Merge branch 'HUD_fixes' into 'next'

Some hud fixes (by Confusion)

See merge request STJr/SRB2!1670
This commit is contained in:
sphere 2021-12-29 09:59:40 +00:00
commit e152a32c10

View file

@ -2472,7 +2472,7 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1)) if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
V_DrawString(x + 10, y, V_DrawString(x + 10, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0) ((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? 0 : V_TRANSLUCENT) | (greycheck ? V_TRANSLUCENT : 0)
| V_ALLOWLOWERCASE, name); | V_ALLOWLOWERCASE, name);
if (gametyperules & GTR_TEAMFLAGS) if (gametyperules & GTR_TEAMFLAGS)
@ -2733,12 +2733,12 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
if (circuitmap) if (circuitmap)
{ {
if (players[tab[i].num].exiting) if (players[tab[i].num].exiting)
V_DrawRightAlignedThinString(x+146, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime))); V_DrawRightAlignedThinString(x+100, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
else else
V_DrawRightAlignedThinString(x+146, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count)); V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
} }
else else
V_DrawRightAlignedThinString(x+146, y, (greycheck ? V_TRANSLUCENT : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count))); V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
} }
else else
V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count)); V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
@ -2786,7 +2786,7 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1)) if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
V_DrawString(x + 10, y, V_DrawString(x + 10, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0) ((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? 0 : V_TRANSLUCENT) | (greycheck ? V_TRANSLUCENT : 0)
| V_ALLOWLOWERCASE, name); | V_ALLOWLOWERCASE, name);
if (G_GametypeUsesLives()) //show lives if (G_GametypeUsesLives()) //show lives
@ -2846,13 +2846,13 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
if (players[tab[i].num].exiting) if (players[tab[i].num].exiting)
V_DrawRightAlignedThinString(x+128, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime))); V_DrawRightAlignedThinString(x+128, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
else else
V_DrawRightAlignedThinString(x+128, y, (greycheck ? 0 : V_TRANSLUCENT), va("%u", tab[i].count)); V_DrawRightAlignedThinString(x+128, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
} }
else else
V_DrawRightAlignedThinString(x+128, y, (greycheck ? 0 : V_TRANSLUCENT), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count))); V_DrawRightAlignedThinString(x+128, y, (greycheck ? V_TRANSLUCENT : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
} }
else else
V_DrawRightAlignedThinString(x+128, y, (greycheck ? 0 : V_TRANSLUCENT), va("%u", tab[i].count)); V_DrawRightAlignedThinString(x+128, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
y += 9; y += 9;
if (i == 16) if (i == 16)
@ -3091,7 +3091,7 @@ static void HU_DrawRankings(void)
HU_DrawTeamTabRankings(tab, whiteplayer); HU_DrawTeamTabRankings(tab, whiteplayer);
else if (scorelines <= 9 && !cv_compactscoreboard.value) else if (scorelines <= 9 && !cv_compactscoreboard.value)
HU_DrawTabRankings(40, 32, tab, scorelines, whiteplayer); HU_DrawTabRankings(40, 32, tab, scorelines, whiteplayer);
else if (scorelines <= 20 && !cv_compactscoreboard.value) else if (scorelines <= 18 && !cv_compactscoreboard.value)
HU_DrawDualTabRankings(32, 32, tab, scorelines, whiteplayer); HU_DrawDualTabRankings(32, 32, tab, scorelines, whiteplayer);
else else
HU_Draw32TabRankings(14, 28, tab, scorelines, whiteplayer); HU_Draw32TabRankings(14, 28, tab, scorelines, whiteplayer);