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Merge branch 'crumbling-sink' into 'next'
Sync crumblestate in netgames See merge request STJr/SRB2!890
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1 changed files with 7 additions and 0 deletions
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@ -755,6 +755,7 @@ static void P_NetUnArchiveColormaps(void)
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// diff3 flags
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#define SD_TAGLIST 0x01
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#define SD_COLORMAP 0x02
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#define SD_CRUMBLESTATE 0x04
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#define LD_FLAG 0x01
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#define LD_SPECIAL 0x02
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@ -834,6 +835,8 @@ static void P_NetArchiveWorld(void)
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if (ss->extra_colormap != spawnss->extra_colormap)
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diff3 |= SD_COLORMAP;
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if (ss->crumblestate)
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diff3 |= SD_CRUMBLESTATE;
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// Check if any of the sector's FOFs differ from how they spawned
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if (ss->ffloors)
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@ -901,6 +904,8 @@ static void P_NetArchiveWorld(void)
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if (diff3 & SD_COLORMAP)
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WRITEUINT32(put, CheckAddNetColormapToList(ss->extra_colormap));
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// returns existing index if already added, or appends to net_colormaps and returns new index
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if (diff3 & SD_CRUMBLESTATE)
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WRITEINT32(put, ss->crumblestate);
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// Special case: save the stats of all modified ffloors along with their ffloor "number"s
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// we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed
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@ -1105,6 +1110,8 @@ static void P_NetUnArchiveWorld(void)
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if (diff3 & SD_COLORMAP)
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sectors[i].extra_colormap = GetNetColormapFromList(READUINT32(get));
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if (diff3 & SD_CRUMBLESTATE)
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sectors[i].crumblestate = READINT32(get);
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if (diff & SD_FFLOORS)
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{
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