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Allow less than 3 emerald shards instead of crashing
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1 changed files with 4 additions and 2 deletions
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@ -831,13 +831,15 @@ void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum)
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static void P_SpawnEmeraldHunt(void)
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{
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INT32 emer[3], num[MAXHUNTEMERALDS], i, randomkey;
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INT32 emer[3], num[MAXHUNTEMERALDS], i, amount, randomkey;
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fixed_t x, y, z;
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for (i = 0; i < numhuntemeralds; i++)
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num[i] = i;
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for (i = 0; i < 3; i++)
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amount = min(numhuntemeralds, 3);
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for (i = 0; i < amount; i++)
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{
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// generate random index, shuffle afterwards
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randomkey = P_RandomKey(numhuntemeralds--);
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