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totalmarescore player variable for NiGHTS scoring
# Conflicts: # src/p_setup.c
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5938a57970
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5 changed files with 11 additions and 2 deletions
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@ -469,6 +469,7 @@ typedef struct player_s
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INT16 finishedrings; // The rings/stars you had left upon finishing the mare
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UINT32 marescore; // score for this nights stage
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UINT32 lastmarescore; // score for the last mare
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UINT32 totalmarescore; // score for all mares
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UINT8 lastmare; // previous mare
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UINT8 lastmarelap; // previous mare lap
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UINT8 lastmarebonuslap; // previous mare bonus lap
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@ -312,6 +312,8 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->marescore);
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else if (fastcmp(field,"lastmarescore"))
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lua_pushinteger(L, plr->lastmarescore);
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else if (fastcmp(field,"totalmarescore"))
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lua_pushinteger(L, plr->totalmarescore);
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else if (fastcmp(field,"lastmare"))
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lua_pushinteger(L, plr->lastmare);
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else if (fastcmp(field,"lastmarelap"))
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@ -608,6 +610,8 @@ static int player_set(lua_State *L)
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plr->marescore = (UINT32)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lastmarescore"))
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plr->lastmarescore = (UINT32)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"totalmarescore"))
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plr->totalmarescore = (UINT32)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lastmare"))
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plr->lastmare = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lastmarelap"))
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@ -210,6 +210,7 @@ static void P_NetArchivePlayers(void)
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WRITEINT16(save_p, players[i].finishedrings);
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WRITEUINT32(save_p, players[i].marescore);
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WRITEUINT32(save_p, players[i].lastmarescore);
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WRITEUINT32(save_p, players[i].totalmarescore);
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WRITEUINT8(save_p, players[i].lastmare);
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WRITEUINT8(save_p, players[i].lastmarelap);
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WRITEUINT8(save_p, players[i].lastmarebonuslap);
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@ -407,6 +408,7 @@ static void P_NetUnArchivePlayers(void)
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players[i].finishedrings = READINT16(save_p);
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players[i].marescore = READUINT32(save_p);
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players[i].lastmarescore = READUINT32(save_p);
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players[i].totalmarescore = READUINT32(save_p);
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players[i].lastmare = READUINT8(save_p);
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players[i].lastmarelap = READUINT8(save_p);
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players[i].lastmarebonuslap = READUINT8(save_p);
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@ -2389,8 +2389,8 @@ static void P_LevelInitStuff(void)
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players[i].anotherflyangle = players[i].nightstime =\
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players[i].mare = players[i].marelap =\
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players[i].marebonuslap = players[i].lapbegunat =\
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players[i].lapstartedtime = players[i].realtime =\
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players[i].exiting = 0;
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players[i].lapstartedtime = players[i].totalmarescore =\
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players[i].realtime = players[i].exiting = 0;
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// i guess this could be part of the above but i feel mildly uncomfortable implicitly casting
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players[i].gotcontinue = false;
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@ -733,6 +733,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
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G_AddTempNightsRecords(players[i].marescore, leveltime - player->marebegunat, players[i].mare + 1);
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// transfer scores anyway
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players[i].totalmarescore += players[i].marescore;
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players[i].lastmarescore = players[i].marescore;
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players[i].marescore = 0;
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@ -759,6 +760,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
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G_AddTempNightsRecords(player->marescore, leveltime - player->marebegunat, (UINT8)(oldmare + 1));
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// Starting a new mare, transfer scores
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player->totalmarescore += players[i].marescore;
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player->lastmarescore = player->marescore;
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player->marescore = 0;
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player->marebegunat = leveltime;
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