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@ -7013,7 +7013,7 @@ static void P_MovePlayer(player_t *player)
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&& (!(player->pflags & PF_THOKKED) || ((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP && player->secondjump == UINT8_MAX))) // thokked is optional if you're bubblewrapped
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{
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// Force shield activation
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if ((player->powers[pw_shield] & SH_NOSTACK) == SH_FORCE)
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if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE)
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{
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player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
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#if 1 // almost imperceptible hop for the purposes of aligning with the aura for as long as possible
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