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Cleanup chat code a little
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parent
9504ba96da
commit
ec5db89e55
1 changed files with 17 additions and 37 deletions
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@ -501,7 +501,7 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
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// what we're gonna do now is check if the player exists
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// with that logic, characters 4 and 5 are our numbers:
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const char *newmsg;
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char *playernum = (char*) malloc(3);
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char playernum[3];
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INT32 spc = 1; // used if playernum[1] is a space.
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strncpy(playernum, msg+3, 3);
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@ -515,23 +515,17 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
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else
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{
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<playernum> \'.", false);
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free(playernum);
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return;
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}
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}
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// I'm very bad at C, I swear I am, additional checks eww!
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if (spc != 0)
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{
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if (msg[5] != ' ')
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if (spc != 0 && msg[5] != ' ')
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{
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<playernum> \'.", false);
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free(playernum);
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return;
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}
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}
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target = atoi((const char*) playernum); // turn that into a number
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free(playernum);
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target = atoi(playernum); // turn that into a number
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//CONS_Printf("%d\n", target);
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// check for target player, if it doesn't exist then we can't send the message!
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@ -1021,9 +1015,6 @@ void HU_Ticker(void)
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#ifndef NONET
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static boolean teamtalk = false;
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/*static char chatchars[QUEUESIZE];
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static INT32 head = 0, tail = 0;*/
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// WHY DO YOU OVERCOMPLICATE EVERYTHING?????????
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// Clear spaces so we don't end up with messages only made out of emptiness
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static boolean HU_clearChatSpaces(void)
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@ -1083,7 +1074,7 @@ static void HU_queueChatChar(char c)
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if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
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{
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INT32 spc = 1; // used if nodenum[1] is a space.
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char *nodenum = (char*) malloc(3);
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char nodenum[3];
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const char *newmsg;
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// what we're gonna do now is check if the node exists
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@ -1107,7 +1098,6 @@ static void HU_queueChatChar(char c)
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else
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{
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
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free(nodenum);
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return;
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}
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}
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@ -1117,13 +1107,11 @@ static void HU_queueChatChar(char c)
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if (msg[5] != ' ')
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{
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
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free(nodenum);
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return;
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}
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}
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target = atoi((const char*) nodenum); // turn that into a number
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free(nodenum);
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target = atoi(nodenum); // turn that into a number
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//CONS_Printf("%d\n", target);
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// check for target player, if it doesn't exist then we can't send the message!
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@ -1648,12 +1636,9 @@ static void HU_drawChatLog(INT32 offset)
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}
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chat_scrollmedown = false;
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// getmaxscroll through a lazy hack. We do all these loops, so let's not do more loops that are gonna lag the game more. :P
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chat_maxscroll = (dy/charheight); // welcome to C, we don't know what min() and max() are.
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if (chat_maxscroll <= (UINT32)cv_chatheight.value)
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chat_maxscroll = 0;
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else
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chat_maxscroll -= cv_chatheight.value;
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// getmaxscroll through a lazy hack. We do all these loops,
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// so let's not do more loops that are gonna lag the game more. :P
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chat_maxscroll = max(dy / charheight - cv_chatheight.value, 0);
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// if we're not bound by the time, autoscroll for next frame:
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if (atbottom)
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@ -1794,21 +1779,17 @@ static void HU_DrawChat(void)
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i = 0;
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for(i=0; (i<MAXPLAYERS); i++)
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{
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// filter: (code needs optimization pls help I'm bad with C)
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if (w_chat[3])
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{
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char *nodenum;
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char nodenum[3];
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UINT32 n;
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// right, that's half important: (w_chat[4] may be a space since /pm0 msg is perfectly acceptable!)
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if ( ( ((w_chat[3] != 0) && ((w_chat[3] < '0') || (w_chat[3] > '9'))) || ((w_chat[4] != 0) && (((w_chat[4] < '0') || (w_chat[4] > '9'))))) && (w_chat[4] != ' '))
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break;
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nodenum = (char*) malloc(3);
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strncpy(nodenum, w_chat+3, 3);
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n = atoi((const char*) nodenum); // turn that into a number
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free(nodenum);
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n = atoi(nodenum); // turn that into a number
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// special cases:
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if ((n == 0) && !(w_chat[4] == '0'))
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@ -1855,7 +1836,6 @@ static void HU_DrawChat(void)
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}
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HU_drawChatLog(typelines-1); // typelines is the # of lines we're typing. If there's more than 1 then the log should scroll up to give us more space.
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}
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