Make >5 <10 emblem hints appear "symmetrical"-ish

With more than 5 but less than 10 emblem hints,
only put half of the hints on each side of the hint menu,
instead of putting e.g. 5 on the left and 1 on the right.
This commit is contained in:
Zwip-Zwap Zapony 2020-01-11 14:59:10 +01:00
parent fef72c6009
commit e6ddfc7cdf

View file

@ -7234,7 +7234,7 @@ static void M_EmblemHints(INT32 choice)
static void M_DrawEmblemHints(void)
{
INT32 i, j = 0, x, y;
UINT32 collected = 0, local = 0;
UINT32 collected = 0, local = 0, left_hints = NUMHINTS;
emblem_t *emblem;
const char *hint;
@ -7250,6 +7250,11 @@ static void M_DrawEmblemHints(void)
x = (local > NUMHINTS ? 4 : 12);
y = 8;
// If there are more than 1 page's but less than 2 pages' worth of emblems,
// put half (rounded up) of the hints on the left, and half (rounded down) on the right
if (local > NUMHINTS && local < (NUMHINTS*2)-1)
left_hints = (local + 1) / 2;
if (!local)
V_DrawCenteredString(160, 48, V_YELLOWMAP, "No hidden emblems on this map.");
else for (i = 0; i < numemblems; i++)
@ -7282,7 +7287,7 @@ static void M_DrawEmblemHints(void)
y += 28;
if (++j == NUMHINTS)
if (++j == left_hints)
{
x = 4+(BASEVIDWIDTH/2);
y = 8;