This commit is contained in:
toasterbabe 2017-03-17 16:47:37 +00:00
parent 6fa319041a
commit ed3569feae

View file

@ -825,7 +825,7 @@ static menuitem_t SP_LevelStatsMenu[] =
};
// Player menu dummy
static menuitem_t SP_PlayerMenu[32] =
static menuitem_t SP_PlayerMenu[] =
{
{IT_NOTHING | IT_KEYHANDLER, NULL, "", M_HandleChoosePlayerMenu, 0}, // dummy menuitem for the control func
};
@ -4952,7 +4952,7 @@ static void M_ChoosePlayer(INT32 choice)
boolean ultmode = (ultimate_selectable && SP_PlayerDef.prevMenu == &SP_LoadDef && saveSlotSelected == NOSAVESLOT);
// skip this if forcecharacter or no characters available
if (!(SP_PlayerMenu[choice].status & IT_DYBIGSPACE))
if (!(SP_PlayerMenu[0].status & IT_DYBIGSPACE))
{
// M_SetupChoosePlayer didn't call us directly, that means we've been properly set up.
char_scroll = 0; // finish scrolling the menu