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Clamp light level for shaders. Fixes #194.
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@ -214,6 +214,9 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col
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poly_color.s.blue = (UINT8)blue;
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}
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// Clamp the light level, since it can sometimes go out of the 0-255 range from animations
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light_level = min(max(light_level, 0), 255);
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Surface->PolyColor.rgba = poly_color.rgba;
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Surface->TintColor.rgba = tint_color.rgba;
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Surface->FadeColor.rgba = fade_color.rgba;
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