Actually define newly exposed thrust functions. Oops.

This commit is contained in:
Radicalicious 2021-05-01 20:47:01 -04:00
parent 47a2710ec2
commit e16a894680

View file

@ -527,6 +527,9 @@ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle
boolean P_SetMobjStateNF(mobj_t *mobj, statenum_t state);
boolean P_CheckMissileSpawn(mobj_t *th);
void P_Thrust(mobj_t *mo, angle_t angle, fixed_t move);
void P_ThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move);
void P_VectorInstaThrust(fixed_t xa, fixed_t xb, fixed_t xc, fixed_t ya, fixed_t yb, fixed_t yc,
fixed_t za, fixed_t zb, fixed_t zc, fixed_t momentum, mobj_t *mo);
void P_DoSuperTransformation(player_t *player, boolean giverings);
void P_ExplodeMissile(mobj_t *mo);
void P_CheckGravity(mobj_t *mo, boolean affect);