From e7883f3f8e5514433f0e73d9118a7d51e483b135 Mon Sep 17 00:00:00 2001 From: James R Date: Tue, 17 Nov 2020 02:51:11 -0800 Subject: [PATCH] That moment when you see HAVE_BLUA crawl back from the grave This would mean MapChange hasn't been firing for demos ...since 2.2.5. --- src/d_clisrv.c | 2 -- src/g_demo.c | 2 -- 2 files changed, 4 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index b198011a0..14fc1aea5 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1595,9 +1595,7 @@ static void CL_ReloadReceivedSavegame(void) for (i = 0; i < MAXPLAYERS; i++) { -#ifdef HAVE_BLUA LUA_InvalidatePlayer(&players[i]); -#endif sprintf(player_names[i], "Player %d", i + 1); } diff --git a/src/g_demo.c b/src/g_demo.c index 9d3b86015..593fd7723 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -1956,9 +1956,7 @@ void G_DoPlayDemo(char *defdemoname) // Set skin SetPlayerSkin(0, skin); -#ifdef HAVE_BLUA LUAh_MapChange(gamemap); -#endif displayplayer = consoleplayer = 0; memset(playeringame,0,sizeof(playeringame)); playeringame[0] = true;