From 97afd18e9639a59cba725e9b4f45745d85e5a70d Mon Sep 17 00:00:00 2001 From: SteelT Date: Wed, 14 Feb 2024 02:20:13 -0500 Subject: [PATCH] Fix G_SaveGameData crash if quit early Fixes a crash that can occur if data struct is passed to G_SaveGameData before it is allocated. --- src/g_game.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/g_game.c b/src/g_game.c index fe1d13f2a..6a99381e7 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -4621,6 +4621,9 @@ void G_SaveGameData(gamedata_t *data) INT32 curmare; + if (!data) + return; // data struct not valid + if (!data->loaded) return; // If never loaded (-nodata), don't save