mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 17:22:12 +00:00
Merge branch 'monster's-miscellaneous-meddling' into 'master'
Monster's miscellaneous meddling A miscellaneous assortment of code-cleanup and other changes, plus fixing up SRB2's tangent array so it behaves more as expected (especially on the Lua side). More specific details of the changes: (MUST-HAVE CHANGES) * `finetangent[]` has been entirely redone in the same manner as finesine/finecosine. * Lua's tan() function shifts `finetangent[]` results by `ANGLE_90` to get what you EXPECT it to return (e.g. `tan(0)` actually returns 0 now). This means finetangent itself doesn't need to change its general arrangment, this only affects Lua specifically. * Lua's tan() function now also doesn't go out of `finetangent[]`'s bounds at all. Before, `tan(ANGLE_180)` through `tan(ANGLE_MAX)` and such would just give you values unrelated to the array in question, which was clearly a bad thing. (CAN PROBABLY LIVE WITHOUT?) * `finecosine`'s definition moved from r_main.c to tables.c. * Created `P_CheckTimeLimit` for `cv_timelimit`, much like `cv_pointlimit` has `P_CheckPointLimit`. It cleans up `P_UpdateSpecials` a bit at least. * Some code cleanup relating to translucency maps - these are kind of unimportant, I was about to stop `FF_TRANSMASK` being used everywhere, but this was apparently a bad idea so I backtracked a bit. * Re-added `_MSC_VER` check around MSVC-specific code in doomtype.h, in case it wasn't defined (and `__OS2__` was). Also left a comment there regarding `__BYTEBOOL__`. * Fixed an apparent copy+paste goofup in `joyaxis_cons_t[]` for the Wii-specific code. See merge request !10
This commit is contained in:
commit
ef4aad3655
15 changed files with 673 additions and 730 deletions
|
@ -100,11 +100,13 @@ typedef long ssize_t;
|
|||
|
||||
#if defined (_MSC_VER) || defined (__OS2__)
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||||
// Microsoft VisualC++
|
||||
#ifdef _MSC_VER
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||||
#if (_MSC_VER <= 1800) // MSVC 2013 and back
|
||||
#define snprintf _snprintf
|
||||
#if (_MSC_VER <= 1200) // MSVC 2012 and back
|
||||
#define vsnprintf _vsnprintf
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||||
#endif
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||||
#endif
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||||
#endif
|
||||
#define strncasecmp strnicmp
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||||
#define strcasecmp stricmp
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||||
|
@ -177,6 +179,8 @@ size_t strlcpy(char *dst, const char *src, size_t siz);
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|||
// not the number of bytes in the buffer.
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||||
#define STRBUFCPY(dst,src) strlcpy(dst, src, sizeof dst)
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// \note __BYTEBOOL__ used to be set above if "macintosh" was defined,
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||||
// if macintosh's version of boolean type isn't needed anymore, then isn't this macro pointless now?
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||||
#ifndef __BYTEBOOL__
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#define __BYTEBOOL__
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||||
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@ -193,7 +197,6 @@ size_t strlcpy(char *dst, const char *src, size_t siz);
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#else
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typedef enum {false, true} boolean;
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#endif
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//#endif // __cplusplus
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#endif // __BYTEBOOL__
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||||
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||||
/* 7.18.2.1 Limits of exact-width integer types */
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|
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@ -297,9 +297,6 @@ static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"},
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#if JOYAXISSET > 3
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{7, "Pitch"}, {8, "Roll"}, {-7, "Pitch-"}, {-8, "Roll-"},
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#endif
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#if JOYAXISSET > 3
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{7, "Pitch"}, {8, "Roll"}, {-7, "Pitch-"}, {-8, "Roll-"},
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#endif
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#if JOYAXISSET > 4
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{7, "Yaw"}, {8, "Dummy"}, {-7, "Yaw-"}, {-8, "Dummy-"},
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#endif
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|
|
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@ -77,7 +77,9 @@ static int lib_finecosine(lua_State *L)
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static int lib_finetangent(lua_State *L)
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{
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lua_pushfixed(L, FINETANGENT((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
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// HACK: add ANGLE_90 to make tan() in Lua start at 0 like it should
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// use & 4095 instead of & FINEMASK (8191), so it doesn't go out of the array's bounds
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lua_pushfixed(L, FINETANGENT(((luaL_checkangle(L, 1)+ANGLE_90)>>ANGLETOFINESHIFT) & 4095));
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return 1;
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}
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||||
|
|
117
src/p_inter.c
117
src/p_inter.c
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@ -1648,11 +1648,126 @@ static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *sour
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CONS_Printf(str, targetname, deadtarget ? M_GetText("killed") : M_GetText("hit"));
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}
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||||
/** Checks if the level timer is over the timelimit and the round should end,
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* unless you are in overtime. In which case leveltime may stretch out beyond
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* timelimitintics and overtime's status will be checked here each tick.
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* Verify that the value of ::cv_timelimit is greater than zero before
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* calling this function.
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*
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* \sa cv_timelimit, P_CheckPointLimit, P_UpdateSpecials
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||||
*/
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void P_CheckTimeLimit(void)
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{
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INT32 i, k;
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if (!cv_timelimit.value)
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return;
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||||
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if (!(multiplayer || netgame))
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return;
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if (G_PlatformGametype())
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return;
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|
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if (leveltime < timelimitintics)
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||||
return;
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||||
|
||||
if (gameaction == ga_completed)
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return;
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||||
|
||||
//Tagmode round end but only on the tic before the
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||||
//XD_EXITLEVEL packet is recieved by all players.
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||||
if (G_TagGametype())
|
||||
{
|
||||
if (leveltime == (timelimitintics + 1))
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator
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||||
|| (players[i].pflags & PF_TAGGED) || (players[i].pflags & PF_TAGIT))
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continue;
|
||||
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||||
CONS_Printf(M_GetText("%s recieved double points for surviving the round.\n"), player_names[i]);
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||||
P_AddPlayerScore(&players[i], players[i].score);
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||||
}
|
||||
}
|
||||
|
||||
if (server)
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||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
}
|
||||
|
||||
//Optional tie-breaker for Match/CTF
|
||||
else if (cv_overtime.value)
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||||
{
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||||
INT32 playerarray[MAXPLAYERS];
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||||
INT32 tempplayer = 0;
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||||
INT32 spectators = 0;
|
||||
INT32 playercount = 0;
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||||
|
||||
//Figure out if we have enough participating players to care.
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && players[i].spectator)
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||||
spectators++;
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||||
}
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||||
|
||||
if ((D_NumPlayers() - spectators) > 1)
|
||||
{
|
||||
// Play the starpost sfx after the first second of overtime.
|
||||
if (gamestate == GS_LEVEL && (leveltime == (timelimitintics + TICRATE)))
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S_StartSound(NULL, sfx_strpst);
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||||
|
||||
// Normal Match
|
||||
if (!G_GametypeHasTeams())
|
||||
{
|
||||
//Store the nodes of participating players in an array.
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && !players[i].spectator)
|
||||
{
|
||||
playerarray[playercount] = i;
|
||||
playercount++;
|
||||
}
|
||||
}
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||||
|
||||
//Sort 'em.
|
||||
for (i = 1; i < playercount; i++)
|
||||
{
|
||||
for (k = i; k < playercount; k++)
|
||||
{
|
||||
if (players[playerarray[i-1]].score < players[playerarray[k]].score)
|
||||
{
|
||||
tempplayer = playerarray[i-1];
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||||
playerarray[i-1] = playerarray[k];
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||||
playerarray[k] = tempplayer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//End the round if the top players aren't tied.
|
||||
if (players[playerarray[0]].score == players[playerarray[1]].score)
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
//In team match and CTF, determining a tie is much simpler. =P
|
||||
if (redscore == bluescore)
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (server)
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
}
|
||||
|
||||
if (server)
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
}
|
||||
|
||||
/** Checks if a player's score is over the pointlimit and the round should end.
|
||||
* Verify that the value of ::cv_pointlimit is greater than zero before
|
||||
* calling this function.
|
||||
*
|
||||
* \sa cv_pointlimit, P_UpdateSpecials
|
||||
* \sa cv_pointlimit, P_CheckTimeLimit, P_UpdateSpecials
|
||||
*/
|
||||
void P_CheckPointLimit(void)
|
||||
{
|
||||
|
|
|
@ -397,6 +397,7 @@ void P_PlayerEmeraldBurst(player_t *player, boolean toss);
|
|||
|
||||
void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck);
|
||||
void P_PlayerFlagBurst(player_t *player, boolean toss);
|
||||
void P_CheckTimeLimit(void);
|
||||
void P_CheckPointLimit(void);
|
||||
void P_CheckSurvivors(void);
|
||||
boolean P_CheckRacers(void);
|
||||
|
|
|
@ -636,7 +636,7 @@ static void P_NetArchiveWorld(void)
|
|||
if (li->special != SHORT(mld->special))
|
||||
diff |= LD_SPECIAL;
|
||||
|
||||
if (mld->special == 321 || mld->special == 322) // only reason li->callcount would be non-zero is if either of these are involved
|
||||
if (SHORT(mld->special) == 321 || SHORT(mld->special) == 322) // only reason li->callcount would be non-zero is if either of these are involved
|
||||
diff |= LD_CLLCOUNT;
|
||||
|
||||
if (li->sidenum[0] != 0xffff)
|
||||
|
|
101
src/p_spec.c
101
src/p_spec.c
|
@ -4648,114 +4648,19 @@ void P_PlayerInSpecialSector(player_t *player)
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|||
|
||||
/** Animate planes, scroll walls, etc. and keeps track of level timelimit and exits if time is up.
|
||||
*
|
||||
* \sa cv_timelimit, P_CheckPointLimit
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||||
* \sa P_CheckTimeLimit, P_CheckPointLimit
|
||||
*/
|
||||
void P_UpdateSpecials(void)
|
||||
{
|
||||
anim_t *anim;
|
||||
INT32 i, k;
|
||||
INT32 i;
|
||||
INT32 pic;
|
||||
size_t j;
|
||||
|
||||
levelflat_t *foundflats; // for flat animation
|
||||
|
||||
// LEVEL TIMER
|
||||
// Exit if the timer is equal to or greater the timelimit, unless you are
|
||||
// in overtime. In which case leveltime may stretch out beyond timelimitintics
|
||||
// and overtime's status will be checked here each tick.
|
||||
if (cv_timelimit.value && timelimitintics <= leveltime && (multiplayer || netgame)
|
||||
&& G_RingSlingerGametype() && (gameaction != ga_completed))
|
||||
{
|
||||
boolean pexit = false;
|
||||
|
||||
//Tagmode round end but only on the tic before the
|
||||
//XD_EXITLEVEL packet is recieved by all players.
|
||||
if (G_TagGametype())
|
||||
{
|
||||
if (leveltime == (timelimitintics + 1))
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator
|
||||
|| (players[i].pflags & PF_TAGGED) || (players[i].pflags & PF_TAGIT))
|
||||
continue;
|
||||
|
||||
CONS_Printf(M_GetText("%s recieved double points for surviving the round.\n"), player_names[i]);
|
||||
P_AddPlayerScore(&players[i], players[i].score);
|
||||
}
|
||||
}
|
||||
|
||||
pexit = true;
|
||||
}
|
||||
|
||||
//Optional tie-breaker for Match/CTF
|
||||
else if (G_RingSlingerGametype() && cv_overtime.value)
|
||||
{
|
||||
INT32 playerarray[MAXPLAYERS];
|
||||
INT32 tempplayer = 0;
|
||||
INT32 spectators = 0;
|
||||
INT32 playercount = 0;
|
||||
|
||||
//Figure out if we have enough participating players to care.
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && players[i].spectator)
|
||||
spectators++;
|
||||
}
|
||||
|
||||
if ((D_NumPlayers() - spectators) > 1)
|
||||
{
|
||||
// Play the starpost sfx after the first second of overtime.
|
||||
if (gamestate == GS_LEVEL && (leveltime == (timelimitintics + TICRATE)))
|
||||
S_StartSound(NULL, sfx_strpst);
|
||||
|
||||
// Normal Match
|
||||
if (!G_GametypeHasTeams())
|
||||
{
|
||||
//Store the nodes of participating players in an array.
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && !players[i].spectator)
|
||||
{
|
||||
playerarray[playercount] = i;
|
||||
playercount++;
|
||||
}
|
||||
}
|
||||
|
||||
//Sort 'em.
|
||||
for (i = 1; i < playercount; i++)
|
||||
{
|
||||
for (k = i; k < playercount; k++)
|
||||
{
|
||||
if (players[playerarray[i-1]].score < players[playerarray[k]].score)
|
||||
{
|
||||
tempplayer = playerarray[i-1];
|
||||
playerarray[i-1] = playerarray[k];
|
||||
playerarray[k] = tempplayer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//End the round if the top players aren't tied.
|
||||
if (!(players[playerarray[0]].score == players[playerarray[1]].score))
|
||||
pexit = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//In team match and CTF, determining a tie is much simpler. =P
|
||||
if (!(redscore == bluescore))
|
||||
pexit = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
pexit = true;
|
||||
}
|
||||
else
|
||||
pexit = true;
|
||||
|
||||
if (server && pexit)
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
}
|
||||
P_CheckTimeLimit();
|
||||
|
||||
// POINT LIMIT
|
||||
P_CheckPointLimit();
|
||||
|
|
|
@ -114,15 +114,6 @@ INT32 viewangletox[FINEANGLES/2];
|
|||
// from clipangle to -clipangle.
|
||||
angle_t xtoviewangle[MAXVIDWIDTH+1];
|
||||
|
||||
// UNUSED.
|
||||
// The finetangentgent[angle+FINEANGLES/4] table
|
||||
// holds the fixed_t tangent values for view angles,
|
||||
// ranging from INT32_MIN to 0 to INT32_MAX.
|
||||
|
||||
#if !(defined _NDS) || !(defined NONET)
|
||||
fixed_t *finecosine = &finesine[FINEANGLES/4];
|
||||
#endif
|
||||
|
||||
lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
|
||||
lighttable_t *scalelightfixed[MAXLIGHTSCALE];
|
||||
lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
|
||||
|
|
|
@ -750,24 +750,8 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
// Hacked up support for alpha value in software mode Tails 09-24-2002 (sidenote: ported to polys 10-15-2014, there was no time travel involved -Red)
|
||||
if (pl->polyobj->translucency >= 10)
|
||||
return; // Don't even draw it
|
||||
else if (pl->polyobj->translucency == 9)
|
||||
ds_transmap = ((tr_trans90)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
else if (pl->polyobj->translucency == 8)
|
||||
ds_transmap = ((tr_trans80)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
else if (pl->polyobj->translucency == 7)
|
||||
ds_transmap = ((tr_trans70)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
else if (pl->polyobj->translucency == 6)
|
||||
ds_transmap = ((tr_trans60)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
else if (pl->polyobj->translucency == 5)
|
||||
ds_transmap = ((tr_trans50)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
else if (pl->polyobj->translucency == 4)
|
||||
ds_transmap = ((tr_trans40)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
else if (pl->polyobj->translucency == 3)
|
||||
ds_transmap = ((tr_trans30)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
else if (pl->polyobj->translucency == 2)
|
||||
ds_transmap = ((tr_trans20)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
else if (pl->polyobj->translucency == 1)
|
||||
ds_transmap = ((tr_trans10)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
else if (pl->polyobj->translucency > 0)
|
||||
ds_transmap = transtables + ((pl->polyobj->translucency-1)<<FF_TRANSSHIFT);
|
||||
else // Opaque, but allow transparent flat pixels
|
||||
spanfunc = splatfunc;
|
||||
|
||||
|
@ -805,23 +789,23 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
if (pl->ffloor->alpha < 12)
|
||||
return; // Don't even draw it
|
||||
else if (pl->ffloor->alpha < 38)
|
||||
ds_transmap = ((tr_trans90)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
ds_transmap = transtables + ((tr_trans90-1)<<FF_TRANSSHIFT);
|
||||
else if (pl->ffloor->alpha < 64)
|
||||
ds_transmap = ((tr_trans80)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
ds_transmap = transtables + ((tr_trans80-1)<<FF_TRANSSHIFT);
|
||||
else if (pl->ffloor->alpha < 89)
|
||||
ds_transmap = ((tr_trans70)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
ds_transmap = transtables + ((tr_trans70-1)<<FF_TRANSSHIFT);
|
||||
else if (pl->ffloor->alpha < 115)
|
||||
ds_transmap = ((tr_trans60)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
ds_transmap = transtables + ((tr_trans60-1)<<FF_TRANSSHIFT);
|
||||
else if (pl->ffloor->alpha < 140)
|
||||
ds_transmap = ((tr_trans50)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
ds_transmap = transtables + ((tr_trans50-1)<<FF_TRANSSHIFT);
|
||||
else if (pl->ffloor->alpha < 166)
|
||||
ds_transmap = ((tr_trans40)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
ds_transmap = transtables + ((tr_trans40-1)<<FF_TRANSSHIFT);
|
||||
else if (pl->ffloor->alpha < 192)
|
||||
ds_transmap = ((tr_trans30)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
ds_transmap = transtables + ((tr_trans30-1)<<FF_TRANSSHIFT);
|
||||
else if (pl->ffloor->alpha < 217)
|
||||
ds_transmap = ((tr_trans20)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
ds_transmap = transtables + ((tr_trans20-1)<<FF_TRANSSHIFT);
|
||||
else if (pl->ffloor->alpha < 243)
|
||||
ds_transmap = ((tr_trans10)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
ds_transmap = transtables + ((tr_trans10-1)<<FF_TRANSSHIFT);
|
||||
else // Opaque, but allow transparent flat pixels
|
||||
spanfunc = splatfunc;
|
||||
|
||||
|
@ -1082,7 +1066,7 @@ using the palette colors.
|
|||
if (spanfunc == R_DrawSpan_8)
|
||||
{
|
||||
INT32 i;
|
||||
ds_transmap = ((tr_trans50)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
ds_transmap = transtables + ((tr_trans50-1)<<FF_TRANSSHIFT);
|
||||
spanfunc = R_DrawTranslucentSpan_8;
|
||||
for (i=0; i<4; i++)
|
||||
{
|
||||
|
|
48
src/r_segs.c
48
src/r_segs.c
|
@ -183,7 +183,7 @@ static void R_DrawWallSplats(void)
|
|||
colfunc = basecolfunc;
|
||||
else
|
||||
{
|
||||
dc_transmap = ((tr_trans50 - 1)<<FF_TRANSSHIFT) + transtables;
|
||||
dc_transmap = transtables + ((tr_trans50 - 1)<<FF_TRANSSHIFT);
|
||||
colfunc = fuzzcolfunc;
|
||||
}
|
||||
|
||||
|
@ -304,39 +304,15 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
switch (ldef->special)
|
||||
{
|
||||
case 900:
|
||||
dc_transmap = ((tr_trans10)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
colfunc = fuzzcolfunc;
|
||||
break;
|
||||
case 901:
|
||||
dc_transmap = ((tr_trans20)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
colfunc = fuzzcolfunc;
|
||||
break;
|
||||
case 902:
|
||||
dc_transmap = ((tr_trans30)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
colfunc = fuzzcolfunc;
|
||||
break;
|
||||
case 903:
|
||||
dc_transmap = ((tr_trans40)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
colfunc = fuzzcolfunc;
|
||||
break;
|
||||
case 904:
|
||||
dc_transmap = ((tr_trans50)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
colfunc = fuzzcolfunc;
|
||||
break;
|
||||
case 905:
|
||||
dc_transmap = ((tr_trans60)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
colfunc = fuzzcolfunc;
|
||||
break;
|
||||
case 906:
|
||||
dc_transmap = ((tr_trans70)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
colfunc = fuzzcolfunc;
|
||||
break;
|
||||
case 907:
|
||||
dc_transmap = ((tr_trans80)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
colfunc = fuzzcolfunc;
|
||||
break;
|
||||
case 908:
|
||||
dc_transmap = ((tr_trans90)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
dc_transmap = transtables + ((ldef->special-900)<<FF_TRANSSHIFT);
|
||||
colfunc = fuzzcolfunc;
|
||||
break;
|
||||
case 909:
|
||||
|
@ -354,7 +330,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
if (curline->polyseg->translucency >= NUMTRANSMAPS)
|
||||
return;
|
||||
|
||||
dc_transmap = ((curline->polyseg->translucency)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
dc_transmap = transtables + ((curline->polyseg->translucency-1)<<FF_TRANSSHIFT);
|
||||
colfunc = fuzzcolfunc;
|
||||
}
|
||||
|
||||
|
@ -733,23 +709,23 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
if (pfloor->alpha < 12)
|
||||
return; // Don't even draw it
|
||||
else if (pfloor->alpha < 38)
|
||||
dc_transmap = ((tr_trans90)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
dc_transmap = transtables + ((tr_trans90-1)<<FF_TRANSSHIFT);
|
||||
else if (pfloor->alpha < 64)
|
||||
dc_transmap = ((tr_trans80)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
dc_transmap = transtables + ((tr_trans80-1)<<FF_TRANSSHIFT);
|
||||
else if (pfloor->alpha < 89)
|
||||
dc_transmap = ((tr_trans70)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
dc_transmap = transtables + ((tr_trans70-1)<<FF_TRANSSHIFT);
|
||||
else if (pfloor->alpha < 115)
|
||||
dc_transmap = ((tr_trans60)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
dc_transmap = transtables + ((tr_trans60-1)<<FF_TRANSSHIFT);
|
||||
else if (pfloor->alpha < 140)
|
||||
dc_transmap = ((tr_trans50)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
dc_transmap = transtables + ((tr_trans50-1)<<FF_TRANSSHIFT);
|
||||
else if (pfloor->alpha < 166)
|
||||
dc_transmap = ((tr_trans40)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
dc_transmap = transtables + ((tr_trans40-1)<<FF_TRANSSHIFT);
|
||||
else if (pfloor->alpha < 192)
|
||||
dc_transmap = ((tr_trans30)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
dc_transmap = transtables + ((tr_trans30-1)<<FF_TRANSSHIFT);
|
||||
else if (pfloor->alpha < 217)
|
||||
dc_transmap = ((tr_trans20)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
dc_transmap = transtables + ((tr_trans20-1)<<FF_TRANSSHIFT);
|
||||
else if (pfloor->alpha < 243)
|
||||
dc_transmap = ((tr_trans10)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
dc_transmap = transtables + ((tr_trans10-1)<<FF_TRANSSHIFT);
|
||||
else
|
||||
fuzzy = false; // Opaque
|
||||
|
||||
|
|
|
@ -503,7 +503,7 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
|
|||
{
|
||||
ds_x1 = x1;
|
||||
ds_x2 = x2;
|
||||
ds_transmap = ((tr_trans50)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
ds_transmap = transtables + ((tr_trans50-1)<<FF_TRANSSHIFT);
|
||||
splatfunc();
|
||||
}
|
||||
|
||||
|
|
|
@ -1330,9 +1330,9 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
if (!cv_translucency.value)
|
||||
; // no translucency
|
||||
else if (thing->flags2 & MF2_SHADOW) // actually only the player should use this (temporary invisibility)
|
||||
vis->transmap = ((tr_trans80-1)<<FF_TRANSSHIFT) + transtables; // because now the translucency is set through FF_TRANSMASK
|
||||
vis->transmap = transtables + ((tr_trans80-1)<<FF_TRANSSHIFT); // because now the translucency is set through FF_TRANSMASK
|
||||
else if (thing->frame & FF_TRANSMASK)
|
||||
vis->transmap = (thing->frame & FF_TRANSMASK) - 0x10000 + transtables;
|
||||
vis->transmap = transtables + (thing->frame & FF_TRANSMASK) - 0x10000;
|
||||
|
||||
if (((thing->frame & FF_FULLBRIGHT) || (thing->flags2 & MF2_SHADOW))
|
||||
&& (!vis->extra_colormap || !vis->extra_colormap->fog))
|
||||
|
|
|
@ -1842,37 +1842,6 @@ static void ST_overlayDrawer(void)
|
|||
LUAh_GameHUD(stplyr);
|
||||
#endif
|
||||
|
||||
#if 0 // Pope XVI
|
||||
if (!(netgame || multiplayer) && !modifiedgame && gamemap == 11 && ALL7EMERALDS(emeralds)
|
||||
&& stplyr->mo && stplyr->mo->subsector && stplyr->mo->subsector->sector-sectors == 1361)
|
||||
{
|
||||
if (grade & 2048) // NAGZ
|
||||
{
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 70, 0, M_GetText("I, Pope Rededict XVI proclaim"));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 80, 0, M_GetText("AJ & Amy"));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 90, 0, M_GetText("Husband & Wife"));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 100, 0, M_GetText("on this day"));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 110, 0, M_GetText("May 16, 2009"));
|
||||
|
||||
P_GivePlayerRings(stplyr, 9999);
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 60, 0, M_GetText("Oh... it's you again..."));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 80, 0, M_GetText("Look, I wanted to apologize for the way"));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 90, 0, M_GetText("I've acted in the past."));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 110, 0, M_GetText("I've seen the error of my ways"));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 120, 0, M_GetText("and turned over a new leaf."));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 140, 0, M_GetText("Instead of sending people to hell,"));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 150, 0, M_GetText("I now send them to heaven!"));
|
||||
|
||||
P_LinedefExecute(4200, stplyr->mo, stplyr->mo->subsector->sector);
|
||||
P_LinedefExecute(4201, stplyr->mo, stplyr->mo->subsector->sector);
|
||||
stplyr->mo->momx = stplyr->mo->momy = 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// draw level title Tails
|
||||
if (*mapheaderinfo[gamemap-1]->lvlttl != '\0' && !(hu_showscores && (netgame || multiplayer))
|
||||
#ifdef HAVE_BLUA
|
||||
|
|
1028
src/tables.c
1028
src/tables.c
File diff suppressed because it is too large
Load diff
|
@ -366,7 +366,7 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
|
|||
}
|
||||
if (alphalevel)
|
||||
{
|
||||
v_translevel = ((alphalevel)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
v_translevel = transtables + ((alphalevel-1)<<FF_TRANSSHIFT);
|
||||
patchdrawfunc = translucentpdraw;
|
||||
}
|
||||
|
||||
|
@ -1869,7 +1869,7 @@ void V_DoPostProcessor(INT32 view, postimg_t type, INT32 param)
|
|||
angle_t disStart = (leveltime * 128) & FINEMASK; // in 0 to FINEANGLE
|
||||
INT32 newpix;
|
||||
INT32 sine;
|
||||
//UINT8 *transme = ((tr_trans50)<<FF_TRANSSHIFT) + transtables;
|
||||
//UINT8 *transme = transtables + ((tr_trans50-1)<<FF_TRANSSHIFT);
|
||||
|
||||
for (y = yoffset; y < yoffset+height; y++)
|
||||
{
|
||||
|
@ -1926,7 +1926,7 @@ Unoptimized version
|
|||
INT32 x, y;
|
||||
|
||||
// TODO: Add a postimg_param so that we can pick the translucency level...
|
||||
UINT8 *transme = ((param)<<FF_TRANSSHIFT) - 0x10000 + transtables;
|
||||
UINT8 *transme = transtables + ((param-1)<<FF_TRANSSHIFT);
|
||||
|
||||
for (y = yoffset; y < yoffset+height; y++)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue