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Merge remote-tracking branch 'public/master' into next
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commit
ef35084d95
6 changed files with 11 additions and 16 deletions
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@ -60,7 +60,7 @@ static void DumpVector(const void* b, int n, size_t size, DumpState* D)
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static void DumpString(const TString* s, DumpState* D)
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{
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if (s==NULL || getstr(s)==NULL)
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if (s==NULL)
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{
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size_t size=0;
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DumpVar(size,D);
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@ -4575,7 +4575,7 @@ void Command_Retry_f(void)
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CONS_Printf(M_GetText("You must be in a level to use this.\n"));
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else if (netgame || multiplayer)
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CONS_Printf(M_GetText("This only works in single player.\n"));
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else if (!&players[consoleplayer] || players[consoleplayer].lives <= 1)
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else if (players[consoleplayer].lives <= 1)
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CONS_Printf(M_GetText("You can't retry without any lives remaining!\n"));
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else if (G_IsSpecialStage(gamemap))
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CONS_Printf(M_GetText("You can't retry special stages!\n"));
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@ -712,9 +712,9 @@ lumpinfo_t *getdirectoryfiles(const char *path, UINT16 *nlmp, UINT16 *nfolders)
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// Close any open directories and return if something went wrong.
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if (failure)
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{
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for (; depthleft < maxdirdepth; closedir(dirhandle[depthleft++]));
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free(dirpathindex);
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free(dirhandle);
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for (; depthleft < maxdirdepth; closedir(dirhandle[depthleft++]));
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return NULL;
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}
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15
src/m_menu.c
15
src/m_menu.c
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@ -3686,17 +3686,12 @@ void M_StartControlPanel(void)
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}
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else
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{
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INT32 numlives = 2;
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INT32 numlives = players[consoleplayer].lives;
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if (players[consoleplayer].playerstate != PST_LIVE)
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++numlives;
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SPauseMenu[spause_pandora].status = (M_SecretUnlocked(SECRET_PANDORA) && !marathonmode) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
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if (&players[consoleplayer])
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{
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numlives = players[consoleplayer].lives;
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if (players[consoleplayer].playerstate != PST_LIVE)
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++numlives;
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}
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// The list of things that can disable retrying is (was?) a little too complex
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// for me to want to use the short if statement syntax
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if (numlives <= 1 || G_IsSpecialStage(gamemap))
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@ -3754,7 +3749,7 @@ void M_StartControlPanel(void)
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if (G_GametypeHasTeams())
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MPauseMenu[mpause_switchteam].status = IT_STRING | IT_SUBMENU;
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else if (G_GametypeHasSpectators())
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MPauseMenu[((&players[consoleplayer] && players[consoleplayer].spectator) ? mpause_entergame : mpause_spectate)].status = IT_STRING | IT_CALL;
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MPauseMenu[players[consoleplayer].spectator ? mpause_entergame : mpause_spectate].status = IT_STRING | IT_CALL;
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else // in this odd case, we still want something to be on the menu even if it's useless
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MPauseMenu[mpause_spectate].status = IT_GRAYEDOUT;
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}
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@ -7014,7 +7009,7 @@ static void M_RetryResponse(INT32 ch)
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if (ch != 'y' && ch != KEY_ENTER)
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return;
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if (!&players[consoleplayer] || netgame || multiplayer) // Should never happen!
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if (netgame || multiplayer) // Should never happen!
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return;
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M_ClearMenus(true);
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@ -836,7 +836,7 @@ static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png
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else
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snprintf(lvlttltext, 48, "Unknown");
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if (gamestate == GS_LEVEL && &players[displayplayer] && players[displayplayer].mo)
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if (gamestate == GS_LEVEL && players[displayplayer].mo)
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snprintf(locationtxt, 40, "X:%d Y:%d Z:%d A:%d",
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players[displayplayer].mo->x>>FRACBITS,
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players[displayplayer].mo->y>>FRACBITS,
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@ -644,8 +644,6 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
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lump_p->fullname = Z_Calloc(zentry.namelen + 1, PU_STATIC, NULL);
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strncpy(lump_p->fullname, fullname, zentry.namelen);
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free(fullname);
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switch(zentry.compression)
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{
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case 0:
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@ -665,6 +663,8 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
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break;
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}
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free(fullname);
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// skip and ignore comments/extra fields
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if (fseek(handle, zentry.xtralen + zentry.commlen, SEEK_CUR) != 0)
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{
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