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Merge branch 'HUD_fixes' into 'next'
Some hud fixes (by Confusion) See merge request STJr/SRB2!1670
This commit is contained in:
commit
e152a32c10
1 changed files with 9 additions and 9 deletions
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@ -2472,7 +2472,7 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
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if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
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if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
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V_DrawString(x + 10, y,
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V_DrawString(x + 10, y,
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((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
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((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
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| (greycheck ? 0 : V_TRANSLUCENT)
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| (greycheck ? V_TRANSLUCENT : 0)
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| V_ALLOWLOWERCASE, name);
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| V_ALLOWLOWERCASE, name);
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if (gametyperules & GTR_TEAMFLAGS)
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if (gametyperules & GTR_TEAMFLAGS)
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@ -2733,12 +2733,12 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
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if (circuitmap)
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if (circuitmap)
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{
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{
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if (players[tab[i].num].exiting)
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if (players[tab[i].num].exiting)
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V_DrawRightAlignedThinString(x+146, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
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V_DrawRightAlignedThinString(x+100, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
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else
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else
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V_DrawRightAlignedThinString(x+146, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
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V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
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}
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}
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else
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else
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V_DrawRightAlignedThinString(x+146, y, (greycheck ? V_TRANSLUCENT : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
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V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
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}
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}
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else
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else
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V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
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V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
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@ -2786,7 +2786,7 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
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if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
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if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
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V_DrawString(x + 10, y,
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V_DrawString(x + 10, y,
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((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
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((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
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| (greycheck ? 0 : V_TRANSLUCENT)
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| (greycheck ? V_TRANSLUCENT : 0)
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| V_ALLOWLOWERCASE, name);
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| V_ALLOWLOWERCASE, name);
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if (G_GametypeUsesLives()) //show lives
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if (G_GametypeUsesLives()) //show lives
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@ -2846,13 +2846,13 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
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if (players[tab[i].num].exiting)
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if (players[tab[i].num].exiting)
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V_DrawRightAlignedThinString(x+128, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
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V_DrawRightAlignedThinString(x+128, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
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else
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else
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V_DrawRightAlignedThinString(x+128, y, (greycheck ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
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V_DrawRightAlignedThinString(x+128, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
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}
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}
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else
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else
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V_DrawRightAlignedThinString(x+128, y, (greycheck ? 0 : V_TRANSLUCENT), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
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V_DrawRightAlignedThinString(x+128, y, (greycheck ? V_TRANSLUCENT : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
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}
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}
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else
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else
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V_DrawRightAlignedThinString(x+128, y, (greycheck ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
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V_DrawRightAlignedThinString(x+128, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
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y += 9;
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y += 9;
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if (i == 16)
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if (i == 16)
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@ -3091,7 +3091,7 @@ static void HU_DrawRankings(void)
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HU_DrawTeamTabRankings(tab, whiteplayer);
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HU_DrawTeamTabRankings(tab, whiteplayer);
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else if (scorelines <= 9 && !cv_compactscoreboard.value)
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else if (scorelines <= 9 && !cv_compactscoreboard.value)
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HU_DrawTabRankings(40, 32, tab, scorelines, whiteplayer);
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HU_DrawTabRankings(40, 32, tab, scorelines, whiteplayer);
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else if (scorelines <= 20 && !cv_compactscoreboard.value)
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else if (scorelines <= 18 && !cv_compactscoreboard.value)
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HU_DrawDualTabRankings(32, 32, tab, scorelines, whiteplayer);
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HU_DrawDualTabRankings(32, 32, tab, scorelines, whiteplayer);
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else
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else
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HU_Draw32TabRankings(14, 28, tab, scorelines, whiteplayer);
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HU_Draw32TabRankings(14, 28, tab, scorelines, whiteplayer);
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