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viewroll code indentation fixup
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1 changed files with 56 additions and 56 deletions
112
src/v_video.c
112
src/v_video.c
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@ -2023,84 +2023,84 @@ Unoptimized version
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}
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else if (type == postimg_roll) // miru: View Roll Angle
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{
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UINT8 *tmpscr = screens[4];
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UINT8 *srcscr = screens[0];
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INT32 x, y;
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angle_t your_angle = param;
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float f_angle = ANG2RAD(your_angle);
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//CONS_Printf("%f\n", f_angle);
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UINT8 *tmpscr = screens[4];
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UINT8 *srcscr = screens[0];
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INT32 x, y;
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angle_t your_angle = param;
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float f_angle = ANG2RAD(your_angle);
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//CONS_Printf("%f\n", f_angle);
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INT32 hwidth = vid.width / 2;
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INT32 hheight = height / 2;
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INT32 hwidth = vid.width / 2;
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INT32 hheight = height / 2;
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float sinma = sin(f_angle);
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float sinma = sin(f_angle);
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float cosma = cos(f_angle);
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float cosma = cos(f_angle);
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float xst = (INT32)round((cosma * -hwidth - sinma * -hheight) + hwidth);
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float yst = (INT32)round((sinma * -hwidth + cosma * -hheight) + hheight);
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float xst = (INT32)round((cosma * -hwidth - sinma * -hheight) + hwidth);
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float yst = (INT32)round((sinma * -hwidth + cosma * -hheight) + hheight);
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// Fills the empty space with a solid color from palette index
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memset(screens[4], (UINT8)(31), vid.width*vid.height*vid.bpp);
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// Fills the empty space with a solid color from palette index
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memset(screens[4], (UINT8)(31), vid.width*vid.height*vid.bpp);
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#define OUT_OF_RANGE (xs < 0 || xs >= vid.width || ys < 0 || ys >= height)
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for (y = 0; y < hheight; y++) {
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float xs = xst;
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float ys = yst;
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for (y = 0; y < hheight; y++) {
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float xs = xst;
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float ys = yst;
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x = 0;
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x = 0;
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while (x < vid.width && OUT_OF_RANGE) {
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xs += cosma;
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ys += sinma;
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x++;
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}
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while (x < vid.width && OUT_OF_RANGE) {
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xs += cosma;
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ys += sinma;
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x++;
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}
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for (; x < vid.width && !OUT_OF_RANGE; x++) {
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INT16 xn = (int) xs,
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yn = (int) ys;
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for (; x < vid.width && !OUT_OF_RANGE; x++) {
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INT16 xn = (int) xs,
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yn = (int) ys;
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tmpscr[x + (y + yoffset) * vid.width] = srcscr[xn + (yn + yoffset) * vid.width];
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tmpscr[x + (y + yoffset) * vid.width] = srcscr[xn + (yn + yoffset) * vid.width];
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xn = vid.width - 1 - xn;
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yn = height - 1 - yn;
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xn = vid.width - 1 - xn;
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yn = height - 1 - yn;
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tmpscr[(vid.width - 1 - x) + (height - 1 - y + yoffset) * vid.width] = srcscr[xn + (yn + yoffset) * vid.width];
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tmpscr[(vid.width - 1 - x) + (height - 1 - y + yoffset) * vid.width] = srcscr[xn + (yn + yoffset) * vid.width];
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xs += cosma;
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ys += sinma;
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}
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xs += cosma;
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ys += sinma;
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}
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xst -= sinma;
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yst += cosma;
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}
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xst -= sinma;
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yst += cosma;
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}
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#undef OUT_OF_RANGE
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/* reference implementation
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for(x = 0; x < vid.width; x++) {
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for(y = 0; y < height; y++) {
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for(x = 0; x < vid.width; x++) {
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for(y = 0; y < height; y++) {
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INT32 xt = x - hwidth;
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INT32 yt = y - hheight;
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INT32 xt = x - hwidth;
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INT32 yt = y - hheight;
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INT32 xs = (INT32)round((cosma * xt - sinma * yt) + hwidth);
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INT32 ys = (INT32)round((sinma * xt + cosma * yt) + hheight);
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INT32 xs = (INT32)round((cosma * xt - sinma * yt) + hwidth);
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INT32 ys = (INT32)round((sinma * xt + cosma * yt) + hheight);
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if(xs >= 0 && xs < vid.width && ys >= 0 && ys < height)
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{
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// set target pixel (x,y) to color at (xs,ys)
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tmpscr[x + (y + yoffset) * vid.width] = srcscr[xs + (ys + yoffset) * vid.width];
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}
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else
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{
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// set target pixel (x,y) to some default background
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tmpscr[x + (y+yoffset)*vid.width] = 0;
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}
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}
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}
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if(xs >= 0 && xs < vid.width && ys >= 0 && ys < height)
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{
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// set target pixel (x,y) to color at (xs,ys)
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tmpscr[x + (y + yoffset) * vid.width] = srcscr[xs + (ys + yoffset) * vid.width];
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}
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else
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{
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// set target pixel (x,y) to some default background
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tmpscr[x + (y+yoffset)*vid.width] = 0;
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}
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}
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}
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*/
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VID_BlitLinearScreen(tmpscr+vid.width*vid.bpp*yoffset, screens[0]+vid.width*vid.bpp*yoffset,
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vid.width*vid.bpp, height, vid.width*vid.bpp, vid.width);
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VID_BlitLinearScreen(tmpscr+vid.width*vid.bpp*yoffset, screens[0]+vid.width*vid.bpp*yoffset,
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vid.width*vid.bpp, height, vid.width*vid.bpp, vid.width);
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}
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#endif
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}
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