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Implement FOF types 252-256
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parent
15defaebeb
commit
e3b86d0c74
5 changed files with 114 additions and 27 deletions
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@ -1699,6 +1699,51 @@ udmf
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}
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}
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252
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{
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title = "Bustable Block";
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prefix = "(252)";
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arg0
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{
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title = "Target sector tag";
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type = 13;
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}
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arg1
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{
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title = "Bustable type";
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type = 11;
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enum
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{
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0 = "Touch";
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1 = "Spin";
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2 = "Regular";
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3 = "Strong";
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}
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}
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arg2
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{
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title = "Translucent?"
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type = 11;
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enum = "noyes";
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}
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arg3
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{
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title = "Flags";
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type = 12;
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enum
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{
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1 = "Bustable by pushables";
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2 = "Trigger linedef executor";
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4 = "Only bustable from below";
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}
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}
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arg4
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{
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title = "Linedef executor tag";
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type = 15;
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}
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}
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258
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{
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title = "Laser";
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@ -1688,8 +1688,8 @@ static void P_PushableCheckBustables(mobj_t *mo)
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if (!(rover->flags & FF_BUSTUP)) continue;
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// Needs ML_EFFECT4 flag for pushables to break it
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if (!(rover->master->flags & ML_EFFECT4)) continue;
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// Bustable by pushables?
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if (!(rover->master->args[3] & 1)) continue;
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if (!rover->master->frontsector->crumblestate)
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{
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@ -2983,6 +2983,45 @@ static void P_ConvertBinaryMap(void)
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M_Memcpy(lines[i].stringargs[0], buffer, strlen(buffer) + 1);
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}
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break;
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case 252: //FOF: Shatter block
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case 253: //FOF: Shatter block, translucent
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case 254: //FOF: Bustable block
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case 255: //FOF: Spin-bustable block
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case 256: //FOF: Spin-bustable block, translucent
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lines[i].args[0] = lines[i].tag;
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//Bustable type
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if (lines[i].special <= 253)
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lines[i].args[1] = 0;
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else if (lines[i].special >= 255)
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lines[i].args[1] = 1;
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else if (lines[i].flags & ML_NOCLIMB)
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lines[i].args[1] = 3;
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else
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lines[i].args[1] = 2;
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//Translucency
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if (lines[i].special == 253 || lines[i].special == 256)
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{
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lines[i].args[2] = 1;
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if (sides[lines[i].sidenum[0]].toptexture > 0)
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lines[i].alpha = (sides[lines[i].sidenum[0]].toptexture << FRACBITS)/255;
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else
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lines[i].alpha = FRACUNIT/2;
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}
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if (lines[i].flags & ML_EFFECT4)
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lines[i].args[3] |= 1; //Bustable by pushables
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if (lines[i].flags & ML_EFFECT5)
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{
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lines[i].args[3] |= 2; //Trigger linedef executor
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lines[i].args[4] = P_AproxDistance(lines[i].dx, lines[i].dy) >> FRACBITS;
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}
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if (lines[i].special == 252 && lines[i].flags & ML_NOCLIMB)
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lines[i].args[4] |= 4; //Bust only from below
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lines[i].special = 254;
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break;
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case 258: //FOF: Laser
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lines[i].args[0] = lines[i].tag;
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if (lines[i].flags & ML_EFFECT1)
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49
src/p_spec.c
49
src/p_spec.c
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@ -7008,34 +7008,37 @@ void P_SpawnSpecials(boolean fromnetsave)
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}
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break;
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case 252: // Shatter block (breaks when touched)
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ffloorflags = FF_EXISTS|FF_BLOCKOTHERS|FF_RENDERALL|FF_BUSTUP|FF_SHATTER;
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if (lines[i].flags & ML_NOCLIMB)
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ffloorflags |= FF_BLOCKPLAYER|FF_SHATTERBOTTOM;
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P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
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break;
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case 253: // Translucent shatter block (see 76)
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P_AddFakeFloorsByLine(i, FF_EXISTS|FF_BLOCKOTHERS|FF_RENDERALL|FF_BUSTUP|FF_SHATTER|FF_TRANSLUCENT, secthinkers);
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break;
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case 254: // Bustable block
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ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_BUSTUP;
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if (lines[i].flags & ML_NOCLIMB)
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ffloorflags |= FF_STRONGBUST;
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ffloorflags = FF_EXISTS|FF_BLOCKOTHERS|FF_RENDERALL|FF_BUSTUP;
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//Bustable type
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switch (lines[i].args[1])
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{
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case 0:
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ffloorflags |= FF_SHATTER;
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break;
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case 1:
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ffloorflags |= FF_SPINBUST;
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break;
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case 3:
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ffloorflags |= FF_STRONGBUST;
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break;
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default:
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break;
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}
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if (lines[i].args[2])
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ffloorflags |= FF_TRANSLUCENT;
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if (lines[i].args[2] & 4)
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ffloorflags |= FF_SHATTERBOTTOM;
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if (!(ffloorflags & FF_SHATTER) || ffloorflags & FF_SHATTERBOTTOM)
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ffloorflags |= FF_BLOCKPLAYER;
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P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
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break;
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case 255: // Spin bust block (breaks when jumped or spun downwards onto)
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P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_BUSTUP|FF_SPINBUST, secthinkers);
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break;
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case 256: // Translucent spin bust block (see 78)
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P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_BUSTUP|FF_SPINBUST|FF_TRANSLUCENT, secthinkers);
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break;
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case 257: // Quicksand
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ffloorflags = FF_EXISTS|FF_QUICKSAND|FF_RENDERALL|FF_ALLSIDES|FF_CUTSPRITES;
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if (lines[i].flags & ML_EFFECT5)
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@ -2659,8 +2659,8 @@ static void P_CheckBustableBlocks(player_t *player)
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EV_CrumbleChain(NULL, rover); // node->m_sector
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// Run a linedef executor??
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if (rover->master->flags & ML_EFFECT5)
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P_LinedefExecute((INT16)(P_AproxDistance(rover->master->dx, rover->master->dy)>>FRACBITS), player->mo, node->m_sector);
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if (rover->master->args[3] & 2)
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P_LinedefExecute((INT16)(rover->master->args[4]), player->mo, node->m_sector);
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goto bustupdone;
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}
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