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actually use correct names in the header
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1 changed files with 2 additions and 2 deletions
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@ -105,8 +105,8 @@ INT32 R_CheckTextureNumForName(const char *name);
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lumpnum_t R_GetFlatNumForName(const char *name);
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// Returns the texture name for the texture number (in case you ever needed it)
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const char *R_TextureNumForName(INT32 num);
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const char *R_CheckTextureNumForName(INT32 num);
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const char *R_CheckTextureNameForNum(INT32 num);
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const char *R_TextureNameForNum(INT32 num);
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extern INT32 numtextures;
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