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Merge branch 'udmf-executor-triggers' into udmf-thing-types
This commit is contained in:
commit
e19ba99f57
6 changed files with 23 additions and 42 deletions
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@ -3392,7 +3392,7 @@ udmf
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type = 12;
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enum
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{
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1 = "Add to current translucency";
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1 = "Add to current light level";
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2 = "Interrupt ongoing fades";
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4 = "Speed is duration";
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}
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@ -4923,7 +4923,7 @@ udmf
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602
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{
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title = "Start Adjustable Pulsating Light";
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title = "Adjustable Pulsating Light";
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prefix = "(602)";
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arg0
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{
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@ -4981,7 +4981,7 @@ udmf
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604
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{
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title = "Start Adjustable Blinking Light";
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title = "Adjustable Blinking Light";
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prefix = "(604)";
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arg0
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{
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@ -1434,34 +1434,10 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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// set alpha for transparent walls
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// ooops ! this do not work at all because render order we should render it in backtofront order
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switch (gl_linedef->special)
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{
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// Translucent
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case 102:
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case 121:
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case 123:
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case 124:
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case 125:
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case 141:
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case 142:
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case 144:
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case 145:
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case 174:
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case 175:
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case 192:
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case 195:
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case 221:
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case 253:
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case 256:
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blendmode = PF_Translucent;
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break;
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default:
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if (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT)
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blendmode = HWR_TranstableToAlpha(R_GetLinedefTransTable(gl_linedef->alpha), &Surf);
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else
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blendmode = PF_Masked;
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break;
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}
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if (gl_curline->polyseg && gl_curline->polyseg->translucency > 0)
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{
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@ -86,14 +86,17 @@ void T_MoveCeiling(ceiling_t *ceiling)
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if (dest == lines[ceiling->sourceline].frontsector->ceilingheight)
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{
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dest = lines[ceiling->sourceline].backsector->ceilingheight;
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ceiling->speed = ceiling->origspeed = lines[ceiling->sourceline].args[3] << (FRACBITS - 2); // return trip, use args[3]
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ceiling->origspeed = lines[ceiling->sourceline].args[3] << (FRACBITS - 2); // return trip, use args[3]
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}
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else
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{
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dest = lines[ceiling->sourceline].frontsector->ceilingheight;
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ceiling->speed = ceiling->origspeed = lines[ceiling->sourceline].args[2] << (FRACBITS - 2); // going frontways, use args[2]
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ceiling->origspeed = lines[ceiling->sourceline].args[2] << (FRACBITS - 2); // going frontways, use args[2]
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}
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if (ceiling->type == bounceCeilingCrush)
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ceiling->speed = ceiling->origspeed;
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if (dest < ceiling->sector->ceilingheight) // must move down
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{
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ceiling->direction = -1;
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@ -206,13 +206,15 @@ void T_MoveFloor(floormove_t *movefloor)
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if (movefloor->floordestheight == lines[movefloor->sourceline].frontsector->floorheight)
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{
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movefloor->floordestheight = lines[movefloor->sourceline].backsector->floorheight;
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movefloor->speed = movefloor->origspeed = lines[movefloor->sourceline].args[3] << (FRACBITS - 2); // return trip, use args[3]
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movefloor->origspeed = lines[movefloor->sourceline].args[3] << (FRACBITS - 2); // return trip, use args[3]
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}
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else
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{
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movefloor->floordestheight = lines[movefloor->sourceline].frontsector->floorheight;
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movefloor->speed = movefloor->origspeed = lines[movefloor->sourceline].args[2] << (FRACBITS - 2); // forward again, use args[2]
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movefloor->origspeed = lines[movefloor->sourceline].args[2] << (FRACBITS - 2); // forward again, use args[2]
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}
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if (movefloor->type == bounceFloorCrush)
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movefloor->speed = movefloor->origspeed;
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movefloor->direction = (movefloor->floordestheight < movefloor->sector->floorheight) ? -1 : 1;
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movefloor->delaytimer = movefloor->delay;
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remove = false;
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@ -3709,10 +3709,10 @@ static void P_ConvertBinaryMap(void)
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//Flags
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if (lines[i].flags & ML_EFFECT1)
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lines[i].args[2] = TMFL_NOBOSSES;
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lines[i].args[2] |= TMFL_NOBOSSES;
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//Replicate old hack: Translucent FOFs set to full opacity cut cyan pixels
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if (lines[i].flags & ML_EFFECT6 || lines[i].args[1] == 256)
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lines[i].args[2] = TMFL_SPLAT;
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lines[i].args[2] |= TMFL_SPLAT;
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break;
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case 259: //Custom FOF
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@ -4664,13 +4664,13 @@ static void P_ConvertBinaryMap(void)
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lines[i].special = 0;
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break;
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}
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lines[i].args[1] = sides[lines[i].sidenum[1]].rowoffset >> FRACBITS;
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lines[i].args[2] = sides[lines[i].sidenum[1]].textureoffset >> FRACBITS;
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lines[i].args[1] = sides[lines[i].sidenum[1]].textureoffset >> FRACBITS;
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lines[i].args[2] = sides[lines[i].sidenum[1]].rowoffset >> FRACBITS;
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}
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else
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{
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lines[i].args[1] = sides[lines[i].sidenum[0]].rowoffset >> FRACBITS;
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lines[i].args[2] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
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lines[i].args[1] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
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lines[i].args[2] = sides[lines[i].sidenum[0]].rowoffset >> FRACBITS;
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}
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lines[i].special = 500;
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break;
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@ -1647,7 +1647,7 @@ static boolean P_ActivateLinedefExecutorsInSector(line_t *triggerline, mobj_t *a
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size_t linecnt = ctlsector->linecount;
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size_t i;
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if (triggerline->flags & ML_EFFECT5) // disregard order for efficiency
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if (!udmf && triggerline->flags & ML_EFFECT5) // disregard order for efficiency
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{
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for (i = 0; i < linecnt; i++)
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P_ActivateLinedefExecutor(ctlsector->lines[i], actor, caller);
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