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https://git.do.srb2.org/STJr/SRB2.git
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adjust interpolation duration based on speed, allow anim_duration to be used as a lua override to hardcoded values
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parent
8824ce8787
commit
eefcca6259
2 changed files with 91 additions and 3 deletions
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@ -1193,6 +1193,90 @@ static void adjustTextureCoords(model_t *model, patch_t *patch)
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model->max_t = gpatch->max_t;
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}
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static INT32 GetAnimDuration(mobj_t *mobj) //part of p_mobj's setplayermobjstate logic, used to make sure that anim durations are actually correct when the speed gets adjusted on players
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{
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player_t *player = mobj->player;
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INT32 tics = mobj->state->tics;
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if (!(mobj->frame & FF_ANIMATE) && mobj->anim_duration) //set manually by something through lua
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return mobj->anim_duration;
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if (!player && mobj->type == MT_TAILSOVERLAY) //so tails overlays interpolate properly
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player = mobj->tracer->player;
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if (player)
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{
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if (player->panim == PA_EDGE && (player->charflags & SF_FASTEDGE))
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tics = 2;
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else if (player->powers[pw_tailsfly] && (!(player->mo->eflags & MFE_UNDERWATER) || (mobj->type == MT_PLAYER))) //tailsoverlay does not get adjusted from these rules when underwater
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{
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if (player->fly1 > 0)
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tics = 1;
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else if (!(player->mo->eflags & MFE_UNDERWATER))
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tics = 2;
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else
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tics = 4;
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}
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else if (!(disableSpeedAdjust || player->charflags & SF_NOSPEEDADJUST))
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{
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fixed_t speed;// = FixedDiv(player->speed, FixedMul(mobj->scale, player->mo->movefactor));
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if (player->panim == PA_FALL)
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{
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speed = FixedDiv(abs(mobj->momz), mobj->scale);
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if (speed < 10<<FRACBITS)
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tics = 4;
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else if (speed < 20<<FRACBITS)
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tics = 3;
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else if (speed < 30<<FRACBITS)
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tics = 2;
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else
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tics = 1;
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}
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else if (player->panim == PA_ABILITY2 && player->charability2 == CA2_SPINDASH)
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{
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fixed_t step = (player->maxdash - player->mindash)/4;
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speed = (player->dashspeed - player->mindash);
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if (speed > 3*step)
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tics = 1;
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else if (speed > step)
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tics = 2;
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else
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tics = 3;
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}
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else
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{
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speed = FixedDiv(player->speed, FixedMul(mobj->scale, player->mo->movefactor));
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if (player->panim == PA_ROLL || player->panim == PA_JUMP)
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{
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if (speed > 16<<FRACBITS)
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tics = 1;
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else
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tics = 2;
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}
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else if (P_IsObjectOnGround(mobj) || ((player->charability == CA_FLOAT || player->charability == CA_SLOWFALL) && player->secondjump == 1) || player->powers[pw_super]) // Only if on the ground or superflying.
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{
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if (player->panim == PA_WALK)
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{
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if (speed > 12<<FRACBITS)
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tics = 2;
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else if (speed > 6<<FRACBITS)
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tics = 3;
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else
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tics = 4;
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}
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else if ((player->panim == PA_RUN) || (player->panim == PA_DASH))
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{
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if (speed > 52<<FRACBITS)
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tics = 1;
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else
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tics = 2;
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}
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}
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}
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}
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}
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return tics;
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}
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//
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// HWR_DrawModel
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//
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@ -1266,7 +1350,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
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{
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patch_t *gpatch, *blendgpatch;
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GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
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float durs = (float)spr->mobj->state->tics;
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float durs = GetAnimDuration(spr->mobj);
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float tics = (float)spr->mobj->tics;
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const boolean papersprite = (R_ThingIsPaperSprite(spr->mobj) && !R_ThingIsFloorSprite(spr->mobj));
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const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !R_ThingVerticallyFlipped(spr->mobj));
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@ -1287,8 +1371,8 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
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}
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// Apparently people don't like jump frames like that, so back it goes
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//if (tics > durs)
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//durs = tics;
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if (tics > durs)
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durs = tics;
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// Make linkdraw objects use their tracer's alpha value
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fixed_t newalpha = spr->mobj->alpha;
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@ -96,11 +96,15 @@ static void P_SetupStateAnimation(mobj_t *mobj, state_t *st)
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animlength = st->var1;
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if (!(st->frame & FF_ANIMATE))
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{
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mobj->anim_duration = 0;
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return;
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}
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if (animlength <= 0 || st->var2 == 0)
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{
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mobj->frame &= ~FF_ANIMATE;
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mobj->anim_duration = 0;
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return; // Crash/stupidity prevention
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}
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