Minimum fill for temperature gauge if you have any wads loaded at all.

This commit is contained in:
toasterbabe 2017-05-24 22:05:41 +01:00
parent c2705b4662
commit e2f6366292

View file

@ -4753,7 +4753,8 @@ static void M_DrawTemperature(INT32 x, fixed_t t)
t = 0;*/
// scale
t = (FixedMul(h<<FRACBITS, FRACUNIT - t)>>FRACBITS);
if (t > 1)
t = (FixedMul(h<<FRACBITS, t)>>FRACBITS);
// border
V_DrawFill(x - 1, vpadding, 1, h, 3);
@ -4762,7 +4763,9 @@ static void M_DrawTemperature(INT32 x, fixed_t t)
V_DrawFill(x - 1, vpadding+h, width+2, 1, 3);
// bar itself
for (y = h; y > 0; y--)
y = h;
if (t)
for (t = h - t; y > 0; y--)
{
UINT8 colours[NUMCOLOURS] = {42, 40, 58, 222, 65, 90, 97, 98};
UINT8 c;
@ -4865,11 +4868,13 @@ static void M_DrawAddons(void)
? "\x85""Adding files mid-game may cause problems."
: LOCATIONSTRING));
if (numwadfiles >= MAX_WADFILES) // difficult to happen with current limits, but still worth thinking of
if (!numwadfiles)
y = 0;
else if (numwadfiles >= MAX_WADFILES) // difficult to happen with current limits, but still worth thinking of
y = FRACUNIT;
else
{
y = FixedDiv(((packetsizetally-mainwadstally)<<FRACBITS), (((MAXFILENEEDED*sizeof(UINT8)-mainwadstally)-(5+22))<<FRACBITS)); // 5+22 = (a.ext + checksum length) is minimum addition to packet size tally
y = FixedDiv(((packetsizetally-mainwadstally)<<FRACBITS), (((MAXFILENEEDED*sizeof(UINT8)-mainwadstally)-(5+22))<<FRACBITS)) + 1; // 5+22 = (a.ext + checksum length) is minimum addition to packet size tally
if (y > FRACUNIT) // happens because of how we're shrinkin' it a little
y = FRACUNIT;
}