From e4cb8e7597488b105a980ab97801823a93988b6c Mon Sep 17 00:00:00 2001 From: yellowtd Date: Thu, 16 Mar 2017 02:00:25 -0400 Subject: [PATCH] viewroll code indentation fixup --- src/v_video.c | 112 +++++++++++++++++++++++++------------------------- 1 file changed, 56 insertions(+), 56 deletions(-) diff --git a/src/v_video.c b/src/v_video.c index d5d92aa47..390f212ea 100644 --- a/src/v_video.c +++ b/src/v_video.c @@ -2023,84 +2023,84 @@ Unoptimized version } else if (type == postimg_roll) // miru: View Roll Angle { - UINT8 *tmpscr = screens[4]; - UINT8 *srcscr = screens[0]; - INT32 x, y; - angle_t your_angle = param; - float f_angle = ANG2RAD(your_angle); - //CONS_Printf("%f\n", f_angle); + UINT8 *tmpscr = screens[4]; + UINT8 *srcscr = screens[0]; + INT32 x, y; + angle_t your_angle = param; + float f_angle = ANG2RAD(your_angle); + //CONS_Printf("%f\n", f_angle); - INT32 hwidth = vid.width / 2; - INT32 hheight = height / 2; + INT32 hwidth = vid.width / 2; + INT32 hheight = height / 2; - float sinma = sin(f_angle); + float sinma = sin(f_angle); - float cosma = cos(f_angle); + float cosma = cos(f_angle); - float xst = (INT32)round((cosma * -hwidth - sinma * -hheight) + hwidth); - float yst = (INT32)round((sinma * -hwidth + cosma * -hheight) + hheight); + float xst = (INT32)round((cosma * -hwidth - sinma * -hheight) + hwidth); + float yst = (INT32)round((sinma * -hwidth + cosma * -hheight) + hheight); - // Fills the empty space with a solid color from palette index - memset(screens[4], (UINT8)(31), vid.width*vid.height*vid.bpp); + // Fills the empty space with a solid color from palette index + memset(screens[4], (UINT8)(31), vid.width*vid.height*vid.bpp); #define OUT_OF_RANGE (xs < 0 || xs >= vid.width || ys < 0 || ys >= height) - for (y = 0; y < hheight; y++) { - float xs = xst; - float ys = yst; + for (y = 0; y < hheight; y++) { + float xs = xst; + float ys = yst; - x = 0; + x = 0; - while (x < vid.width && OUT_OF_RANGE) { - xs += cosma; - ys += sinma; - x++; - } + while (x < vid.width && OUT_OF_RANGE) { + xs += cosma; + ys += sinma; + x++; + } - for (; x < vid.width && !OUT_OF_RANGE; x++) { - INT16 xn = (int) xs, - yn = (int) ys; + for (; x < vid.width && !OUT_OF_RANGE; x++) { + INT16 xn = (int) xs, + yn = (int) ys; - tmpscr[x + (y + yoffset) * vid.width] = srcscr[xn + (yn + yoffset) * vid.width]; + tmpscr[x + (y + yoffset) * vid.width] = srcscr[xn + (yn + yoffset) * vid.width]; - xn = vid.width - 1 - xn; - yn = height - 1 - yn; + xn = vid.width - 1 - xn; + yn = height - 1 - yn; - tmpscr[(vid.width - 1 - x) + (height - 1 - y + yoffset) * vid.width] = srcscr[xn + (yn + yoffset) * vid.width]; + tmpscr[(vid.width - 1 - x) + (height - 1 - y + yoffset) * vid.width] = srcscr[xn + (yn + yoffset) * vid.width]; - xs += cosma; - ys += sinma; - } + xs += cosma; + ys += sinma; + } - xst -= sinma; - yst += cosma; - } + xst -= sinma; + yst += cosma; + } #undef OUT_OF_RANGE /* reference implementation - for(x = 0; x < vid.width; x++) { - for(y = 0; y < height; y++) { + for(x = 0; x < vid.width; x++) { + for(y = 0; y < height; y++) { - INT32 xt = x - hwidth; - INT32 yt = y - hheight; + INT32 xt = x - hwidth; + INT32 yt = y - hheight; - INT32 xs = (INT32)round((cosma * xt - sinma * yt) + hwidth); - INT32 ys = (INT32)round((sinma * xt + cosma * yt) + hheight); + INT32 xs = (INT32)round((cosma * xt - sinma * yt) + hwidth); + INT32 ys = (INT32)round((sinma * xt + cosma * yt) + hheight); - if(xs >= 0 && xs < vid.width && ys >= 0 && ys < height) - { - // set target pixel (x,y) to color at (xs,ys) - tmpscr[x + (y + yoffset) * vid.width] = srcscr[xs + (ys + yoffset) * vid.width]; - } - else - { - // set target pixel (x,y) to some default background - tmpscr[x + (y+yoffset)*vid.width] = 0; - } - } - } + if(xs >= 0 && xs < vid.width && ys >= 0 && ys < height) + { + // set target pixel (x,y) to color at (xs,ys) + tmpscr[x + (y + yoffset) * vid.width] = srcscr[xs + (ys + yoffset) * vid.width]; + } + else + { + // set target pixel (x,y) to some default background + tmpscr[x + (y+yoffset)*vid.width] = 0; + } + } + } */ - VID_BlitLinearScreen(tmpscr+vid.width*vid.bpp*yoffset, screens[0]+vid.width*vid.bpp*yoffset, - vid.width*vid.bpp, height, vid.width*vid.bpp, vid.width); + VID_BlitLinearScreen(tmpscr+vid.width*vid.bpp*yoffset, screens[0]+vid.width*vid.bpp*yoffset, + vid.width*vid.bpp, height, vid.width*vid.bpp, vid.width); } #endif }