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Only set MV_MP in multiplayer or a netgame.
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@ -4189,7 +4189,7 @@ boolean P_LoadLevel(boolean fromnetsave)
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if (!(netgame || multiplayer || demoplayback) && (!modifiedgame || savemoddata))
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if (!(netgame || multiplayer || demoplayback) && (!modifiedgame || savemoddata))
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mapvisited[gamemap-1] |= MV_VISITED;
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mapvisited[gamemap-1] |= MV_VISITED;
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else
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else if (netgame || multiplayer)
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mapvisited[gamemap-1] |= MV_MP; // you want to record that you've been there this session, but not permanently
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mapvisited[gamemap-1] |= MV_MP; // you want to record that you've been there this session, but not permanently
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levelloading = false;
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levelloading = false;
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