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MobjDamage hook tweaks for special stages
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1 changed files with 6 additions and 0 deletions
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@ -3786,6 +3786,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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if (player->powers[pw_carry] == CR_NIGHTSMODE) // NiGHTS damage handling
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if (player->powers[pw_carry] == CR_NIGHTSMODE) // NiGHTS damage handling
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{
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{
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if (player->powers[pw_flashing])
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return false;
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if (!force)
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if (!force)
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{
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{
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if (source == target)
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if (source == target)
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@ -3803,6 +3805,10 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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if (G_IsSpecialStage(gamemap) && !(damagetype & DMG_DEATHMASK))
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if (G_IsSpecialStage(gamemap) && !(damagetype & DMG_DEATHMASK))
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{
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{
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if (player->powers[pw_flashing])
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return false;
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if (LUA_HookMobjDamage(target, inflictor, source, damage, damagetype))
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return true;
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P_SpecialStageDamage(player, inflictor, source);
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P_SpecialStageDamage(player, inflictor, source);
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return true;
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return true;
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}
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}
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