mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 01:01:33 +00:00
Fix OpenGL's HUD not being scaled the same way as Software's, by removing an old OpenGL-specific hack for fdupx/fdupy
This commit is contained in:
parent
0d38061db8
commit
e9fe0ebae1
1 changed files with 4 additions and 1 deletions
|
@ -280,7 +280,10 @@ void SCR_Recalc(void)
|
|||
vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
|
||||
//if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
|
||||
// 13/11/18:
|
||||
// The above is no longer necessary, since we want OpenGL to be just like software now
|
||||
// -- Monster Iestyn
|
||||
#endif
|
||||
vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
|
||||
|
||||
|
|
Loading…
Reference in a new issue