mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-21 20:11:12 +00:00
Update UZB/UDMF configuration files
This commit is contained in:
parent
f68006dbd3
commit
e88b3542c7
6 changed files with 751 additions and 5633 deletions
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@ -15,7 +15,7 @@ common
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ignoredextensions = "wad pk3 pk7 bak backup1 backup2 backup3 zip rar 7z";
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// Default testing parameters
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testparameters = "-file \"%AP\" \"%F\" -warp %L";
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testparameters = "-folder \"%AF\" -file \"%AA\" \"%F\" -warp %L";
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testshortpaths = true;
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// Action special help
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@ -26,7 +26,7 @@ common
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generalizedsectors = true;
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// Maximum safe map size check (0 means skip check)
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safeboundary = 1;
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safeboundary = 0;
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// Map boundaries. Map objects can only be placed within these boundaries
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leftboundary = -32768;
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@ -40,6 +40,8 @@ common
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defaultflatscale = 1.0f;
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scaledtextureoffsets = true;
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maxcolormapalpha = 25;
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// Thing number for start position in 3D Mode
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start3dmode = 3328;
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@ -68,137 +70,6 @@ common
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}
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}
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mapformat_doom
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{
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// The format interface handles the map data format
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formatinterface = "DoomMapSetIO";
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// Default nodebuilder configurations
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defaultsavecompiler = "zennode_normal";
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defaulttestcompiler = "zennode_fast";
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/*
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GAME DETECT PATTERN
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Used to guess the game for which a WAD file is made.
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1 = One of these lumps must exist
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2 = None of these lumps must exist
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3 = All of these lumps must exist
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*/
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gamedetect
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{
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EXTENDED = 2;
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BEHAVIOR = 2;
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E#M# = 2;
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MAP?? = 1;
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}
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/*
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MAP LUMP NAMES
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Map lumps are loaded with the map as long as they are right after each other. When the editor
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meets a lump which is not defined in this list it will ignore the map if not satisfied.
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The order of items defines the order in which lumps will be written to WAD file on save.
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To indicate the map header lump, use ~MAP
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Legenda:
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required = Lump is required to exist.
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blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
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nodebuild = The nodebuilder generates this lump.
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allowempty = The nodebuilder is allowed to leave this lump empty.
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script = This lump is a text-based script. Specify the filename of the script configuration to use.
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*/
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maplumpnames
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{
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include("SRB222_misc.cfg", "doommaplumpnames");
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}
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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// Special linedefs
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include("SRB222_misc.cfg", "speciallinedefs");
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// Default flags for first new thing
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defaultthingflags
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{
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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include("SRB222_misc.cfg", "sectorbrightness");
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}
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// SECTOR TYPES
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sectortypes
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{
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include("SRB222_sectors.cfg", "sectortypes");
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}
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// GENERALISED SECTOR TYPES
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gen_sectortypes
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{
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include("SRB222_sectors.cfg", "gen_sectortypes");
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}
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// LINEDEF FLAGS
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linedefflags
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{
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include("SRB222_misc.cfg", "linedefflags");
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}
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// Linedef flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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linedefflagstranslation
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{
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include("SRB222_misc.cfg", "linedefflagstranslation");
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}
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// LINEDEF ACTIVATIONS
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linedefactivations
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{
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}
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// LINEDEF TYPES
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linedeftypes
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{
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include("SRB222_linedefs.cfg", "doom");
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}
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// THING FLAGS
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thingflags
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{
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include("SRB222_misc.cfg", "thingflags");
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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include("SRB222_misc.cfg", "thingflagstranslation");
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}
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// THING FLAGS ERROR MASK
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// Mask for the thing flags which indicates the options
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// that make the same thing appear in the same modes
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thingflagsmask1 = 7; // 1 + 2 + 4
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thingflagsmask2 = 0;
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// THING TYPES
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thingtypes
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{
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include("SRB222_things.cfg", "doom");
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}
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}
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mapformat_udmf
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{
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// The format interface handles the map data format
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@ -223,8 +94,16 @@ mapformat_udmf
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include("SRB222_misc.cfg", "universalfields");
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}
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// Disable Doom-related modes that don't make sense for SRB2
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soundsupport = false;
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automapsupport = false;
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = false;
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localsidedeftextureoffsets = false;
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distinctfloorandceilingbrightness = true;
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planeequationsupport = true;
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// Special linedefs
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include("SRB222_misc.cfg", "speciallinedefs_udmf");
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@ -240,6 +119,11 @@ mapformat_udmf
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include("SRB222_misc.cfg", "sectorflags");
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}
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sectorflagscategories
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{
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include("SRB222_misc.cfg", "sectorflagscategories");
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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@ -247,6 +131,7 @@ mapformat_udmf
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}
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damagetypes = "Generic Water Fire Lava Electric Spike DeathPitTilt DeathPitNoTilt Instakill SpecialStage";
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triggerertypes = "Player AllPlayers Mobj";
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// LINEDEF FLAGS
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linedefflags
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@ -282,7 +167,6 @@ mapformat_udmf
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// How to compare thing flags (for the stuck things error checker)
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thingflagscompare
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{
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include("UDMF_misc.cfg", "thingflagscompare");
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}
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// THING TYPES
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File diff suppressed because it is too large
Load diff
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@ -1,24 +1,3 @@
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linedefflags
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{
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1 = "[0] Impassable";
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2 = "[1] Block Enemies";
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4 = "[2] Double-Sided";
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8 = "[3] Upper Unpegged";
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16 = "[4] Lower Unpegged";
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32 = "[5] Slope Skew (E1)";
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64 = "[6] Not Climbable";
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128 = "[7] No Midtexture Skew (E2)";
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256 = "[8] Peg Midtexture (E3)";
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512 = "[9] Solid Midtexture (E4)";
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1024 = "[10] Repeat Midtexture (E5)";
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2048 = "[11] Netgame Only";
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4096 = "[12] No Netgame";
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8192 = "[13] Effect 6";
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16384 = "[14] Bouncy Wall";
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32768 = "[15] Transfer Line";
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}
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// Linedef flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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@ -42,7 +21,6 @@ linedefflagstranslation
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32768 = "transfer";
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}
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linedefflags_udmf
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{
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blocking = "Impassable";
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@ -74,19 +52,13 @@ linedefrenderstyles
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sectorflags
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{
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colormapfog = "Fog Planes in Colormap";
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colormapfadesprites = "Fade Fullbright in Colormap";
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colormapprotected = "Protected Colormap";
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flipspecial_nofloor = "No Trigger on Floor Touch";
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flipspecial_ceiling = "Trigger on Ceiling Touch";
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triggerspecial_touch = "Trigger on Edge Touch";
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triggerspecial_headbump = "Trigger on Headbump";
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triggerline_plane = "Linedef Trigger Requires Plane Touch";
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triggerline_mobj = "Non-Pushables Can Trigger Linedef";
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invertprecip = "Invert Precipitation";
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gravityflip = "Flip Objects in Reverse Gravity";
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heatwave = "Heat Wave";
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noclipcamera = "Intangible to the Camera";
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colormapfog = "Fog Planes";
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colormapfadesprites = "Fade Fullbright";
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colormapprotected = "Protected from Tagging";
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outerspace = "Space Countdown";
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doublestepup = "Ramp Sector (double step-up/down)";
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nostepdown = "Non-Ramp Sector (No step-down)";
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@ -104,23 +76,59 @@ sectorflags
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zoomtubeend = "Zoom Tube End";
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finishline = "Circuit Finish Line";
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ropehang = "Rope Hang";
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jumpflip = "Flip Gravity on Jump";
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gravityoverride = "Make Reverse Gravity Temporary";
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flipspecial_nofloor = "No Trigger on Floor Touch";
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flipspecial_ceiling = "Trigger on Ceiling Touch";
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triggerspecial_touch = "Trigger on Edge Touch";
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triggerspecial_headbump = "Trigger on Headbump";
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triggerline_plane = "Linedef Trigger Requires Plane Touch";
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triggerline_mobj = "Non-Pushables Can Trigger Linedef";
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}
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thingflags
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sectorflagscategories
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{
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1 = "[1] Extra";
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2 = "[2] Flip";
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4 = "[4] Special";
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8 = "[8] Ambush";
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invertprecip = "regular";
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gravityflip = "regular";
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heatwave = "regular";
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noclipcamera = "regular";
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colormapfog = "colormap";
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colormapfadesprites = "colormap";
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colormapprotected = "colormap";
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outerspace = "special";
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doublestepup = "special";
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nostepdown = "special";
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speedpad = "special";
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starpostactivator = "special";
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exit = "special";
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specialstagepit = "special";
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returnflag = "special";
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redteambase = "special";
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blueteambase = "special";
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fan = "special";
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supertransform = "special";
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forcespin = "special";
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zoomtubestart = "special";
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zoomtubeend = "special";
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finishline = "special";
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ropehang = "special";
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jumpflip = "special";
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gravityoverride = "special";
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flipspecial_nofloor = "trigger";
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flipspecial_ceiling = "trigger";
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triggerspecial_touch = "trigger";
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triggerspecial_headbump = "trigger";
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triggerline_plane = "trigger";
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triggerline_mobj = "trigger";
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}
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// THING FLAGS
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thingflags_udmf
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{
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flip = "Flip";
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absolutez = "Absolute Z height";
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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@ -130,9 +138,9 @@ thingflagstranslation
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2 = "flip";
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4 = "special";
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8 = "ambush";
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16 = "absolutez";
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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@ -171,6 +179,8 @@ sectorbrightness
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0;
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}
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numbrightnesslevels = 32;
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/*
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TEXTURES AND FLAT SOURCES
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This tells Doom Builder where to find the information for textures
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@ -221,145 +231,18 @@ universalfields
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{
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sector
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{
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lightalpha
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{
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type = 0;
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default = 25;
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}
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fadealpha
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{
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type = 0;
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default = 25;
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}
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fadestart
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{
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type = 0;
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default = 0;
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}
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fadeend
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{
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type = 0;
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default = 33;
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}
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foglighting
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{
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type = 3;
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default = false;
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}
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friction
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{
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type = 1;
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default = 0.90625;
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}
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triggertag
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{
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type = 15;
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default = 0;
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}
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triggerer
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{
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type = 2;
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default = "Player";
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}
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}
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linedef
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{
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arg5
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{
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type = 0;
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default = 0;
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}
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arg6
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{
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type = 0;
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default = 0;
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}
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arg7
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{
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type = 0;
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default = 0;
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}
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arg8
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{
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type = 0;
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default = 0;
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}
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arg9
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{
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type = 0;
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default = 0;
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}
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stringarg0
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{
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type = 2;
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default = "";
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}
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stringarg1
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{
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type = 2;
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default = "";
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}
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executordelay
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{
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type = 0;
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default = 0;
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}
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||||
}
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sidedef
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{
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repeatcnt
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{
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type = 0;
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default = 0;
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}
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}
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thing
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{
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arg5
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{
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type = 0;
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default = 0;
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}
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arg6
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{
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type = 0;
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||||
default = 0;
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}
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arg7
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{
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type = 0;
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||||
default = 0;
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}
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||||
arg8
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{
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type = 0;
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||||
default = 0;
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}
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||||
arg9
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{
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type = 0;
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||||
default = 0;
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}
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||||
stringarg0
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||||
{
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||||
type = 2;
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||||
default = "";
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||||
}
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||||
stringarg1
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||||
{
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||||
type = 2;
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||||
default = "";
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||||
}
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||||
}
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||||
}
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||||
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||||
|
@ -378,87 +261,6 @@ allowempty = The nodebuilder is allowed to leave this lump empty.
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scriptbuild = This lump is a text-based script, which should be compiled using current script compiler;
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||||
script = This lump is a text-based script. Specify the filename of the script configuration to use.
|
||||
*/
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||||
|
||||
doommaplumpnames
|
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{
|
||||
~MAP
|
||||
{
|
||||
required = true;
|
||||
blindcopy = true;
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||||
nodebuild = false;
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||||
}
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||||
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||||
THINGS
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{
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required = true;
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||||
nodebuild = true;
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||||
allowempty = true;
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||||
}
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||||
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||||
LINEDEFS
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{
|
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required = true;
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||||
nodebuild = true;
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||||
allowempty = false;
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||||
}
|
||||
|
||||
SIDEDEFS
|
||||
{
|
||||
required = true;
|
||||
nodebuild = true;
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||||
allowempty = false;
|
||||
}
|
||||
|
||||
VERTEXES
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||||
{
|
||||
required = true;
|
||||
nodebuild = true;
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||||
allowempty = false;
|
||||
}
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||||
|
||||
SEGS
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||||
{
|
||||
required = false;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
SSECTORS
|
||||
{
|
||||
required = false;
|
||||
nodebuild = true;
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||||
allowempty = false;
|
||||
}
|
||||
|
||||
NODES
|
||||
{
|
||||
required = false;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
SECTORS
|
||||
{
|
||||
required = true;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
REJECT
|
||||
{
|
||||
required = false;
|
||||
nodebuild = true;
|
||||
allowempty = false;
|
||||
}
|
||||
|
||||
BLOCKMAP
|
||||
{
|
||||
required = false;
|
||||
nodebuild = true;
|
||||
allowempty = true;
|
||||
}
|
||||
}
|
||||
|
||||
udmfmaplumpnames
|
||||
{
|
||||
ZNODES
|
||||
|
@ -682,48 +484,32 @@ thingsfilters
|
|||
|
||||
}
|
||||
|
||||
//filter3
|
||||
//{
|
||||
// name = "Normal Gravity";
|
||||
// category = "";
|
||||
// type = -1;
|
||||
//
|
||||
// fields
|
||||
// {
|
||||
// 2 = false;
|
||||
// }
|
||||
//}
|
||||
|
||||
filter3
|
||||
{
|
||||
name = "Normal Gravity";
|
||||
category = "";
|
||||
type = -1;
|
||||
|
||||
fields
|
||||
{
|
||||
2 = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
filter4
|
||||
{
|
||||
name = "Reverse Gravity";
|
||||
category = "";
|
||||
type = -1;
|
||||
|
||||
fields
|
||||
{
|
||||
2 = true;
|
||||
}
|
||||
|
||||
}
|
||||
//filter4
|
||||
//{
|
||||
// name = "Reverse Gravity";
|
||||
// category = "";
|
||||
// type = -1;
|
||||
//
|
||||
// fields
|
||||
// {
|
||||
// 2 = true;
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
// Special linedefs
|
||||
speciallinedefs
|
||||
{
|
||||
soundlinedefflag = 64; // See linedefflags
|
||||
singlesidedflag = 1; // See linedefflags
|
||||
doublesidedflag = 4; // See linedefflags
|
||||
impassableflag = 1;
|
||||
upperunpeggedflag = 8;
|
||||
lowerunpeggedflag = 16;
|
||||
repeatmidtextureflag = 1024;
|
||||
pegmidtextureflag = 256;
|
||||
}
|
||||
|
||||
speciallinedefs_udmf
|
||||
{
|
||||
soundlinedefflag = "noclimb";
|
||||
|
@ -734,6 +520,8 @@ speciallinedefs_udmf
|
|||
lowerunpeggedflag = "dontpegbottom";
|
||||
repeatmidtextureflag = "wrapmidtex";
|
||||
pegmidtextureflag = "midpeg";
|
||||
slopeskewflag = "skewtd";
|
||||
nomidtextureskewflag = "noskew";
|
||||
}
|
||||
|
||||
scriptlumpnames
|
||||
|
|
|
@ -1,107 +0,0 @@
|
|||
sectortypes
|
||||
{
|
||||
0 = "Normal";
|
||||
1 = "Damage";
|
||||
2 = "Damage (Water)";
|
||||
3 = "Damage (Fire)";
|
||||
4 = "Damage (Electrical)";
|
||||
5 = "Spikes";
|
||||
6 = "Death Pit (Camera Tilt)";
|
||||
7 = "Death Pit (No Camera Tilt)";
|
||||
8 = "Instant Kill";
|
||||
9 = "Ring Drainer (Floor Touch)";
|
||||
10 = "Ring Drainer (Anywhere in Sector)";
|
||||
11 = "Special Stage Damage";
|
||||
12 = "Space Countdown";
|
||||
13 = "Ramp Sector (double step-up/down)";
|
||||
14 = "Non-Ramp Sector (no step-down)";
|
||||
15 = "Bouncy FOF <deprecated>";
|
||||
16 = "Trigger Line Ex. (Pushable Objects)";
|
||||
32 = "Trigger Line Ex. (Anywhere, All Players)";
|
||||
48 = "Trigger Line Ex. (Floor Touch, All Players)";
|
||||
64 = "Trigger Line Ex. (Anywhere in Sector)";
|
||||
80 = "Trigger Line Ex. (Floor Touch)";
|
||||
96 = "Trigger Line Ex. (Emerald Check) <deprecated>";
|
||||
112 = "Trigger Line Ex. (NiGHTS Mare) <deprecated>";
|
||||
128 = "Check for Linedef Executor on FOFs";
|
||||
144 = "Egg Capsule";
|
||||
160 = "Special Stage Time/Spheres Parameters <deprecated>";
|
||||
176 = "Custom Global Gravity <deprecated>";
|
||||
1280 = "Speed Pad";
|
||||
1536 = "Flip Gravity on Jump";
|
||||
4096 = "Star Post Activator";
|
||||
8192 = "Exit/Special Stage Pit/Return Flag";
|
||||
12288 = "CTF Red Team Base";
|
||||
16384 = "CTF Blue Team Base";
|
||||
20480 = "Fan Sector";
|
||||
24576 = "Super Sonic Transform";
|
||||
28672 = "Force Spin";
|
||||
32768 = "Zoom Tube Start";
|
||||
36864 = "Zoom Tube End";
|
||||
40960 = "Circuit Finish Line";
|
||||
45056 = "Rope Hang";
|
||||
49152 = "Intangible to the Camera";
|
||||
}
|
||||
|
||||
gen_sectortypes
|
||||
{
|
||||
first
|
||||
{
|
||||
0 = "Normal";
|
||||
1 = "Damage";
|
||||
2 = "Damage (Water)";
|
||||
3 = "Damage (Fire)";
|
||||
4 = "Damage (Electrical)";
|
||||
5 = "Spikes";
|
||||
6 = "Death Pit (Camera Tilt)";
|
||||
7 = "Death Pit (No Camera Tilt)";
|
||||
8 = "Instant Kill";
|
||||
9 = "Ring Drainer (Floor Touch)";
|
||||
10 = "Ring Drainer (Anywhere in Sector)";
|
||||
11 = "Special Stage Damage";
|
||||
12 = "Space Countdown";
|
||||
13 = "Ramp Sector (double step-up/down)";
|
||||
14 = "Non-Ramp Sector (no step-down)";
|
||||
15 = "Bouncy FOF <deprecated>";
|
||||
}
|
||||
|
||||
second
|
||||
{
|
||||
0 = "Normal";
|
||||
16 = "Trigger Line Ex. (Pushable Objects)";
|
||||
32 = "Trigger Line Ex. (Anywhere, All Players)";
|
||||
48 = "Trigger Line Ex. (Floor Touch, All Players)";
|
||||
64 = "Trigger Line Ex. (Anywhere in Sector)";
|
||||
80 = "Trigger Line Ex. (Floor Touch)";
|
||||
96 = "Trigger Line Ex. (Emerald Check) <deprecated>";
|
||||
112 = "Trigger Line Ex. (NiGHTS Mare) <deprecated>";
|
||||
128 = "Check for Linedef Executor on FOFs";
|
||||
144 = "Egg Capsule";
|
||||
160 = "Special Stage Time/Spheres Parameters <deprecated>";
|
||||
176 = "Custom Global Gravity <deprecated>";
|
||||
}
|
||||
|
||||
third
|
||||
{
|
||||
0 = "Normal";
|
||||
1280 = "Speed Pad";
|
||||
1536 = "Flip Gravity on Jump";
|
||||
}
|
||||
|
||||
fourth
|
||||
{
|
||||
0 = "Normal";
|
||||
4096 = "Star Post Activator";
|
||||
8192 = "Exit/Special Stage Pit/Return Flag";
|
||||
12288 = "CTF Red Team Base";
|
||||
16384 = "CTF Blue Team Base";
|
||||
20480 = "Fan Sector";
|
||||
24576 = "Super Sonic Transform";
|
||||
28672 = "Force Spin";
|
||||
32768 = "Zoom Tube Start";
|
||||
36864 = "Zoom Tube End";
|
||||
40960 = "Circuit Finish Line";
|
||||
45056 = "Rope Hang";
|
||||
49152 = "Intangible to the Camera";
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load diff
|
@ -1,32 +0,0 @@
|
|||
/************************************************************************\
|
||||
Ultimate Doom Builder Game Configuration for Sonic Robo Blast 2 Version 2.2
|
||||
\************************************************************************/
|
||||
|
||||
// This is required to prevent accidental use of a different configuration
|
||||
type = "Doom Builder 2 Game Configuration";
|
||||
|
||||
// This is the title to show for this game
|
||||
game = "Sonic Robo Blast 2 - 2.2 (Doom format)";
|
||||
|
||||
// This is the simplified game engine/sourceport name
|
||||
engine = "zdoom";
|
||||
|
||||
// Settings common to all games and all map formats
|
||||
include("Includes\\SRB222_common.cfg", "common");
|
||||
|
||||
// Settings common to Doom map format
|
||||
include("Includes\\SRB222_common.cfg", "mapformat_doom");
|
||||
|
||||
include("Includes\\Game_SRB222.cfg");
|
||||
|
||||
// Script lumps detection
|
||||
scriptlumpnames
|
||||
{
|
||||
include("Includes\\SRB222_misc.cfg", "scriptlumpnames");
|
||||
}
|
||||
|
||||
//Default things filters
|
||||
thingsfilters
|
||||
{
|
||||
include("Includes\\SRB222_misc.cfg", "thingsfilters");
|
||||
}
|
Loading…
Reference in a new issue