handle file loading correctly

This commit is contained in:
pastel 2024-05-31 21:10:25 -05:00
parent dd1ac23bdb
commit e2e879a704
2 changed files with 15 additions and 7 deletions

View file

@ -7000,7 +7000,10 @@ static void M_LevelSelectWarp(INT32 choice)
if (currentMenu == &SP_LevelSelectDef || currentMenu == &SP_PauseLevelSelectDef) if (currentMenu == &SP_LevelSelectDef || currentMenu == &SP_PauseLevelSelectDef)
{ {
if (cursaveslot > 0) // do we have a save slot to load? if (cursaveslot > 0) // do we have a save slot to load?
{
CV_StealthSet(&cv_skin, DEFAULTSKIN); // already handled by loadgame so we don't want this
G_LoadGame((UINT32)cursaveslot, startmap); // reload from SP save data: this is needed to keep score/lives/continues from reverting to defaults G_LoadGame((UINT32)cursaveslot, startmap); // reload from SP save data: this is needed to keep score/lives/continues from reverting to defaults
}
else // no save slot, start new game but keep the current skin else // no save slot, start new game but keep the current skin
{ {
M_ClearMenus(true); M_ClearMenus(true);
@ -8649,9 +8652,14 @@ static void M_LoadSelect(INT32 choice)
M_NewGame(); M_NewGame();
} }
else if (savegameinfo[saveSlotSelected-1].gamemap & 8192) // Completed else if (savegameinfo[saveSlotSelected-1].gamemap & 8192) // Completed
{
M_LoadGameLevelSelect(0); M_LoadGameLevelSelect(0);
}
else else
{
CV_StealthSet(&cv_skin, DEFAULTSKIN); // already handled by loadgame so we don't want this
G_LoadGame((UINT32)saveSlotSelected, 0); G_LoadGame((UINT32)saveSlotSelected, 0);
}
cursaveslot = saveSlotSelected; cursaveslot = saveSlotSelected;
} }