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Actually define newly exposed thrust functions. Oops.
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@ -527,6 +527,9 @@ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle
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boolean P_SetMobjStateNF(mobj_t *mobj, statenum_t state);
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boolean P_CheckMissileSpawn(mobj_t *th);
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void P_Thrust(mobj_t *mo, angle_t angle, fixed_t move);
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void P_ThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move);
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void P_VectorInstaThrust(fixed_t xa, fixed_t xb, fixed_t xc, fixed_t ya, fixed_t yb, fixed_t yc,
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fixed_t za, fixed_t zb, fixed_t zc, fixed_t momentum, mobj_t *mo);
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void P_DoSuperTransformation(player_t *player, boolean giverings);
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void P_ExplodeMissile(mobj_t *mo);
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void P_CheckGravity(mobj_t *mo, boolean affect);
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