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Fixed titlemap wipe lasting too long/happening twice over
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217f7ebd38
commit
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2 changed files with 4 additions and 1 deletions
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@ -302,7 +302,7 @@ static void D_Display(void)
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if (rendermode != render_none)
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if (rendermode != render_none)
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{
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{
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// Fade to black first
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// Fade to black first
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if (gamestate != GS_LEVEL // fades to black on its own timing, always
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if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)) // fades to black on its own timing, always
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&& wipedefs[wipedefindex] != UINT8_MAX)
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&& wipedefs[wipedefindex] != UINT8_MAX)
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{
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{
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F_WipeStartScreen();
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F_WipeStartScreen();
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@ -1429,6 +1429,7 @@ void F_StartTitleScreen(void)
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if (titlemap)
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if (titlemap)
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{
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{
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gamestate_t prevwipegamestate = wipegamestate;
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titlemapinaction = true;
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titlemapinaction = true;
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gamemap = titlemap;
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gamemap = titlemap;
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@ -1439,6 +1440,8 @@ void F_StartTitleScreen(void)
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players[displayplayer].playerstate = PST_DEAD; // Don't spawn the player in dummy (I'm still a filthy cheater)
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players[displayplayer].playerstate = PST_DEAD; // Don't spawn the player in dummy (I'm still a filthy cheater)
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camera.subsector = NULL; // toast is filthy too
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camera.subsector = NULL; // toast is filthy too
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//CON_ClearHUD();
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//CON_ClearHUD();
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wipegamestate = prevwipegamestate;
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}
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}
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else
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else
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{
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{
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