mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-18 23:42:11 +00:00
Merge branch 'sleepwalkin' into 'master'
Sleepwalkin (resolves most of #382) Closes #382 See merge request STJr/SRB2Internal!567
This commit is contained in:
commit
ebcb17d607
2 changed files with 2 additions and 2 deletions
|
@ -635,7 +635,7 @@ playersprite_t spr2defaults[NUMPLAYERSPRITES] = {
|
||||||
0, // SPR2_TRNS,
|
0, // SPR2_TRNS,
|
||||||
|
|
||||||
FF_SPR2SUPER|SPR2_STND, // SPR2_NSTD,
|
FF_SPR2SUPER|SPR2_STND, // SPR2_NSTD,
|
||||||
FF_SPR2SUPER|SPR2_FLT , // SPR2_NFLT,
|
FF_SPR2SUPER|SPR2_FALL, // SPR2_NFLT,
|
||||||
0, // SPR2_NFLY, (will never be referenced unless skin 0 lacks this)
|
0, // SPR2_NFLY, (will never be referenced unless skin 0 lacks this)
|
||||||
SPR2_NFLY, // SPR2_NDRL,
|
SPR2_NFLY, // SPR2_NDRL,
|
||||||
FF_SPR2SUPER|SPR2_STUN, // SPR2_NSTN,
|
FF_SPR2SUPER|SPR2_STUN, // SPR2_NSTN,
|
||||||
|
|
|
@ -255,7 +255,6 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
|
||||||
case S_PLAY_WALK:
|
case S_PLAY_WALK:
|
||||||
case S_PLAY_SKID:
|
case S_PLAY_SKID:
|
||||||
case S_PLAY_FLOAT:
|
case S_PLAY_FLOAT:
|
||||||
case S_PLAY_NIGHTS_FLOAT:
|
|
||||||
player->panim = PA_WALK;
|
player->panim = PA_WALK;
|
||||||
break;
|
break;
|
||||||
case S_PLAY_RUN:
|
case S_PLAY_RUN:
|
||||||
|
@ -281,6 +280,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
|
||||||
player->panim = PA_SPRING;
|
player->panim = PA_SPRING;
|
||||||
break;
|
break;
|
||||||
case S_PLAY_FALL:
|
case S_PLAY_FALL:
|
||||||
|
case S_PLAY_NIGHTS_FLOAT:
|
||||||
player->panim = PA_FALL;
|
player->panim = PA_FALL;
|
||||||
break;
|
break;
|
||||||
case S_PLAY_FLY:
|
case S_PLAY_FLY:
|
||||||
|
|
Loading…
Reference in a new issue