diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 6d9fb6b51..68245408a 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -1854,10 +1854,10 @@ static void Got_Pause(UINT8 **cp, INT32 playernum) if (paused) { if (!menuactive || netgame) - S_PauseSound(); + S_PauseAudio(); } else - S_ResumeSound(); + S_ResumeAudio(); } } @@ -3761,50 +3761,66 @@ static void Command_Displayplayer_f(void) static void Command_Tunes_f(void) { const char *tunearg; - UINT16 tune, track = 0; + UINT16 tunenum, track = 0; const size_t argc = COM_Argc(); if (argc < 2) //tunes slot ... { - CONS_Printf("tunes :\n"); - CONS_Printf(M_GetText("Play a music slot at a set speed (\"1\" being normal speed).\n")); - CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n")); - CONS_Printf(M_GetText("The current tune is: %d\nThe current track is: %d\n"), - (mapmusic & MUSIC_SONGMASK), ((mapmusic & MUSIC_TRACKMASK) >> MUSIC_TRACKSHIFT)); + CONS_Printf("tunes [track] [speed] / <-show> / <-default> / <-none>:\n"); + CONS_Printf(M_GetText("Play an arbitrary music lump. If a map number is used, 'MAP##M' is played.\n")); + CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n\n")); + CONS_Printf(M_GetText("* With \"-show\", shows the currently playing tune and track.\n")); + CONS_Printf(M_GetText("* With \"-default\", returns to the default music for the map.\n")); + CONS_Printf(M_GetText("* With \"-none\", any music playing will be stopped.\n")); return; } tunearg = COM_Argv(1); - tune = (UINT16)atoi(tunearg); + tunenum = (UINT16)atoi(tunearg); track = 0; - if (!strcasecmp(tunearg, "default")) + if (!strcasecmp(tunearg, "-show")) { - tune = mapheaderinfo[gamemap-1]->musicslot; - track = mapheaderinfo[gamemap-1]->musicslottrack; - } - else if (toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z') - tune = (UINT16)M_MapNumber(tunearg[0], tunearg[1]); - - if (tune >= NUMMUSIC) - { - CONS_Alert(CONS_NOTICE, M_GetText("Valid slots are 1 to %d, or 0 to stop music\n"), NUMMUSIC - 1); + CONS_Printf(M_GetText("The current tune is: %s [track %d]\n"), + mapmusname, (mapmusflags & MUSIC_TRACKMASK)); return; } - - if (argc > 3) - track = (UINT16)atoi(COM_Argv(3))-1; - - mapmusic = tune | (track << MUSIC_TRACKSHIFT); - - if (tune == mus_None) + if (!strcasecmp(tunearg, "-none")) + { S_StopMusic(); - else - S_ChangeMusic(mapmusic, true); + return; + } + else if (!strcasecmp(tunearg, "-default")) + { + tunearg = mapheaderinfo[gamemap-1]->musname; + track = mapheaderinfo[gamemap-1]->mustrack; + } + else if (!tunearg[2] && toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z') + tunenum = (UINT16)M_MapNumber(tunearg[0], tunearg[1]); + + if (tunenum && tunenum >= 1036) + { + CONS_Alert(CONS_NOTICE, M_GetText("Valid music slots are 1 to 1035.\n")); + return; + } + if (!tunenum && strlen(tunearg) > 6) // This is automatic -- just show the error just in case + CONS_Alert(CONS_NOTICE, M_GetText("Music name too long - truncated to six characters.\n")); if (argc > 2) + track = (UINT16)atoi(COM_Argv(2))-1; + + if (tunenum) + snprintf(mapmusname, 7, "%sM", G_BuildMapName(tunenum)); + else + strncpy(mapmusname, tunearg, 7); + mapmusname[6] = 0; + mapmusflags = (track & MUSIC_TRACKMASK); + + S_ChangeMusic(mapmusname, mapmusflags, true); + + if (argc > 3) { - float speed = (float)atof(COM_Argv(2)); + float speed = (float)atof(COM_Argv(3)); if (speed > 0.0f) S_SpeedMusic(speed); } diff --git a/src/dehacked.c b/src/dehacked.c index 7b527eeef..a02c68010 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -65,7 +65,9 @@ static mobjtype_t get_mobjtype(const char *word); static statenum_t get_state(const char *word); static spritenum_t get_sprite(const char *word); static sfxenum_t get_sfx(const char *word); -static UINT16 get_mus(const char *word); +#ifdef MUSICSLOT_COMPATIBILITY +static UINT16 get_mus(const char *word, UINT8 dehacked_mode); +#endif static hudnum_t get_huditem(const char *word); #ifndef HAVE_BLUA static powertype_t get_power(const char *word); @@ -1164,19 +1166,31 @@ static void readlevelheader(MYFILE *f, INT32 num) mapheaderinfo[num-1]->typeoflevel = tol; } } + else if (fastcmp(word, "MUSIC")) + { + if (fastcmp(word2, "NONE")) + mapheaderinfo[num-1]->musname[0] = 0; // becomes empty string + else + { + deh_strlcpy(mapheaderinfo[num-1]->musname, word2, + sizeof(mapheaderinfo[num-1]->musname), va("Level header %d: music", num)); + } + } +#ifdef MUSICSLOT_COMPATIBILITY else if (fastcmp(word, "MUSICSLOT")) { - // Convert to map number - if (word2[0] >= 'A' && word2[0] <= 'Z' && word2[2] == '\0') - i = M_MapNumber(word2[0], word2[1]); - - if (i) // it's just a number - mapheaderinfo[num-1]->musicslot = (UINT16)i; - else // No? Okay, now we'll get technical. - mapheaderinfo[num-1]->musicslot = get_mus(word2); // accepts all of O_CHRSEL, mus_chrsel, or just plain ChrSel + i = get_mus(word2, true); + if (i && i <= 1035) + snprintf(mapheaderinfo[num-1]->musname, 7, "%sM", G_BuildMapName(i)); + else if (i && i <= 1050) + strncpy(mapheaderinfo[num-1]->musname, compat_special_music_slots[i - 1036], 7); + else + mapheaderinfo[num-1]->musname[0] = 0; // becomes empty string + mapheaderinfo[num-1]->musname[6] = 0; } - else if (fastcmp(word, "MUSICSLOTTRACK")) - mapheaderinfo[num-1]->musicslottrack = ((UINT16)i - 1); +#endif + else if (fastcmp(word, "MUSICTRACK")) + mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1); else if (fastcmp(word, "FORCECHARACTER")) { strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1); @@ -1443,10 +1457,30 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum) else deh_warning("CutSceneScene %d: unknown word '%s'", num, word); } + else if (fastcmp(word, "MUSIC")) + { + DEH_WriteUndoline(word, cutscenes[num]->scene[scenenum].musswitch, UNDO_NONE); + strncpy(cutscenes[num]->scene[scenenum].musswitch, word2, 7); + cutscenes[num]->scene[scenenum].musswitch[6] = 0; + } +#ifdef MUSICSLOT_COMPATIBILITY else if (fastcmp(word, "MUSICSLOT")) { - DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musicslot), UNDO_NONE); - cutscenes[num]->scene[scenenum].musicslot = get_mus(word2); // accepts all of O_MAP01M, mus_map01m, or just plain MAP01M + DEH_WriteUndoline(word, cutscenes[num]->scene[scenenum].musswitch, UNDO_NONE); + i = get_mus(word2, true); + if (i && i <= 1035) + snprintf(cutscenes[num]->scene[scenenum].musswitch, 7, "%sM", G_BuildMapName(i)); + else if (i && i <= 1050) + strncpy(cutscenes[num]->scene[scenenum].musswitch, compat_special_music_slots[i - 1036], 7); + else + cutscenes[num]->scene[scenenum].musswitch[0] = 0; // becomes empty string + cutscenes[num]->scene[scenenum].musswitch[6] = 0; + } +#endif + else if (fastcmp(word, "MUSICTRACK")) + { + DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musswitchflags), UNDO_NONE); + cutscenes[num]->scene[scenenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK; } else if (fastcmp(word, "MUSICLOOP")) { @@ -6943,6 +6977,8 @@ struct { {"PUSHACCEL",PUSHACCEL}, {"MODID",MODID}, // I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into. {"CODEBASE",CODEBASE}, // or what release of SRB2 this is. + {"VERSION",VERSION}, // Grab the game's version! + {"SUBVERSION",SUBVERSION}, // more precise version number // Special linedef executor tag numbers! {"LE_PINCHPHASE",LE_PINCHPHASE}, // A boss entered pinch phase (and, in most cases, is preparing their pinch phase attack!) @@ -7434,21 +7470,45 @@ static sfxenum_t get_sfx(const char *word) return sfx_None; } -static UINT16 get_mus(const char *word) -{ // Returns the value of SFX_ enumerations +#ifdef MUSICSLOT_COMPATIBILITY +static UINT16 get_mus(const char *word, UINT8 dehacked_mode) +{ // Returns the value of MUS_ enumerations UINT16 i; + char lumptmp[4]; + if (*word >= '0' && *word <= '9') return atoi(word); + if (!word[2] && toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z') + return (UINT16)M_MapNumber(word[0], word[1]); + if (fastncmp("MUS_",word,4)) word += 4; // take off the MUS_ else if (fastncmp("O_",word,2) || fastncmp("D_",word,2)) word += 2; // take off the O_ or D_ - for (i = 0; i < NUMMUSIC; i++) - if (S_music[i].name && fasticmp(word, S_music[i].name)) + + strncpy(lumptmp, word, 4); + lumptmp[3] = 0; + if (fasticmp("MAP",lumptmp)) + { + word += 3; + if (toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z') + return (UINT16)M_MapNumber(word[0], word[1]); + else if ((i = atoi(word))) return i; - deh_warning("Couldn't find music named 'MUS_%s'",word); - return mus_None; + + word -= 3; + if (dehacked_mode) + deh_warning("Couldn't find music named 'MUS_%s'",word); + return 0; + } + for (i = 0; compat_special_music_slots[i][0]; ++i) + if (fasticmp(word, compat_special_music_slots[i])) + return i + 1036; + if (dehacked_mode) + deh_warning("Couldn't find music named 'MUS_%s'",word); + return 0; } +#endif static hudnum_t get_huditem(const char *word) { // Returns the value of HUD_ enumerations @@ -7648,11 +7708,13 @@ static fixed_t find_const(const char **rword) free(word); return r; } +#ifdef MUSICSLOT_COMPATIBILITY else if (fastncmp("MUS_",word,4) || fastncmp("O_",word,2)) { - r = get_mus(word); + r = get_mus(word, true); free(word); return r; } +#endif else if (fastncmp("PW_",word,3)) { r = get_power(word); free(word); @@ -8043,33 +8105,29 @@ static inline int lib_getenum(lua_State *L) if (mathlib) return luaL_error(L, "sfx '%s' could not be found.\n", word); return 0; } +#ifdef MUSICSLOT_COMPATIBILITY else if (!mathlib && fastncmp("mus_",word,4)) { p = word+4; - for (i = 0; i < NUMMUSIC; i++) - if (S_music[i].name && fastcmp(p, S_music[i].name)) { - lua_pushinteger(L, i); - return 1; - } - return 0; + if ((i = get_mus(p, false)) == 0) + return 0; + lua_pushinteger(L, i); + return 1; } else if (mathlib && fastncmp("MUS_",word,4)) { // SOCs are ALL CAPS! p = word+4; - for (i = 0; i < NUMMUSIC; i++) - if (S_music[i].name && fasticmp(p, S_music[i].name)) { - lua_pushinteger(L, i); - return 1; - } - return luaL_error(L, "music '%s' could not be found.\n", word); + if ((i = get_mus(p, false)) == 0) + return luaL_error(L, "music '%s' could not be found.\n", word); + lua_pushinteger(L, i); + return 1; } else if (mathlib && (fastncmp("O_",word,2) || fastncmp("D_",word,2))) { p = word+2; - for (i = 0; i < NUMMUSIC; i++) - if (S_music[i].name && fasticmp(p, S_music[i].name)) { - lua_pushinteger(L, i); - return 1; - } - return luaL_error(L, "music '%s' could not be found.\n", word); + if ((i = get_mus(p, false)) == 0) + return luaL_error(L, "music '%s' could not be found.\n", word); + lua_pushinteger(L, i); + return 1; } +#endif else if (!mathlib && fastncmp("pw_",word,3)) { p = word+3; for (i = 0; i < NUMPOWERS; i++) @@ -8221,8 +8279,11 @@ static inline int lib_getenum(lua_State *L) } else if (fastcmp(word,"globallevelskynum")) { lua_pushinteger(L, globallevelskynum); return 1; - } else if (fastcmp(word,"mapmusic")) { - lua_pushinteger(L, mapmusic); + } else if (fastcmp(word,"mapmusname")) { + lua_pushstring(L, mapmusname); + return 1; + } else if (fastcmp(word,"mapmusflags")) { + lua_pushinteger(L, mapmusflags); return 1; } else if (fastcmp(word,"server")) { if ((!multiplayer || !netgame) && !playeringame[serverplayer]) @@ -8240,6 +8301,9 @@ static inline int lib_getenum(lua_State *L) } else if (fastcmp(word,"gravity")) { lua_pushinteger(L, gravity); return 1; + } else if (fastcmp(word,"VERSIONSTRING")) { + lua_pushstring(L, VERSIONSTRING); + return 1; } return 0; diff --git a/src/doomdef.h b/src/doomdef.h index d3bbbb8f4..ab3301f08 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -494,4 +494,8 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; /// Experimental tweaks to analog mode. (Needs a lot of work before it's ready for primetime.) //#define REDSANALOG +/// Backwards compatibility with musicslots. +/// \note You should leave this enabled unless you're working with a future SRB2 version. +#define MUSICSLOT_COMPATIBILITY + #endif // __DOOMDEF__ diff --git a/src/doomstat.h b/src/doomstat.h index 44cf6feaa..ffdbcaecd 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -31,15 +31,11 @@ // Selected by user. extern INT16 gamemap; - -// ----------------xxxxxxxxxxxxxxxx = music slot -// -xxxxxxxxxxxxxxx---------------- = track slot -// x------------------------------- = reset music bit -extern UINT32 mapmusic; -#define MUSIC_TRACKSHIFT 16 -#define MUSIC_SONGMASK 0x0000FFFF -#define MUSIC_TRACKMASK 0x7FFF0000 -#define MUSIC_RELOADRESET 0x80000000 +extern char mapmusname[7]; +extern UINT16 mapmusflags; +#define MUSIC_TRACKMASK 0x0FFF // ----************ +#define MUSIC_RELOADRESET 0x8000 // *--------------- +// Use other bits if necessary. extern INT16 maptol; extern UINT8 globalweather; @@ -146,11 +142,13 @@ typedef struct UINT16 xcoord[8]; UINT16 ycoord[8]; UINT16 picduration[8]; - UINT16 musicslot; UINT8 musicloop; UINT16 textxpos; UINT16 textypos; + char musswitch[7]; + UINT16 musswitchflags; + UINT8 fadecolor; // Color number for fade, 0 means don't do the first fade UINT8 fadeinid; // ID of the first fade, to a color -- ignored if fadecolor is 0 UINT8 fadeoutid; // ID of the second fade, to the new screen @@ -218,8 +216,8 @@ typedef struct UINT8 actnum; ///< Act number or 0 for none. UINT16 typeoflevel; ///< Combination of typeoflevel flags. INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end. - UINT16 musicslot; ///< Music slot number to play. 0 for no music. - UINT16 musicslottrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore. + char musname[7]; ///< Music track to play. "" for no music. + UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore. char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable. UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave. INT16 skynum; ///< Sky number to use. diff --git a/src/f_finale.c b/src/f_finale.c index c89c39cf3..17a288631 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -559,7 +559,7 @@ static void F_IntroDrawScene(void) if (finalecount < 4) S_StopMusic(); if (finalecount == 4) - S_ChangeMusic(mus_stjr, false); + S_ChangeMusicInternal("stjr", false); x = (BASEVIDWIDTH<scene[scenenum].xcoord[picnum]; picypos = cutscenes[cutnum]->scene[scenenum].ycoord[picnum]; - if (cutscenes[cutnum]->scene[scenenum].musicslot != 0) - S_ChangeMusic(cutscenes[cutnum]->scene[scenenum].musicslot, cutscenes[cutnum]->scene[scenenum].musicloop); + if (cutscenes[cutnum]->scene[scenenum].musswitch[0]) + S_ChangeMusic(cutscenes[cutnum]->scene[scenenum].musswitch, + cutscenes[cutnum]->scene[scenenum].musswitchflags, + cutscenes[cutnum]->scene[scenenum].musicloop); // Fade to the next dofadenow = true; @@ -1778,8 +1780,10 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset animtimer = cutscenes[cutnum]->scene[0].picduration[0]; // Picture duration stoptimer = 0; - if (cutscenes[cutnum]->scene[scenenum].musicslot != 0) - S_ChangeMusic(cutscenes[cutnum]->scene[scenenum].musicslot, cutscenes[cutnum]->scene[scenenum].musicloop); + if (cutscenes[cutnum]->scene[0].musswitch[0]) + S_ChangeMusic(cutscenes[cutnum]->scene[0].musswitch, + cutscenes[cutnum]->scene[0].musswitchflags, + cutscenes[cutnum]->scene[0].musicloop); else S_StopMusic(); } diff --git a/src/g_game.c b/src/g_game.c index f27da994b..b79eedadf 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -69,8 +69,10 @@ static void G_DoStartContinue(void); static void G_DoContinued(void); static void G_DoWorldDone(void); +char mapmusname[7]; // Music name +UINT16 mapmusflags; // Track and reset bit + INT16 gamemap = 1; -UINT32 mapmusic; // music, track, and reset bit INT16 maptol; UINT8 globalweather = 0; INT32 curWeather = PRECIP_NONE; @@ -2182,12 +2184,13 @@ void G_PlayerReborn(INT32 player) if (p-players == consoleplayer) { - if (mapmusic & MUSIC_RELOADRESET) // TODO: Might not need this here + if (mapmusflags & MUSIC_RELOADRESET) { - mapmusic = mapheaderinfo[gamemap-1]->musicslot - | (mapheaderinfo[gamemap-1]->musicslottrack << MUSIC_TRACKSHIFT); + strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7); + mapmusname[6] = 0; + mapmusflags = mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK; } - S_ChangeMusic(mapmusic, true); + S_ChangeMusic(mapmusname, mapmusflags, true); } if (gametype == GT_COOP) @@ -2871,7 +2874,8 @@ static void G_DoCompleted(void) // We are committed to this map now. // We may as well allocate its header if it doesn't exist - if(!mapheaderinfo[nextmap]) + // (That is, if it's a real map) + if (nextmap < NUMMAPS && !mapheaderinfo[nextmap]) P_AllocMapHeader(nextmap); if (skipstats) @@ -3521,7 +3525,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean if (paused) { paused = false; - S_ResumeSound(); + S_ResumeAudio(); } if (netgame || multiplayer) // Nice try, haxor. @@ -3595,7 +3599,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean globalweather = mapheaderinfo[gamemap-1]->weather; // Don't carry over custom music change to another map. - mapmusic |= MUSIC_RELOADRESET; + mapmusflags |= MUSIC_RELOADRESET; ultimatemode = pultmode; playerdeadview = false; diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 4be103106..807403389 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -1640,18 +1640,63 @@ static int lib_sStopSound(lua_State *L) static int lib_sChangeMusic(lua_State *L) { - UINT32 music_num = (UINT32)luaL_checkinteger(L, 1); +#ifdef MUSICSLOT_COMPATIBILITY + const char *music_name; + UINT32 music_num; + char music_compat_name[7]; + + boolean looping; + player_t *player = NULL; + UINT16 music_flags = 0; + NOHUD + + if (lua_isnumber(L, 1)) + { + music_num = (UINT32)luaL_checkinteger(L, 1); + music_flags = (UINT16)(music_num & 0x0000FFFF); + if (music_flags && music_flags <= 1035) + snprintf(music_compat_name, 7, "%sM", G_BuildMapName((INT32)music_flags)); + else if (music_flags && music_flags <= 1050) + strncpy(music_compat_name, compat_special_music_slots[music_flags - 1036], 7); + else + music_compat_name[0] = 0; // becomes empty string + music_compat_name[6] = 0; + music_name = (const char *)&music_compat_name; + music_flags = 0; + } + else + { + music_num = 0; + music_name = luaL_checkstring(L, 1); + } + + + looping = (boolean)lua_opttrueboolean(L, 2); + +#else + const char *music_name = luaL_checkstring(L, 1); boolean looping = (boolean)lua_opttrueboolean(L, 2); player_t *player = NULL; + UINT16 music_flags = 0; NOHUD + +#endif if (!lua_isnone(L, 3) && lua_isuserdata(L, 3)) { player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER)); if (!player) return LUA_ErrInvalid(L, "player_t"); } + +#ifdef MUSICSLOT_COMPATIBILITY + if (music_num) + music_flags = (UINT16)((music_num & 0x7FFF0000) >> 16); + else +#endif + music_flags = (UINT16)luaL_optinteger(L, 4, 0); + if (!player || P_IsLocalPlayer(player)) - S_ChangeMusic(music_num, looping); + S_ChangeMusic(music_name, music_flags, looping); return 0; } diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index 0415d23e6..5230886a8 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -768,4 +768,33 @@ boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source) return hooked; } +void LUAh_NetArchiveHook(lua_CFunction archFunc) +{ + hook_p hookp; + + if (!gL || !(hooksAvailable[hook_NetVars/8] & (1<<(hook_NetVars%8)))) + return; + + // stack: tables + I_Assert(lua_gettop(gL) > 0); + I_Assert(lua_istable(gL, -1)); + + // tables becomes an upvalue of archFunc + lua_pushvalue(gL, -1); + lua_pushcclosure(gL, archFunc, 1); + // stack: tables, archFunc + + for (hookp = roothook; hookp; hookp = hookp->next) + if (hookp->type == hook_NetVars) + { + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + lua_pushvalue(gL, -2); // archFunc + LUA_Call(gL, 1); + } + + lua_pop(gL, 1); // pop archFunc + // stack: tables +} + #endif diff --git a/src/lua_maplib.c b/src/lua_maplib.c index 16d05dacd..0a5c5712a 100644 --- a/src/lua_maplib.c +++ b/src/lua_maplib.c @@ -1172,10 +1172,10 @@ static int mapheaderinfo_get(lua_State *L) lua_pushinteger(L, header->typeoflevel); else if (fastcmp(field,"nextlevel")) lua_pushinteger(L, header->nextlevel); - else if (fastcmp(field,"musicslot")) - lua_pushinteger(L, header->musicslot); - else if (fastcmp(field,"musicslottrack")) - lua_pushinteger(L, header->musicslottrack); + else if (fastcmp(field,"musname")) + lua_pushstring(L, header->musname); + else if (fastcmp(field,"mustrack")) + lua_pushinteger(L, header->mustrack); else if (fastcmp(field,"forcecharacter")) lua_pushstring(L, header->forcecharacter); else if (fastcmp(field,"weather")) diff --git a/src/lua_script.c b/src/lua_script.c index a7315ad62..9925bac02 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -915,30 +915,6 @@ static void UnArchiveTables(void) } } -static void NetArchiveHook(lua_CFunction archFunc) -{ - int TABLESINDEX; - - if (!gL) - return; - - TABLESINDEX = lua_gettop(gL); - lua_getfield(gL, LUA_REGISTRYINDEX, "hook"); - I_Assert(lua_istable(gL, -1)); - lua_rawgeti(gL, -1, hook_NetVars); - lua_remove(gL, -2); - I_Assert(lua_istable(gL, -1)); - - lua_pushvalue(gL, TABLESINDEX); - lua_pushcclosure(gL, archFunc, 1); - lua_pushnil(gL); - while (lua_next(gL, -3) != 0) { - lua_pushvalue(gL, -3); // function - LUA_Call(gL, 1); - } - lua_pop(gL, 2); -} - void LUA_Step(void) { if (!gL) @@ -972,7 +948,7 @@ void LUA_Archive(void) } WRITEUINT32(save_p, UINT32_MAX); // end of mobjs marker, replaces mobjnum. - NetArchiveHook(NetArchive); // call the NetArchive hook in archive mode + LUAh_NetArchiveHook(NetArchive); // call the NetArchive hook in archive mode ArchiveTables(); if (gL) @@ -1003,7 +979,7 @@ void LUA_UnArchive(void) UnArchiveExtVars(th); // apply variables } while(mobjnum != UINT32_MAX); // repeat until end of mobjs marker. - NetArchiveHook(NetUnArchive); // call the NetArchive hook in unarchive mode + LUAh_NetArchiveHook(NetUnArchive); // call the NetArchive hook in unarchive mode UnArchiveTables(); if (gL) diff --git a/src/lua_script.h b/src/lua_script.h index 292160a0b..ec67703c3 100644 --- a/src/lua_script.h +++ b/src/lua_script.h @@ -55,6 +55,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum); // lua_consolelib.c void LUA_CVarChanged(const char *name); // lua_consolelib.c int Lua_optoption(lua_State *L, int narg, const char *def, const char *const lst[]); +void LUAh_NetArchiveHook(lua_CFunction archFunc); // Console wrapper void COM_Lua_f(void); diff --git a/src/m_menu.c b/src/m_menu.c index 4d283f396..ca41f3afd 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -4751,7 +4751,7 @@ static void M_SetupChoosePlayer(INT32 choice) if (Playing() == false) { S_StopMusic(); - S_ChangeMusic(mus_chrsel, true); + S_ChangeMusicInternal("chrsel", true); } SP_PlayerDef.prevMenu = currentMenu; @@ -5202,7 +5202,7 @@ void M_DrawTimeAttackMenu(void) lumpnum_t lumpnum; char beststr[40]; - S_ChangeMusic(mus_racent, true); // Eww, but needed for when user hits escape during demo playback + S_ChangeMusicInternal("racent", true); // Eww, but needed for when user hits escape during demo playback V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_CACHE)); @@ -5365,7 +5365,7 @@ static void M_TimeAttack(INT32 choice) itemOn = tastart; // "Start" is selected. G_SetGamestate(GS_TIMEATTACK); - S_ChangeMusic(mus_racent, true); + S_ChangeMusicInternal("racent", true); } // Drawing function for Nights Attack @@ -5375,7 +5375,7 @@ void M_DrawNightsAttackMenu(void) lumpnum_t lumpnum; char beststr[40]; - S_ChangeMusic(mus_racent, true); // Eww, but needed for when user hits escape during demo playback + S_ChangeMusicInternal("racent", true); // Eww, but needed for when user hits escape during demo playback V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_CACHE)); @@ -5498,7 +5498,7 @@ static void M_NightsAttack(INT32 choice) itemOn = nastart; // "Start" is selected. G_SetGamestate(GS_TIMEATTACK); - S_ChangeMusic(mus_racent, true); + S_ChangeMusicInternal("racent", true); } // Player has selected the "START" from the nights attack screen @@ -5732,7 +5732,7 @@ static void M_ModeAttackEndGame(INT32 choice) itemOn = currentMenu->lastOn; G_SetGamestate(GS_TIMEATTACK); modeattacking = ATTACKING_NONE; - S_ChangeMusic(mus_racent, true); + S_ChangeMusicInternal("racent", true); // Update replay availability. CV_AddValue(&cv_nextmap, 1); CV_AddValue(&cv_nextmap, -1); @@ -6938,7 +6938,7 @@ static void M_ToggleDigital(void) if (nodigimusic) return; S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value); S_StopMusic(); - S_ChangeMusic(mus_lclear, false); + S_ChangeMusicInternal("lclear", false); M_StartMessage(M_GetText("Digital Music Enabled\n"), NULL, MM_NOTHING); } else @@ -6965,7 +6965,7 @@ static void M_ToggleMIDI(void) I_InitMIDIMusic(); if (nomidimusic) return; S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value); - S_ChangeMusic(mus_lclear, false); + S_ChangeMusicInternal("lclear", false); M_StartMessage(M_GetText("MIDI Music Enabled\n"), NULL, MM_NOTHING); } else diff --git a/src/p_enemy.c b/src/p_enemy.c index bc3dfb7c6..0b6e9a327 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3063,12 +3063,8 @@ void A_Invincibility(mobj_t *actor) { S_StopMusic(); if (mariomode) - { - S_ChangeMusic(mus_minvnc, false); G_GhostAddColor(GHC_INVINCIBLE); - } - else - S_ChangeMusic(mus_invinc, false); + S_ChangeMusicInternal((mariomode) ? "minvnc" : "invinc", false); } } @@ -3104,7 +3100,7 @@ void A_SuperSneakers(mobj_t *actor) else { S_StopMusic(); - S_ChangeMusic(mus_shoes, false); + S_ChangeMusicInternal("shoes", false); } } } diff --git a/src/p_inter.c b/src/p_inter.c index e42d62ee4..690cb77c4 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -2084,7 +2084,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget if (P_IsLocalPlayer(target->player) && target->player == &players[consoleplayer]) { S_StopMusic(); // Stop the Music! Tails 03-14-2000 - S_ChangeMusic(mus_gmover, false); // Yousa dead now, Okieday? Tails 03-14-2000 + S_ChangeMusicInternal("gmover", false); // Yousa dead now, Okieday? Tails 03-14-2000 } } } @@ -2481,7 +2481,7 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source) && player->nightstime < 10*TICRATE) { //S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH - S_ChangeMusic(mus_drown,false); + S_ChangeMusicInternal("drown",false); } } } diff --git a/src/p_saveg.c b/src/p_saveg.c index 96e2befc7..c72164eba 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -3214,7 +3214,7 @@ static inline boolean P_NetUnArchiveMisc(void) // tell the sound code to reset the music since we're skipping what // normally sets this flag - mapmusic |= MUSIC_RELOADRESET; + mapmusflags |= MUSIC_RELOADRESET; G_SetGamestate(READINT16(save_p)); diff --git a/src/p_setup.c b/src/p_setup.c index dc0e4ffd5..a778469fb 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -180,10 +180,11 @@ static void P_ClearSingleMapHeaderInfo(INT16 i) mapheaderinfo[num]->typeoflevel = 0; DEH_WriteUndoline("NEXTLEVEL", va("%d", mapheaderinfo[num]->nextlevel), UNDO_NONE); mapheaderinfo[num]->nextlevel = (INT16)(i + 1); - DEH_WriteUndoline("MUSICSLOT", va("%d", mapheaderinfo[num]->musicslot), UNDO_NONE); - mapheaderinfo[num]->musicslot = mus_map01m + num; - DEH_WriteUndoline("MUSICSLOTTRACK", va("%d", mapheaderinfo[num]->musicslottrack), UNDO_NONE); - mapheaderinfo[num]->musicslottrack = 0; + DEH_WriteUndoline("MUSIC", mapheaderinfo[num]->musname, UNDO_NONE); + snprintf(mapheaderinfo[num]->musname, 7, "%sM", G_BuildMapName(i)); + mapheaderinfo[num]->musname[6] = 0; + DEH_WriteUndoline("MUSICTRACK", va("%d", mapheaderinfo[num]->mustrack), UNDO_NONE); + mapheaderinfo[num]->mustrack = 0; DEH_WriteUndoline("FORCECHARACTER", va("%d", mapheaderinfo[num]->forcecharacter), UNDO_NONE); mapheaderinfo[num]->forcecharacter[0] = '\0'; DEH_WriteUndoline("WEATHER", va("%d", mapheaderinfo[num]->weather), UNDO_NONE); @@ -1439,6 +1440,29 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum) #endif case 413: // Change music + { + char process[8+1]; + + sd->toptexture = sd->midtexture = sd->bottomtexture = 0; + if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0') + { + M_Memcpy(process,msd->bottomtexture,8); + process[8] = '\0'; + sd->bottomtexture = get_number(process)-1; + } + M_Memcpy(process,msd->toptexture,8); + process[8] = '\0'; + sd->text = Z_Malloc(7, PU_LEVEL, NULL); + + // If they type in O_ or D_ and their music name, just shrug, + // then copy the rest instead. + if ((process[0] == 'O' || process[0] == 'D') && process[7]) + M_Memcpy(sd->text, process+2, 6); + else // Assume it's a proper music name. + M_Memcpy(sd->text, process, 6); + sd->text[6] = 0; + break; + } case 414: // Play SFX { sd->toptexture = sd->midtexture = sd->bottomtexture = 0; @@ -1449,13 +1473,6 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum) process[8] = '\0'; sd->toptexture = get_number(process); } - if (sd->special == 413 && (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')) - { - char process[8+1]; - M_Memcpy(process,msd->bottomtexture,8); - process[8] = '\0'; - sd->bottomtexture = get_number(process)-1; - } break; } diff --git a/src/p_spec.c b/src/p_spec.c index f52444d4b..cdea4487b 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -2390,20 +2390,19 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) // console player only unless NOCLIMB is set if ((line->flags & ML_NOCLIMB) || (mo && mo->player && P_IsLocalPlayer(mo->player))) { - UINT16 musicnum = (UINT16)sides[line->sidenum[0]].toptexture; //P_AproxDistance(line->dx, line->dy)>>FRACBITS; UINT16 tracknum = (UINT16)sides[line->sidenum[0]].bottomtexture; - mapmusic = musicnum | (tracknum << MUSIC_TRACKSHIFT); - if (!(line->flags & ML_BLOCKMONSTERS)) - mapmusic |= MUSIC_RELOADRESET; + strncpy(mapmusname, sides[line->sidenum[0]].text, 7); + mapmusname[6] = 0; - if (musicnum >= NUMMUSIC || musicnum == mus_None) - S_StopMusic(); - else - S_ChangeMusic(mapmusic, !(line->flags & ML_EFFECT4)); + mapmusflags = tracknum & MUSIC_TRACKMASK; + if (!(line->flags & ML_BLOCKMONSTERS)) + mapmusflags |= MUSIC_RELOADRESET; + + S_ChangeMusic(mapmusname, mapmusflags, !(line->flags & ML_EFFECT4)); // Except, you can use the ML_BLOCKMONSTERS flag to change this behavior. - // if (mapmusic & MUSIC_RELOADRESET) then it will reset the music in G_PlayerReborn. + // if (mapmusflags & MUSIC_RELOADRESET) then it will reset the music in G_PlayerReborn. } break; diff --git a/src/p_user.c b/src/p_user.c index 96907fe51..3f11e028e 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -962,7 +962,7 @@ void P_DoSuperTransformation(player_t *player, boolean giverings) if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC) && P_IsLocalPlayer(player)) { S_StopMusic(); - S_ChangeMusic(mus_supers, true); + S_ChangeMusicInternal("supers", true); } S_StartSound(NULL, sfx_supert); //let all players hear it -mattw_cfi @@ -1098,7 +1098,7 @@ void P_PlayLivesJingle(player_t *player) if (player) player->powers[pw_extralife] = extralifetics + 1; S_StopMusic(); // otherwise it won't restart if this is done twice in a row - S_ChangeMusic(mus_xtlife, false); + S_ChangeMusicInternal("xtlife", false); } } @@ -1116,21 +1116,21 @@ void P_RestoreMusic(player_t *player) return; S_SpeedMusic(1.0f); if (player->powers[pw_super] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC)) - S_ChangeMusic(mus_supers, true); + S_ChangeMusicInternal("supers", true); else if (player->powers[pw_invulnerability] > 1) - S_ChangeMusic((mariomode) ? mus_minvnc : mus_invinc, false); + S_ChangeMusicInternal((mariomode) ? "minvnc" : "invinc", false); else if (player->powers[pw_sneakers] > 1 && !player->powers[pw_super]) { if (mapheaderinfo[gamemap-1]->levelflags & LF_SPEEDMUSIC) { S_SpeedMusic(1.4f); - S_ChangeMusic(mapmusic, true); + S_ChangeMusic(mapmusname, mapmusflags, true); } else - S_ChangeMusic(mus_shoes, true); + S_ChangeMusicInternal("shoes", true); } else - S_ChangeMusic(mapmusic, true); + S_ChangeMusic(mapmusname, mapmusflags, true); } // @@ -2038,13 +2038,13 @@ static void P_CheckUnderwaterAndSpaceTimer(player_t *player) else if (player->powers[pw_underwater] == 1) { if ((netgame || multiplayer) && P_IsLocalPlayer(player)) - S_ChangeMusic(mapmusic, true); + S_ChangeMusic(mapmusname, mapmusflags, true); P_DamageMobj(player->mo, NULL, NULL, 1, DMG_DROWNED); } else if (player->powers[pw_spacetime] == 1) { if ((netgame || multiplayer) && P_IsLocalPlayer(player)) - S_ChangeMusic(mapmusic, true); + S_ChangeMusic(mapmusname, mapmusflags, true); P_DamageMobj(player->mo, NULL, NULL, 1, DMG_SPACEDROWN); } @@ -2078,7 +2078,7 @@ static void P_CheckUnderwaterAndSpaceTimer(player_t *player) && player == &players[consoleplayer]) { S_StopMusic(); - S_ChangeMusic(mus_drown, false); + S_ChangeMusicInternal("drown", false); } if (player->powers[pw_underwater] == 25*TICRATE + 1) @@ -5602,7 +5602,7 @@ static void P_NiGHTSMovement(player_t *player) } else if (P_IsLocalPlayer(player) && player->nightstime == 10*TICRATE) // S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH - S_ChangeMusic(mus_drown,false); + S_ChangeMusicInternal("drown",false); if (player->mo->z < player->mo->floorz) @@ -7744,7 +7744,7 @@ static void P_DeathThink(player_t *player) // Return to level music if (netgame && player->deadtimer == gameovertics && P_IsLocalPlayer(player)) - S_ChangeMusic(mapmusic, true); + S_ChangeMusic(mapmusname, mapmusflags, true); } if (!player->mo) @@ -8730,7 +8730,7 @@ void P_PlayerThink(player_t *player) if (countdown == 11*TICRATE - 1) { if (P_IsLocalPlayer(player)) - S_ChangeMusic(mus_drown, false); + S_ChangeMusicInternal("drown", false); } // If you've hit the countdown and you haven't made diff --git a/src/s_sound.c b/src/s_sound.c index 14a8cc425..49373d94c 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -141,14 +141,6 @@ typedef struct static channel_t *channels = NULL; static INT32 numofchannels = 0; -// whether songs are mus_paused -static boolean mus_paused = 0; - -// music currently being played -musicinfo_t *mus_playing = 0; - -static INT32 nextcleanup; - // // Internals. // @@ -307,47 +299,6 @@ static void SetChannelsNum(void) channels[i].sfxinfo = 0; } -// -// Initializes sound stuff, including volume -// Sets channels, SFX and music volume, -// allocates channel buffer, sets S_sfx lookup. -// -void S_Init(INT32 sfxVolume, INT32 digMusicVolume, INT32 midiMusicVolume) -{ - INT32 i; - - if (dedicated) - return; - - S_SetSfxVolume(sfxVolume); - S_SetDigMusicVolume(digMusicVolume); - S_SetMIDIMusicVolume(midiMusicVolume); - - SetChannelsNum(); - - // no sounds are playing, and they are not mus_paused - mus_paused = 0; - - // Note that sounds have not been cached (yet). - for (i = 1; i < NUMSFX; i++) - { - S_sfx[i].usefulness = -1; // for I_GetSfx() - S_sfx[i].lumpnum = LUMPERROR; - } - - // precache sounds if requested by cmdline, or precachesound var true - if (!nosound && (M_CheckParm("-precachesound") || precachesound.value)) - { - // Initialize external data (all sounds) at start, keep static. - CONS_Printf(M_GetText("Loading sounds... ")); - - for (i = 1; i < NUMSFX; i++) - if (S_sfx[i].name) - S_sfx[i].data = I_GetSfx(&S_sfx[i]); - - CONS_Printf(M_GetText(" pre-cached all sound data\n")); - } -} // Retrieve the lump number of sfx // @@ -371,12 +322,6 @@ lumpnum_t S_GetSfxLumpNum(sfxinfo_t *sfx) return W_GetNumForName("dsthok"); } -// -// Per level startup code. -// Kills playing sounds at start of level, -// determines music if any, changes music. -// - // Stop all sounds, load level info, THEN start sounds. void S_StopSounds(void) { @@ -442,22 +387,6 @@ void S_StopSoundByNum(sfxenum_t sfxnum) } } -void S_Start(void) -{ - if (mapmusic & MUSIC_RELOADRESET) - { - mapmusic = mapheaderinfo[gamemap-1]->musicslot - | (mapheaderinfo[gamemap-1]->musicslottrack << MUSIC_TRACKSHIFT); - } - - mus_paused = 0; - - if (cv_resetmusic.value) - S_StopMusic(); - S_ChangeMusic(mapmusic, true); - nextcleanup = 15; -} - void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume) { INT32 sep, pitch, priority, cnum; @@ -745,43 +674,6 @@ void S_StopSound(void *origin) } } -// -// Stop and resume music, during game PAUSE. -// -void S_PauseSound(void) -{ - if (!nodigimusic) - I_PauseSong(0); - - if (mus_playing && !mus_paused) - { - I_PauseSong(mus_playing->handle); - mus_paused = true; - } - - // pause cd music -#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL) - I_PauseCD(); -#else - I_StopCD(); -#endif -} - -void S_ResumeSound(void) -{ - if (!nodigimusic) - I_ResumeSong(0); - else - if (mus_playing && mus_paused) - { - I_ResumeSong(mus_playing->handle); - mus_paused = false; - } - - // resume cd music - I_ResumeCD(); -} - // // Updates music & sounds // @@ -883,38 +775,6 @@ void S_UpdateSounds(void) } } - // Clean up unused data. -#if 0 - { - static tic_t nextcleanup = 0; - size_t i; - sfxinfo_t *sfx; - - if (!gametic) nextcleanup = 0; - if (gametic > nextcleanup) - { - for (i = 1; i < NUMSFX; i++) - { - if (S_sfx[i].usefulness == 0) - { - S_sfx[i].usefulness--; - - // don't forget to unlock it !!! - // __dmpi_unlock_.... - //Z_ChangeTag(S_sfx[i].data, PU_CACHE); - I_FreeSfx(S_sfx+i); - //S_sfx[i].data = 0; - - CONS_Debug(DBG_GAMELOGIC, "flushed sfx %.6s\n", S_sfx[i].name); - } - } - nextcleanup = gametic + 15; - } - } -#endif - - // FIXTHIS: nextcleanup is probably unused - for (cnum = 0; cnum < numofchannels; cnum++) { c = &channels[cnum]; @@ -984,37 +844,6 @@ void S_UpdateSounds(void) I_UpdateSound(); } -void S_SetDigMusicVolume(INT32 volume) -{ - if (volume < 0 || volume > 31) - CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n"); - - CV_SetValue(&cv_digmusicvolume, volume&31); - actualdigmusicvolume = cv_digmusicvolume.value; //check for change of var - -#ifdef DJGPPDOS - I_SetDigMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this. -#endif - - if (!nodigimusic) - I_SetDigMusicVolume(volume&31); -} - -void S_SetMIDIMusicVolume(INT32 volume) -{ - if (volume < 0 || volume > 31) - CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n"); - - CV_SetValue(&cv_midimusicvolume, volume&0x1f); - actualmidimusicvolume = cv_midimusicvolume.value; //check for change of var - -#ifdef DJGPPDOS - I_SetMIDIMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this. -#endif - - I_SetMIDIMusicVolume(volume&0x1f); -} - void S_SetSfxVolume(INT32 volume) { if (volume < 0 || volume > 31) @@ -1031,137 +860,6 @@ void S_SetSfxVolume(INT32 volume) #endif } -static boolean S_MIDIMusic(musicinfo_t *music, boolean looping) -{ - if (nomidimusic) - return true; // no error - - if (music_disabled) - return true; // no error - - // get lumpnum if neccessary - if (!music->lumpnum) - { - if (W_CheckNumForName(va("d_%s", music->name)) == LUMPERROR) - return false; - music->lumpnum = W_GetNumForName(va("d_%s", music->name)); - } - - // load & register it - music->data = W_CacheLumpNum(music->lumpnum, PU_MUSIC); -#if defined (macintosh) && !defined (HAVE_SDL) - music->handle = I_RegisterSong(music_num); -#else - music->handle = I_RegisterSong(music->data, W_LumpLength(music->lumpnum)); -#endif - -#ifdef MUSSERV - if (msg_id != -1) - { - struct musmsg msg_buffer; - - msg_buffer.msg_type = 6; - memset(msg_buffer.msg_text, 0, sizeof (msg_buffer.msg_text)); - sprintf(msg_buffer.msg_text, "d_%s", music->name); - msgsnd(msg_id, (struct msgbuf*)&msg_buffer, sizeof (msg_buffer.msg_text), IPC_NOWAIT); - } -#endif - - // play it - if (!I_PlaySong(music->handle, looping)) - return false; - - mus_playing = music; - return true; -} - -static boolean S_DigMusic(musicinfo_t *music, boolean looping) -{ - if (nodigimusic) - return false; // try midi - - if (digital_disabled) - return false; // try midi - - if (!I_StartDigSong(music->name, looping)) - return false; - - mus_playing = music; - return true; -} - -void S_ChangeMusic(UINT32 mslotnum, boolean looping) -{ - musicinfo_t *music; - musicenum_t music_num = (signed)(mslotnum & MUSIC_SONGMASK); - INT32 track_num = (mslotnum & MUSIC_TRACKMASK) >> MUSIC_TRACKSHIFT; - -#if defined (DC) || defined (_WIN32_WCE) || defined (PSP) || defined(GP2X) - S_ClearSfx(); -#endif - - if (nomidimusic && nodigimusic) - return; - - if (music_disabled && digital_disabled) - return; - - // No Music - if (music_num == mus_None) - { - S_StopMusic(); - return; - } - - if (music_num >= NUMMUSIC) - { - CONS_Alert(CONS_ERROR, "Bad music number %d\n", music_num); - return; - } - else - music = &S_music[music_num]; - - if (mus_playing != music) - { - S_StopMusic(); // shutdown old music - if (!S_DigMusic(music, looping) && !S_MIDIMusic(music, looping)) - { - CONS_Alert(CONS_ERROR, M_GetText("Music lump %.6s not found!\n"), music->name); - return; - } - } - I_SetSongTrack(track_num); -} - -boolean S_SpeedMusic(float speed) -{ - return I_SetSongSpeed(speed); -} - -void S_StopMusic(void) -{ - if (!mus_playing) - return; - - if (mus_paused) - I_ResumeSong(mus_playing->handle); - - if (!nodigimusic) - I_StopDigSong(); - - S_SpeedMusic(1.0f); - I_StopSong(mus_playing->handle); - I_UnRegisterSong(mus_playing->handle); - -#ifndef HAVE_SDL //SDL uses RWOPS - Z_ChangeTag(mus_playing->data, PU_CACHE); -#endif - - mus_playing->data = NULL; - mus_playing = NULL; - -} - void S_ClearSfx(void) { #ifndef DJGPPDOS @@ -1452,3 +1150,285 @@ void S_StartSoundName(void *mo, const char *soundname) S_StartSound(mo, soundnum); } + +/// ------------------------ +/// Music +/// ------------------------ + +#ifdef MUSICSLOT_COMPATIBILITY +const char *compat_special_music_slots[16] = +{ + "titles", // 1036 title screen + "read_m", // 1037 intro + "lclear", // 1038 level clear + "invinc", // 1039 invincibility + "shoes", // 1040 super sneakers + "minvnc", // 1041 Mario invincibility + "drown", // 1042 drowning + "gmover", // 1043 game over + "xtlife", // 1044 extra life + "contsc", // 1045 continue screen + "supers", // 1046 Super Sonic + "chrsel", // 1047 character select + "credit", // 1048 credits + "racent", // 1049 Race Results + "stjr", // 1050 Sonic Team Jr. Presents + "" +}; +#endif + +#define music_playing (music_name[0]) // String is empty if no music is playing + +static char music_name[7]; // up to 6-character name +static lumpnum_t music_lumpnum; // lump number of music (used??) +static void *music_data; // music raw data +static INT32 music_handle; // once registered, the handle for the music + +static boolean mus_paused = 0; // whether songs are mus_paused + +static boolean S_MIDIMusic(const char *mname, boolean looping) +{ + lumpnum_t mlumpnum; + void *mdata; + INT32 mhandle; + + if (nomidimusic || music_disabled) + return false; // didn't search. + + if (W_CheckNumForName(va("d_%s", mname)) == LUMPERROR) + return false; + mlumpnum = W_GetNumForName(va("d_%s", mname)); + + // load & register it + mdata = W_CacheLumpNum(mlumpnum, PU_MUSIC); + mhandle = I_RegisterSong(mdata, W_LumpLength(mlumpnum)); + +#ifdef MUSSERV + if (msg_id != -1) + { + struct musmsg msg_buffer; + + msg_buffer.msg_type = 6; + memset(msg_buffer.msg_text, 0, sizeof (msg_buffer.msg_text)); + sprintf(msg_buffer.msg_text, "d_%s", mname); + msgsnd(msg_id, (struct msgbuf*)&msg_buffer, sizeof (msg_buffer.msg_text), IPC_NOWAIT); + } +#endif + + // play it + if (!I_PlaySong(mhandle, looping)) + return false; + + strncpy(music_name, mname, 7); + music_name[6] = 0; + music_lumpnum = mlumpnum; + music_data = mdata; + music_handle = mhandle; + return true; +} + +static boolean S_DigMusic(const char *mname, boolean looping) +{ + if (nodigimusic || digital_disabled) + return false; // try midi + + if (!I_StartDigSong(mname, looping)) + return false; + + strncpy(music_name, mname, 7); + music_name[6] = 0; + music_lumpnum = LUMPERROR; + music_data = NULL; + music_handle = 0; + return true; +} + +void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping) +{ +#if defined (DC) || defined (_WIN32_WCE) || defined (PSP) || defined(GP2X) + S_ClearSfx(); +#endif + + if ((nomidimusic || music_disabled) && (nodigimusic || digital_disabled)) + return; + + // No Music (empty string) + if (mmusic[0] == 0) + { + S_StopMusic(); + return; + } + + if (strncmp(music_name, mmusic, 6)) + { + S_StopMusic(); // shutdown old music + if (!S_DigMusic(mmusic, looping) && !S_MIDIMusic(mmusic, looping)) + { + CONS_Alert(CONS_ERROR, M_GetText("Music lump %.6s not found!\n"), mmusic); + return; + } + } + I_SetSongTrack(mflags & MUSIC_TRACKMASK); +} + +boolean S_SpeedMusic(float speed) +{ + return I_SetSongSpeed(speed); +} + +void S_StopMusic(void) +{ + if (!music_playing) + return; + + if (mus_paused) + I_ResumeSong(music_handle); + + if (!nodigimusic) + I_StopDigSong(); + + S_SpeedMusic(1.0f); + I_StopSong(music_handle); + I_UnRegisterSong(music_handle); + +#ifndef HAVE_SDL //SDL uses RWOPS + Z_ChangeTag(music_data, PU_CACHE); +#endif + + music_data = NULL; + music_name[0] = 0; +} + +void S_SetDigMusicVolume(INT32 volume) +{ + if (volume < 0 || volume > 31) + CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n"); + + CV_SetValue(&cv_digmusicvolume, volume&31); + actualdigmusicvolume = cv_digmusicvolume.value; //check for change of var + +#ifdef DJGPPDOS + I_SetDigMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this. +#endif + if (!nodigimusic) + I_SetDigMusicVolume(volume&31); +} + +void S_SetMIDIMusicVolume(INT32 volume) +{ + if (volume < 0 || volume > 31) + CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n"); + + CV_SetValue(&cv_midimusicvolume, volume&0x1f); + actualmidimusicvolume = cv_midimusicvolume.value; //check for change of var + +#ifdef DJGPPDOS + I_SetMIDIMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this. +#endif + I_SetMIDIMusicVolume(volume&0x1f); +} + +/// ------------------------ +/// Init & Others +/// ------------------------ + +// +// Initializes sound stuff, including volume +// Sets channels, SFX and music volume, +// allocates channel buffer, sets S_sfx lookup. +// +void S_Init(INT32 sfxVolume, INT32 digMusicVolume, INT32 midiMusicVolume) +{ + INT32 i; + + if (dedicated) + return; + + S_SetSfxVolume(sfxVolume); + S_SetDigMusicVolume(digMusicVolume); + S_SetMIDIMusicVolume(midiMusicVolume); + + SetChannelsNum(); + + // no sounds are playing, and they are not mus_paused + mus_paused = 0; + + // Note that sounds have not been cached (yet). + for (i = 1; i < NUMSFX; i++) + { + S_sfx[i].usefulness = -1; // for I_GetSfx() + S_sfx[i].lumpnum = LUMPERROR; + } + + // precache sounds if requested by cmdline, or precachesound var true + if (!nosound && (M_CheckParm("-precachesound") || precachesound.value)) + { + // Initialize external data (all sounds) at start, keep static. + CONS_Printf(M_GetText("Loading sounds... ")); + + for (i = 1; i < NUMSFX; i++) + if (S_sfx[i].name) + S_sfx[i].data = I_GetSfx(&S_sfx[i]); + + CONS_Printf(M_GetText(" pre-cached all sound data\n")); + } +} + + +// +// Per level startup code. +// Kills playing sounds at start of level, +// determines music if any, changes music. +// +void S_Start(void) +{ + if (mapmusflags & MUSIC_RELOADRESET) + { + strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7); + mapmusname[6] = 0; + mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK); + } + + mus_paused = 0; + + if (cv_resetmusic.value) + S_StopMusic(); + S_ChangeMusic(mapmusname, mapmusflags, true); +} + +// +// Stop and resume music, during game PAUSE. +// +void S_PauseAudio(void) +{ + if (!nodigimusic) + I_PauseSong(0); + + if (music_playing && !mus_paused) + { + I_PauseSong(music_handle); + mus_paused = true; + } + + // pause cd music +#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL) + I_PauseCD(); +#else + I_StopCD(); +#endif +} + +void S_ResumeAudio(void) +{ + if (!nodigimusic) + I_ResumeSong(0); + else + if (music_playing && mus_paused) + { + I_ResumeSong(music_handle); + mus_paused = false; + } + + // resume cd music + I_ResumeCD(); +} diff --git a/src/s_sound.h b/src/s_sound.h index 6589ca598..d5cf3570d 100644 --- a/src/s_sound.h +++ b/src/s_sound.h @@ -48,9 +48,6 @@ typedef enum extern consvar_t play_mode; #endif -//in case you're wondering why: I need to define this as extern so P_RestoreMusic can get to it so we don't do stupid song/speed changes -extern musicinfo_t *mus_playing; - typedef enum { SF_TOTALLYSINGLE = 1, // Only play one of these sounds at a time...GLOBALLY @@ -100,11 +97,12 @@ void S_StartSoundAtVolume(const void *origin, sfxenum_t sound_id, INT32 volume); // Stop sound for thing at void S_StopSound(void *origin); -// Start music using from sounds.h, and set whether looping -// note: music slot is first 16 bits for songnum, -// next 15 bits for tracknum (gme, other formats with more than one track) +// Start music track, arbitrary, given its name, and set whether looping +// note: music flags 12 bits for tracknum (gme, other formats with more than one track) +// 13-15 aren't used yet // and the last bit we ignore (internal game flag for resetting music on reload) -void S_ChangeMusic(UINT32 mslotnum, boolean looping); +#define S_ChangeMusicInternal(a,b) S_ChangeMusic(a,0,b) +void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping); // Set Speed of Music boolean S_SpeedMusic(float speed); @@ -113,8 +111,8 @@ boolean S_SpeedMusic(float speed); void S_StopMusic(void); // Stop and resume music, during game PAUSE. -void S_PauseSound(void); -void S_ResumeSound(void); +void S_PauseAudio(void); +void S_ResumeAudio(void); // // Updates music & sounds @@ -141,4 +139,10 @@ void S_StopSoundByNum(sfxenum_t sfxnum); #define S_StartScreamSound S_StartSound #endif +#ifdef MUSICSLOT_COMPATIBILITY +// For compatibility with code/scripts relying on older versions +// This is a list of all the "special" slot names and their associated numbers +const char *compat_special_music_slots[16]; +#endif + #endif diff --git a/src/sdl/mixer_sound.c b/src/sdl/mixer_sound.c index 50e501394..0f96f4733 100644 --- a/src/sdl/mixer_sound.c +++ b/src/sdl/mixer_sound.c @@ -395,6 +395,7 @@ void I_FreeSfx(sfxinfo_t *sfx) if (sfx->data) Mix_FreeChunk(sfx->data); sfx->data = NULL; + sfx->lumpnum = LUMPERROR; } INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) diff --git a/src/sounds.c b/src/sounds.c index 1ec86e7bc..97bdf23ec 100644 --- a/src/sounds.c +++ b/src/sounds.c @@ -20,1067 +20,6 @@ #include "w_wad.h" #include "lua_script.h" -// -// Information about all the music -// - -musicinfo_t S_music[NUMMUSIC] = -{ - {NULL, 0, NULL, -1}, - {"map01m", 0, NULL, -1}, - {"map02m", 0, NULL, -1}, - {"map03m", 0, NULL, -1}, - {"map04m", 0, NULL, -1}, - {"map05m", 0, NULL, -1}, - {"map06m", 0, NULL, -1}, - {"map07m", 0, NULL, -1}, - {"map08m", 0, NULL, -1}, - {"map09m", 0, NULL, -1}, - {"map10m", 0, NULL, -1}, - {"map11m", 0, NULL, -1}, - {"map12m", 0, NULL, -1}, - {"map13m", 0, NULL, -1}, - {"map14m", 0, NULL, -1}, - {"map15m", 0, NULL, -1}, - {"map16m", 0, NULL, -1}, - {"map17m", 0, NULL, -1}, - {"map18m", 0, NULL, -1}, - {"map19m", 0, NULL, -1}, - {"map20m", 0, NULL, -1}, - {"map21m", 0, NULL, -1}, - {"map22m", 0, NULL, -1}, - {"map23m", 0, NULL, -1}, - {"map24m", 0, NULL, -1}, - {"map25m", 0, NULL, -1}, - {"map26m", 0, NULL, -1}, - {"map27m", 0, NULL, -1}, - {"map28m", 0, NULL, -1}, - {"map29m", 0, NULL, -1}, - {"map30m", 0, NULL, -1}, - {"map31m", 0, NULL, -1}, - {"map32m", 0, NULL, -1}, - {"map33m", 0, NULL, -1}, - {"map34m", 0, NULL, -1}, - {"map35m", 0, NULL, -1}, - {"map36m", 0, NULL, -1}, - {"map37m", 0, NULL, -1}, - {"map38m", 0, NULL, -1}, - {"map39m", 0, NULL, -1}, - {"map40m", 0, NULL, -1}, - {"map41m", 0, NULL, -1}, - {"map42m", 0, NULL, -1}, - {"map43m", 0, NULL, -1}, - {"map44m", 0, NULL, -1}, - {"map45m", 0, NULL, -1}, - {"map46m", 0, NULL, -1}, - {"map47m", 0, NULL, -1}, - {"map48m", 0, NULL, -1}, - {"map49m", 0, NULL, -1}, - {"map50m", 0, NULL, -1}, - {"map51m", 0, NULL, -1}, - {"map52m", 0, NULL, -1}, - {"map53m", 0, NULL, -1}, - {"map54m", 0, NULL, -1}, - {"map55m", 0, NULL, -1}, - {"map56m", 0, NULL, -1}, - {"map57m", 0, NULL, -1}, - {"map58m", 0, NULL, -1}, - {"map59m", 0, NULL, -1}, - {"map60m", 0, NULL, -1}, - {"map61m", 0, NULL, -1}, - {"map62m", 0, NULL, -1}, - {"map63m", 0, NULL, -1}, - {"map64m", 0, NULL, -1}, - {"map65m", 0, NULL, -1}, - {"map66m", 0, NULL, -1}, - {"map67m", 0, NULL, -1}, - {"map68m", 0, NULL, -1}, - {"map69m", 0, NULL, -1}, - {"map70m", 0, NULL, -1}, - {"map71m", 0, NULL, -1}, - {"map72m", 0, NULL, -1}, - {"map73m", 0, NULL, -1}, - {"map74m", 0, NULL, -1}, - {"map75m", 0, NULL, -1}, - {"map76m", 0, NULL, -1}, - {"map77m", 0, NULL, -1}, - {"map78m", 0, NULL, -1}, - {"map79m", 0, NULL, -1}, - {"map80m", 0, NULL, -1}, - {"map81m", 0, NULL, -1}, - {"map82m", 0, NULL, -1}, - {"map83m", 0, NULL, -1}, - {"map84m", 0, NULL, -1}, - {"map85m", 0, NULL, -1}, - {"map86m", 0, NULL, -1}, - {"map87m", 0, NULL, -1}, - {"map88m", 0, NULL, -1}, - {"map89m", 0, NULL, -1}, - {"map90m", 0, NULL, -1}, - {"map91m", 0, NULL, -1}, - {"map92m", 0, NULL, -1}, - {"map93m", 0, NULL, -1}, - {"map94m", 0, NULL, -1}, - {"map95m", 0, NULL, -1}, - {"map96m", 0, NULL, -1}, - {"map97m", 0, NULL, -1}, - {"map98m", 0, NULL, -1}, - {"map99m", 0, NULL, -1}, - {"mapa0m", 0, NULL, -1}, - {"mapa1m", 0, NULL, -1}, - {"mapa2m", 0, NULL, -1}, - {"mapa3m", 0, NULL, -1}, - {"mapa4m", 0, NULL, -1}, - {"mapa5m", 0, NULL, -1}, - {"mapa6m", 0, NULL, -1}, - {"mapa7m", 0, NULL, -1}, - {"mapa8m", 0, NULL, -1}, - {"mapa9m", 0, NULL, -1}, - {"mapaam", 0, NULL, -1}, - {"mapabm", 0, NULL, -1}, - {"mapacm", 0, NULL, -1}, - {"mapadm", 0, NULL, -1}, - {"mapaem", 0, NULL, -1}, - {"mapafm", 0, NULL, -1}, - {"mapagm", 0, NULL, -1}, - {"mapahm", 0, NULL, -1}, - {"mapaim", 0, NULL, -1}, - {"mapajm", 0, NULL, -1}, - {"mapakm", 0, NULL, -1}, - {"mapalm", 0, NULL, -1}, - {"mapamm", 0, NULL, -1}, - {"mapanm", 0, NULL, -1}, - {"mapaom", 0, NULL, -1}, - {"mapapm", 0, NULL, -1}, - {"mapaqm", 0, NULL, -1}, - {"maparm", 0, NULL, -1}, - {"mapasm", 0, NULL, -1}, - {"mapatm", 0, NULL, -1}, - {"mapaum", 0, NULL, -1}, - {"mapavm", 0, NULL, -1}, - {"mapawm", 0, NULL, -1}, - {"mapaxm", 0, NULL, -1}, - {"mapaym", 0, NULL, -1}, - {"mapazm", 0, NULL, -1}, - {"mapb0m", 0, NULL, -1}, - {"mapb1m", 0, NULL, -1}, - {"mapb2m", 0, NULL, -1}, - {"mapb3m", 0, NULL, -1}, - {"mapb4m", 0, NULL, -1}, - {"mapb5m", 0, NULL, -1}, - {"mapb6m", 0, NULL, -1}, - {"mapb7m", 0, NULL, -1}, - {"mapb8m", 0, NULL, -1}, - {"mapb9m", 0, NULL, -1}, - {"mapbam", 0, NULL, -1}, - {"mapbbm", 0, NULL, -1}, - {"mapbcm", 0, NULL, -1}, - {"mapbdm", 0, NULL, -1}, - {"mapbem", 0, NULL, -1}, - {"mapbfm", 0, NULL, -1}, - {"mapbgm", 0, NULL, -1}, - {"mapbhm", 0, NULL, -1}, - {"mapbim", 0, NULL, -1}, - {"mapbjm", 0, NULL, -1}, - {"mapbkm", 0, NULL, -1}, - {"mapblm", 0, NULL, -1}, - {"mapbmm", 0, NULL, -1}, - {"mapbnm", 0, NULL, -1}, - {"mapbom", 0, NULL, -1}, - {"mapbpm", 0, NULL, -1}, - {"mapbqm", 0, NULL, -1}, - {"mapbrm", 0, NULL, -1}, - {"mapbsm", 0, NULL, -1}, - {"mapbtm", 0, NULL, -1}, - {"mapbum", 0, NULL, -1}, - {"mapbvm", 0, NULL, -1}, - {"mapbwm", 0, NULL, -1}, - {"mapbxm", 0, NULL, -1}, - {"mapbym", 0, NULL, -1}, - {"mapbzm", 0, NULL, -1}, - {"mapc0m", 0, NULL, -1}, - {"mapc1m", 0, NULL, -1}, - {"mapc2m", 0, NULL, -1}, - {"mapc3m", 0, NULL, -1}, - {"mapc4m", 0, NULL, -1}, - {"mapc5m", 0, NULL, -1}, - {"mapc6m", 0, NULL, -1}, - {"mapc7m", 0, NULL, -1}, - {"mapc8m", 0, NULL, -1}, - {"mapc9m", 0, NULL, -1}, - {"mapcam", 0, NULL, -1}, - {"mapcbm", 0, NULL, -1}, - {"mapccm", 0, NULL, -1}, - {"mapcdm", 0, NULL, -1}, - {"mapcem", 0, NULL, -1}, - {"mapcfm", 0, NULL, -1}, - 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{"maptcm", 0, NULL, -1}, - {"maptdm", 0, NULL, -1}, - {"maptem", 0, NULL, -1}, - {"maptfm", 0, NULL, -1}, - {"maptgm", 0, NULL, -1}, - {"mapthm", 0, NULL, -1}, - {"maptim", 0, NULL, -1}, - {"maptjm", 0, NULL, -1}, - {"maptkm", 0, NULL, -1}, - {"maptlm", 0, NULL, -1}, - {"maptmm", 0, NULL, -1}, - {"maptnm", 0, NULL, -1}, - {"maptom", 0, NULL, -1}, - {"maptpm", 0, NULL, -1}, - {"maptqm", 0, NULL, -1}, - {"maptrm", 0, NULL, -1}, - {"maptsm", 0, NULL, -1}, - {"mapttm", 0, NULL, -1}, - {"maptum", 0, NULL, -1}, - {"maptvm", 0, NULL, -1}, - {"maptwm", 0, NULL, -1}, - {"maptxm", 0, NULL, -1}, - {"maptym", 0, NULL, -1}, - {"maptzm", 0, NULL, -1}, - {"mapu0m", 0, NULL, -1}, - {"mapu1m", 0, NULL, -1}, - {"mapu2m", 0, NULL, -1}, - {"mapu3m", 0, NULL, -1}, - {"mapu4m", 0, NULL, -1}, - {"mapu5m", 0, NULL, -1}, - {"mapu6m", 0, NULL, -1}, - {"mapu7m", 0, NULL, -1}, - {"mapu8m", 0, NULL, -1}, - {"mapu9m", 0, NULL, -1}, - {"mapuam", 0, NULL, -1}, - {"mapubm", 0, NULL, -1}, - {"mapucm", 0, NULL, -1}, - {"mapudm", 0, NULL, -1}, - {"mapuem", 0, NULL, -1}, - {"mapufm", 0, NULL, -1}, - {"mapugm", 0, NULL, -1}, - {"mapuhm", 0, NULL, -1}, - {"mapuim", 0, NULL, -1}, - {"mapujm", 0, NULL, -1}, - {"mapukm", 0, NULL, -1}, - {"mapulm", 0, NULL, -1}, - {"mapumm", 0, NULL, -1}, - {"mapunm", 0, NULL, -1}, - {"mapuom", 0, NULL, -1}, - {"mapupm", 0, NULL, -1}, - {"mapuqm", 0, NULL, -1}, - {"mapurm", 0, NULL, -1}, - {"mapusm", 0, NULL, -1}, - {"maputm", 0, NULL, -1}, - {"mapuum", 0, NULL, -1}, - {"mapuvm", 0, NULL, -1}, - {"mapuwm", 0, NULL, -1}, - {"mapuxm", 0, NULL, -1}, - {"mapuym", 0, NULL, -1}, - {"mapuzm", 0, NULL, -1}, - {"mapv0m", 0, NULL, -1}, - {"mapv1m", 0, NULL, -1}, - {"mapv2m", 0, NULL, -1}, - {"mapv3m", 0, NULL, -1}, - {"mapv4m", 0, NULL, -1}, - {"mapv5m", 0, NULL, -1}, - {"mapv6m", 0, NULL, -1}, - {"mapv7m", 0, NULL, -1}, - {"mapv8m", 0, NULL, -1}, - {"mapv9m", 0, NULL, -1}, - {"mapvam", 0, NULL, -1}, - {"mapvbm", 0, NULL, -1}, - {"mapvcm", 0, NULL, -1}, - {"mapvdm", 0, NULL, -1}, - {"mapvem", 0, NULL, -1}, - {"mapvfm", 0, NULL, -1}, - {"mapvgm", 0, NULL, -1}, - {"mapvhm", 0, NULL, -1}, - {"mapvim", 0, NULL, -1}, - {"mapvjm", 0, NULL, -1}, - {"mapvkm", 0, NULL, -1}, - {"mapvlm", 0, NULL, -1}, - {"mapvmm", 0, NULL, -1}, - {"mapvnm", 0, NULL, -1}, - {"mapvom", 0, NULL, -1}, - {"mapvpm", 0, NULL, -1}, - {"mapvqm", 0, NULL, -1}, - {"mapvrm", 0, NULL, -1}, - {"mapvsm", 0, NULL, -1}, - {"mapvtm", 0, NULL, -1}, - {"mapvum", 0, NULL, -1}, - {"mapvvm", 0, NULL, -1}, - {"mapvwm", 0, NULL, -1}, - {"mapvxm", 0, NULL, -1}, - {"mapvym", 0, NULL, -1}, - {"mapvzm", 0, NULL, -1}, - {"mapw0m", 0, NULL, -1}, - {"mapw1m", 0, NULL, -1}, - {"mapw2m", 0, NULL, -1}, - {"mapw3m", 0, NULL, -1}, - {"mapw4m", 0, NULL, -1}, - {"mapw5m", 0, NULL, -1}, - {"mapw6m", 0, NULL, -1}, - {"mapw7m", 0, NULL, -1}, - {"mapw8m", 0, NULL, -1}, - {"mapw9m", 0, NULL, -1}, - {"mapwam", 0, NULL, -1}, - {"mapwbm", 0, NULL, -1}, - {"mapwcm", 0, NULL, -1}, - {"mapwdm", 0, NULL, -1}, - {"mapwem", 0, NULL, -1}, - {"mapwfm", 0, NULL, -1}, - {"mapwgm", 0, NULL, -1}, - {"mapwhm", 0, NULL, -1}, - {"mapwim", 0, NULL, -1}, - {"mapwjm", 0, NULL, -1}, - {"mapwkm", 0, NULL, -1}, - {"mapwlm", 0, NULL, -1}, - {"mapwmm", 0, NULL, -1}, - {"mapwnm", 0, NULL, -1}, - {"mapwom", 0, NULL, -1}, - {"mapwpm", 0, NULL, -1}, - {"mapwqm", 0, NULL, -1}, - {"mapwrm", 0, NULL, -1}, - {"mapwsm", 0, NULL, -1}, - {"mapwtm", 0, NULL, -1}, - {"mapwum", 0, NULL, -1}, - {"mapwvm", 0, NULL, -1}, - {"mapwwm", 0, NULL, -1}, - {"mapwxm", 0, NULL, -1}, - {"mapwym", 0, NULL, -1}, - {"mapwzm", 0, NULL, -1}, - {"mapx0m", 0, NULL, -1}, - {"mapx1m", 0, NULL, -1}, - {"mapx2m", 0, NULL, -1}, - {"mapx3m", 0, NULL, -1}, - {"mapx4m", 0, NULL, -1}, - {"mapx5m", 0, NULL, -1}, - {"mapx6m", 0, NULL, -1}, - {"mapx7m", 0, NULL, -1}, - {"mapx8m", 0, NULL, -1}, - {"mapx9m", 0, NULL, -1}, - {"mapxam", 0, NULL, -1}, - {"mapxbm", 0, NULL, -1}, - {"mapxcm", 0, NULL, -1}, - {"mapxdm", 0, NULL, -1}, - {"mapxem", 0, NULL, -1}, - {"mapxfm", 0, NULL, -1}, - {"mapxgm", 0, NULL, -1}, - {"mapxhm", 0, NULL, -1}, - {"mapxim", 0, NULL, -1}, - {"mapxjm", 0, NULL, -1}, - {"mapxkm", 0, NULL, -1}, - {"mapxlm", 0, NULL, -1}, - {"mapxmm", 0, NULL, -1}, - {"mapxnm", 0, NULL, -1}, - {"mapxom", 0, NULL, -1}, - {"mapxpm", 0, NULL, -1}, - {"mapxqm", 0, NULL, -1}, - {"mapxrm", 0, NULL, -1}, - {"mapxsm", 0, NULL, -1}, - {"mapxtm", 0, NULL, -1}, - {"mapxum", 0, NULL, -1}, - {"mapxvm", 0, NULL, -1}, - {"mapxwm", 0, NULL, -1}, - {"mapxxm", 0, NULL, -1}, - {"mapxym", 0, NULL, -1}, - {"mapxzm", 0, NULL, -1}, - {"mapy0m", 0, NULL, -1}, - {"mapy1m", 0, NULL, -1}, - {"mapy2m", 0, NULL, -1}, - {"mapy3m", 0, NULL, -1}, - {"mapy4m", 0, NULL, -1}, - {"mapy5m", 0, NULL, -1}, - {"mapy6m", 0, NULL, -1}, - {"mapy7m", 0, NULL, -1}, - {"mapy8m", 0, NULL, -1}, - {"mapy9m", 0, NULL, -1}, - {"mapyam", 0, NULL, -1}, - {"mapybm", 0, NULL, -1}, - {"mapycm", 0, NULL, -1}, - {"mapydm", 0, NULL, -1}, - {"mapyem", 0, NULL, -1}, - {"mapyfm", 0, NULL, -1}, - {"mapygm", 0, NULL, -1}, - {"mapyhm", 0, NULL, -1}, - {"mapyim", 0, NULL, -1}, - {"mapyjm", 0, NULL, -1}, - {"mapykm", 0, NULL, -1}, - {"mapylm", 0, NULL, -1}, - {"mapymm", 0, NULL, -1}, - {"mapynm", 0, NULL, -1}, - {"mapyom", 0, NULL, -1}, - {"mapypm", 0, NULL, -1}, - {"mapyqm", 0, NULL, -1}, - {"mapyrm", 0, NULL, -1}, - {"mapysm", 0, NULL, -1}, - {"mapytm", 0, NULL, -1}, - {"mapyum", 0, NULL, -1}, - {"mapyvm", 0, NULL, -1}, - {"mapywm", 0, NULL, -1}, - {"mapyxm", 0, NULL, -1}, - {"mapyym", 0, NULL, -1}, - {"mapyzm", 0, NULL, -1}, - {"mapz0m", 0, NULL, -1}, - {"mapz1m", 0, NULL, -1}, - {"mapz2m", 0, NULL, -1}, - {"mapz3m", 0, NULL, -1}, - {"mapz4m", 0, NULL, -1}, - {"mapz5m", 0, NULL, -1}, - {"mapz6m", 0, NULL, -1}, - {"mapz7m", 0, NULL, -1}, - {"mapz8m", 0, NULL, -1}, - {"mapz9m", 0, NULL, -1}, - {"mapzam", 0, NULL, -1}, - {"mapzbm", 0, NULL, -1}, - {"mapzcm", 0, NULL, -1}, - {"mapzdm", 0, NULL, -1}, - {"mapzem", 0, NULL, -1}, - {"mapzfm", 0, NULL, -1}, - {"mapzgm", 0, NULL, -1}, - {"mapzhm", 0, NULL, -1}, - {"mapzim", 0, NULL, -1}, - {"mapzjm", 0, NULL, -1}, - {"mapzkm", 0, NULL, -1}, - {"mapzlm", 0, NULL, -1}, - {"mapzmm", 0, NULL, -1}, - {"mapznm", 0, NULL, -1}, - {"mapzom", 0, NULL, -1}, - {"mapzpm", 0, NULL, -1}, - {"mapzqm", 0, NULL, -1}, - {"mapzrm", 0, NULL, -1}, - {"mapzsm", 0, NULL, -1}, - {"mapztm", 0, NULL, -1}, - {"mapzum", 0, NULL, -1}, - {"mapzvm", 0, NULL, -1}, - {"mapzwm", 0, NULL, -1}, - {"mapzxm", 0, NULL, -1}, - {"mapzym", 0, NULL, -1}, - {"mapzzm", 0, NULL, -1}, - - {"titles", 0, NULL, -1}, // Title screen - {"read_m", 0, NULL, -1}, // Intro - {"lclear", 0, NULL, -1}, // Level clear - {"invinc", 0, NULL, -1}, // Invincibility - {"shoes", 0, NULL, -1}, // Super sneakers - {"minvnc", 0, NULL, -1}, // Mario invincibility - {"drown", 0, NULL, -1}, // Drowning - {"gmover", 0, NULL, -1}, // Game over - {"xtlife", 0, NULL, -1}, // Extra life - {"contsc", 0, NULL, -1}, // Continue screen - {"supers", 0, NULL, -1}, // Super Sonic - {"chrsel", 0, NULL, -1}, // Character select - {"credit", 0, NULL, -1}, // Credits - {"racent", 0, NULL, -1}, // Race Results - {"stjr", 0, NULL, -1}, // Sonic Team Jr. Presents -}; - - // // Information about all the sfx // diff --git a/src/sounds.h b/src/sounds.h index c5851a346..4388d02cf 100644 --- a/src/sounds.h +++ b/src/sounds.h @@ -86,1095 +86,9 @@ struct sfxinfo_struct lumpnum_t lumpnum; }; -// -// MusicInfo struct. -// -typedef struct -{ - // up to 6-character name - const char *name; - - // lump number of music - lumpnum_t lumpnum; - - // music data - void *data; - - // music handle once registered - INT32 handle; -} musicinfo_t; - // the complete set of sound effects extern sfxinfo_t S_sfx[]; -// the complete set of music -extern musicinfo_t S_music[]; - -// -// Identifiers for all music in game. -// - -// Music list (don't edit this comment!) -typedef enum -{ - mus_None, - mus_map01m, - mus_map02m, - mus_map03m, - mus_map04m, - mus_map05m, - mus_map06m, - mus_map07m, - mus_map08m, - mus_map09m, - mus_map10m, - mus_map11m, - mus_map12m, - mus_map13m, - mus_map14m, - mus_map15m, - mus_map16m, - mus_map17m, - mus_map18m, - mus_map19m, - mus_map20m, - mus_map21m, - mus_map22m, - mus_map23m, - mus_map24m, - mus_map25m, - mus_map26m, - mus_map27m, - mus_map28m, - mus_map29m, - mus_map30m, - mus_map31m, - mus_map32m, - mus_map33m, - mus_map34m, - mus_map35m, - mus_map36m, - mus_map37m, - mus_map38m, - mus_map39m, - mus_map40m, - mus_map41m, - mus_map42m, - mus_map43m, - mus_map44m, - mus_map45m, - mus_map46m, - mus_map47m, - mus_map48m, - mus_map49m, - mus_map50m, - mus_map51m, - mus_map52m, - mus_map53m, - mus_map54m, - mus_map55m, - mus_map56m, - mus_map57m, - mus_map58m, - mus_map59m, - mus_map60m, - mus_map61m, - mus_map62m, - mus_map63m, - mus_map64m, - mus_map65m, - mus_map66m, - mus_map67m, - mus_map68m, - mus_map69m, - mus_map70m, - mus_map71m, - mus_map72m, - mus_map73m, - mus_map74m, - mus_map75m, - mus_map76m, - mus_map77m, - mus_map78m, - mus_map79m, - mus_map80m, - mus_map81m, - mus_map82m, - mus_map83m, - mus_map84m, - mus_map85m, - mus_map86m, - mus_map87m, - mus_map88m, - mus_map89m, - mus_map90m, - mus_map91m, - mus_map92m, - mus_map93m, - mus_map94m, - mus_map95m, - mus_map96m, - mus_map97m, - mus_map98m, - mus_map99m, - mus_mapa0m, - mus_mapa1m, - mus_mapa2m, - mus_mapa3m, - mus_mapa4m, - mus_mapa5m, - mus_mapa6m, - mus_mapa7m, - mus_mapa8m, - mus_mapa9m, - mus_mapaam, - mus_mapabm, - mus_mapacm, - mus_mapadm, - mus_mapaem, - mus_mapafm, - mus_mapagm, - mus_mapahm, - mus_mapaim, - mus_mapajm, - mus_mapakm, - mus_mapalm, - mus_mapamm, - mus_mapanm, - mus_mapaom, - mus_mapapm, - mus_mapaqm, - mus_maparm, - mus_mapasm, - mus_mapatm, - mus_mapaum, - mus_mapavm, - mus_mapawm, - mus_mapaxm, - mus_mapaym, - mus_mapazm, - mus_mapb0m, - mus_mapb1m, - mus_mapb2m, - mus_mapb3m, - mus_mapb4m, - mus_mapb5m, - mus_mapb6m, - mus_mapb7m, - mus_mapb8m, - mus_mapb9m, - mus_mapbam, - mus_mapbbm, - mus_mapbcm, - mus_mapbdm, - mus_mapbem, - mus_mapbfm, - mus_mapbgm, - mus_mapbhm, - mus_mapbim, - mus_mapbjm, - mus_mapbkm, - mus_mapblm, - mus_mapbmm, - mus_mapbnm, - mus_mapbom, - mus_mapbpm, - mus_mapbqm, - mus_mapbrm, - mus_mapbsm, - mus_mapbtm, - mus_mapbum, - mus_mapbvm, - mus_mapbwm, - mus_mapbxm, - mus_mapbym, - mus_mapbzm, - mus_mapc0m, - mus_mapc1m, - mus_mapc2m, - mus_mapc3m, - mus_mapc4m, - mus_mapc5m, - mus_mapc6m, - mus_mapc7m, - mus_mapc8m, - mus_mapc9m, - mus_mapcam, - mus_mapcbm, - mus_mapccm, - mus_mapcdm, - mus_mapcem, - mus_mapcfm, - mus_mapcgm, - mus_mapchm, - mus_mapcim, - mus_mapcjm, - mus_mapckm, - mus_mapclm, - mus_mapcmm, - mus_mapcnm, - mus_mapcom, - mus_mapcpm, - mus_mapcqm, - mus_mapcrm, - mus_mapcsm, - mus_mapctm, - mus_mapcum, - mus_mapcvm, - mus_mapcwm, - mus_mapcxm, - mus_mapcym, - mus_mapczm, - mus_mapd0m, - mus_mapd1m, - mus_mapd2m, - mus_mapd3m, - mus_mapd4m, - mus_mapd5m, - mus_mapd6m, - mus_mapd7m, - mus_mapd8m, - mus_mapd9m, - mus_mapdam, - mus_mapdbm, - mus_mapdcm, - mus_mapddm, - mus_mapdem, - mus_mapdfm, - mus_mapdgm, - mus_mapdhm, - mus_mapdim, - mus_mapdjm, - mus_mapdkm, - mus_mapdlm, - mus_mapdmm, - mus_mapdnm, - mus_mapdom, - mus_mapdpm, - mus_mapdqm, - mus_mapdrm, - mus_mapdsm, - mus_mapdtm, - mus_mapdum, - mus_mapdvm, - mus_mapdwm, - mus_mapdxm, - mus_mapdym, - mus_mapdzm, - mus_mape0m, - mus_mape1m, - mus_mape2m, - mus_mape3m, - mus_mape4m, - mus_mape5m, - mus_mape6m, - mus_mape7m, - mus_mape8m, - mus_mape9m, - mus_mapeam, - mus_mapebm, - mus_mapecm, - mus_mapedm, - mus_mapeem, - mus_mapefm, - mus_mapegm, - mus_mapehm, - mus_mapeim, - mus_mapejm, - mus_mapekm, - mus_mapelm, - mus_mapemm, - mus_mapenm, - mus_mapeom, - mus_mapepm, - mus_mapeqm, - mus_maperm, - mus_mapesm, - mus_mapetm, - mus_mapeum, - mus_mapevm, - mus_mapewm, - mus_mapexm, - mus_mapeym, - mus_mapezm, - mus_mapf0m, - mus_mapf1m, - mus_mapf2m, - mus_mapf3m, - mus_mapf4m, - mus_mapf5m, - mus_mapf6m, - mus_mapf7m, - mus_mapf8m, - mus_mapf9m, - mus_mapfam, - mus_mapfbm, - mus_mapfcm, - mus_mapfdm, - mus_mapfem, - mus_mapffm, - mus_mapfgm, - mus_mapfhm, - mus_mapfim, - mus_mapfjm, - mus_mapfkm, - mus_mapflm, - mus_mapfmm, - mus_mapfnm, - mus_mapfom, - mus_mapfpm, - mus_mapfqm, - mus_mapfrm, - mus_mapfsm, - mus_mapftm, - mus_mapfum, - mus_mapfvm, - mus_mapfwm, - mus_mapfxm, - mus_mapfym, - mus_mapfzm, - mus_mapg0m, - mus_mapg1m, - mus_mapg2m, - mus_mapg3m, - mus_mapg4m, - mus_mapg5m, - mus_mapg6m, - mus_mapg7m, - mus_mapg8m, - mus_mapg9m, - mus_mapgam, - mus_mapgbm, - mus_mapgcm, - mus_mapgdm, - mus_mapgem, - mus_mapgfm, - mus_mapggm, - mus_mapghm, - mus_mapgim, - mus_mapgjm, - mus_mapgkm, - mus_mapglm, - mus_mapgmm, - mus_mapgnm, - mus_mapgom, - mus_mapgpm, - mus_mapgqm, - mus_mapgrm, - mus_mapgsm, - mus_mapgtm, - mus_mapgum, - mus_mapgvm, - mus_mapgwm, - mus_mapgxm, - mus_mapgym, - mus_mapgzm, - mus_maph0m, - mus_maph1m, - mus_maph2m, - mus_maph3m, - mus_maph4m, - mus_maph5m, - mus_maph6m, - mus_maph7m, - mus_maph8m, - mus_maph9m, - mus_mapham, - mus_maphbm, - mus_maphcm, - mus_maphdm, - mus_maphem, - mus_maphfm, - mus_maphgm, - mus_maphhm, - mus_maphim, - mus_maphjm, - mus_maphkm, - mus_maphlm, - mus_maphmm, - mus_maphnm, - mus_maphom, - mus_maphpm, - mus_maphqm, - mus_maphrm, - mus_maphsm, - mus_maphtm, - mus_maphum, - mus_maphvm, - mus_maphwm, - mus_maphxm, - mus_maphym, - mus_maphzm, - mus_mapi0m, - mus_mapi1m, - mus_mapi2m, - mus_mapi3m, - mus_mapi4m, - mus_mapi5m, - mus_mapi6m, - mus_mapi7m, - mus_mapi8m, - mus_mapi9m, - mus_mapiam, - mus_mapibm, - mus_mapicm, - mus_mapidm, - mus_mapiem, - mus_mapifm, - mus_mapigm, - mus_mapihm, - mus_mapiim, - mus_mapijm, - mus_mapikm, - mus_mapilm, - mus_mapimm, - mus_mapinm, - mus_mapiom, - mus_mapipm, - mus_mapiqm, - mus_mapirm, - mus_mapism, - mus_mapitm, - mus_mapium, - mus_mapivm, - mus_mapiwm, - mus_mapixm, - mus_mapiym, - mus_mapizm, - mus_mapj0m, - mus_mapj1m, - mus_mapj2m, - mus_mapj3m, - mus_mapj4m, - mus_mapj5m, - mus_mapj6m, - mus_mapj7m, - mus_mapj8m, - mus_mapj9m, - mus_mapjam, - mus_mapjbm, - mus_mapjcm, - mus_mapjdm, - mus_mapjem, - mus_mapjfm, - mus_mapjgm, - mus_mapjhm, - mus_mapjim, - mus_mapjjm, - mus_mapjkm, - mus_mapjlm, - mus_mapjmm, - mus_mapjnm, - mus_mapjom, - mus_mapjpm, - mus_mapjqm, - mus_mapjrm, - mus_mapjsm, - mus_mapjtm, - mus_mapjum, - mus_mapjvm, - mus_mapjwm, - mus_mapjxm, - mus_mapjym, - mus_mapjzm, - mus_mapk0m, - mus_mapk1m, - mus_mapk2m, - mus_mapk3m, - mus_mapk4m, - mus_mapk5m, - mus_mapk6m, - mus_mapk7m, - mus_mapk8m, - mus_mapk9m, - mus_mapkam, - mus_mapkbm, - mus_mapkcm, - mus_mapkdm, - mus_mapkem, - mus_mapkfm, - mus_mapkgm, - mus_mapkhm, - mus_mapkim, - mus_mapkjm, - mus_mapkkm, - mus_mapklm, - mus_mapkmm, - mus_mapknm, - mus_mapkom, - mus_mapkpm, - mus_mapkqm, - mus_mapkrm, - mus_mapksm, - mus_mapktm, - mus_mapkum, - mus_mapkvm, - mus_mapkwm, - mus_mapkxm, - mus_mapkym, - mus_mapkzm, - mus_mapl0m, - mus_mapl1m, - mus_mapl2m, - mus_mapl3m, - mus_mapl4m, - mus_mapl5m, - mus_mapl6m, - mus_mapl7m, - mus_mapl8m, - mus_mapl9m, - mus_maplam, - mus_maplbm, - mus_maplcm, - mus_mapldm, - mus_maplem, - mus_maplfm, - mus_maplgm, - mus_maplhm, - mus_maplim, - mus_mapljm, - mus_maplkm, - mus_mapllm, - mus_maplmm, - mus_maplnm, - mus_maplom, - mus_maplpm, - mus_maplqm, - mus_maplrm, - mus_maplsm, - mus_mapltm, - mus_maplum, - mus_maplvm, - mus_maplwm, - mus_maplxm, - mus_maplym, - mus_maplzm, - mus_mapm0m, - mus_mapm1m, - mus_mapm2m, - mus_mapm3m, - mus_mapm4m, - mus_mapm5m, - mus_mapm6m, - mus_mapm7m, - mus_mapm8m, - mus_mapm9m, - mus_mapmam, - mus_mapmbm, - mus_mapmcm, - mus_mapmdm, - mus_mapmem, - mus_mapmfm, - mus_mapmgm, - mus_mapmhm, - mus_mapmim, - mus_mapmjm, - mus_mapmkm, - mus_mapmlm, - mus_mapmmm, - mus_mapmnm, - mus_mapmom, - mus_mapmpm, - mus_mapmqm, - mus_mapmrm, - mus_mapmsm, - mus_mapmtm, - mus_mapmum, - mus_mapmvm, - mus_mapmwm, - mus_mapmxm, - mus_mapmym, - mus_mapmzm, - mus_mapn0m, - mus_mapn1m, - mus_mapn2m, - mus_mapn3m, - mus_mapn4m, - mus_mapn5m, - mus_mapn6m, - mus_mapn7m, - mus_mapn8m, - mus_mapn9m, - mus_mapnam, - mus_mapnbm, - mus_mapncm, - mus_mapndm, - mus_mapnem, - mus_mapnfm, - mus_mapngm, - mus_mapnhm, - mus_mapnim, - mus_mapnjm, - mus_mapnkm, - mus_mapnlm, - mus_mapnmm, - mus_mapnnm, - mus_mapnom, - mus_mapnpm, - mus_mapnqm, - mus_mapnrm, - mus_mapnsm, - mus_mapntm, - mus_mapnum, - mus_mapnvm, - mus_mapnwm, - mus_mapnxm, - mus_mapnym, - mus_mapnzm, - mus_mapo0m, - mus_mapo1m, - mus_mapo2m, - mus_mapo3m, - mus_mapo4m, - mus_mapo5m, - mus_mapo6m, - mus_mapo7m, - mus_mapo8m, - mus_mapo9m, - mus_mapoam, - mus_mapobm, - mus_mapocm, - mus_mapodm, - mus_mapoem, - mus_mapofm, - mus_mapogm, - mus_mapohm, - mus_mapoim, - mus_mapojm, - mus_mapokm, - mus_mapolm, - mus_mapomm, - mus_maponm, - mus_mapoom, - mus_mapopm, - mus_mapoqm, - mus_maporm, - mus_maposm, - mus_mapotm, - mus_mapoum, - mus_mapovm, - mus_mapowm, - mus_mapoxm, - mus_mapoym, - mus_mapozm, - mus_mapp0m, - mus_mapp1m, - mus_mapp2m, - mus_mapp3m, - mus_mapp4m, - mus_mapp5m, - mus_mapp6m, - mus_mapp7m, - mus_mapp8m, - mus_mapp9m, - mus_mappam, - mus_mappbm, - mus_mappcm, - mus_mappdm, - mus_mappem, - mus_mappfm, - mus_mappgm, - mus_mapphm, - mus_mappim, - mus_mappjm, - mus_mappkm, - mus_mapplm, - mus_mappmm, - mus_mappnm, - mus_mappom, - mus_mapppm, - mus_mappqm, - mus_mapprm, - mus_mappsm, - mus_mapptm, - mus_mappum, - mus_mappvm, - mus_mappwm, - mus_mappxm, - mus_mappym, - mus_mappzm, - mus_mapq0m, - mus_mapq1m, - mus_mapq2m, - mus_mapq3m, - mus_mapq4m, - mus_mapq5m, - mus_mapq6m, - mus_mapq7m, - mus_mapq8m, - mus_mapq9m, - mus_mapqam, - mus_mapqbm, - mus_mapqcm, - mus_mapqdm, - mus_mapqem, - mus_mapqfm, - mus_mapqgm, - mus_mapqhm, - mus_mapqim, - mus_mapqjm, - mus_mapqkm, - mus_mapqlm, - mus_mapqmm, - mus_mapqnm, - mus_mapqom, - mus_mapqpm, - mus_mapqqm, - mus_mapqrm, - mus_mapqsm, - mus_mapqtm, - mus_mapqum, - mus_mapqvm, - mus_mapqwm, - mus_mapqxm, - mus_mapqym, - mus_mapqzm, - mus_mapr0m, - mus_mapr1m, - mus_mapr2m, - mus_mapr3m, - mus_mapr4m, - mus_mapr5m, - mus_mapr6m, - mus_mapr7m, - mus_mapr8m, - mus_mapr9m, - mus_mapram, - mus_maprbm, - mus_maprcm, - mus_maprdm, - mus_maprem, - mus_maprfm, - mus_maprgm, - mus_maprhm, - mus_maprim, - mus_maprjm, - mus_maprkm, - mus_maprlm, - mus_maprmm, - mus_maprnm, - mus_maprom, - mus_maprpm, - mus_maprqm, - mus_maprrm, - mus_maprsm, - mus_maprtm, - mus_maprum, - mus_maprvm, - mus_maprwm, - mus_maprxm, - mus_maprym, - mus_maprzm, - mus_maps0m, - mus_maps1m, - mus_maps2m, - mus_maps3m, - mus_maps4m, - mus_maps5m, - mus_maps6m, - mus_maps7m, - mus_maps8m, - mus_maps9m, - mus_mapsam, - mus_mapsbm, - mus_mapscm, - mus_mapsdm, - mus_mapsem, - mus_mapsfm, - mus_mapsgm, - mus_mapshm, - mus_mapsim, - mus_mapsjm, - mus_mapskm, - mus_mapslm, - mus_mapsmm, - mus_mapsnm, - mus_mapsom, - mus_mapspm, - mus_mapsqm, - mus_mapsrm, - mus_mapssm, - mus_mapstm, - mus_mapsum, - mus_mapsvm, - mus_mapswm, - mus_mapsxm, - mus_mapsym, - mus_mapszm, - mus_mapt0m, - mus_mapt1m, - mus_mapt2m, - mus_mapt3m, - mus_mapt4m, - mus_mapt5m, - mus_mapt6m, - mus_mapt7m, - mus_mapt8m, - mus_mapt9m, - mus_maptam, - mus_maptbm, - mus_maptcm, - mus_maptdm, - mus_maptem, - mus_maptfm, - mus_maptgm, - mus_mapthm, - mus_maptim, - mus_maptjm, - mus_maptkm, - mus_maptlm, - mus_maptmm, - mus_maptnm, - mus_maptom, - mus_maptpm, - mus_maptqm, - mus_maptrm, - mus_maptsm, - mus_mapttm, - mus_maptum, - mus_maptvm, - mus_maptwm, - mus_maptxm, - mus_maptym, - mus_maptzm, - mus_mapu0m, - mus_mapu1m, - mus_mapu2m, - mus_mapu3m, - mus_mapu4m, - mus_mapu5m, - mus_mapu6m, - mus_mapu7m, - mus_mapu8m, - mus_mapu9m, - mus_mapuam, - mus_mapubm, - mus_mapucm, - mus_mapudm, - mus_mapuem, - mus_mapufm, - mus_mapugm, - mus_mapuhm, - mus_mapuim, - mus_mapujm, - mus_mapukm, - mus_mapulm, - mus_mapumm, - mus_mapunm, - mus_mapuom, - mus_mapupm, - mus_mapuqm, - mus_mapurm, - mus_mapusm, - mus_maputm, - mus_mapuum, - mus_mapuvm, - mus_mapuwm, - mus_mapuxm, - mus_mapuym, - mus_mapuzm, - mus_mapv0m, - mus_mapv1m, - mus_mapv2m, - mus_mapv3m, - mus_mapv4m, - mus_mapv5m, - mus_mapv6m, - mus_mapv7m, - mus_mapv8m, - mus_mapv9m, - mus_mapvam, - mus_mapvbm, - mus_mapvcm, - mus_mapvdm, - mus_mapvem, - mus_mapvfm, - mus_mapvgm, - mus_mapvhm, - mus_mapvim, - mus_mapvjm, - mus_mapvkm, - mus_mapvlm, - mus_mapvmm, - mus_mapvnm, - mus_mapvom, - mus_mapvpm, - mus_mapvqm, - mus_mapvrm, - mus_mapvsm, - mus_mapvtm, - mus_mapvum, - mus_mapvvm, - mus_mapvwm, - mus_mapvxm, - mus_mapvym, - mus_mapvzm, - mus_mapw0m, - mus_mapw1m, - mus_mapw2m, - mus_mapw3m, - mus_mapw4m, - mus_mapw5m, - mus_mapw6m, - mus_mapw7m, - mus_mapw8m, - mus_mapw9m, - mus_mapwam, - mus_mapwbm, - mus_mapwcm, - mus_mapwdm, - mus_mapwem, - mus_mapwfm, - mus_mapwgm, - mus_mapwhm, - mus_mapwim, - mus_mapwjm, - mus_mapwkm, - mus_mapwlm, - mus_mapwmm, - mus_mapwnm, - mus_mapwom, - mus_mapwpm, - mus_mapwqm, - mus_mapwrm, - mus_mapwsm, - mus_mapwtm, - mus_mapwum, - mus_mapwvm, - mus_mapwwm, - mus_mapwxm, - mus_mapwym, - mus_mapwzm, - mus_mapx0m, - mus_mapx1m, - mus_mapx2m, - mus_mapx3m, - mus_mapx4m, - mus_mapx5m, - mus_mapx6m, - mus_mapx7m, - mus_mapx8m, - mus_mapx9m, - mus_mapxam, - mus_mapxbm, - mus_mapxcm, - mus_mapxdm, - mus_mapxem, - mus_mapxfm, - mus_mapxgm, - mus_mapxhm, - mus_mapxim, - mus_mapxjm, - mus_mapxkm, - mus_mapxlm, - mus_mapxmm, - mus_mapxnm, - mus_mapxom, - mus_mapxpm, - mus_mapxqm, - mus_mapxrm, - mus_mapxsm, - mus_mapxtm, - mus_mapxum, - mus_mapxvm, - mus_mapxwm, - mus_mapxxm, - mus_mapxym, - mus_mapxzm, - mus_mapy0m, - mus_mapy1m, - mus_mapy2m, - mus_mapy3m, - mus_mapy4m, - mus_mapy5m, - mus_mapy6m, - mus_mapy7m, - mus_mapy8m, - mus_mapy9m, - mus_mapyam, - mus_mapybm, - mus_mapycm, - mus_mapydm, - mus_mapyem, - mus_mapyfm, - mus_mapygm, - mus_mapyhm, - mus_mapyim, - mus_mapyjm, - mus_mapykm, - mus_mapylm, - mus_mapymm, - mus_mapynm, - mus_mapyom, - mus_mapypm, - mus_mapyqm, - mus_mapyrm, - mus_mapysm, - mus_mapytm, - mus_mapyum, - mus_mapyvm, - mus_mapywm, - mus_mapyxm, - mus_mapyym, - mus_mapyzm, - mus_mapz0m, - mus_mapz1m, - mus_mapz2m, - mus_mapz3m, - mus_mapz4m, - mus_mapz5m, - mus_mapz6m, - mus_mapz7m, - mus_mapz8m, - mus_mapz9m, - mus_mapzam, - mus_mapzbm, - mus_mapzcm, - mus_mapzdm, - mus_mapzem, - mus_mapzfm, - mus_mapzgm, - mus_mapzhm, - mus_mapzim, - mus_mapzjm, - mus_mapzkm, - mus_mapzlm, - mus_mapzmm, - mus_mapznm, - mus_mapzom, - mus_mapzpm, - mus_mapzqm, - mus_mapzrm, - mus_mapzsm, - mus_mapztm, - mus_mapzum, - mus_mapzvm, - mus_mapzwm, - mus_mapzxm, - mus_mapzym, - mus_mapzzm, - - mus_titles, // title screen - mus_read_m, // intro - mus_lclear, // level clear - mus_invinc, // invincibility - mus_shoes, // super sneakers - mus_minvnc, // Mario invincibility - mus_drown, // drowning - mus_gmover, // game over - mus_xtlife, // extra life - mus_contsc, // continue screen - mus_supers, // Super Sonic - mus_chrsel, // character select - mus_credit, // credits - mus_racent, // Race Results - mus_stjr, // Sonic Team Jr. Presents - - NUMMUSIC -} musicenum_t; -// Note: song number should be a UINT16, as mapmusic only uses 16 bits for music slot number. -// (the rest is track number and an internal reload flag) - // // Identifiers for all sfx in game. // diff --git a/src/y_inter.c b/src/y_inter.c index 2f2edf7ca..104c1004d 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -632,7 +632,7 @@ void Y_Ticker(void) boolean anybonuses = false; if (!intertic) // first time only - S_ChangeMusic(mus_lclear, false); // don't loop it + S_ChangeMusicInternal("lclear", false); // don't loop it if (intertic < TICRATE) // one second pause before tally begins return; @@ -693,7 +693,7 @@ void Y_Ticker(void) if (!intertic) // first time only { - S_ChangeMusic(mus_lclear, false); // don't loop it + S_ChangeMusicInternal("lclear", false); // don't loop it tallydonetic = 0; } @@ -754,7 +754,7 @@ void Y_Ticker(void) else if (intertype == int_match || intertype == int_ctf || intertype == int_teammatch) // match { if (!intertic) // first time only - S_ChangeMusic(mus_racent, true); // loop it + S_ChangeMusicInternal("racent", true); // loop it // If a player has left or joined, recalculate scores. if (data.match.numplayers != D_NumPlayers()) @@ -763,7 +763,7 @@ void Y_Ticker(void) else if (intertype == int_race || intertype == int_classicrace) // race { if (!intertic) // first time only - S_ChangeMusic(mus_racent, true); // loop it + S_ChangeMusicInternal("racent", true); // loop it // Don't bother recalcing for race. It doesn't make as much sense. }