mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
This commit is contained in:
commit
ed78d17ed3
57 changed files with 1028 additions and 999 deletions
|
@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
|
|||
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
|
||||
# Version change is fine.
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||||
project(SRB2
|
||||
VERSION 2.2.2
|
||||
VERSION 2.2.4
|
||||
LANGUAGES C)
|
||||
|
||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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||||
|
|
|
@ -1,4 +1,4 @@
|
|||
version: 2.2.2.{branch}-{build}
|
||||
version: 2.2.4.{branch}-{build}
|
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os: MinGW
|
||||
|
||||
environment:
|
||||
|
|
|
@ -750,12 +750,6 @@ linedeftypes
|
|||
prefix = "(20)";
|
||||
}
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||||
|
||||
21
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||||
{
|
||||
title = "Explicitly Include Line <disabled>";
|
||||
prefix = "(21)";
|
||||
}
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||||
|
||||
22
|
||||
{
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||||
title = "Parameters";
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||||
|
|
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@ -931,11 +931,8 @@ static inline void AM_drawWalls(void)
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l.b.y = lines[i].v2->y >> FRACTOMAPBITS;
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|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
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if (slope) { \
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end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \
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end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y); \
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} else \
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end1 = end2 = normalheight;
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end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y, normalheight); \
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end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y, normalheight);
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|
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SLOPEPARAMS(lines[i].frontsector->f_slope, frontf1, frontf2, lines[i].frontsector->floorheight)
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SLOPEPARAMS(lines[i].frontsector->c_slope, frontc1, frontc2, lines[i].frontsector->ceilingheight)
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|
|
|
@ -459,7 +459,6 @@ boolean B_CheckRespawn(player_t *player)
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if (!sonic || sonic->health <= 0)
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return false;
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#ifdef HAVE_BLUA
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// B_RespawnBot doesn't do anything if the condition above this isn't met
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{
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UINT8 shouldForce = LUAh_BotRespawn(sonic, tails);
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@ -472,7 +471,6 @@ boolean B_CheckRespawn(player_t *player)
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else if (shouldForce == 2)
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return false;
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}
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#endif
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|
||||
// Check if Sonic is busy first.
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// If he's doing any of these things, he probably doesn't want to see us.
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|
|
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@ -28,12 +28,14 @@
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/* Manually defined asset hashes for non-CMake builds
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* Last updated 2020 / 02 / 15 - v2.2.1 - main assets
|
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* Last updated 2020 / 02 / 22 - v2.2.2 - patch.pk3
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* Last updated 2020 / 05 / 10 - v2.2.3 - player.dta & patch.pk3
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* Last updated 2020 / 05 / 11 - v2.2.4 - patch.pk3
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*/
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||||
#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
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#define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead"
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||||
#define ASSET_HASH_PLAYER_DTA "ad49e07b17cc662f1ad70c454910b4ae"
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#define ASSET_HASH_PLAYER_DTA "8a4507ddf9bc0682c09174400f26ad65"
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||||
#ifdef USE_PATCH_DTA
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#define ASSET_HASH_PATCH_PK3 "ee54330ecb743314c5f962af4db731ff"
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#define ASSET_HASH_PATCH_PK3 "bbbf6af3b20349612ee06e0b55979a76"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1690,7 +1690,7 @@ static void CL_LoadReceivedSavegame(void)
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// load a base level
|
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if (P_LoadNetGame())
|
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{
|
||||
const INT32 actnum = mapheaderinfo[gamemap-1]->actnum;
|
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const UINT8 actnum = mapheaderinfo[gamemap-1]->actnum;
|
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CONS_Printf(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap));
|
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if (strcmp(mapheaderinfo[gamemap-1]->lvlttl, ""))
|
||||
{
|
||||
|
|
|
@ -125,6 +125,8 @@ boolean advancedemo;
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|||
INT32 debugload = 0;
|
||||
#endif
|
||||
|
||||
char savegamename[256];
|
||||
|
||||
char srb2home[256] = ".";
|
||||
char srb2path[256] = ".";
|
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boolean usehome = true;
|
||||
|
@ -310,7 +312,9 @@ static void D_Display(void)
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F_WipeStartScreen();
|
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// Check for Mega Genesis fade
|
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wipestyleflags = WSF_FADEOUT;
|
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if (F_TryColormapFade(31))
|
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if (wipegamestate == (gamestate_t)FORCEWIPE)
|
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F_WipeColorFill(31);
|
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else if (F_TryColormapFade(31))
|
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wipetypepost = -1; // Don't run the fade below this one
|
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F_WipeEndScreen();
|
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F_RunWipe(wipetypepre, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN);
|
||||
|
@ -991,6 +995,7 @@ static void IdentifyVersion(void)
|
|||
}
|
||||
|
||||
MUSICTEST("music.dta")
|
||||
MUSICTEST("patch_music.pk3")
|
||||
#ifdef DEVELOP // remove when music_new.dta is merged into music.dta
|
||||
MUSICTEST("music_new.dta")
|
||||
#endif
|
||||
|
|
|
@ -811,6 +811,7 @@ static const char *packettypename[NUMPACKETTYPE] =
|
|||
"CLIENTJOIN",
|
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"NODETIMEOUT",
|
||||
"RESYNCHING",
|
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"LOGIN",
|
||||
"PING"
|
||||
};
|
||||
|
||||
|
|
|
@ -239,7 +239,8 @@ typedef enum
|
|||
CR_MACESPIN,
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CR_MINECART,
|
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CR_ROLLOUT,
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CR_PTERABYTE
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CR_PTERABYTE,
|
||||
CR_DUSTDEVIL
|
||||
} carrytype_t; // pw_carry
|
||||
|
||||
// Player powers. (don't edit this comment)
|
||||
|
|
|
@ -1557,7 +1557,7 @@ static void readlevelheader(MYFILE *f, INT32 num)
|
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}
|
||||
else if (fastcmp(word, "ACT"))
|
||||
{
|
||||
if (i >= 0 && i < 20) // 0 for no act number, TTL1 through TTL19
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||||
if (i >= 0 && i <= 99) // 0 for no act number
|
||||
mapheaderinfo[num-1]->actnum = (UINT8)i;
|
||||
else
|
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deh_warning("Level header %d: invalid act number %d", num, i);
|
||||
|
@ -2813,7 +2813,7 @@ static actionpointer_t actionpointers[] =
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{{A_ThrownRing}, "A_THROWNRING"},
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{{A_SetSolidSteam}, "A_SETSOLIDSTEAM"},
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{{A_UnsetSolidSteam}, "A_UNSETSOLIDSTEAM"},
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{{A_SignSpin}, "S_SIGNSPIN"},
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||||
{{A_SignSpin}, "A_SIGNSPIN"},
|
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{{A_SignPlayer}, "A_SIGNPLAYER"},
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{{A_OverlayThink}, "A_OVERLAYTHINK"},
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{{A_JetChase}, "A_JETCHASE"},
|
||||
|
@ -3033,6 +3033,7 @@ static actionpointer_t actionpointers[] =
|
|||
{{A_DragonbomberSpawn}, "A_DRAGONBOMERSPAWN"},
|
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{{A_DragonWing}, "A_DRAGONWING"},
|
||||
{{A_DragonSegment}, "A_DRAGONSEGMENT"},
|
||||
{{A_ChangeHeight}, "A_CHANGEHEIGHT"},
|
||||
{{NULL}, "NONE"},
|
||||
|
||||
// This NULL entry must be the last in the list
|
||||
|
@ -6231,6 +6232,14 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_ROCKET",
|
||||
|
||||
"S_LASER",
|
||||
"S_LASER2",
|
||||
"S_LASERFLASH",
|
||||
|
||||
"S_LASERFLAME1",
|
||||
"S_LASERFLAME2",
|
||||
"S_LASERFLAME3",
|
||||
"S_LASERFLAME4",
|
||||
"S_LASERFLAME5",
|
||||
|
||||
"S_TORPEDO",
|
||||
|
||||
|
@ -9230,6 +9239,7 @@ static const char *const MENUTYPES_LIST[] = {
|
|||
"MP_CONNECT",
|
||||
"MP_ROOM",
|
||||
"MP_PLAYERSETUP", // MP_PlayerSetupDef shared with SPLITSCREEN if #defined NONET
|
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"MP_SERVER_OPTIONS",
|
||||
|
||||
// Options
|
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"OP_MAIN",
|
||||
|
@ -9239,10 +9249,14 @@ static const char *const MENUTYPES_LIST[] = {
|
|||
"OP_P1MOUSE",
|
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"OP_P1JOYSTICK",
|
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"OP_JOYSTICKSET", // OP_JoystickSetDef shared with P2
|
||||
"OP_P1CAMERA",
|
||||
|
||||
"OP_P2CONTROLS",
|
||||
"OP_P2MOUSE",
|
||||
"OP_P2JOYSTICK",
|
||||
"OP_P2CAMERA",
|
||||
|
||||
"OP_PLAYSTYLE",
|
||||
|
||||
"OP_VIDEO",
|
||||
"OP_VIDEOMODE",
|
||||
|
@ -9474,6 +9488,7 @@ struct {
|
|||
{"CR_MINECART",CR_MINECART},
|
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{"CR_ROLLOUT",CR_ROLLOUT},
|
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{"CR_PTERABYTE",CR_PTERABYTE},
|
||||
{"CR_DUSTDEVIL",CR_DUSTDEVIL},
|
||||
|
||||
// Ring weapons (ringweapons_t)
|
||||
// Useful for A_GiveWeapon
|
||||
|
|
|
@ -143,9 +143,9 @@ extern char logfilename[1024];
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|||
// we use comprevision and compbranch instead.
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#else
|
||||
#define VERSION 202 // Game version
|
||||
#define SUBVERSION 2 // more precise version number
|
||||
#define VERSIONSTRING "v2.2.2"
|
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#define VERSIONSTRINGW L"v2.2.2"
|
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#define SUBVERSION 4 // more precise version number
|
||||
#define VERSIONSTRING "v2.2.4"
|
||||
#define VERSIONSTRINGW L"v2.2.4"
|
||||
// Hey! If you change this, add 1 to the MODVERSION below!
|
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// Otherwise we can't force updates!
|
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#endif
|
||||
|
@ -213,7 +213,7 @@ extern char logfilename[1024];
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// it's only for detection of the version the player is using so the MS can alert them of an update.
|
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// Only set it higher, not lower, obviously.
|
||||
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
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#define MODVERSION 42
|
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#define MODVERSION 44
|
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|
||||
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
|
||||
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
|
||||
|
@ -458,7 +458,7 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...) FUNCDEBUG;
|
|||
|
||||
// Things that used to be in dstrings.h
|
||||
#define SAVEGAMENAME "srb2sav"
|
||||
char savegamename[256];
|
||||
extern char savegamename[256];
|
||||
|
||||
// m_misc.h
|
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#ifdef GETTEXT
|
||||
|
@ -565,10 +565,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
|||
// None of these that are disabled in the normal build are guaranteed to work perfectly
|
||||
// Compile them at your own risk!
|
||||
|
||||
/// Backwards compatibility with SRB2CB's slope linedef types.
|
||||
/// \note A simple shim that prints a warning.
|
||||
#define ESLOPE_TYPESHIM
|
||||
|
||||
/// Allows the use of devmode in multiplayer. AKA "fishcake"
|
||||
//#define NETGAME_DEVMODE
|
||||
|
||||
|
|
|
@ -545,7 +545,7 @@ extern recorddata_t *mainrecords[NUMMAPS];
|
|||
extern UINT8 mapvisited[NUMMAPS];
|
||||
|
||||
// Temporary holding place for nights data for the current map
|
||||
nightsdata_t ntemprecords;
|
||||
extern nightsdata_t ntemprecords;
|
||||
|
||||
extern UINT32 token; ///< Number of tokens collected in a level
|
||||
extern UINT32 tokenlist; ///< List of tokens collected
|
||||
|
|
134
src/g_demo.c
134
src/g_demo.c
|
@ -2332,6 +2332,38 @@ void G_DoneLevelLoad(void)
|
|||
===================
|
||||
*/
|
||||
|
||||
// Writes the demo's checksum, or just random garbage if you can't do that for some reason.
|
||||
static void WriteDemoChecksum(void)
|
||||
{
|
||||
UINT8 *p = demobuffer+16; // checksum position
|
||||
#ifdef NOMD5
|
||||
UINT8 i;
|
||||
for (i = 0; i < 16; i++, p++)
|
||||
*p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct.
|
||||
#else
|
||||
md5_buffer((char *)p+16, demo_p - (p+16), p); // make a checksum of everything after the checksum in the file.
|
||||
#endif
|
||||
}
|
||||
|
||||
// Stops recording a demo.
|
||||
static void G_StopDemoRecording(void)
|
||||
{
|
||||
boolean saved = false;
|
||||
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
|
||||
WriteDemoChecksum();
|
||||
saved = FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer); // finally output the file.
|
||||
free(demobuffer);
|
||||
demorecording = false;
|
||||
|
||||
if (modeattacking != ATTACKING_RECORD)
|
||||
{
|
||||
if (saved)
|
||||
CONS_Printf(M_GetText("Demo %s recorded\n"), demoname);
|
||||
else
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Demo %s not saved\n"), demoname);
|
||||
}
|
||||
}
|
||||
|
||||
// Stops metal sonic's demo. Separate from other functions because metal + replays can coexist
|
||||
void G_StopMetalDemo(void)
|
||||
{
|
||||
|
@ -2349,20 +2381,8 @@ ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill)
|
|||
boolean saved = false;
|
||||
if (demo_p)
|
||||
{
|
||||
UINT8 *p = demobuffer+16; // checksum position
|
||||
if (kill)
|
||||
WRITEUINT8(demo_p, METALDEATH); // add the metal death marker
|
||||
else
|
||||
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
|
||||
#ifdef NOMD5
|
||||
{
|
||||
UINT8 i;
|
||||
for (i = 0; i < 16; i++, p++)
|
||||
*p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct.
|
||||
}
|
||||
#else
|
||||
md5_buffer((char *)p+16, demo_p - (p+16), (void *)p); // make a checksum of everything after the checksum in the file.
|
||||
#endif
|
||||
WRITEUINT8(demo_p, (kill) ? METALDEATH : DEMOMARKER); // add the demo end (or metal death) marker
|
||||
WriteDemoChecksum();
|
||||
saved = FIL_WriteFile(va("%sMS.LMP", G_BuildMapName(gamemap)), demobuffer, demo_p - demobuffer); // finally output the file.
|
||||
}
|
||||
free(demobuffer);
|
||||
|
@ -2372,41 +2392,14 @@ ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill)
|
|||
I_Error("Failed to save demo!");
|
||||
}
|
||||
|
||||
// reset engine variable set for the demos
|
||||
// called from stopdemo command, map command, and g_checkdemoStatus.
|
||||
void G_StopDemo(void)
|
||||
{
|
||||
Z_Free(demobuffer);
|
||||
demobuffer = NULL;
|
||||
demoplayback = false;
|
||||
titledemo = false;
|
||||
timingdemo = false;
|
||||
singletics = false;
|
||||
|
||||
if (gamestate == GS_INTERMISSION)
|
||||
Y_EndIntermission(); // cleanup
|
||||
|
||||
G_SetGamestate(GS_NULL);
|
||||
wipegamestate = GS_NULL;
|
||||
SV_StopServer();
|
||||
SV_ResetServer();
|
||||
}
|
||||
|
||||
boolean G_CheckDemoStatus(void)
|
||||
{
|
||||
boolean saved;
|
||||
|
||||
G_FreeGhosts();
|
||||
|
||||
// DO NOT end metal sonic demos here
|
||||
|
||||
if (timingdemo)
|
||||
// Stops timing a demo.
|
||||
static void G_StopTimingDemo(void)
|
||||
{
|
||||
INT32 demotime;
|
||||
double f1, f2;
|
||||
demotime = I_GetTime() - demostarttime;
|
||||
if (!demotime)
|
||||
return true;
|
||||
return;
|
||||
G_StopDemo();
|
||||
timingdemo = false;
|
||||
f1 = (double)demotime;
|
||||
|
@ -2454,6 +2447,37 @@ boolean G_CheckDemoStatus(void)
|
|||
if (restorecv_vidwait != cv_vidwait.value)
|
||||
CV_SetValue(&cv_vidwait, restorecv_vidwait);
|
||||
D_AdvanceDemo();
|
||||
}
|
||||
|
||||
// reset engine variable set for the demos
|
||||
// called from stopdemo command, map command, and g_checkdemoStatus.
|
||||
void G_StopDemo(void)
|
||||
{
|
||||
Z_Free(demobuffer);
|
||||
demobuffer = NULL;
|
||||
demoplayback = false;
|
||||
titledemo = false;
|
||||
timingdemo = false;
|
||||
singletics = false;
|
||||
|
||||
if (gamestate == GS_INTERMISSION)
|
||||
Y_EndIntermission(); // cleanup
|
||||
|
||||
G_SetGamestate(GS_NULL);
|
||||
wipegamestate = GS_NULL;
|
||||
SV_StopServer();
|
||||
SV_ResetServer();
|
||||
}
|
||||
|
||||
boolean G_CheckDemoStatus(void)
|
||||
{
|
||||
G_FreeGhosts();
|
||||
|
||||
// DO NOT end metal sonic demos here
|
||||
|
||||
if (timingdemo)
|
||||
{
|
||||
G_StopTimingDemo();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -2473,27 +2497,7 @@ boolean G_CheckDemoStatus(void)
|
|||
|
||||
if (demorecording)
|
||||
{
|
||||
UINT8 *p = demobuffer+16; // checksum position
|
||||
#ifdef NOMD5
|
||||
UINT8 i;
|
||||
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
|
||||
for (i = 0; i < 16; i++, p++)
|
||||
*p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct.
|
||||
#else
|
||||
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
|
||||
md5_buffer((char *)p+16, demo_p - (p+16), p); // make a checksum of everything after the checksum in the file.
|
||||
#endif
|
||||
saved = FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer); // finally output the file.
|
||||
free(demobuffer);
|
||||
demorecording = false;
|
||||
|
||||
if (modeattacking != ATTACKING_RECORD)
|
||||
{
|
||||
if (saved)
|
||||
CONS_Printf(M_GetText("Demo %s recorded\n"), demoname);
|
||||
else
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Demo %s not saved\n"), demoname);
|
||||
}
|
||||
G_StopDemoRecording();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -4629,7 +4629,7 @@ char *G_BuildMapTitle(INT32 mapnum)
|
|||
{
|
||||
size_t len = 1;
|
||||
const char *zonetext = NULL;
|
||||
const INT32 actnum = mapheaderinfo[mapnum-1]->actnum;
|
||||
const UINT8 actnum = mapheaderinfo[mapnum-1]->actnum;
|
||||
|
||||
len += strlen(mapheaderinfo[mapnum-1]->lvlttl);
|
||||
if (!(mapheaderinfo[mapnum-1]->levelflags & LF_NOZONE))
|
||||
|
|
|
@ -298,6 +298,8 @@ light_t *t_lspr[NUMSPRITES] =
|
|||
|
||||
// Projectiles
|
||||
&lspr[NOLIGHT], // SPR_MISL
|
||||
&lspr[SMALLREDBALL_L], // SPR_LASR
|
||||
&lspr[REDSHINE_L], // SPR_LASF
|
||||
&lspr[NOLIGHT], // SPR_TORP
|
||||
&lspr[NOLIGHT], // SPR_ENRG
|
||||
&lspr[NOLIGHT], // SPR_MINE
|
||||
|
|
|
@ -511,7 +511,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
|
||||
// Set fixedheight to the slope's height from our viewpoint, if we have a slope
|
||||
if (slope)
|
||||
fixedheight = P_GetZAt(slope, viewx, viewy);
|
||||
fixedheight = P_GetSlopeZAt(slope, viewx, viewy);
|
||||
|
||||
height = FIXED_TO_FLOAT(fixedheight);
|
||||
|
||||
|
@ -657,7 +657,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
\
|
||||
if (slope)\
|
||||
{\
|
||||
fixedheight = P_GetZAt(slope, FLOAT_TO_FIXED((vx)), FLOAT_TO_FIXED((vy)));\
|
||||
fixedheight = P_GetSlopeZAt(slope, FLOAT_TO_FIXED((vx)), FLOAT_TO_FIXED((vy)));\
|
||||
vert->y = FIXED_TO_FLOAT(fixedheight);\
|
||||
}\
|
||||
}
|
||||
|
@ -1100,8 +1100,8 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
|
|||
float endpegt, endpegb, endpegmul;
|
||||
float endheight = 0.0f, endbheight = 0.0f;
|
||||
|
||||
// compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly
|
||||
// use this as a temp var to store P_GetZAt's return value each time
|
||||
// compiler complains when P_GetSlopeZAt is used in FLOAT_TO_FIXED directly
|
||||
// use this as a temp var to store P_GetSlopeZAt's return value each time
|
||||
fixed_t temp;
|
||||
|
||||
fixed_t v1x = FLOAT_TO_FIXED(wallVerts[0].x);
|
||||
|
@ -1164,27 +1164,17 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
|
|||
else
|
||||
solid = false;
|
||||
|
||||
if (list[i].slope)
|
||||
{
|
||||
temp = P_GetZAt(list[i].slope, v1x, v1y);
|
||||
temp = P_GetLightZAt(&list[i], v1x, v1y);
|
||||
height = FIXED_TO_FLOAT(temp);
|
||||
temp = P_GetZAt(list[i].slope, v2x, v2y);
|
||||
temp = P_GetLightZAt(&list[i], v2x, v2y);
|
||||
endheight = FIXED_TO_FLOAT(temp);
|
||||
}
|
||||
else
|
||||
height = endheight = FIXED_TO_FLOAT(list[i].height);
|
||||
if (solid)
|
||||
{
|
||||
if (*list[i].caster->b_slope)
|
||||
{
|
||||
temp = P_GetZAt(*list[i].caster->b_slope, v1x, v1y);
|
||||
temp = P_GetFFloorBottomZAt(list[i].caster, v1x, v1y);
|
||||
bheight = FIXED_TO_FLOAT(temp);
|
||||
temp = P_GetZAt(*list[i].caster->b_slope, v2x, v2y);
|
||||
temp = P_GetFFloorBottomZAt(list[i].caster, v2x, v2y);
|
||||
endbheight = FIXED_TO_FLOAT(temp);
|
||||
}
|
||||
else
|
||||
bheight = endbheight = FIXED_TO_FLOAT(*list[i].caster->bottomheight);
|
||||
}
|
||||
|
||||
if (endheight >= endtop && height >= top)
|
||||
{
|
||||
|
@ -1196,16 +1186,11 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
|
|||
|
||||
if (i + 1 < sector->numlights)
|
||||
{
|
||||
if (list[i+1].slope)
|
||||
{
|
||||
temp = P_GetZAt(list[i+1].slope, v1x, v1y);
|
||||
temp = P_GetLightZAt(&list[i+1], v1x, v1y);
|
||||
bheight = FIXED_TO_FLOAT(temp);
|
||||
temp = P_GetZAt(list[i+1].slope, v2x, v2y);
|
||||
temp = P_GetLightZAt(&list[i+1], v2x, v2y);
|
||||
endbheight = FIXED_TO_FLOAT(temp);
|
||||
}
|
||||
else
|
||||
bheight = endbheight = FIXED_TO_FLOAT(list[i+1].height);
|
||||
}
|
||||
else
|
||||
{
|
||||
bheight = realbot;
|
||||
|
@ -1343,11 +1328,8 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
v2y = FLOAT_TO_FIXED(ve.y);
|
||||
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, v1x, v1y); \
|
||||
end2 = P_GetZAt(slope, v2x, v2y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
end1 = P_GetZAt(slope, v1x, v1y, normalheight); \
|
||||
end2 = P_GetZAt(slope, v2x, v2y, normalheight);
|
||||
|
||||
SLOPEPARAMS(gr_frontsector->c_slope, worldtop, worldtopslope, gr_frontsector->ceilingheight)
|
||||
SLOPEPARAMS(gr_frontsector->f_slope, worldbottom, worldbottomslope, gr_frontsector->floorheight)
|
||||
|
@ -1950,10 +1932,10 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture);
|
||||
}
|
||||
|
||||
h = *rover->t_slope ? P_GetZAt(*rover->t_slope, v1x, v1y) : *rover->topheight;
|
||||
hS = *rover->t_slope ? P_GetZAt(*rover->t_slope, v2x, v2y) : *rover->topheight;
|
||||
l = *rover->b_slope ? P_GetZAt(*rover->b_slope, v1x, v1y) : *rover->bottomheight;
|
||||
lS = *rover->b_slope ? P_GetZAt(*rover->b_slope, v2x, v2y) : *rover->bottomheight;
|
||||
h = P_GetFFloorTopZAt (rover, v1x, v1y);
|
||||
hS = P_GetFFloorTopZAt (rover, v2x, v2y);
|
||||
l = P_GetFFloorBottomZAt(rover, v1x, v1y);
|
||||
lS = P_GetFFloorBottomZAt(rover, v2x, v2y);
|
||||
if (!(*rover->t_slope) && !gr_frontsector->c_slope && !gr_backsector->c_slope && h > highcut)
|
||||
h = hS = highcut;
|
||||
if (!(*rover->b_slope) && !gr_frontsector->f_slope && !gr_backsector->f_slope && l < lowcut)
|
||||
|
@ -2091,10 +2073,10 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
newline = rover->master->frontsector->lines[0] + linenum;
|
||||
texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture);
|
||||
}
|
||||
h = *rover->t_slope ? P_GetZAt(*rover->t_slope, v1x, v1y) : *rover->topheight;
|
||||
hS = *rover->t_slope ? P_GetZAt(*rover->t_slope, v2x, v2y) : *rover->topheight;
|
||||
l = *rover->b_slope ? P_GetZAt(*rover->b_slope, v1x, v1y) : *rover->bottomheight;
|
||||
lS = *rover->b_slope ? P_GetZAt(*rover->b_slope, v2x, v2y) : *rover->bottomheight;
|
||||
h = P_GetFFloorTopZAt (rover, v1x, v1y);
|
||||
hS = P_GetFFloorTopZAt (rover, v2x, v2y);
|
||||
l = P_GetFFloorBottomZAt(rover, v1x, v1y);
|
||||
lS = P_GetFFloorBottomZAt(rover, v2x, v2y);
|
||||
if (!(*rover->t_slope) && !gr_frontsector->c_slope && !gr_backsector->c_slope && h > highcut)
|
||||
h = hS = highcut;
|
||||
if (!(*rover->b_slope) && !gr_frontsector->f_slope && !gr_backsector->f_slope && l < lowcut)
|
||||
|
@ -2212,11 +2194,8 @@ static boolean CheckClip(seg_t * seg, sector_t * afrontsector, sector_t * abacks
|
|||
v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x);
|
||||
v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y);
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, v1x, v1y); \
|
||||
end2 = P_GetZAt(slope, v2x, v2y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
end1 = P_GetZAt(slope, v1x, v1y, normalheight); \
|
||||
end2 = P_GetZAt(slope, v2x, v2y, normalheight);
|
||||
|
||||
SLOPEPARAMS(afrontsector->f_slope, frontf1, frontf2, afrontsector-> floorheight)
|
||||
SLOPEPARAMS(afrontsector->c_slope, frontc1, frontc2, afrontsector->ceilingheight)
|
||||
|
@ -2763,11 +2742,8 @@ static void HWR_AddLine(seg_t * line)
|
|||
fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends
|
||||
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, v1x, v1y); \
|
||||
end2 = P_GetZAt(slope, v2x, v2y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
end1 = P_GetZAt(slope, v1x, v1y, normalheight); \
|
||||
end2 = P_GetZAt(slope, v2x, v2y, normalheight);
|
||||
|
||||
SLOPEPARAMS(gr_frontsector->f_slope, frontf1, frontf2, gr_frontsector-> floorheight)
|
||||
SLOPEPARAMS(gr_frontsector->c_slope, frontc1, frontc2, gr_frontsector->ceilingheight)
|
||||
|
@ -3330,20 +3306,10 @@ static void HWR_Subsector(size_t num)
|
|||
}
|
||||
else
|
||||
{
|
||||
cullFloorHeight = locFloorHeight = gr_frontsector->floorheight;
|
||||
cullCeilingHeight = locCeilingHeight = gr_frontsector->ceilingheight;
|
||||
|
||||
if (gr_frontsector->f_slope)
|
||||
{
|
||||
cullFloorHeight = P_GetZAt(gr_frontsector->f_slope, viewx, viewy);
|
||||
locFloorHeight = P_GetZAt(gr_frontsector->f_slope, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y);
|
||||
}
|
||||
|
||||
if (gr_frontsector->c_slope)
|
||||
{
|
||||
cullCeilingHeight = P_GetZAt(gr_frontsector->c_slope, viewx, viewy);
|
||||
locCeilingHeight = P_GetZAt(gr_frontsector->c_slope, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y);
|
||||
}
|
||||
cullFloorHeight = P_GetSectorFloorZAt (gr_frontsector, viewx, viewy);
|
||||
cullCeilingHeight = P_GetSectorCeilingZAt(gr_frontsector, viewx, viewy);
|
||||
locFloorHeight = P_GetSectorFloorZAt (gr_frontsector, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y);
|
||||
locCeilingHeight = P_GetSectorCeilingZAt(gr_frontsector, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y);
|
||||
}
|
||||
// ----- end special tricks -----
|
||||
|
||||
|
@ -3435,13 +3401,8 @@ static void HWR_Subsector(size_t num)
|
|||
fixed_t cullHeight, centerHeight;
|
||||
|
||||
// bottom plane
|
||||
if (*rover->b_slope)
|
||||
{
|
||||
cullHeight = P_GetZAt(*rover->b_slope, viewx, viewy);
|
||||
centerHeight = P_GetZAt(*rover->b_slope, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y);
|
||||
}
|
||||
else
|
||||
cullHeight = centerHeight = *rover->bottomheight;
|
||||
cullHeight = P_GetFFloorBottomZAt(rover, viewx, viewy);
|
||||
centerHeight = P_GetFFloorBottomZAt(rover, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y);
|
||||
|
||||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES))
|
||||
continue;
|
||||
|
@ -3501,13 +3462,8 @@ static void HWR_Subsector(size_t num)
|
|||
}
|
||||
|
||||
// top plane
|
||||
if (*rover->t_slope)
|
||||
{
|
||||
cullHeight = P_GetZAt(*rover->t_slope, viewx, viewy);
|
||||
centerHeight = P_GetZAt(*rover->t_slope, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y);
|
||||
}
|
||||
else
|
||||
cullHeight = centerHeight = *rover->topheight;
|
||||
cullHeight = P_GetFFloorTopZAt(rover, viewx, viewy);
|
||||
centerHeight = P_GetFFloorTopZAt(rover, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y);
|
||||
|
||||
if (centerHeight >= locFloorHeight &&
|
||||
centerHeight <= locCeilingHeight &&
|
||||
|
@ -3955,7 +3911,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale
|
|||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
slopez = P_GetZAt(floorslope, FLOAT_TO_FIXED(shadowVerts[i].x), FLOAT_TO_FIXED(shadowVerts[i].z));
|
||||
slopez = P_GetSlopeZAt(floorslope, FLOAT_TO_FIXED(shadowVerts[i].x), FLOAT_TO_FIXED(shadowVerts[i].z));
|
||||
shadowVerts[i].y = FIXED_TO_FLOAT(slopez) + 0.05f;
|
||||
}
|
||||
}
|
||||
|
@ -4019,7 +3975,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale
|
|||
}
|
||||
|
||||
// This is expecting a pointer to an array containing 4 wallVerts for a sprite
|
||||
static void HWR_RotateSpritePolyToAim(gr_vissprite_t *spr, FOutVector *wallVerts)
|
||||
static void HWR_RotateSpritePolyToAim(gr_vissprite_t *spr, FOutVector *wallVerts, const boolean precip)
|
||||
{
|
||||
if (cv_grspritebillboarding.value
|
||||
&& spr && spr->mobj && !(spr->mobj->frame & FF_PAPERSPRITE)
|
||||
|
@ -4027,7 +3983,7 @@ static void HWR_RotateSpritePolyToAim(gr_vissprite_t *spr, FOutVector *wallVerts
|
|||
{
|
||||
float basey = FIXED_TO_FLOAT(spr->mobj->z);
|
||||
float lowy = wallVerts[0].y;
|
||||
if (P_MobjFlip(spr->mobj) == -1)
|
||||
if (!precip && P_MobjFlip(spr->mobj) == -1) // precip doesn't have eflags so they can't flip
|
||||
{
|
||||
basey = FIXED_TO_FLOAT(spr->mobj->z + spr->mobj->height);
|
||||
}
|
||||
|
@ -4140,7 +4096,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
|
|||
}
|
||||
|
||||
// Let dispoffset work first since this adjust each vertex
|
||||
HWR_RotateSpritePolyToAim(spr, baseWallVerts);
|
||||
HWR_RotateSpritePolyToAim(spr, baseWallVerts, false);
|
||||
|
||||
realtop = top = baseWallVerts[3].y;
|
||||
realbot = bot = baseWallVerts[0].y;
|
||||
|
@ -4191,8 +4147,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
|
|||
|
||||
for (i = 1; i < sector->numlights; i++)
|
||||
{
|
||||
fixed_t h = sector->lightlist[i].slope ? P_GetZAt(sector->lightlist[i].slope, spr->mobj->x, spr->mobj->y)
|
||||
: sector->lightlist[i].height;
|
||||
fixed_t h = P_GetLightZAt(§or->lightlist[i], spr->mobj->x, spr->mobj->y);
|
||||
if (h <= temp)
|
||||
{
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
|
@ -4217,16 +4172,11 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
|
|||
|
||||
if (i + 1 < sector->numlights)
|
||||
{
|
||||
if (list[i+1].slope)
|
||||
{
|
||||
temp = P_GetZAt(list[i+1].slope, v1x, v1y);
|
||||
temp = P_GetLightZAt(&list[i+1], v1x, v1y);
|
||||
bheight = FIXED_TO_FLOAT(temp);
|
||||
temp = P_GetZAt(list[i+1].slope, v2x, v2y);
|
||||
temp = P_GetLightZAt(&list[i+1], v2x, v2y);
|
||||
endbheight = FIXED_TO_FLOAT(temp);
|
||||
}
|
||||
else
|
||||
bheight = endbheight = FIXED_TO_FLOAT(list[i+1].height);
|
||||
}
|
||||
else
|
||||
{
|
||||
bheight = realbot;
|
||||
|
@ -4419,7 +4369,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
|
|||
}
|
||||
|
||||
// Let dispoffset work first since this adjust each vertex
|
||||
HWR_RotateSpritePolyToAim(spr, wallVerts);
|
||||
HWR_RotateSpritePolyToAim(spr, wallVerts, false);
|
||||
|
||||
// This needs to be AFTER the shadows so that the regular sprites aren't drawn completely black.
|
||||
// sprite lighting by modulating the RGB components
|
||||
|
@ -4503,7 +4453,7 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
|
|||
wallVerts[1].z = wallVerts[2].z = spr->z2;
|
||||
|
||||
// Let dispoffset work first since this adjust each vertex
|
||||
HWR_RotateSpritePolyToAim(spr, wallVerts);
|
||||
HWR_RotateSpritePolyToAim(spr, wallVerts, true);
|
||||
|
||||
wallVerts[0].sow = wallVerts[3].sow = 0;
|
||||
wallVerts[2].sow = wallVerts[1].sow = gpatch->max_s;
|
||||
|
|
|
@ -68,7 +68,7 @@ patch_t *nightsnum[10]; // 0-9
|
|||
// Level title and credits fonts
|
||||
patch_t *lt_font[LT_FONTSIZE];
|
||||
patch_t *cred_font[CRED_FONTSIZE];
|
||||
patch_t *ttlnum[20]; // act numbers (0-19)
|
||||
patch_t *ttlnum[10]; // act numbers (0-9)
|
||||
|
||||
// Name tag fonts
|
||||
patch_t *ntb_font[NT_FONTSIZE];
|
||||
|
@ -243,7 +243,7 @@ void HU_LoadGraphics(void)
|
|||
tallinfin = (patch_t *)W_CachePatchName("STTINFIN", PU_HUDGFX);
|
||||
|
||||
// cache act numbers for level titles
|
||||
for (i = 0; i < 20; i++)
|
||||
for (i = 0; i < 10; i++)
|
||||
{
|
||||
sprintf(buffer, "TTL%.2d", i);
|
||||
ttlnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
|
|
|
@ -85,7 +85,7 @@ extern patch_t *lt_font[LT_FONTSIZE];
|
|||
extern patch_t *cred_font[CRED_FONTSIZE];
|
||||
extern patch_t *ntb_font[NT_FONTSIZE];
|
||||
extern patch_t *nto_font[NT_FONTSIZE];
|
||||
extern patch_t *ttlnum[20];
|
||||
extern patch_t *ttlnum[10];
|
||||
extern patch_t *emeraldpics[3][8];
|
||||
extern patch_t *rflagico;
|
||||
extern patch_t *bflagico;
|
||||
|
|
30
src/info.c
30
src/info.c
|
@ -187,6 +187,8 @@ char sprnames[NUMSPRITES + 1][5] =
|
|||
|
||||
// Projectiles
|
||||
"MISL",
|
||||
"LASR", // GFZ3 laser
|
||||
"LASF", // GFZ3 laser flames
|
||||
"TORP", // Torpedo
|
||||
"ENRG", // Energy ball
|
||||
"MINE", // Skim mine
|
||||
|
@ -2058,7 +2060,15 @@ state_t states[NUMSTATES] =
|
|||
|
||||
{SPR_MISL, FF_FULLBRIGHT, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_ROCKET}, // S_ROCKET
|
||||
|
||||
{SPR_MISL, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_LASER
|
||||
{SPR_LASR, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_NULL}, // S_LASER
|
||||
{SPR_LASR, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_NULL}, // S_LASER2
|
||||
{SPR_LASR, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL}, // S_LASERFLASH
|
||||
|
||||
{SPR_LASF, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_LASERFLAME2}, // S_LASERFLAME1
|
||||
{SPR_LASF, FF_FULLBRIGHT|1, 1, {A_ChangeHeight}, 156*FRACUNIT, 3, S_LASERFLAME3}, // S_LASERFLAME2
|
||||
{SPR_LASF, FF_FULLBRIGHT|2, 0, {A_ChangeHeight}, 32*FRACUNIT, 3, S_LASERFLAME4}, // S_LASERFLAME3
|
||||
{SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|2, 4, {NULL}, 1, 2, S_LASERFLAME5}, // S_LASERFLAME4
|
||||
{SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|4, 28, {NULL}, 2, 2, S_NULL}, // S_LASERFLAME5
|
||||
|
||||
{SPR_TORP, 0, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_TORPEDO}, // S_TORPEDO
|
||||
|
||||
|
@ -5665,28 +5675,28 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
|
||||
{ // MT_EGGMOBILE_FIRE
|
||||
-1, // doomednum
|
||||
S_SPINFIRE1, // spawnstate
|
||||
S_LASERFLAME1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
sfx_s3kc2s, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
sfx_s3k8d, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8*FRACUNIT, // radius
|
||||
14*FRACUNIT, // height
|
||||
24*FRACUNIT, // radius
|
||||
84*FRACUNIT, // height
|
||||
0, // display offset
|
||||
DMG_FIRE, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_FIRE, // flags
|
||||
MF_NOGRAVITY|MF_FIRE|MF_PAIN, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
@ -9637,8 +9647,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_LASERFLASH, // meleestate
|
||||
S_LASER2, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
|
@ -9649,7 +9659,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
0, // mass
|
||||
20, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
||||
MF_MISSILE|MF_NOGRAVITY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
|
11
src/info.h
11
src/info.h
|
@ -284,6 +284,7 @@ void A_RolloutRock();
|
|||
void A_DragonbomberSpawn();
|
||||
void A_DragonWing();
|
||||
void A_DragonSegment();
|
||||
void A_ChangeHeight();
|
||||
|
||||
// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
|
||||
#define NUMMOBJFREESLOTS 512
|
||||
|
@ -451,6 +452,8 @@ typedef enum sprite
|
|||
|
||||
// Projectiles
|
||||
SPR_MISL,
|
||||
SPR_LASR, // GFZ3 laser
|
||||
SPR_LASF, // GFZ3 laser flames
|
||||
SPR_TORP, // Torpedo
|
||||
SPR_ENRG, // Energy ball
|
||||
SPR_MINE, // Skim mine
|
||||
|
@ -2220,6 +2223,14 @@ typedef enum state
|
|||
S_ROCKET,
|
||||
|
||||
S_LASER,
|
||||
S_LASER2,
|
||||
S_LASERFLASH,
|
||||
|
||||
S_LASERFLAME1,
|
||||
S_LASERFLAME2,
|
||||
S_LASERFLAME3,
|
||||
S_LASERFLAME4,
|
||||
S_LASERFLAME5,
|
||||
|
||||
S_TORPEDO,
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
#include "fastcmp.h"
|
||||
#include "p_local.h"
|
||||
#include "p_setup.h" // So we can have P_SetupLevelSky
|
||||
#include "p_slopes.h" // P_GetZAt
|
||||
#include "p_slopes.h" // P_GetSlopeZAt
|
||||
#include "z_zone.h"
|
||||
#include "r_main.h"
|
||||
#include "r_draw.h"
|
||||
|
@ -2184,14 +2184,20 @@ static int lib_evStartCrumble(lua_State *L)
|
|||
|
||||
static int lib_pGetZAt(lua_State *L)
|
||||
{
|
||||
pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE));
|
||||
fixed_t x = luaL_checkfixed(L, 2);
|
||||
fixed_t y = luaL_checkfixed(L, 3);
|
||||
//HUDSAFE
|
||||
if (!slope)
|
||||
return LUA_ErrInvalid(L, "pslope_t");
|
||||
if (lua_isnil(L, 1))
|
||||
{
|
||||
fixed_t z = luaL_checkfixed(L, 4);
|
||||
lua_pushfixed(L, P_GetZAt(NULL, x, y, z));
|
||||
}
|
||||
else
|
||||
{
|
||||
pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE));
|
||||
lua_pushfixed(L, P_GetSlopeZAt(slope, x, y));
|
||||
}
|
||||
|
||||
lua_pushfixed(L, P_GetZAt(slope, x, y));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -2458,6 +2464,20 @@ static int lib_sStopSound(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_sStopSoundByID(lua_State *L)
|
||||
{
|
||||
void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
sfxenum_t sound_id = luaL_checkinteger(L, 2);
|
||||
//NOHUD
|
||||
if (!origin)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (sound_id >= NUMSFX)
|
||||
return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
|
||||
|
||||
S_StopSoundByID(origin, sound_id);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_sChangeMusic(lua_State *L)
|
||||
{
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
|
@ -3253,6 +3273,7 @@ static luaL_Reg lib[] = {
|
|||
{"S_StartSound",lib_sStartSound},
|
||||
{"S_StartSoundAtVolume",lib_sStartSoundAtVolume},
|
||||
{"S_StopSound",lib_sStopSound},
|
||||
{"S_StopSoundByID",lib_sStopSoundByID},
|
||||
{"S_ChangeMusic",lib_sChangeMusic},
|
||||
{"S_SpeedMusic",lib_sSpeedMusic},
|
||||
{"S_StopMusic",lib_sStopMusic},
|
||||
|
|
|
@ -730,9 +730,13 @@ void LUA_InvalidatePlayer(player_t *player)
|
|||
enum
|
||||
{
|
||||
ARCH_NULL=0,
|
||||
ARCH_BOOLEAN,
|
||||
ARCH_SIGNED,
|
||||
ARCH_STRING,
|
||||
ARCH_TRUE,
|
||||
ARCH_FALSE,
|
||||
ARCH_INT8,
|
||||
ARCH_INT16,
|
||||
ARCH_INT32,
|
||||
ARCH_SMALLSTRING,
|
||||
ARCH_LARGESTRING,
|
||||
ARCH_TABLE,
|
||||
|
||||
ARCH_MOBJINFO,
|
||||
|
@ -817,22 +821,33 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
|
|||
WRITEUINT8(save_p, ARCH_NULL);
|
||||
return 2;
|
||||
case LUA_TBOOLEAN:
|
||||
WRITEUINT8(save_p, ARCH_BOOLEAN);
|
||||
WRITEUINT8(save_p, lua_toboolean(gL, myindex));
|
||||
WRITEUINT8(save_p, lua_toboolean(gL, myindex) ? ARCH_TRUE : ARCH_FALSE);
|
||||
break;
|
||||
case LUA_TNUMBER:
|
||||
{
|
||||
lua_Integer number = lua_tointeger(gL, myindex);
|
||||
WRITEUINT8(save_p, ARCH_SIGNED);
|
||||
if (number >= INT8_MIN && number <= INT8_MAX)
|
||||
{
|
||||
WRITEUINT8(save_p, ARCH_INT8);
|
||||
WRITESINT8(save_p, number);
|
||||
}
|
||||
else if (number >= INT16_MIN && number <= INT16_MAX)
|
||||
{
|
||||
WRITEUINT8(save_p, ARCH_INT16);
|
||||
WRITEINT16(save_p, number);
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(save_p, ARCH_INT32);
|
||||
WRITEFIXED(save_p, number);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case LUA_TSTRING:
|
||||
{
|
||||
UINT16 len = (UINT16)lua_objlen(gL, myindex); // get length of string, including embedded zeros
|
||||
UINT32 len = (UINT32)lua_objlen(gL, myindex); // get length of string, including embedded zeros
|
||||
const char *s = lua_tostring(gL, myindex);
|
||||
UINT16 i = 0;
|
||||
WRITEUINT8(save_p, ARCH_STRING);
|
||||
UINT32 i = 0;
|
||||
// if you're wondering why we're writing a string to save_p this way,
|
||||
// it turns out that Lua can have embedded zeros ('\0') in the strings,
|
||||
// so we can't use WRITESTRING as that cuts off when it finds a '\0'.
|
||||
|
@ -840,7 +855,16 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
|
|||
// fixing the awful crashes previously encountered for reading strings longer than 1024
|
||||
// (yes I know that's kind of a stupid thing to care about, but it'd be evil to trim or ignore them?)
|
||||
// -- Monster Iestyn 05/08/18
|
||||
WRITEUINT16(save_p, len); // save size of string
|
||||
if (len < 255)
|
||||
{
|
||||
WRITEUINT8(save_p, ARCH_SMALLSTRING);
|
||||
WRITEUINT8(save_p, len); // save size of string
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(save_p, ARCH_LARGESTRING);
|
||||
WRITEUINT32(save_p, len); // save size of string
|
||||
}
|
||||
while (i < len)
|
||||
WRITECHAR(save_p, s[i++]); // write chars individually, including the embedded zeros
|
||||
break;
|
||||
|
@ -1170,21 +1194,36 @@ static UINT8 UnArchiveValue(int TABLESINDEX)
|
|||
case ARCH_NULL:
|
||||
lua_pushnil(gL);
|
||||
break;
|
||||
case ARCH_BOOLEAN:
|
||||
lua_pushboolean(gL, READUINT8(save_p));
|
||||
case ARCH_TRUE:
|
||||
lua_pushboolean(gL, true);
|
||||
break;
|
||||
case ARCH_SIGNED:
|
||||
case ARCH_FALSE:
|
||||
lua_pushboolean(gL, false);
|
||||
break;
|
||||
case ARCH_INT8:
|
||||
lua_pushinteger(gL, READSINT8(save_p));
|
||||
break;
|
||||
case ARCH_INT16:
|
||||
lua_pushinteger(gL, READINT16(save_p));
|
||||
break;
|
||||
case ARCH_INT32:
|
||||
lua_pushinteger(gL, READFIXED(save_p));
|
||||
break;
|
||||
case ARCH_STRING:
|
||||
case ARCH_SMALLSTRING:
|
||||
case ARCH_LARGESTRING:
|
||||
{
|
||||
UINT16 len = READUINT16(save_p); // length of string, including embedded zeros
|
||||
UINT32 len;
|
||||
char *value;
|
||||
UINT16 i = 0;
|
||||
UINT32 i = 0;
|
||||
|
||||
// See my comments in the ArchiveValue function;
|
||||
// it's much the same for reading strings as writing them!
|
||||
// (i.e. we can't use READSTRING either)
|
||||
// -- Monster Iestyn 05/08/18
|
||||
if (type == ARCH_SMALLSTRING)
|
||||
len = READUINT8(save_p); // length of string, including embedded zeros
|
||||
else
|
||||
len = READUINT32(save_p); // length of string, including embedded zeros
|
||||
value = malloc(len); // make temp buffer of size len
|
||||
// now read the actual string
|
||||
while (i < len)
|
||||
|
|
|
@ -490,30 +490,29 @@ const UINT8 gifframe_gchead[4] = {0x21,0xF9,0x04,0x04}; // GCE, bytes, packed by
|
|||
static UINT8 *gifframe_data = NULL;
|
||||
static size_t gifframe_size = 8192;
|
||||
|
||||
//
|
||||
// GIF_rgbconvert
|
||||
// converts an RGB frame to a frame with a palette.
|
||||
//
|
||||
#ifdef HWRENDER
|
||||
static void hwrconvert(void)
|
||||
static void GIF_rgbconvert(UINT8 *linear, UINT8 *scr)
|
||||
{
|
||||
UINT8 *linear = HWR_GetScreenshot();
|
||||
UINT8 *dest = screens[2];
|
||||
UINT8 r, g, b;
|
||||
INT32 x, y;
|
||||
size_t i = 0;
|
||||
size_t src = 0, dest = 0;
|
||||
size_t size = (vid.width * vid.height * 3);
|
||||
|
||||
InitColorLUT(gif_framepalette);
|
||||
|
||||
for (y = 0; y < vid.height; y++)
|
||||
while (src < size)
|
||||
{
|
||||
for (x = 0; x < vid.width; x++, i += 3)
|
||||
{
|
||||
r = (UINT8)linear[i];
|
||||
g = (UINT8)linear[i + 1];
|
||||
b = (UINT8)linear[i + 2];
|
||||
dest[(y * vid.width) + x] = colorlookup[r >> SHIFTCOLORBITS][g >> SHIFTCOLORBITS][b >> SHIFTCOLORBITS];
|
||||
r = (UINT8)linear[src];
|
||||
g = (UINT8)linear[src + 1];
|
||||
b = (UINT8)linear[src + 2];
|
||||
scr[dest] = colorlookup[r >> SHIFTCOLORBITS][g >> SHIFTCOLORBITS][b >> SHIFTCOLORBITS];
|
||||
src += (3 * scrbuf_downscaleamt);
|
||||
dest += scrbuf_downscaleamt;
|
||||
}
|
||||
}
|
||||
|
||||
free(linear);
|
||||
}
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -556,7 +555,11 @@ static void GIF_framewrite(void)
|
|||
I_ReadScreen(movie_screen);
|
||||
#ifdef HWRENDER
|
||||
else if (rendermode == render_opengl)
|
||||
hwrconvert();
|
||||
{
|
||||
UINT8 *linear = HWR_GetScreenshot();
|
||||
GIF_rgbconvert(linear, movie_screen);
|
||||
free(linear);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
|
@ -565,18 +568,20 @@ static void GIF_framewrite(void)
|
|||
blitw = vid.width;
|
||||
blith = vid.height;
|
||||
|
||||
if (gif_frames == 0)
|
||||
{
|
||||
if (rendermode == render_soft)
|
||||
I_ReadScreen(movie_screen);
|
||||
#ifdef HWRENDER
|
||||
else if (rendermode == render_opengl)
|
||||
// Copy the current OpenGL frame into the base screen
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
hwrconvert();
|
||||
VID_BlitLinearScreen(screens[2], screens[0], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
|
||||
UINT8 *linear = HWR_GetScreenshot();
|
||||
GIF_rgbconvert(linear, screens[0]);
|
||||
free(linear);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Copy the first frame into the movie screen
|
||||
// OpenGL already does the same above.
|
||||
if (gif_frames == 0 && rendermode == render_soft)
|
||||
I_ReadScreen(movie_screen);
|
||||
|
||||
movie_screen = screens[0];
|
||||
}
|
||||
|
|
|
@ -1032,8 +1032,8 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling)
|
|||
if (ceiling)
|
||||
{
|
||||
// Truncate position to match where mapthing would be when spawned
|
||||
// (this applies to every further P_GetZAt call as well)
|
||||
fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight;
|
||||
// (this applies to every further P_GetSlopeZAt call as well)
|
||||
fixed_t cheight = P_GetSectorCeilingZAt(sec, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000);
|
||||
|
||||
if (((cheight - player->mo->z - player->mo->height)>>FRACBITS) >= (1 << (16-ZSHIFT)))
|
||||
{
|
||||
|
@ -1044,7 +1044,7 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling)
|
|||
}
|
||||
else
|
||||
{
|
||||
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight;
|
||||
fixed_t fheight = P_GetSectorFloorZAt(sec, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000);
|
||||
if (((player->mo->z - fheight)>>FRACBITS) >= (1 << (16-ZSHIFT)))
|
||||
{
|
||||
CONS_Printf(M_GetText("Sorry, you're too %s to place this object (max: %d %s).\n"), M_GetText("high"),
|
||||
|
@ -1091,12 +1091,12 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
|
|||
mt->y = (INT16)(player->mo->y>>FRACBITS);
|
||||
if (ceiling)
|
||||
{
|
||||
fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->ceilingheight;
|
||||
fixed_t cheight = P_GetSectorCeilingZAt(sec, mt->x << FRACBITS, mt->y << FRACBITS);
|
||||
mt->z = (UINT16)((cheight - player->mo->z - player->mo->height)>>FRACBITS);
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->floorheight;
|
||||
fixed_t fheight = P_GetSectorFloorZAt(sec, mt->x << FRACBITS, mt->y << FRACBITS);
|
||||
mt->z = (UINT16)((player->mo->z - fheight)>>FRACBITS);
|
||||
}
|
||||
mt->angle = (INT16)(FixedInt(AngleFixed(player->mo->angle)));
|
||||
|
@ -1342,12 +1342,12 @@ void OP_ObjectplaceMovement(player_t *player)
|
|||
|
||||
if (!!(mobjinfo[op_currentthing].flags & MF_SPAWNCEILING) ^ !!(cv_opflags.value & MTF_OBJECTFLIP))
|
||||
{
|
||||
fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight;
|
||||
fixed_t cheight = P_GetSectorCeilingZAt(sec, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000);
|
||||
op_displayflags = (UINT16)((cheight - player->mo->z - mobjinfo[op_currentthing].height)>>FRACBITS);
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight;
|
||||
fixed_t fheight = P_GetSectorFloorZAt(sec, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000);
|
||||
op_displayflags = (UINT16)((player->mo->z - fheight)>>FRACBITS);
|
||||
}
|
||||
op_displayflags <<= ZSHIFT;
|
||||
|
|
146
src/m_menu.c
146
src/m_menu.c
|
@ -883,7 +883,8 @@ static menuitem_t SP_NightsAttackLevelSelectMenu[] =
|
|||
static menuitem_t SP_NightsAttackMenu[] =
|
||||
{
|
||||
{IT_STRING|IT_KEYHANDLER, NULL, "Level Select...", &M_HandleTimeAttackLevelSelect, 52},
|
||||
{IT_STRING|IT_CVAR, NULL, "Show Records For", &cv_dummymares, 62},
|
||||
{IT_STRING|IT_CVAR, NULL, "Character", &cv_chooseskin, 62},
|
||||
{IT_STRING|IT_CVAR, NULL, "Show Records For", &cv_dummymares, 72},
|
||||
|
||||
{IT_DISABLED, NULL, "Guest Option...", &SP_NightsGuestReplayDef, 100},
|
||||
{IT_DISABLED, NULL, "Replay...", &SP_NightsReplayDef, 110},
|
||||
|
@ -894,6 +895,7 @@ static menuitem_t SP_NightsAttackMenu[] =
|
|||
enum
|
||||
{
|
||||
nalevel,
|
||||
nachar,
|
||||
narecords,
|
||||
|
||||
naguest,
|
||||
|
@ -1703,7 +1705,7 @@ static INT32 highlightflags, recommendedflags, warningflags;
|
|||
// Sky Room
|
||||
menu_t SR_PandoraDef =
|
||||
{
|
||||
MN_SR_MAIN + (MN_SR_PANDORA << 6),
|
||||
MTREE2(MN_SR_MAIN, MN_SR_PANDORA),
|
||||
"M_PANDRA",
|
||||
sizeof (SR_PandorasBox)/sizeof (menuitem_t),
|
||||
&SPauseDef,
|
||||
|
@ -1717,12 +1719,12 @@ menu_t SR_PandoraDef =
|
|||
menu_t SR_MainDef = DEFAULTMENUSTYLE(MN_SR_MAIN, "M_SECRET", SR_MainMenu, &MainDef, 60, 40);
|
||||
|
||||
menu_t SR_LevelSelectDef = MAPPLATTERMENUSTYLE(
|
||||
MN_SR_MAIN + (MN_SR_LEVELSELECT << 6),
|
||||
MTREE2(MN_SR_MAIN, MN_SR_LEVELSELECT),
|
||||
NULL, SR_LevelSelectMenu);
|
||||
|
||||
menu_t SR_UnlockChecklistDef =
|
||||
{
|
||||
MN_SR_MAIN + (MN_SR_UNLOCKCHECKLIST << 6),
|
||||
MTREE2(MN_SR_MAIN, MN_SR_UNLOCKCHECKLIST),
|
||||
"M_SECRET",
|
||||
1,
|
||||
&SR_MainDef,
|
||||
|
@ -1735,7 +1737,7 @@ menu_t SR_UnlockChecklistDef =
|
|||
|
||||
menu_t SR_SoundTestDef =
|
||||
{
|
||||
MN_SR_MAIN + (MN_SR_SOUNDTEST << 6),
|
||||
MTREE2(MN_SR_MAIN, MN_SR_SOUNDTEST),
|
||||
NULL,
|
||||
sizeof (SR_SoundTestMenu)/sizeof (menuitem_t),
|
||||
&SR_MainDef,
|
||||
|
@ -1748,7 +1750,7 @@ menu_t SR_SoundTestDef =
|
|||
|
||||
menu_t SR_EmblemHintDef =
|
||||
{
|
||||
MN_SR_MAIN + (MN_SR_EMBLEMHINT << 6),
|
||||
MTREE2(MN_SR_MAIN, MN_SR_EMBLEMHINT),
|
||||
NULL,
|
||||
sizeof (SR_EmblemHintMenu)/sizeof (menuitem_t),
|
||||
&SPauseDef,
|
||||
|
@ -1775,7 +1777,7 @@ menu_t SP_MainDef = //CENTERMENUSTYLE(NULL, SP_MainMenu, &MainDef, 72);
|
|||
|
||||
menu_t SP_LoadDef =
|
||||
{
|
||||
MN_SP_MAIN + (MN_SP_LOAD << 6),
|
||||
MTREE2(MN_SP_MAIN, MN_SP_LOAD),
|
||||
"M_PICKG",
|
||||
1,
|
||||
&SP_MainDef,
|
||||
|
@ -1787,12 +1789,12 @@ menu_t SP_LoadDef =
|
|||
};
|
||||
|
||||
menu_t SP_LevelSelectDef = MAPPLATTERMENUSTYLE(
|
||||
MN_SP_MAIN + (MN_SP_LOAD << 6) + (MN_SP_PLAYER << 12) + (MN_SP_LEVELSELECT << 18),
|
||||
MTREE4(MN_SP_MAIN, MN_SP_LOAD, MN_SP_PLAYER, MN_SP_LEVELSELECT),
|
||||
NULL, SP_LevelSelectMenu);
|
||||
|
||||
menu_t SP_LevelStatsDef =
|
||||
{
|
||||
MN_SP_MAIN + (MN_SP_LEVELSTATS << 6),
|
||||
MTREE2(MN_SP_MAIN, MN_SP_LEVELSTATS),
|
||||
"M_STATS",
|
||||
1,
|
||||
&SP_MainDef,
|
||||
|
@ -1804,12 +1806,12 @@ menu_t SP_LevelStatsDef =
|
|||
};
|
||||
|
||||
menu_t SP_TimeAttackLevelSelectDef = MAPPLATTERMENUSTYLE(
|
||||
MN_SP_MAIN + (MN_SP_TIMEATTACK << 6) + (MN_SP_TIMEATTACK_LEVELSELECT << 12),
|
||||
MTREE3(MN_SP_MAIN, MN_SP_TIMEATTACK, MN_SP_TIMEATTACK_LEVELSELECT),
|
||||
"M_ATTACK", SP_TimeAttackLevelSelectMenu);
|
||||
|
||||
static menu_t SP_TimeAttackDef =
|
||||
{
|
||||
MN_SP_MAIN + (MN_SP_TIMEATTACK << 6),
|
||||
MTREE2(MN_SP_MAIN, MN_SP_TIMEATTACK),
|
||||
"M_ATTACK",
|
||||
sizeof (SP_TimeAttackMenu)/sizeof (menuitem_t),
|
||||
&MainDef, // Doesn't matter.
|
||||
|
@ -1821,7 +1823,7 @@ static menu_t SP_TimeAttackDef =
|
|||
};
|
||||
static menu_t SP_ReplayDef =
|
||||
{
|
||||
MN_SP_MAIN + (MN_SP_TIMEATTACK << 6) + (MN_SP_REPLAY << 12),
|
||||
MTREE3(MN_SP_MAIN, MN_SP_TIMEATTACK, MN_SP_REPLAY),
|
||||
"M_ATTACK",
|
||||
sizeof(SP_ReplayMenu)/sizeof(menuitem_t),
|
||||
&SP_TimeAttackDef,
|
||||
|
@ -1833,7 +1835,7 @@ static menu_t SP_ReplayDef =
|
|||
};
|
||||
static menu_t SP_GuestReplayDef =
|
||||
{
|
||||
MN_SP_MAIN + (MN_SP_TIMEATTACK << 6) + (MN_SP_GUESTREPLAY << 12),
|
||||
MTREE3(MN_SP_MAIN, MN_SP_TIMEATTACK, MN_SP_GUESTREPLAY),
|
||||
"M_ATTACK",
|
||||
sizeof(SP_GuestReplayMenu)/sizeof(menuitem_t),
|
||||
&SP_TimeAttackDef,
|
||||
|
@ -1845,7 +1847,7 @@ static menu_t SP_GuestReplayDef =
|
|||
};
|
||||
static menu_t SP_GhostDef =
|
||||
{
|
||||
MN_SP_MAIN + (MN_SP_TIMEATTACK << 6) + (MN_SP_GHOST << 12),
|
||||
MTREE3(MN_SP_MAIN, MN_SP_TIMEATTACK, MN_SP_GHOST),
|
||||
"M_ATTACK",
|
||||
sizeof(SP_GhostMenu)/sizeof(menuitem_t),
|
||||
&SP_TimeAttackDef,
|
||||
|
@ -1857,12 +1859,12 @@ static menu_t SP_GhostDef =
|
|||
};
|
||||
|
||||
menu_t SP_NightsAttackLevelSelectDef = MAPPLATTERMENUSTYLE(
|
||||
MN_SP_MAIN + (MN_SP_NIGHTSATTACK << 6) + (MN_SP_NIGHTS_LEVELSELECT << 12),
|
||||
MTREE3(MN_SP_MAIN, MN_SP_NIGHTSATTACK, MN_SP_NIGHTS_LEVELSELECT),
|
||||
"M_NIGHTS", SP_NightsAttackLevelSelectMenu);
|
||||
|
||||
static menu_t SP_NightsAttackDef =
|
||||
{
|
||||
MN_SP_MAIN + (MN_SP_NIGHTSATTACK << 6),
|
||||
MTREE2(MN_SP_MAIN, MN_SP_NIGHTSATTACK),
|
||||
"M_NIGHTS",
|
||||
sizeof (SP_NightsAttackMenu)/sizeof (menuitem_t),
|
||||
&MainDef, // Doesn't matter.
|
||||
|
@ -1874,7 +1876,7 @@ static menu_t SP_NightsAttackDef =
|
|||
};
|
||||
static menu_t SP_NightsReplayDef =
|
||||
{
|
||||
MN_SP_MAIN + (MN_SP_NIGHTSATTACK << 6) + (MN_SP_NIGHTS_REPLAY << 12),
|
||||
MTREE3(MN_SP_MAIN, MN_SP_NIGHTSATTACK, MN_SP_NIGHTS_REPLAY),
|
||||
"M_NIGHTS",
|
||||
sizeof(SP_NightsReplayMenu)/sizeof(menuitem_t),
|
||||
&SP_NightsAttackDef,
|
||||
|
@ -1886,7 +1888,7 @@ static menu_t SP_NightsReplayDef =
|
|||
};
|
||||
static menu_t SP_NightsGuestReplayDef =
|
||||
{
|
||||
MN_SP_MAIN + (MN_SP_NIGHTSATTACK << 6) + (MN_SP_NIGHTS_GUESTREPLAY << 12),
|
||||
MTREE3(MN_SP_MAIN, MN_SP_NIGHTSATTACK, MN_SP_NIGHTS_GUESTREPLAY),
|
||||
"M_NIGHTS",
|
||||
sizeof(SP_NightsGuestReplayMenu)/sizeof(menuitem_t),
|
||||
&SP_NightsAttackDef,
|
||||
|
@ -1898,7 +1900,7 @@ static menu_t SP_NightsGuestReplayDef =
|
|||
};
|
||||
static menu_t SP_NightsGhostDef =
|
||||
{
|
||||
MN_SP_MAIN + (MN_SP_NIGHTSATTACK << 6) + (MN_SP_NIGHTS_GHOST << 12),
|
||||
MTREE3(MN_SP_MAIN, MN_SP_NIGHTSATTACK, MN_SP_NIGHTS_GHOST),
|
||||
"M_NIGHTS",
|
||||
sizeof(SP_NightsGhostMenu)/sizeof(menuitem_t),
|
||||
&SP_NightsAttackDef,
|
||||
|
@ -1912,7 +1914,7 @@ static menu_t SP_NightsGhostDef =
|
|||
|
||||
menu_t SP_PlayerDef =
|
||||
{
|
||||
MN_SP_MAIN + (MN_SP_LOAD << 6) + (MN_SP_PLAYER << 12),
|
||||
MTREE3(MN_SP_MAIN, MN_SP_LOAD, MN_SP_PLAYER),
|
||||
"M_PICKP",
|
||||
sizeof (SP_PlayerMenu)/sizeof (menuitem_t),
|
||||
&SP_MainDef,
|
||||
|
@ -1927,7 +1929,7 @@ menu_t SP_PlayerDef =
|
|||
|
||||
menu_t MP_SplitServerDef =
|
||||
{
|
||||
MN_MP_MAIN + (MN_MP_SPLITSCREEN << 6),
|
||||
MTREE2(MN_MP_MAIN, MN_MP_SPLITSCREEN),
|
||||
"M_MULTI",
|
||||
sizeof (MP_SplitServerMenu)/sizeof (menuitem_t),
|
||||
#ifndef NONET
|
||||
|
@ -1959,7 +1961,7 @@ menu_t MP_MainDef =
|
|||
|
||||
menu_t MP_ServerDef =
|
||||
{
|
||||
MN_MP_MAIN + (MN_MP_SERVER << 6),
|
||||
MTREE2(MN_MP_MAIN, MN_MP_SERVER),
|
||||
"M_MULTI",
|
||||
sizeof (MP_ServerMenu)/sizeof (menuitem_t),
|
||||
&MP_MainDef,
|
||||
|
@ -1972,7 +1974,7 @@ menu_t MP_ServerDef =
|
|||
|
||||
menu_t MP_ConnectDef =
|
||||
{
|
||||
MN_MP_MAIN + (MN_MP_CONNECT << 6),
|
||||
MTREE2(MN_MP_MAIN, MN_MP_CONNECT),
|
||||
"M_MULTI",
|
||||
sizeof (MP_ConnectMenu)/sizeof (menuitem_t),
|
||||
&MP_MainDef,
|
||||
|
@ -1985,7 +1987,7 @@ menu_t MP_ConnectDef =
|
|||
|
||||
menu_t MP_RoomDef =
|
||||
{
|
||||
MN_MP_MAIN + (MN_MP_ROOM << 6),
|
||||
MTREE2(MN_MP_MAIN, MN_MP_ROOM),
|
||||
"M_MULTI",
|
||||
sizeof (MP_RoomMenu)/sizeof (menuitem_t),
|
||||
&MP_ConnectDef,
|
||||
|
@ -2000,9 +2002,9 @@ menu_t MP_RoomDef =
|
|||
menu_t MP_PlayerSetupDef =
|
||||
{
|
||||
#ifdef NONET
|
||||
MN_MP_MAIN + (MN_MP_PLAYERSETUP << 6),
|
||||
MTREE2(MN_MP_MAIN, MN_MP_PLAYERSETUP),
|
||||
#else
|
||||
MN_MP_MAIN + (MN_MP_SPLITSCREEN << 6) + (MN_MP_PLAYERSETUP << 12),
|
||||
MTREE3(MN_MP_MAIN, MN_MP_SPLITSCREEN, MN_MP_PLAYERSETUP),
|
||||
#endif
|
||||
"M_SPLAYR",
|
||||
sizeof (MP_PlayerSetupMenu)/sizeof (menuitem_t),
|
||||
|
@ -2018,12 +2020,13 @@ menu_t MP_PlayerSetupDef =
|
|||
menu_t OP_MainDef = DEFAULTMENUSTYLE(
|
||||
MN_OP_MAIN,
|
||||
"M_OPTTTL", OP_MainMenu, &MainDef, 50, 30);
|
||||
|
||||
menu_t OP_ChangeControlsDef = CONTROLMENUSTYLE(
|
||||
MN_OP_MAIN + (MN_OP_CHANGECONTROLS << 12), // second level (<<6) set on runtime
|
||||
MTREE3(MN_OP_MAIN, 0, MN_OP_CHANGECONTROLS), // second level set on runtime
|
||||
OP_ChangeControlsMenu, &OP_MainDef);
|
||||
|
||||
menu_t OP_P1ControlsDef = {
|
||||
MN_OP_MAIN + (MN_OP_P1CONTROLS << 6),
|
||||
MTREE2(MN_OP_MAIN, MN_OP_P1CONTROLS),
|
||||
"M_CONTRO",
|
||||
sizeof(OP_P1ControlsMenu)/sizeof(menuitem_t),
|
||||
&OP_MainDef,
|
||||
|
@ -2031,7 +2034,7 @@ menu_t OP_P1ControlsDef = {
|
|||
M_DrawControlsDefMenu,
|
||||
50, 30, 0, NULL};
|
||||
menu_t OP_P2ControlsDef = {
|
||||
MN_OP_MAIN + (MN_OP_P2CONTROLS << 6),
|
||||
MTREE2(MN_OP_MAIN, MN_OP_P2CONTROLS),
|
||||
"M_CONTRO",
|
||||
sizeof(OP_P2ControlsMenu)/sizeof(menuitem_t),
|
||||
&OP_MainDef,
|
||||
|
@ -2040,20 +2043,22 @@ menu_t OP_P2ControlsDef = {
|
|||
50, 30, 0, NULL};
|
||||
|
||||
menu_t OP_MouseOptionsDef = DEFAULTMENUSTYLE(
|
||||
MN_OP_MAIN + (MN_OP_P1CONTROLS << 6) + (MN_OP_P1MOUSE << 12),
|
||||
MTREE3(MN_OP_MAIN, MN_OP_P1CONTROLS, MN_OP_P1MOUSE),
|
||||
"M_CONTRO", OP_MouseOptionsMenu, &OP_P1ControlsDef, 35, 30);
|
||||
menu_t OP_Mouse2OptionsDef = DEFAULTMENUSTYLE(
|
||||
MN_OP_MAIN + (MN_OP_P2CONTROLS << 6) + (MN_OP_P2MOUSE << 12),
|
||||
MTREE3(MN_OP_MAIN, MN_OP_P2CONTROLS, MN_OP_P2MOUSE),
|
||||
"M_CONTRO", OP_Mouse2OptionsMenu, &OP_P2ControlsDef, 35, 30);
|
||||
|
||||
menu_t OP_Joystick1Def = DEFAULTMENUSTYLE(
|
||||
MN_OP_MAIN + (MN_OP_P1CONTROLS << 6) + (MN_OP_P1JOYSTICK << 12),
|
||||
MTREE3(MN_OP_MAIN, MN_OP_P1CONTROLS, MN_OP_P1JOYSTICK),
|
||||
"M_CONTRO", OP_Joystick1Menu, &OP_P1ControlsDef, 50, 30);
|
||||
menu_t OP_Joystick2Def = DEFAULTMENUSTYLE(
|
||||
MN_OP_MAIN + (MN_OP_P2CONTROLS << 6) + (MN_OP_P2JOYSTICK << 12),
|
||||
MTREE3(MN_OP_MAIN, MN_OP_P2CONTROLS, MN_OP_P2JOYSTICK),
|
||||
"M_CONTRO", OP_Joystick2Menu, &OP_P2ControlsDef, 50, 30);
|
||||
|
||||
menu_t OP_JoystickSetDef =
|
||||
{
|
||||
MN_OP_MAIN + (MN_OP_JOYSTICKSET << MENUBITS*3), // second (<<6) and third level (<<12) set on runtime
|
||||
MTREE4(MN_OP_MAIN, 0, 0, MN_OP_JOYSTICKSET), // second and third level set on runtime
|
||||
"M_CONTRO",
|
||||
sizeof (OP_JoystickSetMenu)/sizeof (menuitem_t),
|
||||
&OP_Joystick1Def,
|
||||
|
@ -2065,7 +2070,7 @@ menu_t OP_JoystickSetDef =
|
|||
};
|
||||
|
||||
menu_t OP_CameraOptionsDef = {
|
||||
MN_OP_MAIN + (MN_OP_P1CONTROLS << 6) + (MN_OP_P1CAMERA << 12),
|
||||
MTREE3(MN_OP_MAIN, MN_OP_P1CONTROLS, MN_OP_P1CAMERA),
|
||||
"M_CONTRO",
|
||||
sizeof (OP_CameraOptionsMenu)/sizeof (menuitem_t),
|
||||
&OP_P1ControlsDef,
|
||||
|
@ -2076,7 +2081,7 @@ menu_t OP_CameraOptionsDef = {
|
|||
NULL
|
||||
};
|
||||
menu_t OP_Camera2OptionsDef = {
|
||||
MN_OP_MAIN + (MN_OP_P2CONTROLS << 6) + (MN_OP_P2CAMERA << 12),
|
||||
MTREE3(MN_OP_MAIN, MN_OP_P2CONTROLS, MN_OP_P2CAMERA),
|
||||
"M_CONTRO",
|
||||
sizeof (OP_Camera2OptionsMenu)/sizeof (menuitem_t),
|
||||
&OP_P2ControlsDef,
|
||||
|
@ -2090,7 +2095,7 @@ menu_t OP_Camera2OptionsDef = {
|
|||
static menuitem_t OP_PlaystyleMenu[] = {{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandlePlaystyleMenu, 0}};
|
||||
|
||||
menu_t OP_PlaystyleDef = {
|
||||
MN_OP_MAIN + (MN_OP_P1CONTROLS << 6) + (MN_OP_PLAYSTYLE << 12),
|
||||
MTREE3(MN_OP_MAIN, MN_OP_P1CONTROLS, MN_OP_PLAYSTYLE), ///@TODO the second level should be set in runtime
|
||||
NULL,
|
||||
1,
|
||||
&OP_P1ControlsDef,
|
||||
|
@ -2116,7 +2121,7 @@ static void M_VideoOptions(INT32 choice)
|
|||
|
||||
menu_t OP_VideoOptionsDef =
|
||||
{
|
||||
MN_OP_MAIN + (MN_OP_VIDEO << 6),
|
||||
MTREE2(MN_OP_MAIN, MN_OP_VIDEO),
|
||||
"M_VIDEO",
|
||||
sizeof (OP_VideoOptionsMenu)/sizeof (menuitem_t),
|
||||
&OP_MainDef,
|
||||
|
@ -2128,7 +2133,7 @@ menu_t OP_VideoOptionsDef =
|
|||
};
|
||||
menu_t OP_VideoModeDef =
|
||||
{
|
||||
MN_OP_MAIN + (MN_OP_VIDEO << 6) + (MN_OP_VIDEOMODE << 12),
|
||||
MTREE3(MN_OP_MAIN, MN_OP_VIDEO, MN_OP_VIDEOMODE),
|
||||
"M_VIDEO",
|
||||
1,
|
||||
&OP_VideoOptionsDef,
|
||||
|
@ -2140,7 +2145,7 @@ menu_t OP_VideoModeDef =
|
|||
};
|
||||
menu_t OP_ColorOptionsDef =
|
||||
{
|
||||
MN_OP_MAIN + (MN_OP_VIDEO << 6) + (MN_OP_COLOR << 12),
|
||||
MTREE3(MN_OP_MAIN, MN_OP_VIDEO, MN_OP_COLOR),
|
||||
"M_VIDEO",
|
||||
sizeof (OP_ColorOptionsMenu)/sizeof (menuitem_t),
|
||||
&OP_VideoOptionsDef,
|
||||
|
@ -2151,17 +2156,19 @@ menu_t OP_ColorOptionsDef =
|
|||
NULL
|
||||
};
|
||||
menu_t OP_SoundOptionsDef = DEFAULTMENUSTYLE(
|
||||
MN_OP_MAIN + (MN_OP_SOUND << 6),
|
||||
MTREE2(MN_OP_MAIN, MN_OP_SOUND),
|
||||
"M_SOUND", OP_SoundOptionsMenu, &OP_MainDef, 30, 30);
|
||||
menu_t OP_SoundAdvancedDef = DEFAULTMENUSTYLE(MN_OP_MAIN + (MN_OP_SOUND << 6), "M_SOUND", OP_SoundAdvancedMenu, &OP_SoundOptionsDef, 30, 30);
|
||||
menu_t OP_SoundAdvancedDef = DEFAULTMENUSTYLE(
|
||||
MTREE2(MN_OP_MAIN, MN_OP_SOUND),
|
||||
"M_SOUND", OP_SoundAdvancedMenu, &OP_SoundOptionsDef, 30, 30);
|
||||
|
||||
menu_t OP_ServerOptionsDef = DEFAULTSCROLLMENUSTYLE(
|
||||
MN_OP_MAIN + (MN_OP_SERVER << 6),
|
||||
MTREE2(MN_OP_MAIN, MN_OP_SERVER),
|
||||
"M_SERVER", OP_ServerOptionsMenu, &OP_MainDef, 30, 30);
|
||||
|
||||
menu_t OP_MonitorToggleDef =
|
||||
{
|
||||
MN_OP_MAIN + (MN_OP_SERVER << 6) + (MN_OP_MONITORTOGGLE << 12),
|
||||
MTREE3(MN_OP_MAIN, MN_OP_SOUND, MN_OP_MONITORTOGGLE),
|
||||
"M_SERVER",
|
||||
sizeof (OP_MonitorToggleMenu)/sizeof (menuitem_t),
|
||||
&OP_ServerOptionsDef,
|
||||
|
@ -2182,16 +2189,16 @@ static void M_OpenGLOptionsMenu(void)
|
|||
}
|
||||
|
||||
menu_t OP_OpenGLOptionsDef = DEFAULTMENUSTYLE(
|
||||
MN_OP_MAIN + (MN_OP_VIDEO << 6) + (MN_OP_OPENGL << 12),
|
||||
MTREE3(MN_OP_MAIN, MN_OP_VIDEO, MN_OP_OPENGL),
|
||||
"M_VIDEO", OP_OpenGLOptionsMenu, &OP_VideoOptionsDef, 30, 30);
|
||||
#ifdef ALAM_LIGHTING
|
||||
menu_t OP_OpenGLLightingDef = DEFAULTMENUSTYLE(
|
||||
MN_OP_MAIN + (MN_OP_VIDEO << 6) + (MN_OP_OPENGL << 12) + (MN_OP_OPENGL_LIGHTING << 18),
|
||||
MTREE4(MN_OP_MAIN, MN_OP_VIDEO, MN_OP_OPENGL, MN_OP_OPENGL_LIGHTING),
|
||||
"M_VIDEO", OP_OpenGLLightingMenu, &OP_OpenGLOptionsDef, 60, 40);
|
||||
#endif
|
||||
menu_t OP_OpenGLFogDef =
|
||||
{
|
||||
MN_OP_MAIN + (MN_OP_VIDEO << 6) + (MN_OP_OPENGL << 12) + (MN_OP_OPENGL_FOG << 18),
|
||||
MTREE4(MN_OP_MAIN, MN_OP_VIDEO, MN_OP_OPENGL, MN_OP_OPENGL_FOG),
|
||||
"M_VIDEO",
|
||||
sizeof (OP_OpenGLFogMenu)/sizeof (menuitem_t),
|
||||
&OP_OpenGLOptionsDef,
|
||||
|
@ -2203,12 +2210,12 @@ menu_t OP_OpenGLFogDef =
|
|||
};
|
||||
#endif
|
||||
menu_t OP_DataOptionsDef = DEFAULTMENUSTYLE(
|
||||
MN_OP_MAIN + (MN_OP_DATA << 6),
|
||||
MTREE2(MN_OP_MAIN, MN_OP_DATA),
|
||||
"M_DATA", OP_DataOptionsMenu, &OP_MainDef, 60, 30);
|
||||
|
||||
menu_t OP_ScreenshotOptionsDef =
|
||||
{
|
||||
MN_OP_MAIN + (MN_OP_DATA << 6) + (MN_OP_SCREENSHOTS << 12),
|
||||
MTREE3(MN_OP_MAIN, MN_OP_DATA, MN_OP_SCREENSHOTS),
|
||||
"M_SCREEN",
|
||||
sizeof (OP_ScreenshotOptionsMenu)/sizeof (menuitem_t),
|
||||
&OP_DataOptionsDef,
|
||||
|
@ -2220,11 +2227,11 @@ menu_t OP_ScreenshotOptionsDef =
|
|||
};
|
||||
|
||||
menu_t OP_AddonsOptionsDef = DEFAULTMENUSTYLE(
|
||||
MN_OP_MAIN + (MN_OP_DATA << 6) + (MN_OP_ADDONS << 12),
|
||||
MTREE3(MN_OP_MAIN, MN_OP_DATA, MN_OP_ADDONS),
|
||||
"M_ADDONS", OP_AddonsOptionsMenu, &OP_DataOptionsDef, 30, 30);
|
||||
|
||||
menu_t OP_EraseDataDef = DEFAULTMENUSTYLE(
|
||||
MN_OP_MAIN + (MN_OP_DATA << 6) + (MN_OP_ERASEDATA << 12),
|
||||
MTREE3(MN_OP_MAIN, MN_OP_DATA, MN_OP_ERASEDATA),
|
||||
"M_DATA", OP_EraseDataMenu, &OP_DataOptionsDef, 60, 30);
|
||||
|
||||
// ==========================================================================
|
||||
|
@ -5182,7 +5189,7 @@ static boolean M_PrepareLevelPlatter(INT32 gt, boolean nextmappick)
|
|||
{
|
||||
if (M_CanShowLevelOnPlatter(mapnum, gt))
|
||||
{
|
||||
const INT32 actnum = mapheaderinfo[mapnum]->actnum;
|
||||
const UINT8 actnum = mapheaderinfo[mapnum]->actnum;
|
||||
const boolean headingisname = (fastcmp(mapheaderinfo[mapnum]->selectheading, mapheaderinfo[mapnum]->lvlttl));
|
||||
const boolean wide = (mapheaderinfo[mapnum]->menuflags & LF2_WIDEICON);
|
||||
|
||||
|
@ -8943,16 +8950,11 @@ static void M_SetupChoosePlayer(INT32 choice)
|
|||
/* the menus suck -James */
|
||||
if (currentMenu == &SP_LoadDef)/* from save states */
|
||||
{
|
||||
SP_PlayerDef.menuid =
|
||||
MN_SP_MAIN +
|
||||
( MN_SP_LOAD << 6 ) +
|
||||
( MN_SP_PLAYER << 12 );
|
||||
SP_PlayerDef.menuid = MTREE3(MN_SP_MAIN, MN_SP_LOAD, MN_SP_PLAYER);
|
||||
}
|
||||
else/* from Secret level select */
|
||||
{
|
||||
SP_PlayerDef.menuid =
|
||||
MN_SR_MAIN +
|
||||
( MN_SR_PLAYER << 6 );
|
||||
SP_PlayerDef.menuid = MTREE2(MN_SR_MAIN, MN_SR_PLAYER);
|
||||
}
|
||||
|
||||
SP_PlayerDef.prevMenu = currentMenu;
|
||||
|
@ -9098,7 +9100,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
col = Color_Opposite[charskin->prefcolor - 1][0];
|
||||
|
||||
// Make the translation colormap
|
||||
colormap = R_GetTranslationColormap(TC_DEFAULT, col, 0);
|
||||
colormap = R_GetTranslationColormap(TC_DEFAULT, col, GTC_CACHE);
|
||||
|
||||
// Don't render the title map
|
||||
hidetitlemap = true;
|
||||
|
@ -9174,8 +9176,8 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
{
|
||||
V_DrawNameTag(
|
||||
x, y, V_CENTERNAMETAG, FRACUNIT,
|
||||
R_GetTranslationColormap(TC_DEFAULT, curtextcolor, 0),
|
||||
R_GetTranslationColormap(TC_DEFAULT, curoutlinecolor, 0),
|
||||
R_GetTranslationColormap(TC_DEFAULT, curtextcolor, GTC_CACHE),
|
||||
R_GetTranslationColormap(TC_DEFAULT, curoutlinecolor, GTC_CACHE),
|
||||
curtext
|
||||
);
|
||||
}
|
||||
|
@ -9207,8 +9209,8 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
{
|
||||
V_DrawNameTag(
|
||||
x, y, V_CENTERNAMETAG, FRACUNIT,
|
||||
R_GetTranslationColormap(TC_DEFAULT, prevtextcolor, 0),
|
||||
R_GetTranslationColormap(TC_DEFAULT, prevoutlinecolor, 0),
|
||||
R_GetTranslationColormap(TC_DEFAULT, prevtextcolor, GTC_CACHE),
|
||||
R_GetTranslationColormap(TC_DEFAULT, prevoutlinecolor, GTC_CACHE),
|
||||
prevtext
|
||||
);
|
||||
}
|
||||
|
@ -9237,8 +9239,8 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
{
|
||||
V_DrawNameTag(
|
||||
x, y, V_CENTERNAMETAG, FRACUNIT,
|
||||
R_GetTranslationColormap(TC_DEFAULT, nexttextcolor, 0),
|
||||
R_GetTranslationColormap(TC_DEFAULT, nextoutlinecolor, 0),
|
||||
R_GetTranslationColormap(TC_DEFAULT, nexttextcolor, GTC_CACHE),
|
||||
R_GetTranslationColormap(TC_DEFAULT, nextoutlinecolor, GTC_CACHE),
|
||||
nexttext
|
||||
);
|
||||
}
|
||||
|
@ -10845,9 +10847,9 @@ static void M_ServerOptions(INT32 choice)
|
|||
|
||||
/* Disable fading because of different menu head. */
|
||||
if (currentMenu == &OP_MainDef)/* from Options menu */
|
||||
OP_ServerOptionsDef.menuid = MN_OP_MAIN + ( MN_OP_SERVER << 6 );
|
||||
OP_ServerOptionsDef.menuid = MTREE2(MN_OP_MAIN, MN_OP_SERVER);
|
||||
else/* from Multiplayer menu */
|
||||
OP_ServerOptionsDef.menuid = MN_MP_MAIN + ( MN_MP_SERVER_OPTIONS << 6 );
|
||||
OP_ServerOptionsDef.menuid = MTREE2(MN_MP_MAIN, MN_MP_SERVER_OPTIONS);
|
||||
|
||||
OP_ServerOptionsDef.prevMenu = currentMenu;
|
||||
M_SetupNextMenu(&OP_ServerOptionsDef);
|
||||
|
@ -11764,8 +11766,8 @@ static void M_Setup1PControlsMenu(INT32 choice)
|
|||
OP_ChangeControlsMenu[27+3].status = IT_CALL|IT_STRING2;
|
||||
|
||||
OP_ChangeControlsDef.prevMenu = &OP_P1ControlsDef;
|
||||
OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove first level (<< 6)
|
||||
OP_ChangeControlsDef.menuid |= MN_OP_P1CONTROLS << MENUBITS; // combine first level (<< 6)
|
||||
OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove second level
|
||||
OP_ChangeControlsDef.menuid |= MN_OP_P1CONTROLS << MENUBITS; // combine second level
|
||||
M_SetupNextMenu(&OP_ChangeControlsDef);
|
||||
}
|
||||
|
||||
|
@ -11795,8 +11797,8 @@ static void M_Setup2PControlsMenu(INT32 choice)
|
|||
OP_ChangeControlsMenu[27+3].status = IT_GRAYEDOUT2;
|
||||
|
||||
OP_ChangeControlsDef.prevMenu = &OP_P2ControlsDef;
|
||||
OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove first level (<< 6)
|
||||
OP_ChangeControlsDef.menuid |= MN_OP_P2CONTROLS << MENUBITS; // combine first level (<< 6)
|
||||
OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove second level
|
||||
OP_ChangeControlsDef.menuid |= MN_OP_P2CONTROLS << MENUBITS; // combine second level
|
||||
M_SetupNextMenu(&OP_ChangeControlsDef);
|
||||
}
|
||||
|
||||
|
|
|
@ -31,6 +31,9 @@
|
|||
#define MENUBITS 6
|
||||
|
||||
// Menu IDs sectioned by numeric places to signify hierarchy
|
||||
/**
|
||||
* IF YOU MODIFY THIS, MODIFY MENUTYPES_LIST[] IN dehacked.c TO MATCH.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
MN_NONE,
|
||||
|
@ -129,6 +132,9 @@ typedef enum
|
|||
MN_SPECIAL,
|
||||
NUMMENUTYPES,
|
||||
} menutype_t; // up to 63; MN_SPECIAL = 53
|
||||
#define MTREE2(a,b) (a | (b<<MENUBITS))
|
||||
#define MTREE3(a,b,c) MTREE2(a, MTREE2(b,c))
|
||||
#define MTREE4(a,b,c,d) MTREE2(a, MTREE3(b,c,d))
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
|
|
@ -68,7 +68,7 @@ extern consvar_t cv_masterserver, cv_servername;
|
|||
// < 0 to not connect (usually -1) (offline mode)
|
||||
// == 0 to show all rooms, not a valid hosting room
|
||||
// anything else is whatever room the MS assigns to that number (online mode)
|
||||
INT16 ms_RoomId;
|
||||
extern INT16 ms_RoomId;
|
||||
|
||||
const char *GetMasterServerPort(void);
|
||||
const char *GetMasterServerIP(void);
|
||||
|
|
121
src/p_enemy.c
121
src/p_enemy.c
|
@ -312,6 +312,7 @@ void A_RolloutRock(mobj_t *actor);
|
|||
void A_DragonbomberSpawn(mobj_t *actor);
|
||||
void A_DragonWing(mobj_t *actor);
|
||||
void A_DragonSegment(mobj_t *actor);
|
||||
void A_ChangeHeight(mobj_t *actor);
|
||||
|
||||
//for p_enemy.c
|
||||
|
||||
|
@ -2990,6 +2991,19 @@ void A_Boss1Laser(mobj_t *actor)
|
|||
angle_t angle;
|
||||
mobj_t *point;
|
||||
tic_t dur;
|
||||
static const UINT8 LASERCOLORS[] =
|
||||
{
|
||||
SKINCOLOR_SUPERRED3,
|
||||
SKINCOLOR_SUPERRED4,
|
||||
SKINCOLOR_SUPERRED5,
|
||||
SKINCOLOR_FLAME,
|
||||
SKINCOLOR_RED,
|
||||
SKINCOLOR_RED,
|
||||
SKINCOLOR_FLAME,
|
||||
SKINCOLOR_SUPERRED5,
|
||||
SKINCOLOR_SUPERRED4,
|
||||
SKINCOLOR_SUPERRED3,
|
||||
};
|
||||
|
||||
if (LUA_CallAction("A_Boss1Laser", actor))
|
||||
return;
|
||||
|
@ -3064,7 +3078,7 @@ void A_Boss1Laser(mobj_t *actor)
|
|||
point = P_SpawnMobj(x, y, z, locvar1);
|
||||
P_SetTarget(&point->target, actor);
|
||||
point->angle = actor->angle;
|
||||
speed = point->radius*2;
|
||||
speed = point->radius;
|
||||
point->momz = FixedMul(FINECOSINE(angle>>ANGLETOFINESHIFT), speed);
|
||||
point->momx = FixedMul(FINESINE(angle>>ANGLETOFINESHIFT), FixedMul(FINECOSINE(point->angle>>ANGLETOFINESHIFT), speed));
|
||||
point->momy = FixedMul(FINESINE(angle>>ANGLETOFINESHIFT), FixedMul(FINESINE(point->angle>>ANGLETOFINESHIFT), speed));
|
||||
|
@ -3073,23 +3087,69 @@ void A_Boss1Laser(mobj_t *actor)
|
|||
{
|
||||
mobj_t *mo = P_SpawnMobj(point->x, point->y, point->z, point->type);
|
||||
mo->angle = point->angle;
|
||||
mo->color = LASERCOLORS[((UINT8)(i + 3*dur) >> 2) % sizeof(LASERCOLORS)]; // codeing
|
||||
P_UnsetThingPosition(mo);
|
||||
mo->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY;
|
||||
mo->flags = MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY;
|
||||
P_SetThingPosition(mo);
|
||||
|
||||
if (dur & 1 && mo->info->missilestate)
|
||||
{
|
||||
P_SetMobjState(mo, mo->info->missilestate);
|
||||
if (mo->info->meleestate)
|
||||
{
|
||||
mobj_t *mo2 = P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_PARTICLE);
|
||||
mo2->flags2 |= MF2_LINKDRAW;
|
||||
P_SetTarget(&mo2->tracer, actor);
|
||||
P_SetMobjState(mo2, mo->info->meleestate);
|
||||
}
|
||||
}
|
||||
|
||||
if (dur == 1)
|
||||
P_SpawnGhostMobj(mo);
|
||||
|
||||
x = point->x, y = point->y, z = point->z;
|
||||
if (P_RailThinker(point))
|
||||
break;
|
||||
}
|
||||
|
||||
x += point->momx;
|
||||
y += point->momy;
|
||||
floorz = P_FloorzAtPos(x, y, z, mobjinfo[MT_EGGMOBILE_FIRE].height);
|
||||
if (z - floorz < mobjinfo[MT_EGGMOBILE_FIRE].height>>1)
|
||||
if (z - floorz < mobjinfo[MT_EGGMOBILE_FIRE].height>>1 && dur & 1)
|
||||
{
|
||||
point = P_SpawnMobj(x, y, floorz+1, MT_EGGMOBILE_FIRE);
|
||||
point = P_SpawnMobj(x, y, floorz, MT_EGGMOBILE_FIRE);
|
||||
point->angle = actor->angle;
|
||||
point->destscale = actor->scale;
|
||||
P_SetScale(point, point->destscale);
|
||||
P_SetTarget(&point->target, actor);
|
||||
point->destscale = 3*FRACUNIT;
|
||||
point->scalespeed = FRACUNIT>>2;
|
||||
point->fuse = TICRATE;
|
||||
P_MobjCheckWater(point);
|
||||
if (point->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER))
|
||||
{
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
UINT8 size = 3;
|
||||
mobj_t *steam = P_SpawnMobj(x, y, point->watertop - size*mobjinfo[MT_DUST].height, MT_DUST);
|
||||
P_SetScale(steam, size*actor->scale);
|
||||
P_SetObjectMomZ(steam, FRACUNIT + 2*P_RandomFixed(), true);
|
||||
P_InstaThrust(steam, FixedAngle(P_RandomKey(360)*FRACUNIT), 2*P_RandomFixed());
|
||||
if (point->info->painsound)
|
||||
S_StartSound(steam, point->info->painsound);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t distx = P_ReturnThrustX(point, point->angle, point->radius);
|
||||
fixed_t disty = P_ReturnThrustY(point, point->angle, point->radius);
|
||||
if (P_TryMove(point, point->x + distx, point->y + disty, false) // prevents the sprite from clipping into the wall or dangling off ledges
|
||||
&& P_TryMove(point, point->x - 2*distx, point->y - 2*disty, false)
|
||||
&& P_TryMove(point, point->x + distx, point->y + disty, false))
|
||||
{
|
||||
if (point->info->seesound)
|
||||
S_StartSound(point, point->info->seesound);
|
||||
}
|
||||
else
|
||||
P_RemoveMobj(point);
|
||||
}
|
||||
}
|
||||
|
||||
if (dur > 1)
|
||||
|
@ -8788,10 +8848,8 @@ void A_Dye(mobj_t *actor)
|
|||
|
||||
mobj_t *target = ((locvar1 && actor->target) ? actor->target : actor);
|
||||
UINT8 color = (UINT8)locvar2;
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUA_CallAction("A_Dye", actor))
|
||||
return;
|
||||
#endif
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
return;
|
||||
|
||||
|
@ -13311,8 +13369,9 @@ static boolean PIT_DustDevilLaunch(mobj_t *thing)
|
|||
P_ResetPlayer(player);
|
||||
A_PlayActiveSound(dustdevil);
|
||||
}
|
||||
player->powers[pw_carry] = CR_DUSTDEVIL;
|
||||
player->powers[pw_nocontrol] = 2;
|
||||
player->drawangle += ANG20;
|
||||
P_SetTarget(&thing->tracer, dustdevil);
|
||||
P_SetPlayerMobjState(thing, S_PLAY_PAIN);
|
||||
|
||||
if (dist > dragamount)
|
||||
|
@ -13332,7 +13391,9 @@ static boolean PIT_DustDevilLaunch(mobj_t *thing)
|
|||
P_ResetPlayer(player);
|
||||
thing->z = dustdevil->z + dustdevil->height;
|
||||
thrust = 20 * FRACUNIT;
|
||||
player->powers[pw_carry] = CR_NONE;
|
||||
player->powers[pw_nocontrol] = 0;
|
||||
P_SetTarget(&thing->tracer, NULL);
|
||||
S_StartSound(thing, sfx_wdjump);
|
||||
P_SetPlayerMobjState(thing, S_PLAY_FALL);
|
||||
}
|
||||
|
@ -14409,3 +14470,43 @@ void A_DragonSegment(mobj_t *actor)
|
|||
actor->angle = hangle;
|
||||
P_TeleportMove(actor, target->x + xdist, target->y + ydist, target->z + zdist);
|
||||
}
|
||||
|
||||
// Function: A_ChangeHeight
|
||||
//
|
||||
// Description: Changes the actor's height by var1
|
||||
//
|
||||
// var1 = height
|
||||
// var2 =
|
||||
// &1: height is absolute
|
||||
// &2: scale with actor's scale
|
||||
//
|
||||
void A_ChangeHeight(mobj_t *actor)
|
||||
{
|
||||
INT32 locvar1 = var1;
|
||||
INT32 locvar2 = var2;
|
||||
fixed_t height = locvar1;
|
||||
boolean reverse;
|
||||
|
||||
if (LUA_CallAction("A_ChangeHeight", actor))
|
||||
return;
|
||||
|
||||
reverse = (actor->eflags & MFE_VERTICALFLIP) || (actor->flags2 & MF2_OBJECTFLIP);
|
||||
|
||||
if (locvar2 & 2)
|
||||
height = FixedMul(height, actor->scale);
|
||||
|
||||
P_UnsetThingPosition(actor);
|
||||
if (locvar2 & 1)
|
||||
{
|
||||
if (reverse)
|
||||
actor->z += actor->height - locvar1;
|
||||
actor->height = locvar1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (reverse)
|
||||
actor->z -= locvar1;
|
||||
actor->height += locvar1;
|
||||
}
|
||||
P_SetThingPosition(actor);
|
||||
}
|
||||
|
|
|
@ -2231,9 +2231,9 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover)
|
|||
{
|
||||
mobj_t *spawned = NULL;
|
||||
if (*rover->t_slope)
|
||||
topz = P_GetZAt(*rover->t_slope, a, b) - (spacing>>1);
|
||||
topz = P_GetSlopeZAt(*rover->t_slope, a, b) - (spacing>>1);
|
||||
if (*rover->b_slope)
|
||||
bottomz = P_GetZAt(*rover->b_slope, a, b);
|
||||
bottomz = P_GetSlopeZAt(*rover->b_slope, a, b);
|
||||
|
||||
for (c = topz; c > bottomz; c -= spacing)
|
||||
{
|
||||
|
|
121
src/p_map.c
121
src/p_map.c
|
@ -3202,102 +3202,83 @@ isblocking:
|
|||
static boolean P_IsClimbingValid(player_t *player, angle_t angle)
|
||||
{
|
||||
fixed_t platx, platy;
|
||||
subsector_t *glidesector;
|
||||
sector_t *glidesector;
|
||||
fixed_t floorz, ceilingz;
|
||||
mobj_t *mo = player->mo;
|
||||
ffloor_t *rover;
|
||||
|
||||
platx = P_ReturnThrustX(player->mo, angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
|
||||
platy = P_ReturnThrustY(player->mo, angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
|
||||
platx = P_ReturnThrustX(mo, angle, mo->radius + FixedMul(8*FRACUNIT, mo->scale));
|
||||
platy = P_ReturnThrustY(mo, angle, mo->radius + FixedMul(8*FRACUNIT, mo->scale));
|
||||
|
||||
glidesector = R_PointInSubsector(player->mo->x + platx, player->mo->y + platy);
|
||||
glidesector = R_PointInSubsector(mo->x + platx, mo->y + platy)->sector;
|
||||
|
||||
floorz = glidesector->sector->f_slope ? P_GetZAt(glidesector->sector->f_slope, player->mo->x, player->mo->y) : glidesector->sector->floorheight;
|
||||
ceilingz = glidesector->sector->c_slope ? P_GetZAt(glidesector->sector->c_slope, player->mo->x, player->mo->y) : glidesector->sector->ceilingheight;
|
||||
floorz = P_GetSectorFloorZAt (glidesector, mo->x, mo->y);
|
||||
ceilingz = P_GetSectorCeilingZAt(glidesector, mo->x, mo->y);
|
||||
|
||||
if (glidesector->sector != player->mo->subsector->sector)
|
||||
if (glidesector != mo->subsector->sector)
|
||||
{
|
||||
boolean floorclimb = false;
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (glidesector->sector->ffloors)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
for (rover = glidesector->sector->ffloors; rover; rover = rover->next)
|
||||
for (rover = glidesector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER))
|
||||
continue;
|
||||
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
|
||||
if (*rover->t_slope)
|
||||
topheight = P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y);
|
||||
if (*rover->b_slope)
|
||||
bottomheight = P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y);
|
||||
topheight = P_GetFFloorTopZAt (rover, mo->x, mo->y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y);
|
||||
|
||||
floorclimb = true;
|
||||
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if ((topheight < player->mo->z + player->mo->height) && ((player->mo->z + player->mo->height + player->mo->momz) < topheight))
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if ((topheight < mo->z + mo->height) && ((mo->z + mo->height + mo->momz) < topheight))
|
||||
floorclimb = true;
|
||||
}
|
||||
if (topheight < player->mo->z) // Waaaay below the ledge.
|
||||
{
|
||||
if (topheight < mo->z) // Waaaay below the ledge.
|
||||
floorclimb = false;
|
||||
}
|
||||
if (bottomheight > player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale))
|
||||
{
|
||||
if (bottomheight > mo->z + mo->height - FixedMul(16*FRACUNIT,mo->scale))
|
||||
floorclimb = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((bottomheight > player->mo->z) && ((player->mo->z - player->mo->momz) > bottomheight))
|
||||
{
|
||||
if ((bottomheight > mo->z) && ((mo->z - mo->momz) > bottomheight))
|
||||
floorclimb = true;
|
||||
}
|
||||
if (bottomheight > player->mo->z + player->mo->height) // Waaaay below the ledge.
|
||||
{
|
||||
if (bottomheight > mo->z + mo->height) // Waaaay below the ledge.
|
||||
floorclimb = false;
|
||||
}
|
||||
if (topheight < player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale))
|
||||
{
|
||||
if (topheight < mo->z + FixedMul(16*FRACUNIT,mo->scale))
|
||||
floorclimb = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (floorclimb)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if ((floorz <= player->mo->z + player->mo->height)
|
||||
&& ((player->mo->z + player->mo->height - player->mo->momz) <= floorz))
|
||||
if ((floorz <= mo->z + mo->height)
|
||||
&& ((mo->z + mo->height - mo->momz) <= floorz))
|
||||
floorclimb = true;
|
||||
|
||||
if ((floorz > player->mo->z)
|
||||
&& glidesector->sector->floorpic == skyflatnum)
|
||||
if ((floorz > mo->z)
|
||||
&& glidesector->floorpic == skyflatnum)
|
||||
return false;
|
||||
|
||||
if ((player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale) > ceilingz)
|
||||
|| (player->mo->z + player->mo->height <= floorz))
|
||||
if ((mo->z + mo->height - FixedMul(16*FRACUNIT,mo->scale) > ceilingz)
|
||||
|| (mo->z + mo->height <= floorz))
|
||||
floorclimb = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((ceilingz >= player->mo->z)
|
||||
&& ((player->mo->z - player->mo->momz) >= ceilingz))
|
||||
if ((ceilingz >= mo->z)
|
||||
&& ((mo->z - mo->momz) >= ceilingz))
|
||||
floorclimb = true;
|
||||
|
||||
if ((ceilingz < player->mo->z+player->mo->height)
|
||||
&& glidesector->sector->ceilingpic == skyflatnum)
|
||||
if ((ceilingz < mo->z+mo->height)
|
||||
&& glidesector->ceilingpic == skyflatnum)
|
||||
return false;
|
||||
|
||||
if ((player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale) < floorz)
|
||||
|| (player->mo->z >= ceilingz))
|
||||
if ((mo->z + FixedMul(16*FRACUNIT,mo->scale) < floorz)
|
||||
|| (mo->z >= ceilingz))
|
||||
floorclimb = true;
|
||||
}
|
||||
|
||||
|
@ -3385,13 +3366,8 @@ isblocking:
|
|||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
|
||||
continue;
|
||||
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
|
||||
if (*rover->t_slope)
|
||||
topheight = P_GetZAt(*rover->t_slope, slidemo->x, slidemo->y);
|
||||
if (*rover->b_slope)
|
||||
bottomheight = P_GetZAt(*rover->b_slope, slidemo->x, slidemo->y);
|
||||
topheight = P_GetFFloorTopZAt (rover, slidemo->x, slidemo->y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, slidemo->x, slidemo->y);
|
||||
|
||||
if (topheight < slidemo->z)
|
||||
continue;
|
||||
|
@ -3596,9 +3572,7 @@ static void P_CheckLavaWall(mobj_t *mo, sector_t *sec)
|
|||
if (rover->master->flags & ML_BLOCKMONSTERS)
|
||||
continue;
|
||||
|
||||
topheight = *rover->t_slope ?
|
||||
P_GetZAt(*rover->t_slope, mo->x, mo->y) :
|
||||
*rover->topheight;
|
||||
topheight = P_GetFFloorTopZAt(rover, mo->x, mo->y);
|
||||
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
|
@ -3611,9 +3585,7 @@ static void P_CheckLavaWall(mobj_t *mo, sector_t *sec)
|
|||
continue;
|
||||
}
|
||||
|
||||
bottomheight = *rover->b_slope ?
|
||||
P_GetZAt(*rover->b_slope, mo->x, mo->y) :
|
||||
*rover->bottomheight;
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y);
|
||||
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
|
@ -4199,11 +4171,8 @@ static boolean PIT_ChangeSector(mobj_t *thing, boolean realcrush)
|
|||
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
|
||||
/*if (rover->t_slope)
|
||||
topheight = P_GetZAt(rover->t_slope, thing->x, thing->y);
|
||||
if (rover->b_slope)
|
||||
bottomheight = P_GetZAt(rover->b_slope, thing->x, thing->y);*/
|
||||
//topheight = P_GetFFloorTopZAt (rover, thing->x, thing->y);
|
||||
//bottomheight = P_GetFFloorBottomZAt(rover, thing->x, thing->y);
|
||||
|
||||
delta1 = thing->z - (bottomheight + topheight)/2;
|
||||
delta2 = thingtop - (bottomheight + topheight)/2;
|
||||
|
@ -4980,10 +4949,7 @@ void P_MapEnd(void)
|
|||
fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
||||
{
|
||||
sector_t *sec = R_PointInSubsector(x, y)->sector;
|
||||
fixed_t floorz = sec->floorheight;
|
||||
|
||||
if (sec->f_slope)
|
||||
floorz = P_GetZAt(sec->f_slope, x, y);
|
||||
fixed_t floorz = P_GetSectorFloorZAt(sec, x, y);
|
||||
|
||||
// Intercept the stupid 'fall through 3dfloors' bug Tails 03-17-2002
|
||||
if (sec->ffloors)
|
||||
|
@ -5000,13 +4966,8 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
|||
if ((!(rover->flags & FF_SOLID || rover->flags & FF_QUICKSAND) || (rover->flags & FF_SWIMMABLE)))
|
||||
continue;
|
||||
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
|
||||
if (*rover->t_slope)
|
||||
topheight = P_GetZAt(*rover->t_slope, x, y);
|
||||
if (*rover->b_slope)
|
||||
bottomheight = P_GetZAt(*rover->b_slope, x, y);
|
||||
topheight = P_GetFFloorTopZAt (rover, x, y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, x, y);
|
||||
|
||||
if (rover->flags & FF_QUICKSAND)
|
||||
{
|
||||
|
|
|
@ -303,22 +303,16 @@ void P_CameraLineOpening(line_t *linedef)
|
|||
// If you can see through it, why not move the camera through it too?
|
||||
if (front->camsec >= 0)
|
||||
{
|
||||
frontfloor = sectors[front->camsec].floorheight;
|
||||
frontceiling = sectors[front->camsec].ceilingheight;
|
||||
if (sectors[front->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[front->camsec].f_slope, camera.x, camera.y);
|
||||
if (sectors[front->camsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[front->camsec].c_slope, camera.x, camera.y);
|
||||
// SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetSectorFloorZAt (§ors[front->camsec], camera.x, camera.y);
|
||||
frontceiling = P_GetSectorCeilingZAt(§ors[front->camsec], camera.x, camera.y);
|
||||
|
||||
}
|
||||
else if (front->heightsec >= 0)
|
||||
{
|
||||
frontfloor = sectors[front->heightsec].floorheight;
|
||||
frontceiling = sectors[front->heightsec].ceilingheight;
|
||||
if (sectors[front->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[front->heightsec].f_slope, camera.x, camera.y);
|
||||
if (sectors[front->heightsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[front->heightsec].c_slope, camera.x, camera.y);
|
||||
// SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetSectorFloorZAt (§ors[front->heightsec], camera.x, camera.y);
|
||||
frontceiling = P_GetSectorCeilingZAt(§ors[front->heightsec], camera.x, camera.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -327,21 +321,15 @@ void P_CameraLineOpening(line_t *linedef)
|
|||
}
|
||||
if (back->camsec >= 0)
|
||||
{
|
||||
backfloor = sectors[back->camsec].floorheight;
|
||||
backceiling = sectors[back->camsec].ceilingheight;
|
||||
if (sectors[back->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[back->camsec].f_slope, camera.x, camera.y);
|
||||
if (sectors[back->camsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[back->camsec].c_slope, camera.x, camera.y);
|
||||
// SRB2CBTODO: ESLOPE (sectors[back->heightsec].f_slope)
|
||||
backfloor = P_GetSectorFloorZAt (§ors[back->camsec], camera.x, camera.y);
|
||||
backceiling = P_GetSectorCeilingZAt(§ors[back->camsec], camera.x, camera.y);
|
||||
}
|
||||
else if (back->heightsec >= 0)
|
||||
{
|
||||
backfloor = sectors[back->heightsec].floorheight;
|
||||
backceiling = sectors[back->heightsec].ceilingheight;
|
||||
if (sectors[back->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera.x, camera.y);
|
||||
if (sectors[back->heightsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera.x, camera.y);
|
||||
// SRB2CBTODO: ESLOPE (sectors[back->heightsec].f_slope)
|
||||
backfloor = P_GetSectorFloorZAt (§ors[back->heightsec], camera.x, camera.y);
|
||||
backceiling = P_GetSectorCeilingZAt(§ors[back->heightsec], camera.x, camera.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
144
src/p_mobj.c
144
src/p_mobj.c
|
@ -926,13 +926,8 @@ boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover)
|
|||
|| ((rover->flags & FF_BLOCKOTHERS) && !mobj->player)))
|
||||
return false;
|
||||
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
|
||||
if (*rover->t_slope)
|
||||
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
|
||||
if (*rover->b_slope)
|
||||
bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y);
|
||||
topheight = P_GetFFloorTopZAt (rover, mobj->x, mobj->y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y);
|
||||
|
||||
if (mobj->z > topheight)
|
||||
return false;
|
||||
|
@ -963,12 +958,12 @@ static fixed_t HighestOnLine(fixed_t radius, fixed_t x, fixed_t y, line_t *line,
|
|||
/*CONS_Printf("BEFORE: v1 = %f %f %f\n",
|
||||
FIXED_TO_FLOAT(v1.x),
|
||||
FIXED_TO_FLOAT(v1.y),
|
||||
FIXED_TO_FLOAT(P_GetZAt(slope, v1.x, v1.y))
|
||||
FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v1.x, v1.y))
|
||||
);
|
||||
CONS_Printf(" v2 = %f %f %f\n",
|
||||
FIXED_TO_FLOAT(v2.x),
|
||||
FIXED_TO_FLOAT(v2.y),
|
||||
FIXED_TO_FLOAT(P_GetZAt(slope, v2.x, v2.y))
|
||||
FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v2.x, v2.y))
|
||||
);*/
|
||||
|
||||
if (abs(v1.x-x) > radius) {
|
||||
|
@ -1026,24 +1021,24 @@ static fixed_t HighestOnLine(fixed_t radius, fixed_t x, fixed_t y, line_t *line,
|
|||
/*CONS_Printf("AFTER: v1 = %f %f %f\n",
|
||||
FIXED_TO_FLOAT(v1.x),
|
||||
FIXED_TO_FLOAT(v1.y),
|
||||
FIXED_TO_FLOAT(P_GetZAt(slope, v1.x, v1.y))
|
||||
FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v1.x, v1.y))
|
||||
);
|
||||
CONS_Printf(" v2 = %f %f %f\n",
|
||||
FIXED_TO_FLOAT(v2.x),
|
||||
FIXED_TO_FLOAT(v2.y),
|
||||
FIXED_TO_FLOAT(P_GetZAt(slope, v2.x, v2.y))
|
||||
FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v2.x, v2.y))
|
||||
);*/
|
||||
|
||||
// Return the higher of the two points
|
||||
if (actuallylowest)
|
||||
return min(
|
||||
P_GetZAt(slope, v1.x, v1.y),
|
||||
P_GetZAt(slope, v2.x, v2.y)
|
||||
P_GetSlopeZAt(slope, v1.x, v1.y),
|
||||
P_GetSlopeZAt(slope, v2.x, v2.y)
|
||||
);
|
||||
else
|
||||
return max(
|
||||
P_GetZAt(slope, v1.x, v1.y),
|
||||
P_GetZAt(slope, v2.x, v2.y)
|
||||
P_GetSlopeZAt(slope, v1.x, v1.y),
|
||||
P_GetSlopeZAt(slope, v2.x, v2.y)
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -1077,7 +1072,7 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
|
|||
|
||||
// If the highest point is in the sector, then we have it easy! Just get the Z at that point
|
||||
if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector))
|
||||
return P_GetZAt(slope, testx, testy);
|
||||
return P_GetSlopeZAt(slope, testx, testy);
|
||||
|
||||
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
|
||||
if (perfect) {
|
||||
|
@ -1117,7 +1112,7 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
|
|||
// If we're just testing for base sector location (no collision line), just go for the center's spot...
|
||||
// It'll get fixed when we test for collision anyway, and the final result can't be lower than this
|
||||
if (line == NULL)
|
||||
return P_GetZAt(slope, x, y);
|
||||
return P_GetSlopeZAt(slope, x, y);
|
||||
|
||||
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
|
||||
} else // Well, that makes it easy. Just get the floor height
|
||||
|
@ -1154,7 +1149,7 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
|
|||
|
||||
// If the highest point is in the sector, then we have it easy! Just get the Z at that point
|
||||
if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector))
|
||||
return P_GetZAt(slope, testx, testy);
|
||||
return P_GetSlopeZAt(slope, testx, testy);
|
||||
|
||||
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
|
||||
if (perfect) {
|
||||
|
@ -1194,7 +1189,7 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
|
|||
// If we're just testing for base sector location (no collision line), just go for the center's spot...
|
||||
// It'll get fixed when we test for collision anyway, and the final result can't be lower than this
|
||||
if (line == NULL)
|
||||
return P_GetZAt(slope, x, y);
|
||||
return P_GetSlopeZAt(slope, x, y);
|
||||
|
||||
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
|
||||
} else // Well, that makes it easy. Just get the ceiling height
|
||||
|
@ -1232,7 +1227,7 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix
|
|||
|
||||
// If the highest point is in the sector, then we have it easy! Just get the Z at that point
|
||||
if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector))
|
||||
return P_GetZAt(slope, testx, testy);
|
||||
return P_GetSlopeZAt(slope, testx, testy);
|
||||
|
||||
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
|
||||
if (perfect) {
|
||||
|
@ -1272,7 +1267,7 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix
|
|||
// If we're just testing for base sector location (no collision line), just go for the center's spot...
|
||||
// It'll get fixed when we test for collision anyway, and the final result can't be lower than this
|
||||
if (line == NULL)
|
||||
return P_GetZAt(slope, x, y);
|
||||
return P_GetSlopeZAt(slope, x, y);
|
||||
|
||||
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
|
||||
} else // Well, that makes it easy. Just get the floor height
|
||||
|
@ -1309,7 +1304,7 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
|
|||
|
||||
// If the highest point is in the sector, then we have it easy! Just get the Z at that point
|
||||
if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector))
|
||||
return P_GetZAt(slope, testx, testy);
|
||||
return P_GetSlopeZAt(slope, testx, testy);
|
||||
|
||||
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
|
||||
if (perfect) {
|
||||
|
@ -1349,7 +1344,7 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
|
|||
// If we're just testing for base sector location (no collision line), just go for the center's spot...
|
||||
// It'll get fixed when we test for collision anyway, and the final result can't be lower than this
|
||||
if (line == NULL)
|
||||
return P_GetZAt(slope, x, y);
|
||||
return P_GetSlopeZAt(slope, x, y);
|
||||
|
||||
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
|
||||
} else // Well, that makes it easy. Just get the ceiling height
|
||||
|
@ -3210,9 +3205,7 @@ static boolean P_SceneryZMovement(mobj_t *mo)
|
|||
//
|
||||
boolean P_CanRunOnWater(player_t *player, ffloor_t *rover)
|
||||
{
|
||||
fixed_t topheight = *rover->t_slope ?
|
||||
P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) :
|
||||
*rover->topheight;
|
||||
fixed_t topheight = P_GetFFloorTopZAt(rover, player->mo->x, player->mo->y);
|
||||
|
||||
if (!player->powers[pw_carry] && !player->homing
|
||||
&& ((player->powers[pw_super] || player->charflags & SF_RUNONWATER || player->dashmode >= DASHMODE_THRESHOLD) && player->mo->ceilingz-topheight >= player->mo->height)
|
||||
|
@ -3255,14 +3248,8 @@ void P_MobjCheckWater(mobj_t *mobj)
|
|||
|| ((rover->flags & FF_BLOCKOTHERS) && !mobj->player)))
|
||||
continue;
|
||||
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
|
||||
if (*rover->t_slope)
|
||||
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
|
||||
|
||||
if (*rover->b_slope)
|
||||
bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y);
|
||||
topheight = P_GetFFloorTopZAt (rover, mobj->x, mobj->y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y);
|
||||
|
||||
if (mobj->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
|
@ -3509,14 +3496,8 @@ static void P_SceneryCheckWater(mobj_t *mobj)
|
|||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKOTHERS)
|
||||
continue;
|
||||
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
|
||||
if (*rover->t_slope)
|
||||
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
|
||||
|
||||
if (*rover->b_slope)
|
||||
bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y);
|
||||
topheight = P_GetFFloorTopZAt (rover, mobj->x, mobj->y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y);
|
||||
|
||||
if (topheight <= mobj->z
|
||||
|| bottomheight > (mobj->z + (mobj->height>>1)))
|
||||
|
@ -3561,13 +3542,9 @@ static boolean P_CameraCheckHeat(camera_t *thiscam)
|
|||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
if (halfheight >= (*rover->t_slope ?
|
||||
P_GetZAt(*rover->t_slope, thiscam->x, thiscam->y) :
|
||||
*rover->topheight))
|
||||
if (halfheight >= P_GetFFloorTopZAt(rover, thiscam->x, thiscam->y))
|
||||
continue;
|
||||
if (halfheight <= (*rover->b_slope ?
|
||||
P_GetZAt(*rover->b_slope, thiscam->x, thiscam->y) :
|
||||
*rover->bottomheight))
|
||||
if (halfheight <= P_GetFFloorBottomZAt(rover, thiscam->x, thiscam->y))
|
||||
continue;
|
||||
|
||||
if (P_FindSpecialLineFromTag(13, rover->master->frontsector->tag, -1) != -1)
|
||||
|
@ -3595,13 +3572,9 @@ static boolean P_CameraCheckWater(camera_t *thiscam)
|
|||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKOTHERS)
|
||||
continue;
|
||||
|
||||
if (halfheight >= (*rover->t_slope ?
|
||||
P_GetZAt(*rover->t_slope, thiscam->x, thiscam->y) :
|
||||
*rover->topheight))
|
||||
if (halfheight >= P_GetFFloorTopZAt(rover, thiscam->x, thiscam->y))
|
||||
continue;
|
||||
if (halfheight <= (
|
||||
*rover->b_slope ? P_GetZAt(*rover->b_slope, thiscam->x, thiscam->y) :
|
||||
*rover->bottomheight))
|
||||
if (halfheight <= P_GetFFloorBottomZAt(rover, thiscam->x, thiscam->y))
|
||||
continue;
|
||||
|
||||
return true;
|
||||
|
@ -3949,9 +3922,7 @@ static void CalculatePrecipFloor(precipmobj_t *mobj)
|
|||
mobjsecsubsec = mobj->subsector->sector;
|
||||
else
|
||||
return;
|
||||
mobj->floorz = mobjsecsubsec->f_slope ?
|
||||
P_GetZAt(mobjsecsubsec->f_slope, mobj->x, mobj->y) :
|
||||
mobjsecsubsec->floorheight;
|
||||
mobj->floorz = P_GetSectorFloorZAt(mobjsecsubsec, mobj->x, mobj->y);
|
||||
if (mobjsecsubsec->ffloors)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
|
@ -3966,11 +3937,7 @@ static void CalculatePrecipFloor(precipmobj_t *mobj)
|
|||
if (!(rover->flags & FF_BLOCKOTHERS) && !(rover->flags & FF_SWIMMABLE))
|
||||
continue;
|
||||
|
||||
if (*rover->t_slope)
|
||||
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
|
||||
else
|
||||
topheight = *rover->topheight;
|
||||
|
||||
topheight = P_GetFFloorTopZAt(rover, mobj->x, mobj->y);
|
||||
if (topheight > mobj->floorz)
|
||||
mobj->floorz = topheight;
|
||||
}
|
||||
|
@ -7056,8 +7023,7 @@ static void P_MobjScaleThink(mobj_t *mobj)
|
|||
fixed_t oldheight = mobj->height;
|
||||
UINT8 correctionType = 0; // Don't correct Z position, just gain height
|
||||
|
||||
if ((mobj->flags & MF_NOCLIPHEIGHT || (mobj->z > mobj->floorz && mobj->z + mobj->height < mobj->ceilingz))
|
||||
&& mobj->type != MT_EGGMOBILE_FIRE)
|
||||
if (mobj->flags & MF_NOCLIPHEIGHT || (mobj->z > mobj->floorz && mobj->z + mobj->height < mobj->ceilingz))
|
||||
correctionType = 1; // Correct Z position by centering
|
||||
else if (mobj->eflags & MFE_VERTICALFLIP)
|
||||
correctionType = 2; // Correct Z position by moving down
|
||||
|
@ -7078,10 +7044,6 @@ static void P_MobjScaleThink(mobj_t *mobj)
|
|||
/// \todo Lua hook for "reached destscale"?
|
||||
switch (mobj->type)
|
||||
{
|
||||
case MT_EGGMOBILE_FIRE:
|
||||
mobj->destscale = FRACUNIT;
|
||||
mobj->scalespeed = FRACUNIT>>4;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -8257,6 +8219,7 @@ static boolean P_MobjDeadThink(mobj_t *mobj)
|
|||
// See Linedef Exec 457 (Track mobj angle to point)
|
||||
static void P_TracerAngleThink(mobj_t *mobj)
|
||||
{
|
||||
angle_t looking;
|
||||
angle_t ang;
|
||||
|
||||
if (!mobj->tracer)
|
||||
|
@ -8271,7 +8234,12 @@ static void P_TracerAngleThink(mobj_t *mobj)
|
|||
// mobj->cvval - Allowable failure delay
|
||||
// mobj->cvmem - Failure timer
|
||||
|
||||
ang = mobj->angle - R_PointToAngle2(mobj->x, mobj->y, mobj->tracer->x, mobj->tracer->y);
|
||||
if (mobj->player)
|
||||
looking = ( mobj->player->cmd.angleturn << 16 );/* fixes CS_LMAOGALOG */
|
||||
else
|
||||
looking = mobj->angle;
|
||||
|
||||
ang = looking - R_PointToAngle2(mobj->x, mobj->y, mobj->tracer->x, mobj->tracer->y);
|
||||
|
||||
// \todo account for distance between mobj and tracer
|
||||
// Because closer mobjs can be facing beyond the angle tolerance
|
||||
|
@ -10496,12 +10464,8 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
// Make sure scale matches destscale immediately when spawned
|
||||
P_SetScale(mobj, mobj->destscale);
|
||||
|
||||
mobj->floorz = mobj->subsector->sector->f_slope ?
|
||||
P_GetZAt(mobj->subsector->sector->f_slope, x, y) :
|
||||
mobj->subsector->sector->floorheight;
|
||||
mobj->ceilingz = mobj->subsector->sector->c_slope ?
|
||||
P_GetZAt(mobj->subsector->sector->c_slope, x, y) :
|
||||
mobj->subsector->sector->ceilingheight;
|
||||
mobj->floorz = P_GetSectorFloorZAt (mobj->subsector->sector, x, y);
|
||||
mobj->ceilingz = P_GetSectorCeilingZAt(mobj->subsector->sector, x, y);
|
||||
|
||||
mobj->floorrover = NULL;
|
||||
mobj->ceilingrover = NULL;
|
||||
|
@ -10854,12 +10818,8 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
|
|||
// set subsector and/or block links
|
||||
P_SetPrecipitationThingPosition(mobj);
|
||||
|
||||
mobj->floorz = starting_floorz = mobj->subsector->sector->f_slope ?
|
||||
P_GetZAt(mobj->subsector->sector->f_slope, x, y) :
|
||||
mobj->subsector->sector->floorheight;
|
||||
mobj->ceilingz = mobj->subsector->sector->c_slope ?
|
||||
P_GetZAt(mobj->subsector->sector->c_slope, x, y) :
|
||||
mobj->subsector->sector->ceilingheight;
|
||||
mobj->floorz = starting_floorz = P_GetSectorFloorZAt (mobj->subsector->sector, x, y);
|
||||
mobj->ceilingz = P_GetSectorCeilingZAt(mobj->subsector->sector, x, y);
|
||||
|
||||
mobj->floorrover = NULL;
|
||||
mobj->ceilingrover = NULL;
|
||||
|
@ -11494,12 +11454,8 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
|
|||
// set Z height
|
||||
sector = R_PointInSubsector(x, y)->sector;
|
||||
|
||||
floor = sector->f_slope ?
|
||||
P_GetZAt(sector->f_slope, x, y) :
|
||||
sector->floorheight;
|
||||
ceiling = sector->c_slope ?
|
||||
P_GetZAt(sector->c_slope, x, y) :
|
||||
sector->ceilingheight;
|
||||
floor = P_GetSectorFloorZAt (sector, x, y);
|
||||
ceiling = P_GetSectorCeilingZAt(sector, x, y);
|
||||
ceilingspawn = ceiling - mobjinfo[MT_PLAYER].height;
|
||||
|
||||
if (mthing)
|
||||
|
@ -11569,12 +11525,8 @@ void P_MovePlayerToStarpost(INT32 playernum)
|
|||
P_SetThingPosition(mobj);
|
||||
sector = R_PointInSubsector(mobj->x, mobj->y)->sector;
|
||||
|
||||
floor = sector->f_slope ?
|
||||
P_GetZAt(sector->f_slope, mobj->x, mobj->y) :
|
||||
sector->floorheight;
|
||||
ceiling = sector->c_slope ?
|
||||
P_GetZAt(sector->c_slope, mobj->x, mobj->y) :
|
||||
sector->ceilingheight;
|
||||
floor = P_GetSectorFloorZAt (sector, mobj->x, mobj->y);
|
||||
ceiling = P_GetSectorCeilingZAt(sector, mobj->x, mobj->y);
|
||||
|
||||
z = p->starpostz << FRACBITS;
|
||||
|
||||
|
@ -11623,11 +11575,9 @@ fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const f
|
|||
|
||||
// Establish height.
|
||||
if (flip)
|
||||
return (ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) : ss->sector->ceilingheight)
|
||||
- offset - mobjinfo[mobjtype].height;
|
||||
return P_GetSectorCeilingZAt(ss->sector, x, y) - offset - mobjinfo[mobjtype].height;
|
||||
else
|
||||
return (ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) : ss->sector->floorheight)
|
||||
+ offset;
|
||||
return P_GetSectorFloorZAt(ss->sector, x, y) + offset;
|
||||
}
|
||||
|
||||
fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y)
|
||||
|
|
|
@ -1888,8 +1888,7 @@ static void SaveLaserThinker(const thinker_t *th, const UINT8 type)
|
|||
{
|
||||
const laserthink_t *ht = (const void *)th;
|
||||
WRITEUINT8(save_p, type);
|
||||
WRITEUINT32(save_p, SaveSector(ht->sector));
|
||||
WRITEUINT32(save_p, SaveSector(ht->sec));
|
||||
WRITEINT16(save_p, ht->tag);
|
||||
WRITEUINT32(save_p, SaveLine(ht->sourceline));
|
||||
WRITEUINT8(save_p, ht->nobosses);
|
||||
}
|
||||
|
@ -2995,16 +2994,10 @@ static thinker_t* LoadPusherThinker(actionf_p1 thinker)
|
|||
static inline thinker_t* LoadLaserThinker(actionf_p1 thinker)
|
||||
{
|
||||
laserthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
|
||||
ffloor_t *rover = NULL;
|
||||
ht->thinker.function.acp1 = thinker;
|
||||
ht->sector = LoadSector(READUINT32(save_p));
|
||||
ht->sec = LoadSector(READUINT32(save_p));
|
||||
ht->tag = READINT16(save_p);
|
||||
ht->sourceline = LoadLine(READUINT32(save_p));
|
||||
ht->nobosses = READUINT8(save_p);
|
||||
for (rover = ht->sector->ffloors; rover; rover = rover->next)
|
||||
if (rover->secnum == (size_t)(ht->sec - sectors)
|
||||
&& rover->master == ht->sourceline)
|
||||
ht->ffloor = rover;
|
||||
return &ht->thinker;
|
||||
}
|
||||
|
||||
|
|
|
@ -259,10 +259,10 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
|
|||
fracx = los->strace.x + FixedMul(los->strace.dx, frac);
|
||||
fracy = los->strace.y + FixedMul(los->strace.dy, frac);
|
||||
// calculate sector heights
|
||||
frontf = (front->f_slope) ? P_GetZAt(front->f_slope, fracx, fracy) : front->floorheight;
|
||||
frontc = (front->c_slope) ? P_GetZAt(front->c_slope, fracx, fracy) : front->ceilingheight;
|
||||
backf = (back->f_slope) ? P_GetZAt(back->f_slope, fracx, fracy) : back->floorheight;
|
||||
backc = (back->c_slope) ? P_GetZAt(back->c_slope, fracx, fracy) : back->ceilingheight;
|
||||
frontf = P_GetSectorFloorZAt (front, fracx, fracy);
|
||||
frontc = P_GetSectorCeilingZAt(front, fracx, fracy);
|
||||
backf = P_GetSectorFloorZAt (back , fracx, fracy);
|
||||
backc = P_GetSectorCeilingZAt(back , fracx, fracy);
|
||||
// crosses a two sided line
|
||||
// no wall to block sight with?
|
||||
if (frontf == backf && frontc == backc
|
||||
|
@ -312,8 +312,8 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
|
|||
continue;
|
||||
}
|
||||
|
||||
topz = (*rover->t_slope) ? P_GetZAt(*rover->t_slope, fracx, fracy) : *rover->topheight;
|
||||
bottomz = (*rover->b_slope) ? P_GetZAt(*rover->b_slope, fracx, fracy) : *rover->bottomheight;
|
||||
topz = P_GetFFloorTopZAt (rover, fracx, fracy);
|
||||
bottomz = P_GetFFloorBottomZAt(rover, fracx, fracy);
|
||||
topslope = FixedDiv( topz - los->sightzstart, frac);
|
||||
bottomslope = FixedDiv(bottomz - los->sightzstart, frac);
|
||||
if (topslope >= los->topslope && bottomslope <= los->bottomslope)
|
||||
|
@ -328,8 +328,8 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
|
|||
continue;
|
||||
}
|
||||
|
||||
topz = (*rover->t_slope) ? P_GetZAt(*rover->t_slope, fracx, fracy) : *rover->topheight;
|
||||
bottomz = (*rover->b_slope) ? P_GetZAt(*rover->b_slope, fracx, fracy) : *rover->bottomheight;
|
||||
topz = P_GetFFloorTopZAt (rover, fracx, fracy);
|
||||
bottomz = P_GetFFloorBottomZAt(rover, fracx, fracy);
|
||||
topslope = FixedDiv( topz - los->sightzstart, frac);
|
||||
bottomslope = FixedDiv(bottomz - los->sightzstart, frac);
|
||||
if (topslope >= los->topslope && bottomslope <= los->bottomslope)
|
||||
|
@ -457,21 +457,10 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2)
|
|||
continue;
|
||||
}
|
||||
|
||||
if (*rover->t_slope)
|
||||
{
|
||||
topz1 = P_GetZAt(*rover->t_slope, t1->x, t1->y);
|
||||
topz2 = P_GetZAt(*rover->t_slope, t2->x, t2->y);
|
||||
}
|
||||
else
|
||||
topz1 = topz2 = *rover->topheight;
|
||||
|
||||
if (*rover->b_slope)
|
||||
{
|
||||
bottomz1 = P_GetZAt(*rover->b_slope, t1->x, t1->y);
|
||||
bottomz2 = P_GetZAt(*rover->b_slope, t2->x, t2->y);
|
||||
}
|
||||
else
|
||||
bottomz1 = bottomz2 = *rover->bottomheight;
|
||||
topz1 = P_GetFFloorTopZAt (rover, t1->x, t1->y);
|
||||
topz2 = P_GetFFloorTopZAt (rover, t2->x, t2->y);
|
||||
bottomz1 = P_GetFFloorBottomZAt(rover, t1->x, t1->y);
|
||||
bottomz2 = P_GetFFloorBottomZAt(rover, t2->x, t2->y);
|
||||
|
||||
// Check for blocking floors here.
|
||||
if ((los.sightzstart < bottomz1 && t2->z >= topz2)
|
||||
|
|
|
@ -655,12 +655,8 @@ void P_SpawnSlopes(const boolean fromsave) {
|
|||
// Various utilities related to slopes
|
||||
//
|
||||
|
||||
//
|
||||
// P_GetZAt
|
||||
//
|
||||
// Returns the height of the sloped plane at (x, y) as a fixed_t
|
||||
//
|
||||
fixed_t P_GetZAt(pslope_t *slope, fixed_t x, fixed_t y)
|
||||
fixed_t P_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y)
|
||||
{
|
||||
fixed_t dist = FixedMul(x - slope->o.x, slope->d.x) +
|
||||
FixedMul(y - slope->o.y, slope->d.y);
|
||||
|
@ -668,6 +664,42 @@ fixed_t P_GetZAt(pslope_t *slope, fixed_t x, fixed_t y)
|
|||
return slope->o.z + FixedMul(dist, slope->zdelta);
|
||||
}
|
||||
|
||||
// Like P_GetSlopeZAt but falls back to z if slope is NULL
|
||||
fixed_t P_GetZAt(const pslope_t *slope, fixed_t x, fixed_t y, fixed_t z)
|
||||
{
|
||||
return slope ? P_GetSlopeZAt(slope, x, y) : z;
|
||||
}
|
||||
|
||||
// Returns the height of the sector floor at (x, y)
|
||||
fixed_t P_GetSectorFloorZAt(const sector_t *sector, fixed_t x, fixed_t y)
|
||||
{
|
||||
return sector->f_slope ? P_GetSlopeZAt(sector->f_slope, x, y) : sector->floorheight;
|
||||
}
|
||||
|
||||
// Returns the height of the sector ceiling at (x, y)
|
||||
fixed_t P_GetSectorCeilingZAt(const sector_t *sector, fixed_t x, fixed_t y)
|
||||
{
|
||||
return sector->c_slope ? P_GetSlopeZAt(sector->c_slope, x, y) : sector->ceilingheight;
|
||||
}
|
||||
|
||||
// Returns the height of the FOF top at (x, y)
|
||||
fixed_t P_GetFFloorTopZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y)
|
||||
{
|
||||
return *ffloor->t_slope ? P_GetSlopeZAt(*ffloor->t_slope, x, y) : *ffloor->topheight;
|
||||
}
|
||||
|
||||
// Returns the height of the FOF bottom at (x, y)
|
||||
fixed_t P_GetFFloorBottomZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y)
|
||||
{
|
||||
return *ffloor->b_slope ? P_GetSlopeZAt(*ffloor->b_slope, x, y) : *ffloor->bottomheight;
|
||||
}
|
||||
|
||||
// Returns the height of the light list at (x, y)
|
||||
fixed_t P_GetLightZAt(const lightlist_t *light, fixed_t x, fixed_t y)
|
||||
{
|
||||
return light->slope ? P_GetSlopeZAt(light->slope, x, y) : light->height;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// P_QuantizeMomentumToSlope
|
||||
|
|
|
@ -33,7 +33,21 @@ void P_CopySectorSlope(line_t *line);
|
|||
pslope_t *P_SlopeById(UINT16 id);
|
||||
|
||||
// Returns the height of the sloped plane at (x, y) as a fixed_t
|
||||
fixed_t P_GetZAt(pslope_t *slope, fixed_t x, fixed_t y);
|
||||
fixed_t P_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y);
|
||||
|
||||
// Like P_GetSlopeZAt but falls back to z if slope is NULL
|
||||
fixed_t P_GetZAt(const pslope_t *slope, fixed_t x, fixed_t y, fixed_t z);
|
||||
|
||||
// Returns the height of the sector at (x, y)
|
||||
fixed_t P_GetSectorFloorZAt (const sector_t *sector, fixed_t x, fixed_t y);
|
||||
fixed_t P_GetSectorCeilingZAt(const sector_t *sector, fixed_t x, fixed_t y);
|
||||
|
||||
// Returns the height of the FOF at (x, y)
|
||||
fixed_t P_GetFFloorTopZAt (const ffloor_t *ffloor, fixed_t x, fixed_t y);
|
||||
fixed_t P_GetFFloorBottomZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y);
|
||||
|
||||
// Returns the height of the light list at (x, y)
|
||||
fixed_t P_GetLightZAt(const lightlist_t *light, fixed_t x, fixed_t y);
|
||||
|
||||
// Lots of physics-based bullshit
|
||||
void P_QuantizeMomentumToSlope(vector3_t *momentum, pslope_t *slope);
|
||||
|
|
79
src/p_spec.c
79
src/p_spec.c
|
@ -6135,25 +6135,32 @@ static inline void P_AddCameraScanner(sector_t *sourcesec, sector_t *actionsecto
|
|||
elevator->distance = FixedInt(AngleFixed(angle));
|
||||
}
|
||||
|
||||
static const ffloortype_e laserflags = FF_EXISTS|FF_RENDERALL|FF_NOSHADE|FF_EXTRA|FF_CUTEXTRA|FF_TRANSLUCENT;
|
||||
|
||||
/** Flashes a laser block.
|
||||
*
|
||||
* \param flash Thinker structure for this laser.
|
||||
* \sa EV_AddLaserThinker
|
||||
* \sa P_AddLaserThinker
|
||||
* \author SSNTails <http://www.ssntails.org>
|
||||
*/
|
||||
void T_LaserFlash(laserthink_t *flash)
|
||||
{
|
||||
msecnode_t *node;
|
||||
mobj_t *thing;
|
||||
sector_t *sourcesec;
|
||||
ffloor_t *fflr = flash->ffloor;
|
||||
sector_t *sector = flash->sector;
|
||||
INT32 s;
|
||||
ffloor_t *fflr;
|
||||
sector_t *sector;
|
||||
sector_t *sourcesec = flash->sourceline->frontsector;
|
||||
fixed_t top, bottom;
|
||||
|
||||
if (!fflr || !(fflr->flags & FF_EXISTS))
|
||||
return;
|
||||
for (s = -1; (s = P_FindSectorFromTag(flash->tag, s)) >= 0 ;)
|
||||
{
|
||||
sector = §ors[s];
|
||||
for (fflr = sector->ffloors; fflr; fflr = fflr->next)
|
||||
{
|
||||
if (fflr->master != flash->sourceline)
|
||||
continue;
|
||||
|
||||
if (!(fflr->flags & FF_EXISTS))
|
||||
break;
|
||||
|
||||
if (leveltime & 2)
|
||||
//fflr->flags |= FF_RENDERALL;
|
||||
|
@ -6162,12 +6169,8 @@ void T_LaserFlash(laserthink_t *flash)
|
|||
//fflr->flags &= ~FF_RENDERALL;
|
||||
fflr->alpha = 0x90;
|
||||
|
||||
sourcesec = fflr->master->frontsector; // Less to type!
|
||||
|
||||
top = (*fflr->t_slope) ? P_GetZAt(*fflr->t_slope, sector->soundorg.x, sector->soundorg.y)
|
||||
: *fflr->topheight;
|
||||
bottom = (*fflr->b_slope) ? P_GetZAt(*fflr->b_slope, sector->soundorg.x, sector->soundorg.y)
|
||||
: *fflr->bottomheight;
|
||||
top = P_GetFFloorTopZAt (fflr, sector->soundorg.x, sector->soundorg.y);
|
||||
bottom = P_GetFFloorBottomZAt(fflr, sector->soundorg.x, sector->soundorg.y);
|
||||
sector->soundorg.z = (top + bottom)/2;
|
||||
S_StartSound(§or->soundorg, sfx_laser);
|
||||
|
||||
|
@ -6195,32 +6198,20 @@ void T_LaserFlash(laserthink_t *flash)
|
|||
else if (thing->type == MT_EGGSHIELD)
|
||||
P_KillMobj(thing, NULL, NULL, 0);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Adds a laser thinker to a 3Dfloor.
|
||||
*
|
||||
* \param fflr 3Dfloor to turn into a laser block.
|
||||
* \param sector Target sector.
|
||||
* \param secthkiners Lists of thinkers sorted by sector. May be NULL.
|
||||
* \sa T_LaserFlash
|
||||
* \author SSNTails <http://www.ssntails.org>
|
||||
*/
|
||||
static inline void EV_AddLaserThinker(sector_t *sec, sector_t *sec2, line_t *line, thinkerlist_t *secthinkers, boolean nobosses)
|
||||
static inline void P_AddLaserThinker(INT16 tag, line_t *line, boolean nobosses)
|
||||
{
|
||||
laserthink_t *flash;
|
||||
ffloor_t *fflr = P_AddFakeFloor(sec, sec2, line, laserflags, secthinkers);
|
||||
|
||||
if (!fflr)
|
||||
return;
|
||||
|
||||
flash = Z_Calloc(sizeof (*flash), PU_LEVSPEC, NULL);
|
||||
laserthink_t *flash = Z_Calloc(sizeof (*flash), PU_LEVSPEC, NULL);
|
||||
|
||||
P_AddThinker(THINK_MAIN, &flash->thinker);
|
||||
|
||||
flash->thinker.function.acp1 = (actionf_p1)T_LaserFlash;
|
||||
flash->ffloor = fflr;
|
||||
flash->sector = sec; // For finding mobjs
|
||||
flash->sec = sec2;
|
||||
flash->tag = tag;
|
||||
flash->sourceline = line;
|
||||
flash->nobosses = nobosses;
|
||||
}
|
||||
|
@ -6987,14 +6978,8 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
fixed_t crushspeed = (lines[i].flags & ML_EFFECT5) ? lines[i].dy >> 3 : 10*FRACUNIT;
|
||||
fixed_t retractspeed = (lines[i].flags & ML_EFFECT5) ? lines[i].dx >> 3 : 2*FRACUNIT;
|
||||
UINT16 sound = (lines[i].flags & ML_EFFECT4) ? sides[lines[i].sidenum[0]].textureoffset >> FRACBITS : sfx_thwomp;
|
||||
|
||||
sec = sides[*lines[i].sidenum].sector - sectors;
|
||||
for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;)
|
||||
{
|
||||
P_AddThwompThinker(§ors[sec], lines[i].tag, &lines[i], crushspeed, retractspeed, sound);
|
||||
P_AddFakeFloor(§ors[s], §ors[sec], lines + i,
|
||||
FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers);
|
||||
}
|
||||
P_AddThwompThinker(lines[i].frontsector, lines[i].tag, &lines[i], crushspeed, retractspeed, sound);
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -7035,11 +7020,8 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
break;
|
||||
|
||||
case 258: // Laser block
|
||||
sec = sides[*lines[i].sidenum].sector - sectors;
|
||||
|
||||
// No longer totally disrupts netgames
|
||||
for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;)
|
||||
EV_AddLaserThinker(§ors[s], §ors[sec], lines + i, secthinkers, !!(lines[i].flags & ML_EFFECT1));
|
||||
P_AddLaserThinker(lines[i].tag, lines + i, !!(lines[i].flags & ML_EFFECT1));
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_RENDERALL|FF_NOSHADE|FF_EXTRA|FF_CUTEXTRA|FF_TRANSLUCENT, secthinkers);
|
||||
break;
|
||||
|
||||
case 259: // Custom FOF
|
||||
|
@ -7795,10 +7777,7 @@ void T_Disappear(disappear_t *d)
|
|||
|
||||
if (!(lines[d->sourceline].flags & ML_NOCLIMB))
|
||||
{
|
||||
if (*rover->t_slope)
|
||||
sectors[s].soundorg.z = P_GetZAt(*rover->t_slope, sectors[s].soundorg.x, sectors[s].soundorg.y);
|
||||
else
|
||||
sectors[s].soundorg.z = *rover->topheight;
|
||||
sectors[s].soundorg.z = P_GetFFloorTopZAt(rover, sectors[s].soundorg.x, sectors[s].soundorg.y);
|
||||
S_StartSound(§ors[s].soundorg, sfx_appear);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -104,9 +104,7 @@ typedef struct
|
|||
typedef struct
|
||||
{
|
||||
thinker_t thinker; ///< Thinker structure for laser.
|
||||
ffloor_t *ffloor; ///< 3Dfloor that is a laser.
|
||||
sector_t *sector; ///< Sector in which the effect takes place.
|
||||
sector_t *sec;
|
||||
INT16 tag;
|
||||
line_t *sourceline;
|
||||
UINT8 nobosses;
|
||||
} laserthink_t;
|
||||
|
|
98
src/p_user.c
98
src/p_user.c
|
@ -1490,17 +1490,10 @@ void P_PlayLivesJingle(player_t *player)
|
|||
if (player && !P_IsLocalPlayer(player))
|
||||
return;
|
||||
|
||||
if (use1upSound)
|
||||
if (use1upSound || cv_1upsound.value)
|
||||
S_StartSound(NULL, sfx_oneup);
|
||||
else if (mariomode)
|
||||
S_StartSound(NULL, sfx_marioa);
|
||||
else if (cv_1upsound.value)
|
||||
{
|
||||
if (S_sfx[sfx_oneup].lumpnum != LUMPERROR)
|
||||
S_StartSound(NULL, sfx_oneup);
|
||||
else
|
||||
S_StartSound(NULL, sfx_chchng);/* at least play something! */
|
||||
}
|
||||
else
|
||||
{
|
||||
P_PlayJingle(player, JT_1UP);
|
||||
|
@ -1548,10 +1541,6 @@ boolean P_EvaluateMusicStatus(UINT16 status, const char *musname)
|
|||
int i;
|
||||
boolean result = false;
|
||||
|
||||
#ifndef HAVE_BLUA
|
||||
(void)musname;
|
||||
#endif
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!P_IsLocalPlayer(&players[i]))
|
||||
|
@ -2278,8 +2267,8 @@ boolean P_InSpaceSector(mobj_t *mo) // Returns true if you are in space
|
|||
|
||||
if (GETSECSPECIAL(rover->master->frontsector->special, 1) != SPACESPECIAL)
|
||||
continue;
|
||||
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight;
|
||||
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight;
|
||||
topheight = P_GetFFloorTopZAt (rover, mo->x, mo->y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y);
|
||||
|
||||
if (mo->z + (mo->height/2) > topheight)
|
||||
continue;
|
||||
|
@ -2516,8 +2505,8 @@ boolean P_InQuicksand(mobj_t *mo) // Returns true if you are in quicksand
|
|||
if (!(rover->flags & FF_QUICKSAND))
|
||||
continue;
|
||||
|
||||
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight;
|
||||
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight;
|
||||
topheight = P_GetFFloorTopZAt (rover, mo->x, mo->y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y);
|
||||
|
||||
if (mo->z + flipoffset > topheight)
|
||||
continue;
|
||||
|
@ -2843,8 +2832,8 @@ static void P_CheckQuicksand(player_t *player)
|
|||
if (!(rover->flags & FF_QUICKSAND))
|
||||
continue;
|
||||
|
||||
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
|
||||
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
|
||||
topheight = P_GetFFloorTopZAt (rover, player->mo->x, player->mo->y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y);
|
||||
|
||||
if (topheight >= player->mo->z && bottomheight < player->mo->z + player->mo->height)
|
||||
{
|
||||
|
@ -3184,10 +3173,8 @@ static void P_DoClimbing(player_t *player)
|
|||
floorclimb = true;
|
||||
else
|
||||
{
|
||||
floorheight = glidesector->sector->f_slope ? P_GetZAt(glidesector->sector->f_slope, player->mo->x, player->mo->y)
|
||||
: glidesector->sector->floorheight;
|
||||
ceilingheight = glidesector->sector->c_slope ? P_GetZAt(glidesector->sector->c_slope, player->mo->x, player->mo->y)
|
||||
: glidesector->sector->ceilingheight;
|
||||
floorheight = P_GetSectorFloorZAt (glidesector->sector, player->mo->x, player->mo->y);
|
||||
ceilingheight = P_GetSectorCeilingZAt(glidesector->sector, player->mo->x, player->mo->y);
|
||||
|
||||
if (glidesector->sector->ffloors)
|
||||
{
|
||||
|
@ -3201,8 +3188,8 @@ static void P_DoClimbing(player_t *player)
|
|||
|
||||
floorclimb = true;
|
||||
|
||||
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
|
||||
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
|
||||
topheight = P_GetFFloorTopZAt (rover, player->mo->x, player->mo->y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y);
|
||||
|
||||
// Only supports rovers that are moving like an 'elevator', not just the top or bottom.
|
||||
if (rover->master->frontsector->floorspeed && rover->master->frontsector->ceilspeed == 42)
|
||||
|
@ -3243,8 +3230,7 @@ static void P_DoClimbing(player_t *player)
|
|||
if (roverbelow == rover)
|
||||
continue;
|
||||
|
||||
bottomheight2 = *roverbelow->b_slope ? P_GetZAt(*roverbelow->b_slope, player->mo->x, player->mo->y) : *roverbelow->bottomheight;
|
||||
|
||||
bottomheight2 = P_GetFFloorBottomZAt(roverbelow, player->mo->x, player->mo->y);
|
||||
if (bottomheight2 < topheight + FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
foundfof = true;
|
||||
}
|
||||
|
@ -3289,8 +3275,7 @@ static void P_DoClimbing(player_t *player)
|
|||
if (roverbelow == rover)
|
||||
continue;
|
||||
|
||||
topheight2 = *roverbelow->t_slope ? P_GetZAt(*roverbelow->t_slope, player->mo->x, player->mo->y) : *roverbelow->topheight;
|
||||
|
||||
topheight2 = P_GetFFloorTopZAt(roverbelow, player->mo->x, player->mo->y);
|
||||
if (topheight2 > bottomheight - FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
foundfof = true;
|
||||
}
|
||||
|
@ -3344,8 +3329,7 @@ static void P_DoClimbing(player_t *player)
|
|||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
|
||||
continue;
|
||||
|
||||
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
|
||||
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y);
|
||||
if (bottomheight < floorheight + FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
{
|
||||
foundfof = true;
|
||||
|
@ -3385,8 +3369,7 @@ static void P_DoClimbing(player_t *player)
|
|||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
|
||||
continue;
|
||||
|
||||
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
|
||||
|
||||
topheight = P_GetFFloorTopZAt(rover, player->mo->x, player->mo->y);
|
||||
if (topheight > ceilingheight - FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
{
|
||||
foundfof = true;
|
||||
|
@ -3758,12 +3741,8 @@ static void P_DoTeeter(player_t *player)
|
|||
|
||||
sec = R_PointInSubsector(checkx, checky)->sector;
|
||||
|
||||
ceilingheight = sec->ceilingheight;
|
||||
floorheight = sec->floorheight;
|
||||
if (sec->c_slope)
|
||||
ceilingheight = P_GetZAt(sec->c_slope, checkx, checky);
|
||||
if (sec->f_slope)
|
||||
floorheight = P_GetZAt(sec->f_slope, checkx, checky);
|
||||
ceilingheight = P_GetSectorCeilingZAt(sec, checkx, checky);
|
||||
floorheight = P_GetSectorFloorZAt (sec, checkx, checky);
|
||||
highestceilingheight = (ceilingheight > highestceilingheight) ? ceilingheight : highestceilingheight;
|
||||
lowestfloorheight = (floorheight < lowestfloorheight) ? floorheight : lowestfloorheight;
|
||||
|
||||
|
@ -3774,8 +3753,8 @@ static void P_DoTeeter(player_t *player)
|
|||
{
|
||||
if (!(rover->flags & FF_EXISTS)) continue;
|
||||
|
||||
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
|
||||
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
|
||||
topheight = P_GetFFloorTopZAt (rover, player->mo->x, player->mo->y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y);
|
||||
|
||||
if (P_CheckSolidLava(rover))
|
||||
;
|
||||
|
@ -4440,13 +4419,16 @@ void P_DoJump(player_t *player, boolean soundandstate)
|
|||
else if (player->powers[pw_carry] == CR_ROLLOUT)
|
||||
{
|
||||
player->mo->momz = 9*FRACUNIT;
|
||||
if (player->mo->tracer)
|
||||
{
|
||||
if (P_MobjFlip(player->mo->tracer)*player->mo->tracer->momz > 0)
|
||||
player->mo->momz += player->mo->tracer->momz;
|
||||
if (!P_IsObjectOnGround(player->mo->tracer))
|
||||
P_SetObjectMomZ(player->mo->tracer, -9*FRACUNIT, true);
|
||||
player->powers[pw_carry] = CR_NONE;
|
||||
player->mo->tracer->flags |= MF_PUSHABLE;
|
||||
P_SetTarget(&player->mo->tracer->tracer, NULL);
|
||||
}
|
||||
player->powers[pw_carry] = CR_NONE;
|
||||
P_SetTarget(&player->mo->tracer, NULL);
|
||||
}
|
||||
else if (player->mo->eflags & MFE_GOOWATER)
|
||||
|
@ -7751,7 +7733,7 @@ void P_ElementalFire(player_t *player, boolean cropcircle)
|
|||
|
||||
if (player->mo->standingslope)
|
||||
{
|
||||
ground = P_GetZAt(player->mo->standingslope, newx, newy);
|
||||
ground = P_GetSlopeZAt(player->mo->standingslope, newx, newy);
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
ground -= FixedMul(mobjinfo[MT_SPINFIRE].height, player->mo->scale);
|
||||
}
|
||||
|
@ -10654,8 +10636,8 @@ static void P_CalcPostImg(player_t *player)
|
|||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
|
||||
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
|
||||
topheight = P_GetFFloorTopZAt (rover, player->mo->x, player->mo->y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y);
|
||||
|
||||
if (pviewheight >= topheight || pviewheight <= bottomheight)
|
||||
continue;
|
||||
|
@ -10677,8 +10659,8 @@ static void P_CalcPostImg(player_t *player)
|
|||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKPLAYER)
|
||||
continue;
|
||||
|
||||
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
|
||||
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
|
||||
topheight = P_GetFFloorTopZAt (rover, player->mo->x, player->mo->y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y);
|
||||
|
||||
if (pviewheight >= topheight || pviewheight <= bottomheight)
|
||||
continue;
|
||||
|
@ -10740,7 +10722,7 @@ static sector_t *P_GetMinecartSector(fixed_t x, fixed_t y, fixed_t z, fixed_t *n
|
|||
if (!(rover->flags & (FF_EXISTS|FF_BLOCKOTHERS)))
|
||||
continue;
|
||||
|
||||
*nz = *rover->t_slope ? P_GetZAt(*rover->t_slope, x, y) : *rover->topheight;
|
||||
*nz = P_GetFFloorTopZAt(rover, x, y);
|
||||
if (abs(z - *nz) <= 56*FRACUNIT)
|
||||
{
|
||||
sec = §ors[rover->secnum];
|
||||
|
@ -10750,7 +10732,7 @@ static sector_t *P_GetMinecartSector(fixed_t x, fixed_t y, fixed_t z, fixed_t *n
|
|||
|
||||
}
|
||||
|
||||
*nz = sec->f_slope ? P_GetZAt(sec->f_slope, x, y) : sec->floorheight;
|
||||
*nz = P_GetSectorFloorZAt(sec, x, y);
|
||||
if (abs(z - *nz) > 56*FRACUNIT)
|
||||
return NULL;
|
||||
|
||||
|
@ -11104,8 +11086,8 @@ static void P_MinecartThink(player_t *player)
|
|||
if (minecart->standingslope)
|
||||
{
|
||||
fixed_t fa2 = (minecart->angle >> ANGLETOFINESHIFT) & FINEMASK;
|
||||
fixed_t front = P_GetZAt(minecart->standingslope, minecart->x, minecart->y);
|
||||
fixed_t back = P_GetZAt(minecart->standingslope, minecart->x - FINECOSINE(fa2), minecart->y - FINESINE(fa2));
|
||||
fixed_t front = P_GetSlopeZAt(minecart->standingslope, minecart->x, minecart->y);
|
||||
fixed_t back = P_GetSlopeZAt(minecart->standingslope, minecart->x - FINECOSINE(fa2), minecart->y - FINESINE(fa2));
|
||||
|
||||
if (abs(front - back) < 3*FRACUNIT)
|
||||
currentSpeed += (back - front)/3;
|
||||
|
@ -11926,6 +11908,9 @@ void P_PlayerThink(player_t *player)
|
|||
factor = 4;
|
||||
}
|
||||
break;
|
||||
case CR_DUSTDEVIL:
|
||||
player->drawangle += ANG20;
|
||||
break;
|
||||
/* -- in case we wanted to have the camera freely movable during zoom tubes
|
||||
case CR_ZOOMTUBE:*/
|
||||
case CR_ROPEHANG:
|
||||
|
@ -12698,6 +12683,19 @@ void P_PlayerAfterThink(player_t *player)
|
|||
}
|
||||
break;
|
||||
}
|
||||
case CR_DUSTDEVIL:
|
||||
{
|
||||
mobj_t *mo = player->mo, *dustdevil = player->mo->tracer;
|
||||
|
||||
if (abs(mo->x - dustdevil->x) > dustdevil->radius || abs(mo->y - dustdevil->y) > dustdevil->radius)
|
||||
{
|
||||
P_SetTarget(&player->mo->tracer, NULL);
|
||||
player->powers[pw_carry] = CR_NONE;
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case CR_ROLLOUT:
|
||||
{
|
||||
mobj_t *mo = player->mo, *rock = player->mo->tracer;
|
||||
|
|
44
src/r_bsp.c
44
src/r_bsp.c
|
@ -495,11 +495,8 @@ static void R_AddLine(seg_t *line)
|
|||
fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
|
||||
fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, line->v1->x, line->v1->y); \
|
||||
end2 = P_GetZAt(slope, line->v2->x, line->v2->y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
end1 = P_GetZAt(slope, line->v1->x, line->v1->y, normalheight); \
|
||||
end2 = P_GetZAt(slope, line->v2->x, line->v2->y, normalheight);
|
||||
|
||||
SLOPEPARAMS(frontsector->f_slope, frontf1, frontf2, frontsector-> floorheight)
|
||||
SLOPEPARAMS(frontsector->c_slope, frontc1, frontc2, frontsector->ceilingheight)
|
||||
|
@ -851,13 +848,8 @@ static void R_Subsector(size_t num)
|
|||
|
||||
floorcolormap = ceilingcolormap = frontsector->extra_colormap;
|
||||
|
||||
floorcenterz = frontsector->f_slope ?
|
||||
P_GetZAt(frontsector->f_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
|
||||
frontsector->floorheight;
|
||||
|
||||
ceilingcenterz = frontsector->c_slope ?
|
||||
P_GetZAt(frontsector->c_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
|
||||
frontsector->ceilingheight;
|
||||
floorcenterz = P_GetSectorFloorZAt (frontsector, frontsector->soundorg.x, frontsector->soundorg.y);
|
||||
ceilingcenterz = P_GetSectorCeilingZAt(frontsector, frontsector->soundorg.x, frontsector->soundorg.y);
|
||||
|
||||
// Check and prep all 3D floors. Set the sector floor/ceiling light levels and colormaps.
|
||||
if (frontsector->ffloors)
|
||||
|
@ -883,7 +875,7 @@ static void R_Subsector(size_t num)
|
|||
|
||||
sub->sector->extra_colormap = frontsector->extra_colormap;
|
||||
|
||||
if ((frontsector->f_slope ? P_GetZAt(frontsector->f_slope, viewx, viewy) : frontsector->floorheight) < viewz
|
||||
if (P_GetSectorFloorZAt(frontsector, viewx, viewy) < viewz
|
||||
|| frontsector->floorpic == skyflatnum
|
||||
|| (frontsector->heightsec != -1 && sectors[frontsector->heightsec].ceilingpic == skyflatnum))
|
||||
{
|
||||
|
@ -893,7 +885,7 @@ static void R_Subsector(size_t num)
|
|||
else
|
||||
floorplane = NULL;
|
||||
|
||||
if ((frontsector->c_slope ? P_GetZAt(frontsector->c_slope, viewx, viewy) : frontsector->ceilingheight) > viewz
|
||||
if (P_GetSectorCeilingZAt(frontsector, viewx, viewy) > viewz
|
||||
|| frontsector->ceilingpic == skyflatnum
|
||||
|| (frontsector->heightsec != -1 && sectors[frontsector->heightsec].floorpic == skyflatnum))
|
||||
{
|
||||
|
@ -930,13 +922,9 @@ static void R_Subsector(size_t num)
|
|||
ffloor[numffloors].plane = NULL;
|
||||
ffloor[numffloors].polyobj = NULL;
|
||||
|
||||
heightcheck = *rover->b_slope ?
|
||||
P_GetZAt(*rover->b_slope, viewx, viewy) :
|
||||
*rover->bottomheight;
|
||||
heightcheck = P_GetFFloorBottomZAt(rover, viewx, viewy);
|
||||
|
||||
planecenterz = *rover->b_slope ?
|
||||
P_GetZAt(*rover->b_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
|
||||
*rover->bottomheight;
|
||||
planecenterz = P_GetFFloorBottomZAt(rover, frontsector->soundorg.x, frontsector->soundorg.y);
|
||||
if (planecenterz <= ceilingcenterz
|
||||
&& planecenterz >= floorcenterz
|
||||
&& ((viewz < heightcheck && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES)))
|
||||
|
@ -964,13 +952,9 @@ static void R_Subsector(size_t num)
|
|||
ffloor[numffloors].plane = NULL;
|
||||
ffloor[numffloors].polyobj = NULL;
|
||||
|
||||
heightcheck = *rover->t_slope ?
|
||||
P_GetZAt(*rover->t_slope, viewx, viewy) :
|
||||
*rover->topheight;
|
||||
heightcheck = P_GetFFloorTopZAt(rover, viewx, viewy);
|
||||
|
||||
planecenterz = *rover->t_slope ?
|
||||
P_GetZAt(*rover->t_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
|
||||
*rover->topheight;
|
||||
planecenterz = P_GetFFloorTopZAt(rover, frontsector->soundorg.x, frontsector->soundorg.y);
|
||||
if (planecenterz >= floorcenterz
|
||||
&& planecenterz <= ceilingcenterz
|
||||
&& ((viewz > heightcheck && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES)))
|
||||
|
@ -1133,7 +1117,7 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
else
|
||||
memset(sector->lightlist, 0, sizeof (lightlist_t) * count);
|
||||
|
||||
heighttest = sector->c_slope ? P_GetZAt(sector->c_slope, sector->soundorg.x, sector->soundorg.y) : sector->ceilingheight;
|
||||
heighttest = P_GetSectorCeilingZAt(sector, sector->soundorg.x, sector->soundorg.y);
|
||||
|
||||
sector->lightlist[0].height = heighttest + 1;
|
||||
sector->lightlist[0].slope = sector->c_slope;
|
||||
|
@ -1154,7 +1138,7 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
&& !(rover->flags & FF_CUTLEVEL) && !(rover->flags & FF_CUTSPRITES)))
|
||||
continue;
|
||||
|
||||
heighttest = *rover->t_slope ? P_GetZAt(*rover->t_slope, sector->soundorg.x, sector->soundorg.y) : *rover->topheight;
|
||||
heighttest = P_GetFFloorTopZAt(rover, sector->soundorg.x, sector->soundorg.y);
|
||||
|
||||
if (heighttest > bestheight && heighttest < maxheight)
|
||||
{
|
||||
|
@ -1164,7 +1148,7 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
continue;
|
||||
}
|
||||
if (rover->flags & FF_DOUBLESHADOW) {
|
||||
heighttest = *rover->b_slope ? P_GetZAt(*rover->b_slope, sector->soundorg.x, sector->soundorg.y) : *rover->bottomheight;
|
||||
heighttest = P_GetFFloorBottomZAt(rover, sector->soundorg.x, sector->soundorg.y);
|
||||
|
||||
if (heighttest > bestheight
|
||||
&& heighttest < maxheight)
|
||||
|
@ -1206,7 +1190,7 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
|
||||
if (best->flags & FF_DOUBLESHADOW)
|
||||
{
|
||||
heighttest = *best->b_slope ? P_GetZAt(*best->b_slope, sector->soundorg.x, sector->soundorg.y) : *best->bottomheight;
|
||||
heighttest = P_GetFFloorBottomZAt(best, sector->soundorg.x, sector->soundorg.y);
|
||||
if (bestheight == heighttest) ///TODO: do this in a more efficient way -Red
|
||||
{
|
||||
sector->lightlist[i].lightlevel = sector->lightlist[best->lastlight].lightlevel;
|
||||
|
|
|
@ -1388,7 +1388,7 @@ void R_RenderPlayerView(player_t *player)
|
|||
else
|
||||
{
|
||||
portalclipstart = 0;
|
||||
portalclipend = viewwidth-1;
|
||||
portalclipend = viewwidth;
|
||||
R_ClearClipSegs();
|
||||
}
|
||||
R_ClearDrawSegs();
|
||||
|
|
|
@ -833,15 +833,15 @@ static void R_SlopeVectors(visplane_t *pl, INT32 i, float fudge)
|
|||
floatv3_t p, m, n;
|
||||
float ang;
|
||||
float vx, vy, vz;
|
||||
// compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly
|
||||
// use this as a temp var to store P_GetZAt's return value each time
|
||||
// compiler complains when P_GetSlopeZAt is used in FLOAT_TO_FIXED directly
|
||||
// use this as a temp var to store P_GetSlopeZAt's return value each time
|
||||
fixed_t temp;
|
||||
|
||||
vx = FIXED_TO_FLOAT(pl->viewx+xoffs);
|
||||
vy = FIXED_TO_FLOAT(pl->viewy-yoffs);
|
||||
vz = FIXED_TO_FLOAT(pl->viewz);
|
||||
|
||||
temp = P_GetZAt(pl->slope, pl->viewx, pl->viewy);
|
||||
temp = P_GetSlopeZAt(pl->slope, pl->viewx, pl->viewy);
|
||||
zeroheight = FIXED_TO_FLOAT(temp);
|
||||
|
||||
// p is the texture origin in view space
|
||||
|
@ -850,7 +850,7 @@ static void R_SlopeVectors(visplane_t *pl, INT32 i, float fudge)
|
|||
ang = ANG2RAD(ANGLE_270 - pl->viewangle);
|
||||
p.x = vx * cos(ang) - vy * sin(ang);
|
||||
p.z = vx * sin(ang) + vy * cos(ang);
|
||||
temp = P_GetZAt(pl->slope, -xoffs, yoffs);
|
||||
temp = P_GetSlopeZAt(pl->slope, -xoffs, yoffs);
|
||||
p.y = FIXED_TO_FLOAT(temp) - vz;
|
||||
|
||||
// m is the v direction vector in view space
|
||||
|
@ -863,9 +863,9 @@ static void R_SlopeVectors(visplane_t *pl, INT32 i, float fudge)
|
|||
n.z = -cos(ang);
|
||||
|
||||
ang = ANG2RAD(pl->plangle);
|
||||
temp = P_GetZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(sin(ang)), pl->viewy + FLOAT_TO_FIXED(cos(ang)));
|
||||
temp = P_GetSlopeZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(sin(ang)), pl->viewy + FLOAT_TO_FIXED(cos(ang)));
|
||||
m.y = FIXED_TO_FLOAT(temp) - zeroheight;
|
||||
temp = P_GetZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(cos(ang)), pl->viewy - FLOAT_TO_FIXED(sin(ang)));
|
||||
temp = P_GetSlopeZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(cos(ang)), pl->viewy - FLOAT_TO_FIXED(sin(ang)));
|
||||
n.y = FIXED_TO_FLOAT(temp) - zeroheight;
|
||||
|
||||
if (ds_powersoftwo)
|
||||
|
@ -1177,7 +1177,7 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
if (itswater)
|
||||
{
|
||||
INT32 i;
|
||||
fixed_t plheight = abs(P_GetZAt(pl->slope, pl->viewx, pl->viewy) - pl->viewz);
|
||||
fixed_t plheight = abs(P_GetSlopeZAt(pl->slope, pl->viewx, pl->viewy) - pl->viewz);
|
||||
fixed_t rxoffs = xoffs;
|
||||
fixed_t ryoffs = yoffs;
|
||||
|
||||
|
|
134
src/r_segs.c
134
src/r_segs.c
|
@ -376,11 +376,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
fixed_t leftheight, rightheight;
|
||||
light = &frontsector->lightlist[i];
|
||||
rlight = &dc_lightlist[i];
|
||||
if (light->slope) {
|
||||
leftheight = P_GetZAt(light->slope, ds->leftpos.x, ds->leftpos.y);
|
||||
rightheight = P_GetZAt(light->slope, ds->rightpos.x, ds->rightpos.y);
|
||||
} else
|
||||
leftheight = rightheight = light->height;
|
||||
leftheight = P_GetLightZAt(light, ds-> leftpos.x, ds-> leftpos.y);
|
||||
rightheight = P_GetLightZAt(light, ds->rightpos.x, ds->rightpos.y);
|
||||
|
||||
leftheight -= viewz;
|
||||
rightheight -= viewz;
|
||||
|
@ -799,11 +796,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
rlight = &dc_lightlist[p];
|
||||
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, ds->leftpos.x, ds->leftpos.y); \
|
||||
end2 = P_GetZAt(slope, ds->rightpos.x, ds->rightpos.y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
end1 = P_GetZAt(slope, ds-> leftpos.x, ds-> leftpos.y, normalheight); \
|
||||
end2 = P_GetZAt(slope, ds->rightpos.x, ds->rightpos.y, normalheight);
|
||||
|
||||
SLOPEPARAMS(light->slope, leftheight, rightheight, light->height)
|
||||
SLOPEPARAMS(*pfloor->b_slope, pfloorleft, pfloorright, *pfloor->bottomheight)
|
||||
|
@ -816,8 +810,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
if (leftheight > pfloorleft && rightheight > pfloorright && i+1 < dc_numlights)
|
||||
{
|
||||
lightlist_t *nextlight = &frontsector->lightlist[i+1];
|
||||
if ((nextlight->slope ? P_GetZAt(nextlight->slope, ds->leftpos.x, ds->leftpos.y) : nextlight->height) > pfloorleft
|
||||
&& (nextlight->slope ? P_GetZAt(nextlight->slope, ds->rightpos.x, ds->rightpos.y) : nextlight->height) > pfloorright)
|
||||
if (P_GetZAt(nextlight->slope, ds-> leftpos.x, ds-> leftpos.y, nextlight->height) > pfloorleft
|
||||
&& P_GetZAt(nextlight->slope, ds->rightpos.x, ds->rightpos.y, nextlight->height) > pfloorright)
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -913,15 +907,9 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
dc_texheight = textureheight[texnum]>>FRACBITS;
|
||||
|
||||
// calculate both left ends
|
||||
if (*pfloor->t_slope)
|
||||
left_top = P_GetZAt(*pfloor->t_slope, ds->leftpos.x, ds->leftpos.y) - viewz;
|
||||
else
|
||||
left_top = *pfloor->topheight - viewz;
|
||||
left_top = P_GetFFloorTopZAt (pfloor, ds->leftpos.x, ds->leftpos.y) - viewz;
|
||||
left_bottom = P_GetFFloorBottomZAt(pfloor, ds->leftpos.x, ds->leftpos.y) - viewz;
|
||||
|
||||
if (*pfloor->b_slope)
|
||||
left_bottom = P_GetZAt(*pfloor->b_slope, ds->leftpos.x, ds->leftpos.y) - viewz;
|
||||
else
|
||||
left_bottom = *pfloor->bottomheight - viewz;
|
||||
skewslope = *pfloor->t_slope; // skew using top slope by default
|
||||
if (newline)
|
||||
{
|
||||
|
@ -997,15 +985,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
fixed_t right_top, right_bottom;
|
||||
|
||||
// calculate right ends now
|
||||
if (*pfloor->t_slope)
|
||||
right_top = P_GetZAt(*pfloor->t_slope, ds->rightpos.x, ds->rightpos.y) - viewz;
|
||||
else
|
||||
right_top = *pfloor->topheight - viewz;
|
||||
|
||||
if (*pfloor->b_slope)
|
||||
right_bottom = P_GetZAt(*pfloor->b_slope, ds->rightpos.x, ds->rightpos.y) - viewz;
|
||||
else
|
||||
right_bottom = *pfloor->bottomheight - viewz;
|
||||
right_top = P_GetFFloorTopZAt (pfloor, ds->rightpos.x, ds->rightpos.y) - viewz;
|
||||
right_bottom = P_GetFFloorBottomZAt(pfloor, ds->rightpos.x, ds->rightpos.y) - viewz;
|
||||
|
||||
// using INT64 to avoid 32bit overflow
|
||||
top_frac = (INT64)centeryfrac - (((INT64)left_top * ds->scale1) >> FRACBITS);
|
||||
|
@ -1787,11 +1768,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
|
||||
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, segleft.x, segleft.y); \
|
||||
end2 = P_GetZAt(slope, segright.x, segright.y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
end1 = P_GetZAt(slope, segleft.x, segleft.y, normalheight); \
|
||||
end2 = P_GetZAt(slope, segright.x, segright.y, normalheight);
|
||||
|
||||
SLOPEPARAMS(frontsector->c_slope, worldtop, worldtopslope, frontsector->ceilingheight)
|
||||
SLOPEPARAMS(frontsector->f_slope, worldbottom, worldbottomslope, frontsector->floorheight)
|
||||
|
@ -1820,12 +1798,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (ffloor[i].polyobj && (!ds_p->curline->polyseg || ffloor[i].polyobj != ds_p->curline->polyseg))
|
||||
continue;
|
||||
|
||||
if (ffloor[i].slope) {
|
||||
ffloor[i].f_pos = P_GetZAt(ffloor[i].slope, segleft.x, segleft.y) - viewz;
|
||||
ffloor[i].f_pos_slope = P_GetZAt(ffloor[i].slope, segright.x, segright.y) - viewz;
|
||||
}
|
||||
else
|
||||
ffloor[i].f_pos_slope = ffloor[i].f_pos = ffloor[i].height - viewz;
|
||||
ffloor[i].f_pos = P_GetZAt(ffloor[i].slope, segleft .x, segleft .y, ffloor[i].height) - viewz;
|
||||
ffloor[i].f_pos_slope = P_GetZAt(ffloor[i].slope, segright.x, segright.y, ffloor[i].height) - viewz;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1918,12 +1892,12 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (worldbottomslope > worldlowslope || worldbottom > worldlow)
|
||||
{
|
||||
ds_p->silhouette = SIL_BOTTOM;
|
||||
if ((backsector->f_slope ? P_GetZAt(backsector->f_slope, viewx, viewy) : backsector->floorheight) > viewz)
|
||||
if (P_GetSectorFloorZAt(backsector, viewx, viewy) > viewz)
|
||||
ds_p->bsilheight = INT32_MAX;
|
||||
else
|
||||
ds_p->bsilheight = (frontsector->f_slope ? INT32_MAX : frontsector->floorheight);
|
||||
}
|
||||
else if ((backsector->f_slope ? P_GetZAt(backsector->f_slope, viewx, viewy) : backsector->floorheight) > viewz)
|
||||
else if (P_GetSectorFloorZAt(backsector, viewx, viewy) > viewz)
|
||||
{
|
||||
ds_p->silhouette = SIL_BOTTOM;
|
||||
ds_p->bsilheight = INT32_MAX;
|
||||
|
@ -1936,12 +1910,12 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (worldtopslope < worldhighslope || worldtop < worldhigh)
|
||||
{
|
||||
ds_p->silhouette |= SIL_TOP;
|
||||
if ((backsector->c_slope ? P_GetZAt(backsector->c_slope, viewx, viewy) : backsector->ceilingheight) < viewz)
|
||||
if (P_GetSectorCeilingZAt(backsector, viewx, viewy) < viewz)
|
||||
ds_p->tsilheight = INT32_MIN;
|
||||
else
|
||||
ds_p->tsilheight = (frontsector->c_slope ? INT32_MIN : frontsector->ceilingheight);
|
||||
}
|
||||
else if ((backsector->c_slope ? P_GetZAt(backsector->c_slope, viewx, viewy) : backsector->ceilingheight) < viewz)
|
||||
else if (P_GetSectorCeilingZAt(backsector, viewx, viewy) < viewz)
|
||||
{
|
||||
ds_p->silhouette |= SIL_TOP;
|
||||
ds_p->tsilheight = INT32_MIN;
|
||||
|
@ -2272,10 +2246,10 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
continue;
|
||||
|
||||
// Oy vey.
|
||||
if ( ((*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft .x, segleft .y) : *rover-> topheight) <= worldbottom + viewz
|
||||
&& (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover-> topheight) <= worldbottomslope + viewz)
|
||||
||((*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft .x, segleft .y) : *rover->bottomheight) >= worldtop + viewz
|
||||
&& (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) >= worldtopslope + viewz))
|
||||
if ( ((P_GetFFloorTopZAt (rover, segleft .x, segleft .y)) <= worldbottom + viewz
|
||||
&& (P_GetFFloorTopZAt (rover, segright.x, segright.y)) <= worldbottomslope + viewz)
|
||||
||((P_GetFFloorBottomZAt(rover, segleft .x, segleft .y)) >= worldtop + viewz
|
||||
&& (P_GetFFloorBottomZAt(rover, segright.x, segright.y)) >= worldtopslope + viewz))
|
||||
continue;
|
||||
|
||||
ds_p->thicksides[i] = rover;
|
||||
|
@ -2293,16 +2267,16 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (rover->norender == leveltime)
|
||||
continue;
|
||||
// Oy vey.
|
||||
if ( ((*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft .x, segleft .y) : *rover-> topheight) <= worldbottom + viewz
|
||||
&& (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover-> topheight) <= worldbottomslope + viewz)
|
||||
||((*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft .x, segleft .y) : *rover->bottomheight) >= worldtop + viewz
|
||||
&& (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) >= worldtopslope + viewz))
|
||||
if ( (P_GetFFloorTopZAt (rover, segleft .x, segleft .y) <= worldbottom + viewz
|
||||
&& P_GetFFloorTopZAt (rover, segright.x, segright.y) <= worldbottomslope + viewz)
|
||||
||(P_GetFFloorBottomZAt(rover, segleft .x, segleft .y) >= worldtop + viewz
|
||||
&& P_GetFFloorBottomZAt(rover, segright.x, segright.y) >= worldtopslope + viewz))
|
||||
continue;
|
||||
|
||||
if ( ((*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft .x, segleft .y) : *rover-> topheight) <= worldlow + viewz
|
||||
&& (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover-> topheight) <= worldlowslope + viewz)
|
||||
||((*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft .x, segleft .y) : *rover->bottomheight) >= worldhigh + viewz
|
||||
&& (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) >= worldhighslope + viewz))
|
||||
if ( (P_GetFFloorTopZAt (rover, segleft .x, segleft .y) <= worldlow + viewz
|
||||
&& P_GetFFloorTopZAt (rover, segright.x, segright.y) <= worldlowslope + viewz)
|
||||
||(P_GetFFloorBottomZAt(rover, segleft .x, segleft .y) >= worldhigh + viewz
|
||||
&& P_GetFFloorBottomZAt(rover, segright.x, segright.y) >= worldhighslope + viewz))
|
||||
continue;
|
||||
|
||||
ds_p->thicksides[i] = rover;
|
||||
|
@ -2425,17 +2399,13 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
// and doesn't need to be marked.
|
||||
if (frontsector->heightsec == -1)
|
||||
{
|
||||
if (frontsector->floorpic != skyflatnum && (frontsector->f_slope ?
|
||||
P_GetZAt(frontsector->f_slope, viewx, viewy) :
|
||||
frontsector->floorheight) >= viewz)
|
||||
if (frontsector->floorpic != skyflatnum && P_GetSectorFloorZAt(frontsector, viewx, viewy) >= viewz)
|
||||
{
|
||||
// above view plane
|
||||
markfloor = false;
|
||||
}
|
||||
|
||||
if (frontsector->ceilingpic != skyflatnum && (frontsector->c_slope ?
|
||||
P_GetZAt(frontsector->c_slope, viewx, viewy) :
|
||||
frontsector->ceilingheight) <= viewz)
|
||||
if (frontsector->ceilingpic != skyflatnum && P_GetSectorCeilingZAt(frontsector, viewx, viewy) <= viewz)
|
||||
{
|
||||
// below view plane
|
||||
markceiling = false;
|
||||
|
@ -2487,14 +2457,12 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
light = &frontsector->lightlist[i];
|
||||
rlight = &dc_lightlist[p];
|
||||
|
||||
if (light->slope) {
|
||||
leftheight = P_GetZAt(light->slope, segleft.x, segleft.y);
|
||||
rightheight = P_GetZAt(light->slope, segright.x, segright.y);
|
||||
leftheight = P_GetLightZAt(light, segleft.x, segleft.y);
|
||||
rightheight = P_GetLightZAt(light, segright.x, segright.y);
|
||||
|
||||
if (light->slope)
|
||||
// Flag sector as having slopes
|
||||
frontsector->hasslope = true;
|
||||
} else
|
||||
leftheight = rightheight = light->height;
|
||||
|
||||
leftheight -= viewz;
|
||||
rightheight -= viewz;
|
||||
|
@ -2518,14 +2486,12 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
|
||||
if (light->caster && light->caster->flags & FF_CUTSOLIDS)
|
||||
{
|
||||
if (*light->caster->b_slope) {
|
||||
leftheight = P_GetZAt(*light->caster->b_slope, segleft.x, segleft.y);
|
||||
rightheight = P_GetZAt(*light->caster->b_slope, segright.x, segright.y);
|
||||
leftheight = P_GetFFloorBottomZAt(light->caster, segleft.x, segleft.y);
|
||||
rightheight = P_GetFFloorBottomZAt(light->caster, segright.x, segright.y);
|
||||
|
||||
if (*light->caster->b_slope)
|
||||
// Flag sector as having slopes
|
||||
frontsector->hasslope = true;
|
||||
} else
|
||||
leftheight = rightheight = *light->caster->bottomheight;
|
||||
|
||||
leftheight -= viewz;
|
||||
rightheight -= viewz;
|
||||
|
@ -2614,9 +2580,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (*rover->b_slope || *rover->t_slope)
|
||||
backsector->hasslope = true;
|
||||
|
||||
roverleft = (*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft.x, segleft.y) : *rover->bottomheight) - viewz;
|
||||
roverright = (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) - viewz;
|
||||
planevistest = (*rover->b_slope ? P_GetZAt(*rover->b_slope, viewx, viewy) : *rover->bottomheight);
|
||||
roverleft = P_GetFFloorBottomZAt(rover, segleft .x, segleft .y) - viewz;
|
||||
roverright = P_GetFFloorBottomZAt(rover, segright.x, segright.y) - viewz;
|
||||
planevistest = P_GetFFloorBottomZAt(rover, viewx, viewy);
|
||||
|
||||
if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) &&
|
||||
(roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) &&
|
||||
|
@ -2637,9 +2603,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (i >= MAXFFLOORS)
|
||||
break;
|
||||
|
||||
roverleft = (*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft.x, segleft.y) : *rover->topheight) - viewz;
|
||||
roverright = (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover->topheight) - viewz;
|
||||
planevistest = (*rover->t_slope ? P_GetZAt(*rover->t_slope, viewx, viewy) : *rover->topheight);
|
||||
roverleft = P_GetFFloorTopZAt(rover, segleft .x, segleft .y) - viewz;
|
||||
roverright = P_GetFFloorTopZAt(rover, segright.x, segright.y) - viewz;
|
||||
planevistest = P_GetFFloorTopZAt(rover, viewx, viewy);
|
||||
|
||||
if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) &&
|
||||
(roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) &&
|
||||
|
@ -2671,9 +2637,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (*rover->b_slope || *rover->t_slope)
|
||||
frontsector->hasslope = true;
|
||||
|
||||
roverleft = (*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft.x, segleft.y) : *rover->bottomheight) - viewz;
|
||||
roverright = (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) - viewz;
|
||||
planevistest = (*rover->b_slope ? P_GetZAt(*rover->b_slope, viewx, viewy) : *rover->bottomheight);
|
||||
roverleft = P_GetFFloorBottomZAt(rover, segleft .x, segleft .y) - viewz;
|
||||
roverright = P_GetFFloorBottomZAt(rover, segright.x, segright.y) - viewz;
|
||||
planevistest = P_GetFFloorBottomZAt(rover, viewx, viewy);
|
||||
|
||||
if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) &&
|
||||
(roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) &&
|
||||
|
@ -2694,9 +2660,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (i >= MAXFFLOORS)
|
||||
break;
|
||||
|
||||
roverleft = (*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft.x, segleft.y) : *rover->topheight) - viewz;
|
||||
roverright = (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover->topheight) - viewz;
|
||||
planevistest = (*rover->t_slope ? P_GetZAt(*rover->t_slope, viewx, viewy) : *rover->topheight);
|
||||
roverleft = P_GetFFloorTopZAt(rover, segleft .x, segleft .y) - viewz;
|
||||
roverright = P_GetFFloorTopZAt(rover, segright.x, segright.y) - viewz;
|
||||
planevistest = P_GetFFloorTopZAt(rover, viewx, viewy);
|
||||
|
||||
if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) &&
|
||||
(roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) &&
|
||||
|
|
|
@ -1019,13 +1019,12 @@ static void R_SplitSprite(vissprite_t *sprite)
|
|||
|
||||
for (i = 1; i < sector->numlights; i++)
|
||||
{
|
||||
fixed_t testheight = sector->lightlist[i].height;
|
||||
fixed_t testheight;
|
||||
|
||||
if (!(sector->lightlist[i].caster->flags & FF_CUTSPRITES))
|
||||
continue;
|
||||
|
||||
if (sector->lightlist[i].slope)
|
||||
testheight = P_GetZAt(sector->lightlist[i].slope, sprite->gx, sprite->gy);
|
||||
testheight = P_GetLightZAt(§or->lightlist[i], sprite->gx, sprite->gy);
|
||||
|
||||
if (testheight >= sprite->gzt)
|
||||
continue;
|
||||
|
@ -1107,10 +1106,12 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
|
|||
{
|
||||
sector = node->m_sector;
|
||||
|
||||
slope = (sector->heightsec != -1) ? NULL : sector->f_slope;
|
||||
z = slope ? P_GetZAt(slope, thing->x, thing->y) : (
|
||||
(sector->heightsec != -1) ? sectors[sector->heightsec].floorheight : sector->floorheight
|
||||
);
|
||||
slope = sector->heightsec != -1 ? NULL : sector->f_slope;
|
||||
|
||||
if (sector->heightsec != -1)
|
||||
z = sectors[sector->heightsec].floorheight;
|
||||
else
|
||||
z = P_GetSectorFloorZAt(sector, thing->x, thing->y);
|
||||
|
||||
if (z < thing->z+thing->height/2 && z > floorz)
|
||||
{
|
||||
|
@ -1124,7 +1125,7 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
|
|||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES) || (rover->alpha < 90 && !(rover->flags & FF_SWIMMABLE)))
|
||||
continue;
|
||||
|
||||
z = *rover->t_slope ? P_GetZAt(*rover->t_slope, thing->x, thing->y) : *rover->topheight;
|
||||
z = P_GetFFloorTopZAt(rover, thing->x, thing->y);
|
||||
if (z < thing->z+thing->height/2 && z > floorz)
|
||||
{
|
||||
floorz = z;
|
||||
|
@ -1316,8 +1317,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
|
||||
// R_GetPlaneLight won't work on sloped lights!
|
||||
for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) {
|
||||
fixed_t h = thing->subsector->sector->lightlist[lightnum].slope ? P_GetZAt(thing->subsector->sector->lightlist[lightnum].slope, thing->x, thing->y)
|
||||
: thing->subsector->sector->lightlist[lightnum].height;
|
||||
fixed_t h = P_GetLightZAt(&thing->subsector->sector->lightlist[lightnum], thing->x, thing->y);
|
||||
if (h <= shadow->gzt) {
|
||||
light = lightnum - 1;
|
||||
break;
|
||||
|
@ -1688,7 +1688,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
// PORTAL SPRITE CLIPPING
|
||||
if (portalrender && portalclipline)
|
||||
{
|
||||
if (x2 < portalclipstart || x1 > portalclipend)
|
||||
if (x2 < portalclipstart || x1 >= portalclipend)
|
||||
return;
|
||||
|
||||
if (P_PointOnLineSide(thing->x, thing->y, portalclipline) != 0)
|
||||
|
@ -1723,8 +1723,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
|
||||
// R_GetPlaneLight won't work on sloped lights!
|
||||
for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) {
|
||||
fixed_t h = thing->subsector->sector->lightlist[lightnum].slope ? P_GetZAt(thing->subsector->sector->lightlist[lightnum].slope, thing->x, thing->y)
|
||||
: thing->subsector->sector->lightlist[lightnum].height;
|
||||
fixed_t h = P_GetLightZAt(&thing->subsector->sector->lightlist[lightnum], thing->x, thing->y);
|
||||
if (h <= gzt) {
|
||||
light = lightnum - 1;
|
||||
break;
|
||||
|
@ -1958,7 +1957,7 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
// PORTAL SPRITE CLIPPING
|
||||
if (portalrender && portalclipline)
|
||||
{
|
||||
if (x2 < portalclipstart || x1 > portalclipend)
|
||||
if (x2 < portalclipstart || x1 >= portalclipend)
|
||||
return;
|
||||
|
||||
if (P_PointOnLineSide(thing->x, thing->y, portalclipline) != 0)
|
||||
|
@ -2377,12 +2376,8 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
|
|||
continue;
|
||||
|
||||
// Effective height may be different for each comparison in the case of slopes
|
||||
if (r2->plane->slope) {
|
||||
planeobjectz = P_GetZAt(r2->plane->slope, rover->gx, rover->gy);
|
||||
planecameraz = P_GetZAt(r2->plane->slope, viewx, viewy);
|
||||
}
|
||||
else
|
||||
planeobjectz = planecameraz = r2->plane->height;
|
||||
planeobjectz = P_GetZAt(r2->plane->slope, rover->gx, rover->gy, r2->plane->height);
|
||||
planecameraz = P_GetZAt(r2->plane->slope, viewx, viewy, r2->plane->height);
|
||||
|
||||
if (rover->mobjflags & MF_NOCLIPHEIGHT)
|
||||
{
|
||||
|
@ -2440,19 +2435,10 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
|
|||
if (scale <= rover->sortscale)
|
||||
continue;
|
||||
|
||||
if (*r2->ffloor->t_slope) {
|
||||
topplaneobjectz = P_GetZAt(*r2->ffloor->t_slope, rover->gx, rover->gy);
|
||||
topplanecameraz = P_GetZAt(*r2->ffloor->t_slope, viewx, viewy);
|
||||
}
|
||||
else
|
||||
topplaneobjectz = topplanecameraz = *r2->ffloor->topheight;
|
||||
|
||||
if (*r2->ffloor->b_slope) {
|
||||
botplaneobjectz = P_GetZAt(*r2->ffloor->b_slope, rover->gx, rover->gy);
|
||||
botplanecameraz = P_GetZAt(*r2->ffloor->b_slope, viewx, viewy);
|
||||
}
|
||||
else
|
||||
botplaneobjectz = botplanecameraz = *r2->ffloor->bottomheight;
|
||||
topplaneobjectz = P_GetFFloorTopZAt (r2->ffloor, rover->gx, rover->gy);
|
||||
topplanecameraz = P_GetFFloorTopZAt (r2->ffloor, viewx, viewy);
|
||||
botplaneobjectz = P_GetFFloorBottomZAt(r2->ffloor, rover->gx, rover->gy);
|
||||
botplanecameraz = P_GetFFloorBottomZAt(r2->ffloor, viewx, viewy);
|
||||
|
||||
if ((topplanecameraz > viewz && botplanecameraz < viewz) ||
|
||||
(topplanecameraz < viewz && rover->gzt < topplaneobjectz) ||
|
||||
|
|
|
@ -134,6 +134,7 @@ consvar_t cv_playmusicifunfocused = {"playmusicifunfocused", "No", CV_SAVE, CV_Y
|
|||
consvar_t cv_playsoundsifunfocused = {"playsoundsifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
#ifdef HAVE_OPENMPT
|
||||
openmpt_module *openmpt_mhandle = NULL;
|
||||
static CV_PossibleValue_t interpolationfilter_cons_t[] = {{0, "Default"}, {1, "None"}, {2, "Linear"}, {4, "Cubic"}, {8, "Windowed sinc"}, {0, NULL}};
|
||||
consvar_t cv_modfilter = {"modfilter", "0", CV_SAVE|CV_CALL, interpolationfilter_cons_t, ModFilter_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
|
@ -1910,6 +1911,10 @@ UINT32 S_GetMusicPosition(void)
|
|||
/// In this section: mazmazz doesn't know how to do dynamic arrays or struct pointers!
|
||||
/// ------------------------
|
||||
|
||||
char music_stack_nextmusname[7];
|
||||
boolean music_stack_noposition = false;
|
||||
UINT32 music_stack_fadeout = 0;
|
||||
UINT32 music_stack_fadein = 0;
|
||||
static musicstack_t *music_stacks = NULL;
|
||||
static musicstack_t *last_music_stack = NULL;
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
#ifdef HAVE_OPENMPT
|
||||
#include "libopenmpt/libopenmpt.h"
|
||||
openmpt_module *openmpt_mhandle;
|
||||
extern openmpt_module *openmpt_mhandle;
|
||||
#endif
|
||||
|
||||
// mask used to indicate sound origin is player item pickup
|
||||
|
@ -262,10 +262,10 @@ typedef struct musicstack_s
|
|||
struct musicstack_s *next;
|
||||
} musicstack_t;
|
||||
|
||||
char music_stack_nextmusname[7];
|
||||
boolean music_stack_noposition;
|
||||
UINT32 music_stack_fadeout;
|
||||
UINT32 music_stack_fadein;
|
||||
extern char music_stack_nextmusname[7];
|
||||
extern boolean music_stack_noposition;
|
||||
extern UINT32 music_stack_fadeout;
|
||||
extern UINT32 music_stack_fadein;
|
||||
|
||||
void S_SetStackAdjustmentStart(void);
|
||||
void S_AdjustMusicStackTics(void);
|
||||
|
@ -333,7 +333,7 @@ void S_StopSoundByNum(sfxenum_t sfxnum);
|
|||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
// For compatibility with code/scripts relying on older versions
|
||||
// This is a list of all the "special" slot names and their associated numbers
|
||||
const char *compat_special_music_slots[16];
|
||||
extern const char *compat_special_music_slots[16];
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -526,6 +526,9 @@ void SCR_DisplayTicRate(void)
|
|||
INT32 ticcntcolor = 0;
|
||||
const INT32 h = vid.height-(8*vid.dupy);
|
||||
|
||||
if (gamestate == GS_NULL)
|
||||
return;
|
||||
|
||||
for (i = lasttic + 1; i < TICRATE+lasttic && i < ontic; ++i)
|
||||
fpsgraph[i % TICRATE] = false;
|
||||
|
||||
|
@ -538,10 +541,16 @@ void SCR_DisplayTicRate(void)
|
|||
if (totaltics <= TICRATE/2) ticcntcolor = V_REDMAP;
|
||||
else if (totaltics == TICRATE) ticcntcolor = V_GREENMAP;
|
||||
|
||||
if (cv_ticrate.value == 2) // compact counter
|
||||
V_DrawString(vid.width-(16*vid.dupx), h,
|
||||
ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, va("%02d", totaltics));
|
||||
else if (cv_ticrate.value == 1) // full counter
|
||||
{
|
||||
V_DrawString(vid.width-(72*vid.dupx), h,
|
||||
V_YELLOWMAP|V_NOSCALESTART|V_USERHUDTRANS, "FPS:");
|
||||
V_DrawString(vid.width-(40*vid.dupx), h,
|
||||
ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, va("%02d/%02u", totaltics, TICRATE));
|
||||
}
|
||||
|
||||
lasttic = ontic;
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#ifdef __unix__
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
#include <errno.h>
|
||||
#endif
|
||||
|
||||
|
@ -142,7 +142,7 @@ int main(int argc, char **argv)
|
|||
const char *reldir;
|
||||
int left;
|
||||
boolean fileabs;
|
||||
#ifdef __unix__
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
const char *link;
|
||||
#endif
|
||||
|
||||
|
@ -201,7 +201,7 @@ int main(int argc, char **argv)
|
|||
M_PathParts(logdir) - 1,
|
||||
M_PathParts(logfilename) - 1, 0755);
|
||||
|
||||
#ifdef __unix__
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
logstream = fopen(logfilename, "w");
|
||||
#ifdef DEFAULTDIR
|
||||
if (logdir)
|
||||
|
@ -214,9 +214,9 @@ int main(int argc, char **argv)
|
|||
{
|
||||
I_OutputMsg("Error symlinking latest-log.txt: %s\n", strerror(errno));
|
||||
}
|
||||
#else/*__unix__*/
|
||||
#else/*defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)*/
|
||||
logstream = fopen("latest-log.txt", "wt+");
|
||||
#endif/*__unix__*/
|
||||
#endif/*defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)*/
|
||||
}
|
||||
|
||||
//I_OutputMsg("I_StartupSystem() ...\n");
|
||||
|
|
|
@ -2484,7 +2484,7 @@ void I_RemoveExitFunc(void (*func)())
|
|||
}
|
||||
}
|
||||
|
||||
#ifndef __unix__
|
||||
#if !(defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON))
|
||||
static void Shittycopyerror(const char *name)
|
||||
{
|
||||
I_OutputMsg(
|
||||
|
@ -2524,7 +2524,7 @@ static void Shittylogcopy(void)
|
|||
Shittycopyerror(logfilename);
|
||||
}
|
||||
}
|
||||
#endif/*__unix__*/
|
||||
#endif/*!(defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON))*/
|
||||
|
||||
//
|
||||
// Closes down everything. This includes restoring the initial
|
||||
|
@ -2548,7 +2548,7 @@ void I_ShutdownSystem(void)
|
|||
if (logstream)
|
||||
{
|
||||
I_OutputMsg("I_ShutdownSystem(): end of logstream.\n");
|
||||
#ifndef __unix__
|
||||
#if !(defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON))
|
||||
Shittylogcopy();
|
||||
#endif
|
||||
fclose(logstream);
|
||||
|
|
|
@ -218,7 +218,6 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen, SDL_bool
|
|||
else
|
||||
{
|
||||
Impl_CreateWindow(fullscreen);
|
||||
Impl_SetWindowIcon();
|
||||
wasfullscreen = fullscreen;
|
||||
SDL_SetWindowSize(window, width, height);
|
||||
if (fullscreen)
|
||||
|
@ -1635,12 +1634,15 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
|
|||
window = SDL_CreateWindow("SRB2 "VERSIONSTRING, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||
realwidth, realheight, flags);
|
||||
|
||||
|
||||
if (window == NULL)
|
||||
{
|
||||
CONS_Printf(M_GetText("Couldn't create window: %s\n"), SDL_GetError());
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
Impl_SetWindowIcon();
|
||||
|
||||
return Impl_CreateContext();
|
||||
}
|
||||
|
||||
|
@ -1657,11 +1659,7 @@ static void Impl_SetWindowName(const char *title)
|
|||
|
||||
static void Impl_SetWindowIcon(void)
|
||||
{
|
||||
if (window == NULL || icoSurface == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
//SDL2STUB(); // Monster Iestyn: why is this stubbed?
|
||||
if (window && icoSurface)
|
||||
SDL_SetWindowIcon(window, icoSurface);
|
||||
}
|
||||
|
||||
|
@ -1769,6 +1767,11 @@ void I_StartupGraphics(void)
|
|||
VID_StartupOpenGL();
|
||||
#endif
|
||||
|
||||
// Window icon
|
||||
#ifdef HAVE_IMAGE
|
||||
icoSurface = IMG_ReadXPMFromArray(SDL_icon_xpm);
|
||||
#endif
|
||||
|
||||
// Fury: we do window initialization after GL setup to allow
|
||||
// SDL_GL_LoadLibrary to work well on Windows
|
||||
|
||||
|
@ -1787,11 +1790,6 @@ void I_StartupGraphics(void)
|
|||
#ifdef HAVE_TTF
|
||||
I_ShutdownTTF();
|
||||
#endif
|
||||
// Window icon
|
||||
#ifdef HAVE_IMAGE
|
||||
icoSurface = IMG_ReadXPMFromArray(SDL_icon_xpm);
|
||||
#endif
|
||||
Impl_SetWindowIcon();
|
||||
|
||||
VID_SetMode(VID_GetModeForSize(BASEVIDWIDTH, BASEVIDHEIGHT));
|
||||
|
||||
|
|
|
@ -1219,7 +1219,7 @@
|
|||
C01FCF4B08A954540054247B /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.2.2;
|
||||
CURRENT_PROJECT_VERSION = 2.2.4;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"$(inherited)",
|
||||
NORMALSRB2,
|
||||
|
@ -1231,7 +1231,7 @@
|
|||
C01FCF4C08A954540054247B /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.2.2;
|
||||
CURRENT_PROJECT_VERSION = 2.2.4;
|
||||
GCC_ENABLE_FIX_AND_CONTINUE = NO;
|
||||
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
|
|
|
@ -527,7 +527,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"s3k8a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Boing"},
|
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{"s3k8b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Powerful hit"},
|
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{"s3k8c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Humming power"},
|
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{"s3k8d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
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{"s3k8d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "/"},
|
||||
{"s3k8e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Accelerating"},
|
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{"s3k8f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Opening"},
|
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{"s3k90", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Impact"},
|
||||
|
|
|
@ -1325,7 +1325,7 @@ void ST_drawTitleCard(void)
|
|||
{
|
||||
char *lvlttl = mapheaderinfo[gamemap-1]->lvlttl;
|
||||
char *subttl = mapheaderinfo[gamemap-1]->subttl;
|
||||
INT32 actnum = mapheaderinfo[gamemap-1]->actnum;
|
||||
UINT8 actnum = mapheaderinfo[gamemap-1]->actnum;
|
||||
INT32 lvlttlxpos, ttlnumxpos, zonexpos;
|
||||
INT32 subttlxpos = BASEVIDWIDTH/2;
|
||||
INT32 ttlscroll = FixedInt(lt_scroll);
|
||||
|
@ -1333,10 +1333,9 @@ void ST_drawTitleCard(void)
|
|||
patch_t *actpat, *zigzag, *zztext;
|
||||
UINT8 colornum;
|
||||
const UINT8 *colormap;
|
||||
stplyr = &players[consoleplayer];
|
||||
|
||||
if (stplyr->skincolor)
|
||||
colornum = stplyr->skincolor;
|
||||
if (players[consoleplayer].skincolor)
|
||||
colornum = players[consoleplayer].skincolor;
|
||||
else
|
||||
colornum = cv_playercolor.value;
|
||||
|
||||
|
@ -1383,7 +1382,12 @@ void ST_drawTitleCard(void)
|
|||
if (actnum)
|
||||
{
|
||||
if (!splitscreen)
|
||||
{
|
||||
if (actnum > 9) // slightly offset the act diamond for two-digit act numbers
|
||||
V_DrawMappedPatch(ttlnumxpos + (V_LevelActNumWidth(actnum)/4) + ttlscroll, 104 - ttlscroll, 0, actpat, colormap);
|
||||
else
|
||||
V_DrawMappedPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat, colormap);
|
||||
}
|
||||
V_DrawLevelActNum(ttlnumxpos + ttlscroll, 104, V_PERPLAYER, actnum);
|
||||
}
|
||||
|
||||
|
|
|
@ -42,7 +42,8 @@ UINT8 *screens[5];
|
|||
// screens[3] = fade screen start
|
||||
// screens[4] = fade screen end, postimage tempoarary buffer
|
||||
|
||||
consvar_t cv_ticrate = {"showfps", "No", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static CV_PossibleValue_t ticrate_cons_t[] = {{0, "No"}, {1, "Full"}, {2, "Compact"}, {0, NULL}};
|
||||
consvar_t cv_ticrate = {"showfps", "No", CV_SAVE, ticrate_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void CV_palette_OnChange(void);
|
||||
|
||||
|
@ -2951,13 +2952,19 @@ void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
|
|||
}
|
||||
|
||||
// Draw an act number for a level title
|
||||
// Todo: actually draw two-digit numbers as two act num patches
|
||||
void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, INT32 num)
|
||||
void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, UINT8 num)
|
||||
{
|
||||
if (num < 0 || num > 19)
|
||||
if (num > 99)
|
||||
return; // not supported
|
||||
|
||||
while (num > 0)
|
||||
{
|
||||
if (num > 9) // if there are two digits, draw second digit first
|
||||
V_DrawScaledPatch(x + (V_LevelActNumWidth(num) - V_LevelActNumWidth(num%10)), y, flags, ttlnum[num%10]);
|
||||
else
|
||||
V_DrawScaledPatch(x, y, flags, ttlnum[num]);
|
||||
num = num/10;
|
||||
}
|
||||
}
|
||||
|
||||
// Write a string using the credit font
|
||||
|
@ -3338,13 +3345,21 @@ INT32 V_LevelNameHeight(const char *string)
|
|||
}
|
||||
|
||||
// For ST_drawTitleCard
|
||||
// Returns the width of the act num patch
|
||||
INT32 V_LevelActNumWidth(INT32 num)
|
||||
// Returns the width of the act num patch(es)
|
||||
INT16 V_LevelActNumWidth(UINT8 num)
|
||||
{
|
||||
if (num < 0 || num > 19)
|
||||
return 0; // not a valid number
|
||||
INT16 result = 0;
|
||||
|
||||
return SHORT(ttlnum[num]->width);
|
||||
if (num == 0)
|
||||
result = SHORT(ttlnum[num]->width);
|
||||
|
||||
while (num > 0 && num <= 99)
|
||||
{
|
||||
result = result + SHORT(ttlnum[num%10]->width);
|
||||
num = num/10;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -238,12 +238,12 @@ void V_DrawRightAlignedSmallThinStringAtFixed(fixed_t x, fixed_t y, INT32 option
|
|||
// Draw tall nums, used for menu, HUD, intermission
|
||||
void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num);
|
||||
void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits);
|
||||
void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, INT32 num);
|
||||
void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, UINT8 num);
|
||||
|
||||
// Find string width from lt_font chars
|
||||
INT32 V_LevelNameWidth(const char *string);
|
||||
INT32 V_LevelNameHeight(const char *string);
|
||||
INT32 V_LevelActNumWidth(INT32 num); // act number width
|
||||
INT16 V_LevelActNumWidth(UINT8 num); // act number width
|
||||
|
||||
void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string);
|
||||
INT32 V_CreditStringWidth(const char *string);
|
||||
|
|
|
@ -73,7 +73,7 @@ typedef union
|
|||
UINT32 score, total; // fake score, total
|
||||
UINT32 tics; // time
|
||||
|
||||
INT32 actnum; // act number being displayed
|
||||
UINT8 actnum; // act number being displayed
|
||||
patch_t *ptotal; // TOTAL
|
||||
UINT8 gotlife; // Number of extra lives obtained
|
||||
} coop;
|
||||
|
|
Loading…
Reference in a new issue