mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Convert analog/directionchar cvars into 2-long arrays
This commit is contained in:
parent
631b5ff883
commit
e0f35d207f
13 changed files with 88 additions and 83 deletions
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@ -379,7 +379,7 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd)
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}
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// Bot AI isn't programmed in analog.
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CV_SetValue(&cv_analog2, false);
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CV_SetValue(&cv_analog[1], false);
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#ifdef HAVE_BLUA
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// Let Lua scripts build ticcmds
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@ -781,7 +781,7 @@ void D_StartTitle(void)
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CV_SetValue(&cv_usemouse, tutorialusemouse);
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CV_SetValue(&cv_alwaysfreelook, tutorialfreelook);
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CV_SetValue(&cv_mousemove, tutorialmousemove);
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CV_SetValue(&cv_analog, tutorialanalog);
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CV_SetValue(&cv_analog[0], tutorialanalog);
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M_StartMessage("Do you want to \x82save the recommended \x82movement controls?\x80\n\nPress 'Y' or 'Enter' to confirm\nPress 'N' or any key to keep \nyour current controls",
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M_TutorialSaveControlResponse, MM_YESNO);
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}
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@ -816,14 +816,14 @@ void D_RegisterClientCommands(void)
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CV_RegisterVar(&cv_joyscale2);
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// Analog Control
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CV_RegisterVar(&cv_analog);
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CV_RegisterVar(&cv_analog2);
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CV_RegisterVar(&cv_useranalog);
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CV_RegisterVar(&cv_useranalog2);
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CV_RegisterVar(&cv_analog[0]);
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CV_RegisterVar(&cv_analog[1]);
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CV_RegisterVar(&cv_useranalog[0]);
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CV_RegisterVar(&cv_useranalog[1]);
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// deez New User eXperiences
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CV_RegisterVar(&cv_directionchar);
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CV_RegisterVar(&cv_directionchar2);
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CV_RegisterVar(&cv_directionchar[0]);
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CV_RegisterVar(&cv_directionchar[1]);
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CV_RegisterVar(&cv_autobrake);
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CV_RegisterVar(&cv_autobrake2);
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@ -1510,9 +1510,9 @@ void SendWeaponPref(void)
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buf[0] = 0;
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if (cv_flipcam.value)
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buf[0] |= 1;
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if (cv_analog.value)
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if (cv_analog[0].value)
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buf[0] |= 2;
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if (cv_directionchar.value)
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if (cv_directionchar[0].value)
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buf[0] |= 4;
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if (cv_autobrake.value)
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buf[0] |= 8;
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@ -1526,9 +1526,9 @@ void SendWeaponPref2(void)
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buf[0] = 0;
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if (cv_flipcam2.value)
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buf[0] |= 1;
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if (cv_analog2.value)
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if (cv_analog[1].value)
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buf[0] |= 2;
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if (cv_directionchar2.value)
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if (cv_directionchar[1].value)
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buf[0] |= 4;
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if (cv_autobrake2.value)
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buf[0] |= 8;
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@ -2036,7 +2036,7 @@ static void Command_Map_f(void)
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CV_SetValue(&cv_usemouse, tutorialusemouse);
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CV_SetValue(&cv_alwaysfreelook, tutorialfreelook);
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CV_SetValue(&cv_mousemove, tutorialmousemove);
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CV_SetValue(&cv_analog, tutorialanalog);
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CV_SetValue(&cv_analog[0], tutorialanalog);
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}
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tutorialmode = false; // warping takes us out of tutorial mode
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@ -137,7 +137,7 @@ extern INT32 tutorialgcs; // which control scheme is loaded?
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extern INT32 tutorialusemouse; // store cv_usemouse user value
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extern INT32 tutorialfreelook; // store cv_alwaysfreelook user value
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extern INT32 tutorialmousemove; // store cv_mousemove user value
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extern INT32 tutorialanalog; // store cv_analog user value
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extern INT32 tutorialanalog; // store cv_analog[0] user value
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extern boolean looptitle;
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54
src/g_game.c
54
src/g_game.c
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@ -139,7 +139,7 @@ INT32 tutorialgcs = gcs_custom; // which control scheme is loaded?
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INT32 tutorialusemouse = 0; // store cv_usemouse user value
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INT32 tutorialfreelook = 0; // store cv_alwaysfreelook user value
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INT32 tutorialmousemove = 0; // store cv_mousemove user value
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INT32 tutorialanalog = 0; // store cv_analog user value
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INT32 tutorialanalog = 0; // store cv_analog[0] user value
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boolean looptitle = false;
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@ -388,15 +388,21 @@ consvar_t cv_mousemove2 = {"mousemove2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL
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// previously "analog", "analog2", "useranalog", and "useranalog2", invalidating 2.1-era copies of config.cfg
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// changed because it'd be nice to see people try out our actually good controls with gamepads now autobrake exists
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consvar_t cv_analog = {"sessionanalog", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_analog2 = {"sessionanalog2", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog2_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_useranalog = {"configanalog", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_useranalog2 = {"configanalog2", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_analog[2] = {
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{"sessionanalog", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog_OnChange, 0, NULL, NULL, 0, 0, NULL},
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{"sessionanalog2", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog2_OnChange, 0, NULL, NULL, 0, 0, NULL}
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};
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consvar_t cv_useranalog[2] = {
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{"configanalog", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange, 0, NULL, NULL, 0, 0, NULL},
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{"configanalog2", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange, 0, NULL, NULL, 0, 0, NULL}
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};
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// deez New User eXperiences
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static CV_PossibleValue_t directionchar_cons_t[] = {{0, "Camera"}, {1, "Movement"}, {0, NULL}};
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consvar_t cv_directionchar = {"directionchar", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_directionchar2 = {"directionchar2", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar2_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_directionchar[2] = {
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{"directionchar", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar_OnChange, 0, NULL, NULL, 0, 0, NULL},
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{"directionchar2", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar2_OnChange, 0, NULL, NULL, 0, 0, NULL}
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};
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consvar_t cv_autobrake = {"autobrake", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_autobrake2 = {"autobrake2", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake2_OnChange, 0, NULL, NULL, 0, 0, NULL};
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@ -1159,7 +1165,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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chasefreelook = cv_chasefreelook.value;
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alwaysfreelook = cv_alwaysfreelook.value;
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usejoystick = cv_usejoystick.value;
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analog = cv_analog.value;
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analog = cv_analog[0].value;
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invertmouse = cv_invertmouse.value;
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mousemove = cv_mousemove.value;
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mx = &mousex;
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@ -1173,7 +1179,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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chasefreelook = cv_chasefreelook2.value;
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alwaysfreelook = cv_alwaysfreelook2.value;
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usejoystick = cv_usejoystick2.value;
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analog = cv_analog2.value;
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analog = cv_analog[1].value;
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invertmouse = cv_invertmouse2.value;
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mousemove = cv_mousemove2.value;
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mx = &mouse2x;
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@ -1412,7 +1418,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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{
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if (abilitydirection && !ticcmd_centerviewdown[forplayer] && !G_RingSlingerGametype())
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{
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CV_SetValue((ssplayer == 1 ? &cv_directionchar : &cv_directionchar2), 0);
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CV_SetValue((ssplayer == 1 ? &cv_directionchar[0] : &cv_directionchar[1]), 0);
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*myangle = player->mo->angle;
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*myaiming = 0;
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@ -1427,7 +1433,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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if (abilitydirection)
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{
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P_SetTarget(&ticcmd_ztargetfocus[forplayer], NULL);
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CV_SetValue((ssplayer == 1 ? &cv_directionchar : &cv_directionchar2), 1);
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CV_SetValue((ssplayer == 1 ? &cv_directionchar[0] : &cv_directionchar[1]), 1);
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}
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ticcmd_centerviewdown[forplayer] = false;
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@ -1606,7 +1612,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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if (!player->powers[pw_tailsfly] && (cmd->forwardmove || cmd->sidemove || cmd->buttons))
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{
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player->bot = 2; // A player-controlled bot. Returns to AI when it respawns.
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CV_SetValue(&cv_analog2, true);
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CV_SetValue(&cv_analog[1], true);
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}
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else
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{
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@ -1726,20 +1732,20 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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// fudging with it.
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static void UserAnalog_OnChange(void)
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{
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if (cv_useranalog.value)
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CV_SetValue(&cv_analog, 1);
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if (cv_useranalog[0].value)
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CV_SetValue(&cv_analog[0], 1);
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else
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CV_SetValue(&cv_analog, 0);
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CV_SetValue(&cv_analog[0], 0);
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}
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static void UserAnalog2_OnChange(void)
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{
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if (botingame)
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return;
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if (cv_useranalog2.value)
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CV_SetValue(&cv_analog2, 1);
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if (cv_useranalog[1].value)
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CV_SetValue(&cv_analog[1], 1);
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else
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CV_SetValue(&cv_analog2, 0);
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CV_SetValue(&cv_analog[1], 0);
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}
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static void Analog_OnChange(void)
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@ -1749,8 +1755,8 @@ static void Analog_OnChange(void)
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// cameras are not initialized at this point
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if (!cv_chasecam.value && cv_analog.value) {
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CV_SetValue(&cv_analog, 0);
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if (!cv_chasecam.value && cv_analog[0].value) {
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CV_SetValue(&cv_analog[0], 0);
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return;
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}
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@ -1764,8 +1770,8 @@ static void Analog2_OnChange(void)
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// cameras are not initialized at this point
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if (!cv_chasecam2.value && cv_analog2.value) {
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CV_SetValue(&cv_analog2, 0);
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if (!cv_chasecam2.value && cv_analog[1].value) {
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CV_SetValue(&cv_analog[1], 0);
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return;
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}
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@ -5956,12 +5962,12 @@ void G_BeginRecording(void)
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buf |= 0x01;
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pflags |= PF_FLIPCAM;
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}
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if (cv_analog.value)
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if (cv_analog[0].value)
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{
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buf |= 0x02;
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pflags |= PF_ANALOGMODE;
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}
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if (cv_directionchar.value)
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if (cv_directionchar[0].value)
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{
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buf |= 0x04;
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pflags |= PF_DIRECTIONCHAR;
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@ -68,9 +68,8 @@ extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime,
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extern consvar_t cv_crosshair, cv_crosshair2;
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extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove;
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extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2;
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extern consvar_t cv_useranalog, cv_useranalog2;
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extern consvar_t cv_analog, cv_analog2;
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extern consvar_t cv_directionchar, cv_directionchar2;
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extern consvar_t cv_useranalog[2], cv_analog[2];
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extern consvar_t cv_directionchar[2];
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extern consvar_t cv_autobrake, cv_autobrake2;
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extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis,cv_deadzone,cv_digitaldeadzone;
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extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2;
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@ -1316,7 +1316,7 @@ void OP_ObjectplaceMovement(player_t *player)
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{
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ticcmd_t *cmd = &player->cmd;
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if (!player->climbing && (netgame || !cv_analog.value || (player->pflags & PF_SPINNING)))
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if (!player->climbing && (netgame || !cv_analog[0].value || (player->pflags & PF_SPINNING)))
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player->drawangle = player->mo->angle = (cmd->angleturn<<16 /* not FRACBITS */);
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ticruned++;
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22
src/m_menu.c
22
src/m_menu.c
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@ -1038,7 +1038,7 @@ static menuitem_t OP_P1ControlsMenu[] =
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{IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_CameraOptionsDef, 50},
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//{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar, 70},
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//{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar[0], 70},
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{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake, 70},
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{IT_CALL | IT_STRING, NULL, "Play Style...", M_Setup1PPlaystyleMenu, 80},
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//{IT_STRING | IT_CVAR, NULL, "Ability angle", &cv_abilitydirection[0], 90},
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@ -1052,7 +1052,7 @@ static menuitem_t OP_P2ControlsMenu[] =
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{IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_Camera2OptionsDef, 50},
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//{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar2, 70},
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//{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar[1], 70},
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{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake2, 70},
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{IT_CALL | IT_STRING, NULL, "Play Style...", M_Setup2PPlaystyleMenu, 80},
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//{IT_STRING | IT_CVAR, NULL, "Ability angle", &cv_abilitydirection[1], 90},
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@ -4318,7 +4318,7 @@ static void M_DrawControlsDefMenu(void)
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if (currentMenu == &OP_P1ControlsDef)
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{
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opt = cv_useranalog.value ? 3 : (cv_abilitydirection[0].value ? 2 : cv_directionchar.value);
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opt = cv_useranalog[0].value ? 3 : (cv_abilitydirection[0].value ? 2 : cv_directionchar[0].value);
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if (opt == 2)
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{
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@ -4333,7 +4333,7 @@ static void M_DrawControlsDefMenu(void)
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}
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else
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{
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opt = cv_useranalog2.value ? 3 : (cv_abilitydirection[1].value ? 2 : cv_directionchar2.value);
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opt = cv_useranalog[1].value ? 3 : (cv_abilitydirection[1].value ? 2 : cv_directionchar[1].value);
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if (opt == 2)
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{
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@ -7773,7 +7773,7 @@ void M_TutorialSaveControlResponse(INT32 ch)
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CV_Set(&cv_usemouse, cv_usemouse.defaultvalue);
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CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue);
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CV_Set(&cv_mousemove, cv_mousemove.defaultvalue);
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CV_Set(&cv_analog, cv_analog.defaultvalue);
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CV_Set(&cv_analog[0], cv_analog[0].defaultvalue);
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S_StartSound(NULL, sfx_itemup);
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}
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else
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@ -7791,13 +7791,13 @@ static void M_TutorialControlResponse(INT32 ch)
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tutorialusemouse = cv_usemouse.value;
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tutorialfreelook = cv_alwaysfreelook.value;
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tutorialmousemove = cv_mousemove.value;
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tutorialanalog = cv_analog.value;
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tutorialanalog = cv_analog[0].value;
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G_CopyControls(gamecontrol, gamecontroldefault[tutorialgcs], gcl_tutorial_full, num_gcl_tutorial_full);
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CV_Set(&cv_usemouse, cv_usemouse.defaultvalue);
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CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue);
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CV_Set(&cv_mousemove, cv_mousemove.defaultvalue);
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CV_Set(&cv_analog, cv_analog.defaultvalue);
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CV_Set(&cv_analog[0], cv_analog[0].defaultvalue);
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//S_StartSound(NULL, sfx_itemup);
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}
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@ -11619,7 +11619,7 @@ static void M_Setup1PPlaystyleMenu(INT32 choice)
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(void)choice;
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playstyle_activeplayer = 0;
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playstyle_currentchoice = cv_useranalog.value ? 3 : (cv_abilitydirection[0].value ? 2 : cv_directionchar.value);
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playstyle_currentchoice = cv_useranalog[0].value ? 3 : (cv_abilitydirection[0].value ? 2 : cv_directionchar[0].value);
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OP_PlaystyleDef.prevMenu = &OP_P1ControlsDef;
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M_SetupNextMenu(&OP_PlaystyleDef);
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}
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@ -11629,7 +11629,7 @@ static void M_Setup2PPlaystyleMenu(INT32 choice)
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(void)choice;
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playstyle_activeplayer = 1;
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playstyle_currentchoice = cv_useranalog2.value ? 3 : (cv_abilitydirection[1].value ? 2 : cv_directionchar2.value);
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playstyle_currentchoice = cv_useranalog[1].value ? 3 : (cv_abilitydirection[1].value ? 2 : cv_directionchar[1].value);
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OP_PlaystyleDef.prevMenu = &OP_P2ControlsDef;
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M_SetupNextMenu(&OP_PlaystyleDef);
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}
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@ -11670,8 +11670,8 @@ static void M_HandlePlaystyleMenu(INT32 choice)
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else
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CV_UpdateCamDist();
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}
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CV_SetValue((playstyle_activeplayer ? &cv_directionchar2 : &cv_directionchar), playstyle_currentchoice ? 1 : 0);
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CV_SetValue((playstyle_activeplayer ? &cv_useranalog2 : &cv_useranalog), 0);
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CV_SetValue((playstyle_activeplayer ? &cv_directionchar[1] : &cv_directionchar[0]), playstyle_currentchoice ? 1 : 0);
|
||||
CV_SetValue((playstyle_activeplayer ? &cv_useranalog[1] : &cv_useranalog[0]), 0);
|
||||
|
||||
M_SetupNextMenu(currentMenu->prevMenu);
|
||||
break;
|
||||
|
|
|
@ -600,12 +600,12 @@ void M_SaveConfig(const char *filename)
|
|||
CV_SetValue(&cv_usemouse, tutorialusemouse);
|
||||
CV_SetValue(&cv_alwaysfreelook, tutorialfreelook);
|
||||
CV_SetValue(&cv_mousemove, tutorialmousemove);
|
||||
CV_SetValue(&cv_analog, tutorialanalog);
|
||||
CV_SetValue(&cv_analog[0], tutorialanalog);
|
||||
CV_SaveVariables(f);
|
||||
CV_Set(&cv_usemouse, cv_usemouse.defaultvalue);
|
||||
CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue);
|
||||
CV_Set(&cv_mousemove, cv_mousemove.defaultvalue);
|
||||
CV_Set(&cv_analog, cv_analog.defaultvalue);
|
||||
CV_Set(&cv_analog[0], cv_analog[0].defaultvalue);
|
||||
}
|
||||
else
|
||||
CV_SaveVariables(f);
|
||||
|
|
|
@ -632,7 +632,7 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails)
|
|||
&& P_MobjFlip(tails->mo)*sonic->mo->momz <= 0)
|
||||
{
|
||||
if (sonic-players == consoleplayer && botingame)
|
||||
CV_SetValue(&cv_analog2, false);
|
||||
CV_SetValue(&cv_analog[1], false);
|
||||
P_ResetPlayer(sonic);
|
||||
P_SetTarget(&sonic->mo->tracer, tails->mo);
|
||||
sonic->powers[pw_carry] = CR_PLAYER;
|
||||
|
@ -644,7 +644,7 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails)
|
|||
}
|
||||
else {
|
||||
if (sonic-players == consoleplayer && botingame)
|
||||
CV_SetValue(&cv_analog2, true);
|
||||
CV_SetValue(&cv_analog[1], true);
|
||||
P_SetTarget(&sonic->mo->tracer, NULL);
|
||||
sonic->powers[pw_carry] = CR_NONE;
|
||||
}
|
||||
|
@ -1621,7 +1621,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
}
|
||||
else if (thing->player) {
|
||||
if (thing->player-players == consoleplayer && botingame)
|
||||
CV_SetValue(&cv_analog2, true);
|
||||
CV_SetValue(&cv_analog[1], true);
|
||||
if (thing->player->powers[pw_carry] == CR_PLAYER)
|
||||
{
|
||||
P_SetTarget(&thing->tracer, NULL);
|
||||
|
|
|
@ -2304,7 +2304,7 @@ static void P_LevelInitStuff(void)
|
|||
}
|
||||
|
||||
if (botingame)
|
||||
CV_SetValue(&cv_analog2, true);
|
||||
CV_SetValue(&cv_analog[1], true);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -3180,26 +3180,26 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
if (!cv_cam2_rotate.changed)
|
||||
CV_Set(&cv_cam2_rotate, cv_cam2_rotate.defaultvalue);
|
||||
|
||||
if (!cv_analog.changed)
|
||||
CV_SetValue(&cv_analog, 0);
|
||||
if (!cv_analog2.changed)
|
||||
CV_SetValue(&cv_analog2, 0);
|
||||
if (!cv_analog[0].changed)
|
||||
CV_SetValue(&cv_analog[0], 0);
|
||||
if (!cv_analog[1].changed)
|
||||
CV_SetValue(&cv_analog[1], 0);
|
||||
|
||||
displayplayer = consoleplayer; // Start with your OWN view, please!
|
||||
}
|
||||
|
||||
if (cv_useranalog.value)
|
||||
CV_SetValue(&cv_analog, true);
|
||||
if (cv_useranalog[0].value)
|
||||
CV_SetValue(&cv_analog[0], true);
|
||||
|
||||
if (splitscreen && cv_useranalog2.value)
|
||||
CV_SetValue(&cv_analog2, true);
|
||||
if (splitscreen && cv_useranalog[1].value)
|
||||
CV_SetValue(&cv_analog[1], true);
|
||||
else if (botingame)
|
||||
CV_SetValue(&cv_analog2, true);
|
||||
CV_SetValue(&cv_analog[1], true);
|
||||
|
||||
if (twodlevel)
|
||||
{
|
||||
CV_SetValue(&cv_analog2, false);
|
||||
CV_SetValue(&cv_analog, false);
|
||||
CV_SetValue(&cv_analog[1], false);
|
||||
CV_SetValue(&cv_analog[0], false);
|
||||
}
|
||||
|
||||
// clear special respawning que
|
||||
|
|
14
src/p_user.c
14
src/p_user.c
|
@ -1064,7 +1064,7 @@ void P_ResetPlayer(player_t *player)
|
|||
player->onconveyor = 0;
|
||||
player->skidtime = 0;
|
||||
if (player-players == consoleplayer && botingame)
|
||||
CV_SetValue(&cv_analog2, true);
|
||||
CV_SetValue(&cv_analog[1], true);
|
||||
}
|
||||
|
||||
// P_PlayerCanDamage
|
||||
|
@ -4438,7 +4438,7 @@ void P_DoJump(player_t *player, boolean soundandstate)
|
|||
player->powers[pw_carry] = CR_NONE;
|
||||
P_SetTarget(&player->mo->tracer, NULL);
|
||||
if (player-players == consoleplayer && botingame)
|
||||
CV_SetValue(&cv_analog2, true);
|
||||
CV_SetValue(&cv_analog[1], true);
|
||||
}
|
||||
else if (player->powers[pw_carry] == CR_GENERIC)
|
||||
{
|
||||
|
@ -9823,8 +9823,8 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
|
|||
thiscam->angle = (thiscam == &camera) ? localangle : localangle2;
|
||||
thiscam->aiming = (thiscam == &camera) ? localaiming : localaiming2;
|
||||
}
|
||||
else if (!(thiscam == &camera && (cv_cam_still.value || cv_analog.value))
|
||||
&& !(thiscam == &camera2 && (cv_cam2_still.value || cv_analog2.value)))
|
||||
else if (!(thiscam == &camera && (cv_cam_still.value || cv_analog[0].value))
|
||||
&& !(thiscam == &camera2 && (cv_cam2_still.value || cv_analog[1].value)))
|
||||
{
|
||||
thiscam->angle = player->mo->angle;
|
||||
thiscam->aiming = 0;
|
||||
|
@ -10029,14 +10029,14 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
else
|
||||
angle = focusangle + FixedAngle(camrotate*FRACUNIT);
|
||||
|
||||
if (!resetcalled && (cv_analog.value || demoplayback) && ((thiscam == &camera && t_cam_rotate != -42) || (thiscam == &camera2
|
||||
if (!resetcalled && (cv_analog[0].value || demoplayback) && ((thiscam == &camera && t_cam_rotate != -42) || (thiscam == &camera2
|
||||
&& t_cam2_rotate != -42)))
|
||||
{
|
||||
angle = FixedAngle(camrotate*FRACUNIT);
|
||||
thiscam->angle = angle;
|
||||
}
|
||||
|
||||
if ((((thiscam == &camera) && cv_analog.value) || ((thiscam != &camera) && cv_analog2.value) || demoplayback) && !sign && !objectplacing && !(twodlevel || (mo->flags2 & MF2_TWOD)) && (player->powers[pw_carry] != CR_NIGHTSMODE) && displayplayer == consoleplayer)
|
||||
if ((((thiscam == &camera) && cv_analog[0].value) || ((thiscam != &camera) && cv_analog[1].value) || demoplayback) && !sign && !objectplacing && !(twodlevel || (mo->flags2 & MF2_TWOD)) && (player->powers[pw_carry] != CR_NIGHTSMODE) && displayplayer == consoleplayer)
|
||||
{
|
||||
#ifdef REDSANALOG
|
||||
if ((player->cmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) == (BT_CAMLEFT|BT_CAMRIGHT)); else
|
||||
|
@ -12625,7 +12625,7 @@ void P_PlayerAfterThink(player_t *player)
|
|||
P_SetTarget(&player->mo->tracer, NULL);
|
||||
|
||||
if (player-players == consoleplayer && botingame)
|
||||
CV_SetValue(&cv_analog2, (player->powers[pw_carry] != CR_PLAYER));
|
||||
CV_SetValue(&cv_analog[1], (player->powers[pw_carry] != CR_PLAYER));
|
||||
break;
|
||||
}
|
||||
case CR_GENERIC: // being carried by some generic item
|
||||
|
|
12
src/r_main.c
12
src/r_main.c
|
@ -185,20 +185,20 @@ void SplitScreen_OnChange(void)
|
|||
|
||||
static void ChaseCam_OnChange(void)
|
||||
{
|
||||
if (!cv_chasecam.value || !cv_useranalog.value)
|
||||
CV_SetValue(&cv_analog, 0);
|
||||
if (!cv_chasecam.value || !cv_useranalog[0].value)
|
||||
CV_SetValue(&cv_analog[0], 0);
|
||||
else
|
||||
CV_SetValue(&cv_analog, 1);
|
||||
CV_SetValue(&cv_analog[0], 1);
|
||||
}
|
||||
|
||||
static void ChaseCam2_OnChange(void)
|
||||
{
|
||||
if (botingame)
|
||||
return;
|
||||
if (!cv_chasecam2.value || !cv_useranalog2.value)
|
||||
CV_SetValue(&cv_analog2, 0);
|
||||
if (!cv_chasecam2.value || !cv_useranalog[1].value)
|
||||
CV_SetValue(&cv_analog[1], 0);
|
||||
else
|
||||
CV_SetValue(&cv_analog2, 1);
|
||||
CV_SetValue(&cv_analog[1], 1);
|
||||
}
|
||||
|
||||
static void FlipCam_OnChange(void)
|
||||
|
|
Loading…
Reference in a new issue