflags & SF_DASHMODE)
|
||||
if (mobj->colorized)
|
||||
return R_GetTranslationColormap(TC_RAINBOW, color, GTC_CACHE);
|
||||
else if (mobj->player && mobj->player->dashmode >= DASHMODE_THRESHOLD
|
||||
&& (mobj->player->charflags & SF_DASHMODE)
|
||||
&& ((leveltime/2) & 1))
|
||||
{
|
||||
if (vis->mobj->player->charflags & SF_MACHINE)
|
||||
if (mobj->player->charflags & SF_MACHINE)
|
||||
return R_GetTranslationColormap(TC_DASHMODE, 0, GTC_CACHE);
|
||||
else
|
||||
return R_GetTranslationColormap(TC_RAINBOW, vis->color, GTC_CACHE);
|
||||
return R_GetTranslationColormap(TC_RAINBOW, color, GTC_CACHE);
|
||||
}
|
||||
else if (!(vis->cut & SC_PRECIP) && vis->mobj->skin && vis->mobj->sprite == SPR_PLAY) // This thing is a player!
|
||||
else if (mobj->skin && mobj->sprite == SPR_PLAY) // This thing is a player!
|
||||
{
|
||||
UINT8 skinnum = ((skin_t*)vis->mobj->skin)->skinnum;
|
||||
return R_GetTranslationColormap(skinnum, vis->color, GTC_CACHE);
|
||||
UINT8 skinnum = ((skin_t*)mobj->skin)->skinnum;
|
||||
return R_GetTranslationColormap(skinnum, color, GTC_CACHE);
|
||||
}
|
||||
else // Use the defaults
|
||||
return R_GetTranslationColormap(TC_DEFAULT, vis->color, GTC_CACHE);
|
||||
return R_GetTranslationColormap(TC_DEFAULT, color, GTC_CACHE);
|
||||
}
|
||||
else if (vis->mobj->sprite == SPR_PLAY) // Looks like a player, but doesn't have a color? Get rid of green sonic syndrome.
|
||||
else if (mobj->sprite == SPR_PLAY) // Looks like a player, but doesn't have a color? Get rid of green sonic syndrome.
|
||||
return R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_BLUE, GTC_CACHE);
|
||||
|
||||
return NULL;
|
||||
|
@ -852,11 +849,11 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
|
||||
colfunc = colfuncs[BASEDRAWFUNC]; // hack: this isn't resetting properly somewhere.
|
||||
dc_colormap = vis->colormap;
|
||||
dc_translation = R_GetSpriteTranslation(vis);
|
||||
dc_translation = R_GetTranslationForThing(vis->mobj, vis->color, vis->translation);
|
||||
|
||||
if (R_SpriteIsFlashing(vis)) // Bosses "flash"
|
||||
if (R_ThingIsFlashing(vis->mobj)) // Bosses "flash"
|
||||
colfunc = colfuncs[COLDRAWFUNC_TRANS]; // translate certain pixels to white
|
||||
else if (vis->color && vis->transmap) // Color mapping
|
||||
else if (dc_translation && vis->transmap) // Color mapping
|
||||
{
|
||||
colfunc = colfuncs[COLDRAWFUNC_TRANSTRANS];
|
||||
dc_transmap = vis->transmap;
|
||||
|
@ -866,9 +863,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
colfunc = colfuncs[COLDRAWFUNC_FUZZY];
|
||||
dc_transmap = vis->transmap; //Fab : 29-04-98: translucency table
|
||||
}
|
||||
else if (vis->color) // translate green skin to another color
|
||||
colfunc = colfuncs[COLDRAWFUNC_TRANS];
|
||||
else if (vis->mobj->sprite == SPR_PLAY) // Looks like a player, but doesn't have a color? Get rid of green sonic syndrome.
|
||||
else if (dc_translation) // translate green skin to another color
|
||||
colfunc = colfuncs[COLDRAWFUNC_TRANS];
|
||||
|
||||
// Hack: Use a special column function for drop shadows that bypasses
|
||||
|
@ -1403,6 +1398,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
|
||||
shadow->mobj = thing; // Easy access! Tails 06-07-2002
|
||||
shadow->color = thing->color;
|
||||
shadow->translation = 0;
|
||||
|
||||
shadow->x1 = x1 < portalclipstart ? portalclipstart : x1;
|
||||
shadow->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
|
||||
|
@ -2200,6 +2196,11 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
else
|
||||
vis->color = oldthing->color;
|
||||
|
||||
if ((oldthing->flags2 & MF2_LINKDRAW) && oldthing->tracer && oldthing->translation == 0)
|
||||
vis->translation = oldthing->tracer->translation;
|
||||
else
|
||||
vis->translation = oldthing->translation;
|
||||
|
||||
vis->x1 = x1 < portalclipstart ? portalclipstart : x1;
|
||||
vis->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
|
||||
|
||||
|
@ -2470,6 +2471,7 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
vis->extra_colormap = thing->subsector->sector->extra_colormap;
|
||||
vis->heightsec = thing->subsector->sector->heightsec;
|
||||
vis->color = SKINCOLOR_NONE;
|
||||
vis->translation = 0;
|
||||
|
||||
// Fullbright
|
||||
vis->colormap = colormaps;
|
||||
|
@ -3570,6 +3572,14 @@ boolean R_ThingIsFullDark(mobj_t *thing)
|
|||
return ((thing->frame & FF_BRIGHTMASK) == FF_FULLDARK || (thing->renderflags & RF_BRIGHTMASK) == RF_FULLDARK);
|
||||
}
|
||||
|
||||
boolean R_ThingIsFlashing(mobj_t *thing)
|
||||
{
|
||||
if (thing == NULL)
|
||||
return false;
|
||||
|
||||
return (thing->flags & (MF_ENEMY|MF_BOSS)) && (thing->flags2 & MF2_FRET) && !(thing->flags & MF_GRENADEBOUNCE) && (leveltime & 1);
|
||||
}
|
||||
|
||||
// Offsets MT_OVERLAY towards the camera at render-time - Works in splitscreen!
|
||||
// The &x and &y arguments should be pre-interpolated, and will be modified
|
||||
void R_ThingOffsetOverlay(mobj_t *thing, fixed_t *x, fixed_t *y)
|
||||
|
|
|
@ -88,6 +88,10 @@ boolean R_ThingIsFullBright (mobj_t *thing);
|
|||
boolean R_ThingIsSemiBright (mobj_t *thing);
|
||||
boolean R_ThingIsFullDark (mobj_t *thing);
|
||||
|
||||
boolean R_ThingIsFlashing (mobj_t *thing);
|
||||
|
||||
UINT8 *R_GetTranslationForThing(mobj_t *mobj, skincolornum_t color, UINT16 translation);
|
||||
|
||||
void R_ThingOffsetOverlay (mobj_t *thing, fixed_t *outx, fixed_t *outy);
|
||||
|
||||
// --------------
|
||||
|
@ -216,6 +220,7 @@ typedef struct vissprite_s
|
|||
fixed_t shadowscale;
|
||||
|
||||
skincolornum_t color;
|
||||
UINT16 translation;
|
||||
|
||||
INT16 clipbot[MAXVIDWIDTH], cliptop[MAXVIDWIDTH];
|
||||
|
||||
|
@ -226,12 +231,8 @@ extern UINT32 visspritecount, numvisiblesprites;
|
|||
|
||||
void R_ClipSprites(drawseg_t* dsstart, portal_t* portal);
|
||||
|
||||
boolean R_SpriteIsFlashing(vissprite_t *vis);
|
||||
|
||||
void R_DrawThingBoundingBox(vissprite_t *spr);
|
||||
|
||||
UINT8 *R_GetSpriteTranslation(vissprite_t *vis);
|
||||
|
||||
// ----------
|
||||
// DRAW NODES
|
||||
// ----------
|
||||
|
|
993
src/r_translation.c
Normal file
993
src/r_translation.c
Normal file
|
@ -0,0 +1,993 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2006 by Randy Heit.
|
||||
// Copyright (C) 2023 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file r_translation.c
|
||||
/// \brief Translation table handling
|
||||
|
||||
#include "r_translation.h"
|
||||
#include "r_data.h"
|
||||
#include "r_draw.h"
|
||||
#include "v_video.h" // pMasterPalette
|
||||
#include "z_zone.h"
|
||||
#include "w_wad.h"
|
||||
#include "m_tokenizer.h"
|
||||
|
||||
#include <errno.h>
|
||||
|
||||
static remaptable_t **paletteremaps = NULL;
|
||||
static unsigned numpaletteremaps = 0;
|
||||
|
||||
static int allWhiteRemap = 0;
|
||||
static int dashModeRemap = 0;
|
||||
|
||||
static void MakeDashModeRemap(void);
|
||||
|
||||
static boolean PaletteRemap_AddIndexRange(remaptable_t *tr, int start, int end, int pal1, int pal2);
|
||||
static boolean PaletteRemap_AddColorRange(remaptable_t *tr, int start, int end, int r1i, int g1i, int b1i, int r2i, int g2i, int b2i);
|
||||
static boolean PaletteRemap_AddDesaturation(remaptable_t *tr, int start, int end, double r1, double g1, double b1, double r2, double g2, double b2);
|
||||
static boolean PaletteRemap_AddColourisation(remaptable_t *tr, int start, int end, int r, int g, int b);
|
||||
static boolean PaletteRemap_AddTint(remaptable_t *tr, int start, int end, int r, int g, int b, int amount);
|
||||
static boolean PaletteRemap_AddInvert(remaptable_t *tr, int start, int end);
|
||||
|
||||
enum PaletteRemapType
|
||||
{
|
||||
REMAP_ADD_INDEXRANGE,
|
||||
REMAP_ADD_COLORRANGE,
|
||||
REMAP_ADD_COLOURISATION,
|
||||
REMAP_ADD_DESATURATION,
|
||||
REMAP_ADD_TINT
|
||||
};
|
||||
|
||||
struct PaletteRemapParseResult
|
||||
{
|
||||
int start, end;
|
||||
enum PaletteRemapType type;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
int pal1, pal2;
|
||||
} indexRange;
|
||||
struct
|
||||
{
|
||||
int r1, g1, b1;
|
||||
int r2, g2, b2;
|
||||
} colorRange;
|
||||
struct
|
||||
{
|
||||
double r1, g1, b1;
|
||||
double r2, g2, b2;
|
||||
} desaturation;
|
||||
struct
|
||||
{
|
||||
int r, g, b;
|
||||
} colourisation;
|
||||
struct
|
||||
{
|
||||
int r, g, b, amount;
|
||||
} tint;
|
||||
};
|
||||
|
||||
boolean has_error;
|
||||
char error[4096];
|
||||
};
|
||||
|
||||
void PaletteRemap_Init(void)
|
||||
{
|
||||
// First translation must be the identity one.
|
||||
remaptable_t *base = PaletteRemap_New();
|
||||
PaletteRemap_SetIdentity(base);
|
||||
PaletteRemap_Add(base);
|
||||
|
||||
// Grayscale translation
|
||||
remaptable_t *grayscale = PaletteRemap_New();
|
||||
PaletteRemap_SetIdentity(grayscale);
|
||||
PaletteRemap_AddDesaturation(grayscale, 0, 255, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
|
||||
R_AddCustomTranslation("Grayscale", PaletteRemap_Add(grayscale));
|
||||
|
||||
// All white (TC_ALLWHITE)
|
||||
remaptable_t *allWhite = PaletteRemap_New();
|
||||
memset(allWhite->remap, 0, NUM_PALETTE_ENTRIES * sizeof(UINT8));
|
||||
allWhiteRemap = PaletteRemap_Add(allWhite);
|
||||
R_AddCustomTranslation("AllWhite", allWhiteRemap);
|
||||
|
||||
// All black
|
||||
remaptable_t *allBlack = PaletteRemap_New();
|
||||
memset(allBlack->remap, 31, NUM_PALETTE_ENTRIES * sizeof(UINT8));
|
||||
R_AddCustomTranslation("AllBlack", PaletteRemap_Add(allBlack));
|
||||
|
||||
// Invert
|
||||
remaptable_t *invertRemap = PaletteRemap_New();
|
||||
PaletteRemap_SetIdentity(invertRemap);
|
||||
PaletteRemap_AddInvert(invertRemap, 0, 255);
|
||||
R_AddCustomTranslation("Invert", PaletteRemap_Add(invertRemap));
|
||||
|
||||
// Dash mode (TC_DASHMODE)
|
||||
MakeDashModeRemap();
|
||||
}
|
||||
|
||||
remaptable_t *PaletteRemap_New(void)
|
||||
{
|
||||
remaptable_t *tr = Z_Calloc(sizeof(remaptable_t), PU_STATIC, NULL);
|
||||
tr->num_entries = NUM_PALETTE_ENTRIES;
|
||||
return tr;
|
||||
}
|
||||
|
||||
remaptable_t *PaletteRemap_Copy(remaptable_t *tr)
|
||||
{
|
||||
remaptable_t *copy = Z_Malloc(sizeof(remaptable_t), PU_STATIC, NULL);
|
||||
memcpy(copy, tr, sizeof(remaptable_t));
|
||||
return copy;
|
||||
}
|
||||
|
||||
boolean PaletteRemap_Equal(remaptable_t *a, remaptable_t *b)
|
||||
{
|
||||
if (a->num_entries != b->num_entries)
|
||||
return false;
|
||||
|
||||
return memcmp(a->remap, b->remap, a->num_entries) == 0;
|
||||
}
|
||||
|
||||
void PaletteRemap_SetIdentity(remaptable_t *tr)
|
||||
{
|
||||
for (unsigned i = 0; i < tr->num_entries; i++)
|
||||
{
|
||||
tr->remap[i] = i;
|
||||
}
|
||||
}
|
||||
|
||||
boolean PaletteRemap_IsIdentity(remaptable_t *tr)
|
||||
{
|
||||
for (unsigned i = 0; i < NUM_PALETTE_ENTRIES; i++)
|
||||
{
|
||||
if (tr->remap[i] != i)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
unsigned PaletteRemap_Add(remaptable_t *tr)
|
||||
{
|
||||
#if 0
|
||||
for (unsigned i = 0; i < numpaletteremaps; i++)
|
||||
{
|
||||
if (PaletteRemap_Equal(tr, paletteremaps[i]))
|
||||
return i;
|
||||
}
|
||||
#endif
|
||||
|
||||
numpaletteremaps++;
|
||||
paletteremaps = Z_Realloc(paletteremaps, sizeof(remaptable_t *) * numpaletteremaps, PU_STATIC, NULL);
|
||||
paletteremaps[numpaletteremaps - 1] = tr;
|
||||
|
||||
return numpaletteremaps - 1;
|
||||
}
|
||||
|
||||
// This is a long one, because MotorRoach basically hand-picked the indices
|
||||
static void MakeDashModeRemap(void)
|
||||
{
|
||||
remaptable_t *dashmode = PaletteRemap_New();
|
||||
|
||||
PaletteRemap_SetIdentity(dashmode);
|
||||
|
||||
UINT8 *dest_colormap = dashmode->remap;
|
||||
|
||||
// greens -> ketchups
|
||||
dest_colormap[96] = dest_colormap[97] = 48;
|
||||
dest_colormap[98] = 49;
|
||||
dest_colormap[99] = 51;
|
||||
dest_colormap[100] = 52;
|
||||
dest_colormap[101] = dest_colormap[102] = 54;
|
||||
dest_colormap[103] = 34;
|
||||
dest_colormap[104] = 37;
|
||||
dest_colormap[105] = 39;
|
||||
dest_colormap[106] = 41;
|
||||
for (unsigned i = 0; i < 5; i++)
|
||||
dest_colormap[107 + i] = 43 + i;
|
||||
|
||||
// reds -> steel blues
|
||||
dest_colormap[32] = 146;
|
||||
dest_colormap[33] = 147;
|
||||
dest_colormap[34] = dest_colormap[35] = 170;
|
||||
dest_colormap[36] = 171;
|
||||
dest_colormap[37] = dest_colormap[38] = 172;
|
||||
dest_colormap[39] = dest_colormap[40] = dest_colormap[41] = 173;
|
||||
dest_colormap[42] = dest_colormap[43] = dest_colormap[44] = 174;
|
||||
dest_colormap[45] = dest_colormap[46] = dest_colormap[47] = 175;
|
||||
dest_colormap[71] = 139;
|
||||
|
||||
// steel blues -> oranges
|
||||
dest_colormap[170] = 52;
|
||||
dest_colormap[171] = 54;
|
||||
dest_colormap[172] = 56;
|
||||
dest_colormap[173] = 42;
|
||||
dest_colormap[174] = 45;
|
||||
dest_colormap[175] = 47;
|
||||
|
||||
dashModeRemap = PaletteRemap_Add(dashmode);
|
||||
|
||||
R_AddCustomTranslation("DashMode", dashModeRemap);
|
||||
}
|
||||
|
||||
static boolean PalIndexOutOfRange(int color)
|
||||
{
|
||||
return color < 0 || color > 255;
|
||||
}
|
||||
|
||||
static boolean IndicesOutOfRange(int start, int end)
|
||||
{
|
||||
return PalIndexOutOfRange(start) || PalIndexOutOfRange(end);
|
||||
}
|
||||
|
||||
static boolean IndicesOutOfRange2(int start1, int end1, int start2, int end2)
|
||||
{
|
||||
return IndicesOutOfRange(start1, end1) || IndicesOutOfRange(start2, end2);
|
||||
}
|
||||
|
||||
#define SWAP(a, b, t) { \
|
||||
t swap = a; \
|
||||
a = b; \
|
||||
b = swap; \
|
||||
}
|
||||
|
||||
static boolean PaletteRemap_AddIndexRange(remaptable_t *tr, int start, int end, int pal1, int pal2)
|
||||
{
|
||||
if (IndicesOutOfRange2(start, end, pal1, pal2))
|
||||
return false;
|
||||
|
||||
if (start > end)
|
||||
{
|
||||
SWAP(start, end, int);
|
||||
SWAP(pal1, pal2, int);
|
||||
}
|
||||
else if (start == end)
|
||||
{
|
||||
tr->remap[start] = pal1;
|
||||
return true;
|
||||
}
|
||||
|
||||
double palcol = pal1;
|
||||
double palstep = (pal2 - palcol) / (end - start);
|
||||
|
||||
for (int i = start; i <= end; palcol += palstep, ++i)
|
||||
{
|
||||
double idx = round(palcol);
|
||||
tr->remap[i] = (int)idx;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static boolean PaletteRemap_AddColorRange(remaptable_t *tr, int start, int end, int r1i, int g1i, int b1i, int r2i, int g2i, int b2i)
|
||||
{
|
||||
if (IndicesOutOfRange(start, end))
|
||||
return false;
|
||||
|
||||
double r1 = r1i;
|
||||
double g1 = g1i;
|
||||
double b1 = b1i;
|
||||
double r2 = r2i;
|
||||
double g2 = g2i;
|
||||
double b2 = b2i;
|
||||
double r, g, b;
|
||||
double rs, gs, bs;
|
||||
|
||||
if (start > end)
|
||||
{
|
||||
SWAP(start, end, int);
|
||||
|
||||
r = r2;
|
||||
g = g2;
|
||||
b = b2;
|
||||
rs = r1 - r2;
|
||||
gs = g1 - g2;
|
||||
bs = b1 - b2;
|
||||
}
|
||||
else
|
||||
{
|
||||
r = r1;
|
||||
g = g1;
|
||||
b = b1;
|
||||
rs = r2 - r1;
|
||||
gs = g2 - g1;
|
||||
bs = b2 - b1;
|
||||
}
|
||||
|
||||
if (start == end)
|
||||
{
|
||||
tr->remap[start] = NearestColor(r, g, b);
|
||||
}
|
||||
else
|
||||
{
|
||||
rs /= (end - start);
|
||||
gs /= (end - start);
|
||||
bs /= (end - start);
|
||||
|
||||
for (int i = start; i <= end; ++i)
|
||||
{
|
||||
tr->remap[i] = NearestColor(r, g, b);
|
||||
r += rs;
|
||||
g += gs;
|
||||
b += bs;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#define CLAMP(val, minval, maxval) max(min(val, maxval), minval)
|
||||
|
||||
static boolean PaletteRemap_AddDesaturation(remaptable_t *tr, int start, int end, double r1, double g1, double b1, double r2, double g2, double b2)
|
||||
{
|
||||
if (IndicesOutOfRange(start, end))
|
||||
return false;
|
||||
|
||||
r1 = CLAMP(r1, 0.0, 2.0);
|
||||
g1 = CLAMP(g1, 0.0, 2.0);
|
||||
b1 = CLAMP(b1, 0.0, 2.0);
|
||||
r2 = CLAMP(r2, 0.0, 2.0);
|
||||
g2 = CLAMP(g2, 0.0, 2.0);
|
||||
b2 = CLAMP(b2, 0.0, 2.0);
|
||||
|
||||
if (start > end)
|
||||
{
|
||||
SWAP(start, end, int);
|
||||
SWAP(r1, r2, double);
|
||||
SWAP(g1, g2, double);
|
||||
SWAP(b1, b2, double);
|
||||
}
|
||||
|
||||
r2 -= r1;
|
||||
g2 -= g1;
|
||||
b2 -= b1;
|
||||
r1 *= 255;
|
||||
g1 *= 255;
|
||||
b1 *= 255;
|
||||
|
||||
for (int c = start; c <= end; c++)
|
||||
{
|
||||
double intensity = (pMasterPalette[c].s.red * 77 + pMasterPalette[c].s.green * 143 + pMasterPalette[c].s.blue * 37) / 255.0;
|
||||
|
||||
tr->remap[c] = NearestColor(
|
||||
min(255, max(0, (int)(r1 + intensity*r2))),
|
||||
min(255, max(0, (int)(g1 + intensity*g2))),
|
||||
min(255, max(0, (int)(b1 + intensity*b2)))
|
||||
);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#undef CLAMP
|
||||
|
||||
#undef SWAP
|
||||
|
||||
static boolean PaletteRemap_AddColourisation(remaptable_t *tr, int start, int end, int r, int g, int b)
|
||||
{
|
||||
if (IndicesOutOfRange(start, end))
|
||||
return false;
|
||||
|
||||
for (int i = start; i < end; ++i)
|
||||
{
|
||||
double br = pMasterPalette[i].s.red;
|
||||
double bg = pMasterPalette[i].s.green;
|
||||
double bb = pMasterPalette[i].s.blue;
|
||||
double grey = (br * 0.299 + bg * 0.587 + bb * 0.114) / 255.0f;
|
||||
if (grey > 1.0)
|
||||
grey = 1.0;
|
||||
|
||||
br = r * grey;
|
||||
bg = g * grey;
|
||||
bb = b * grey;
|
||||
|
||||
tr->remap[i] = NearestColor(
|
||||
(int)br,
|
||||
(int)bg,
|
||||
(int)bb
|
||||
);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static boolean PaletteRemap_AddTint(remaptable_t *tr, int start, int end, int r, int g, int b, int amount)
|
||||
{
|
||||
if (IndicesOutOfRange(start, end))
|
||||
return false;
|
||||
|
||||
for (int i = start; i < end; ++i)
|
||||
{
|
||||
float br = pMasterPalette[i].s.red;
|
||||
float bg = pMasterPalette[i].s.green;
|
||||
float bb = pMasterPalette[i].s.blue;
|
||||
float a = amount * 0.01f;
|
||||
float ia = 1.0f - a;
|
||||
|
||||
br = br * ia + r * a;
|
||||
bg = bg * ia + g * a;
|
||||
bb = bb * ia + b * a;
|
||||
|
||||
tr->remap[i] = NearestColor(
|
||||
(int)br,
|
||||
(int)bg,
|
||||
(int)bb
|
||||
);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static boolean PaletteRemap_AddInvert(remaptable_t *tr, int start, int end)
|
||||
{
|
||||
if (IndicesOutOfRange(start, end))
|
||||
return false;
|
||||
|
||||
for (int i = start; i < end; ++i)
|
||||
{
|
||||
tr->remap[i] = NearestColor(
|
||||
255 - tr->remap[pMasterPalette[i].s.red],
|
||||
255 - tr->remap[pMasterPalette[i].s.green],
|
||||
255 - tr->remap[pMasterPalette[i].s.blue]
|
||||
);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
struct ParsedTranslation
|
||||
{
|
||||
struct ParsedTranslation *next;
|
||||
remaptable_t *remap;
|
||||
remaptable_t *baseTranslation;
|
||||
struct PaletteRemapParseResult *data;
|
||||
};
|
||||
|
||||
static struct ParsedTranslation *parsedTranslationListHead = NULL;
|
||||
static struct ParsedTranslation *parsedTranslationListTail = NULL;
|
||||
|
||||
static void AddParsedTranslation(unsigned id, int base_translation, struct PaletteRemapParseResult *data)
|
||||
{
|
||||
struct ParsedTranslation *node = Z_Calloc(sizeof(struct ParsedTranslation), PU_STATIC, NULL);
|
||||
|
||||
node->remap = paletteremaps[id];
|
||||
node->data = data;
|
||||
|
||||
if (base_translation != -1)
|
||||
node->baseTranslation = paletteremaps[base_translation];
|
||||
|
||||
if (parsedTranslationListHead == NULL)
|
||||
parsedTranslationListHead = parsedTranslationListTail = node;
|
||||
else
|
||||
{
|
||||
parsedTranslationListTail->next = node;
|
||||
parsedTranslationListTail = node;
|
||||
}
|
||||
}
|
||||
|
||||
static void PaletteRemap_ApplyResult(remaptable_t *tr, struct PaletteRemapParseResult *data)
|
||||
{
|
||||
int start = data->start;
|
||||
int end = data->end;
|
||||
|
||||
switch (data->type)
|
||||
{
|
||||
case REMAP_ADD_INDEXRANGE:
|
||||
PaletteRemap_AddIndexRange(tr, start, end, data->indexRange.pal1, data->indexRange.pal2);
|
||||
break;
|
||||
case REMAP_ADD_COLORRANGE:
|
||||
PaletteRemap_AddColorRange(tr, start, end,
|
||||
data->colorRange.r1, data->colorRange.g1, data->colorRange.b1,
|
||||
data->colorRange.r2, data->colorRange.g2, data->colorRange.b2);
|
||||
break;
|
||||
case REMAP_ADD_COLOURISATION:
|
||||
PaletteRemap_AddColourisation(tr, start, end,
|
||||
data->colourisation.r, data->colourisation.g, data->colourisation.b);
|
||||
break;
|
||||
case REMAP_ADD_DESATURATION:
|
||||
PaletteRemap_AddDesaturation(tr, start, end,
|
||||
data->desaturation.r1, data->desaturation.g1, data->desaturation.b1,
|
||||
data->desaturation.r2, data->desaturation.g2, data->desaturation.b2);
|
||||
break;
|
||||
case REMAP_ADD_TINT:
|
||||
PaletteRemap_AddTint(tr, start, end, data->tint.r, data->tint.g, data->tint.b, data->tint.amount);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void R_LoadParsedTranslations(void)
|
||||
{
|
||||
struct ParsedTranslation *node = parsedTranslationListHead;
|
||||
while (node)
|
||||
{
|
||||
struct PaletteRemapParseResult *result = node->data;
|
||||
struct ParsedTranslation *next = node->next;
|
||||
|
||||
remaptable_t *tr = node->remap;
|
||||
PaletteRemap_SetIdentity(tr);
|
||||
|
||||
if (node->baseTranslation)
|
||||
memcpy(tr, node->baseTranslation, sizeof(remaptable_t));
|
||||
|
||||
PaletteRemap_ApplyResult(tr, result);
|
||||
|
||||
Z_Free(result);
|
||||
Z_Free(node);
|
||||
|
||||
node = next;
|
||||
}
|
||||
|
||||
parsedTranslationListHead = parsedTranslationListTail = NULL;
|
||||
}
|
||||
|
||||
static boolean ExpectToken(tokenizer_t *sc, const char *expect)
|
||||
{
|
||||
return strcmp(sc->get(sc, 0), expect) == 0;
|
||||
}
|
||||
|
||||
static boolean StringToNumber(const char *tkn, int *out)
|
||||
{
|
||||
char *endPos = NULL;
|
||||
|
||||
errno = 0;
|
||||
|
||||
int result = strtol(tkn, &endPos, 10);
|
||||
if (endPos == tkn || *endPos != '\0')
|
||||
return false;
|
||||
|
||||
if (errno == ERANGE)
|
||||
return false;
|
||||
|
||||
*out = result;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static boolean ParseNumber(tokenizer_t *sc, int *out)
|
||||
{
|
||||
return StringToNumber(sc->get(sc, 0), out);
|
||||
}
|
||||
|
||||
static boolean ParseDecimal(tokenizer_t *sc, double *out)
|
||||
{
|
||||
const char *tkn = sc->get(sc, 0);
|
||||
|
||||
char *endPos = NULL;
|
||||
|
||||
errno = 0;
|
||||
|
||||
double result = strtod(tkn, &endPos);
|
||||
if (endPos == tkn || *endPos != '\0')
|
||||
return false;
|
||||
|
||||
if (errno == ERANGE)
|
||||
return false;
|
||||
|
||||
*out = result;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static struct PaletteRemapParseResult *ThrowError(const char *format, ...)
|
||||
{
|
||||
struct PaletteRemapParseResult *err = Z_Calloc(sizeof(struct PaletteRemapParseResult), PU_STATIC, NULL);
|
||||
|
||||
va_list argptr;
|
||||
va_start(argptr, format);
|
||||
vsnprintf(err->error, sizeof err->error, format, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
err->has_error = true;
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
static struct PaletteRemapParseResult *MakeResult(enum PaletteRemapType type, int start, int end)
|
||||
{
|
||||
struct PaletteRemapParseResult *tr = Z_Calloc(sizeof(struct PaletteRemapParseResult), PU_STATIC, NULL);
|
||||
tr->type = type;
|
||||
tr->start = start;
|
||||
tr->end = end;
|
||||
return tr;
|
||||
}
|
||||
|
||||
static struct PaletteRemapParseResult *PaletteRemap_ParseString(tokenizer_t *sc)
|
||||
{
|
||||
int start, end;
|
||||
|
||||
if (!ParseNumber(sc, &start))
|
||||
return ThrowError("expected a number for start range");
|
||||
if (!ExpectToken(sc, ":"))
|
||||
return ThrowError("expected ':'");
|
||||
if (!ParseNumber(sc, &end))
|
||||
return ThrowError("expected a number for end range");
|
||||
|
||||
if (start < 0 || start > 255 || end < 0 || end > 255)
|
||||
return ThrowError("palette indices out of range");
|
||||
|
||||
if (!ExpectToken(sc, "="))
|
||||
return ThrowError("expected '='");
|
||||
|
||||
const char *tkn = sc->get(sc, 0);
|
||||
if (strcmp(tkn, "[") == 0)
|
||||
{
|
||||
// translation using RGB values
|
||||
int r1, g1, b1;
|
||||
int r2, g2, b2;
|
||||
|
||||
// start
|
||||
if (!ParseNumber(sc, &r1))
|
||||
return ThrowError("expected a number for starting red");
|
||||
if (!ExpectToken(sc, ","))
|
||||
return ThrowError("expected ','");
|
||||
|
||||
if (!ParseNumber(sc, &g1))
|
||||
return ThrowError("expected a number for starting green");
|
||||
if (!ExpectToken(sc, ","))
|
||||
return ThrowError("expected ','");
|
||||
|
||||
if (!ParseNumber(sc, &b1))
|
||||
return ThrowError("expected a number for starting blue");
|
||||
if (!ExpectToken(sc, ","))
|
||||
return ThrowError("expected ','");
|
||||
|
||||
if (!ExpectToken(sc, "]"))
|
||||
return ThrowError("expected ']'");
|
||||
if (!ExpectToken(sc, ":"))
|
||||
return ThrowError("expected ':'");
|
||||
if (!ExpectToken(sc, "["))
|
||||
return ThrowError("expected '[");
|
||||
|
||||
// end
|
||||
if (!ParseNumber(sc, &r2))
|
||||
return ThrowError("expected a number for ending red");
|
||||
if (!ExpectToken(sc, ","))
|
||||
return ThrowError("expected ','");
|
||||
|
||||
if (!ParseNumber(sc, &g2))
|
||||
return ThrowError("expected a number for ending green");
|
||||
if (!ExpectToken(sc, ","))
|
||||
return ThrowError("expected ','");
|
||||
|
||||
if (!ParseNumber(sc, &b2))
|
||||
return ThrowError("expected a number for ending blue");
|
||||
if (!ExpectToken(sc, "]"))
|
||||
return ThrowError("expected ']'");
|
||||
|
||||
struct PaletteRemapParseResult *tr = MakeResult(REMAP_ADD_COLORRANGE, start, end);
|
||||
tr->colorRange.r1 = r1;
|
||||
tr->colorRange.g1 = g1;
|
||||
tr->colorRange.b1 = b1;
|
||||
tr->colorRange.r2 = r2;
|
||||
tr->colorRange.g2 = g2;
|
||||
tr->colorRange.b2 = b2;
|
||||
return tr;
|
||||
}
|
||||
else if (strcmp(tkn, "%") == 0)
|
||||
{
|
||||
// translation using RGB values (desaturation)
|
||||
double r1, g1, b1;
|
||||
double r2, g2, b2;
|
||||
|
||||
if (!ExpectToken(sc, "["))
|
||||
return ThrowError("expected '[");
|
||||
|
||||
// start
|
||||
if (!ParseDecimal(sc, &r1))
|
||||
return ThrowError("expected a number for starting red");
|
||||
if (!ExpectToken(sc, ","))
|
||||
return ThrowError("expected ','");
|
||||
|
||||
if (!ParseDecimal(sc, &g1))
|
||||
return ThrowError("expected a number for starting green");
|
||||
if (!ExpectToken(sc, ","))
|
||||
return ThrowError("expected ','");
|
||||
|
||||
if (!ParseDecimal(sc, &b1))
|
||||
return ThrowError("expected a number for starting blue");
|
||||
if (!ExpectToken(sc, "]"))
|
||||
return ThrowError("expected ']'");
|
||||
|
||||
if (!ExpectToken(sc, ":"))
|
||||
return ThrowError("expected ':'");
|
||||
if (!ExpectToken(sc, "["))
|
||||
return ThrowError("expected '[");
|
||||
|
||||
// end
|
||||
if (!ParseDecimal(sc, &r2))
|
||||
return ThrowError("expected a number for ending red");
|
||||
if (!ExpectToken(sc, ","))
|
||||
return ThrowError("expected ','");
|
||||
|
||||
if (!ParseDecimal(sc, &g2))
|
||||
return ThrowError("expected a number for ending green");
|
||||
if (!ExpectToken(sc, ","))
|
||||
return ThrowError("expected ','");
|
||||
|
||||
if (!ParseDecimal(sc, &b2))
|
||||
return ThrowError("expected a number for ending blue");
|
||||
if (!ExpectToken(sc, "]"))
|
||||
return ThrowError("expected ']'");
|
||||
|
||||
struct PaletteRemapParseResult *tr = MakeResult(REMAP_ADD_DESATURATION, start, end);
|
||||
tr->desaturation.r1 = r1;
|
||||
tr->desaturation.g1 = g1;
|
||||
tr->desaturation.b1 = b1;
|
||||
tr->desaturation.r2 = r2;
|
||||
tr->desaturation.g2 = g2;
|
||||
tr->desaturation.b2 = b2;
|
||||
return tr;
|
||||
}
|
||||
else if (strcmp(tkn, "#") == 0)
|
||||
{
|
||||
// Colourise translation
|
||||
int r, g, b;
|
||||
|
||||
if (!ExpectToken(sc, "["))
|
||||
return ThrowError("expected '[");
|
||||
if (!ParseNumber(sc, &r))
|
||||
return ThrowError("expected a number for red");
|
||||
if (!ExpectToken(sc, ","))
|
||||
return ThrowError("expected ','");
|
||||
if (!ParseNumber(sc, &g))
|
||||
return ThrowError("expected a number for green");
|
||||
if (!ExpectToken(sc, ","))
|
||||
return ThrowError("expected ','");
|
||||
if (!ParseNumber(sc, &b))
|
||||
return ThrowError("expected a number for blue");
|
||||
if (!ExpectToken(sc, "]"))
|
||||
return ThrowError("expected ']'");
|
||||
|
||||
struct PaletteRemapParseResult *tr = MakeResult(REMAP_ADD_COLOURISATION, start, end);
|
||||
tr->colourisation.r = r;
|
||||
tr->colourisation.g = g;
|
||||
tr->colourisation.b = b;
|
||||
return tr;
|
||||
}
|
||||
else if (strcmp(tkn, "@") == 0)
|
||||
{
|
||||
// Tint translation
|
||||
int a, r, g, b;
|
||||
|
||||
if (!ExpectToken(sc, "["))
|
||||
return ThrowError("expected '[");
|
||||
if (!ParseNumber(sc, &a))
|
||||
return ThrowError("expected a number for amount");
|
||||
if (!ExpectToken(sc, ","))
|
||||
return ThrowError("expected ','");
|
||||
if (!ParseNumber(sc, &r))
|
||||
return ThrowError("expected a number for red");
|
||||
if (!ExpectToken(sc, ","))
|
||||
return ThrowError("expected ','");
|
||||
if (!ParseNumber(sc, &g))
|
||||
return ThrowError("expected a number for green");
|
||||
if (!ExpectToken(sc, ","))
|
||||
return ThrowError("expected ','");
|
||||
if (!ParseNumber(sc, &b))
|
||||
return ThrowError("expected a number for blue");
|
||||
if (!ExpectToken(sc, "]"))
|
||||
return ThrowError("expected ']'");
|
||||
|
||||
struct PaletteRemapParseResult *tr = MakeResult(REMAP_ADD_TINT, start, end);
|
||||
tr->tint.r = r;
|
||||
tr->tint.g = g;
|
||||
tr->tint.b = b;
|
||||
tr->tint.amount = a;
|
||||
return tr;
|
||||
}
|
||||
else
|
||||
{
|
||||
int pal1, pal2;
|
||||
|
||||
if (!StringToNumber(tkn, &pal1))
|
||||
return ThrowError("expected a number for starting index");
|
||||
if (!ExpectToken(sc, ":"))
|
||||
return ThrowError("expected ':'");
|
||||
if (!ParseNumber(sc, &pal2))
|
||||
return ThrowError("expected a number for ending index");
|
||||
|
||||
struct PaletteRemapParseResult *tr = MakeResult(REMAP_ADD_INDEXRANGE, start, end);
|
||||
tr->indexRange.pal1 = pal1;
|
||||
tr->indexRange.pal2 = pal2;
|
||||
return tr;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static struct PaletteRemapParseResult *PaletteRemap_ParseTranslation(const char *translation)
|
||||
{
|
||||
tokenizer_t *sc = Tokenizer_Open(translation, 1);
|
||||
struct PaletteRemapParseResult *result = PaletteRemap_ParseString(sc);
|
||||
Tokenizer_Close(sc);
|
||||
return result;
|
||||
}
|
||||
|
||||
void R_ParseTrnslate(INT32 wadNum, UINT16 lumpnum)
|
||||
{
|
||||
char *lumpData = (char *)W_CacheLumpNumPwad(wadNum, lumpnum, PU_STATIC);
|
||||
size_t lumpLength = W_LumpLengthPwad(wadNum, lumpnum);
|
||||
char *text = (char *)Z_Malloc((lumpLength + 1), PU_STATIC, NULL);
|
||||
memmove(text, lumpData, lumpLength);
|
||||
text[lumpLength] = '\0';
|
||||
Z_Free(lumpData);
|
||||
|
||||
tokenizer_t *sc = Tokenizer_Open(text, 1);
|
||||
const char *tkn = sc->get(sc, 0);
|
||||
while (tkn != NULL)
|
||||
{
|
||||
int base_translation = -1;
|
||||
|
||||
char *name = Z_StrDup(tkn);
|
||||
|
||||
tkn = sc->get(sc, 0);
|
||||
if (strcmp(tkn, ":") == 0)
|
||||
{
|
||||
tkn = sc->get(sc, 0);
|
||||
|
||||
base_translation = R_FindCustomTranslation(tkn);
|
||||
if (base_translation == -1)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Error parsing translation '%s': No translation named '%s'\n", name, tkn);
|
||||
goto fail;
|
||||
}
|
||||
|
||||
tkn = sc->get(sc, 0);
|
||||
}
|
||||
|
||||
if (strcmp(tkn, "=") != 0)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Error parsing translation '%s': Expected '=', got '%s'\n", name, tkn);
|
||||
goto fail;
|
||||
}
|
||||
tkn = sc->get(sc, 0);
|
||||
|
||||
struct PaletteRemapParseResult *result = NULL;
|
||||
do {
|
||||
result = PaletteRemap_ParseTranslation(tkn);
|
||||
if (result->has_error)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Error parsing translation '%s': %s\n", name, result->error);
|
||||
Z_Free(result);
|
||||
goto fail;
|
||||
}
|
||||
|
||||
tkn = sc->get(sc, 0);
|
||||
if (!tkn)
|
||||
break;
|
||||
|
||||
if (strcmp(tkn, ",") != 0)
|
||||
break;
|
||||
|
||||
tkn = sc->get(sc, 0);
|
||||
} while (true);
|
||||
|
||||
// Allocate it and register it
|
||||
remaptable_t *tr = PaletteRemap_New();
|
||||
unsigned id = PaletteRemap_Add(tr);
|
||||
R_AddCustomTranslation(name, id);
|
||||
|
||||
// Free this, since it's no longer needed
|
||||
Z_Free(name);
|
||||
|
||||
// The translation is not generated until later, because the palette may not have been loaded.
|
||||
// We store the result for when it's needed.
|
||||
AddParsedTranslation(id, base_translation, result);
|
||||
}
|
||||
|
||||
fail:
|
||||
Tokenizer_Close(sc);
|
||||
Z_Free(text);
|
||||
}
|
||||
|
||||
typedef struct CustomTranslation
|
||||
{
|
||||
char *name;
|
||||
unsigned id;
|
||||
UINT32 hash;
|
||||
} customtranslation_t;
|
||||
|
||||
static customtranslation_t *customtranslations = NULL;
|
||||
static unsigned numcustomtranslations = 0;
|
||||
|
||||
int R_FindCustomTranslation(const char *name)
|
||||
{
|
||||
UINT32 hash = quickncasehash(name, strlen(name));
|
||||
|
||||
for (unsigned i = 0; i < numcustomtranslations; i++)
|
||||
{
|
||||
if (hash == customtranslations[i].hash && strcmp(name, customtranslations[i].name) == 0)
|
||||
return (int)customtranslations[i].id;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
// This is needed for SOC (which is case insensitive)
|
||||
int R_FindCustomTranslation_CaseInsensitive(const char *name)
|
||||
{
|
||||
for (unsigned i = 0; i < numcustomtranslations; i++)
|
||||
{
|
||||
if (stricmp(name, customtranslations[i].name) == 0)
|
||||
return (int)customtranslations[i].id;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
void R_AddCustomTranslation(const char *name, int trnum)
|
||||
{
|
||||
customtranslation_t *tr = NULL;
|
||||
UINT32 hash = quickncasehash(name, strlen(name));
|
||||
|
||||
for (unsigned i = 0; i < numcustomtranslations; i++)
|
||||
{
|
||||
customtranslation_t *lookup = &customtranslations[i];
|
||||
if (hash == lookup->hash && strcmp(name, lookup->name) == 0)
|
||||
{
|
||||
tr = lookup;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (tr == NULL)
|
||||
{
|
||||
numcustomtranslations++;
|
||||
customtranslations = Z_Realloc(customtranslations, sizeof(customtranslation_t) * numcustomtranslations, PU_STATIC, NULL);
|
||||
tr = &customtranslations[numcustomtranslations - 1];
|
||||
}
|
||||
|
||||
tr->id = trnum;
|
||||
tr->name = Z_StrDup(name);
|
||||
tr->hash = quickncasehash(name, strlen(name));
|
||||
}
|
||||
|
||||
const char *R_GetCustomTranslationName(unsigned id)
|
||||
{
|
||||
for (unsigned i = 0; i < numcustomtranslations; i++)
|
||||
{
|
||||
if (id == customtranslations[i].id)
|
||||
return customtranslations[i].name;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
unsigned R_NumCustomTranslations(void)
|
||||
{
|
||||
return numcustomtranslations;
|
||||
}
|
||||
|
||||
remaptable_t *R_GetTranslationByID(int id)
|
||||
{
|
||||
if (!R_TranslationIsValid(id))
|
||||
return NULL;
|
||||
|
||||
return paletteremaps[id];
|
||||
}
|
||||
|
||||
boolean R_TranslationIsValid(int id)
|
||||
{
|
||||
if (id < 0 || id >= (signed)numpaletteremaps)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
remaptable_t *R_GetBuiltInTranslation(SINT8 tc)
|
||||
{
|
||||
switch (tc)
|
||||
{
|
||||
case TC_ALLWHITE:
|
||||
return R_GetTranslationByID(allWhiteRemap);
|
||||
case TC_DASHMODE:
|
||||
return R_GetTranslationByID(dashModeRemap);
|
||||
}
|
||||
return NULL;
|
||||
}
|
45
src/r_translation.h
Normal file
45
src/r_translation.h
Normal file
|
@ -0,0 +1,45 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2006 by Randy Heit.
|
||||
// Copyright (C) 2023 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file r_translation.h
|
||||
/// \brief Translation table handling
|
||||
|
||||
#ifndef __R_TRANSLATION__
|
||||
#define __R_TRANSLATION__
|
||||
|
||||
#include "doomdef.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
UINT8 remap[256];
|
||||
unsigned num_entries;
|
||||
} remaptable_t;
|
||||
|
||||
void PaletteRemap_Init(void);
|
||||
remaptable_t *PaletteRemap_New(void);
|
||||
remaptable_t *PaletteRemap_Copy(remaptable_t *tr);
|
||||
boolean PaletteRemap_Equal(remaptable_t *a, remaptable_t *b);
|
||||
void PaletteRemap_SetIdentity(remaptable_t *tr);
|
||||
boolean PaletteRemap_IsIdentity(remaptable_t *tr);
|
||||
unsigned PaletteRemap_Add(remaptable_t *tr);
|
||||
|
||||
int R_FindCustomTranslation(const char *name);
|
||||
int R_FindCustomTranslation_CaseInsensitive(const char *name);
|
||||
void R_AddCustomTranslation(const char *name, int trnum);
|
||||
const char *R_GetCustomTranslationName(unsigned id);
|
||||
unsigned R_NumCustomTranslations(void);
|
||||
remaptable_t *R_GetTranslationByID(int id);
|
||||
boolean R_TranslationIsValid(int id);
|
||||
|
||||
void R_ParseTrnslate(INT32 wadNum, UINT16 lumpnum);
|
||||
void R_LoadParsedTranslations(void);
|
||||
|
||||
remaptable_t *R_GetBuiltInTranslation(SINT8 tc);
|
||||
|
||||
#endif
|
|
@ -344,6 +344,7 @@
|
|||
<ClInclude Include="..\r_state.h" />
|
||||
<ClInclude Include="..\r_textures.h" />
|
||||
<ClInclude Include="..\r_things.h" />
|
||||
<ClInclude Include="..\r_translation.h" />
|
||||
<ClInclude Include="..\screen.h" />
|
||||
<ClInclude Include="..\snake.h" />
|
||||
<ClInclude Include="..\sounds.h" />
|
||||
|
@ -535,6 +536,7 @@
|
|||
<ClCompile Include="..\r_splats.c" />
|
||||
<ClCompile Include="..\r_textures.c" />
|
||||
<ClCompile Include="..\r_things.c" />
|
||||
<ClCompile Include="..\r_translation.c" />
|
||||
<ClCompile Include="..\screen.c" />
|
||||
<ClCompile Include="..\snake.c" />
|
||||
<ClCompile Include="..\sounds.c" />
|
||||
|
|
|
@ -543,6 +543,9 @@
|
|||
<ClInclude Include="..\r_textures.h">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\r_translation.h">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\r_portal.h">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClInclude>
|
||||
|
@ -1099,6 +1102,9 @@
|
|||
<ClCompile Include="..\r_textures.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\r_translation.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\r_portal.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
|
|
14
src/w_wad.c
14
src/w_wad.c
|
@ -59,6 +59,7 @@
|
|||
#include "r_textures.h"
|
||||
#include "r_patch.h"
|
||||
#include "r_picformats.h"
|
||||
#include "r_translation.h"
|
||||
#include "i_time.h"
|
||||
#include "i_system.h"
|
||||
#include "i_video.h" // rendermode
|
||||
|
@ -831,6 +832,16 @@ static void W_ReadFileShaders(wadfile_t *wadfile)
|
|||
#endif
|
||||
}
|
||||
|
||||
static void W_LoadTrnslateLumps(UINT16 w)
|
||||
{
|
||||
UINT16 lump = W_CheckNumForNamePwad("TRNSLATE", w, 0);
|
||||
while (lump != INT16_MAX)
|
||||
{
|
||||
R_ParseTrnslate(w, lump);
|
||||
lump = W_CheckNumForNamePwad("TRNSLATE", (UINT16)w, lump + 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate a wadfile, setup the lumpinfo (directory) and
|
||||
// lumpcache, add the wadfile to the current active wadfiles
|
||||
//
|
||||
|
@ -981,6 +992,9 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
|
|||
// Read shaders from file
|
||||
W_ReadFileShaders(wadfile);
|
||||
|
||||
// The below hack makes me load this here.
|
||||
W_LoadTrnslateLumps(numwadfiles - 1);
|
||||
|
||||
// TODO: HACK ALERT - Load Lua & SOC stuff right here. I feel like this should be out of this place, but... Let's stick with this for now.
|
||||
switch (wadfile->type)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue