Clamp light level for shaders. Fixes #194.

This commit is contained in:
Hannu Hanhi 2020-07-23 19:05:17 +03:00
parent c944d3adf4
commit e4d6e92f37

View file

@ -214,6 +214,9 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col
poly_color.s.blue = (UINT8)blue;
}
// Clamp the light level, since it can sometimes go out of the 0-255 range from animations
light_level = min(max(light_level, 0), 255);
Surface->PolyColor.rgba = poly_color.rgba;
Surface->TintColor.rgba = tint_color.rgba;
Surface->FadeColor.rgba = fade_color.rgba;