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Merge branch 'ending-star' into 'master'
Endings: Fireworks fallback graphics. See merge request STJr/SRB2Internal!296
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commit
e03d03110b
1 changed files with 9 additions and 9 deletions
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@ -1584,22 +1584,22 @@ void F_StartEnding(void)
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UINT8 skinnum = players[consoleplayer].skin;
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spritedef_t *sprdef;
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spriteframe_t *sprframe;
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if (skins[skinnum].sprites[SPR2_XTRA].numframes >= 5)
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if (skins[skinnum].sprites[SPR2_XTRA].numframes >= 7)
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{
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sprdef = &skins[skinnum].sprites[SPR2_XTRA];
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// character head, skin specific
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sprframe = &sprdef->spriteframes[2];
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endfwrk[0] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
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sprframe = &sprdef->spriteframes[3];
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endfwrk[1] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
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sprframe = &sprdef->spriteframes[4];
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endfwrk[0] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
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sprframe = &sprdef->spriteframes[5];
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endfwrk[1] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
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sprframe = &sprdef->spriteframes[6];
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endfwrk[2] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
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}
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else // eh, yknow what? too lazy to put MISSINGs here. eggman wins if you don't give your character an ending firework display.
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else // Show a star if your character doesn't have an ending firework display. (Basically the MISSINGs for this)
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{
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endfwrk[0] = W_CachePatchName("ENDFWRK0", PU_LEVEL);
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endfwrk[1] = W_CachePatchName("ENDFWRK1", PU_LEVEL);
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endfwrk[2] = W_CachePatchName("ENDFWRK2", PU_LEVEL);
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endfwrk[0] = W_CachePatchName("ENDFWRK3", PU_LEVEL);
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endfwrk[1] = W_CachePatchName("ENDFWRK4", PU_LEVEL);
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endfwrk[2] = W_CachePatchName("ENDFWRK5", PU_LEVEL);
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}
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endbrdr[0] = W_CachePatchName("ENDBRDR2", PU_LEVEL);
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