mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-21 12:01:05 +00:00
Merge branch 'enable-opengl-palette-rendering-by-default' into 'next'
Enable OpenGL palette rendering by default Closes #1301 See merge request STJr/SRB2!2543
This commit is contained in:
commit
e28464e1c9
1 changed files with 2 additions and 2 deletions
|
@ -5605,7 +5605,7 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
|
||||||
// Can't have palette rendering if shaders are disabled.
|
// Can't have palette rendering if shaders are disabled.
|
||||||
boolean HWR_ShouldUsePaletteRendering(void)
|
boolean HWR_ShouldUsePaletteRendering(void)
|
||||||
{
|
{
|
||||||
return (cv_glpaletterendering.value && HWR_UseShader());
|
return (pMasterPalette != NULL && cv_glpaletterendering.value && HWR_UseShader());
|
||||||
}
|
}
|
||||||
|
|
||||||
// enable or disable palette rendering state depending on settings and availability
|
// enable or disable palette rendering state depending on settings and availability
|
||||||
|
@ -5722,7 +5722,7 @@ consvar_t cv_glbatching = CVAR_INIT ("gr_batching", "On", 0, CV_OnOff, NULL);
|
||||||
|
|
||||||
static CV_PossibleValue_t glpalettedepth_cons_t[] = {{16, "16 bits"}, {24, "24 bits"}, {0, NULL}};
|
static CV_PossibleValue_t glpalettedepth_cons_t[] = {{16, "16 bits"}, {24, "24 bits"}, {0, NULL}};
|
||||||
|
|
||||||
consvar_t cv_glpaletterendering = CVAR_INIT ("gr_paletterendering", "Off", CV_SAVE|CV_CALL, CV_OnOff, CV_glpaletterendering_OnChange);
|
consvar_t cv_glpaletterendering = CVAR_INIT ("gr_paletterendering", "On", CV_SAVE|CV_CALL, CV_OnOff, CV_glpaletterendering_OnChange);
|
||||||
consvar_t cv_glpalettedepth = CVAR_INIT ("gr_palettedepth", "16 bits", CV_SAVE|CV_CALL, glpalettedepth_cons_t, CV_glpalettedepth_OnChange);
|
consvar_t cv_glpalettedepth = CVAR_INIT ("gr_palettedepth", "16 bits", CV_SAVE|CV_CALL, glpalettedepth_cons_t, CV_glpalettedepth_OnChange);
|
||||||
|
|
||||||
#define ONLY_IF_GL_LOADED if (vid.glstate != VID_GL_LIBRARY_LOADED) return;
|
#define ONLY_IF_GL_LOADED if (vid.glstate != VID_GL_LIBRARY_LOADED) return;
|
||||||
|
|
Loading…
Reference in a new issue