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Remove USHORT/ULONG from m_swap.h, since it breaks DD windows builds, use (UINT16)SHORT instead in p_setup.c
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fc1bcb38c2
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ebf062fb45
2 changed files with 12 additions and 16 deletions
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@ -39,8 +39,4 @@
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#define LONG(x) ((INT32)(x))
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#endif
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// Unsigned versions
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#define USHORT(x) (UINT16)SHORT(x)
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#define ULONG(x) (UINT32)LONG(x)
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#endif
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@ -441,8 +441,8 @@ static void P_LoadSegs(lumpnum_t lumpnum)
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li = segs;
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for (i = 0; i < numsegs; i++, li++, ml++)
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{
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li->v1 = &vertexes[USHORT(ml->v1)];
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li->v2 = &vertexes[USHORT(ml->v2)];
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li->v1 = &vertexes[(UINT16)SHORT(ml->v1)];
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li->v2 = &vertexes[(UINT16)SHORT(ml->v2)];
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#ifdef HWRENDER // not win32 only 19990829 by Kin
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// used for the hardware render
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@ -456,7 +456,7 @@ static void P_LoadSegs(lumpnum_t lumpnum)
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li->angle = (SHORT(ml->angle))<<FRACBITS;
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li->offset = (SHORT(ml->offset))<<FRACBITS;
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linedef = USHORT(ml->linedef);
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linedef = (UINT16)SHORT(ml->linedef);
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ldef = &lines[linedef];
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li->linedef = ldef;
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li->side = side = SHORT(ml->side);
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@ -497,8 +497,8 @@ static inline void P_LoadSubsectors(lumpnum_t lumpnum)
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for (i = 0; i < numsubsectors; i++, ss++, ms++)
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{
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ss->sector = NULL;
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ss->numlines = USHORT(ms->numsegs);
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ss->firstline = USHORT(ms->firstseg);
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ss->numlines = (UINT16)SHORT(ms->numsegs);
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ss->firstline = (UINT16)SHORT(ms->firstseg);
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#ifdef FLOORSPLATS
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ss->splats = NULL;
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#endif
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@ -776,7 +776,7 @@ static void P_LoadNodes(lumpnum_t lumpnum)
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no->dy = SHORT(mn->dy)<<FRACBITS;
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for (j = 0; j < 2; j++)
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{
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no->children[j] = USHORT(mn->children[j]);
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no->children[j] = (UINT16)SHORT(mn->children[j]);
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for (k = 0; k < 4; k++)
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no->bbox[j][k] = SHORT(mn->bbox[j][k])<<FRACBITS;
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}
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@ -1164,8 +1164,8 @@ static void P_LoadLineDefs(lumpnum_t lumpnum)
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ld->flags = SHORT(mld->flags);
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ld->special = SHORT(mld->special);
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ld->tag = SHORT(mld->tag);
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v1 = ld->v1 = &vertexes[USHORT(mld->v1)];
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v2 = ld->v2 = &vertexes[USHORT(mld->v2)];
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v1 = ld->v1 = &vertexes[(UINT16)SHORT(mld->v1)];
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v2 = ld->v2 = &vertexes[(UINT16)SHORT(mld->v2)];
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ld->dx = v2->x - v1->x;
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ld->dy = v2->y - v1->y;
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@ -1204,8 +1204,8 @@ static void P_LoadLineDefs(lumpnum_t lumpnum)
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ld->bbox[BOXTOP] = v1->y;
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}
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ld->sidenum[0] = USHORT(mld->sidenum[0]);
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ld->sidenum[1] = USHORT(mld->sidenum[1]);
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ld->sidenum[0] = (UINT16)SHORT(mld->sidenum[0]);
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ld->sidenum[1] = (UINT16)SHORT(mld->sidenum[1]);
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{
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// cph 2006/09/30 - fix sidedef errors right away.
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@ -1382,7 +1382,7 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum)
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sd->rowoffset = SHORT(msd->rowoffset)<<FRACBITS;
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{ /* cph 2006/09/30 - catch out-of-range sector numbers; use sector 0 instead */
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UINT16 sector_num = USHORT(msd->sector);
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UINT16 sector_num = (UINT16)SHORT(msd->sector);
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if (sector_num >= numsectors)
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{
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@ -1395,7 +1395,7 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum)
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// refined to allow colormaps to work as wall textures if invalid as colormaps
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// but valid as textures.
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sd->sector = sec = §ors[USHORT(msd->sector)];
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sd->sector = sec = §ors[(UINT16)SHORT(msd->sector)];
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// Colormaps!
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switch (sd->special)
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