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Further tweak to server options menu, returning resynchattempts to the menu alongside taking Master Server out of data options because that doesn't make sense at all
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parent
24192f54d1
commit
dff95bc30a
1 changed files with 31 additions and 29 deletions
60
src/m_menu.c
60
src/m_menu.c
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@ -1262,10 +1262,6 @@ static menuitem_t OP_DataOptionsMenu[] =
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{IT_STRING | IT_CALL, NULL, "Screenshot Options...", M_ScreenshotOptions, 10},
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{IT_STRING | IT_SUBMENU, NULL, "\x85" "Erase Data...", &OP_EraseDataDef, 20},
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#ifndef NONET
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{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Master server", &cv_masterserver, 40},
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#endif
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};
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static menuitem_t OP_ScreenshotOptionsMenu[] =
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@ -1314,42 +1310,46 @@ static menuitem_t OP_ServerOptionsMenu[] =
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{IT_HEADER, NULL, "General", NULL, 0},
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#ifndef NONET
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{IT_STRING | IT_CVAR | IT_CV_STRING,
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NULL, "Server name", &cv_servername, 7},
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{IT_STRING | IT_CVAR, NULL, "Allow players to join", &cv_allownewplayer, 21},
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{IT_STRING | IT_CVAR, NULL, "Max Players", &cv_maxplayers, 26},
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{IT_STRING | IT_CVAR, NULL, "Allow WAD Downloading", &cv_downloading, 31},
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NULL, "Server name", &cv_servername, 7},
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{IT_STRING | IT_CVAR, NULL, "Max Players", &cv_maxplayers, 21},
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{IT_STRING | IT_CVAR, NULL, "Allow WAD Downloading", &cv_downloading, 26},
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{IT_STRING | IT_CVAR, NULL, "Allow players to join", &cv_allownewplayer, 31},
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#endif
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{IT_STRING | IT_CVAR, NULL, "Force character", &cv_forceskin, 41},
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{IT_STRING | IT_CVAR, NULL, "Restrict character changes", &cv_restrictskinchange, 46},
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{IT_STRING | IT_CVAR, NULL, "Map progression", &cv_advancemap, 51},
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{IT_STRING | IT_CVAR, NULL, "Intermission Timer", &cv_inttime, 56},
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{IT_STRING | IT_CVAR, NULL, "Force character", &cv_forceskin, 41},
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{IT_STRING | IT_CVAR, NULL, "Restrict character changes", &cv_restrictskinchange, 46},
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{IT_STRING | IT_CVAR, NULL, "Map progression", &cv_advancemap, 51},
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{IT_STRING | IT_CVAR, NULL, "Intermission Timer", &cv_inttime, 56},
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{IT_HEADER, NULL, "Platform (Coop, Race, Competition)", NULL, 65},
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{IT_STRING | IT_CVAR, NULL, "Players required for exit", &cv_playersforexit, 71},
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{IT_STRING | IT_CVAR, NULL, "Level completion countdown", &cv_countdowntime, 76},
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{IT_STRING | IT_CVAR, NULL, "Item Boxes", &cv_competitionboxes, 81},
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{IT_STRING | IT_CVAR, NULL, "Players required for exit", &cv_playersforexit, 71},
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{IT_STRING | IT_CVAR, NULL, "Level completion countdown", &cv_countdowntime, 76},
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{IT_STRING | IT_CVAR, NULL, "Item Boxes", &cv_competitionboxes, 81},
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{IT_HEADER, NULL, "Ringslinger (Match, CTF, Tag, H&S)", NULL, 90},
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{IT_STRING | IT_CVAR, NULL, "Time Limit", &cv_timelimit, 96},
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{IT_STRING | IT_CVAR, NULL, "Score Limit", &cv_pointlimit, 101},
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{IT_STRING | IT_CVAR, NULL, "Player respawn delay", &cv_respawntime, 106},
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{IT_STRING | IT_CVAR, NULL, "Time Limit", &cv_timelimit, 96},
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{IT_STRING | IT_CVAR, NULL, "Score Limit", &cv_pointlimit, 101},
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{IT_STRING | IT_CVAR, NULL, "Overtime on Tie", &cv_overtime, 106},
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{IT_STRING | IT_CVAR, NULL, "Player respawn delay", &cv_respawntime, 111},
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{IT_STRING | IT_CVAR, NULL, "Weapon Rings", &cv_specialrings, 116},
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{IT_STRING | IT_CVAR, NULL, "Power Stones", &cv_powerstones, 121},
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{IT_STRING | IT_CVAR, NULL, "Overtime on Tie", &cv_overtime, 126},
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{IT_STRING | IT_CVAR, NULL, "Weapon Rings", &cv_specialrings, 121},
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{IT_STRING | IT_CVAR, NULL, "Power Stones", &cv_powerstones, 126},
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{IT_STRING | IT_CVAR, NULL, "Item Boxes", &cv_matchboxes, 136},
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{IT_STRING | IT_SUBMENU, NULL, "Random Item Box Toggles...", &OP_MonitorToggleDef, 141},
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{IT_STRING | IT_CVAR, NULL, "Item Boxes", &cv_matchboxes, 136},
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{IT_STRING | IT_CVAR, NULL, "Item respawn delay", &cv_itemrespawntime, 141},
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{IT_STRING | IT_SUBMENU, NULL, "Random Item Box Toggles...", &OP_MonitorToggleDef, 146},
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{IT_STRING | IT_CVAR, NULL, "Item respawn", &cv_itemrespawn, 151},
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{IT_STRING | IT_CVAR, NULL, "Item respawn time", &cv_itemrespawntime, 156},
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{IT_STRING | IT_CVAR, NULL, "Flag respawn delay", &cv_flagtime, 156},
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{IT_STRING | IT_CVAR, NULL, "Hiding time", &cv_hidetime, 161},
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{IT_STRING | IT_CVAR, NULL, "Flag respawn time", &cv_flagtime, 166},
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{IT_STRING | IT_CVAR, NULL, "Hiding time", &cv_hidetime, 171},
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{IT_STRING | IT_CVAR, NULL, "Autobalance Teams", &cv_autobalance, 171},
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{IT_STRING | IT_CVAR, NULL, "Scramble Teams on Map Change", &cv_scrambleonchange, 176},
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{IT_STRING | IT_CVAR, NULL, "Autobalance Teams", &cv_autobalance, 181},
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{IT_STRING | IT_CVAR, NULL, "Scramble Teams on Map Change", &cv_scrambleonchange, 186},
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#ifndef NONET
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{IT_HEADER, NULL, "Advanced", NULL, 185},
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{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Master server", &cv_masterserver, 191},
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{IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 205},
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#endif
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};
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static menuitem_t OP_MonitorToggleMenu[] =
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@ -3240,6 +3240,8 @@ static void M_DrawGenericScrollMenu(void)
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case IT_CV_INVISSLIDER: // monitor toggles use this
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break;
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case IT_CV_STRING:
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if (y + 12 > (currentMenu->y + 2*scrollareaheight))
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break;
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M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1);
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V_DrawString(x + 8, y + 12, V_ALLOWLOWERCASE, cv->string);
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if (skullAnimCounter < 4 && i == itemOn)
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