Merge branch 'master' into internal-hotplug-stableid
9
.gitattributes
vendored
|
@ -1,3 +1,12 @@
|
|||
#Source code
|
||||
/src/*.c text=auto
|
||||
/src/*.h text=auto
|
||||
/src/*.s text=auto
|
||||
/src/*.m text=auto
|
||||
/src/*.xpm text=auto
|
||||
/src/Makefile text=auto
|
||||
/src/Make*.cfg text=auto
|
||||
/src/CMakeLists.txt text=auto
|
||||
# Windows EOL
|
||||
*.cs -crlf -whitespace
|
||||
*.mk -crlf -whitespace
|
||||
|
|
|
@ -62,7 +62,6 @@
|
|||
|
||||
#define PNG_NO_READ_iTXt
|
||||
#define PNG_NO_READ_APNG
|
||||
#define PNG_NO_READ_UNKNOWN_CHUNKS
|
||||
#define PNG_NO_READ_USER_TRANSFORM
|
||||
#define PNG_READ_BGR_SUPPORTED
|
||||
#define PNG_NO_READ_SWAP_ALPHA
|
||||
|
|
BIN
srb2.png
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 25 KiB |
|
@ -152,7 +152,7 @@ ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
|
|||
static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
|
||||
|
||||
|
||||
static consvar_t cv_showjoinaddress = {"showjoinaddress", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_showjoinaddress = {"showjoinaddress", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t playbackspeed_cons_t[] = {{1, "MIN"}, {10, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_playbackspeed = {"playbackspeed", "1", 0, playbackspeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
@ -579,6 +579,7 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
|
|||
rsp->starpostnum = LONG(players[i].starpostnum);
|
||||
rsp->starposttime = (tic_t)LONG(players[i].starposttime);
|
||||
rsp->starpostangle = (angle_t)LONG(players[i].starpostangle);
|
||||
rsp->starpostscale = (fixed_t)LONG(players[i].starpostscale);
|
||||
|
||||
rsp->maxlink = LONG(players[i].maxlink);
|
||||
rsp->dashspeed = (fixed_t)LONG(players[i].dashspeed);
|
||||
|
@ -714,6 +715,7 @@ static void resynch_read_player(resynch_pak *rsp)
|
|||
players[i].starpostnum = LONG(rsp->starpostnum);
|
||||
players[i].starposttime = (tic_t)LONG(rsp->starposttime);
|
||||
players[i].starpostangle = (angle_t)LONG(rsp->starpostangle);
|
||||
players[i].starpostscale = (fixed_t)LONG(rsp->starpostscale);
|
||||
|
||||
players[i].maxlink = LONG(rsp->maxlink);
|
||||
players[i].dashspeed = (fixed_t)LONG(rsp->dashspeed);
|
||||
|
@ -2415,7 +2417,7 @@ static void CL_RemovePlayer(INT32 playernum, INT32 reason)
|
|||
// the remaining players.
|
||||
if (G_IsSpecialStage(gamemap))
|
||||
{
|
||||
INT32 i, count, increment, spheres;
|
||||
INT32 i, count, sincrement, spheres, rincrement, rings;
|
||||
|
||||
for (i = 0, count = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
|
@ -2425,18 +2427,35 @@ static void CL_RemovePlayer(INT32 playernum, INT32 reason)
|
|||
|
||||
count--;
|
||||
spheres = players[playernum].spheres;
|
||||
increment = spheres/count;
|
||||
rings = players[playernum].rings;
|
||||
sincrement = spheres/count;
|
||||
rincrement = rings/count;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && i != playernum)
|
||||
{
|
||||
if (spheres < increment)
|
||||
if (spheres < 2*sincrement)
|
||||
{
|
||||
P_GivePlayerSpheres(&players[i], spheres);
|
||||
spheres = 0;
|
||||
}
|
||||
else
|
||||
P_GivePlayerSpheres(&players[i], increment);
|
||||
{
|
||||
P_GivePlayerSpheres(&players[i], sincrement);
|
||||
spheres -= sincrement;
|
||||
}
|
||||
|
||||
spheres -= increment;
|
||||
if (rings < 2*rincrement)
|
||||
{
|
||||
P_GivePlayerRings(&players[i], rings);
|
||||
rings = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
P_GivePlayerRings(&players[i], rincrement);
|
||||
rings -= rincrement;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2946,13 +2965,13 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
CL_RemovePlayer(pnum, kickreason);
|
||||
}
|
||||
|
||||
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
|
||||
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
|
||||
static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {32, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static CV_PossibleValue_t resynchattempts_cons_t[] = {{0, "MIN"}, {20, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_resynchattempts = {"resynchattempts", "10", 0, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_blamecfail = {"blamecfail", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_resynchattempts = {"resynchattempts", "10", CV_SAVE, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_blamecfail = {"blamecfail", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
|
||||
// max file size to send to a player (in kilobytes)
|
||||
static CV_PossibleValue_t maxsend_cons_t[] = {{0, "MIN"}, {51200, "MAX"}, {0, NULL}};
|
||||
|
@ -2993,11 +3012,6 @@ void D_ClientServerInit(void)
|
|||
RegisterNetXCmd(XD_KICK, Got_KickCmd);
|
||||
RegisterNetXCmd(XD_ADDPLAYER, Got_AddPlayer);
|
||||
#ifndef NONET
|
||||
CV_RegisterVar(&cv_allownewplayer);
|
||||
CV_RegisterVar(&cv_joinnextround);
|
||||
CV_RegisterVar(&cv_showjoinaddress);
|
||||
CV_RegisterVar(&cv_resynchattempts);
|
||||
CV_RegisterVar(&cv_blamecfail);
|
||||
#ifdef DUMPCONSISTENCY
|
||||
CV_RegisterVar(&cv_dumpconsistency);
|
||||
#endif
|
||||
|
|
|
@ -228,6 +228,7 @@ typedef struct
|
|||
INT32 starpostnum;
|
||||
tic_t starposttime;
|
||||
angle_t starpostangle;
|
||||
fixed_t starpostscale;
|
||||
|
||||
INT32 maxlink;
|
||||
fixed_t dashspeed;
|
||||
|
@ -444,6 +445,7 @@ extern INT32 mapchangepending;
|
|||
// Points inside doomcom
|
||||
extern doomdata_t *netbuffer;
|
||||
|
||||
extern consvar_t cv_showjoinaddress;
|
||||
extern consvar_t cv_playbackspeed;
|
||||
|
||||
#define BASEPACKETSIZE offsetof(doomdata_t, u)
|
||||
|
|
|
@ -129,6 +129,7 @@ char srb2home[256] = ".";
|
|||
char srb2path[256] = ".";
|
||||
boolean usehome = true;
|
||||
const char *pandf = "%s" PATHSEP "%s";
|
||||
static char addonsdir[MAX_WADPATH];
|
||||
|
||||
//
|
||||
// EVENT HANDLING
|
||||
|
@ -287,7 +288,7 @@ static void D_Display(void)
|
|||
F_TitleScreenDrawer();
|
||||
break;
|
||||
}
|
||||
// Intentional fall-through
|
||||
/* FALLTHRU */
|
||||
case GS_LEVEL:
|
||||
if (!gametic)
|
||||
break;
|
||||
|
@ -716,6 +717,7 @@ void D_StartTitle(void)
|
|||
botskin = 0;
|
||||
cv_debug = 0;
|
||||
emeralds = 0;
|
||||
memset(&luabanks, 0, sizeof(luabanks));
|
||||
lastmaploaded = 0;
|
||||
|
||||
// In case someone exits out at the same time they start a time attack run,
|
||||
|
@ -1038,7 +1040,6 @@ void D_SRB2Main(void)
|
|||
// can't use sprintf since there is %u in savegamename
|
||||
strcatbf(savegamename, srb2home, PATHSEP);
|
||||
|
||||
I_mkdir(srb2home, 0700);
|
||||
#else
|
||||
snprintf(srb2home, sizeof srb2home, "%s", userhome);
|
||||
snprintf(downloaddir, sizeof downloaddir, "%s", userhome);
|
||||
|
@ -1055,6 +1056,10 @@ void D_SRB2Main(void)
|
|||
configfile[sizeof configfile - 1] = '\0';
|
||||
}
|
||||
|
||||
// Create addons dir
|
||||
snprintf(addonsdir, sizeof addonsdir, "%s%s%s", srb2home, PATHSEP, "addons");
|
||||
I_mkdir(addonsdir, 0755);
|
||||
|
||||
// rand() needs seeded regardless of password
|
||||
srand((unsigned int)time(NULL));
|
||||
|
||||
|
|
|
@ -556,9 +556,16 @@ void D_RegisterServerCommands(void)
|
|||
|
||||
// d_clisrv
|
||||
CV_RegisterVar(&cv_maxplayers);
|
||||
CV_RegisterVar(&cv_resynchattempts);
|
||||
CV_RegisterVar(&cv_maxsend);
|
||||
CV_RegisterVar(&cv_noticedownload);
|
||||
CV_RegisterVar(&cv_downloadspeed);
|
||||
#ifndef NONET
|
||||
CV_RegisterVar(&cv_allownewplayer);
|
||||
CV_RegisterVar(&cv_joinnextround);
|
||||
CV_RegisterVar(&cv_showjoinaddress);
|
||||
CV_RegisterVar(&cv_blamecfail);
|
||||
#endif
|
||||
|
||||
COM_AddCommand("ping", Command_Ping_f);
|
||||
CV_RegisterVar(&cv_nettimeout);
|
||||
|
@ -630,6 +637,8 @@ void D_RegisterClientCommands(void)
|
|||
CV_RegisterVar(&cv_screenshot_folder);
|
||||
CV_RegisterVar(&cv_screenshot_colorprofile);
|
||||
CV_RegisterVar(&cv_moviemode);
|
||||
CV_RegisterVar(&cv_movie_option);
|
||||
CV_RegisterVar(&cv_movie_folder);
|
||||
// PNG variables
|
||||
CV_RegisterVar(&cv_zlib_level);
|
||||
CV_RegisterVar(&cv_zlib_memory);
|
||||
|
@ -1909,7 +1918,10 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
|
|||
precache = false;
|
||||
|
||||
if (resetplayer && !FLS)
|
||||
{
|
||||
emeralds = 0;
|
||||
memset(&luabanks, 0, sizeof(luabanks));
|
||||
}
|
||||
|
||||
if (modeattacking)
|
||||
{
|
||||
|
@ -2707,14 +2719,6 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
}
|
||||
}
|
||||
|
||||
// Clear player score and rings if a spectator.
|
||||
if (players[playernum].spectator)
|
||||
{
|
||||
players[playernum].score = players[playernum].rings = 0;
|
||||
if (players[playernum].mo)
|
||||
players[playernum].mo->health = 1;
|
||||
}
|
||||
|
||||
// In tag, check to see if you still have a game.
|
||||
if (G_TagGametype())
|
||||
P_CheckSurvivors();
|
||||
|
@ -3601,7 +3605,7 @@ static void CoopLives_OnChange(void)
|
|||
{
|
||||
case 0:
|
||||
CONS_Printf(M_GetText("Players can now respawn indefinitely.\n"));
|
||||
return;
|
||||
break;
|
||||
case 1:
|
||||
CONS_Printf(M_GetText("Lives are now per-player.\n"));
|
||||
return;
|
||||
|
@ -4104,6 +4108,7 @@ void Command_ExitGame_f(void)
|
|||
botskin = 0;
|
||||
cv_debug = 0;
|
||||
emeralds = 0;
|
||||
memset(&luabanks, 0, sizeof(luabanks));
|
||||
|
||||
if (dirmenu)
|
||||
closefilemenu(true);
|
||||
|
|
|
@ -441,6 +441,7 @@ typedef struct player_s
|
|||
INT32 starpostnum; // The number of the last starpost you hit
|
||||
tic_t starposttime; // Your time when you hit the starpost
|
||||
angle_t starpostangle; // Angle that the starpost is facing - you respawn facing this way
|
||||
fixed_t starpostscale; // Scale of the player; if negative, player is gravflipped
|
||||
|
||||
/////////////////
|
||||
// NiGHTS Stuff//
|
||||
|
|
169
src/dehacked.c
|
@ -1181,6 +1181,20 @@ static void readlevelheader(MYFILE *f, INT32 num)
|
|||
mapheaderinfo[num-1]->muspostbosspos = (UINT32)get_number(word2);
|
||||
else if (fastcmp(word, "MUSICPOSTBOSSFADEIN"))
|
||||
mapheaderinfo[num-1]->muspostbossfadein = (UINT32)get_number(word2);
|
||||
else if (fastcmp(word, "FORCERESETMUSIC"))
|
||||
{
|
||||
// This is a weird one because "FALSE"/"NO" could either apply to "leave to default preference" (cv_resetmusic)
|
||||
// or "force off". Let's assume it means "force off", and let an unspecified value mean "default preference"
|
||||
if (fastcmp(word2, "OFF") || word2[0] == 'F' || word2[0] == 'N') i = 0;
|
||||
else if (fastcmp(word2, "ON") || word2[0] == 'T' || word2[0] == 'Y') i = 1;
|
||||
else i = -1; // (fastcmp(word2, "DEFAULT"))
|
||||
|
||||
if (i >= -1 && i <= 1) // -1 to force off, 1 to force on, 0 to honor default.
|
||||
// This behavior can be disabled with cv_resetmusicbyheader
|
||||
mapheaderinfo[num-1]->musforcereset = (SINT8)i;
|
||||
else
|
||||
deh_warning("Level header %d: invalid forceresetmusic option %d", num, i);
|
||||
}
|
||||
else if (fastcmp(word, "FORCECHARACTER"))
|
||||
{
|
||||
strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1);
|
||||
|
@ -2957,6 +2971,17 @@ static void readunlockable(MYFILE *f, INT32 num)
|
|||
Z_Free(s);
|
||||
}
|
||||
|
||||
static const char NIGHTSGRADE_LIST[] = {
|
||||
'F', // GRADE_F
|
||||
'E', // GRADE_E
|
||||
'D', // GRADE_D
|
||||
'C', // GRADE_C
|
||||
'B', // GRADE_B
|
||||
'A', // GRADE_A
|
||||
'S', // GRADE_S
|
||||
'\0'
|
||||
};
|
||||
|
||||
#define PARAMCHECK(n) do { if (!params[n]) { deh_warning("Too few parameters, need %d", n); return; }} while (0)
|
||||
static void readcondition(UINT8 set, UINT32 id, char *word2)
|
||||
{
|
||||
|
@ -3058,7 +3083,21 @@ static void readcondition(UINT8 set, UINT32 id, char *word2)
|
|||
PARAMCHECK(2); // one optional one
|
||||
|
||||
ty = UC_NIGHTSSCORE + offset;
|
||||
re = atoi(params[2 + !!(params[3])]);
|
||||
i = (params[3] ? 3 : 2);
|
||||
if (fastncmp("GRADE_",params[i],6))
|
||||
{
|
||||
char *p = params[i]+6;
|
||||
for (re = 0; NIGHTSGRADE_LIST[re]; re++)
|
||||
if (*p == NIGHTSGRADE_LIST[re])
|
||||
break;
|
||||
if (!NIGHTSGRADE_LIST[re])
|
||||
{
|
||||
deh_warning("Invalid NiGHTS grade %s\n", params[i]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
re = atoi(params[i]);
|
||||
|
||||
// Convert to map number if it appears to be one
|
||||
if (params[1][0] >= 'A' && params[1][0] <= 'Z')
|
||||
|
@ -4589,10 +4628,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_SONIC3KBOSSEXPLOSION6",
|
||||
|
||||
"S_JETFUME1",
|
||||
"S_JETFUME2",
|
||||
|
||||
// Boss 1
|
||||
"S_EGGMOBILE_STND",
|
||||
"S_EGGMOBILE_ROFL",
|
||||
"S_EGGMOBILE_LATK1",
|
||||
"S_EGGMOBILE_LATK2",
|
||||
"S_EGGMOBILE_LATK3",
|
||||
|
@ -4602,7 +4641,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_EGGMOBILE_LATK7",
|
||||
"S_EGGMOBILE_LATK8",
|
||||
"S_EGGMOBILE_LATK9",
|
||||
"S_EGGMOBILE_LATK10",
|
||||
"S_EGGMOBILE_RATK1",
|
||||
"S_EGGMOBILE_RATK2",
|
||||
"S_EGGMOBILE_RATK3",
|
||||
|
@ -4612,7 +4650,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_EGGMOBILE_RATK7",
|
||||
"S_EGGMOBILE_RATK8",
|
||||
"S_EGGMOBILE_RATK9",
|
||||
"S_EGGMOBILE_RATK10",
|
||||
"S_EGGMOBILE_PANIC1",
|
||||
"S_EGGMOBILE_PANIC2",
|
||||
"S_EGGMOBILE_PANIC3",
|
||||
|
@ -4620,6 +4657,14 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_EGGMOBILE_PANIC5",
|
||||
"S_EGGMOBILE_PANIC6",
|
||||
"S_EGGMOBILE_PANIC7",
|
||||
"S_EGGMOBILE_PANIC8",
|
||||
"S_EGGMOBILE_PANIC9",
|
||||
"S_EGGMOBILE_PANIC10",
|
||||
"S_EGGMOBILE_PANIC11",
|
||||
"S_EGGMOBILE_PANIC12",
|
||||
"S_EGGMOBILE_PANIC13",
|
||||
"S_EGGMOBILE_PANIC14",
|
||||
"S_EGGMOBILE_PANIC15",
|
||||
"S_EGGMOBILE_PAIN",
|
||||
"S_EGGMOBILE_PAIN2",
|
||||
"S_EGGMOBILE_DIE1",
|
||||
|
@ -4630,6 +4675,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_EGGMOBILE_FLEE2",
|
||||
"S_EGGMOBILE_BALL",
|
||||
"S_EGGMOBILE_TARGET",
|
||||
"S_BOSSEGLZ1",
|
||||
"S_BOSSEGLZ2",
|
||||
|
||||
// Boss 2
|
||||
"S_EGGMOBILE2_STND",
|
||||
|
@ -4661,11 +4708,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
|
||||
// Boss 3
|
||||
"S_EGGMOBILE3_STND",
|
||||
"S_EGGMOBILE3_LAUGH1",
|
||||
"S_EGGMOBILE3_LAUGH2",
|
||||
"S_EGGMOBILE3_LAUGH3",
|
||||
"S_EGGMOBILE3_LAUGH4",
|
||||
"S_EGGMOBILE3_LAUGH5",
|
||||
"S_EGGMOBILE3_SHOCK",
|
||||
"S_EGGMOBILE3_ATK1",
|
||||
"S_EGGMOBILE3_ATK2",
|
||||
"S_EGGMOBILE3_ATK3A",
|
||||
|
@ -4674,21 +4717,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_EGGMOBILE3_ATK3D",
|
||||
"S_EGGMOBILE3_ATK4",
|
||||
"S_EGGMOBILE3_ATK5",
|
||||
"S_EGGMOBILE3_LAUGH6",
|
||||
"S_EGGMOBILE3_LAUGH7",
|
||||
"S_EGGMOBILE3_LAUGH8",
|
||||
"S_EGGMOBILE3_LAUGH9",
|
||||
"S_EGGMOBILE3_LAUGH10",
|
||||
"S_EGGMOBILE3_LAUGH11",
|
||||
"S_EGGMOBILE3_LAUGH12",
|
||||
"S_EGGMOBILE3_LAUGH13",
|
||||
"S_EGGMOBILE3_LAUGH14",
|
||||
"S_EGGMOBILE3_LAUGH15",
|
||||
"S_EGGMOBILE3_LAUGH16",
|
||||
"S_EGGMOBILE3_LAUGH17",
|
||||
"S_EGGMOBILE3_LAUGH18",
|
||||
"S_EGGMOBILE3_LAUGH19",
|
||||
"S_EGGMOBILE3_LAUGH20",
|
||||
"S_EGGMOBILE3_ROFL",
|
||||
"S_EGGMOBILE3_PAIN",
|
||||
"S_EGGMOBILE3_PAIN2",
|
||||
"S_EGGMOBILE3_DIE1",
|
||||
|
@ -4698,15 +4727,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_EGGMOBILE3_FLEE1",
|
||||
"S_EGGMOBILE3_FLEE2",
|
||||
|
||||
// Boss 3 Propeller
|
||||
"S_PROPELLER1",
|
||||
"S_PROPELLER2",
|
||||
"S_PROPELLER3",
|
||||
"S_PROPELLER4",
|
||||
"S_PROPELLER5",
|
||||
"S_PROPELLER6",
|
||||
"S_PROPELLER7",
|
||||
|
||||
// Boss 3 pinch
|
||||
"S_FAKEMOBILE_INIT",
|
||||
"S_FAKEMOBILE",
|
||||
|
@ -4719,6 +4739,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_FAKEMOBILE_DIE1",
|
||||
"S_FAKEMOBILE_DIE2",
|
||||
|
||||
"S_BOSSSEBH1",
|
||||
"S_BOSSSEBH2",
|
||||
|
||||
// Boss 4
|
||||
"S_EGGMOBILE4_STND",
|
||||
"S_EGGMOBILE4_LATK1",
|
||||
|
@ -5122,16 +5145,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
|
||||
"S_MSSHIELD_F1",
|
||||
"S_MSSHIELD_F2",
|
||||
"S_MSSHIELD_F3",
|
||||
"S_MSSHIELD_F4",
|
||||
"S_MSSHIELD_F5",
|
||||
"S_MSSHIELD_F6",
|
||||
"S_MSSHIELD_F7",
|
||||
"S_MSSHIELD_F8",
|
||||
"S_MSSHIELD_F9",
|
||||
"S_MSSHIELD_F10",
|
||||
"S_MSSHIELD_F11",
|
||||
"S_MSSHIELD_F12",
|
||||
|
||||
// Ring
|
||||
"S_RING",
|
||||
|
@ -5565,14 +5578,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_DRIPC1",
|
||||
"S_DRIPC2",
|
||||
|
||||
// Coral 1
|
||||
// Coral
|
||||
"S_CORAL1",
|
||||
|
||||
// Coral 2
|
||||
"S_CORAL2",
|
||||
|
||||
// Coral 3
|
||||
"S_CORAL3",
|
||||
"S_CORAL4",
|
||||
"S_CORAL5",
|
||||
|
||||
// Blue Crystal
|
||||
"S_BLUECRYSTAL1",
|
||||
|
@ -5580,6 +5591,11 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
// Kelp,
|
||||
"S_KELP",
|
||||
|
||||
// Animated algae
|
||||
"S_ANIMALGAETOP1",
|
||||
"S_ANIMALGAETOP2",
|
||||
"S_ANIMALGAESEG",
|
||||
|
||||
// DSZ Stalagmites
|
||||
"S_DSZSTALAGMITE",
|
||||
"S_DSZ2STALAGMITE",
|
||||
|
@ -5724,6 +5740,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_CACTI7",
|
||||
"S_CACTI8",
|
||||
"S_CACTI9",
|
||||
"S_CACTI10",
|
||||
"S_CACTI11",
|
||||
"S_CACTITINYSEG",
|
||||
"S_CACTISMALLSEG",
|
||||
|
||||
// Warning signs sprites
|
||||
"S_ARIDSIGN_CAUTION",
|
||||
|
@ -7215,6 +7235,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_EGGTRAP",
|
||||
"MT_BOSS3WAYPOINT",
|
||||
"MT_BOSS9GATHERPOINT",
|
||||
"MT_BOSSJUNK",
|
||||
|
||||
// Boss 1
|
||||
"MT_EGGMOBILE",
|
||||
|
@ -7226,15 +7247,11 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
// Boss 2
|
||||
"MT_EGGMOBILE2",
|
||||
"MT_EGGMOBILE2_POGO",
|
||||
"MT_BOSSTANK1",
|
||||
"MT_BOSSTANK2",
|
||||
"MT_BOSSSPIGOT",
|
||||
"MT_GOOP",
|
||||
"MT_GOOPTRAIL",
|
||||
|
||||
// Boss 3
|
||||
"MT_EGGMOBILE3",
|
||||
"MT_PROPELLER",
|
||||
"MT_FAKEMOBILE",
|
||||
"MT_SHOCK",
|
||||
|
||||
|
@ -7445,11 +7462,15 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_SEAWEED", // DSZ Seaweed
|
||||
"MT_WATERDRIP", // Dripping Water source
|
||||
"MT_WATERDROP", // Water drop from dripping water
|
||||
"MT_CORAL1", // Coral 1
|
||||
"MT_CORAL2", // Coral 2
|
||||
"MT_CORAL3", // Coral 3
|
||||
"MT_CORAL1", // Coral
|
||||
"MT_CORAL2",
|
||||
"MT_CORAL3",
|
||||
"MT_CORAL4",
|
||||
"MT_CORAL5",
|
||||
"MT_BLUECRYSTAL", // Blue Crystal
|
||||
"MT_KELP", // Kelp
|
||||
"MT_ANIMALGAETOP", // Animated algae top
|
||||
"MT_ANIMALGAESEG", // Animated algae segment
|
||||
"MT_DSZSTALAGMITE", // Deep Sea 1 Stalagmite
|
||||
"MT_DSZ2STALAGMITE", // Deep Sea 2 Stalagmite
|
||||
"MT_LIGHTBEAM", // DSZ Light beam
|
||||
|
@ -7509,6 +7530,10 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_CACTI7",
|
||||
"MT_CACTI8",
|
||||
"MT_CACTI9",
|
||||
"MT_CACTI10",
|
||||
"MT_CACTI11",
|
||||
"MT_CACTITINYSEG",
|
||||
"MT_CACTISMALLSEG",
|
||||
"MT_ARIDSIGN_CAUTION",
|
||||
"MT_ARIDSIGN_CACTI",
|
||||
"MT_ARIDSIGN_SHARPTURN",
|
||||
|
@ -8474,15 +8499,6 @@ struct {
|
|||
{"LF2_NOVISITNEEDED",LF2_NOVISITNEEDED},
|
||||
{"LF2_WIDEICON",LF2_WIDEICON},
|
||||
|
||||
// NiGHTS grades
|
||||
{"GRADE_F",GRADE_F},
|
||||
{"GRADE_E",GRADE_E},
|
||||
{"GRADE_D",GRADE_D},
|
||||
{"GRADE_C",GRADE_C},
|
||||
{"GRADE_B",GRADE_B},
|
||||
{"GRADE_A",GRADE_A},
|
||||
{"GRADE_S",GRADE_S},
|
||||
|
||||
// Emeralds
|
||||
{"EMERALD1",EMERALD1},
|
||||
{"EMERALD2",EMERALD2},
|
||||
|
@ -9304,6 +9320,19 @@ static fixed_t find_const(const char **rword)
|
|||
free(word);
|
||||
return 0;
|
||||
}
|
||||
else if (fastncmp("GRADE_",word,6))
|
||||
{
|
||||
char *p = word+6;
|
||||
for (i = 0; NIGHTSGRADE_LIST[i]; i++)
|
||||
if (*p == NIGHTSGRADE_LIST[i])
|
||||
{
|
||||
free(word);
|
||||
return i;
|
||||
}
|
||||
const_warning("NiGHTS grade",word);
|
||||
free(word);
|
||||
return 0;
|
||||
}
|
||||
for (i = 0; INT_CONST[i].n; i++)
|
||||
if (fastcmp(word,INT_CONST[i].n)) {
|
||||
free(word);
|
||||
|
@ -9752,6 +9781,18 @@ static inline int lib_getenum(lua_State *L)
|
|||
if (mathlib) return luaL_error(L, "skincolor '%s' could not be found.\n", word);
|
||||
return 0;
|
||||
}
|
||||
else if (fastncmp("GRADE_",word,6))
|
||||
{
|
||||
p = word+6;
|
||||
for (i = 0; NIGHTSGRADE_LIST[i]; i++)
|
||||
if (*p == NIGHTSGRADE_LIST[i])
|
||||
{
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
}
|
||||
if (mathlib) return luaL_error(L, "NiGHTS grade '%s' could not be found.\n", word);
|
||||
return 0;
|
||||
}
|
||||
else if (fastncmp("MN_",word,3)) {
|
||||
p = word+3;
|
||||
for (i = 0; i < NUMMENUTYPES; i++)
|
||||
|
|
|
@ -616,4 +616,8 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
|||
/// SRB2CB itself ported this from PrBoom+
|
||||
#define NEWCLIP
|
||||
|
||||
#ifndef HAVE_PNG
|
||||
#define NO_PNG_LUMPS
|
||||
#endif
|
||||
|
||||
#endif // __DOOMDEF__
|
||||
|
|
|
@ -333,6 +333,8 @@ typedef struct
|
|||
UINT32 muspostbosspos; ///< Post-bossdeath position
|
||||
UINT32 muspostbossfadein; ///< Post-bossdeath fade-in milliseconds.
|
||||
|
||||
SINT8 musforcereset; ///< Force resetmusic (-1 for default; 0 for force off; 1 for force on)
|
||||
|
||||
// Lua stuff.
|
||||
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
|
||||
UINT8 numCustomOptions; ///< Internal. For Lua custom value support.
|
||||
|
@ -418,6 +420,10 @@ extern UINT16 emeralds;
|
|||
#define EMERALD7 64
|
||||
#define ALL7EMERALDS(v) ((v & (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7)) == (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7))
|
||||
|
||||
// yes, even in non HAVE_BLUA
|
||||
#define NUM_LUABANKS 16 // please only make this number go up between versions, never down. you'll break saves otherwise. also, must fit in UINT8
|
||||
extern INT32 luabanks[NUM_LUABANKS];
|
||||
|
||||
extern INT32 nummaprings; //keep track of spawned rings/coins
|
||||
|
||||
/** Time attack information, currently a very small structure.
|
||||
|
|
264
src/f_finale.c
|
@ -1584,22 +1584,22 @@ void F_StartEnding(void)
|
|||
UINT8 skinnum = players[consoleplayer].skin;
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
if (skins[skinnum].sprites[SPR2_XTRA].numframes >= 5)
|
||||
if (skins[skinnum].sprites[SPR2_XTRA].numframes >= 7)
|
||||
{
|
||||
sprdef = &skins[skinnum].sprites[SPR2_XTRA];
|
||||
// character head, skin specific
|
||||
sprframe = &sprdef->spriteframes[2];
|
||||
endfwrk[0] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
|
||||
sprframe = &sprdef->spriteframes[3];
|
||||
endfwrk[1] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
|
||||
sprframe = &sprdef->spriteframes[4];
|
||||
endfwrk[0] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
|
||||
sprframe = &sprdef->spriteframes[5];
|
||||
endfwrk[1] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
|
||||
sprframe = &sprdef->spriteframes[6];
|
||||
endfwrk[2] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
|
||||
}
|
||||
else // eh, yknow what? too lazy to put MISSINGs here. eggman wins if you don't give your character an ending firework display.
|
||||
else // Show a star if your character doesn't have an ending firework display. (Basically the MISSINGs for this)
|
||||
{
|
||||
endfwrk[0] = W_CachePatchName("ENDFWRK0", PU_LEVEL);
|
||||
endfwrk[1] = W_CachePatchName("ENDFWRK1", PU_LEVEL);
|
||||
endfwrk[2] = W_CachePatchName("ENDFWRK2", PU_LEVEL);
|
||||
endfwrk[0] = W_CachePatchName("ENDFWRK3", PU_LEVEL);
|
||||
endfwrk[1] = W_CachePatchName("ENDFWRK4", PU_LEVEL);
|
||||
endfwrk[2] = W_CachePatchName("ENDFWRK5", PU_LEVEL);
|
||||
}
|
||||
|
||||
endbrdr[0] = W_CachePatchName("ENDBRDR2", PU_LEVEL);
|
||||
|
@ -2465,6 +2465,11 @@ void F_TitleDemoTicker(void)
|
|||
// ==========
|
||||
// CONTINUE
|
||||
// ==========
|
||||
|
||||
static skin_t *contskins[2];
|
||||
static UINT8 cont_spr2[2][6];
|
||||
static UINT8 *contcolormaps[2];
|
||||
|
||||
void F_StartContinue(void)
|
||||
{
|
||||
I_Assert(!netgame && !multiplayer);
|
||||
|
@ -2488,7 +2493,44 @@ void F_StartContinue(void)
|
|||
S_ChangeMusicInternal("_conti", false);
|
||||
S_StopSounds();
|
||||
|
||||
timetonext = TICRATE*11;
|
||||
contskins[0] = &skins[players[consoleplayer].skin];
|
||||
cont_spr2[0][0] = P_GetSkinSprite2(contskins[0], SPR2_CNT1, NULL);
|
||||
cont_spr2[0][2] = contskins[0]->contangle & 7;
|
||||
contcolormaps[0] = R_GetTranslationColormap(players[consoleplayer].skin, players[consoleplayer].skincolor, GTC_CACHE);
|
||||
cont_spr2[0][4] = contskins[0]->sprites[cont_spr2[0][0]].numframes;
|
||||
cont_spr2[0][5] = max(1, contskins[0]->contspeed);
|
||||
|
||||
if (botskin)
|
||||
{
|
||||
INT32 secondplaya;
|
||||
|
||||
if (secondarydisplayplayer != consoleplayer)
|
||||
secondplaya = secondarydisplayplayer;
|
||||
else // HACK
|
||||
secondplaya = 1;
|
||||
|
||||
contskins[1] = &skins[players[secondplaya].skin];
|
||||
cont_spr2[1][0] = P_GetSkinSprite2(contskins[1], SPR2_CNT4, NULL);
|
||||
cont_spr2[1][2] = (contskins[1]->contangle >> 3) & 7;
|
||||
contcolormaps[1] = R_GetTranslationColormap(players[secondplaya].skin, players[secondplaya].skincolor, GTC_CACHE);
|
||||
cont_spr2[1][4] = contskins[1]->sprites[cont_spr2[1][0]].numframes;
|
||||
if (cont_spr2[1][0] == SPR2_CNT4)
|
||||
cont_spr2[1][5] = 4; // sorry, this one is hardcoded
|
||||
else
|
||||
cont_spr2[1][5] = max(1, contskins[1]->contspeed);
|
||||
}
|
||||
else
|
||||
{
|
||||
contskins[1] = NULL;
|
||||
contcolormaps[1] = NULL;
|
||||
cont_spr2[1][0] = cont_spr2[1][2] = cont_spr2[1][4] = cont_spr2[1][5] = 0;
|
||||
}
|
||||
|
||||
cont_spr2[0][1] = cont_spr2[0][3] =\
|
||||
cont_spr2[1][1] = cont_spr2[1][3] = 0;
|
||||
|
||||
timetonext = (11*TICRATE)+11;
|
||||
continuetime = 0;
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -2497,47 +2539,198 @@ void F_StartContinue(void)
|
|||
//
|
||||
void F_ContinueDrawer(void)
|
||||
{
|
||||
patch_t *contsonic;
|
||||
INT32 i, x = (BASEVIDWIDTH/2) + 4, ncontinues = players[consoleplayer].continues;
|
||||
if (ncontinues > 20)
|
||||
ncontinues = 20;
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
patch_t *patch;
|
||||
INT32 i, x = (BASEVIDWIDTH>>1), ncontinues = players[consoleplayer].continues;
|
||||
char numbuf[9] = "CONTNUM*";
|
||||
tic_t timeleft = (timetonext/TICRATE);
|
||||
INT32 offsx = 0, offsy = 0, lift[2] = {0, 0};
|
||||
|
||||
if (imcontinuing)
|
||||
contsonic = W_CachePatchName("CONT2", PU_CACHE);
|
||||
else
|
||||
contsonic = W_CachePatchName("CONT1", PU_CACHE);
|
||||
if (continuetime >= 3*TICRATE)
|
||||
{
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 100, 0, "CONTINUE?");
|
||||
|
||||
// Draw a Sonic!
|
||||
V_DrawScaledPatch((BASEVIDWIDTH - SHORT(contsonic->width))/2, 32, 0, contsonic);
|
||||
if (timetonext >= (11*TICRATE)+10)
|
||||
return;
|
||||
|
||||
// Draw the continue markers! Show continues minus one.
|
||||
x -= ncontinues * 6;
|
||||
V_DrawLevelTitle(x - (V_LevelNameWidth("CONTINUE")>>1), 16, 0, "CONTINUE");
|
||||
|
||||
// Two stars...
|
||||
patch = W_CachePatchName("CONTSTAR", PU_CACHE);
|
||||
V_DrawScaledPatch(x-32, 160, 0, patch);
|
||||
V_DrawScaledPatch(x+32, 160, 0, patch);
|
||||
|
||||
// Time left!
|
||||
if (timeleft > 9)
|
||||
{
|
||||
numbuf[7] = '1';
|
||||
V_DrawScaledPatch(x - 10, 160, 0, W_CachePatchName(numbuf, PU_CACHE));
|
||||
numbuf[7] = '0';
|
||||
V_DrawScaledPatch(x + 10, 160, 0, W_CachePatchName(numbuf, PU_CACHE));
|
||||
}
|
||||
else
|
||||
{
|
||||
numbuf[7] = '0'+timeleft;
|
||||
V_DrawScaledPatch(x, 160, 0, W_CachePatchName(numbuf, PU_CACHE));
|
||||
}
|
||||
|
||||
// Draw the continue markers! Show continues.
|
||||
if (ncontinues > 10)
|
||||
{
|
||||
if (!(continuetime & 1) || continuetime > 17)
|
||||
V_DrawContinueIcon(x, 68, 0, players[consoleplayer].skin, players[consoleplayer].skincolor);
|
||||
V_DrawScaledPatch(x+12, 68-2, 0, stlivex);
|
||||
V_DrawRightAlignedString(x+36, 69-5, 0,
|
||||
va("%d",(imcontinuing ? ncontinues-1 : ncontinues)));
|
||||
}
|
||||
else
|
||||
{
|
||||
x += (ncontinues/2) * 30;
|
||||
if (!(ncontinues & 1))
|
||||
x -= 15;
|
||||
for (i = 0; i < ncontinues; ++i)
|
||||
V_DrawContinueIcon(x + (i*12), 140, 0, players[consoleplayer].skin, players[consoleplayer].skincolor);
|
||||
{
|
||||
if (i == (ncontinues/2) && ((continuetime & 1) || continuetime > 17))
|
||||
continue;
|
||||
V_DrawContinueIcon(x - (i*30), 68, 0, players[consoleplayer].skin, players[consoleplayer].skincolor);
|
||||
}
|
||||
x = BASEVIDWIDTH>>1;
|
||||
}
|
||||
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 168, 0, va("\x82*\x80" " %02d " "\x82*\x80", timetonext/TICRATE));
|
||||
// Spotlight
|
||||
V_DrawScaledPatch(x, 140, 0, W_CachePatchName("CONTSPOT", PU_CACHE));
|
||||
|
||||
// warping laser
|
||||
if (continuetime)
|
||||
{
|
||||
INT32 w = min(continuetime, 28), brightness = (continuetime>>1) & 7;
|
||||
if (brightness > 3)
|
||||
brightness = 8-brightness;
|
||||
V_DrawFadeFill(x-w, 0, w<<1, 140, 0, 0, (3+brightness));
|
||||
}
|
||||
|
||||
if (contskins[1])
|
||||
{
|
||||
if (continuetime > 15)
|
||||
{
|
||||
angle_t work = FixedAngle((10*(continuetime-15))<<FRACBITS)>>ANGLETOFINESHIFT;
|
||||
offsy = FINESINE(work)<<1;
|
||||
offsx = (27*FINECOSINE(work))>>1;
|
||||
}
|
||||
else
|
||||
offsx = 27<<(FRACBITS-1);
|
||||
lift[1] = continuetime-10;
|
||||
if (lift[1] < 0)
|
||||
lift[1] = 0;
|
||||
else if (lift[1] > TICRATE+5)
|
||||
lift[1] = TICRATE+5;
|
||||
}
|
||||
|
||||
lift[0] = continuetime-5;
|
||||
if (lift[0] < 0)
|
||||
lift[0] = 0;
|
||||
else if (lift[0] > TICRATE+5)
|
||||
lift[0] = TICRATE+5;
|
||||
|
||||
#define drawchar(dx, dy, n) {\
|
||||
sprdef = &contskins[n]->sprites[cont_spr2[n][0]];\
|
||||
sprframe = &sprdef->spriteframes[cont_spr2[n][1]];\
|
||||
patch = W_CachePatchNum(sprframe->lumppat[cont_spr2[n][2]], PU_CACHE);\
|
||||
V_DrawFixedPatch((dx), (dy), FRACUNIT, (sprframe->flip & (1<<cont_spr2[n][2])) ? V_FLIP : 0, patch, contcolormaps[n]);\
|
||||
}
|
||||
|
||||
if (offsy < 0)
|
||||
drawchar((BASEVIDWIDTH<<(FRACBITS-1))-offsx, ((140-lift[0])<<FRACBITS)-offsy, 0);
|
||||
if (contskins[1])
|
||||
drawchar((BASEVIDWIDTH<<(FRACBITS-1))+offsx, ((140-lift[1])<<FRACBITS)+offsy, 1);
|
||||
if (offsy >= 0)
|
||||
drawchar((BASEVIDWIDTH<<(FRACBITS-1))-offsx, ((140-lift[0])<<FRACBITS)-offsy, 0);
|
||||
|
||||
#undef drawchar
|
||||
|
||||
if (timetonext > (11*TICRATE))
|
||||
V_DrawFadeScreen(31, timetonext-(11*TICRATE));
|
||||
if (continuetime > ((3*TICRATE) - 10))
|
||||
V_DrawFadeScreen(0, (continuetime - ((3*TICRATE) - 10)));
|
||||
}
|
||||
|
||||
void F_ContinueTicker(void)
|
||||
{
|
||||
if (!imcontinuing)
|
||||
{
|
||||
// note the setup to prevent 2x reloading
|
||||
if (timetonext >= 0)
|
||||
timetonext--;
|
||||
if (timetonext == 0)
|
||||
if (timetonext > 0)
|
||||
{
|
||||
if (!(--timetonext))
|
||||
{
|
||||
Command_ExitGame_f();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// note the setup to prevent 2x reloading
|
||||
if (continuetime >= 0)
|
||||
continuetime--;
|
||||
if (continuetime == 0)
|
||||
if (++continuetime == 3*TICRATE)
|
||||
{
|
||||
G_Continue();
|
||||
return;
|
||||
}
|
||||
|
||||
if (continuetime > 5 && ((continuetime & 1) || continuetime > TICRATE) && (++cont_spr2[0][2]) >= 8)
|
||||
cont_spr2[0][2] = 0;
|
||||
|
||||
if (continuetime > 10 && (!(continuetime & 1) || continuetime > TICRATE+5) && (++cont_spr2[1][2]) >= 8)
|
||||
cont_spr2[1][2] = 0;
|
||||
|
||||
if (continuetime == (3*TICRATE)-10)
|
||||
S_StartSound(NULL, sfx_cdfm56); // or 31
|
||||
else if (continuetime == 5)
|
||||
{
|
||||
cont_spr2[0][0] = P_GetSkinSprite2(contskins[0], SPR2_CNT2, NULL);
|
||||
cont_spr2[0][4] = contskins[0]->sprites[cont_spr2[0][0]].numframes;
|
||||
cont_spr2[0][1] = cont_spr2[0][3] = 0;
|
||||
cont_spr2[0][5] = 2;
|
||||
}
|
||||
else if (continuetime == TICRATE)
|
||||
{
|
||||
cont_spr2[0][0] = P_GetSkinSprite2(contskins[0], SPR2_CNT3, NULL);
|
||||
cont_spr2[0][4] = contskins[0]->sprites[cont_spr2[0][0]].numframes;
|
||||
cont_spr2[0][1] = cont_spr2[0][3] = 0;
|
||||
}
|
||||
else if (contskins[1])
|
||||
{
|
||||
if (continuetime == 10)
|
||||
{
|
||||
cont_spr2[1][0] = P_GetSkinSprite2(contskins[1], SPR2_CNT2, NULL);
|
||||
cont_spr2[1][4] = contskins[1]->sprites[cont_spr2[1][0]].numframes;
|
||||
cont_spr2[1][1] = cont_spr2[1][3] = 0;
|
||||
cont_spr2[1][5] = 2;
|
||||
}
|
||||
else if (continuetime == TICRATE+5)
|
||||
{
|
||||
cont_spr2[1][0] = P_GetSkinSprite2(contskins[1], SPR2_CNT3, NULL);
|
||||
cont_spr2[1][4] = contskins[1]->sprites[cont_spr2[1][0]].numframes;
|
||||
cont_spr2[1][1] = cont_spr2[1][3] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((++cont_spr2[0][3]) >= cont_spr2[0][5])
|
||||
{
|
||||
cont_spr2[0][3] = 0;
|
||||
if (++cont_spr2[0][1] >= cont_spr2[0][4])
|
||||
cont_spr2[0][1] = 0;
|
||||
}
|
||||
|
||||
if (contskins[1] && (++cont_spr2[1][3]) >= cont_spr2[1][5])
|
||||
{
|
||||
cont_spr2[1][3] = 0;
|
||||
if (++cont_spr2[1][1] >= cont_spr2[1][4])
|
||||
cont_spr2[1][1] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2568,8 +2761,9 @@ boolean F_ContinueResponder(event_t *event)
|
|||
|
||||
keypressed = true;
|
||||
imcontinuing = true;
|
||||
continuetime = TICRATE;
|
||||
S_StartSound(NULL, sfx_itemup);
|
||||
S_StartSound(NULL, sfx_kc6b);
|
||||
I_FadeSong(0, MUSICRATE, &S_StopMusic);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -751,7 +751,7 @@ boolean preparefilemenu(boolean samedepth)
|
|||
}
|
||||
else if (ext == EXT_TXT)
|
||||
{
|
||||
if (!strcmp(dent->d_name, "log.txt") || !strcmp(dent->d_name, "errorlog.txt"))
|
||||
if (!strncmp(dent->d_name, "log-", 4) || !strcmp(dent->d_name, "errorlog.txt"))
|
||||
ext |= EXT_LOADED;
|
||||
}
|
||||
|
||||
|
|
121
src/g_game.c
|
@ -172,6 +172,7 @@ static boolean retrying = false;
|
|||
UINT8 stagefailed; // Used for GEMS BONUS? Also to see if you beat the stage.
|
||||
|
||||
UINT16 emeralds;
|
||||
INT32 luabanks[NUM_LUABANKS]; // yes, even in non HAVE_BLUA
|
||||
UINT32 token; // Number of tokens collected in a level
|
||||
UINT32 tokenlist; // List of tokens collected
|
||||
boolean gottoken; // Did you get a token? Used for end of act
|
||||
|
@ -215,7 +216,7 @@ UINT16 spacetimetics = 11*TICRATE + (TICRATE/2);
|
|||
UINT16 extralifetics = 4*TICRATE;
|
||||
UINT16 nightslinktics = 2*TICRATE;
|
||||
|
||||
INT32 gameovertics = 15*TICRATE;
|
||||
INT32 gameovertics = 11*TICRATE;
|
||||
|
||||
UINT8 ammoremovaltics = 2*TICRATE;
|
||||
|
||||
|
@ -2083,6 +2084,7 @@ static inline void G_PlayerFinishLevel(INT32 player)
|
|||
|
||||
p->mo->flags2 &= ~MF2_SHADOW; // cancel invisibility
|
||||
P_FlashPal(p, 0, 0); // Resets
|
||||
p->starpostscale = 0;
|
||||
p->starpostangle = 0;
|
||||
p->starposttime = 0;
|
||||
p->starpostx = 0;
|
||||
|
@ -2098,7 +2100,7 @@ static inline void G_PlayerFinishLevel(INT32 player)
|
|||
// G_PlayerReborn
|
||||
// Called after a player dies. Almost everything is cleared and initialized.
|
||||
//
|
||||
void G_PlayerReborn(INT32 player)
|
||||
void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
||||
{
|
||||
player_t *p;
|
||||
INT32 score;
|
||||
|
@ -2129,6 +2131,7 @@ void G_PlayerReborn(INT32 player)
|
|||
INT16 starpostz;
|
||||
INT32 starpostnum;
|
||||
INT32 starpostangle;
|
||||
fixed_t starpostscale;
|
||||
fixed_t jumpfactor;
|
||||
fixed_t height;
|
||||
fixed_t spinheight;
|
||||
|
@ -2145,6 +2148,8 @@ void G_PlayerReborn(INT32 player)
|
|||
boolean outofcoop;
|
||||
INT16 bot;
|
||||
SINT8 pity;
|
||||
INT16 rings;
|
||||
INT16 spheres;
|
||||
|
||||
score = players[player].score;
|
||||
lives = players[player].lives;
|
||||
|
@ -2184,6 +2189,7 @@ void G_PlayerReborn(INT32 player)
|
|||
starpostz = players[player].starpostz;
|
||||
starpostnum = players[player].starpostnum;
|
||||
starpostangle = players[player].starpostangle;
|
||||
starpostscale = players[player].starpostscale;
|
||||
jumpfactor = players[player].jumpfactor;
|
||||
height = players[player].height;
|
||||
spinheight = players[player].spinheight;
|
||||
|
@ -2199,6 +2205,17 @@ void G_PlayerReborn(INT32 player)
|
|||
bot = players[player].bot;
|
||||
pity = players[player].pity;
|
||||
|
||||
if (betweenmaps || !G_IsSpecialStage(gamemap))
|
||||
{
|
||||
rings = (ultimatemode ? 0 : mapheaderinfo[gamemap-1]->startrings);
|
||||
spheres = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
rings = players[player].rings;
|
||||
spheres = players[player].spheres;
|
||||
}
|
||||
|
||||
p = &players[player];
|
||||
memset(p, 0, sizeof (*p));
|
||||
|
||||
|
@ -2239,6 +2256,7 @@ void G_PlayerReborn(INT32 player)
|
|||
p->starpostz = starpostz;
|
||||
p->starpostnum = starpostnum;
|
||||
p->starpostangle = starpostangle;
|
||||
p->starpostscale = starpostscale;
|
||||
p->jumpfactor = jumpfactor;
|
||||
p->height = height;
|
||||
p->spinheight = spinheight;
|
||||
|
@ -2252,6 +2270,8 @@ void G_PlayerReborn(INT32 player)
|
|||
if (bot)
|
||||
p->bot = 1; // reset to AI-controlled
|
||||
p->pity = pity;
|
||||
p->rings = rings;
|
||||
p->spheres = spheres;
|
||||
|
||||
// Don't do anything immediately
|
||||
p->pflags |= PF_USEDOWN;
|
||||
|
@ -2259,44 +2279,11 @@ void G_PlayerReborn(INT32 player)
|
|||
p->pflags |= PF_JUMPDOWN;
|
||||
|
||||
p->playerstate = PST_LIVE;
|
||||
p->rings = p->spheres = 0; // 0 rings
|
||||
p->panim = PA_IDLE; // standing animation
|
||||
|
||||
//if ((netgame || multiplayer) && !p->spectator) -- moved into P_SpawnPlayer to account for forced changes there
|
||||
//p->powers[pw_flashing] = flashingtics-1; // Babysitting deterrent
|
||||
|
||||
if (p-players == consoleplayer)
|
||||
{
|
||||
if (mapmusflags & MUSIC_RELOADRESET)
|
||||
{
|
||||
strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7);
|
||||
mapmusname[6] = 0;
|
||||
mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK);
|
||||
mapmusposition = mapheaderinfo[gamemap-1]->muspos;
|
||||
}
|
||||
|
||||
// This is in S_Start, but this was not here previously.
|
||||
// if (cv_resetmusic.value)
|
||||
// S_StopMusic();
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
}
|
||||
|
||||
if (gametype == GT_COOP)
|
||||
P_FindEmerald(); // scan for emeralds to hunt for
|
||||
|
||||
// Reset Nights score and max link to 0 on death
|
||||
p->marescore = p->maxlink = 0;
|
||||
|
||||
// If NiGHTS, find lowest mare to start with.
|
||||
p->mare = P_FindLowestMare();
|
||||
|
||||
CONS_Debug(DBG_NIGHTS, M_GetText("Current mare is %d\n"), p->mare);
|
||||
|
||||
if (p->mare == 255)
|
||||
p->mare = 0;
|
||||
|
||||
p->marelap = p->marebonuslap = 0;
|
||||
|
||||
// Check to make sure their color didn't change somehow...
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
|
@ -2315,6 +2302,36 @@ void G_PlayerReborn(INT32 player)
|
|||
CV_SetValue(&cv_playercolor2, skincolor_blueteam);
|
||||
}
|
||||
}
|
||||
|
||||
if (betweenmaps)
|
||||
return;
|
||||
|
||||
if (p-players == consoleplayer)
|
||||
{
|
||||
if (mapmusflags & MUSIC_RELOADRESET)
|
||||
{
|
||||
strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7);
|
||||
mapmusname[6] = 0;
|
||||
mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK);
|
||||
mapmusposition = mapheaderinfo[gamemap-1]->muspos;
|
||||
}
|
||||
|
||||
// This is in S_Start, but this was not here previously.
|
||||
// if (RESETMUSIC)
|
||||
// S_StopMusic();
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
}
|
||||
|
||||
if (gametype == GT_COOP)
|
||||
P_FindEmerald(); // scan for emeralds to hunt for
|
||||
|
||||
// If NiGHTS, find lowest mare to start with.
|
||||
p->mare = P_FindLowestMare();
|
||||
|
||||
CONS_Debug(DBG_NIGHTS, M_GetText("Current mare is %d\n"), p->mare);
|
||||
|
||||
if (p->mare == 255)
|
||||
p->mare = 0;
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -2370,8 +2387,6 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost)
|
|||
|
||||
P_SpawnPlayer(playernum);
|
||||
|
||||
players[playernum].rings = mapheaderinfo[gamemap-1]->startrings;
|
||||
|
||||
if (starpost) //Don't even bother with looking for a place to spawn.
|
||||
{
|
||||
P_MovePlayerToStarpost(playernum);
|
||||
|
@ -2594,7 +2609,7 @@ void G_DoReborn(INT32 playernum)
|
|||
|
||||
if (countdowntimeup || (!(netgame || multiplayer) && gametype == GT_COOP))
|
||||
resetlevel = true;
|
||||
else if (gametype == GT_COOP && (netgame || multiplayer))
|
||||
else if (gametype == GT_COOP && (netgame || multiplayer) && !G_IsSpecialStage(gamemap))
|
||||
{
|
||||
boolean notgameover = true;
|
||||
|
||||
|
@ -2657,6 +2672,7 @@ void G_DoReborn(INT32 playernum)
|
|||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
players[i].starpostscale = 0;
|
||||
players[i].starpostangle = 0;
|
||||
players[i].starposttime = 0;
|
||||
players[i].starpostx = 0;
|
||||
|
@ -2779,6 +2795,7 @@ void G_AddPlayer(INT32 playernum)
|
|||
if (!(cv_coopstarposts.value && (gametype == GT_COOP) && (p->starpostnum < players[i].starpostnum)))
|
||||
continue;
|
||||
|
||||
p->starpostscale = players[i].starpostscale;
|
||||
p->starposttime = players[i].starposttime;
|
||||
p->starpostx = players[i].starpostx;
|
||||
p->starposty = players[i].starposty;
|
||||
|
@ -3782,7 +3799,29 @@ void G_SaveGameOver(UINT32 slot, boolean modifylives)
|
|||
|
||||
// File end marker check
|
||||
CHECKPOS
|
||||
if (READUINT8(save_p) != 0x1d) BADSAVE;
|
||||
switch (READUINT8(save_p))
|
||||
{
|
||||
case 0xb7:
|
||||
{
|
||||
UINT8 i, banksinuse;
|
||||
CHECKPOS
|
||||
banksinuse = READUINT8(save_p);
|
||||
CHECKPOS
|
||||
if (banksinuse > NUM_LUABANKS)
|
||||
BADSAVE
|
||||
for (i = 0; i < banksinuse; i++)
|
||||
{
|
||||
(void)READINT32(save_p);
|
||||
CHECKPOS
|
||||
}
|
||||
if (READUINT8(save_p) != 0x1d)
|
||||
BADSAVE
|
||||
}
|
||||
case 0x1d:
|
||||
break;
|
||||
default:
|
||||
BADSAVE
|
||||
}
|
||||
|
||||
// done
|
||||
saved = FIL_WriteFile(backup, savebuffer, length);
|
||||
|
@ -3866,7 +3905,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
|
|||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
players[i].playerstate = PST_REBORN;
|
||||
players[i].starpostangle = players[i].starpostnum = players[i].starposttime = 0;
|
||||
players[i].starpostscale = players[i].starpostangle = players[i].starpostnum = players[i].starposttime = 0;
|
||||
players[i].starpostx = players[i].starposty = players[i].starpostz = 0;
|
||||
|
||||
if (netgame || multiplayer)
|
||||
|
@ -4577,7 +4616,7 @@ void G_GhostTicker(void)
|
|||
default:
|
||||
case GHC_RETURNSKIN:
|
||||
g->mo->skin = g->oldmo.skin;
|
||||
// fallthru
|
||||
/* FALLTHRU */
|
||||
case GHC_NORMAL: // Go back to skin color
|
||||
g->mo->color = g->oldmo.color;
|
||||
break;
|
||||
|
|
|
@ -100,7 +100,7 @@ extern INT32 localaiming, localaiming2; // should be an angle_t but signed
|
|||
//
|
||||
void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo);
|
||||
void G_DoReborn(INT32 playernum);
|
||||
void G_PlayerReborn(INT32 player);
|
||||
void G_PlayerReborn(INT32 player, boolean betweenmaps);
|
||||
void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer,
|
||||
boolean skipprecutscene, boolean FLS);
|
||||
char *G_BuildMapTitle(INT32 mapnum);
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
#include "../z_zone.h"
|
||||
#include "../v_video.h"
|
||||
#include "../r_draw.h"
|
||||
#include "../p_setup.h"
|
||||
|
||||
//Hurdler: 25/04/2000: used for new colormap code in hardware mode
|
||||
//static UINT8 *gr_colormap = NULL; // by default it must be NULL ! (because colormap tables are not initialized)
|
||||
|
@ -60,7 +61,6 @@ static const INT32 format2bpp[16] =
|
|||
2, //14 GR_TEXFMT_AP_88
|
||||
};
|
||||
|
||||
|
||||
// This code was originally placed directly in HWR_DrawPatchInCache.
|
||||
// It is now split from it for my sanity! (and the sanity of others)
|
||||
// -- Monster Iestyn (13/02/19)
|
||||
|
@ -138,18 +138,37 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
|||
// Alam: SRB2 uses Mingw, HUGS
|
||||
switch (bpp)
|
||||
{
|
||||
case 2 : texelu16 = (UINT16)((alpha<<8) | texel);
|
||||
case 2 : // uhhhhhhhh..........
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
texel = ASTBlendPixel_8bpp(*(dest+1), texel, originPatch->style, originPatch->alpha);
|
||||
texelu16 = (UINT16)((alpha<<8) | texel);
|
||||
memcpy(dest, &texelu16, sizeof(UINT16));
|
||||
break;
|
||||
case 3 : colortemp = V_GetColor(texel);
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
{
|
||||
RGBA_t rgbatexel;
|
||||
rgbatexel.rgba = *(UINT32 *)dest;
|
||||
colortemp.rgba = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
|
||||
break;
|
||||
case 4 : colortemp = V_GetColor(texel);
|
||||
colortemp.s.alpha = alpha;
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
{
|
||||
RGBA_t rgbatexel;
|
||||
rgbatexel.rgba = *(UINT32 *)dest;
|
||||
colortemp.rgba = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
memcpy(dest, &colortemp, sizeof(RGBA_t));
|
||||
break;
|
||||
// default is 1
|
||||
default: *dest = texel;
|
||||
default:
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
*dest = ASTBlendPixel_8bpp(*dest, texel, originPatch->style, originPatch->alpha);
|
||||
else
|
||||
*dest = texel;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -233,18 +252,37 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
|
|||
// Alam: SRB2 uses Mingw, HUGS
|
||||
switch (bpp)
|
||||
{
|
||||
case 2 : texelu16 = (UINT16)((alpha<<8) | texel);
|
||||
case 2 : // uhhhhhhhh..........
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
texel = ASTBlendPixel_8bpp(*(dest+1), texel, originPatch->style, originPatch->alpha);
|
||||
texelu16 = (UINT16)((alpha<<8) | texel);
|
||||
memcpy(dest, &texelu16, sizeof(UINT16));
|
||||
break;
|
||||
case 3 : colortemp = V_GetColor(texel);
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
{
|
||||
RGBA_t rgbatexel;
|
||||
rgbatexel.rgba = *(UINT32 *)dest;
|
||||
colortemp.rgba = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
|
||||
break;
|
||||
case 4 : colortemp = V_GetColor(texel);
|
||||
colortemp.s.alpha = alpha;
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
{
|
||||
RGBA_t rgbatexel;
|
||||
rgbatexel.rgba = *(UINT32 *)dest;
|
||||
colortemp.rgba = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
memcpy(dest, &colortemp, sizeof(RGBA_t));
|
||||
break;
|
||||
// default is 1
|
||||
default: *dest = texel;
|
||||
default:
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
*dest = ASTBlendPixel_8bpp(*dest, texel, originPatch->style, originPatch->alpha);
|
||||
else
|
||||
*dest = texel;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -331,16 +369,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
|
|||
if (texture->width <= 0 || texture->height <= 0)
|
||||
return;
|
||||
|
||||
/*if ((patch->style == AST_TRANSLUCENT) && (patch->alpha <= (10*255/11))) // Alpha style set to translucent? Is the alpha small enough for translucency?
|
||||
{
|
||||
if (patch->alpha < 255/11) // Is the patch way too translucent? Don't render then.
|
||||
continue;
|
||||
ColumnDrawerPointer = (patch->flip & 2) ? HWR_DrawTransFlippedColumnInCache : HWR_DrawTransColumnInCache;
|
||||
}
|
||||
else*/
|
||||
{
|
||||
ColumnDrawerPointer = (patch->flip & 2) ? HWR_DrawFlippedColumnInCache : HWR_DrawColumnInCache;
|
||||
}
|
||||
|
||||
x1 = patch->originx;
|
||||
width = SHORT(realpatch->width);
|
||||
|
@ -420,6 +449,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
|
|||
static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
|
||||
GrTexInfo *grInfo)
|
||||
{
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
// Build the full textures from patches.
|
||||
static const GrLOD_t gr_lods[9] =
|
||||
{
|
||||
|
@ -456,6 +486,9 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
|
|||
|
||||
INT32 j,k;
|
||||
INT32 max,min;
|
||||
#else
|
||||
(void)grInfo;
|
||||
#endif
|
||||
|
||||
// find a power of 2 width/height
|
||||
if (cv_grrounddown.value)
|
||||
|
@ -511,6 +544,7 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
|
|||
}
|
||||
else
|
||||
{
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
//size up to nearest power of 2
|
||||
blockwidth = 1;
|
||||
while (blockwidth < originalwidth)
|
||||
|
@ -528,9 +562,14 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
|
|||
if (blockheight > 2048)
|
||||
blockheight = 2048;
|
||||
//I_Error("3D GenerateTexture : too big");
|
||||
#else
|
||||
blockwidth = originalwidth;
|
||||
blockheight = originalheight;
|
||||
#endif
|
||||
}
|
||||
|
||||
// do the boring LOD stuff.. blech!
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
if (blockwidth >= blockheight)
|
||||
{
|
||||
max = blockwidth;
|
||||
|
@ -562,6 +601,7 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
|
|||
if (blockwidth < blockheight)
|
||||
j += 4;
|
||||
grInfo->aspectRatioLog2 = gr_aspects[j].aspect;
|
||||
#endif
|
||||
|
||||
blocksize = blockwidth * blockheight;
|
||||
|
||||
|
@ -650,7 +690,12 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
|
|||
// Composite the columns together.
|
||||
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
|
||||
{
|
||||
size_t lumplength = W_LumpLengthPwad(patch->wad, patch->lump);
|
||||
realpatch = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_CACHE);
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (R_IsLumpPNG((UINT8 *)realpatch, lumplength))
|
||||
realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL, false);
|
||||
#endif
|
||||
HWR_DrawTexturePatchInCache(&grtex->mipmap,
|
||||
blockwidth, blockheight,
|
||||
texture, patch,
|
||||
|
@ -679,6 +724,13 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
|
|||
{
|
||||
INT32 newwidth, newheight;
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
// lump is a png so convert it
|
||||
size_t len = W_LumpLengthPwad(grPatch->wadnum, grPatch->lumpnum);
|
||||
if ((patch != NULL) && R_IsLumpPNG((const UINT8 *)patch, len))
|
||||
patch = R_PNGToPatch((const UINT8 *)patch, len, NULL, true);
|
||||
#endif
|
||||
|
||||
// don't do it twice (like a cache)
|
||||
if (grMipmap->width == 0)
|
||||
{
|
||||
|
@ -756,11 +808,13 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
|
|||
|
||||
static size_t gr_numtextures;
|
||||
static GLTexture_t *gr_textures; // for ALL Doom textures
|
||||
static GLTexture_t *gr_textures2;
|
||||
|
||||
void HWR_InitTextureCache(void)
|
||||
{
|
||||
gr_numtextures = 0;
|
||||
gr_textures = NULL;
|
||||
gr_textures2 = NULL;
|
||||
}
|
||||
|
||||
|
||||
|
@ -799,7 +853,10 @@ void HWR_FreeTextureCache(void)
|
|||
// texturecache info, we can free it
|
||||
if (gr_textures)
|
||||
free(gr_textures);
|
||||
if (gr_textures2)
|
||||
free(gr_textures2);
|
||||
gr_textures = NULL;
|
||||
gr_textures2 = NULL;
|
||||
gr_numtextures = 0;
|
||||
}
|
||||
|
||||
|
@ -817,6 +874,9 @@ void HWR_PrepLevelCache(size_t pnumtextures)
|
|||
gr_textures = calloc(pnumtextures, sizeof (*gr_textures));
|
||||
if (gr_textures == NULL)
|
||||
I_Error("3D can't alloc gr_textures");
|
||||
gr_textures2 = calloc(pnumtextures, sizeof (*gr_textures2));
|
||||
if (gr_textures2 == NULL)
|
||||
I_Error("3D can't alloc gr_textures2");
|
||||
}
|
||||
|
||||
void HWR_SetPalette(RGBA_t *palette)
|
||||
|
@ -862,15 +922,39 @@ GLTexture_t *HWR_GetTexture(INT32 tex)
|
|||
return grtex;
|
||||
}
|
||||
|
||||
// HWR_RenderPlane and HWR_RenderPolyObjectPlane need this to get the flat dimensions from a patch.
|
||||
lumpnum_t gr_patchflat;
|
||||
|
||||
static void HWR_LoadPatchFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
||||
{
|
||||
UINT8 *flat;
|
||||
patch_t *patch = (patch_t *)W_CacheLumpNum(flatlumpnum, PU_STATIC);
|
||||
size_t lumplength = W_LumpLength(flatlumpnum);
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (R_IsLumpPNG((UINT8 *)patch, lumplength))
|
||||
patch = R_PNGToPatch((UINT8 *)patch, lumplength, NULL, false);
|
||||
#endif
|
||||
|
||||
grMipmap->width = (UINT16)SHORT(patch->width);
|
||||
grMipmap->height = (UINT16)SHORT(patch->height);
|
||||
|
||||
flat = Z_Malloc(grMipmap->width * grMipmap->height, PU_HWRCACHE, &grMipmap->grInfo.data);
|
||||
memset(flat, TRANSPARENTPIXEL, grMipmap->width * grMipmap->height);
|
||||
|
||||
R_PatchToFlat(patch, flat);
|
||||
}
|
||||
|
||||
static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
||||
{
|
||||
size_t size, pflatsize;
|
||||
|
||||
// setup the texture info
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
|
||||
grMipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
|
||||
grMipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
||||
#endif
|
||||
grMipmap->grInfo.format = GR_TEXFMT_P_8;
|
||||
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
|
||||
|
@ -900,6 +984,11 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
|||
pflatsize = 64;
|
||||
break;
|
||||
}
|
||||
|
||||
if (R_CheckIfPatch(flatlumpnum))
|
||||
HWR_LoadPatchFlat(grMipmap, flatlumpnum);
|
||||
else
|
||||
{
|
||||
grMipmap->width = (UINT16)pflatsize;
|
||||
grMipmap->height = (UINT16)pflatsize;
|
||||
|
||||
|
@ -907,7 +996,7 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
|||
W_ReadLump(flatlumpnum, Z_Malloc(W_LumpLength(flatlumpnum),
|
||||
PU_HWRCACHE, &grMipmap->grInfo.data));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Download a Doom 'flat' to the hardware cache and make it ready for use
|
||||
void HWR_GetFlat(lumpnum_t flatlumpnum)
|
||||
|
@ -923,6 +1012,52 @@ void HWR_GetFlat(lumpnum_t flatlumpnum)
|
|||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
|
||||
gr_patchflat = 0;
|
||||
if (R_CheckIfPatch(flatlumpnum))
|
||||
gr_patchflat = flatlumpnum;
|
||||
}
|
||||
|
||||
static void HWR_LoadTextureFlat(GLMipmap_t *grMipmap, INT32 texturenum)
|
||||
{
|
||||
UINT8 *flat;
|
||||
|
||||
// setup the texture info
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
|
||||
grMipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
|
||||
grMipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
||||
#endif
|
||||
grMipmap->grInfo.format = GR_TEXFMT_P_8;
|
||||
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
|
||||
grMipmap->width = (UINT16)textures[texturenum]->width;
|
||||
grMipmap->height = (UINT16)textures[texturenum]->height;
|
||||
|
||||
flat = Z_Malloc(grMipmap->width * grMipmap->height, PU_HWRCACHE, &grMipmap->grInfo.data);
|
||||
memset(flat, TRANSPARENTPIXEL, grMipmap->width * grMipmap->height);
|
||||
|
||||
R_TextureToFlat(texturenum, flat);
|
||||
}
|
||||
|
||||
void HWR_GetTextureFlat(INT32 texturenum)
|
||||
{
|
||||
GLTexture_t *grtex;
|
||||
#ifdef PARANOIA
|
||||
if ((unsigned)texturenum >= gr_numtextures)
|
||||
I_Error("HWR_GetTextureFlat: texturenum >= numtextures\n");
|
||||
#endif
|
||||
if (texturenum == 0 || texturenum == -1)
|
||||
return;
|
||||
grtex = &gr_textures2[texturenum];
|
||||
|
||||
if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
|
||||
HWR_LoadTextureFlat(&grtex->mipmap, texturenum);
|
||||
|
||||
HWD.pfnSetTexture(&grtex->mipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grtex->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -59,9 +59,11 @@ typedef FxI32 GrTextureFormat_t;
|
|||
|
||||
typedef struct
|
||||
{
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
GrLOD_t smallLodLog2;
|
||||
GrLOD_t largeLodLog2;
|
||||
GrAspectRatio_t aspectRatioLog2;
|
||||
#endif
|
||||
GrTextureFormat_t format;
|
||||
void *data;
|
||||
} GrTexInfo;
|
||||
|
|
|
@ -101,6 +101,7 @@ void HWR_FreeTextureCache(void);
|
|||
void HWR_FreeExtraSubsectors(void);
|
||||
|
||||
void HWR_GetFlat(lumpnum_t flatlumpnum);
|
||||
void HWR_GetTextureFlat(INT32 texturenum);
|
||||
GLTexture_t *HWR_GetTexture(INT32 tex);
|
||||
void HWR_GetPatch(GLPatch_t *gpatch);
|
||||
void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap);
|
||||
|
@ -114,6 +115,8 @@ void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
|
|||
// --------
|
||||
// hw_draw.c
|
||||
// --------
|
||||
extern lumpnum_t gr_patchflat;
|
||||
|
||||
extern float gr_patch_scalex;
|
||||
extern float gr_patch_scaley;
|
||||
|
||||
|
|
|
@ -186,17 +186,16 @@ light_t *t_lspr[NUMSPRITES] =
|
|||
|
||||
// Boss 1, (Greenflower)
|
||||
&lspr[NOLIGHT], // SPR_EGGM
|
||||
&lspr[NOLIGHT], // SPR_EGLZ
|
||||
|
||||
// Boss 2, (Techno Hill)
|
||||
&lspr[NOLIGHT], // SPR_EGGN
|
||||
&lspr[NOLIGHT], // SPR_TNKA
|
||||
&lspr[NOLIGHT], // SPR_TNKB
|
||||
&lspr[NOLIGHT], // SPR_SPNK
|
||||
&lspr[NOLIGHT], // SPR_TANK
|
||||
&lspr[NOLIGHT], // SPR_GOOP
|
||||
|
||||
// Boss 3 (Deep Sea)
|
||||
&lspr[NOLIGHT], // SPR_EGGO
|
||||
&lspr[NOLIGHT], // SPR_PRPL
|
||||
&lspr[NOLIGHT], // SPR_SEBH
|
||||
&lspr[NOLIGHT], // SPR_FAKE
|
||||
|
||||
// Boss 4 (Castle Eggman)
|
||||
|
@ -1226,9 +1225,11 @@ static void HWR_SetLight(void)
|
|||
lightmappatch.height = 128;
|
||||
lightmappatch.mipmap.width = 128;
|
||||
lightmappatch.mipmap.height = 128;
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
lightmappatch.mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_128;
|
||||
lightmappatch.mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_128;
|
||||
lightmappatch.mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
||||
#endif
|
||||
lightmappatch.mipmap.flags = 0; //TF_WRAPXY; // DEBUG: view the overdraw !
|
||||
}
|
||||
HWD.pfnSetTexture(&lightmappatch.mipmap);
|
||||
|
|
|
@ -70,9 +70,9 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing);
|
|||
#endif
|
||||
|
||||
#ifdef SORTING
|
||||
void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
|
||||
void HWR_AddTransparentFloor(lumpnum_t lumpnum, INT32 texturenum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
|
||||
INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
|
||||
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
|
||||
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, INT32 texturenum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
|
||||
INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
|
||||
#else
|
||||
static void HWR_Add3DWater(lumpnum_t lumpnum, extrasubsector_t *xsub, fixed_t fixedheight,
|
||||
|
@ -522,7 +522,7 @@ static UINT8 HWR_FogBlockAlpha(INT32 light, UINT32 color) // Let's see if this c
|
|||
// HWR_RenderPlane : Render a floor or ceiling convex polygon
|
||||
// -----------------+
|
||||
static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
|
||||
FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, boolean fogplane, extracolormap_t *planecolormap)
|
||||
FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, INT32 texturenum, sector_t *FOFsector, UINT8 alpha, boolean fogplane, extracolormap_t *planecolormap)
|
||||
{
|
||||
polyvertex_t * pv;
|
||||
float height; //constant y for all points on the convex flat polygon
|
||||
|
@ -530,8 +530,9 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
INT32 nrPlaneVerts; //verts original define of convex flat polygon
|
||||
INT32 i;
|
||||
float flatxref,flatyref;
|
||||
float fflatsize;
|
||||
float fflatwidth, fflatheight;
|
||||
INT32 flatflag;
|
||||
boolean texflat = true;
|
||||
size_t len;
|
||||
float scrollx = 0.0f, scrolly = 0.0f;
|
||||
angle_t angle = 0;
|
||||
|
@ -540,6 +541,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
#ifdef ESLOPE
|
||||
pslope_t *slope = NULL;
|
||||
#endif
|
||||
patch_t *patch;
|
||||
|
||||
static FOutVector *planeVerts = NULL;
|
||||
static UINT16 numAllocedPlaneVerts = 0;
|
||||
|
@ -580,9 +582,10 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
if (nrPlaneVerts < 3) //not even a triangle ?
|
||||
return;
|
||||
|
||||
if (nrPlaneVerts > (INT32)UINT16_MAX) // FIXME: exceeds plVerts size
|
||||
// This check is so inconsistent between functions, it hurts.
|
||||
if (nrPlaneVerts > INT16_MAX) // FIXME: exceeds plVerts size
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "polygon size of %d exceeds max value of %d vertices\n", nrPlaneVerts, UINT16_MAX);
|
||||
CONS_Debug(DBG_RENDER, "polygon size of %d exceeds max value of %d vertices\n", nrPlaneVerts, INT16_MAX);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -599,38 +602,47 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
switch (len)
|
||||
{
|
||||
case 4194304: // 2048x2048 lump
|
||||
fflatsize = 2048.0f;
|
||||
flatflag = 2047;
|
||||
fflatwidth = fflatheight = 2048.0f;
|
||||
break;
|
||||
case 1048576: // 1024x1024 lump
|
||||
fflatsize = 1024.0f;
|
||||
flatflag = 1023;
|
||||
fflatwidth = fflatheight = 1024.0f;
|
||||
break;
|
||||
case 262144:// 512x512 lump
|
||||
fflatsize = 512.0f;
|
||||
flatflag = 511;
|
||||
fflatwidth = fflatheight = 512.0f;
|
||||
break;
|
||||
case 65536: // 256x256 lump
|
||||
fflatsize = 256.0f;
|
||||
flatflag = 255;
|
||||
fflatwidth = fflatheight = 256.0f;
|
||||
break;
|
||||
case 16384: // 128x128 lump
|
||||
fflatsize = 128.0f;
|
||||
flatflag = 127;
|
||||
fflatwidth = fflatheight = 128.0f;
|
||||
break;
|
||||
case 1024: // 32x32 lump
|
||||
fflatsize = 32.0f;
|
||||
flatflag = 31;
|
||||
fflatwidth = fflatheight = 32.0f;
|
||||
break;
|
||||
default: // 64x64 lump
|
||||
fflatsize = 64.0f;
|
||||
flatflag = 63;
|
||||
fflatwidth = fflatheight = 64.0f;
|
||||
break;
|
||||
}
|
||||
|
||||
flatflag = ((INT32)fflatwidth)-1;
|
||||
|
||||
if (texturenum != 0 && texturenum != -1)
|
||||
{
|
||||
fflatwidth = textures[texturenum]->width;
|
||||
fflatheight = textures[texturenum]->height;
|
||||
}
|
||||
else if (gr_patchflat && R_CheckIfPatch(gr_patchflat)) // Just in case?
|
||||
{
|
||||
patch = (patch_t *)W_CacheLumpNum(gr_patchflat, PU_STATIC);
|
||||
fflatwidth = SHORT(patch->width);
|
||||
fflatheight = SHORT(patch->height);
|
||||
}
|
||||
else
|
||||
texflat = false;
|
||||
|
||||
// reference point for flat texture coord for each vertex around the polygon
|
||||
flatxref = (float)(((fixed_t)pv->x & (~flatflag)) / fflatsize);
|
||||
flatyref = (float)(((fixed_t)pv->y & (~flatflag)) / fflatsize);
|
||||
flatxref = (float)(((fixed_t)pv->x & (~flatflag)) / fflatwidth);
|
||||
flatyref = (float)(((fixed_t)pv->y & (~flatflag)) / fflatheight);
|
||||
|
||||
// transform
|
||||
v3d = planeVerts;
|
||||
|
@ -639,14 +651,14 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
{
|
||||
if (!isceiling) // it's a floor
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->floor_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->floor_yoffs)/fflatsize;
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->floor_xoffs)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->floor_yoffs)/fflatheight;
|
||||
angle = FOFsector->floorpic_angle;
|
||||
}
|
||||
else // it's a ceiling
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->ceiling_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->ceiling_yoffs)/fflatsize;
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->ceiling_xoffs)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->ceiling_yoffs)/fflatheight;
|
||||
angle = FOFsector->ceilingpic_angle;
|
||||
}
|
||||
}
|
||||
|
@ -654,14 +666,14 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
{
|
||||
if (!isceiling) // it's a floor
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->floor_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->floor_yoffs)/fflatsize;
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->floor_xoffs)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->floor_yoffs)/fflatheight;
|
||||
angle = gr_frontsector->floorpic_angle;
|
||||
}
|
||||
else // it's a ceiling
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->ceiling_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->ceiling_yoffs)/fflatsize;
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->ceiling_xoffs)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->ceiling_yoffs)/fflatheight;
|
||||
angle = gr_frontsector->ceilingpic_angle;
|
||||
}
|
||||
}
|
||||
|
@ -680,17 +692,24 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
for (i = 0; i < nrPlaneVerts; i++,v3d++,pv++)
|
||||
{
|
||||
// Hurdler: add scrolling texture on floor/ceiling
|
||||
v3d->sow = (float)((pv->x / fflatsize) - flatxref + scrollx);
|
||||
v3d->tow = (float)(-(pv->y / fflatsize) + flatyref + scrolly);
|
||||
|
||||
//v3d->sow = (float)(pv->x / fflatsize);
|
||||
//v3d->tow = (float)(pv->y / fflatsize);
|
||||
if (texflat)
|
||||
{
|
||||
v3d->sow = (float)(pv->x / fflatwidth) + scrollx;
|
||||
v3d->tow = -(float)(pv->y / fflatheight) + scrolly;
|
||||
}
|
||||
else
|
||||
{
|
||||
v3d->sow = (float)((pv->x / fflatwidth) - flatxref + scrollx);
|
||||
v3d->tow = (float)(flatyref - (pv->y / fflatheight) + scrolly);
|
||||
}
|
||||
|
||||
// Need to rotate before translate
|
||||
if (angle) // Only needs to be done if there's an altered angle
|
||||
{
|
||||
tempxsow = FLOAT_TO_FIXED(v3d->sow);
|
||||
tempytow = FLOAT_TO_FIXED(v3d->tow);
|
||||
if (texflat)
|
||||
tempytow = -tempytow;
|
||||
v3d->sow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
|
||||
v3d->tow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));
|
||||
}
|
||||
|
@ -3164,21 +3183,23 @@ static inline void HWR_AddPolyObjectSegs(void)
|
|||
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
|
||||
FBITFIELD blendmode, UINT8 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector,
|
||||
FBITFIELD blendmode, UINT8 lightlevel, lumpnum_t lumpnum, INT32 texturenum, sector_t *FOFsector,
|
||||
UINT8 alpha, extracolormap_t *planecolormap)
|
||||
{
|
||||
float height; //constant y for all points on the convex flat polygon
|
||||
FOutVector *v3d;
|
||||
INT32 i;
|
||||
float flatxref,flatyref;
|
||||
float fflatsize;
|
||||
float fflatwidth, fflatheight;
|
||||
INT32 flatflag;
|
||||
boolean texflat = true;
|
||||
size_t len;
|
||||
float scrollx = 0.0f, scrolly = 0.0f;
|
||||
angle_t angle = 0;
|
||||
FSurfaceInfo Surf;
|
||||
fixed_t tempxsow, tempytow;
|
||||
size_t nrPlaneVerts;
|
||||
patch_t *patch;
|
||||
|
||||
static FOutVector *planeVerts = NULL;
|
||||
static UINT16 numAllocedPlaneVerts = 0;
|
||||
|
@ -3209,38 +3230,47 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
switch (len)
|
||||
{
|
||||
case 4194304: // 2048x2048 lump
|
||||
fflatsize = 2048.0f;
|
||||
flatflag = 2047;
|
||||
fflatwidth = fflatheight = 2048.0f;
|
||||
break;
|
||||
case 1048576: // 1024x1024 lump
|
||||
fflatsize = 1024.0f;
|
||||
flatflag = 1023;
|
||||
fflatwidth = fflatheight = 1024.0f;
|
||||
break;
|
||||
case 262144:// 512x512 lump
|
||||
fflatsize = 512.0f;
|
||||
flatflag = 511;
|
||||
fflatwidth = fflatheight = 512.0f;
|
||||
break;
|
||||
case 65536: // 256x256 lump
|
||||
fflatsize = 256.0f;
|
||||
flatflag = 255;
|
||||
fflatwidth = fflatheight = 256.0f;
|
||||
break;
|
||||
case 16384: // 128x128 lump
|
||||
fflatsize = 128.0f;
|
||||
flatflag = 127;
|
||||
fflatwidth = fflatheight = 128.0f;
|
||||
break;
|
||||
case 1024: // 32x32 lump
|
||||
fflatsize = 32.0f;
|
||||
flatflag = 31;
|
||||
fflatwidth = fflatheight = 32.0f;
|
||||
break;
|
||||
default: // 64x64 lump
|
||||
fflatsize = 64.0f;
|
||||
flatflag = 63;
|
||||
fflatwidth = fflatheight = 64.0f;
|
||||
break;
|
||||
}
|
||||
|
||||
flatflag = ((INT32)fflatwidth)-1;
|
||||
|
||||
if (texturenum != 0 && texturenum != -1)
|
||||
{
|
||||
fflatwidth = textures[texturenum]->width;
|
||||
fflatheight = textures[texturenum]->height;
|
||||
}
|
||||
else if (gr_patchflat && R_CheckIfPatch(gr_patchflat)) // Just in case?
|
||||
{
|
||||
patch = (patch_t *)W_CacheLumpNum(gr_patchflat, PU_STATIC);
|
||||
fflatwidth = SHORT(patch->width);
|
||||
fflatheight = SHORT(patch->height);
|
||||
}
|
||||
else
|
||||
texflat = false;
|
||||
|
||||
// reference point for flat texture coord for each vertex around the polygon
|
||||
flatxref = (float)(((fixed_t)FIXED_TO_FLOAT(polysector->origVerts[0].x) & (~flatflag)) / fflatsize);
|
||||
flatyref = (float)(((fixed_t)FIXED_TO_FLOAT(polysector->origVerts[0].y) & (~flatflag)) / fflatsize);
|
||||
flatxref = (float)((polysector->origVerts[0].x & (~flatflag)) / fflatwidth);
|
||||
flatyref = (float)((polysector->origVerts[0].y & (~flatflag)) / fflatheight);
|
||||
|
||||
// transform
|
||||
v3d = planeVerts;
|
||||
|
@ -3249,14 +3279,14 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
{
|
||||
if (!isceiling) // it's a floor
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->floor_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->floor_yoffs)/fflatsize;
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->floor_xoffs)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->floor_yoffs)/fflatheight;
|
||||
angle = FOFsector->floorpic_angle>>ANGLETOFINESHIFT;
|
||||
}
|
||||
else // it's a ceiling
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->ceiling_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->ceiling_yoffs)/fflatsize;
|
||||
scrollx = FIXED_TO_FLOAT(FOFsector->ceiling_xoffs)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(FOFsector->ceiling_yoffs)/fflatheight;
|
||||
angle = FOFsector->ceilingpic_angle>>ANGLETOFINESHIFT;
|
||||
}
|
||||
}
|
||||
|
@ -3264,14 +3294,14 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
{
|
||||
if (!isceiling) // it's a floor
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->floor_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->floor_yoffs)/fflatsize;
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->floor_xoffs)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->floor_yoffs)/fflatheight;
|
||||
angle = gr_frontsector->floorpic_angle>>ANGLETOFINESHIFT;
|
||||
}
|
||||
else // it's a ceiling
|
||||
{
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->ceiling_xoffs)/fflatsize;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->ceiling_yoffs)/fflatsize;
|
||||
scrollx = FIXED_TO_FLOAT(gr_frontsector->ceiling_xoffs)/fflatwidth;
|
||||
scrolly = FIXED_TO_FLOAT(gr_frontsector->ceiling_yoffs)/fflatheight;
|
||||
angle = gr_frontsector->ceilingpic_angle>>ANGLETOFINESHIFT;
|
||||
}
|
||||
}
|
||||
|
@ -3294,15 +3324,26 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
|
||||
for (i = 0; i < (INT32)nrPlaneVerts; i++,v3d++)
|
||||
{
|
||||
// Hurdler: add scrolling texture on floor/ceiling
|
||||
v3d->sow = (float)((FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatsize) - flatxref + scrollx); // Go from the polysector's original vertex locations
|
||||
v3d->tow = (float)(flatyref - (FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatsize) + scrolly); // Means the flat is offset based on the original vertex locations
|
||||
// Go from the polysector's original vertex locations
|
||||
// Means the flat is offset based on the original vertex locations
|
||||
if (texflat)
|
||||
{
|
||||
v3d->sow = (float)(FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatwidth) + scrollx;
|
||||
v3d->tow = -(float)(FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatheight) + scrolly;
|
||||
}
|
||||
else
|
||||
{
|
||||
v3d->sow = (float)((FIXED_TO_FLOAT(polysector->origVerts[i].x) / fflatwidth) - flatxref + scrollx);
|
||||
v3d->tow = (float)(flatyref - (FIXED_TO_FLOAT(polysector->origVerts[i].y) / fflatheight) + scrolly);
|
||||
}
|
||||
|
||||
// Need to rotate before translate
|
||||
if (angle) // Only needs to be done if there's an altered angle
|
||||
{
|
||||
tempxsow = FLOAT_TO_FIXED(v3d->sow);
|
||||
tempytow = FLOAT_TO_FIXED(v3d->tow);
|
||||
if (texflat)
|
||||
tempytow = -tempytow;
|
||||
v3d->sow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
|
||||
v3d->tow = (FIXED_TO_FLOAT(-FixedMul(tempxsow, FINESINE(angle)) - FixedMul(tempytow, FINECOSINE(angle))));
|
||||
}
|
||||
|
@ -3333,6 +3374,7 @@ static void HWR_AddPolyObjectPlanes(void)
|
|||
{
|
||||
size_t i;
|
||||
sector_t *polyobjsector;
|
||||
INT32 light = 0;
|
||||
|
||||
// Polyobject Planes need their own function for drawing because they don't have extrasubsectors by themselves
|
||||
// It should be okay because polyobjects should always be convex anyway
|
||||
|
@ -3351,19 +3393,23 @@ static void HWR_AddPolyObjectPlanes(void)
|
|||
&& polyobjsector->floorheight >= gr_frontsector->floorheight
|
||||
&& (viewz < polyobjsector->floorheight))
|
||||
{
|
||||
light = R_GetPlaneLight(gr_frontsector, polyobjsector->floorheight, true);
|
||||
if (po_ptrs[i]->translucency > 0)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
FBITFIELD blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
|
||||
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->floorpic].lumpnum, po_ptrs[i], false, polyobjsector->floorheight,
|
||||
polyobjsector->lightlevel, Surf.FlatColor.s.alpha, polyobjsector, blendmode, NULL);
|
||||
FBITFIELD blendmode;
|
||||
memset(&Surf, 0x00, sizeof(Surf));
|
||||
blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
|
||||
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->floorpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum, po_ptrs[i], false, polyobjsector->floorheight,
|
||||
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), Surf.FlatColor.s.alpha, polyobjsector, blendmode, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
|
||||
}
|
||||
else
|
||||
{
|
||||
HWR_GetFlat(levelflats[polyobjsector->floorpic].lumpnum);
|
||||
HWR_GetTextureFlat(levelflats[polyobjsector->floorpic].texturenum);
|
||||
HWR_RenderPolyObjectPlane(po_ptrs[i], false, polyobjsector->floorheight, PF_Occlude,
|
||||
polyobjsector->lightlevel, levelflats[polyobjsector->floorpic].lumpnum,
|
||||
polyobjsector, 255, NULL);
|
||||
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), levelflats[polyobjsector->floorpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum,
|
||||
polyobjsector, 255, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3371,21 +3417,23 @@ static void HWR_AddPolyObjectPlanes(void)
|
|||
&& polyobjsector->ceilingheight <= gr_frontsector->ceilingheight
|
||||
&& (viewz > polyobjsector->ceilingheight))
|
||||
{
|
||||
light = R_GetPlaneLight(gr_frontsector, polyobjsector->ceilingheight, true);
|
||||
if (po_ptrs[i]->translucency > 0)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
FBITFIELD blendmode;
|
||||
memset(&Surf, 0x00, sizeof(Surf));
|
||||
blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
|
||||
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->ceilingpic].lumpnum, po_ptrs[i], true, polyobjsector->ceilingheight,
|
||||
polyobjsector->lightlevel, Surf.FlatColor.s.alpha, polyobjsector, blendmode, NULL);
|
||||
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->ceilingpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum, po_ptrs[i], true, polyobjsector->ceilingheight,
|
||||
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), Surf.FlatColor.s.alpha, polyobjsector, blendmode, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
|
||||
}
|
||||
else
|
||||
{
|
||||
HWR_GetFlat(levelflats[polyobjsector->ceilingpic].lumpnum);
|
||||
HWR_GetTextureFlat(levelflats[polyobjsector->ceilingpic].texturenum);
|
||||
HWR_RenderPolyObjectPlane(po_ptrs[i], true, polyobjsector->ceilingheight, PF_Occlude,
|
||||
polyobjsector->lightlevel, levelflats[polyobjsector->floorpic].lumpnum,
|
||||
polyobjsector, 255, NULL);
|
||||
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), levelflats[polyobjsector->floorpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum,
|
||||
polyobjsector, 255, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3536,11 +3584,12 @@ static void HWR_Subsector(size_t num)
|
|||
if (sub->validcount != validcount)
|
||||
{
|
||||
HWR_GetFlat(levelflats[gr_frontsector->floorpic].lumpnum);
|
||||
HWR_GetTextureFlat(levelflats[gr_frontsector->floorpic].texturenum);
|
||||
HWR_RenderPlane(gr_frontsector, &extrasubsectors[num], false,
|
||||
// Hack to make things continue to work around slopes.
|
||||
locFloorHeight == cullFloorHeight ? locFloorHeight : gr_frontsector->floorheight,
|
||||
// We now return you to your regularly scheduled rendering.
|
||||
PF_Occlude, floorlightlevel, levelflats[gr_frontsector->floorpic].lumpnum, NULL, 255, false, floorcolormap);
|
||||
PF_Occlude, floorlightlevel, levelflats[gr_frontsector->floorpic].lumpnum, levelflats[gr_frontsector->floorpic].texturenum, NULL, 255, false, floorcolormap);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -3558,11 +3607,12 @@ static void HWR_Subsector(size_t num)
|
|||
if (sub->validcount != validcount)
|
||||
{
|
||||
HWR_GetFlat(levelflats[gr_frontsector->ceilingpic].lumpnum);
|
||||
HWR_GetTextureFlat(levelflats[gr_frontsector->ceilingpic].texturenum);
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], true,
|
||||
// Hack to make things continue to work around slopes.
|
||||
locCeilingHeight == cullCeilingHeight ? locCeilingHeight : gr_frontsector->ceilingheight,
|
||||
// We now return you to your regularly scheduled rendering.
|
||||
PF_Occlude, ceilinglightlevel, levelflats[gr_frontsector->ceilingpic].lumpnum,NULL, 255, false, ceilingcolormap);
|
||||
PF_Occlude, ceilinglightlevel, levelflats[gr_frontsector->ceilingpic].lumpnum, levelflats[gr_frontsector->ceilingpic].texturenum, NULL, 255, false, ceilingcolormap);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -3621,7 +3671,7 @@ static void HWR_Subsector(size_t num)
|
|||
else
|
||||
alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, NORMALFOG);
|
||||
|
||||
HWR_AddTransparentFloor(0,
|
||||
HWR_AddTransparentFloor(0, 0,
|
||||
&extrasubsectors[num],
|
||||
false,
|
||||
*rover->bottomheight,
|
||||
|
@ -3640,6 +3690,7 @@ static void HWR_Subsector(size_t num)
|
|||
rover->alpha-1, rover->master->frontsector);
|
||||
#else
|
||||
HWR_AddTransparentFloor(levelflats[*rover->bottompic].lumpnum,
|
||||
levelflats[*rover->bottompic].texturenum,
|
||||
&extrasubsectors[num],
|
||||
false,
|
||||
*rover->bottomheight,
|
||||
|
@ -3651,8 +3702,9 @@ static void HWR_Subsector(size_t num)
|
|||
else
|
||||
{
|
||||
HWR_GetFlat(levelflats[*rover->bottompic].lumpnum);
|
||||
HWR_GetTextureFlat(levelflats[*rover->bottompic].texturenum);
|
||||
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum,
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum, levelflats[*rover->bottompic].texturenum,
|
||||
rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
}
|
||||
|
@ -3684,7 +3736,7 @@ static void HWR_Subsector(size_t num)
|
|||
else
|
||||
alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, NORMALFOG);
|
||||
|
||||
HWR_AddTransparentFloor(0,
|
||||
HWR_AddTransparentFloor(0, 0,
|
||||
&extrasubsectors[num],
|
||||
true,
|
||||
*rover->topheight,
|
||||
|
@ -3703,6 +3755,7 @@ static void HWR_Subsector(size_t num)
|
|||
rover->alpha-1, rover->master->frontsector);
|
||||
#else
|
||||
HWR_AddTransparentFloor(levelflats[*rover->toppic].lumpnum,
|
||||
levelflats[*rover->bottompic].texturenum,
|
||||
&extrasubsectors[num],
|
||||
true,
|
||||
*rover->topheight,
|
||||
|
@ -3715,8 +3768,9 @@ static void HWR_Subsector(size_t num)
|
|||
else
|
||||
{
|
||||
HWR_GetFlat(levelflats[*rover->toppic].lumpnum);
|
||||
HWR_GetTextureFlat(levelflats[*rover->toppic].texturenum);
|
||||
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum,
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum, levelflats[*rover->toppic].texturenum,
|
||||
rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
}
|
||||
|
@ -5045,6 +5099,7 @@ typedef struct
|
|||
fixed_t fixedheight;
|
||||
INT32 lightlevel;
|
||||
lumpnum_t lumpnum;
|
||||
INT32 texturenum;
|
||||
INT32 alpha;
|
||||
sector_t *FOFSector;
|
||||
FBITFIELD blend;
|
||||
|
@ -5063,6 +5118,7 @@ typedef struct
|
|||
fixed_t fixedheight;
|
||||
INT32 lightlevel;
|
||||
lumpnum_t lumpnum;
|
||||
INT32 texturenum;
|
||||
INT32 alpha;
|
||||
sector_t *FOFSector;
|
||||
FBITFIELD blend;
|
||||
|
@ -5093,7 +5149,7 @@ static INT32 drawcount = 0;
|
|||
#define MAX_TRANSPARENTFLOOR 512
|
||||
|
||||
// This will likely turn into a copy of HWR_Add3DWater and replace it.
|
||||
void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling,
|
||||
void HWR_AddTransparentFloor(lumpnum_t lumpnum, INT32 texturenum, extrasubsector_t *xsub, boolean isceiling,
|
||||
fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap)
|
||||
{
|
||||
static size_t allocedplanes = 0;
|
||||
|
@ -5112,6 +5168,7 @@ void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean
|
|||
planeinfo[numplanes].fixedheight = fixedheight;
|
||||
planeinfo[numplanes].lightlevel = lightlevel;
|
||||
planeinfo[numplanes].lumpnum = lumpnum;
|
||||
planeinfo[numplanes].texturenum = texturenum;
|
||||
planeinfo[numplanes].xsub = xsub;
|
||||
planeinfo[numplanes].alpha = alpha;
|
||||
planeinfo[numplanes].FOFSector = FOFSector;
|
||||
|
@ -5125,7 +5182,7 @@ void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean
|
|||
|
||||
// Adding this for now until I can create extrasubsector info for polyobjects
|
||||
// When that happens it'll just be done through HWR_AddTransparentFloor and HWR_RenderPlane
|
||||
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling,
|
||||
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, INT32 texturenum, polyobj_t *polysector, boolean isceiling,
|
||||
fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap)
|
||||
{
|
||||
static size_t allocedpolyplanes = 0;
|
||||
|
@ -5144,6 +5201,7 @@ void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector,
|
|||
polyplaneinfo[numpolyplanes].fixedheight = fixedheight;
|
||||
polyplaneinfo[numpolyplanes].lightlevel = lightlevel;
|
||||
polyplaneinfo[numpolyplanes].lumpnum = lumpnum;
|
||||
polyplaneinfo[numpolyplanes].texturenum = texturenum;
|
||||
polyplaneinfo[numpolyplanes].polysector = polysector;
|
||||
polyplaneinfo[numpolyplanes].alpha = alpha;
|
||||
polyplaneinfo[numpolyplanes].FOFSector = FOFSector;
|
||||
|
@ -5305,9 +5363,12 @@ static void HWR_CreateDrawNodes(void)
|
|||
gr_frontsector = NULL;
|
||||
|
||||
if (!(sortnode[sortindex[i]].plane->blend & PF_NoTexture))
|
||||
{
|
||||
HWR_GetFlat(sortnode[sortindex[i]].plane->lumpnum);
|
||||
HWR_GetTextureFlat(sortnode[sortindex[i]].plane->texturenum);
|
||||
}
|
||||
HWR_RenderPlane(NULL, sortnode[sortindex[i]].plane->xsub, sortnode[sortindex[i]].plane->isceiling, sortnode[sortindex[i]].plane->fixedheight, sortnode[sortindex[i]].plane->blend, sortnode[sortindex[i]].plane->lightlevel,
|
||||
sortnode[sortindex[i]].plane->lumpnum, sortnode[sortindex[i]].plane->FOFSector, sortnode[sortindex[i]].plane->alpha, sortnode[sortindex[i]].plane->fogplane, sortnode[sortindex[i]].plane->planecolormap);
|
||||
sortnode[sortindex[i]].plane->lumpnum, sortnode[sortindex[i]].plane->texturenum, sortnode[sortindex[i]].plane->FOFSector, sortnode[sortindex[i]].plane->alpha, sortnode[sortindex[i]].plane->fogplane, sortnode[sortindex[i]].plane->planecolormap);
|
||||
}
|
||||
else if (sortnode[sortindex[i]].polyplane)
|
||||
{
|
||||
|
@ -5315,9 +5376,12 @@ static void HWR_CreateDrawNodes(void)
|
|||
gr_frontsector = NULL;
|
||||
|
||||
if (!(sortnode[sortindex[i]].polyplane->blend & PF_NoTexture))
|
||||
{
|
||||
HWR_GetFlat(sortnode[sortindex[i]].polyplane->lumpnum);
|
||||
HWR_GetTextureFlat(sortnode[sortindex[i]].polyplane->texturenum);
|
||||
}
|
||||
HWR_RenderPolyObjectPlane(sortnode[sortindex[i]].polyplane->polysector, sortnode[sortindex[i]].polyplane->isceiling, sortnode[sortindex[i]].polyplane->fixedheight, sortnode[sortindex[i]].polyplane->blend, sortnode[sortindex[i]].polyplane->lightlevel,
|
||||
sortnode[sortindex[i]].polyplane->lumpnum, sortnode[sortindex[i]].polyplane->FOFSector, sortnode[sortindex[i]].polyplane->alpha, sortnode[sortindex[i]].polyplane->planecolormap);
|
||||
sortnode[sortindex[i]].polyplane->lumpnum, sortnode[sortindex[i]].polyplane->texturenum, sortnode[sortindex[i]].polyplane->FOFSector, sortnode[sortindex[i]].polyplane->alpha, sortnode[sortindex[i]].polyplane->planecolormap);
|
||||
}
|
||||
else if (sortnode[sortindex[i]].wall)
|
||||
{
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "../d_main.h"
|
||||
#include "../doomdef.h"
|
||||
#include "../doomstat.h"
|
||||
#include "../fastcmp.h"
|
||||
|
@ -70,6 +71,10 @@
|
|||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef errno
|
||||
#include "errno.h"
|
||||
#endif
|
||||
|
||||
#define NUMVERTEXNORMALS 162
|
||||
float avertexnormals[NUMVERTEXNORMALS][3] = {
|
||||
{-0.525731f, 0.000000f, 0.850651f},
|
||||
|
@ -294,7 +299,8 @@ static md2_model_t *md2_readModel(const char *filename)
|
|||
if (model == NULL)
|
||||
return 0;
|
||||
|
||||
file = fopen(filename, "rb");
|
||||
//Filename checking fixed ~Monster Iestyn and Golden
|
||||
file = fopen(va("%s"PATHSEP"%s", srb2home, filename), "rb");
|
||||
if (!file)
|
||||
{
|
||||
free(model);
|
||||
|
@ -523,7 +529,8 @@ static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
|
|||
#endif
|
||||
#endif
|
||||
png_FILE_p png_FILE;
|
||||
char *pngfilename = va("md2/%s", filename);
|
||||
//Filename checking fixed ~Monster Iestyn and Golden
|
||||
char *pngfilename = va("%s"PATHSEP"md2"PATHSEP"%s", srb2home, filename);
|
||||
|
||||
FIL_ForceExtension(pngfilename, ".png");
|
||||
png_FILE = fopen(pngfilename, "rb");
|
||||
|
@ -651,7 +658,8 @@ static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
|
|||
size_t pw, ph, size, ptr = 0;
|
||||
INT32 ch, rep;
|
||||
FILE *file;
|
||||
char *pcxfilename = va("md2/%s", filename);
|
||||
//Filename checking fixed ~Monster Iestyn and Golden
|
||||
char *pcxfilename = va("%s"PATHSEP"md2"PATHSEP"%s", srb2home, filename);
|
||||
|
||||
FIL_ForceExtension(pcxfilename, ".pcx");
|
||||
file = fopen(pcxfilename, "rb");
|
||||
|
@ -747,10 +755,12 @@ static void md2_loadTexture(md2_t *model)
|
|||
grpatch->mipmap.width = (UINT16)w;
|
||||
grpatch->mipmap.height = (UINT16)h;
|
||||
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
// not correct!
|
||||
grpatch->mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_256;
|
||||
grpatch->mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_256;
|
||||
grpatch->mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
||||
#endif
|
||||
}
|
||||
HWD.pfnSetTexture(&grpatch->mipmap);
|
||||
HWR_UnlockCachedPatch(grpatch);
|
||||
|
@ -798,10 +808,12 @@ static void md2_loadBlendTexture(md2_t *model)
|
|||
grpatch->mipmap.width = (UINT16)w;
|
||||
grpatch->mipmap.height = (UINT16)h;
|
||||
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
// not correct!
|
||||
grpatch->mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_256;
|
||||
grpatch->mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_256;
|
||||
grpatch->mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
||||
#endif
|
||||
}
|
||||
HWD.pfnSetTexture(&grpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
|
||||
HWR_UnlockCachedPatch(grpatch);
|
||||
|
@ -841,11 +853,12 @@ void HWR_InitMD2(void)
|
|||
}
|
||||
|
||||
// read the md2.dat file
|
||||
f = fopen("md2.dat", "rt");
|
||||
//Filename checking fixed ~Monster Iestyn and Golden
|
||||
f = fopen(va("%s"PATHSEP"%s", srb2home, "md2.dat"), "rt");
|
||||
|
||||
if (!f)
|
||||
{
|
||||
CONS_Printf("%s", M_GetText("Error while loading md2.dat\n"));
|
||||
CONS_Printf("%s %s\n", M_GetText("Error while loading md2.dat:"), strerror(errno));
|
||||
nomd2s = true;
|
||||
return;
|
||||
}
|
||||
|
@ -907,7 +920,8 @@ void HWR_AddPlayerMD2(int skin) // For MD2's that were added after startup
|
|||
CONS_Printf("AddPlayerMD2()...\n");
|
||||
|
||||
// read the md2.dat file
|
||||
f = fopen("md2.dat", "rt");
|
||||
//Filename checking fixed ~Monster Iestyn and Golden
|
||||
f = fopen(va("%s"PATHSEP"%s", srb2home, "md2.dat"), "rt");
|
||||
|
||||
if (!f)
|
||||
{
|
||||
|
@ -952,7 +966,8 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
|
|||
return;
|
||||
|
||||
// Read the md2.dat file
|
||||
f = fopen("md2.dat", "rt");
|
||||
//Filename checking fixed ~Monster Iestyn and Golden
|
||||
f = fopen(va("%s"PATHSEP"%s", srb2home, "md2.dat"), "rt");
|
||||
|
||||
if (!f)
|
||||
{
|
||||
|
@ -1198,7 +1213,7 @@ static UINT8 P_GetModelSprite2(md2_t *md2, skin_t *skin, UINT8 spr2, player_t *p
|
|||
if (!md2 || !skin)
|
||||
return 0;
|
||||
|
||||
if ((unsigned)(spr2 & ~FF_SPR2SUPER) >= free_spr2)
|
||||
if ((playersprite_t)(spr2 & ~FF_SPR2SUPER) >= free_spr2)
|
||||
return 0;
|
||||
|
||||
while (!(md2->model->spr2frames[spr2*2 + 1])
|
||||
|
|
666
src/info.c
|
@ -73,18 +73,17 @@ char sprnames[NUMSPRITES + 1][5] =
|
|||
"JETF", // Boss jet fumes
|
||||
|
||||
// Boss 1 (Greenflower)
|
||||
"EGGM",
|
||||
"EGGM", // Boss 1
|
||||
"EGLZ", // Boss 1 Junk
|
||||
|
||||
// Boss 2 (Techno Hill)
|
||||
"EGGN", // Boss 2
|
||||
"TNKA", // Boss 2 Tank 1
|
||||
"TNKB", // Boss 2 Tank 2
|
||||
"SPNK", // Boss 2 Spigot
|
||||
"TANK", // Boss 2 Junk
|
||||
"GOOP", // Boss 2 Goop
|
||||
|
||||
// Boss 3 (Deep Sea)
|
||||
"EGGO", // Boss 3
|
||||
"PRPL", // Boss 3 Propeller
|
||||
"SEBH", // Boss 3 Junk
|
||||
"FAKE", // Boss 3 Fakemobile
|
||||
|
||||
// Boss 4 (Castle Eggman)
|
||||
|
@ -213,11 +212,11 @@ char sprnames[NUMSPRITES + 1][5] =
|
|||
"GARG", // Deep Sea Gargoyle
|
||||
"SEWE", // Deep Sea Seaweed
|
||||
"DRIP", // Dripping water
|
||||
"CRL1", // Coral 1
|
||||
"CRL2", // Coral 2
|
||||
"CRL3", // Coral 3
|
||||
"CORL", // Coral
|
||||
"BCRY", // Blue Crystal
|
||||
"KELP", // Kelp
|
||||
"ALGA", // Animated algae top
|
||||
"ALGB", // Animated algae segment
|
||||
"DSTG", // DSZ Stalagmites
|
||||
"LIBE", // DSZ Light beam
|
||||
|
||||
|
@ -247,7 +246,7 @@ char sprnames[NUMSPRITES + 1][5] =
|
|||
// Arid Canyon Scenery
|
||||
"BTBL", // Big tumbleweed
|
||||
"STBL", // Small tumbleweed
|
||||
"CACT", // Cacti sprites
|
||||
"CACT", // Cacti
|
||||
"WWSG", // Caution Sign
|
||||
"WWS2", // Cacti Sign
|
||||
"WWS3", // Sharp Turn Sign
|
||||
|
@ -577,8 +576,14 @@ char spr2names[NUMPLAYERSPRITES][5] =
|
|||
"TALA",
|
||||
"TALB",
|
||||
|
||||
"CNT1",
|
||||
"CNT2",
|
||||
"CNT3",
|
||||
"CNT4",
|
||||
|
||||
"SIGN",
|
||||
"LIFE",
|
||||
|
||||
"XTRA",
|
||||
};
|
||||
playersprite_t free_spr2 = SPR2_FIRSTFREESLOT;
|
||||
|
@ -674,8 +679,14 @@ playersprite_t spr2defaults[NUMPLAYERSPRITES] = {
|
|||
SPR2_TAL9, // SPR2_TALA,
|
||||
SPR2_TAL0, // SPR2_TALB,
|
||||
|
||||
SPR2_WAIT, // SPR2_CNT1,
|
||||
SPR2_FALL, // SPR2_CNT2,
|
||||
SPR2_SPNG, // SPR2_CNT3,
|
||||
SPR2_CNT1, // SPR2_CNT4,
|
||||
|
||||
0, // SPR2_SIGN,
|
||||
0, // SPR2_LIFE,
|
||||
|
||||
0, // SPR2_XTRA (should never be referenced)
|
||||
};
|
||||
|
||||
|
@ -728,7 +739,7 @@ state_t states[NUMSTATES] =
|
|||
|
||||
// CA_FLY/CA_SWIM
|
||||
{SPR_PLAY, SPR2_FLY , 2, {NULL}, 0, 0, S_PLAY_FLY}, // S_PLAY_FLY
|
||||
{SPR_PLAY, SPR2_SWIM, 2, {NULL}, 0, 0, S_PLAY_SWIM}, // S_PLAY_SWIM
|
||||
{SPR_PLAY, SPR2_SWIM, 4, {NULL}, 0, 0, S_PLAY_SWIM}, // S_PLAY_SWIM
|
||||
{SPR_PLAY, SPR2_TIRE, 12, {NULL}, 0, 0, S_PLAY_FLY_TIRED}, // S_PLAY_FLY_TIRED
|
||||
|
||||
// CA_GLIDEANDCLIMB
|
||||
|
@ -1179,49 +1190,58 @@ state_t states[NUMSTATES] =
|
|||
{SPR_BOM3, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION6}, // S_SONIC3KBOSSEXPLOSION5
|
||||
{SPR_BOM3, FF_FULLBRIGHT|5, 4, {NULL}, 0, 0, S_NULL}, // S_SONIC3KBOSSEXPLOSION6
|
||||
|
||||
{SPR_JETF, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_JETFUME2}, // S_JETFUME1
|
||||
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_JETFUME1}, // S_JETFUME2
|
||||
{SPR_JETF, FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 2, 1, S_NULL}, // S_JETFUME1
|
||||
|
||||
// Boss 1
|
||||
{SPR_EGGM, 0, 1, {A_Boss1Chase}, 0, 0, S_EGGMOBILE_STND}, // S_EGGMOBILE_STND
|
||||
{SPR_EGGM, FF_ANIMATE|17, 35, {A_FaceTarget}, 1, 2, S_EGGMOBILE_STND}, // S_EGGMOBILE_ROFL
|
||||
{SPR_EGGM, 1, 3, {A_FaceTarget}, 0, 0, S_EGGMOBILE_LATK2}, // S_EGGMOBILE_LATK1
|
||||
{SPR_EGGM, 2, 15, {NULL}, 0, 0, S_EGGMOBILE_LATK3}, // S_EGGMOBILE_LATK2
|
||||
{SPR_EGGM, 3, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_LATK4}, // S_EGGMOBILE_LATK3
|
||||
{SPR_EGGM, 4, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK5}, // S_EGGMOBILE_LATK4
|
||||
{SPR_EGGM, 5, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK6}, // S_EGGMOBILE_LATK5
|
||||
{SPR_EGGM, 6, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK7}, // S_EGGMOBILE_LATK6
|
||||
{SPR_EGGM, 7, 1, {NULL}, 0, 0, S_EGGMOBILE_LATK8}, // S_EGGMOBILE_LATK7
|
||||
{SPR_EGGM, 8, 45, {A_Boss1Laser}, MT_LASER, 0, S_EGGMOBILE_LATK9}, // S_EGGMOBILE_LATK8
|
||||
{SPR_EGGM, 9, 10, {NULL}, 0, 0, S_EGGMOBILE_LATK10}, // S_EGGMOBILE_LATK9
|
||||
{SPR_EGGM, 10, 2, {NULL}, 0, 0, S_EGGMOBILE_STND}, // S_EGGMOBILE_LATK10
|
||||
{SPR_EGGM, 11, 3, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK2}, // S_EGGMOBILE_RATK1
|
||||
{SPR_EGGM, 12, 15, {NULL}, 0, 0, S_EGGMOBILE_RATK3}, // S_EGGMOBILE_RATK2
|
||||
{SPR_EGGM, 13, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK4}, // S_EGGMOBILE_RATK3
|
||||
{SPR_EGGM, 14, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK5}, // S_EGGMOBILE_RATK4
|
||||
{SPR_EGGM, 15, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK6}, // S_EGGMOBILE_RATK5
|
||||
{SPR_EGGM, 16, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK7}, // S_EGGMOBILE_RATK6
|
||||
{SPR_EGGM, 17, 1, {NULL}, 0, 0, S_EGGMOBILE_RATK8}, // S_EGGMOBILE_RATK7
|
||||
{SPR_EGGM, 18, 45, {A_Boss1Laser}, MT_LASER, 1, S_EGGMOBILE_RATK9}, // S_EGGMOBILE_RATK8
|
||||
{SPR_EGGM, 19, 10, {NULL}, 0, 0, S_EGGMOBILE_RATK10}, // S_EGGMOBILE_RATK9
|
||||
{SPR_EGGM, 20, 2, {NULL}, 0, 0, S_EGGMOBILE_STND}, // S_EGGMOBILE_RATK10
|
||||
{SPR_EGGM, 3, 12, {NULL}, 0, 0, S_EGGMOBILE_PANIC2}, // S_EGGMOBILE_PANIC1
|
||||
{SPR_EGGM, 4, 45, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC3}, // S_EGGMOBILE_PANIC2
|
||||
{SPR_EGGM, 3, 8, {NULL}, 0, 0, S_EGGMOBILE_PANIC4}, // S_EGGMOBILE_PANIC3
|
||||
{SPR_EGGM, 4, 45, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC5 }, // S_EGGMOBILE_PANIC4
|
||||
{SPR_EGGM, 3, 8, {NULL}, 0, 0, S_EGGMOBILE_PANIC6}, // S_EGGMOBILE_PANIC5
|
||||
{SPR_EGGM, 4, 45, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC7 }, // S_EGGMOBILE_PANIC6
|
||||
{SPR_EGGM, 0, 35, {NULL}, 0, 0, S_EGGMOBILE_STND }, // S_EGGMOBILE_PANIC7
|
||||
{SPR_EGGM, 21, 24, {A_Pain}, 0, 0, S_EGGMOBILE_PAIN2}, // S_EGGMOBILE_PAIN
|
||||
{SPR_EGGM, 21, 16, {A_SkullAttack}, 1, 1, S_EGGMOBILE_STND}, // S_EGGMOBILE_PAIN2
|
||||
{SPR_EGGM, 22, 2, {A_Fall}, 0, 0, S_EGGMOBILE_DIE2}, // S_EGGMOBILE_DIE1
|
||||
{SPR_EGGM, 22, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE3}, // S_EGGMOBILE_DIE2
|
||||
{SPR_EGGM, 22, 0, {A_Repeat}, 17, S_EGGMOBILE_DIE2, S_EGGMOBILE_DIE4}, // S_EGGMOBILE_DIE3
|
||||
{SPR_EGGM, 22, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE_DIE4
|
||||
{SPR_EGGM, 23, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_FLEE2}, // S_EGGMOBILE_FLEE1
|
||||
{SPR_EGGM, 24, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_FLEE1}, // S_EGGMOBILE_FLEE2
|
||||
{SPR_EGGM, 3, 2, {NULL}, 0, 0, S_EGGMOBILE_LATK4}, // S_EGGMOBILE_LATK3
|
||||
{SPR_EGGM, 4, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_LATK5}, // S_EGGMOBILE_LATK4
|
||||
{SPR_EGGM, 6, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_LATK6}, // S_EGGMOBILE_LATK5
|
||||
{SPR_EGGM, 5, 1, {A_Boss1Laser}, MT_LASER, 0, S_EGGMOBILE_LATK7}, // S_EGGMOBILE_LATK6
|
||||
{SPR_EGGM, 6, 1, {A_Boss1Laser}, MT_LASER, (1<<16), S_EGGMOBILE_LATK8}, // S_EGGMOBILE_LATK7
|
||||
{SPR_EGGM, 5, 0, {A_Repeat}, 45, S_EGGMOBILE_LATK6, S_EGGMOBILE_LATK9}, // S_EGGMOBILE_LATK8
|
||||
{SPR_EGGM, 8, 2, {NULL}, 0, 0, S_EGGMOBILE_ROFL}, // S_EGGMOBILE_LATK9
|
||||
{SPR_EGGM, 9, 3, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK2}, // S_EGGMOBILE_RATK1
|
||||
{SPR_EGGM, 10, 15, {NULL}, 0, 0, S_EGGMOBILE_RATK3}, // S_EGGMOBILE_RATK2
|
||||
{SPR_EGGM, 11, 2, {NULL}, 0, 0, S_EGGMOBILE_RATK4}, // S_EGGMOBILE_RATK3
|
||||
{SPR_EGGM, 12, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK5}, // S_EGGMOBILE_RATK4
|
||||
{SPR_EGGM, 14, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_RATK6}, // S_EGGMOBILE_RATK5
|
||||
{SPR_EGGM, 13, 1, {A_Boss1Laser}, MT_LASER, 1, S_EGGMOBILE_RATK7}, // S_EGGMOBILE_RATK6
|
||||
{SPR_EGGM, 14, 1, {A_Boss1Laser}, MT_LASER, 1|(1<<16), S_EGGMOBILE_RATK8}, // S_EGGMOBILE_RATK7
|
||||
{SPR_EGGM, 13, 0, {A_Repeat}, 45, S_EGGMOBILE_RATK6, S_EGGMOBILE_RATK9}, // S_EGGMOBILE_RATK8
|
||||
{SPR_EGGM, 16, 2, {NULL}, 0, 0, S_EGGMOBILE_ROFL}, // S_EGGMOBILE_RATK9
|
||||
{SPR_EGGM, 0, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_PANIC2}, // S_EGGMOBILE_PANIC1
|
||||
{SPR_EGGM, FF_ANIMATE|1, 16, {A_FaceTarget}, 3, 4, S_EGGMOBILE_PANIC3}, // S_EGGMOBILE_PANIC2
|
||||
{SPR_EGGM, 7, 1, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC4}, // S_EGGMOBILE_PANIC3
|
||||
{SPR_EGGM, 6, 1, {A_Boss1Laser}, MT_LASER, 2|(1<<16), S_EGGMOBILE_PANIC5}, // S_EGGMOBILE_PANIC4
|
||||
{SPR_EGGM, 6, 0, {A_Repeat}, 45, S_EGGMOBILE_PANIC3, S_EGGMOBILE_PANIC6}, // S_EGGMOBILE_PANIC5
|
||||
{SPR_EGGM, 0, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_PANIC7}, // S_EGGMOBILE_PANIC6
|
||||
{SPR_EGGM, FF_ANIMATE|9, 16, {A_FaceTarget}, 3, 4, S_EGGMOBILE_PANIC8}, // S_EGGMOBILE_PANIC7
|
||||
{SPR_EGGM, 15, 1, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC9}, // S_EGGMOBILE_PANIC8
|
||||
{SPR_EGGM, 14, 1, {A_Boss1Laser}, MT_LASER, 2|(1<<16), S_EGGMOBILE_PANIC10}, // S_EGGMOBILE_PANIC9
|
||||
{SPR_EGGM, 14, 0, {A_Repeat}, 45, S_EGGMOBILE_PANIC8, S_EGGMOBILE_PANIC11}, // S_EGGMOBILE_PANIC10
|
||||
{SPR_EGGM, 0, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_PANIC12}, // S_EGGMOBILE_PANIC11
|
||||
{SPR_EGGM, FF_ANIMATE|1, 16, {A_FaceTarget}, 3, 4, S_EGGMOBILE_PANIC13}, // S_EGGMOBILE_PANIC12
|
||||
{SPR_EGGM, 7, 1, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC14}, // S_EGGMOBILE_PANIC13
|
||||
{SPR_EGGM, 6, 1, {A_Boss1Laser}, MT_LASER, 2|(1<<16), S_EGGMOBILE_PANIC15}, // S_EGGMOBILE_PANIC14
|
||||
{SPR_EGGM, 6, 0, {A_Repeat}, 45, S_EGGMOBILE_PANIC13, S_EGGMOBILE_ROFL}, // S_EGGMOBILE_PANIC15
|
||||
{SPR_EGGM, 19, 24, {A_Pain}, 0, 0, S_EGGMOBILE_PAIN2}, // S_EGGMOBILE_PAIN
|
||||
{SPR_EGGM, 19, 16, {A_SkullAttack}, 3, 1, S_EGGMOBILE_STND}, // S_EGGMOBILE_PAIN2
|
||||
{SPR_EGGM, 20, 2, {A_Fall}, 17, 0, S_EGGMOBILE_DIE2}, // S_EGGMOBILE_DIE1
|
||||
{SPR_EGGM, 20, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE3}, // S_EGGMOBILE_DIE2
|
||||
{SPR_EGGM, 20, 0, {A_Repeat}, 17, S_EGGMOBILE_DIE2, S_EGGMOBILE_DIE4}, // S_EGGMOBILE_DIE3
|
||||
{SPR_EGGM, 20, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE_DIE4
|
||||
{SPR_EGGM, 21, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_FLEE2}, // S_EGGMOBILE_FLEE1
|
||||
{SPR_EGGM, 22, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_FLEE1}, // S_EGGMOBILE_FLEE2
|
||||
{SPR_UNID, 1, 1, {A_UnidusBall}, 2, 0, S_EGGMOBILE_BALL}, // S_EGGMOBILE_BALL
|
||||
{SPR_NULL, 0, 1, {A_FocusTarget}, 0, 0, S_EGGMOBILE_TARGET}, // S_EGGMOBILE_TARGET
|
||||
|
||||
{SPR_EGLZ, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSEGLZ1
|
||||
{SPR_EGLZ, 1, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSEGLZ2
|
||||
|
||||
// Boss 2
|
||||
{SPR_EGGN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE2_STND
|
||||
{SPR_EGGN, 1, 4, {NULL}, 0, 0, S_EGGMOBILE2_POGO2}, // S_EGGMOBILE2_POGO1
|
||||
|
@ -1240,9 +1260,9 @@ state_t states[NUMSTATES] =
|
|||
{SPR_EGGN, 6, 2, {A_BossScream}, 0, 0, S_EGGMOBILE2_FLEE2}, // S_EGGMOBILE2_FLEE1
|
||||
{SPR_EGGN, 7, 2, {A_BossScream}, 0, 0, S_EGGMOBILE2_FLEE1}, // S_EGGMOBILE2_FLEE2
|
||||
|
||||
{SPR_TNKA, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK1
|
||||
{SPR_TNKB, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK2
|
||||
{SPR_SPNK, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSSPIGOT
|
||||
{SPR_TANK, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK1
|
||||
{SPR_TANK, 1, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK2
|
||||
{SPR_TANK, 2, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSSPIGOT
|
||||
|
||||
// Boss 2 Goop
|
||||
{SPR_GOOP, 0, 2, {A_SpawnObjectRelative}, 0, MT_GOOPTRAIL, S_GOOP2}, // S_GOOP1
|
||||
|
@ -1252,34 +1272,16 @@ state_t states[NUMSTATES] =
|
|||
|
||||
// Boss 3
|
||||
{SPR_EGGO, 0, 1, {NULL}, 0, 0, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_STND
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH2}, // S_EGGMOBILE3_LAUGH1
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH3}, // S_EGGMOBILE3_LAUGH2
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH4}, // S_EGGMOBILE3_LAUGH3
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH5}, // S_EGGMOBILE3_LAUGH4
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_ATK1}, // S_EGGMOBILE3_LAUGH5
|
||||
{SPR_EGGO, 1, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK2}, // S_EGGMOBILE3_ATK1
|
||||
{SPR_EGGO, FF_ANIMATE, 24, {NULL}, 1, 2, S_EGGMOBILE3_ATK2}, // S_EGGMOBILE3_SHOCK
|
||||
{SPR_EGGO, 6|FF_ANIMATE, 24, {NULL}, 1, 2, S_EGGMOBILE3_ATK2}, // S_EGGMOBILE3_ATK1
|
||||
{SPR_EGGO, 2, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK3A}, // S_EGGMOBILE3_ATK2
|
||||
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 2, S_EGGMOBILE3_ATK3B}, // S_EGGMOBILE3_ATK3A
|
||||
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 4, S_EGGMOBILE3_ATK3C}, // S_EGGMOBILE3_ATK3B
|
||||
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 3, S_EGGMOBILE3_ATK3D}, // S_EGGMOBILE3_ATK3C
|
||||
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 5, S_EGGMOBILE3_ATK4}, // S_EGGMOBILE3_ATK3D
|
||||
{SPR_EGGO, 4, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK5}, // S_EGGMOBILE3_ATK4
|
||||
{SPR_EGGO, 5, 2, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH6}, // S_EGGMOBILE3_ATK5
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH7}, // S_EGGMOBILE3_LAUGH6
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH8}, // S_EGGMOBILE3_LAUGH7
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH9}, // S_EGGMOBILE3_LAUGH8
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH10}, // S_EGGMOBILE3_LAUGH9
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH11}, // S_EGGMOBILE3_LAUGH10
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH12}, // S_EGGMOBILE3_LAUGH11
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH13}, // S_EGGMOBILE3_LAUGH12
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH14}, // S_EGGMOBILE3_LAUGH13
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH15}, // S_EGGMOBILE3_LAUGH14
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH16}, // S_EGGMOBILE3_LAUGH15
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH17}, // S_EGGMOBILE3_LAUGH16
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH18}, // S_EGGMOBILE3_LAUGH17
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH19}, // S_EGGMOBILE3_LAUGH18
|
||||
{SPR_EGGO, 6, 4, {NULL}, 0, 0, S_EGGMOBILE3_LAUGH20}, // S_EGGMOBILE3_LAUGH19
|
||||
{SPR_EGGO, 7, 4, {NULL}, 0, 0, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_LAUGH20
|
||||
{SPR_EGGO, 5, 2, {NULL}, 0, 0, S_EGGMOBILE3_ROFL}, // S_EGGMOBILE3_ATK5
|
||||
{SPR_EGGO, 6|FF_ANIMATE, 60, {NULL}, 1, 2, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_ROFL
|
||||
{SPR_EGGO, 8, 1, {A_Boss3TakeDamage}, 0, 0, S_EGGMOBILE3_PAIN2}, // S_EGGMOBILE3_PAIN
|
||||
{SPR_EGGO, 8, 23, {A_Pain}, 0, 0, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_PAIN2
|
||||
{SPR_EGGO, 9, 2, {A_Fall}, 0, 0, S_EGGMOBILE3_DIE2}, // S_EGGMOBILE3_DIE1
|
||||
|
@ -1289,17 +1291,8 @@ state_t states[NUMSTATES] =
|
|||
{SPR_EGGO, 10, 2, {A_BossScream}, 0, 0, S_EGGMOBILE3_FLEE2}, // S_EGGMOBILE3_FLEE1
|
||||
{SPR_EGGO, 11, 2, {A_BossScream}, 0, 0, S_EGGMOBILE3_FLEE1}, // S_EGGMOBILE3_FLEE2
|
||||
|
||||
// Boss 3 Propeller
|
||||
{SPR_PRPL, 0, 1, {NULL}, 0, 0, S_PROPELLER2}, // S_PROPELLER1
|
||||
{SPR_PRPL, 1, 1, {NULL}, 0, 0, S_PROPELLER3}, // S_PROPELLER2
|
||||
{SPR_PRPL, 2, 1, {NULL}, 0, 0, S_PROPELLER4}, // S_PROPELLER3
|
||||
{SPR_PRPL, 3, 1, {NULL}, 0, 0, S_PROPELLER5}, // S_PROPELLER4
|
||||
{SPR_PRPL, 4, 1, {NULL}, 0, 0, S_PROPELLER6}, // S_PROPELLER5
|
||||
{SPR_PRPL, 5, 1, {NULL}, 0, 0, S_PROPELLER7}, // S_PROPELLER6
|
||||
{SPR_PRPL, 6, 1, {NULL}, 0, 0, S_PROPELLER1}, // S_PROPELLER7
|
||||
|
||||
// Boss 3 Pinch
|
||||
{SPR_FAKE, 0, 1, {A_BossJetFume}, 1, 0, S_FAKEMOBILE}, // S_FAKEMOBILE_INIT
|
||||
{SPR_FAKE, 0, 1, {NULL}, 0, 0, S_FAKEMOBILE}, // S_FAKEMOBILE_INIT
|
||||
{SPR_FAKE, 0, 1, {A_Boss3Path}, 0, 0, S_FAKEMOBILE}, // S_FAKEMOBILE
|
||||
{SPR_FAKE, 0, 22, {NULL}, 0, 0, S_FAKEMOBILE_ATK2}, // S_FAKEMOBILE_ATK1
|
||||
{SPR_FAKE, 0, 2, {NULL}, 0, 0, S_FAKEMOBILE_ATK3A}, // S_FAKEMOBILE_ATK2
|
||||
|
@ -1307,33 +1300,36 @@ state_t states[NUMSTATES] =
|
|||
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 4, S_FAKEMOBILE_ATK3C}, // S_FAKEMOBILE_ATK3B
|
||||
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 3, S_FAKEMOBILE_ATK3D}, // S_FAKEMOBILE_ATK3C
|
||||
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 5, S_FAKEMOBILE}, // S_FAKEMOBILE_ATK3D
|
||||
{SPR_FAKE, 0, 1, {NULL}, 0, 0, S_FAKEMOBILE_DIE2}, // S_FAKEMOBILE_DIE1
|
||||
{SPR_FAKE, 1, 1, {NULL}, 0, 0, S_FAKEMOBILE_DIE2}, // S_FAKEMOBILE_DIE1
|
||||
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_FAKEMOBILE_DIE1}, // S_FAKEMOBILE_DIE2
|
||||
|
||||
{SPR_SEBH, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSSEBH1
|
||||
{SPR_SEBH, 1, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSSEBH2
|
||||
|
||||
// Boss 4
|
||||
{SPR_EGGP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE4_STND
|
||||
{SPR_EGGP, 1, 3, {NULL}, 0, 0, S_EGGMOBILE4_LATK2}, // S_EGGMOBILE4_LATK1
|
||||
{SPR_EGGP, 2, 15, {NULL}, 0, 0, S_EGGMOBILE4_LATK3}, // S_EGGMOBILE4_LATK2
|
||||
{SPR_EGGP, 3, 2, {NULL}, 0, 0, S_EGGMOBILE4_LATK4}, // S_EGGMOBILE4_LATK3
|
||||
{SPR_EGGP, 4, 4, {NULL}, 0, 0, S_EGGMOBILE4_LATK5}, // S_EGGMOBILE4_LATK4
|
||||
{SPR_EGGP, 4, 50, {A_Boss4Reverse}, sfx_mswing, 0, S_EGGMOBILE4_LATK6}, // S_EGGMOBILE4_LATK5
|
||||
{SPR_EGGP, 5, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_LATK6
|
||||
{SPR_EGGP, 6, 3, {NULL}, 0, 0, S_EGGMOBILE4_RATK2}, // S_EGGMOBILE4_RATK1
|
||||
{SPR_EGGP, 7, 15, {NULL}, 0, 0, S_EGGMOBILE4_RATK3}, // S_EGGMOBILE4_RATK2
|
||||
{SPR_EGGP, 8, 2, {NULL}, 0, 0, S_EGGMOBILE4_RATK4}, // S_EGGMOBILE4_RATK3
|
||||
{SPR_EGGP, 9, 4, {NULL}, 0, 0, S_EGGMOBILE4_RATK5}, // S_EGGMOBILE4_RATK4
|
||||
{SPR_EGGP, 9,150, {A_Boss4SpeedUp}, sfx_mswing, 0, S_EGGMOBILE4_RATK6}, // S_EGGMOBILE4_RATK5
|
||||
{SPR_EGGP,10, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_RATK6
|
||||
{SPR_EGGP, 0, 20, {A_Boss4Raise}, sfx_doord1, 0, S_EGGMOBILE4_RAISE2}, // S_EGGMOBILE4_RAISE1
|
||||
{SPR_EGGP,13|FF_ANIMATE, -1, {NULL}, 1, 10, S_NULL}, // S_EGGMOBILE4_RAISE2
|
||||
{SPR_EGGP,11, 0, {A_Boss4Reverse}, sfx_alarm, sfx_s3k60, S_EGGMOBILE4_PAIN2}, // S_EGGMOBILE4_PAIN1
|
||||
{SPR_EGGP,11, 24, {A_Pain}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_PAIN2
|
||||
{SPR_EGGP,12, 2, {A_Fall}, 0, 0, S_EGGMOBILE4_DIE2}, // S_EGGMOBILE4_DIE1
|
||||
{SPR_EGGP,12, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE3}, // S_EGGMOBILE4_DIE2
|
||||
{SPR_EGGP,12, 0, {A_Repeat}, 17, S_EGGMOBILE4_DIE2, S_EGGMOBILE4_DIE4}, // S_EGGMOBILE4_DIE3
|
||||
{SPR_EGGP,12, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE4_DIE4
|
||||
{SPR_EGGP,13, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_FLEE2}, // S_EGGMOBILE4_FLEE1
|
||||
{SPR_EGGP,14, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_FLEE1}, // S_EGGMOBILE4_FLEE2
|
||||
{SPR_EGGP, 4, 2, {NULL}, 0, 0, S_EGGMOBILE4_LATK5}, // S_EGGMOBILE4_LATK4
|
||||
{SPR_EGGP, 5, 50, {A_Boss4Reverse}, sfx_mswing, 0, S_EGGMOBILE4_LATK6}, // S_EGGMOBILE4_LATK5
|
||||
{SPR_EGGP, 6, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_LATK6
|
||||
{SPR_EGGP, 7, 3, {NULL}, 0, 0, S_EGGMOBILE4_RATK2}, // S_EGGMOBILE4_RATK1
|
||||
{SPR_EGGP, 8, 15, {NULL}, 0, 0, S_EGGMOBILE4_RATK3}, // S_EGGMOBILE4_RATK2
|
||||
{SPR_EGGP, 9, 2, {NULL}, 0, 0, S_EGGMOBILE4_RATK4}, // S_EGGMOBILE4_RATK3
|
||||
{SPR_EGGP,10, 2, {NULL}, 0, 0, S_EGGMOBILE4_RATK5}, // S_EGGMOBILE4_RATK4
|
||||
{SPR_EGGP,11,150, {A_Boss4SpeedUp}, sfx_mswing, 0, S_EGGMOBILE4_RATK6}, // S_EGGMOBILE4_RATK5
|
||||
{SPR_EGGP,12, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_RATK6
|
||||
{SPR_EGGP,13, 20, {A_Boss4Raise}, sfx_doord1, 0, S_EGGMOBILE4_RAISE2}, // S_EGGMOBILE4_RAISE1
|
||||
{SPR_EGGP,15|FF_ANIMATE, -1, {NULL}, 1, 10, S_NULL}, // S_EGGMOBILE4_RAISE2
|
||||
{SPR_EGGP,13, 0, {A_Boss4Reverse}, sfx_alarm, sfx_s3k60, S_EGGMOBILE4_PAIN2}, // S_EGGMOBILE4_PAIN1
|
||||
{SPR_EGGP,13, 24, {A_Pain}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_PAIN2
|
||||
{SPR_EGGP,14, 2, {A_Fall}, 0, 0, S_EGGMOBILE4_DIE2}, // S_EGGMOBILE4_DIE1
|
||||
{SPR_EGGP,14, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE3}, // S_EGGMOBILE4_DIE2
|
||||
{SPR_EGGP,14, 0, {A_Repeat}, 17, S_EGGMOBILE4_DIE2, S_EGGMOBILE4_DIE4}, // S_EGGMOBILE4_DIE3
|
||||
{SPR_EGGP,14, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE4_DIE4
|
||||
{SPR_EGGP,15, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_FLEE2}, // S_EGGMOBILE4_FLEE1
|
||||
{SPR_EGGP,16, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_FLEE1}, // S_EGGMOBILE4_FLEE2
|
||||
{SPR_BMCE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE4_MACE
|
||||
{SPR_BMCE, 0, 2, {A_BossScream}, 1, 0, S_EGGMOBILE4_MACE_DIE2}, // S_EGGMOBILE4_MACE_DIE1
|
||||
{SPR_NULL, 0, 2, {A_BossScream}, 1, 0, S_EGGMOBILE4_MACE_DIE3}, // S_EGGMOBILE4_MACE_DIE2
|
||||
|
@ -1732,18 +1728,8 @@ state_t states[NUMSTATES] =
|
|||
{SPR_METL, 11, 1, {A_BossScream}, 0, 0, S_METALSONIC_FLEE2}, // S_METALSONIC_FLEE1
|
||||
{SPR_METL, 11, 7, {NULL}, 0, 0, S_METALSONIC_FLEE1}, // S_METALSONIC_FLEE2
|
||||
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 0, 1, {NULL}, 0, 0, S_MSSHIELD_F2}, // S_MSSHIELD_F1
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 1, 1, {NULL}, 0, 0, S_MSSHIELD_F3}, // S_MSSHIELD_F2
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 2, 1, {NULL}, 0, 0, S_MSSHIELD_F4}, // S_MSSHIELD_F3
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 3, 1, {NULL}, 0, 0, S_MSSHIELD_F5}, // S_MSSHIELD_F4
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 4, 1, {NULL}, 0, 0, S_MSSHIELD_F6}, // S_MSSHIELD_F5
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 5, 1, {NULL}, 0, 0, S_MSSHIELD_F7}, // S_MSSHIELD_F6
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 6, 1, {NULL}, 0, 0, S_MSSHIELD_F8}, // S_MSSHIELD_F7
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 7, 1, {NULL}, 0, 0, S_MSSHIELD_F9}, // S_MSSHIELD_F8
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 8, 1, {NULL}, 0, 0, S_MSSHIELD_F10}, // S_MSSHIELD_F9
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 9, 1, {NULL}, 0, 0, S_MSSHIELD_F11}, // S_MSSHIELD_F10
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|10, 1, {NULL}, 0, 0, S_MSSHIELD_F12}, // S_MSSHIELD_F11
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|11, 1, {NULL}, 0, 0, S_MSSHIELD_F1}, // S_MSSHIELD_F12
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|FF_ANIMATE, -1, {NULL}, 11, 1, S_NULL}, // S_MSSHIELD_F1
|
||||
{SPR_MSCF, FF_FULLBRIGHT|FF_ANIMATE|12, -1, {NULL}, 8, 2, S_NULL}, // S_MSSHIELD_F2
|
||||
|
||||
// Ring
|
||||
{SPR_RING, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_RING}, // S_RING
|
||||
|
@ -2178,14 +2164,12 @@ state_t states[NUMSTATES] =
|
|||
{SPR_DRIP, FF_TRANS30|4, 1, {NULL}, 0, 0, S_DRIPC2}, // S_DRIPC1
|
||||
{SPR_DRIP, FF_TRANS30|5, 1, {NULL}, 0, 0, S_NULL}, // S_DRIPC2
|
||||
|
||||
// Coral 1
|
||||
{SPR_CRL1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL1
|
||||
|
||||
// Coral 2
|
||||
{SPR_CRL2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL2
|
||||
|
||||
// Coral 3
|
||||
{SPR_CRL3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL3
|
||||
// Coral
|
||||
{SPR_CORL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL1
|
||||
{SPR_CORL, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL2
|
||||
{SPR_CORL, 2, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL3
|
||||
{SPR_CORL, 3, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL4
|
||||
{SPR_CORL, 4, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL5
|
||||
|
||||
// Blue Crystal
|
||||
{SPR_BCRY, FF_TRANS30, -1, {NULL}, 0, 0, S_NULL}, // S_BLUECRYSTAL1
|
||||
|
@ -2193,6 +2177,11 @@ state_t states[NUMSTATES] =
|
|||
// Kelp
|
||||
{SPR_KELP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KELP
|
||||
|
||||
// Animated algae
|
||||
{SPR_ALGA, 0, 1, {A_ConnectToGround}, MT_ANIMALGAESEG, 0, S_ANIMALGAETOP2}, // S_ANIMALGAETOP1
|
||||
{SPR_ALGA, 0|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 11, 4, S_NULL}, // S_ANIMALGAETOP2
|
||||
{SPR_ALGB, 0|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 11, 4, S_NULL}, // S_ANIMALGAESEG
|
||||
|
||||
// DSZ Stalagmites
|
||||
{SPR_DSTG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_DSZSTALAGMITE
|
||||
{SPR_DSTG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_DSZ2STALAGMITE
|
||||
|
@ -2337,16 +2326,20 @@ state_t states[NUMSTATES] =
|
|||
{SPR_STBL, 6, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL8}, // S_LITTLETUMBLEWEED_ROLL7
|
||||
{SPR_STBL, 7, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL1}, // S_LITTLETUMBLEWEED_ROLL8
|
||||
|
||||
// Cacti Sprites
|
||||
{SPR_CACT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI1
|
||||
{SPR_CACT, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI2
|
||||
{SPR_CACT, 2, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI3
|
||||
{SPR_CACT, 3, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI4
|
||||
// Cacti
|
||||
{SPR_CACT, 0, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL}, // S_CACTI1
|
||||
{SPR_CACT, 1, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL}, // S_CACTI2
|
||||
{SPR_CACT, 2, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL}, // S_CACTI3
|
||||
{SPR_CACT, 3, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL}, // S_CACTI4
|
||||
{SPR_CACT, 4, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI5
|
||||
{SPR_CACT, 5, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI6
|
||||
{SPR_CACT, 6, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI7
|
||||
{SPR_CACT, 7, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI8
|
||||
{SPR_CACT, 8, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI9
|
||||
{SPR_CACT, 9, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL}, // S_CACTI10
|
||||
{SPR_CACT, 10, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL}, // S_CACTI11
|
||||
{SPR_CACT, 11, -1, {NULL}, 0, 0, S_NULL}, // S_CACTITINYSEG
|
||||
{SPR_CACT, 12, -1, {NULL}, 0, 0, S_NULL}, // S_CACTISMALLSEG
|
||||
|
||||
// Warning Signs
|
||||
{SPR_WWSG, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDSIGN_CAUTION
|
||||
|
@ -5144,6 +5137,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BOSSJUNK
|
||||
-1, // doomednum
|
||||
S_BOSSEGLZ1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8*FRACUNIT, // radius
|
||||
64*FRACUNIT, // height
|
||||
2, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_EGGMOBILE
|
||||
200, // doomednum
|
||||
S_EGGMOBILE_STND, // spawnstate
|
||||
|
@ -5333,87 +5353,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_EGGMOBILE2_POGO5 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BOSSTANK1
|
||||
-1, // doomednum
|
||||
S_BOSSTANK1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8*FRACUNIT, // radius
|
||||
64*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BOSSTANK2
|
||||
-1, // doomednum
|
||||
S_BOSSTANK2, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8*FRACUNIT, // radius
|
||||
64*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BOSSSPIGOT
|
||||
-1, // doomednum
|
||||
S_BOSSSPIGOT, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_GOOP
|
||||
-1, // doomednum
|
||||
S_GOOP1, // spawnstate
|
||||
|
@ -5477,10 +5416,10 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_EGGMOBILE3_PAIN, // painstate
|
||||
MT_PROPELLER, // painchance
|
||||
MT_NULL, // painchance
|
||||
sfx_dmpain, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_EGGMOBILE3_LAUGH1,// missilestate
|
||||
S_EGGMOBILE3_SHOCK, // missilestate
|
||||
S_EGGMOBILE3_DIE1, // deathstate
|
||||
S_EGGMOBILE3_FLEE1, // xdeathstate
|
||||
sfx_s3kb4, // deathsound
|
||||
|
@ -5492,34 +5431,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
3, // damage
|
||||
sfx_telept, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS|MF_NOCLIPHEIGHT, // flags
|
||||
S_EGGMOBILE3_LAUGH20 // raisestate
|
||||
},
|
||||
|
||||
{ // MT_PROPELLER
|
||||
-1, // doomednum
|
||||
S_PROPELLER1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
1, // speed
|
||||
4*FRACUNIT, // radius
|
||||
4*FRACUNIT, // height
|
||||
0, // display offset
|
||||
4, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
|
||||
S_NULL // raisestate
|
||||
S_EGGMOBILE3_ROFL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FAKEMOBILE
|
||||
|
@ -5531,7 +5443,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
MT_PROPELLER, // painchance
|
||||
MT_NULL, // painchance
|
||||
sfx_s3k7b, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_FAKEMOBILE_ATK1, // missilestate
|
||||
|
@ -6592,8 +6504,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8*FRACUNIT, // radius
|
||||
16*FRACUNIT, // height
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
|
@ -6673,8 +6585,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_ncitem, // deathsound
|
||||
1, // speed
|
||||
8*FRACUNIT, // radius
|
||||
16*FRACUNIT, // height
|
||||
16*FRACUNIT, // radius
|
||||
30*FRACUNIT, // height
|
||||
0, // display offset
|
||||
4, // mass
|
||||
0, // damage
|
||||
|
@ -9211,7 +9123,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
0, // mass
|
||||
20, // damage
|
||||
sfx_None, // activesound
|
||||
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
||||
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
@ -10177,8 +10089,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8*FRACUNIT, // radius
|
||||
16*FRACUNIT, // height
|
||||
29*FRACUNIT, // radius
|
||||
40*FRACUNIT, // height
|
||||
0, // display offset
|
||||
4, // mass
|
||||
0, // damage
|
||||
|
@ -10204,8 +10116,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8*FRACUNIT, // radius
|
||||
16*FRACUNIT, // height
|
||||
30*FRACUNIT, // radius
|
||||
53*FRACUNIT, // height
|
||||
0, // display offset
|
||||
4, // mass
|
||||
0, // damage
|
||||
|
@ -10231,8 +10143,62 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8*FRACUNIT, // radius
|
||||
16*FRACUNIT, // height
|
||||
28*FRACUNIT, // radius
|
||||
41*FRACUNIT, // height
|
||||
0, // display offset
|
||||
4, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_CORAL4
|
||||
1014, // doomednum
|
||||
S_CORAL4, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
56*FRACUNIT, // radius
|
||||
112*FRACUNIT, // height
|
||||
0, // display offset
|
||||
4, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_CORAL5
|
||||
1015, // doomednum
|
||||
S_CORAL5, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
56*FRACUNIT, // radius
|
||||
112*FRACUNIT, // height
|
||||
0, // display offset
|
||||
4, // mass
|
||||
0, // damage
|
||||
|
@ -10295,6 +10261,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_ANIMALGAETOP
|
||||
1013, // doomednum
|
||||
S_ANIMALGAETOP1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
48*FRACUNIT, // radius
|
||||
120*FRACUNIT, // height
|
||||
0, // display offset
|
||||
4, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIP|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_ANIMALGAESEG
|
||||
-1, // doomednum
|
||||
S_ANIMALGAESEG, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
48*FRACUNIT, // radius
|
||||
120*FRACUNIT, // height
|
||||
0, // display offset
|
||||
4, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIP|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_DSZSTALAGMITE
|
||||
1008, // doomednum
|
||||
S_DSZSTALAGMITE,// spawnstate
|
||||
|
@ -11554,13 +11574,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
13*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
||||
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
@ -11581,13 +11601,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
64*FRACUNIT, // height
|
||||
15*FRACUNIT, // radius
|
||||
52*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
||||
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
@ -11608,13 +11628,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
13*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
||||
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
@ -11635,13 +11655,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
80*FRACUNIT, // height
|
||||
15*FRACUNIT, // radius
|
||||
52*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
||||
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
@ -11665,7 +11685,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
32*FRACUNIT, // radius
|
||||
96*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
|
||||
|
@ -11692,7 +11712,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
20*FRACUNIT, // radius
|
||||
128*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
|
||||
|
@ -11719,7 +11739,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
24*FRACUNIT, // radius
|
||||
224*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
|
||||
|
@ -11746,7 +11766,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
24*FRACUNIT, // radius
|
||||
256*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
|
||||
|
@ -11773,13 +11793,121 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
48*FRACUNIT, // radius
|
||||
96*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_CACTI10
|
||||
1230, // doomednum
|
||||
S_CACTI10, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
13*FRACUNIT, // radius
|
||||
28*FRACUNIT, // height
|
||||
0, // display offset
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_CACTI11
|
||||
1231, // doomednum
|
||||
S_CACTI11, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
15*FRACUNIT, // radius
|
||||
60*FRACUNIT, // height
|
||||
0, // display offset
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_CACTITINYSEG
|
||||
-1, // doomednum
|
||||
S_CACTITINYSEG, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
13*FRACUNIT, // radius
|
||||
28*FRACUNIT, // height
|
||||
0, // display offset
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_CACTISMALLSEG
|
||||
-1, // doomednum
|
||||
S_CACTISMALLSEG, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
15*FRACUNIT, // radius
|
||||
60*FRACUNIT, // height
|
||||
0, // display offset
|
||||
DMG_SPIKE, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_ARIDSIGN_CAUTION
|
||||
1212, // doomednum
|
||||
S_ARIDSIGN_CAUTION, // spawnstate
|
||||
|
|
142
src/info.h
|
@ -319,18 +319,17 @@ typedef enum sprite
|
|||
SPR_JETF, // Boss jet fumes
|
||||
|
||||
// Boss 1 (Greenflower)
|
||||
SPR_EGGM,
|
||||
SPR_EGGM, // Boss 1
|
||||
SPR_EGLZ, // Boss 1 Junk
|
||||
|
||||
// Boss 2 (Techno Hill)
|
||||
SPR_EGGN, // Boss 2
|
||||
SPR_TNKA, // Boss 2 Tank 1
|
||||
SPR_TNKB, // Boss 2 Tank 2
|
||||
SPR_SPNK, // Boss 2 Spigot
|
||||
SPR_TANK, // Boss 2 Junk
|
||||
SPR_GOOP, // Boss 2 Goop
|
||||
|
||||
// Boss 3 (Deep Sea)
|
||||
SPR_EGGO, // Boss 3
|
||||
SPR_PRPL, // Boss 3 Propeller
|
||||
SPR_SEBH, // Boss 3 Junk
|
||||
SPR_FAKE, // Boss 3 Fakemobile
|
||||
|
||||
// Boss 4 (Castle Eggman)
|
||||
|
@ -459,11 +458,11 @@ typedef enum sprite
|
|||
SPR_GARG, // Deep Sea Gargoyle
|
||||
SPR_SEWE, // Deep Sea Seaweed
|
||||
SPR_DRIP, // Dripping water
|
||||
SPR_CRL1, // Coral 1
|
||||
SPR_CRL2, // Coral 2
|
||||
SPR_CRL3, // Coral 3
|
||||
SPR_CORL, // Coral
|
||||
SPR_BCRY, // Blue Crystal
|
||||
SPR_KELP, // Kelp
|
||||
SPR_ALGA, // Animated algae top
|
||||
SPR_ALGB, // Animated algae segment
|
||||
SPR_DSTG, // DSZ Stalagmites
|
||||
SPR_LIBE, // DSZ Light beam
|
||||
|
||||
|
@ -493,7 +492,7 @@ typedef enum sprite
|
|||
// Arid Canyon Scenery
|
||||
SPR_BTBL, // Big tumbleweed
|
||||
SPR_STBL, // Small tumbleweed
|
||||
SPR_CACT, // Cacti sprites
|
||||
SPR_CACT, // Cacti
|
||||
SPR_WWSG, // Caution Sign
|
||||
SPR_WWS2, // Cacti Sign
|
||||
SPR_WWS3, // Sharp Turn Sign
|
||||
|
@ -833,9 +832,15 @@ typedef enum playersprite
|
|||
SPR2_TALA,
|
||||
SPR2_TALB,
|
||||
|
||||
SPR2_CNT1, // continue disappointment
|
||||
SPR2_CNT2, // continue lift
|
||||
SPR2_CNT3, // continue spin
|
||||
SPR2_CNT4, // continue "soooooooniiic!" tugging
|
||||
|
||||
SPR2_SIGN, // end sign head
|
||||
SPR2_LIFE, // life monitor icon
|
||||
SPR2_XTRA, // stuff that isn't in-game - keep this last in the list
|
||||
|
||||
SPR2_XTRA, // stuff that isn't in-map - "would this ever need an md2 or variable length animation?"
|
||||
|
||||
SPR2_FIRSTFREESLOT,
|
||||
SPR2_LASTFREESLOT = 0x7f,
|
||||
|
@ -1333,10 +1338,10 @@ typedef enum state
|
|||
S_SONIC3KBOSSEXPLOSION6,
|
||||
|
||||
S_JETFUME1,
|
||||
S_JETFUME2,
|
||||
|
||||
// Boss 1
|
||||
S_EGGMOBILE_STND,
|
||||
S_EGGMOBILE_ROFL,
|
||||
S_EGGMOBILE_LATK1,
|
||||
S_EGGMOBILE_LATK2,
|
||||
S_EGGMOBILE_LATK3,
|
||||
|
@ -1346,7 +1351,6 @@ typedef enum state
|
|||
S_EGGMOBILE_LATK7,
|
||||
S_EGGMOBILE_LATK8,
|
||||
S_EGGMOBILE_LATK9,
|
||||
S_EGGMOBILE_LATK10,
|
||||
S_EGGMOBILE_RATK1,
|
||||
S_EGGMOBILE_RATK2,
|
||||
S_EGGMOBILE_RATK3,
|
||||
|
@ -1356,7 +1360,6 @@ typedef enum state
|
|||
S_EGGMOBILE_RATK7,
|
||||
S_EGGMOBILE_RATK8,
|
||||
S_EGGMOBILE_RATK9,
|
||||
S_EGGMOBILE_RATK10,
|
||||
S_EGGMOBILE_PANIC1,
|
||||
S_EGGMOBILE_PANIC2,
|
||||
S_EGGMOBILE_PANIC3,
|
||||
|
@ -1364,6 +1367,14 @@ typedef enum state
|
|||
S_EGGMOBILE_PANIC5,
|
||||
S_EGGMOBILE_PANIC6,
|
||||
S_EGGMOBILE_PANIC7,
|
||||
S_EGGMOBILE_PANIC8,
|
||||
S_EGGMOBILE_PANIC9,
|
||||
S_EGGMOBILE_PANIC10,
|
||||
S_EGGMOBILE_PANIC11,
|
||||
S_EGGMOBILE_PANIC12,
|
||||
S_EGGMOBILE_PANIC13,
|
||||
S_EGGMOBILE_PANIC14,
|
||||
S_EGGMOBILE_PANIC15,
|
||||
S_EGGMOBILE_PAIN,
|
||||
S_EGGMOBILE_PAIN2,
|
||||
S_EGGMOBILE_DIE1,
|
||||
|
@ -1375,6 +1386,9 @@ typedef enum state
|
|||
S_EGGMOBILE_BALL,
|
||||
S_EGGMOBILE_TARGET,
|
||||
|
||||
S_BOSSEGLZ1,
|
||||
S_BOSSEGLZ2,
|
||||
|
||||
// Boss 2
|
||||
S_EGGMOBILE2_STND,
|
||||
S_EGGMOBILE2_POGO1,
|
||||
|
@ -1405,11 +1419,7 @@ typedef enum state
|
|||
|
||||
// Boss 3
|
||||
S_EGGMOBILE3_STND,
|
||||
S_EGGMOBILE3_LAUGH1,
|
||||
S_EGGMOBILE3_LAUGH2,
|
||||
S_EGGMOBILE3_LAUGH3,
|
||||
S_EGGMOBILE3_LAUGH4,
|
||||
S_EGGMOBILE3_LAUGH5,
|
||||
S_EGGMOBILE3_SHOCK,
|
||||
S_EGGMOBILE3_ATK1,
|
||||
S_EGGMOBILE3_ATK2,
|
||||
S_EGGMOBILE3_ATK3A,
|
||||
|
@ -1418,21 +1428,7 @@ typedef enum state
|
|||
S_EGGMOBILE3_ATK3D,
|
||||
S_EGGMOBILE3_ATK4,
|
||||
S_EGGMOBILE3_ATK5,
|
||||
S_EGGMOBILE3_LAUGH6,
|
||||
S_EGGMOBILE3_LAUGH7,
|
||||
S_EGGMOBILE3_LAUGH8,
|
||||
S_EGGMOBILE3_LAUGH9,
|
||||
S_EGGMOBILE3_LAUGH10,
|
||||
S_EGGMOBILE3_LAUGH11,
|
||||
S_EGGMOBILE3_LAUGH12,
|
||||
S_EGGMOBILE3_LAUGH13,
|
||||
S_EGGMOBILE3_LAUGH14,
|
||||
S_EGGMOBILE3_LAUGH15,
|
||||
S_EGGMOBILE3_LAUGH16,
|
||||
S_EGGMOBILE3_LAUGH17,
|
||||
S_EGGMOBILE3_LAUGH18,
|
||||
S_EGGMOBILE3_LAUGH19,
|
||||
S_EGGMOBILE3_LAUGH20,
|
||||
S_EGGMOBILE3_ROFL,
|
||||
S_EGGMOBILE3_PAIN,
|
||||
S_EGGMOBILE3_PAIN2,
|
||||
S_EGGMOBILE3_DIE1,
|
||||
|
@ -1442,15 +1438,6 @@ typedef enum state
|
|||
S_EGGMOBILE3_FLEE1,
|
||||
S_EGGMOBILE3_FLEE2,
|
||||
|
||||
// Boss 3 Propeller
|
||||
S_PROPELLER1,
|
||||
S_PROPELLER2,
|
||||
S_PROPELLER3,
|
||||
S_PROPELLER4,
|
||||
S_PROPELLER5,
|
||||
S_PROPELLER6,
|
||||
S_PROPELLER7,
|
||||
|
||||
// Boss 3 Pinch
|
||||
S_FAKEMOBILE_INIT,
|
||||
S_FAKEMOBILE,
|
||||
|
@ -1463,6 +1450,9 @@ typedef enum state
|
|||
S_FAKEMOBILE_DIE1,
|
||||
S_FAKEMOBILE_DIE2,
|
||||
|
||||
S_BOSSSEBH1,
|
||||
S_BOSSSEBH2,
|
||||
|
||||
// Boss 4
|
||||
S_EGGMOBILE4_STND,
|
||||
S_EGGMOBILE4_LATK1,
|
||||
|
@ -1866,16 +1856,6 @@ typedef enum state
|
|||
|
||||
S_MSSHIELD_F1,
|
||||
S_MSSHIELD_F2,
|
||||
S_MSSHIELD_F3,
|
||||
S_MSSHIELD_F4,
|
||||
S_MSSHIELD_F5,
|
||||
S_MSSHIELD_F6,
|
||||
S_MSSHIELD_F7,
|
||||
S_MSSHIELD_F8,
|
||||
S_MSSHIELD_F9,
|
||||
S_MSSHIELD_F10,
|
||||
S_MSSHIELD_F11,
|
||||
S_MSSHIELD_F12,
|
||||
|
||||
// Ring
|
||||
S_RING,
|
||||
|
@ -2309,14 +2289,12 @@ typedef enum state
|
|||
S_DRIPC1,
|
||||
S_DRIPC2,
|
||||
|
||||
// Coral 1
|
||||
// Coral
|
||||
S_CORAL1,
|
||||
|
||||
// Coral 2
|
||||
S_CORAL2,
|
||||
|
||||
// Coral 3
|
||||
S_CORAL3,
|
||||
S_CORAL4,
|
||||
S_CORAL5,
|
||||
|
||||
// Blue Crystal
|
||||
S_BLUECRYSTAL1,
|
||||
|
@ -2324,6 +2302,11 @@ typedef enum state
|
|||
// Kelp,
|
||||
S_KELP,
|
||||
|
||||
// Animated algae
|
||||
S_ANIMALGAETOP1,
|
||||
S_ANIMALGAETOP2,
|
||||
S_ANIMALGAESEG,
|
||||
|
||||
// DSZ Stalagmites
|
||||
S_DSZSTALAGMITE,
|
||||
S_DSZ2STALAGMITE,
|
||||
|
@ -2458,7 +2441,7 @@ typedef enum state
|
|||
S_LITTLETUMBLEWEED_ROLL7,
|
||||
S_LITTLETUMBLEWEED_ROLL8,
|
||||
|
||||
// Cacti Sprites
|
||||
// Cacti
|
||||
S_CACTI1,
|
||||
S_CACTI2,
|
||||
S_CACTI3,
|
||||
|
@ -2468,8 +2451,12 @@ typedef enum state
|
|||
S_CACTI7,
|
||||
S_CACTI8,
|
||||
S_CACTI9,
|
||||
S_CACTI10,
|
||||
S_CACTI11,
|
||||
S_CACTITINYSEG,
|
||||
S_CACTISMALLSEG,
|
||||
|
||||
// Warning signs sprites
|
||||
// Warning signs
|
||||
S_ARIDSIGN_CAUTION,
|
||||
S_ARIDSIGN_CACTI,
|
||||
S_ARIDSIGN_SHARPTURN,
|
||||
|
@ -3981,6 +3968,7 @@ typedef enum mobj_type
|
|||
MT_EGGTRAP,
|
||||
MT_BOSS3WAYPOINT,
|
||||
MT_BOSS9GATHERPOINT,
|
||||
MT_BOSSJUNK,
|
||||
|
||||
// Boss 1
|
||||
MT_EGGMOBILE,
|
||||
|
@ -3992,15 +3980,11 @@ typedef enum mobj_type
|
|||
// Boss 2
|
||||
MT_EGGMOBILE2,
|
||||
MT_EGGMOBILE2_POGO,
|
||||
MT_BOSSTANK1,
|
||||
MT_BOSSTANK2,
|
||||
MT_BOSSSPIGOT,
|
||||
MT_GOOP,
|
||||
MT_GOOPTRAIL,
|
||||
|
||||
// Boss 3
|
||||
MT_EGGMOBILE3,
|
||||
MT_PROPELLER,
|
||||
MT_FAKEMOBILE,
|
||||
MT_SHOCK,
|
||||
|
||||
|
@ -4211,11 +4195,15 @@ typedef enum mobj_type
|
|||
MT_SEAWEED, // DSZ Seaweed
|
||||
MT_WATERDRIP, // Dripping Water source
|
||||
MT_WATERDROP, // Water drop from dripping water
|
||||
MT_CORAL1, // Coral 1
|
||||
MT_CORAL2, // Coral 2
|
||||
MT_CORAL3, // Coral 3
|
||||
MT_CORAL1, // Coral
|
||||
MT_CORAL2,
|
||||
MT_CORAL3,
|
||||
MT_CORAL4,
|
||||
MT_CORAL5,
|
||||
MT_BLUECRYSTAL, // Blue Crystal
|
||||
MT_KELP, // Kelp
|
||||
MT_ANIMALGAETOP, // Animated algae top
|
||||
MT_ANIMALGAESEG, // Animated algae segment
|
||||
MT_DSZSTALAGMITE, // Deep Sea 1 Stalagmite
|
||||
MT_DSZ2STALAGMITE, // Deep Sea 2 Stalagmite
|
||||
MT_LIGHTBEAM, // DSZ Light beam
|
||||
|
@ -4266,15 +4254,19 @@ typedef enum mobj_type
|
|||
// Arid Canyon Scenery
|
||||
MT_BIGTUMBLEWEED,
|
||||
MT_LITTLETUMBLEWEED,
|
||||
MT_CACTI1,
|
||||
MT_CACTI2,
|
||||
MT_CACTI3,
|
||||
MT_CACTI4,
|
||||
MT_CACTI5, // Harmful Cactus 1
|
||||
MT_CACTI6, // Harmful Cactus 2
|
||||
MT_CACTI7, // Harmful Cactus 3
|
||||
MT_CACTI8, // Harmful Cactus 4
|
||||
MT_CACTI9, // Harmful Cactus 5
|
||||
MT_CACTI1, // Tiny Red Flower Cactus
|
||||
MT_CACTI2, // Small Red Flower Cactus
|
||||
MT_CACTI3, // Tiny Blue Flower Cactus
|
||||
MT_CACTI4, // Small Blue Flower Cactus
|
||||
MT_CACTI5, // Prickly Pear
|
||||
MT_CACTI6, // Barrel Cactus
|
||||
MT_CACTI7, // Tall Barrel Cactus
|
||||
MT_CACTI8, // Armed Cactus
|
||||
MT_CACTI9, // Ball Cactus
|
||||
MT_CACTI10, // Tiny Cactus
|
||||
MT_CACTI11, // Small Cactus
|
||||
MT_CACTITINYSEG, // Tiny Cactus Segment
|
||||
MT_CACTISMALLSEG, // Small Cactus Segment
|
||||
MT_ARIDSIGN_CAUTION, // Caution Sign
|
||||
MT_ARIDSIGN_CACTI, // Cacti Sign
|
||||
MT_ARIDSIGN_SHARPTURN, // Sharp Turn Sign
|
||||
|
|
|
@ -182,6 +182,8 @@ static const struct {
|
|||
{META_CAMERA, "camera_t"},
|
||||
|
||||
{META_ACTION, "action"},
|
||||
|
||||
{META_LUABANKS, "luabanks[]"},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
@ -228,6 +230,18 @@ static int lib_isPlayerAdmin(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int lib_reserveLuabanks(lua_State *L)
|
||||
{
|
||||
static boolean reserved = false;
|
||||
if (!lua_lumploading)
|
||||
return luaL_error(L, "luabanks[] cannot be reserved from within a hook or coroutine!");
|
||||
if (reserved)
|
||||
return luaL_error(L, "luabanks[] has already been reserved! Only one savedata-enabled mod at a time may use this feature.");
|
||||
reserved = true;
|
||||
LUA_PushUserdata(L, &luabanks, META_LUABANKS);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// M_RANDOM
|
||||
//////////////
|
||||
|
||||
|
@ -2736,6 +2750,7 @@ static luaL_Reg lib[] = {
|
|||
{"chatprintf", lib_chatprintf},
|
||||
{"userdataType", lib_userdataType},
|
||||
{"IsPlayerAdmin", lib_isPlayerAdmin},
|
||||
{"reserveLuabanks", lib_reserveLuabanks},
|
||||
|
||||
// m_random
|
||||
{"P_RandomFixed",lib_pRandomFixed},
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "p_mobj.h"
|
||||
#include "p_local.h"
|
||||
#include "z_zone.h"
|
||||
#include "doomstat.h" // luabanks[]
|
||||
|
||||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
|
@ -146,7 +147,7 @@ static int lib_getSpr2default(lua_State *L)
|
|||
return luaL_error(L, "spr2defaults[] invalid index");
|
||||
|
||||
if (i >= free_spr2)
|
||||
return 0;
|
||||
return luaL_error(L, "spr2defaults[] index %d out of range (%d - %d)", i, 0, free_spr2-1);
|
||||
|
||||
lua_pushinteger(L, spr2defaults[i]);
|
||||
return 1;
|
||||
|
@ -1026,6 +1027,61 @@ static int sfxinfo_num(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
//////////////
|
||||
// LUABANKS //
|
||||
//////////////
|
||||
|
||||
static int lib_getluabanks(lua_State *L)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
lua_remove(L, 1); // don't care about luabanks[] dummy userdata.
|
||||
|
||||
if (lua_isnumber(L, 1))
|
||||
i = lua_tonumber(L, 1);
|
||||
else
|
||||
return luaL_error(L, "luabanks[] invalid index");
|
||||
|
||||
if (i >= NUM_LUABANKS)
|
||||
luaL_error(L, "luabanks[] index %d out of range (%d - %d)", i, 0, NUM_LUABANKS-1);
|
||||
|
||||
lua_pushinteger(L, luabanks[i]);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_setluabanks(lua_State *L)
|
||||
{
|
||||
UINT8 i;
|
||||
INT32 j = 0;
|
||||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter luabanks[] in HUD rendering code!");
|
||||
|
||||
lua_remove(L, 1); // don't care about luabanks[] dummy userdata.
|
||||
|
||||
if (lua_isnumber(L, 1))
|
||||
i = lua_tonumber(L, 1);
|
||||
else
|
||||
return luaL_error(L, "luabanks[] invalid index");
|
||||
|
||||
if (i >= NUM_LUABANKS)
|
||||
luaL_error(L, "luabanks[] index %d out of range (%d - %d)", i, 0, NUM_LUABANKS-1);
|
||||
|
||||
if (lua_isnumber(L, 2))
|
||||
j = lua_tonumber(L, 2);
|
||||
else
|
||||
return luaL_error(L, "luabanks[] invalid set");
|
||||
|
||||
luabanks[i] = j;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_luabankslen(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, NUM_LUABANKS);
|
||||
return 1;
|
||||
}
|
||||
|
||||
//////////////////////////////
|
||||
//
|
||||
// Now push all these functions into the Lua state!
|
||||
|
@ -1147,6 +1203,18 @@ int LUA_InfoLib(lua_State *L)
|
|||
lua_pushvalue(L, -1);
|
||||
lua_setglobal(L, "S_sfx");
|
||||
lua_setglobal(L, "sfxinfo");
|
||||
|
||||
luaL_newmetatable(L, META_LUABANKS);
|
||||
lua_pushcfunction(L, lib_getluabanks);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, lib_setluabanks);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, lib_luabankslen);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -67,6 +67,8 @@ extern lua_State *gL;
|
|||
|
||||
#define META_ACTION "ACTIONF_T*"
|
||||
|
||||
#define META_LUABANKS "LUABANKS[]*"
|
||||
|
||||
boolean luaL_checkboolean(lua_State *L, int narg);
|
||||
|
||||
int LUA_EnumLib(lua_State *L);
|
||||
|
|
|
@ -2017,6 +2017,8 @@ static int mapheaderinfo_get(lua_State *L)
|
|||
lua_pushinteger(L, header->muspostbosspos);
|
||||
else if (fastcmp(field,"muspostbossfadein"))
|
||||
lua_pushinteger(L, header->muspostbossfadein);
|
||||
else if (fastcmp(field,"musforcereset"))
|
||||
lua_pushinteger(L, header->musforcereset);
|
||||
else if (fastcmp(field,"forcecharacter"))
|
||||
lua_pushstring(L, header->forcecharacter);
|
||||
else if (fastcmp(field,"weather"))
|
||||
|
|
|
@ -262,6 +262,8 @@ static int player_get(lua_State *L)
|
|||
lua_pushinteger(L, plr->starposttime);
|
||||
else if (fastcmp(field,"starpostangle"))
|
||||
lua_pushangle(L, plr->starpostangle);
|
||||
else if (fastcmp(field,"starpostscale"))
|
||||
lua_pushfixed(L, plr->starpostscale);
|
||||
else if (fastcmp(field,"angle_pos"))
|
||||
lua_pushangle(L, plr->angle_pos);
|
||||
else if (fastcmp(field,"old_angle_pos"))
|
||||
|
@ -570,6 +572,8 @@ static int player_set(lua_State *L)
|
|||
plr->starposttime = (tic_t)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"starpostangle"))
|
||||
plr->starpostangle = luaL_checkangle(L, 3);
|
||||
else if (fastcmp(field,"starpostscale"))
|
||||
plr->starpostscale = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"angle_pos"))
|
||||
plr->angle_pos = luaL_checkangle(L, 3);
|
||||
else if (fastcmp(field,"old_angle_pos"))
|
||||
|
|
|
@ -52,6 +52,8 @@ enum skin {
|
|||
skin_supercolor,
|
||||
skin_prefoppositecolor,
|
||||
skin_highresscale,
|
||||
skin_contspeed,
|
||||
skin_contangle,
|
||||
skin_soundsid,
|
||||
skin_availability
|
||||
};
|
||||
|
@ -88,6 +90,8 @@ static const char *const skin_opt[] = {
|
|||
"supercolor",
|
||||
"prefoppositecolor",
|
||||
"highresscale",
|
||||
"contspeed",
|
||||
"contangle",
|
||||
"soundsid",
|
||||
"availability",
|
||||
NULL};
|
||||
|
@ -199,6 +203,12 @@ static int skin_get(lua_State *L)
|
|||
case skin_highresscale:
|
||||
lua_pushinteger(L, skin->highresscale);
|
||||
break;
|
||||
case skin_contspeed:
|
||||
lua_pushinteger(L, skin->contspeed);
|
||||
break;
|
||||
case skin_contangle:
|
||||
lua_pushinteger(L, skin->contangle);
|
||||
break;
|
||||
case skin_soundsid:
|
||||
LUA_PushUserdata(L, skin->soundsid, META_SOUNDSID);
|
||||
break;
|
||||
|
|
|
@ -831,6 +831,12 @@ void Command_Savecheckpoint_f(void)
|
|||
players[consoleplayer].starposty = players[consoleplayer].mo->y>>FRACBITS;
|
||||
players[consoleplayer].starpostz = players[consoleplayer].mo->floorz>>FRACBITS;
|
||||
players[consoleplayer].starpostangle = players[consoleplayer].mo->angle;
|
||||
players[consoleplayer].starpostscale = players[consoleplayer].mo->destscale;
|
||||
if (players[consoleplayer].mo->flags2 & MF2_OBJECTFLIP)
|
||||
{
|
||||
players[consoleplayer].starpostscale *= -1;
|
||||
players[consoleplayer].starpostz += players[consoleplayer].mo->height;
|
||||
}
|
||||
|
||||
CONS_Printf(M_GetText("Temporary checkpoint created at %d, %d, %d\n"), players[consoleplayer].starpostx, players[consoleplayer].starposty, players[consoleplayer].starpostz);
|
||||
}
|
||||
|
|
275
src/m_menu.c
|
@ -125,7 +125,7 @@ const char *quitmsg[NUM_QUITMESSAGES];
|
|||
|
||||
// Stuff for customizing the player select screen Tails 09-22-2003
|
||||
description_t description[MAXSKINS];
|
||||
INT16 char_on = -1, startchar = 1;
|
||||
INT16 char_on = -1, startchar = 0;
|
||||
static char *char_notes = NULL;
|
||||
static fixed_t char_scroll = 0;
|
||||
|
||||
|
@ -272,6 +272,7 @@ static void M_ServerOptions(INT32 choice);
|
|||
#ifndef NONET
|
||||
static void M_StartServerMenu(INT32 choice);
|
||||
static void M_ConnectMenu(INT32 choice);
|
||||
static void M_ConnectMenuModChecks(INT32 choice);
|
||||
static void M_Refresh(INT32 choice);
|
||||
static void M_Connect(INT32 choice);
|
||||
static void M_ChooseRoom(INT32 choice);
|
||||
|
@ -282,9 +283,10 @@ menu_t MP_MainDef;
|
|||
// Split into multiple parts due to size
|
||||
// Controls
|
||||
menu_t OP_ChangeControlsDef;
|
||||
menu_t OP_MPControlsDef, OP_CameraControlsDef, OP_MiscControlsDef;
|
||||
menu_t OP_MPControlsDef, OP_MiscControlsDef;
|
||||
menu_t OP_P1ControlsDef, OP_P2ControlsDef, OP_MouseOptionsDef;
|
||||
menu_t OP_Mouse2OptionsDef, OP_Joystick1Def, OP_Joystick2Def;
|
||||
menu_t OP_CameraOptionsDef, OP_Camera2OptionsDef;
|
||||
static void M_VideoModeMenu(INT32 choice);
|
||||
static void M_Setup1PControlsMenu(INT32 choice);
|
||||
static void M_Setup2PControlsMenu(INT32 choice);
|
||||
|
@ -891,12 +893,12 @@ static menuitem_t MP_SplitServerMenu[] =
|
|||
|
||||
static menuitem_t MP_MainMenu[] =
|
||||
{
|
||||
{IT_HEADER, NULL, "Host a game", NULL, 0},
|
||||
{IT_STRING|IT_CALL, NULL, "Internet/LAN...", M_StartServerMenu, 12},
|
||||
{IT_STRING|IT_CALL, NULL, "Splitscreen...", M_StartSplitServerMenu, 22},
|
||||
{IT_HEADER, NULL, "Join a game", NULL, 40},
|
||||
{IT_STRING|IT_CALL, NULL, "Server browser...", M_ConnectMenu, 52},
|
||||
{IT_STRING|IT_KEYHANDLER, NULL, "Specify IPv4 address:", M_HandleConnectIP, 62},
|
||||
{IT_HEADER, NULL, "Join a game", NULL, 0},
|
||||
{IT_STRING|IT_CALL, NULL, "Server browser...", M_ConnectMenuModChecks, 12},
|
||||
{IT_STRING|IT_KEYHANDLER, NULL, "Specify IPv4 address:", M_HandleConnectIP, 22},
|
||||
{IT_HEADER, NULL, "Host a game", NULL, 54},
|
||||
{IT_STRING|IT_CALL, NULL, "Internet/LAN...", M_StartServerMenu, 66},
|
||||
{IT_STRING|IT_CALL, NULL, "Splitscreen...", M_StartSplitServerMenu, 76},
|
||||
{IT_HEADER, NULL, "Player setup", NULL, 94},
|
||||
{IT_STRING|IT_CALL, NULL, "Player 1...", M_SetupMultiPlayer, 106},
|
||||
{IT_STRING|IT_CALL, NULL, "Player 2... ", M_SetupMultiPlayer2, 116},
|
||||
|
@ -955,7 +957,7 @@ enum
|
|||
|
||||
static menuitem_t MP_RoomMenu[] =
|
||||
{
|
||||
{IT_STRING | IT_CALL, NULL, "<Offline Mode>", M_ChooseRoom, 9},
|
||||
{IT_STRING | IT_CALL, NULL, "<Unlisted Mode>", M_ChooseRoom, 9},
|
||||
{IT_DISABLED, NULL, "", M_ChooseRoom, 18},
|
||||
{IT_DISABLED, NULL, "", M_ChooseRoom, 27},
|
||||
{IT_DISABLED, NULL, "", M_ChooseRoom, 36},
|
||||
|
@ -1009,13 +1011,11 @@ static menuitem_t OP_P1ControlsMenu[] =
|
|||
{IT_SUBMENU | IT_STRING, NULL, "Mouse Options...", &OP_MouseOptionsDef, 20},
|
||||
{IT_SUBMENU | IT_STRING, NULL, "Gamepad Options...", &OP_Joystick1Def , 30},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam , 50},
|
||||
{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam , 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 70},
|
||||
{IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_CameraOptionsDef, 50},
|
||||
|
||||
//{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog, 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar, 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake, 100},
|
||||
//{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog, 100},
|
||||
{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar, 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake, 80},
|
||||
};
|
||||
|
||||
static menuitem_t OP_P2ControlsMenu[] =
|
||||
|
@ -1024,13 +1024,11 @@ static menuitem_t OP_P2ControlsMenu[] =
|
|||
{IT_SUBMENU | IT_STRING, NULL, "Second Mouse Options...", &OP_Mouse2OptionsDef, 20},
|
||||
{IT_SUBMENU | IT_STRING, NULL, "Second Gamepad Options...", &OP_Joystick2Def , 30},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam2 , 50},
|
||||
{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam2 , 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 70},
|
||||
{IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_Camera2OptionsDef, 50},
|
||||
|
||||
//{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog2, 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar2, 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake2, 100},
|
||||
//{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog2, 100},
|
||||
{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar2, 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake2, 80},
|
||||
};
|
||||
|
||||
static menuitem_t OP_ChangeControlsMenu[] =
|
||||
|
@ -1159,6 +1157,34 @@ static menuitem_t OP_Mouse2OptionsMenu[] =
|
|||
NULL, "Mouse Y Sensitivity", &cv_mouseysens2, 80},
|
||||
};
|
||||
|
||||
static menuitem_t OP_CameraOptionsMenu[] =
|
||||
{
|
||||
{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam , 10},
|
||||
{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam , 20},
|
||||
{IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam_orbit , 30},
|
||||
{IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam_adjust, 40},
|
||||
|
||||
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_dist, 60},
|
||||
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_height, 70},
|
||||
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam_speed, 80},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 100},
|
||||
};
|
||||
|
||||
static menuitem_t OP_Camera2OptionsMenu[] =
|
||||
{
|
||||
{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam2 , 10},
|
||||
{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam2 , 20},
|
||||
{IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam2_orbit , 30},
|
||||
{IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam2_adjust, 40},
|
||||
|
||||
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam2_dist, 60},
|
||||
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam2_height, 70},
|
||||
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam2_speed, 80},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 100},
|
||||
};
|
||||
|
||||
static menuitem_t OP_VideoOptionsMenu[] =
|
||||
{
|
||||
{IT_HEADER, NULL, "Screen", NULL, 0},
|
||||
|
@ -1329,6 +1355,12 @@ static menuitem_t OP_SoundOptionsMenu[] =
|
|||
#define OPENMPT_MENUOFFSET 0
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_MIXERX
|
||||
#define MIXERX_MENUOFFSET 81
|
||||
#else
|
||||
#define MIXERX_MENUOFFSET 0
|
||||
#endif
|
||||
|
||||
static menuitem_t OP_SoundAdvancedMenu[] =
|
||||
{
|
||||
#ifdef HAVE_OPENMPT
|
||||
|
@ -1340,12 +1372,15 @@ static menuitem_t OP_SoundAdvancedMenu[] =
|
|||
{IT_HEADER, NULL, "MIDI Settings", NULL, OPENMPT_MENUOFFSET+10},
|
||||
{IT_STRING | IT_CVAR, NULL, "MIDI Player", &cv_midiplayer, OPENMPT_MENUOFFSET+22},
|
||||
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "FluidSynth Sound Font File", &cv_midisoundfontpath, OPENMPT_MENUOFFSET+34},
|
||||
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "TiMidity++ Config Folder", &cv_miditimiditypath, OPENMPT_MENUOFFSET+61}
|
||||
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "TiMidity++ Config Folder", &cv_miditimiditypath, OPENMPT_MENUOFFSET+61},
|
||||
#endif
|
||||
|
||||
{IT_HEADER, NULL, "Miscellaneous", NULL, OPENMPT_MENUOFFSET+MIXERX_MENUOFFSET+10},
|
||||
{IT_STRING | IT_CVAR, NULL, "Let Levels Force Reset Music", &cv_resetmusicbyheader, OPENMPT_MENUOFFSET+MIXERX_MENUOFFSET+22},
|
||||
};
|
||||
|
||||
#undef OPENMPT_MENUOFFSET
|
||||
|
||||
#undef MIXERX_MENUOFFSET
|
||||
#endif
|
||||
|
||||
static menuitem_t OP_DataOptionsMenu[] =
|
||||
|
@ -1360,36 +1395,39 @@ static menuitem_t OP_ScreenshotOptionsMenu[] =
|
|||
{
|
||||
{IT_HEADER, NULL, "General", NULL, 0},
|
||||
{IT_STRING|IT_CVAR, NULL, "Use color profile", &cv_screenshot_colorprofile, 6},
|
||||
{IT_STRING|IT_CVAR, NULL, "Storage Location", &cv_screenshot_option, 11},
|
||||
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_screenshot_folder, 16},
|
||||
|
||||
{IT_HEADER, NULL, "Screenshots (F8)", NULL, 30},
|
||||
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memory, 36},
|
||||
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_level, 41},
|
||||
{IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategy, 46},
|
||||
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bits, 51},
|
||||
{IT_HEADER, NULL, "Screenshots (F8)", NULL, 16},
|
||||
{IT_STRING|IT_CVAR, NULL, "Storage Location", &cv_screenshot_option, 22},
|
||||
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_screenshot_folder, 27},
|
||||
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memory, 42},
|
||||
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_level, 47},
|
||||
{IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategy, 52},
|
||||
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bits, 57},
|
||||
|
||||
{IT_HEADER, NULL, "Movie Mode (F9)", NULL, 60},
|
||||
{IT_STRING|IT_CVAR, NULL, "Capture Mode", &cv_moviemode, 66},
|
||||
{IT_HEADER, NULL, "Movie Mode (F9)", NULL, 64},
|
||||
{IT_STRING|IT_CVAR, NULL, "Storage Location", &cv_movie_option, 70},
|
||||
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_movie_folder, 75},
|
||||
{IT_STRING|IT_CVAR, NULL, "Capture Mode", &cv_moviemode, 90},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Region Optimizing", &cv_gif_optimize, 71},
|
||||
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_gif_downscale, 76},
|
||||
{IT_STRING|IT_CVAR, NULL, "Region Optimizing", &cv_gif_optimize, 95},
|
||||
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_gif_downscale, 100},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memorya, 71},
|
||||
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_levela, 76},
|
||||
{IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategya, 81},
|
||||
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bitsa, 86},
|
||||
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memorya, 95},
|
||||
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_levela, 100},
|
||||
{IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategya, 105},
|
||||
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bitsa, 110},
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
op_screenshot_colorprofile = 1,
|
||||
op_screenshot_folder = 3,
|
||||
op_screenshot_capture = 10,
|
||||
op_screenshot_gif_start = 11,
|
||||
op_screenshot_gif_end = 12,
|
||||
op_screenshot_apng_start = 13,
|
||||
op_screenshot_apng_end = 16,
|
||||
op_screenshot_folder = 4,
|
||||
op_movie_folder = 11,
|
||||
op_screenshot_capture = 12,
|
||||
op_screenshot_gif_start = 13,
|
||||
op_screenshot_gif_end = 14,
|
||||
op_screenshot_apng_start = 15,
|
||||
op_screenshot_apng_end = 18,
|
||||
};
|
||||
|
||||
static menuitem_t OP_EraseDataMenu[] =
|
||||
|
@ -1884,6 +1922,13 @@ menu_t OP_JoystickSetDef =
|
|||
0,
|
||||
NULL
|
||||
};
|
||||
menu_t OP_CameraOptionsDef = DEFAULTMENUSTYLE(
|
||||
MN_OP_MAIN + (MN_OP_P1CONTROLS << 6) + (MN_OP_P1CAMERA << 12),
|
||||
"M_CONTRO", OP_CameraOptionsMenu, &OP_P1ControlsDef, 35, 30);
|
||||
menu_t OP_Camera2OptionsDef = DEFAULTMENUSTYLE(
|
||||
MN_OP_MAIN + (MN_OP_P2CONTROLS << 6) + (MN_OP_P2CAMERA << 12),
|
||||
"M_CONTRO", OP_Camera2OptionsMenu, &OP_P2ControlsDef, 35, 30);
|
||||
|
||||
|
||||
menu_t OP_VideoOptionsDef =
|
||||
{
|
||||
|
@ -2207,6 +2252,12 @@ void Addons_option_Onchange(void)
|
|||
(cv_addons_option.value == 3 ? IT_CVAR|IT_STRING|IT_CV_STRING : IT_DISABLED);
|
||||
}
|
||||
|
||||
void Moviemode_option_Onchange(void)
|
||||
{
|
||||
OP_ScreenshotOptionsMenu[op_movie_folder].status =
|
||||
(cv_movie_option.value == 3 ? IT_CVAR|IT_STRING|IT_CV_STRING : IT_DISABLED);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// END ORGANIZATION STUFF.
|
||||
// ==========================================================================
|
||||
|
@ -2745,14 +2796,28 @@ static void M_ChangeCvar(INT32 choice)
|
|||
||((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_INVISSLIDER)
|
||||
||((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_NOMOD))
|
||||
{
|
||||
CV_SetValue(cv,cv->value+(choice));
|
||||
}
|
||||
else if (cv->flags & CV_FLOAT)
|
||||
if (cv->flags & CV_FLOAT && (currentMenu->menuitems[itemOn].status & IT_CV_FLOATSLIDER) == IT_CV_FLOATSLIDER)
|
||||
{
|
||||
char s[20];
|
||||
sprintf(s,"%f",FIXED_TO_FLOAT(cv->value)+(choice)*(1.0f/16.0f));
|
||||
CV_Set(cv,s);
|
||||
}
|
||||
else
|
||||
CV_SetValue(cv,cv->value+(choice));
|
||||
}
|
||||
else if (cv->flags & CV_FLOAT)
|
||||
{
|
||||
if (currentMenu->menuitems[itemOn].status & IT_CV_INTEGERSTEP)
|
||||
{
|
||||
CV_SetValue(cv,FIXED_TO_FLOAT(cv->value)+(choice));
|
||||
}
|
||||
else
|
||||
{
|
||||
char s[20];
|
||||
sprintf(s,"%f",FIXED_TO_FLOAT(cv->value)+(choice)*(1.0f/16.0f));
|
||||
CV_Set(cv,s);
|
||||
}
|
||||
}
|
||||
else
|
||||
CV_AddValue(cv,choice);
|
||||
}
|
||||
|
@ -3641,7 +3706,12 @@ static void M_DrawSlider(INT32 x, INT32 y, const consvar_t *cv, boolean ontop)
|
|||
|
||||
for (i = 0; cv->PossibleValue[i+1].strvalue; i++);
|
||||
|
||||
if ((range = atoi(cv->defaultvalue)) != cv->value)
|
||||
if (cv->flags & CV_FLOAT)
|
||||
range = (INT32)(atof(cv->defaultvalue)*FRACUNIT);
|
||||
else
|
||||
range = atoi(cv->defaultvalue);
|
||||
|
||||
if (range != cv->value)
|
||||
{
|
||||
range = ((range - cv->PossibleValue[0].value) * 100 /
|
||||
(cv->PossibleValue[i].value - cv->PossibleValue[0].value));
|
||||
|
@ -4517,6 +4587,9 @@ static boolean M_CanShowLevelOnPlatter(INT32 mapnum, INT32 gt)
|
|||
if (mapheaderinfo[mapnum]->menuflags & LF2_HIDEINMENU)
|
||||
return false;
|
||||
|
||||
if (G_IsSpecialStage(mapnum+1))
|
||||
return false;
|
||||
|
||||
if (gt == GT_COOP && (mapheaderinfo[mapnum]->typeoflevel & TOL_COOP))
|
||||
return true;
|
||||
|
||||
|
@ -5610,7 +5683,7 @@ static boolean M_AddonsRefresh(void)
|
|||
{
|
||||
S_StartSound(NULL, sfx_lose);
|
||||
if (refreshdirmenu & REFRESHDIR_MAX)
|
||||
message = va("%c%s\x80\nMaximum number of add-ons reached.\nA file could not be loaded.\nIf you want to play with this add-on, restart the game to clear existing ones.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
|
||||
message = va("%c%s\x80\nMaximum number of add-ons reached.\nA file could not be loaded.\nIf you wish to play with this add-on, restart the game to clear existing ones.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
|
||||
else
|
||||
message = va("%c%s\x80\nA file was not loaded.\nCheck the console log for more information.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
|
||||
}
|
||||
|
@ -6892,6 +6965,7 @@ static void M_StartTutorial(INT32 choice)
|
|||
tutorialmode = true; // turn on tutorial mode
|
||||
|
||||
emeralds = 0;
|
||||
memset(&luabanks, 0, sizeof(luabanks));
|
||||
M_ClearMenus(true);
|
||||
gamecomplete = false;
|
||||
cursaveslot = 0;
|
||||
|
@ -7058,7 +7132,7 @@ static void M_DrawLoadGameData(void)
|
|||
}
|
||||
}
|
||||
|
||||
y -= 13;
|
||||
y -= 4;
|
||||
|
||||
// character heads, lives, and continues
|
||||
{
|
||||
|
@ -7067,7 +7141,7 @@ static void M_DrawLoadGameData(void)
|
|||
patch_t *patch;
|
||||
UINT8 *colormap = NULL;
|
||||
|
||||
INT32 tempx = (x+40)<<FRACBITS, tempy = y<<FRACBITS, flip = 0, calc;
|
||||
INT32 tempx = (x+40)<<FRACBITS, flip = 0;
|
||||
|
||||
// botskin first
|
||||
if (savegameinfo[savetodraw].botskin)
|
||||
|
@ -7082,13 +7156,13 @@ static void M_DrawLoadGameData(void)
|
|||
|
||||
V_DrawFixedPatch(
|
||||
tempx + (18<<FRACBITS),
|
||||
tempy - (4<<FRACBITS),
|
||||
y<<FRACBITS,
|
||||
charbotskin->highresscale,
|
||||
0, patch, colormap);
|
||||
|
||||
Z_Free(colormap);
|
||||
|
||||
tempx -= (15<<FRACBITS);
|
||||
tempx -= (20<<FRACBITS);
|
||||
flip = V_FLIP;
|
||||
}
|
||||
skipbot:
|
||||
|
@ -7101,17 +7175,15 @@ skipbot:
|
|||
goto skipsign;
|
||||
sprframe = &sprdef->spriteframes[0];
|
||||
patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
|
||||
if ((calc = SHORT(patch->topoffset) - 42) > 0)
|
||||
tempy += ((4+calc)<<FRACBITS);
|
||||
|
||||
V_DrawFixedPatch(
|
||||
tempx,
|
||||
tempy,
|
||||
y<<FRACBITS,
|
||||
charskin->highresscale,
|
||||
flip, patch, colormap);
|
||||
|
||||
skipsign:
|
||||
y += 25;
|
||||
y += 16;
|
||||
|
||||
tempx = x + 10;
|
||||
if (savegameinfo[savetodraw].lives != INFLIVES
|
||||
|
@ -7300,7 +7372,29 @@ static void M_ReadSavegameInfo(UINT32 slot)
|
|||
|
||||
// File end marker check
|
||||
CHECKPOS
|
||||
if (READUINT8(save_p) != 0x1d) BADSAVE;
|
||||
switch (READUINT8(save_p))
|
||||
{
|
||||
case 0xb7:
|
||||
{
|
||||
UINT8 i, banksinuse;
|
||||
CHECKPOS
|
||||
banksinuse = READUINT8(save_p);
|
||||
CHECKPOS
|
||||
if (banksinuse > NUM_LUABANKS)
|
||||
BADSAVE
|
||||
for (i = 0; i < banksinuse; i++)
|
||||
{
|
||||
(void)READINT32(save_p);
|
||||
CHECKPOS
|
||||
}
|
||||
if (READUINT8(save_p) != 0x1d)
|
||||
BADSAVE
|
||||
}
|
||||
case 0x1d:
|
||||
break;
|
||||
default:
|
||||
BADSAVE
|
||||
}
|
||||
|
||||
// done
|
||||
Z_Free(savebuffer);
|
||||
|
@ -8486,8 +8580,8 @@ static void M_NightsAttack(INT32 choice)
|
|||
M_PatchSkinNameTable();
|
||||
|
||||
G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
|
||||
M_SetupNextMenu(&SP_NightsAttackDef);
|
||||
titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
|
||||
M_SetupNextMenu(&SP_NightsAttackDef);
|
||||
if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
|
||||
CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
|
||||
else
|
||||
|
@ -8502,6 +8596,7 @@ static void M_ChooseNightsAttack(INT32 choice)
|
|||
char nameofdemo[256];
|
||||
(void)choice;
|
||||
emeralds = 0;
|
||||
memset(&luabanks, 0, sizeof(luabanks));
|
||||
M_ClearMenus(true);
|
||||
modeattacking = ATTACKING_NIGHTS;
|
||||
|
||||
|
@ -8526,6 +8621,7 @@ static void M_ChooseTimeAttack(INT32 choice)
|
|||
char nameofdemo[256];
|
||||
(void)choice;
|
||||
emeralds = 0;
|
||||
memset(&luabanks, 0, sizeof(luabanks));
|
||||
M_ClearMenus(true);
|
||||
modeattacking = ATTACKING_RECORD;
|
||||
|
||||
|
@ -8879,7 +8975,7 @@ static void M_DrawConnectMenu(void)
|
|||
// Room name
|
||||
if (ms_RoomId < 0)
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ConnectMenu[mp_connect_room].alphaKey,
|
||||
V_YELLOWMAP, (itemOn == mp_connect_room) ? "<Select to change>" : "<Offline Mode>");
|
||||
V_YELLOWMAP, (itemOn == mp_connect_room) ? "<Select to change>" : "<Unlisted Mode>");
|
||||
else
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ConnectMenu[mp_connect_room].alphaKey,
|
||||
V_YELLOWMAP, room_list[menuRoomIndex].name);
|
||||
|
@ -9029,11 +9125,32 @@ static void M_ConnectMenu(INT32 choice)
|
|||
|
||||
// first page of servers
|
||||
serverlistpage = 0;
|
||||
if (ms_RoomId < 0)
|
||||
{
|
||||
M_RoomMenu(0); // Select a room instead of staring at an empty list
|
||||
// This prevents us from returning to the modified game alert.
|
||||
currentMenu->prevMenu = &MP_MainDef;
|
||||
}
|
||||
else
|
||||
M_SetupNextMenu(&MP_ConnectDef);
|
||||
itemOn = 0;
|
||||
M_Refresh(0);
|
||||
}
|
||||
|
||||
static void M_ConnectMenuModChecks(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
// okay never mind we want to COMMUNICATE to the player pre-emptively instead of letting them try and then get confused when it doesn't work
|
||||
|
||||
if (modifiedgame)
|
||||
{
|
||||
M_StartMessage(M_GetText("Add-ons are currently loaded.\n\nYou will only be able to join a server if\nit has the same ones loaded in the same order, which may be unlikely.\n\nIf you wish to play on other servers,\nrestart the game to clear existing add-ons.\n\n(Press a key)\n"),M_ConnectMenu,MM_EVENTHANDLER);
|
||||
return;
|
||||
}
|
||||
|
||||
M_ConnectMenu(-1);
|
||||
}
|
||||
|
||||
static UINT32 roomIds[NUM_LIST_ROOMS];
|
||||
|
||||
static void M_RoomMenu(INT32 choice)
|
||||
|
@ -9088,7 +9205,16 @@ static void M_ChooseRoom(INT32 choice)
|
|||
}
|
||||
|
||||
serverlistpage = 0;
|
||||
/*
|
||||
We were on the Multiplayer menu? That means that we must have been trying to
|
||||
view the server browser, but we hadn't selected a room yet. So we need to go
|
||||
to the browser next, not back there.
|
||||
*/
|
||||
if (currentMenu->prevMenu == &MP_MainDef)
|
||||
M_SetupNextMenu(&MP_ConnectDef);
|
||||
else
|
||||
M_SetupNextMenu(currentMenu->prevMenu);
|
||||
|
||||
if (currentMenu == &MP_ConnectDef)
|
||||
M_Refresh(0);
|
||||
}
|
||||
|
@ -9147,7 +9273,7 @@ static void M_DrawServerMenu(void)
|
|||
M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight/2, "Server settings", true, false);
|
||||
if (ms_RoomId < 0)
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ServerMenu[mp_server_room].alphaKey,
|
||||
V_YELLOWMAP, (itemOn == mp_server_room) ? "<Select to change>" : "<Offline Mode>");
|
||||
V_YELLOWMAP, (itemOn == mp_server_room) ? "<Select to change>" : "<Unlisted Mode>");
|
||||
else
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ServerMenu[mp_server_room].alphaKey,
|
||||
V_YELLOWMAP, room_list[menuRoomIndex].name);
|
||||
|
@ -9254,7 +9380,7 @@ static void M_StartServerMenu(INT32 choice)
|
|||
// CONNECT VIA IP
|
||||
// ==============
|
||||
|
||||
static char setupm_ip[16];
|
||||
static char setupm_ip[28];
|
||||
|
||||
// Draw the funky Connect IP menu. Tails 11-19-2002
|
||||
// So much work for such a little thing!
|
||||
|
@ -9266,30 +9392,26 @@ static void M_DrawMPMainMenu(void)
|
|||
// use generic drawer for cursor, items and title
|
||||
M_DrawGenericMenu();
|
||||
|
||||
#if MAXPLAYERS == 32
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-x, y+12,
|
||||
((itemOn == 1) ? V_YELLOWMAP : 0), "(2-32 players)");
|
||||
#else
|
||||
Update the maxplayers label...
|
||||
#endif
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-x, y+66,
|
||||
((itemOn == 4) ? V_YELLOWMAP : 0), va("(2-%d players)", MAXPLAYERS));
|
||||
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-x, y+22,
|
||||
((itemOn == 2) ? V_YELLOWMAP : 0), "(2 players)");
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-x, y+76,
|
||||
((itemOn == 5) ? V_YELLOWMAP : 0), "(2 players)");
|
||||
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH-x, y+116,
|
||||
((itemOn == 8) ? V_YELLOWMAP : 0), "(splitscreen)");
|
||||
|
||||
y += 62;
|
||||
y += 22;
|
||||
|
||||
V_DrawFill(x+5, y+4+5, /*16*8 + 6,*/ BASEVIDWIDTH - 2*(x+5), 8+6, 159);
|
||||
|
||||
// draw name string
|
||||
V_DrawString(x+8,y+12, V_MONOSPACE, setupm_ip);
|
||||
V_DrawString(x+8,y+12, V_ALLOWLOWERCASE, setupm_ip);
|
||||
|
||||
// draw text cursor for name
|
||||
if (itemOn == 5 //0
|
||||
if (itemOn == 2 //0
|
||||
&& skullAnimCounter < 4) //blink cursor
|
||||
V_DrawCharacter(x+8+V_StringWidth(setupm_ip, V_MONOSPACE),y+12,'_',false);
|
||||
V_DrawCharacter(x+8+V_StringWidth(setupm_ip, V_ALLOWLOWERCASE),y+12,'_',false);
|
||||
}
|
||||
|
||||
// Tails 11-19-2002
|
||||
|
@ -9360,10 +9482,11 @@ static void M_HandleConnectIP(INT32 choice)
|
|||
|
||||
default:
|
||||
l = strlen(setupm_ip);
|
||||
if (l >= 16-1)
|
||||
if (l >= 28-1)
|
||||
break;
|
||||
|
||||
if (choice == 46 || (choice >= 48 && choice <= 57)) // Rudimentary number and period enforcing
|
||||
// Rudimentary number and period enforcing - also allows letters so hostnames can be used instead
|
||||
if ((choice >= '-' && choice <= ':') || (choice >= 'A' && choice <= 'Z') || (choice >= 'a' && choice <= 'z'))
|
||||
{
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
setupm_ip[l] = (char)choice;
|
||||
|
|
|
@ -72,10 +72,12 @@ typedef enum
|
|||
MN_OP_P1MOUSE,
|
||||
MN_OP_P1JOYSTICK,
|
||||
MN_OP_JOYSTICKSET, // OP_JoystickSetDef shared with P2
|
||||
MN_OP_P1CAMERA,
|
||||
|
||||
MN_OP_P2CONTROLS,
|
||||
MN_OP_P2MOUSE,
|
||||
MN_OP_P2JOYSTICK,
|
||||
MN_OP_P2CAMERA,
|
||||
|
||||
MN_OP_VIDEO,
|
||||
MN_OP_VIDEOMODE,
|
||||
|
@ -241,6 +243,8 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt);
|
|||
#define IT_CV_NOPRINT 1536
|
||||
#define IT_CV_NOMOD 2048
|
||||
#define IT_CV_INVISSLIDER 2560
|
||||
#define IT_CV_INTEGERSTEP 4096 // if IT_CV_NORMAL and cvar is CV_FLOAT, modify it by 1 instead of 0.0625
|
||||
#define IT_CV_FLOATSLIDER 4608 // IT_CV_SLIDER, value modified by 0.0625 instead of 1 (for CV_FLOAT cvars)
|
||||
|
||||
//call/submenu specific
|
||||
// There used to be a lot more here but ...
|
||||
|
@ -400,6 +404,9 @@ void Screenshot_option_Onchange(void);
|
|||
// Addons menu updating
|
||||
void Addons_option_Onchange(void);
|
||||
|
||||
// Moviemode menu updating
|
||||
void Moviemode_option_Onchange(void);
|
||||
|
||||
// These defines make it a little easier to make menus
|
||||
#define DEFAULTMENUSTYLE(id, header, source, prev, x, y)\
|
||||
{\
|
||||
|
|
44
src/m_misc.c
|
@ -108,6 +108,9 @@ consvar_t cv_screenshot_colorprofile = {"screenshot_colorprofile", "Yes", CV_SAV
|
|||
static CV_PossibleValue_t moviemode_cons_t[] = {{MM_GIF, "GIF"}, {MM_APNG, "aPNG"}, {MM_SCREENSHOT, "Screenshots"}, {0, NULL}};
|
||||
consvar_t cv_moviemode = {"moviemode_mode", "GIF", CV_SAVE|CV_CALL, moviemode_cons_t, Moviemode_mode_Onchange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_movie_option = {"movie_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Moviemode_option_Onchange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_movie_folder = {"movie_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t zlib_mem_level_t[] = {
|
||||
{1, "(Min Memory) 1"},
|
||||
{2, "2"}, {3, "3"}, {4, "4"}, {5, "5"}, {6, "6"}, {7, "7"},
|
||||
|
@ -1124,19 +1127,25 @@ static inline moviemode_t M_StartMovieGIF(const char *pathname)
|
|||
void M_StartMovie(void)
|
||||
{
|
||||
#if NUMSCREENS > 2
|
||||
const char *pathname = ".";
|
||||
char pathname[MAX_WADPATH];
|
||||
|
||||
if (moviemode)
|
||||
return;
|
||||
|
||||
if (cv_screenshot_option.value == 0)
|
||||
pathname = usehome ? srb2home : srb2path;
|
||||
else if (cv_screenshot_option.value == 1)
|
||||
pathname = srb2home;
|
||||
else if (cv_screenshot_option.value == 2)
|
||||
pathname = srb2path;
|
||||
else if (cv_screenshot_option.value == 3 && *cv_screenshot_folder.string != '\0')
|
||||
pathname = cv_screenshot_folder.string;
|
||||
if (cv_movie_option.value == 0)
|
||||
strcpy(pathname, usehome ? srb2home : srb2path);
|
||||
else if (cv_movie_option.value == 1)
|
||||
strcpy(pathname, srb2home);
|
||||
else if (cv_movie_option.value == 2)
|
||||
strcpy(pathname, srb2path);
|
||||
else if (cv_movie_option.value == 3 && *cv_movie_folder.string != '\0')
|
||||
strcpy(pathname, cv_movie_folder.string);
|
||||
|
||||
if (cv_movie_option.value != 3)
|
||||
{
|
||||
strcat(pathname, PATHSEP"movies"PATHSEP);
|
||||
I_mkdir(pathname, 0755);
|
||||
}
|
||||
|
||||
if (rendermode == render_none)
|
||||
I_Error("Can't make a movie without a render system\n");
|
||||
|
@ -1474,7 +1483,8 @@ void M_ScreenShot(void)
|
|||
void M_DoScreenShot(void)
|
||||
{
|
||||
#if NUMSCREENS > 2
|
||||
const char *freename = NULL, *pathname = ".";
|
||||
const char *freename = NULL;
|
||||
char pathname[MAX_WADPATH];
|
||||
boolean ret = false;
|
||||
UINT8 *linear = NULL;
|
||||
|
||||
|
@ -1486,13 +1496,19 @@ void M_DoScreenShot(void)
|
|||
return;
|
||||
|
||||
if (cv_screenshot_option.value == 0)
|
||||
pathname = usehome ? srb2home : srb2path;
|
||||
strcpy(pathname, usehome ? srb2home : srb2path);
|
||||
else if (cv_screenshot_option.value == 1)
|
||||
pathname = srb2home;
|
||||
strcpy(pathname, srb2home);
|
||||
else if (cv_screenshot_option.value == 2)
|
||||
pathname = srb2path;
|
||||
strcpy(pathname, srb2path);
|
||||
else if (cv_screenshot_option.value == 3 && *cv_screenshot_folder.string != '\0')
|
||||
pathname = cv_screenshot_folder.string;
|
||||
strcpy(pathname, cv_screenshot_folder.string);
|
||||
|
||||
if (cv_screenshot_option.value != 3)
|
||||
{
|
||||
strcat(pathname, PATHSEP"screenshots"PATHSEP);
|
||||
I_mkdir(pathname, 0755);
|
||||
}
|
||||
|
||||
#ifdef USE_PNG
|
||||
freename = Newsnapshotfile(pathname,"png");
|
||||
|
|
|
@ -30,7 +30,7 @@ typedef enum {
|
|||
extern moviemode_t moviemode;
|
||||
|
||||
extern consvar_t cv_screenshot_option, cv_screenshot_folder, cv_screenshot_colorprofile;
|
||||
extern consvar_t cv_moviemode;
|
||||
extern consvar_t cv_moviemode, cv_movie_folder, cv_movie_option;
|
||||
extern consvar_t cv_zlib_memory, cv_zlib_level, cv_zlib_strategy, cv_zlib_window_bits;
|
||||
extern consvar_t cv_zlib_memorya, cv_zlib_levela, cv_zlib_strategya, cv_zlib_window_bitsa;
|
||||
extern consvar_t cv_apng_delay;
|
||||
|
|
14
src/m_swap.h
|
@ -14,10 +14,11 @@
|
|||
#ifndef __M_SWAP__
|
||||
#define __M_SWAP__
|
||||
|
||||
#include "endian.h"
|
||||
|
||||
// Endianess handling.
|
||||
// WAD files are stored little endian.
|
||||
#include "endian.h"
|
||||
|
||||
// Little to big endian
|
||||
#ifdef SRB2_BIG_ENDIAN
|
||||
|
||||
#define SHORT(x) ((INT16)(\
|
||||
|
@ -39,4 +40,13 @@
|
|||
#define LONG(x) ((INT32)(x))
|
||||
#endif
|
||||
|
||||
// Big to little endian
|
||||
#ifdef SRB2_LITTLE_ENDIAN
|
||||
#define BIGENDIAN_LONG(x) ((INT32)(((x)>>24)&0xff)|(((x)<<8)&0xff0000)|(((x)>>8)&0xff00)|(((x)<<24)&0xff000000))
|
||||
#define BIGENDIAN_SHORT(x) ((INT16)(((x)>>8)|((x)<<8)))
|
||||
#else
|
||||
#define BIGENDIAN_LONG(x) ((INT32)(x))
|
||||
#define BIGENDIAN_SHORT(x) ((INT16)(x))
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
250
src/p_enemy.c
|
@ -3006,16 +3006,19 @@ void A_Boss7FireMissiles(mobj_t *actor)
|
|||
// 0 - Boss 1 Left side
|
||||
// 1 - Boss 1 Right side
|
||||
// 2 - Triple laser
|
||||
// >3 - Boss 1 Middle
|
||||
// 3 - Boss 1 Middle
|
||||
// >=3 - Generic middle
|
||||
//
|
||||
void A_Boss1Laser(mobj_t *actor)
|
||||
{
|
||||
fixed_t x, y, z, floorz, speed;
|
||||
INT32 locvar1 = var1;
|
||||
INT32 locvar2 = var2;
|
||||
INT32 locvar2 = (var2 & 65535);
|
||||
INT32 upperend = (var2>>16);
|
||||
INT32 i;
|
||||
angle_t angle;
|
||||
mobj_t *point;
|
||||
tic_t dur;
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUA_CallAction("A_Boss1Laser", actor))
|
||||
|
@ -3024,19 +3027,24 @@ void A_Boss1Laser(mobj_t *actor)
|
|||
if (!actor->target)
|
||||
return;
|
||||
|
||||
if ((upperend & 1) && (actor->extravalue2 > 1))
|
||||
actor->extravalue2--;
|
||||
|
||||
dur = actor->extravalue2;
|
||||
|
||||
switch (locvar2)
|
||||
{
|
||||
case 0:
|
||||
x = actor->x + P_ReturnThrustX(actor, actor->angle+ANGLE_90, FixedMul(43*FRACUNIT, actor->scale));
|
||||
y = actor->y + P_ReturnThrustY(actor, actor->angle+ANGLE_90, FixedMul(43*FRACUNIT, actor->scale));
|
||||
x = actor->x + P_ReturnThrustX(actor, actor->angle+ANGLE_90, FixedMul(44*FRACUNIT, actor->scale));
|
||||
y = actor->y + P_ReturnThrustY(actor, actor->angle+ANGLE_90, FixedMul(44*FRACUNIT, actor->scale));
|
||||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
z = actor->z + actor->height - FixedMul(56*FRACUNIT, actor->scale) - mobjinfo[locvar1].height;
|
||||
else
|
||||
z = actor->z + FixedMul(56*FRACUNIT, actor->scale);
|
||||
break;
|
||||
case 1:
|
||||
x = actor->x + P_ReturnThrustX(actor, actor->angle-ANGLE_90, FixedMul(43*FRACUNIT, actor->scale));
|
||||
y = actor->y + P_ReturnThrustY(actor, actor->angle-ANGLE_90, FixedMul(43*FRACUNIT, actor->scale));
|
||||
x = actor->x + P_ReturnThrustX(actor, actor->angle-ANGLE_90, FixedMul(44*FRACUNIT, actor->scale));
|
||||
y = actor->y + P_ReturnThrustY(actor, actor->angle-ANGLE_90, FixedMul(44*FRACUNIT, actor->scale));
|
||||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
z = actor->z + actor->height - FixedMul(56*FRACUNIT, actor->scale) - mobjinfo[locvar1].height;
|
||||
else
|
||||
|
@ -3051,6 +3059,11 @@ void A_Boss1Laser(mobj_t *actor)
|
|||
A_Boss1Laser(actor);
|
||||
return;
|
||||
break;
|
||||
case 3:
|
||||
x = actor->x + P_ReturnThrustX(actor, actor->angle, FixedMul(42*FRACUNIT, actor->scale));
|
||||
y = actor->y + P_ReturnThrustY(actor, actor->angle, FixedMul(42*FRACUNIT, actor->scale));
|
||||
z = actor->z + actor->height/2;
|
||||
break;
|
||||
default:
|
||||
x = actor->x;
|
||||
y = actor->y;
|
||||
|
@ -3058,7 +3071,7 @@ void A_Boss1Laser(mobj_t *actor)
|
|||
break;
|
||||
}
|
||||
|
||||
if (!(actor->flags2 & MF2_FIRING) && actor->tics > 1)
|
||||
if (!(actor->flags2 & MF2_FIRING) && dur > 1)
|
||||
{
|
||||
actor->angle = R_PointToAngle2(x, y, actor->target->x, actor->target->y);
|
||||
if (mobjinfo[locvar1].seesound)
|
||||
|
@ -3067,7 +3080,7 @@ void A_Boss1Laser(mobj_t *actor)
|
|||
{
|
||||
point = P_SpawnMobj(x + P_ReturnThrustX(actor, actor->angle, actor->radius), y + P_ReturnThrustY(actor, actor->angle, actor->radius), actor->z - actor->height / 2, MT_EGGMOBILE_TARGET);
|
||||
point->angle = actor->angle;
|
||||
point->fuse = actor->tics+1;
|
||||
point->fuse = dur+1;
|
||||
P_SetTarget(&point->target, actor->target);
|
||||
P_SetTarget(&actor->target, point);
|
||||
}
|
||||
|
@ -3076,9 +3089,9 @@ void A_Boss1Laser(mobj_t *actor)
|
|||
else if (actor->target && !(actor->spawnpoint && actor->spawnpoint->options & MTF_AMBUSH))
|
||||
actor->angle = R_PointToAngle2(x, y, actor->target->x, actor->target->y);*/
|
||||
|
||||
if (actor->spawnpoint && actor->spawnpoint->options & MTF_AMBUSH)
|
||||
angle = FixedAngle(FixedDiv(actor->tics*160*FRACUNIT, actor->state->tics*FRACUNIT) + 10*FRACUNIT);
|
||||
else
|
||||
/*if (actor->spawnpoint && actor->spawnpoint->options & MTF_AMBUSH)
|
||||
angle = FixedAngle(FixedDiv(dur*160*FRACUNIT, actor->state->tics*FRACUNIT) + 10*FRACUNIT);
|
||||
else*/
|
||||
angle = R_PointToAngle2(z + (mobjinfo[locvar1].height>>1), 0, actor->target->z, R_PointToDist2(x, y, actor->target->x, actor->target->y));
|
||||
|
||||
point = P_SpawnMobj(x, y, z, locvar1);
|
||||
|
@ -3112,7 +3125,7 @@ void A_Boss1Laser(mobj_t *actor)
|
|||
point->fuse = TICRATE;
|
||||
}
|
||||
|
||||
if (actor->tics > 1)
|
||||
if (dur > 1)
|
||||
actor->flags2 |= MF2_FIRING;
|
||||
else
|
||||
actor->flags2 &= ~MF2_FIRING;
|
||||
|
@ -3256,6 +3269,7 @@ void A_Boss4Raise(mobj_t *actor)
|
|||
// 0 - Fly at the player
|
||||
// 1 - Fly away from the player
|
||||
// 2 - Strafe in relation to the player
|
||||
// 3 - Dynamic mode - don't get too close to walls
|
||||
// var2:
|
||||
// 0 - Fly horizontally and vertically
|
||||
// 1 - Fly horizontal-only (momz = 0)
|
||||
|
@ -3286,16 +3300,83 @@ void A_SkullAttack(mobj_t *actor)
|
|||
S_StartSound(actor, actor->info->activesound);
|
||||
A_FaceTarget(actor);
|
||||
|
||||
dist = P_AproxDistance(dest->x - actor->x, dest->y - actor->y);
|
||||
|
||||
if (locvar1 == 1)
|
||||
actor->angle += ANGLE_180;
|
||||
else if (locvar1 == 2)
|
||||
actor->angle += (P_RandomChance(FRACUNIT/2)) ? ANGLE_90 : -ANGLE_90;
|
||||
else if (locvar1 == 3)
|
||||
{
|
||||
statenum_t oldspawnstate = mobjinfo[MT_NULL].spawnstate;
|
||||
UINT32 oldflags = mobjinfo[MT_NULL].flags;
|
||||
fixed_t oldradius = mobjinfo[MT_NULL].radius;
|
||||
fixed_t oldheight = mobjinfo[MT_NULL].height;
|
||||
mobj_t *check;
|
||||
INT32 i, j, k;
|
||||
boolean allow;
|
||||
angle_t testang;
|
||||
|
||||
mobjinfo[MT_NULL].spawnstate = S_INVISIBLE;
|
||||
mobjinfo[MT_NULL].flags = MF_NOGRAVITY|MF_NOTHINK|MF_NOCLIPTHING|MF_NOBLOCKMAP;
|
||||
mobjinfo[MT_NULL].radius = mobjinfo[actor->type].radius;
|
||||
mobjinfo[MT_NULL].height = mobjinfo[actor->type].height;
|
||||
|
||||
if (P_RandomChance(FRACUNIT/2)) // port priority 1?
|
||||
{
|
||||
i = 9;
|
||||
j = 27;
|
||||
}
|
||||
else
|
||||
{
|
||||
i = 27;
|
||||
j = 9;
|
||||
}
|
||||
|
||||
#define dostuff(q) check = P_SpawnMobjFromMobj(actor, 0, 0, 0, MT_NULL);\
|
||||
testang = actor->angle + ((i+(q))*ANG10);\
|
||||
allow = (P_TryMove(check,\
|
||||
P_ReturnThrustX(check, testang, dist + 2*actor->radius),\
|
||||
P_ReturnThrustY(check, testang, dist + 2*actor->radius),\
|
||||
true));\
|
||||
P_RemoveMobj(check);\
|
||||
if (allow)\
|
||||
break;
|
||||
|
||||
if (P_RandomChance(FRACUNIT/2)) // port priority 2?
|
||||
{
|
||||
for (k = 0; k < 9; k++)
|
||||
{
|
||||
dostuff(i+k)
|
||||
dostuff(i-k)
|
||||
dostuff(j+k)
|
||||
dostuff(j-k)
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (k = 0; k < 9; k++)
|
||||
{
|
||||
dostuff(i-k)
|
||||
dostuff(i+k)
|
||||
dostuff(j-k)
|
||||
dostuff(j+k)
|
||||
}
|
||||
}
|
||||
actor->angle = testang;
|
||||
|
||||
#undef dostuff
|
||||
|
||||
mobjinfo[MT_NULL].spawnstate = oldspawnstate;
|
||||
mobjinfo[MT_NULL].flags = oldflags;
|
||||
mobjinfo[MT_NULL].radius = oldradius;
|
||||
mobjinfo[MT_NULL].height = oldheight;
|
||||
}
|
||||
|
||||
an = actor->angle >> ANGLETOFINESHIFT;
|
||||
|
||||
actor->momx = FixedMul(speed, FINECOSINE(an));
|
||||
actor->momy = FixedMul(speed, FINESINE(an));
|
||||
dist = P_AproxDistance(dest->x - actor->x, dest->y - actor->y);
|
||||
dist = dist / speed;
|
||||
|
||||
if (dist < 1)
|
||||
|
@ -3445,11 +3526,13 @@ void A_Pain(mobj_t *actor)
|
|||
//
|
||||
// Description: Changes a dying object's flags to reflect its having fallen to the ground.
|
||||
//
|
||||
// var1 = unused
|
||||
// var1 = value to set repeat to if nonzero
|
||||
// var2 = unused
|
||||
//
|
||||
void A_Fall(mobj_t *actor)
|
||||
{
|
||||
INT32 locvar1 = var1;
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUA_CallAction("A_Fall", actor))
|
||||
return;
|
||||
|
@ -3462,6 +3545,9 @@ void A_Fall(mobj_t *actor)
|
|||
|
||||
// So change this if corpse objects
|
||||
// are meant to be obstacles.
|
||||
|
||||
if (locvar1)
|
||||
actor->extravalue2 = locvar1;
|
||||
}
|
||||
|
||||
#define LIVESBOXDISPLAYPLAYER // Use displayplayer instead of closest player
|
||||
|
@ -3857,6 +3943,72 @@ bossjustdie:
|
|||
else if (P_MobjWasRemoved(mo))
|
||||
return;
|
||||
#endif
|
||||
|
||||
// Spawn your junk
|
||||
switch (mo->type)
|
||||
{
|
||||
default:
|
||||
break;
|
||||
case MT_EGGMOBILE: // twin laser pods
|
||||
{
|
||||
mo2 = P_SpawnMobjFromMobj(mo,
|
||||
P_ReturnThrustX(mo, mo->angle - ANGLE_90, 32<<FRACBITS),
|
||||
P_ReturnThrustY(mo, mo->angle - ANGLE_90, 32<<FRACBITS),
|
||||
32<<FRACBITS, MT_BOSSJUNK);
|
||||
mo2->angle = mo->angle;
|
||||
P_InstaThrust(mo2, mo2->angle - ANGLE_90, 4*mo2->scale);
|
||||
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
|
||||
P_SetMobjState(mo2, S_BOSSEGLZ1);
|
||||
|
||||
mo2 = P_SpawnMobjFromMobj(mo,
|
||||
P_ReturnThrustX(mo, mo->angle + ANGLE_90, 32<<FRACBITS),
|
||||
P_ReturnThrustY(mo, mo->angle + ANGLE_90, 32<<FRACBITS),
|
||||
32<<FRACBITS, MT_BOSSJUNK);
|
||||
mo2->angle = mo->angle;
|
||||
P_InstaThrust(mo2, mo2->angle + ANGLE_90, 4*mo2->scale);
|
||||
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
|
||||
P_SetMobjState(mo2, S_BOSSEGLZ2);
|
||||
}
|
||||
break;
|
||||
case MT_EGGMOBILE2: // twin tanks + spigot
|
||||
{
|
||||
mo2 = P_SpawnMobjFromMobj(mo,
|
||||
P_ReturnThrustX(mo, mo->angle - ANGLE_90, 32<<FRACBITS),
|
||||
P_ReturnThrustY(mo, mo->angle - ANGLE_90, 32<<FRACBITS),
|
||||
32<<FRACBITS, MT_BOSSJUNK);
|
||||
mo2->angle = mo->angle;
|
||||
P_InstaThrust(mo2, mo2->angle - ANGLE_90, 4*mo2->scale);
|
||||
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
|
||||
P_SetMobjState(mo2, S_BOSSTANK1);
|
||||
|
||||
mo2 = P_SpawnMobjFromMobj(mo,
|
||||
P_ReturnThrustX(mo, mo->angle + ANGLE_90, 32<<FRACBITS),
|
||||
P_ReturnThrustY(mo, mo->angle + ANGLE_90, 32<<FRACBITS),
|
||||
32<<FRACBITS, MT_BOSSJUNK);
|
||||
mo2->angle = mo->angle;
|
||||
P_InstaThrust(mo2, mo2->angle + ANGLE_90, 4*mo2->scale);
|
||||
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
|
||||
P_SetMobjState(mo2, S_BOSSTANK2);
|
||||
|
||||
mo2 = P_SpawnMobjFromMobj(mo, 0, 0,
|
||||
mobjinfo[MT_EGGMOBILE2].height + (32<<FRACBITS),
|
||||
MT_BOSSJUNK);
|
||||
mo2->angle = mo->angle;
|
||||
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
|
||||
mo2->momz += mo->momz;
|
||||
P_SetMobjState(mo2, S_BOSSSPIGOT);
|
||||
}
|
||||
break;
|
||||
case MT_EGGMOBILE3:
|
||||
{
|
||||
mo2 = P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_BOSSJUNK);
|
||||
mo2->angle = mo->angle;
|
||||
P_SetMobjState(mo2, S_BOSSSEBH1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// now do another switch case for escaping
|
||||
switch (mo->type)
|
||||
{
|
||||
case MT_BLACKEGGMAN:
|
||||
|
@ -3954,7 +4106,7 @@ bossjustdie:
|
|||
mo->movedir = 0;
|
||||
mo->extravalue1 = 35;
|
||||
mo->flags2 |= MF2_BOSSFLEE;
|
||||
mo->momz = 2*mo->scale;
|
||||
mo->momz = P_MobjFlip(mo)*2*mo->scale;
|
||||
|
||||
if (mo->target)
|
||||
{
|
||||
|
@ -3972,50 +4124,6 @@ bossjustdie:
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (mo->type == MT_EGGMOBILE2)
|
||||
{
|
||||
mo2 = P_SpawnMobj(mo->x + P_ReturnThrustX(mo, mo->angle - ANGLE_90, FixedMul(32*FRACUNIT, mo->scale)),
|
||||
mo->y + P_ReturnThrustY(mo, mo->angle - ANGLE_90, FixedMul(32*FRACUNIT, mo->scale)),
|
||||
mo->z + mo->height/2 + ((mo->eflags & MFE_VERTICALFLIP)? FixedMul(8*FRACUNIT, mo->scale)-mobjinfo[MT_BOSSTANK1].height : -FixedMul(8*FRACUNIT, mo->scale)), MT_BOSSTANK1); // Right tank
|
||||
mo2->angle = mo->angle;
|
||||
mo2->destscale = mo->scale;
|
||||
P_SetScale(mo2, mo2->destscale);
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
mo2->eflags |= MFE_VERTICALFLIP;
|
||||
mo2->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
P_InstaThrust(mo2, mo2->angle - ANGLE_90, FixedMul(4*FRACUNIT, mo2->scale));
|
||||
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
|
||||
|
||||
mo2 = P_SpawnMobj(mo->x + P_ReturnThrustX(mo, mo->angle + ANGLE_90, FixedMul(32*FRACUNIT, mo->scale)),
|
||||
mo->y + P_ReturnThrustY(mo, mo->angle + ANGLE_90, FixedMul(32*FRACUNIT, mo->scale)),
|
||||
mo->z + mo->height/2 + ((mo->eflags & MFE_VERTICALFLIP)? FixedMul(8*FRACUNIT, mo->scale)-mobjinfo[MT_BOSSTANK2].height : -FixedMul(8*FRACUNIT, mo->scale)), MT_BOSSTANK2); // Left tank
|
||||
mo2->angle = mo->angle;
|
||||
mo2->destscale = mo->scale;
|
||||
P_SetScale(mo2, mo2->destscale);
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
mo2->eflags |= MFE_VERTICALFLIP;
|
||||
mo2->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
P_InstaThrust(mo2, mo2->angle + ANGLE_90, FixedMul(4*FRACUNIT, mo2->scale));
|
||||
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
|
||||
|
||||
mo2 = P_SpawnMobj(mo->x, mo->y,
|
||||
mo->z + ((mo->eflags & MFE_VERTICALFLIP)? mobjinfo[MT_BOSSSPIGOT].height-FixedMul(32*FRACUNIT,mo->scale): mo->height + FixedMul(32*FRACUNIT, mo->scale)), MT_BOSSSPIGOT);
|
||||
mo2->angle = mo->angle;
|
||||
mo2->destscale = mo->scale;
|
||||
P_SetScale(mo2, mo2->destscale);
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
mo2->eflags |= MFE_VERTICALFLIP;
|
||||
mo2->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
P_SetObjectMomZ(mo2, 4*FRACUNIT, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Function: A_CustomPower
|
||||
|
@ -6358,6 +6466,7 @@ void A_MixUp(mobj_t *actor)
|
|||
INT32 starpostnum;
|
||||
tic_t starposttime;
|
||||
angle_t starpostangle;
|
||||
fixed_t starpostscale;
|
||||
|
||||
INT32 mflags2;
|
||||
|
||||
|
@ -6405,6 +6514,7 @@ void A_MixUp(mobj_t *actor)
|
|||
starposty = players[one].starposty;
|
||||
starpostz = players[one].starpostz;
|
||||
starpostangle = players[one].starpostangle;
|
||||
starpostscale = players[one].starpostscale;
|
||||
starpostnum = players[one].starpostnum;
|
||||
starposttime = players[one].starposttime;
|
||||
|
||||
|
@ -6413,15 +6523,11 @@ void A_MixUp(mobj_t *actor)
|
|||
P_MixUp(players[one].mo, players[two].mo->x, players[two].mo->y, players[two].mo->z, players[two].mo->angle,
|
||||
players[two].starpostx, players[two].starposty, players[two].starpostz,
|
||||
players[two].starpostnum, players[two].starposttime, players[two].starpostangle,
|
||||
players[two].mo->flags2);
|
||||
|
||||
players[one].drawangle = players[two].drawangle;
|
||||
players[two].starpostscale, players[two].drawangle, players[two].mo->flags2);
|
||||
|
||||
P_MixUp(players[two].mo, x, y, z, angle, starpostx, starposty, starpostz,
|
||||
starpostnum, starposttime, starpostangle,
|
||||
mflags2);
|
||||
|
||||
players[two].drawangle = drawangle;
|
||||
starpostscale, drawangle, mflags2);
|
||||
|
||||
//carry set after mixup. Stupid P_ResetPlayer() takes away some of the stuff we look for...
|
||||
//but not all of it! So we need to make sure they aren't set wrong or anything.
|
||||
|
@ -6448,6 +6554,7 @@ void A_MixUp(mobj_t *actor)
|
|||
INT32 starpostnum[MAXPLAYERS];
|
||||
tic_t starposttime[MAXPLAYERS];
|
||||
angle_t starpostangle[MAXPLAYERS];
|
||||
fixed_t starpostscale[MAXPLAYERS];
|
||||
|
||||
INT32 flags2[MAXPLAYERS];
|
||||
|
||||
|
@ -6485,6 +6592,7 @@ void A_MixUp(mobj_t *actor)
|
|||
starpostnum[counter] = players[i].starpostnum;
|
||||
starposttime[counter] = players[i].starposttime;
|
||||
starpostangle[counter] = players[i].starpostangle;
|
||||
starpostscale[counter] = players[i].starpostscale;
|
||||
|
||||
flags2[counter] = players[i].mo->flags2;
|
||||
|
||||
|
@ -6525,9 +6633,7 @@ void A_MixUp(mobj_t *actor)
|
|||
P_MixUp(players[i].mo, position[teleportfrom][0], position[teleportfrom][1], position[teleportfrom][2], anglepos[teleportfrom][0],
|
||||
spposition[teleportfrom][0], spposition[teleportfrom][1], spposition[teleportfrom][2],
|
||||
starpostnum[teleportfrom], starposttime[teleportfrom], starpostangle[teleportfrom],
|
||||
flags2[teleportfrom]);
|
||||
|
||||
players[i].drawangle = anglepos[teleportfrom][1];
|
||||
starpostscale[teleportfrom], anglepos[teleportfrom][1], flags2[teleportfrom]);
|
||||
|
||||
//...carry after. same reasoning.
|
||||
players[i].powers[pw_carry] = transcarry[teleportfrom];
|
||||
|
@ -8702,7 +8808,7 @@ void A_SetObjectFlags2(mobj_t *actor)
|
|||
//
|
||||
// var1:
|
||||
// 0 - Triple jet fume pattern
|
||||
// 1 - Boss 3's propeller
|
||||
// 1 - Unused (formerly Boss 3's propeller)
|
||||
// 2 - Metal Sonic jet fume
|
||||
// 3 - Boss 4 jet flame
|
||||
// var2 = unused
|
||||
|
@ -8762,7 +8868,7 @@ void A_BossJetFume(mobj_t *actor)
|
|||
|
||||
P_SetTarget(&actor->tracer, filler);
|
||||
}
|
||||
else if (locvar1 == 1) // Boss 3 propeller
|
||||
/*else if (locvar1 == 1) // Boss 3 propeller
|
||||
{
|
||||
fixed_t jetx, jety, jetz;
|
||||
|
||||
|
@ -8782,14 +8888,14 @@ void A_BossJetFume(mobj_t *actor)
|
|||
filler->angle = actor->angle - ANGLE_180;
|
||||
|
||||
P_SetTarget(&actor->tracer, filler);
|
||||
}
|
||||
}*/
|
||||
else if (locvar1 == 2) // Metal Sonic jet fumes
|
||||
{
|
||||
filler = P_SpawnMobj(actor->x, actor->y, actor->z, MT_JETFUME1);
|
||||
P_SetTarget(&filler->target, actor);
|
||||
filler->fuse = 59;
|
||||
P_SetTarget(&actor->tracer, filler);
|
||||
filler->destscale = actor->scale/2;
|
||||
filler->destscale = actor->scale/3;
|
||||
P_SetScale(filler, filler->destscale);
|
||||
if (actor->eflags & MFE_VERTICALFLIP)
|
||||
filler->flags2 |= MF2_OBJECTFLIP;
|
||||
|
|
|
@ -1427,6 +1427,12 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
players[i].starposty = player->mo->y>>FRACBITS;
|
||||
players[i].starpostz = special->z>>FRACBITS;
|
||||
players[i].starpostangle = special->angle;
|
||||
players[i].starpostscale = player->mo->destscale;
|
||||
if (special->flags2 & MF2_OBJECTFLIP)
|
||||
{
|
||||
players[i].starpostscale *= -1;
|
||||
players[i].starpostz += special->height>>FRACBITS;
|
||||
}
|
||||
players[i].starpostnum = special->health;
|
||||
|
||||
if (cv_coopstarposts.value == 2 && (players[i].playerstate == PST_DEAD || players[i].spectator) && P_GetLives(&players[i]))
|
||||
|
@ -1443,6 +1449,12 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
player->starposty = toucher->y>>FRACBITS;
|
||||
player->starpostz = special->z>>FRACBITS;
|
||||
player->starpostangle = special->angle;
|
||||
player->starpostscale = player->mo->destscale;
|
||||
if (special->flags2 & MF2_OBJECTFLIP)
|
||||
{
|
||||
player->starpostscale *= -1;
|
||||
player->starpostz += special->height>>FRACBITS;
|
||||
}
|
||||
player->starpostnum = special->health;
|
||||
S_StartSound(toucher, special->info->painsound);
|
||||
}
|
||||
|
@ -1583,6 +1595,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
// Buenos Dias Mandy
|
||||
P_SetPlayerMobjState(toucher, S_PLAY_STUN);
|
||||
player->pflags &= ~PF_APPLYAUTOBRAKE;
|
||||
P_ResetPlayer(player);
|
||||
player->drawangle = special->angle + ANGLE_180;
|
||||
P_InstaThrust(toucher, special->angle, FixedMul(3*special->info->speed, special->scale/2));
|
||||
toucher->z += P_MobjFlip(toucher);
|
||||
|
@ -1688,13 +1701,15 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
return;
|
||||
if (mariomode)
|
||||
return;
|
||||
if (special->state-states != S_EXTRALARGEBUBBLE)
|
||||
return; // Don't grab the bubble during its spawn animation
|
||||
else if (toucher->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if (special->z+special->height < toucher->z + toucher->height / 3
|
||||
if (special->z+special->height < toucher->z
|
||||
|| special->z+special->height > toucher->z + (toucher->height*2/3))
|
||||
return; // Only go in the mouth
|
||||
}
|
||||
else if (special->z < toucher->z + toucher->height / 3
|
||||
else if (special->z < toucher->z
|
||||
|| special->z > toucher->z + (toucher->height*2/3))
|
||||
return; // Only go in the mouth
|
||||
|
||||
|
@ -2469,8 +2484,9 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
else if (P_IsLocalPlayer(target->player))
|
||||
gameovermus = true;
|
||||
|
||||
if (gameovermus)
|
||||
P_PlayJingle(target->player, JT_GOVER); // Yousa dead now, Okieday? Tails 03-14-2000
|
||||
if (gameovermus) // Yousa dead now, Okieday? Tails 03-14-2000
|
||||
S_ChangeMusicEx("_gover", 0, 0, 0, (2*MUSICRATE) - (MUSICRATE/25), 0); // 1.96 seconds
|
||||
//P_PlayJingle(target->player, JT_GOVER); // can't be used because incompatible with track fadeout
|
||||
|
||||
if (!(netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking) && numgameovers < maxgameovers)
|
||||
{
|
||||
|
@ -2594,6 +2610,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
|
||||
case MT_EGGMOBILE3:
|
||||
{
|
||||
mobj_t *mo2;
|
||||
thinker_t *th;
|
||||
UINT32 i = 0; // to check how many clones we've removed
|
||||
|
||||
|
@ -2614,6 +2631,11 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
mo->scalespeed = (mo->scale - mo->destscale)/(2*TICRATE);
|
||||
mo->momz = mo->info->speed;
|
||||
mo->angle = FixedAngle((P_RandomKey(36)*10)<<FRACBITS);
|
||||
|
||||
mo2 = P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_BOSSJUNK);
|
||||
mo2->angle = mo->angle;
|
||||
P_SetMobjState(mo2, S_BOSSSEBH2);
|
||||
|
||||
if (++i == 2) // we've already removed 2 of these, let's stop now
|
||||
break;
|
||||
else
|
||||
|
@ -3418,7 +3440,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
return false;
|
||||
|
||||
// Make sure that boxes cannot be popped by enemies, red rings, etc.
|
||||
if (target->flags & MF_MONITOR && ((!source || !source->player || source->player->bot) || (inflictor && !inflictor->player)))
|
||||
if (target->flags & MF_MONITOR && ((!source || !source->player || source->player->bot)
|
||||
|| (inflictor && inflictor->type >= MT_REDRING && inflictor->type <= MT_GRENADERING)))
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -3500,7 +3523,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
return true;
|
||||
}
|
||||
|
||||
if (G_IsSpecialStage(gamemap))
|
||||
if (G_IsSpecialStage(gamemap) && !(damagetype & DMG_DEATHMASK))
|
||||
{
|
||||
P_SpecialStageDamage(player, inflictor, source);
|
||||
return true;
|
||||
|
@ -3524,10 +3547,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
|
||||
// Instant-Death
|
||||
if (damagetype & DMG_DEATHMASK)
|
||||
{
|
||||
P_KillPlayer(player, source, damage);
|
||||
player->rings = player->spheres = 0;
|
||||
}
|
||||
else if (metalrecording)
|
||||
{
|
||||
if (!inflictor)
|
||||
|
|
|
@ -115,10 +115,10 @@ typedef struct camera_s
|
|||
|
||||
extern camera_t camera, camera2;
|
||||
extern consvar_t cv_cam_dist, cv_cam_still, cv_cam_height;
|
||||
extern consvar_t cv_cam_speed, cv_cam_rotate, cv_cam_rotspeed;
|
||||
extern consvar_t cv_cam_speed, cv_cam_rotate, cv_cam_rotspeed, cv_cam_orbit, cv_cam_adjust;
|
||||
|
||||
extern consvar_t cv_cam2_dist, cv_cam2_still, cv_cam2_height;
|
||||
extern consvar_t cv_cam2_speed, cv_cam2_rotate, cv_cam2_rotspeed;
|
||||
extern consvar_t cv_cam2_speed, cv_cam2_rotate, cv_cam2_rotspeed, cv_cam2_orbit, cv_cam2_adjust;
|
||||
|
||||
extern fixed_t t_cam_dist, t_cam_height, t_cam_rotate;
|
||||
extern fixed_t t_cam2_dist, t_cam2_height, t_cam2_rotate;
|
||||
|
@ -509,7 +509,7 @@ extern INT32 ceilmovesound;
|
|||
void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
|
||||
INT16 starpostx, INT16 starposty, INT16 starpostz,
|
||||
INT32 starpostnum, tic_t starposttime, angle_t starpostangle,
|
||||
INT32 flags2);
|
||||
fixed_t starpostscale, angle_t drawangle, INT32 flags2);
|
||||
boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle, boolean flash, boolean dontstopmove);
|
||||
boolean P_SetMobjStateNF(mobj_t *mobj, statenum_t state);
|
||||
boolean P_CheckMissileSpawn(mobj_t *th);
|
||||
|
|
14
src/p_map.c
|
@ -345,8 +345,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
if (horizspeed)
|
||||
{
|
||||
object->player->drawangle = spring->angle;
|
||||
if (vertispeed || (object->player->cmd.forwardmove == 0 && object->player->cmd.sidemove == 0))
|
||||
{
|
||||
object->angle = spring->angle;
|
||||
|
||||
if (!demoplayback || P_AnalogMove(object->player))
|
||||
|
@ -357,7 +355,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
localangle2 = spring->angle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pflags = object->player->pflags & (PF_STARTJUMP|PF_JUMPED|PF_NOJUMPDAMAGE|PF_SPINNING|PF_THOKKED|PF_BOUNCING); // I still need these.
|
||||
secondjump = object->player->secondjump;
|
||||
|
@ -1022,7 +1019,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
return true; // underneath
|
||||
if (tmthing->flags & MF_SHOOTABLE && thing->health > 0)
|
||||
{
|
||||
UINT8 damagetype = (thing->info->mass & 0xFF);
|
||||
UINT32 damagetype = (thing->info->mass & 0xFF);
|
||||
if (!damagetype && thing->flags & MF_FIRE) // BURN!
|
||||
damagetype = DMG_FIRE;
|
||||
if (P_DamageMobj(tmthing, thing, thing, 1, damagetype) && (damagetype = (thing->info->mass>>8)))
|
||||
|
@ -1039,7 +1036,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
return true; // underneath
|
||||
if (thing->flags & MF_SHOOTABLE && tmthing->health > 0)
|
||||
{
|
||||
UINT8 damagetype = (tmthing->info->mass & 0xFF);
|
||||
UINT32 damagetype = (tmthing->info->mass & 0xFF);
|
||||
if (!damagetype && tmthing->flags & MF_FIRE) // BURN!
|
||||
damagetype = DMG_FIRE;
|
||||
if (P_DamageMobj(thing, tmthing, tmthing, 1, damagetype) && (damagetype = (tmthing->info->mass>>8)))
|
||||
|
@ -2884,11 +2881,8 @@ static boolean P_ThingHeightClip(mobj_t *thing)
|
|||
thing->z = thing->ceilingz - thing->height;
|
||||
}
|
||||
|
||||
if (thing->z != oldz)
|
||||
{
|
||||
if (thing->player)
|
||||
if (P_MobjFlip(thing)*(thing->z - oldz) > 0 && thing->player)
|
||||
P_PlayerHitFloor(thing->player, !onfloor);
|
||||
}
|
||||
|
||||
// debug: be sure it falls to the floor
|
||||
thing->eflags &= ~MFE_ONGROUND;
|
||||
|
@ -3202,7 +3196,7 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle)
|
|||
&& glidesector->sector->ceilingpic == skyflatnum)
|
||||
return false;
|
||||
|
||||
if ((player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale) < ceilingz)
|
||||
if ((player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale) < floorz)
|
||||
|| (player->mo->z >= ceilingz))
|
||||
floorclimb = true;
|
||||
}
|
||||
|
|
242
src/p_mobj.c
|
@ -2381,21 +2381,41 @@ boolean P_CheckDeathPitCollide(mobj_t *mo)
|
|||
|
||||
boolean P_CheckSolidLava(mobj_t *mo, ffloor_t *rover)
|
||||
{
|
||||
fixed_t topheight;
|
||||
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
||||
// not a lava block with solid planes
|
||||
if (!(rover->flags & FF_SWIMMABLE && GETSECSPECIAL(rover->master->frontsector->special, 1) == 3
|
||||
&& !(rover->master->flags & ML_BLOCKMONSTERS)))
|
||||
return false;
|
||||
|
||||
// is solid from the sides
|
||||
if (rover->master->flags & ML_EFFECT3)
|
||||
return true;
|
||||
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
fixed_t topheight =
|
||||
topheight =
|
||||
#ifdef ESLOPE
|
||||
*rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) :
|
||||
#endif
|
||||
*rover->bottomheight;
|
||||
|
||||
if (mo->z+mo->height-mo->momz < topheight + FixedMul(16*FRACUNIT, mo->scale))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
topheight =
|
||||
#ifdef ESLOPE
|
||||
*rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) :
|
||||
#endif
|
||||
*rover->topheight;
|
||||
|
||||
if (rover->flags & FF_SWIMMABLE && GETSECSPECIAL(rover->master->frontsector->special, 1) == 3
|
||||
&& !(rover->master->flags & ML_BLOCKMONSTERS)
|
||||
&& ((rover->master->flags & ML_EFFECT3) || mo->z-mo->momz > topheight - FixedMul(16*FRACUNIT, mo->scale)))
|
||||
if (mo->z-mo->momz > topheight - FixedMul(16*FRACUNIT, mo->scale))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -2954,7 +2974,7 @@ static void P_PlayerZMovement(mobj_t *mo)
|
|||
}
|
||||
// Get up if you fell.
|
||||
if (mo->player->panim == PA_PAIN)
|
||||
P_SetPlayerMobjState(mo, S_PLAY_STND);
|
||||
P_SetPlayerMobjState(mo, S_PLAY_WALK);
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (!mo->standingslope && (mo->eflags & MFE_VERTICALFLIP ? tmceilingslope : tmfloorslope)) {
|
||||
|
@ -3760,7 +3780,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
|
|||
|
||||
if (thiscam->momx || thiscam->momy)
|
||||
{
|
||||
if (!P_TryCameraMove(thiscam->x + thiscam->momx, thiscam->y + thiscam->momy, thiscam))
|
||||
if (!P_TryCameraMove(thiscam->x + thiscam->momx, thiscam->y + thiscam->momy, thiscam)) // Thanks for the greatly improved camera, Lach -- Sev
|
||||
{ // Never fails for 2D mode.
|
||||
mobj_t dummy;
|
||||
dummy.thinker.function.acp1 = (actionf_p1)P_MobjThinker;
|
||||
|
@ -3770,9 +3790,22 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
|
|||
dummy.z = thiscam->z;
|
||||
dummy.height = thiscam->height;
|
||||
if (!resetcalled && !(player->pflags & PF_NOCLIP) && !P_CheckSight(&dummy, player->mo)) // TODO: "P_CheckCameraSight" instead.
|
||||
{
|
||||
P_ResetCamera(player, thiscam);
|
||||
resetcalled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t camspeed = P_AproxDistance(thiscam->momx, thiscam->momy);
|
||||
|
||||
P_SlideCameraMove(thiscam);
|
||||
|
||||
if (!resetcalled && P_AproxDistance(thiscam->momx, thiscam->momy) == camspeed)
|
||||
{
|
||||
P_ResetCamera(player, thiscam);
|
||||
resetcalled = true;
|
||||
}
|
||||
}
|
||||
if (resetcalled) // Okay this means the camera is fully reset.
|
||||
return true;
|
||||
}
|
||||
|
@ -3981,6 +4014,7 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
|
|||
}
|
||||
else
|
||||
{
|
||||
#if 0 // i don't know why this is here, it's causing a few undesired state glitches, and disabling it doesn't appear to negatively affect the game, but i don't want it gone permanently just in case some obscure bug crops up
|
||||
if (!(mobj->player->powers[pw_carry] == CR_NIGHTSMODE)) // used for drilling
|
||||
mobj->player->pflags &= ~PF_STARTJUMP;
|
||||
mobj->player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE);
|
||||
|
@ -3990,6 +4024,7 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
|
|||
mobj->player->powers[pw_tailsfly] = 0;
|
||||
P_SetPlayerMobjState(mobj, S_PLAY_WALK);
|
||||
}
|
||||
#endif
|
||||
mobj->eflags &= ~MFE_JUSTHITFLOOR;
|
||||
}
|
||||
|
||||
|
@ -4359,12 +4394,6 @@ static void P_Boss3Thinker(mobj_t *mobj)
|
|||
if (mobj->flags2 & MF2_FRET)
|
||||
mobj->movedir = 1;
|
||||
|
||||
if (!mobj->tracer)
|
||||
{
|
||||
var1 = 1;
|
||||
A_BossJetFume(mobj);
|
||||
}
|
||||
|
||||
if (mobj->health <= 0)
|
||||
return;
|
||||
/*
|
||||
|
@ -4493,7 +4522,7 @@ static void P_Boss3Thinker(mobj_t *mobj)
|
|||
if (mobj->health <= mobj->info->damage) // pinch phase
|
||||
mobj->movecount--; // limited number of shots before diving again
|
||||
if (mobj->movecount)
|
||||
P_SetMobjState(mobj, mobj->info->missilestate);
|
||||
P_SetMobjState(mobj, mobj->info->missilestate+1);
|
||||
}
|
||||
}
|
||||
else if (mobj->threshold >= 0) // Traveling mode
|
||||
|
@ -4592,6 +4621,15 @@ static void P_Boss3Thinker(mobj_t *mobj)
|
|||
ang += (ANGLE_MAX/64);
|
||||
}
|
||||
S_StartSound(mobj, sfx_fizzle);
|
||||
|
||||
// look for a new target
|
||||
P_BossTargetPlayer(mobj, false);
|
||||
|
||||
if (mobj->target && mobj->target->player)
|
||||
{
|
||||
A_FaceTarget(mobj);
|
||||
P_SetMobjState(mobj, mobj->info->missilestate);
|
||||
}
|
||||
}
|
||||
else if (mobj->flags2 & (MF2_STRONGBOX|MF2_CLASSICPUSH)) // just hit the bottom of your tube
|
||||
{
|
||||
|
@ -5527,8 +5565,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
mobj->tracer->destscale = FRACUNIT + (4*TICRATE - mobj->fuse)*(FRACUNIT/2)/TICRATE + FixedMul(FINECOSINE(angle>>ANGLETOFINESHIFT),FRACUNIT/2);
|
||||
P_SetScale(mobj->tracer, mobj->tracer->destscale);
|
||||
}
|
||||
else
|
||||
mobj->tracer->frame &= ~FF_TRANSMASK; // this causes a flicker but honestly i like it this way
|
||||
|
||||
P_TeleportMove(mobj->tracer, mobj->x, mobj->y, mobj->z + mobj->height/2 - mobj->tracer->height/2);
|
||||
mobj->tracer->momx = mobj->momx;
|
||||
mobj->tracer->momy = mobj->momy;
|
||||
|
@ -5645,12 +5682,12 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
|
||||
if (mobj->health > mobj->info->damage)
|
||||
{
|
||||
P_SetScale(missile, FRACUNIT/2);
|
||||
P_SetScale(missile, FRACUNIT/3);
|
||||
missile->color = SKINCOLOR_GOLD; // sonic cd electric power
|
||||
}
|
||||
else
|
||||
{
|
||||
P_SetScale(missile, FRACUNIT/4);
|
||||
P_SetScale(missile, FRACUNIT/5);
|
||||
missile->color = SKINCOLOR_MAGENTA; // sonic OVA/4 purple power
|
||||
}
|
||||
missile->destscale = missile->scale*2;
|
||||
|
@ -5940,9 +5977,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
P_SetTarget(&mobj->tracer, shield);
|
||||
P_SetTarget(&shield->target, mobj);
|
||||
shield->height -= 20*FRACUNIT; // different offset...
|
||||
shield->color = SKINCOLOR_MAGENTA;
|
||||
shield->colorized = true;
|
||||
P_SetMobjState(shield, S_FIRS1);
|
||||
P_SetMobjState(shield, S_MSSHIELD_F2);
|
||||
//P_LinedefExecute(LE_PINCHPHASE, mobj, NULL); -- why does this happen twice? see case 2...
|
||||
}
|
||||
mobj->fuse = 4*TICRATE;
|
||||
|
@ -7093,9 +7128,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
switch (mobj->type)
|
||||
{
|
||||
case MT_BOSSTANK1:
|
||||
case MT_BOSSTANK2:
|
||||
case MT_BOSSSPIGOT:
|
||||
case MT_BOSSJUNK:
|
||||
mobj->flags2 ^= MF2_DONTDRAW;
|
||||
break;
|
||||
case MT_MACEPOINT:
|
||||
|
@ -7681,12 +7714,22 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
switch (mobj->type)
|
||||
{
|
||||
case MT_EGGMOBILE:
|
||||
if (mobj->health < mobj->info->damage+1 && leveltime & 1 && mobj->health > 0)
|
||||
P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_SMOKE);
|
||||
if (mobj->health < mobj->info->damage+1 && leveltime & 2)
|
||||
{
|
||||
fixed_t rad = mobj->radius>>FRACBITS;
|
||||
fixed_t hei = mobj->height>>FRACBITS;
|
||||
mobj_t *particle = P_SpawnMobjFromMobj(mobj,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(hei/2, hei)<<FRACBITS,
|
||||
MT_SMOKE);
|
||||
P_SetObjectMomZ(particle, 2<<FRACBITS, false);
|
||||
particle->momz += mobj->momz;
|
||||
}
|
||||
if (mobj->flags2 & MF2_SKULLFLY)
|
||||
#if 1
|
||||
P_SpawnGhostMobj(mobj);
|
||||
#else
|
||||
#else // all the way back from final demo... MT_THOK isn't even the same size anymore!
|
||||
{
|
||||
mobj_t *spawnmobj;
|
||||
spawnmobj = P_SpawnMobj(mobj->x, mobj->y, mobj->z, mobj->info->painchance);
|
||||
|
@ -7697,12 +7740,48 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
P_Boss1Thinker(mobj);
|
||||
break;
|
||||
case MT_EGGMOBILE2:
|
||||
if (mobj->health < mobj->info->damage+1 && leveltime & 2)
|
||||
{
|
||||
fixed_t rad = mobj->radius>>FRACBITS;
|
||||
fixed_t hei = mobj->height>>FRACBITS;
|
||||
mobj_t *particle = P_SpawnMobjFromMobj(mobj,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(hei/2, hei)<<FRACBITS,
|
||||
MT_SMOKE);
|
||||
P_SetObjectMomZ(particle, 2<<FRACBITS, false);
|
||||
particle->momz += mobj->momz;
|
||||
}
|
||||
P_Boss2Thinker(mobj);
|
||||
break;
|
||||
case MT_EGGMOBILE3:
|
||||
if (mobj->health < mobj->info->damage+1 && leveltime & 2)
|
||||
{
|
||||
fixed_t rad = mobj->radius>>FRACBITS;
|
||||
fixed_t hei = mobj->height>>FRACBITS;
|
||||
mobj_t *particle = P_SpawnMobjFromMobj(mobj,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(hei/2, hei)<<FRACBITS,
|
||||
MT_SMOKE);
|
||||
P_SetObjectMomZ(particle, 2<<FRACBITS, false);
|
||||
particle->momz += mobj->momz;
|
||||
}
|
||||
P_Boss3Thinker(mobj);
|
||||
break;
|
||||
case MT_EGGMOBILE4:
|
||||
if (mobj->health < mobj->info->damage+1 && leveltime & 2)
|
||||
{
|
||||
fixed_t rad = mobj->radius>>FRACBITS;
|
||||
fixed_t hei = mobj->height>>FRACBITS;
|
||||
mobj_t *particle = P_SpawnMobjFromMobj(mobj,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(rad, -rad)<<FRACBITS,
|
||||
P_RandomRange(hei/2, hei)<<FRACBITS,
|
||||
MT_SMOKE);
|
||||
P_SetObjectMomZ(particle, 2<<FRACBITS, false);
|
||||
particle->momz += mobj->momz;
|
||||
}
|
||||
P_Boss4Thinker(mobj);
|
||||
break;
|
||||
case MT_FANG:
|
||||
|
@ -8318,30 +8397,6 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->fuse++;
|
||||
}
|
||||
break;
|
||||
case MT_PROPELLER:
|
||||
{
|
||||
fixed_t jetx, jety;
|
||||
|
||||
if (!mobj->target // if you have no target
|
||||
|| (!(mobj->target->flags & MF_BOSS) && mobj->target->health <= 0)) // or your target isn't a boss and it's popped now
|
||||
{ // then remove yourself as well!
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
jetx = mobj->target->x + P_ReturnThrustX(mobj->target, mobj->target->angle, FixedMul(-60*FRACUNIT, mobj->target->scale));
|
||||
jety = mobj->target->y + P_ReturnThrustY(mobj->target, mobj->target->angle, FixedMul(-60*FRACUNIT, mobj->target->scale));
|
||||
|
||||
P_UnsetThingPosition(mobj);
|
||||
mobj->x = jetx;
|
||||
mobj->y = jety;
|
||||
mobj->z = mobj->target->z + FixedMul(17*FRACUNIT, mobj->target->scale);
|
||||
mobj->angle = mobj->target->angle - ANGLE_180;
|
||||
mobj->floorz = mobj->z;
|
||||
mobj->ceilingz = mobj->z+mobj->height;
|
||||
P_SetThingPosition(mobj);
|
||||
}
|
||||
break;
|
||||
case MT_JETFLAME:
|
||||
{
|
||||
if (!mobj->target // if you have no target
|
||||
|
@ -8405,6 +8460,17 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
else
|
||||
{
|
||||
|
||||
fixed_t basex = mobj->cusval, basey = mobj->cvmem;
|
||||
|
||||
if (mobj->spawnpoint && mobj->spawnpoint->options & (MTF_AMBUSH|MTF_OBJECTSPECIAL))
|
||||
{
|
||||
angle_t sideang = mobj->movedir + ((mobj->spawnpoint->options & MTF_AMBUSH) ? ANGLE_90 : -ANGLE_90);
|
||||
fixed_t oscillate = FixedMul(FINESINE(((leveltime*ANG1)>>(ANGLETOFINESHIFT+2)) & FINEMASK), 250*mobj->scale);
|
||||
basex += P_ReturnThrustX(mobj, sideang, oscillate);
|
||||
basey += P_ReturnThrustY(mobj, sideang, oscillate);
|
||||
}
|
||||
|
||||
mobj->z = mobj->threshold + FixedMul(FINESINE(((leveltime + mobj->movecount)*ANG2>>(ANGLETOFINESHIFT-2)) & FINEMASK), 8*mobj->scale);
|
||||
if (mobj->state != &states[mobj->info->meleestate])
|
||||
{
|
||||
|
@ -8433,8 +8499,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
if (players[i].mo->z + players[i].mo->height < mobj->z - 8*mobj->scale)
|
||||
continue;
|
||||
compdist = P_AproxDistance(
|
||||
players[i].mo->x + players[i].mo->momx - mobj->cusval,
|
||||
players[i].mo->y + players[i].mo->momy - mobj->cvmem);
|
||||
players[i].mo->x + players[i].mo->momx - basex,
|
||||
players[i].mo->y + players[i].mo->momy - basey);
|
||||
if (compdist >= dist)
|
||||
continue;
|
||||
dist = compdist;
|
||||
|
@ -8448,14 +8514,14 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->target->x, mobj->target->y);
|
||||
|
||||
if (P_AproxDistance(
|
||||
mobj->x - mobj->cusval,
|
||||
mobj->y - mobj->cvmem)
|
||||
mobj->x - basex,
|
||||
mobj->y - basey)
|
||||
< mobj->scale)
|
||||
S_StartSound(mobj, mobj->info->seesound);
|
||||
|
||||
P_TeleportMove(mobj,
|
||||
(15*(mobj->x>>4)) + (mobj->cusval>>4) + P_ReturnThrustX(mobj, mobj->angle, SPECTATORRADIUS>>4),
|
||||
(15*(mobj->y>>4)) + (mobj->cvmem>>4) + P_ReturnThrustY(mobj, mobj->angle, SPECTATORRADIUS>>4),
|
||||
(15*(mobj->x>>4)) + (basex>>4) + P_ReturnThrustX(mobj, mobj->angle, SPECTATORRADIUS>>4),
|
||||
(15*(mobj->y>>4)) + (basey>>4) + P_ReturnThrustY(mobj, mobj->angle, SPECTATORRADIUS>>4),
|
||||
mobj->z);
|
||||
}
|
||||
else
|
||||
|
@ -8478,18 +8544,12 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
if (!didmove)
|
||||
{
|
||||
if (P_AproxDistance(
|
||||
mobj->x - mobj->cusval,
|
||||
mobj->y - mobj->cvmem)
|
||||
< mobj->scale)
|
||||
P_TeleportMove(mobj,
|
||||
mobj->cusval,
|
||||
mobj->cvmem,
|
||||
mobj->z);
|
||||
if (P_AproxDistance(mobj->x - basex, mobj->y - basey) < mobj->scale)
|
||||
P_TeleportMove(mobj, basex, basey, mobj->z);
|
||||
else
|
||||
P_TeleportMove(mobj,
|
||||
(15*(mobj->x>>4)) + (mobj->cusval>>4),
|
||||
(15*(mobj->y>>4)) + (mobj->cvmem>>4),
|
||||
(15*(mobj->x>>4)) + (basex>>4),
|
||||
(15*(mobj->y>>4)) + (basey>>4),
|
||||
mobj->z);
|
||||
}
|
||||
}
|
||||
|
@ -9038,9 +9098,9 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
{
|
||||
if (mobj->state->action.acp1 == (actionf_p1)A_Boss1Laser)
|
||||
{
|
||||
var1 = mobj->state->var1;
|
||||
var2 = mobj->state->var2;
|
||||
mobj->state->action.acp1(mobj);
|
||||
/*var1 = mobj->state->var1;
|
||||
var2 = mobj->state->var2 & 65535;
|
||||
mobj->state->action.acp1(mobj);*/
|
||||
}
|
||||
else if (leveltime & 1) // Fire mode
|
||||
{
|
||||
|
@ -10387,7 +10447,7 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
mobj_t *mobj;
|
||||
|
||||
if (p->playerstate == PST_REBORN)
|
||||
G_PlayerReborn(playernum);
|
||||
G_PlayerReborn(playernum, false);
|
||||
|
||||
// spawn as spectator determination
|
||||
if (!G_GametypeHasSpectators())
|
||||
|
@ -10395,9 +10455,9 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
p->spectator = p->outofcoop =
|
||||
(((multiplayer || netgame) && gametype == GT_COOP) // only question status in coop
|
||||
&& ((leveltime > 0
|
||||
&& ((G_IsSpecialStage(gamemap) && (maptol & TOL_NIGHTS)) // late join special stage
|
||||
&& ((G_IsSpecialStage(gamemap)) // late join special stage
|
||||
|| (cv_coopstarposts.value == 2 && (p->jointime < 1 || p->outofcoop)))) // late join or die in new coop
|
||||
|| (((cv_cooplives.value == 1) || !P_GetLives(p)) && p->lives <= 0))); // game over and can't redistribute lives
|
||||
|| (!P_GetLives(p) && p->lives <= 0))); // game over and can't redistribute lives
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -10464,7 +10524,6 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
P_SetupStateAnimation(mobj, mobj->state);
|
||||
|
||||
mobj->health = 1;
|
||||
p->rings = p->spheres = 0;
|
||||
p->playerstate = PST_LIVE;
|
||||
|
||||
p->bonustime = false;
|
||||
|
@ -10521,10 +10580,6 @@ void P_AfterPlayerSpawn(INT32 playernum)
|
|||
else
|
||||
p->viewz = p->mo->z + p->viewheight;
|
||||
|
||||
if (p->powers[pw_carry] != CR_NIGHTSMODE)
|
||||
P_SetPlayerMobjState(p->mo, S_PLAY_STND);
|
||||
p->pflags &= ~PF_SPINNING;
|
||||
|
||||
if (playernum == consoleplayer)
|
||||
{
|
||||
// wake up the status bar
|
||||
|
@ -10609,6 +10664,8 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
|
|||
mobj->eflags |= MFE_VERTICALFLIP;
|
||||
mobj->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
if (mthing->options & MTF_AMBUSH)
|
||||
P_SetPlayerMobjState(mobj, S_PLAY_FALL);
|
||||
}
|
||||
else
|
||||
z = floor;
|
||||
|
@ -10627,7 +10684,12 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
|
|||
P_SetThingPosition(mobj);
|
||||
|
||||
mobj->z = z;
|
||||
if (mobj->z == mobj->floorz)
|
||||
if (mobj->flags2 & MF2_OBJECTFLIP)
|
||||
{
|
||||
if (mobj->z + mobj->height == mobj->ceilingz)
|
||||
mobj->eflags |= MFE_ONGROUND;
|
||||
}
|
||||
else if (mobj->z == mobj->floorz)
|
||||
mobj->eflags |= MFE_ONGROUND;
|
||||
|
||||
mobj->angle = angle;
|
||||
|
@ -10663,17 +10725,29 @@ void P_MovePlayerToStarpost(INT32 playernum)
|
|||
sector->ceilingheight;
|
||||
|
||||
z = p->starpostz << FRACBITS;
|
||||
if (z < floor)
|
||||
|
||||
P_SetScale(mobj, (mobj->destscale = abs(p->starpostscale)));
|
||||
|
||||
if (p->starpostscale < 0)
|
||||
{
|
||||
mobj->flags2 |= MF2_OBJECTFLIP;
|
||||
if (z >= ceiling)
|
||||
{
|
||||
mobj->eflags |= MFE_ONGROUND;
|
||||
z = ceiling;
|
||||
}
|
||||
z -= mobj->height;
|
||||
}
|
||||
else if (z <= floor)
|
||||
{
|
||||
mobj->eflags |= MFE_ONGROUND;
|
||||
z = floor;
|
||||
else if (z > ceiling - mobjinfo[MT_PLAYER].height)
|
||||
z = ceiling - mobjinfo[MT_PLAYER].height;
|
||||
}
|
||||
|
||||
mobj->floorz = floor;
|
||||
mobj->ceilingz = ceiling;
|
||||
|
||||
mobj->z = z;
|
||||
if (mobj->z == mobj->floorz)
|
||||
mobj->eflags |= MFE_ONGROUND;
|
||||
|
||||
mobj->angle = p->starpostangle;
|
||||
|
||||
|
|
|
@ -189,6 +189,7 @@ static void P_NetArchivePlayers(void)
|
|||
WRITEINT16(save_p, players[i].starpostz);
|
||||
WRITEINT32(save_p, players[i].starpostnum);
|
||||
WRITEANGLE(save_p, players[i].starpostangle);
|
||||
WRITEFIXED(save_p, players[i].starpostscale);
|
||||
|
||||
WRITEANGLE(save_p, players[i].angle_pos);
|
||||
WRITEANGLE(save_p, players[i].old_angle_pos);
|
||||
|
@ -397,6 +398,7 @@ static void P_NetUnArchivePlayers(void)
|
|||
players[i].starpostz = READINT16(save_p);
|
||||
players[i].starpostnum = READINT32(save_p);
|
||||
players[i].starpostangle = READANGLE(save_p);
|
||||
players[i].starpostscale = READFIXED(save_p);
|
||||
|
||||
players[i].angle_pos = READANGLE(save_p);
|
||||
players[i].old_angle_pos = READANGLE(save_p);
|
||||
|
@ -4117,12 +4119,54 @@ static inline boolean P_NetUnArchiveMisc(void)
|
|||
return true;
|
||||
}
|
||||
|
||||
static inline void P_ArchiveLuabanksAndConsistency(void)
|
||||
{
|
||||
UINT8 i, banksinuse = NUM_LUABANKS;
|
||||
|
||||
while (banksinuse && !luabanks[banksinuse-1])
|
||||
banksinuse--; // get the last used bank
|
||||
|
||||
if (banksinuse)
|
||||
{
|
||||
WRITEUINT8(save_p, 0xb7); // luabanks marker
|
||||
WRITEUINT8(save_p, banksinuse);
|
||||
for (i = 0; i < banksinuse; i++)
|
||||
WRITEINT32(save_p, luabanks[i]);
|
||||
}
|
||||
|
||||
WRITEUINT8(save_p, 0x1d); // consistency marker
|
||||
}
|
||||
|
||||
static inline boolean P_UnArchiveLuabanksAndConsistency(void)
|
||||
{
|
||||
switch (READUINT8(save_p))
|
||||
{
|
||||
case 0xb7:
|
||||
{
|
||||
UINT8 i, banksinuse = READUINT8(save_p);
|
||||
if (banksinuse > NUM_LUABANKS)
|
||||
return false;
|
||||
for (i = 0; i < banksinuse; i++)
|
||||
luabanks[i] = READINT32(save_p);
|
||||
if (READUINT8(save_p) != 0x1d)
|
||||
return false;
|
||||
}
|
||||
case 0x1d:
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void P_SaveGame(void)
|
||||
{
|
||||
P_ArchiveMisc();
|
||||
P_ArchivePlayer();
|
||||
|
||||
WRITEUINT8(save_p, 0x1d); // consistency marker
|
||||
// yes, even in non HAVE_BLUA
|
||||
P_ArchiveLuabanksAndConsistency();
|
||||
}
|
||||
|
||||
void P_SaveNetGame(void)
|
||||
|
@ -4161,7 +4205,7 @@ void P_SaveNetGame(void)
|
|||
LUA_Archive();
|
||||
#endif
|
||||
|
||||
WRITEUINT8(save_p, 0x1d); // consistency marker
|
||||
P_ArchiveLuabanksAndConsistency();
|
||||
}
|
||||
|
||||
boolean P_LoadGame(INT16 mapoverride)
|
||||
|
@ -4173,8 +4217,7 @@ boolean P_LoadGame(INT16 mapoverride)
|
|||
P_UnArchiveSPGame(mapoverride);
|
||||
P_UnArchivePlayer();
|
||||
|
||||
// Savegame end marker
|
||||
if (READUINT8(save_p) != 0x1d)
|
||||
if (!P_UnArchiveLuabanksAndConsistency())
|
||||
return false;
|
||||
|
||||
// Only do this after confirming savegame is ok
|
||||
|
@ -4215,5 +4258,5 @@ boolean P_LoadNetGame(void)
|
|||
// precipitation when loading a netgame save. Instead, precip has to be spawned here.
|
||||
// This is done in P_NetUnArchiveSpecials now.
|
||||
|
||||
return READUINT8(save_p) == 0x1d;
|
||||
return P_UnArchiveLuabanksAndConsistency();
|
||||
}
|
||||
|
|
|
@ -221,6 +221,7 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
|
|||
mapheaderinfo[num]->muspostbosstrack = 0;
|
||||
mapheaderinfo[num]->muspostbosspos = 0;
|
||||
mapheaderinfo[num]->muspostbossfadein = 0;
|
||||
mapheaderinfo[num]->musforcereset = -1;
|
||||
mapheaderinfo[num]->forcecharacter[0] = '\0';
|
||||
mapheaderinfo[num]->weather = 0;
|
||||
mapheaderinfo[num]->skynum = 1;
|
||||
|
@ -573,6 +574,11 @@ INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
|
|||
|
||||
// store the flat lump number
|
||||
levelflat->lumpnum = R_GetFlatNumForName(flatname);
|
||||
levelflat->texturenum = R_CheckTextureNumForName(flatname);
|
||||
levelflat->lasttexturenum = levelflat->texturenum;
|
||||
|
||||
levelflat->baselumpnum = LUMPERROR;
|
||||
levelflat->basetexturenum = -1;
|
||||
|
||||
#ifndef ZDEBUG
|
||||
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
|
||||
|
@ -617,6 +623,11 @@ INT32 P_AddLevelFlatRuntime(const char *flatname)
|
|||
|
||||
// store the flat lump number
|
||||
levelflat->lumpnum = R_GetFlatNumForName(flatname);
|
||||
levelflat->texturenum = R_CheckTextureNumForName(flatname);
|
||||
levelflat->lasttexturenum = levelflat->texturenum;
|
||||
|
||||
levelflat->baselumpnum = LUMPERROR;
|
||||
levelflat->basetexturenum = -1;
|
||||
|
||||
#ifndef ZDEBUG
|
||||
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
|
||||
|
@ -1480,6 +1491,7 @@ static void P_LoadRawSideDefs2(void *data)
|
|||
case 425: // Calls P_SetMobjState on calling mobj
|
||||
case 434: // Custom Power
|
||||
case 442: // Calls P_SetMobjState on mobjs of a given type in the tagged sectors
|
||||
case 461: // Spawns an object on the map based on texture offsets
|
||||
{
|
||||
char process[8*3+1];
|
||||
memset(process,0,8*3+1);
|
||||
|
@ -2234,6 +2246,8 @@ static void P_LevelInitStuff(void)
|
|||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
G_PlayerReborn(i, true);
|
||||
|
||||
if (canresetlives && (netgame || multiplayer) && playeringame[i] && (gametype == GT_COMPETITION || players[i].lives <= 0))
|
||||
{
|
||||
// In Co-Op, replenish a user's lives if they are depleted.
|
||||
|
@ -2241,41 +2255,18 @@ static void P_LevelInitStuff(void)
|
|||
}
|
||||
|
||||
// obliteration station...
|
||||
players[i].rings = players[i].spheres =\
|
||||
players[i].xtralife = players[i].deadtimer =\
|
||||
players[i].numboxes = players[i].totalring =\
|
||||
players[i].laps = players[i].aiming =\
|
||||
players[i].losstime = players[i].timeshit =\
|
||||
players[i].marescore = players[i].lastmarescore =\
|
||||
players[i].maxlink = players[i].startedtime =\
|
||||
players[i].finishedtime = players[i].finishedspheres =\
|
||||
players[i].finishedrings = players[i].lastmare =\
|
||||
players[i].lastmarelap = players[i].lastmarebonuslap =\
|
||||
players[i].totalmarelap = players[i].totalmarebonuslap =\
|
||||
players[i].marebegunat = players[i].textvar =\
|
||||
players[i].texttimer = players[i].linkcount =\
|
||||
players[i].linktimer = players[i].flyangle =\
|
||||
players[i].anotherflyangle = players[i].nightstime =\
|
||||
players[i].oldscale = players[i].mare = players[i].marelap =\
|
||||
players[i].marebonuslap = players[i].lapbegunat =\
|
||||
players[i].lapstartedtime = players[i].totalmarescore =\
|
||||
players[i].realtime = players[i].exiting = 0;
|
||||
players[i].laps = players[i].marescore = players[i].lastmarescore =\
|
||||
players[i].mare = players[i].exiting = 0;
|
||||
|
||||
// i guess this could be part of the above but i feel mildly uncomfortable implicitly casting
|
||||
players[i].gotcontinue = false;
|
||||
|
||||
// aha, the first evidence this shouldn't be a memset!
|
||||
players[i].drillmeter = 40*20;
|
||||
|
||||
P_ResetPlayer(&players[i]);
|
||||
// hit these too
|
||||
players[i].pflags &= ~(PF_GAMETYPEOVER|PF_TRANSFERTOCLOSEST);
|
||||
|
||||
// unset ALL the pointers. P_SetTarget isn't needed here because if this
|
||||
// function is being called we're just going to clobber the data anyways
|
||||
players[i].mo = players[i].followmobj = players[i].awayviewmobj =\
|
||||
players[i].capsule = players[i].axis1 = players[i].axis2 = players[i].drone = NULL;
|
||||
players[i].pflags &= ~(PF_GAMETYPEOVER);
|
||||
}
|
||||
|
||||
if (botingame)
|
||||
CV_SetValue(&cv_analog2, true);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -2692,7 +2683,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
S_StartSound(NULL, sfx_s3kaf);
|
||||
|
||||
// Fade music! Time it to S3KAF: 0.25 seconds is snappy.
|
||||
if (cv_resetmusic.value ||
|
||||
if (RESETMUSIC ||
|
||||
strnicmp(S_MusicName(),
|
||||
(mapmusflags & MUSIC_RELOADRESET) ? mapheaderinfo[gamemap-1]->musname : mapmusname, 7))
|
||||
S_FadeOutStopMusic(MUSICRATE/4); //FixedMul(FixedDiv(F_GetWipeLength(wipedefs[wipe_speclevel_towhite])*NEWTICRATERATIO, NEWTICRATE), MUSICRATE)
|
||||
|
@ -2725,7 +2716,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
// Fade out music here. Deduct 2 tics so the fade volume actually reaches 0.
|
||||
// But don't halt the music! S_Start will take care of that. This dodges a MIDI crash bug.
|
||||
if (!titlemapinaction && (cv_resetmusic.value ||
|
||||
if (!titlemapinaction && (RESETMUSIC ||
|
||||
strnicmp(S_MusicName(),
|
||||
(mapmusflags & MUSIC_RELOADRESET) ? mapheaderinfo[gamemap-1]->musname : mapmusname, 7)))
|
||||
S_FadeMusic(0, FixedMul(
|
||||
|
|
|
@ -37,12 +37,19 @@ typedef struct
|
|||
{
|
||||
char name[9]; // resource name from wad
|
||||
lumpnum_t lumpnum; // lump number of the flat
|
||||
INT32 texturenum, lasttexturenum; // texture number of the flat
|
||||
UINT16 width, height;
|
||||
fixed_t topoffset, leftoffset;
|
||||
|
||||
// for flat animation
|
||||
lumpnum_t baselumpnum;
|
||||
INT32 basetexturenum;
|
||||
INT32 animseq; // start pos. in the anim sequence
|
||||
INT32 numpics;
|
||||
INT32 speed;
|
||||
|
||||
// for patchflats
|
||||
UINT8 *flatpatch;
|
||||
} levelflat_t;
|
||||
|
||||
extern size_t numlevelflats;
|
||||
|
|
63
src/p_spec.c
|
@ -205,8 +205,8 @@ void P_InitPicAnims(void)
|
|||
if ((W_CheckNumForName(animdefs[i].startname)) == LUMPERROR)
|
||||
continue;
|
||||
|
||||
lastanim->picnum = R_FlatNumForName(animdefs[i].endname);
|
||||
lastanim->basepic = R_FlatNumForName(animdefs[i].startname);
|
||||
lastanim->picnum = R_GetFlatNumForName(animdefs[i].endname);
|
||||
lastanim->basepic = R_GetFlatNumForName(animdefs[i].startname);
|
||||
}
|
||||
|
||||
lastanim->istexture = animdefs[i].istexture;
|
||||
|
@ -464,7 +464,19 @@ static inline void P_FindAnimatedFlat(INT32 animnum)
|
|||
for (i = 0; i < numlevelflats; i++, foundflats++)
|
||||
{
|
||||
// is that levelflat from the flat anim sequence ?
|
||||
if (foundflats->lumpnum >= startflatnum && foundflats->lumpnum <= endflatnum)
|
||||
if ((anims[animnum].istexture) && (foundflats->texturenum != 0 && foundflats->texturenum != -1)
|
||||
&& ((UINT16)foundflats->texturenum >= startflatnum && (UINT16)foundflats->texturenum <= endflatnum))
|
||||
{
|
||||
foundflats->basetexturenum = startflatnum;
|
||||
foundflats->animseq = foundflats->texturenum - startflatnum;
|
||||
foundflats->numpics = endflatnum - startflatnum + 1;
|
||||
foundflats->speed = anims[animnum].speed;
|
||||
|
||||
CONS_Debug(DBG_SETUP, "animflat: #%03d name:%.8s animseq:%d numpics:%d speed:%d\n",
|
||||
atoi(sizeu1(i)), foundflats->name, foundflats->animseq,
|
||||
foundflats->numpics,foundflats->speed);
|
||||
}
|
||||
else if (foundflats->lumpnum >= startflatnum && foundflats->lumpnum <= endflatnum)
|
||||
{
|
||||
foundflats->baselumpnum = startflatnum;
|
||||
foundflats->animseq = foundflats->lumpnum - startflatnum;
|
||||
|
@ -488,11 +500,8 @@ void P_SetupLevelFlatAnims(void)
|
|||
|
||||
// the original game flat anim sequences
|
||||
for (i = 0; anims[i].istexture != -1; i++)
|
||||
{
|
||||
if (!anims[i].istexture)
|
||||
P_FindAnimatedFlat(i);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// UTILITIES
|
||||
|
@ -3953,6 +3962,39 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
}
|
||||
break;
|
||||
|
||||
case 461: // Spawns an object on the map based on texture offsets
|
||||
{
|
||||
const mobjtype_t type = (mobjtype_t)(sides[line->sidenum[0]].toptexture);
|
||||
mobj_t *mobj;
|
||||
|
||||
fixed_t x, y, z;
|
||||
x = sides[line->sidenum[0]].textureoffset;
|
||||
y = sides[line->sidenum[0]].rowoffset;
|
||||
z = line->frontsector->floorheight;
|
||||
|
||||
if (line->flags & ML_NOCLIMB) // If noclimb is set, spawn randomly within a range
|
||||
{
|
||||
if (line->sidenum[1] != 0xffff) // Make sure the linedef has a back side
|
||||
{
|
||||
x = P_RandomRange(sides[line->sidenum[0]].textureoffset>>FRACBITS, sides[line->sidenum[1]].textureoffset>>FRACBITS)<<FRACBITS;
|
||||
y = P_RandomRange(sides[line->sidenum[0]].rowoffset>>FRACBITS, sides[line->sidenum[1]].rowoffset>>FRACBITS)<<FRACBITS;
|
||||
z = P_RandomRange(line->frontsector->floorheight>>FRACBITS, line->frontsector->ceilingheight>>FRACBITS)<<FRACBITS;
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_WARNING,"Linedef Type %d - Spawn Object: Linedef is set for random range but has no back side.\n", line->special);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
mobj = P_SpawnMobj(x, y, z, type);
|
||||
if (mobj)
|
||||
CONS_Debug(DBG_GAMELOGIC, "Linedef Type %d - Spawn Object: %d spawned at (%d, %d, %d)\n", line->special, mobj->type, mobj->x>>FRACBITS, mobj->y>>FRACBITS, mobj->z>>FRACBITS); //TODO: Convert mobj->type to a string somehow.
|
||||
else
|
||||
CONS_Alert(CONS_ERROR,"Linedef Type %d - Spawn Object: Object did not spawn!\n", line->special);
|
||||
}
|
||||
break;
|
||||
|
||||
#ifdef POLYOBJECTS
|
||||
case 480: // Polyobj_DoorSlide
|
||||
case 481: // Polyobj_DoorSwing
|
||||
|
@ -4942,7 +4984,7 @@ DoneSection2:
|
|||
CONS_Printf(M_GetText("%s started lap %u\n"), player_names[player-players], (UINT32)player->laps+1);
|
||||
|
||||
// Reset starposts (checkpoints) info
|
||||
player->starpostangle = player->starposttime = player->starpostnum = 0;
|
||||
player->starpostscale = player->starpostangle = player->starposttime = player->starpostnum = 0;
|
||||
player->starpostx = player->starposty = player->starpostz = 0;
|
||||
P_ResetStarposts();
|
||||
|
||||
|
@ -5636,9 +5678,12 @@ void P_UpdateSpecials(void)
|
|||
{
|
||||
if (foundflats->speed) // it is an animated flat
|
||||
{
|
||||
// update the levelflat texture number
|
||||
if (foundflats->basetexturenum != -1)
|
||||
foundflats->texturenum = foundflats->basetexturenum + ((leveltime/foundflats->speed + foundflats->animseq) % foundflats->numpics);
|
||||
// update the levelflat lump number
|
||||
foundflats->lumpnum = foundflats->baselumpnum +
|
||||
((leveltime/foundflats->speed + foundflats->animseq) % foundflats->numpics);
|
||||
else if (foundflats->baselumpnum != LUMPERROR)
|
||||
foundflats->lumpnum = foundflats->baselumpnum + ((leveltime/foundflats->speed + foundflats->animseq) % foundflats->numpics);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
|
||||
INT16 starpostx, INT16 starposty, INT16 starpostz,
|
||||
INT32 starpostnum, tic_t starposttime, angle_t starpostangle,
|
||||
INT32 flags2)
|
||||
fixed_t starpostscale, angle_t drawangle, INT32 flags2)
|
||||
{
|
||||
const INT32 takeflags2 = MF2_TWOD|MF2_OBJECTFLIP;
|
||||
|
||||
|
@ -89,8 +89,11 @@ void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
|
|||
thing->player->starpostz = starpostz;
|
||||
thing->player->starposttime = starposttime;
|
||||
thing->player->starpostangle = starpostangle;
|
||||
thing->player->starpostscale = starpostscale;
|
||||
thing->player->starpostnum = starpostnum;
|
||||
|
||||
thing->player->drawangle = drawangle;
|
||||
|
||||
// Reset map starposts for the player's new info.
|
||||
P_ResetStarposts();
|
||||
P_ClearStarPost(starpostnum);
|
||||
|
|
609
src/p_user.c
|
@ -1109,7 +1109,7 @@ boolean P_PlayerCanDamage(player_t *player, mobj_t *thing)
|
|||
}
|
||||
else if (P_MobjFlip(player->mo)*(topheight - (thing->z + thing->height/2)) < 0)
|
||||
{
|
||||
if (player->charability == CA_FLY && player->panim == PA_ABILITY && (P_MobjFlip(player->mo)*(player->mo->momz - thing->momz) > 0))
|
||||
if (player->charability == CA_FLY && player->panim == PA_ABILITY && !(player->mo->eflags & MFE_UNDERWATER) && (P_MobjFlip(player->mo)*(player->mo->momz - thing->momz) > 0))
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -2217,6 +2217,20 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
|
|||
player->pflags &= ~PF_SPINNING;
|
||||
}
|
||||
|
||||
if (player->pflags & PF_BOUNCING)
|
||||
{
|
||||
if (dorollstuff && player->mo->state-states != S_PLAY_BOUNCE_LANDING)
|
||||
{
|
||||
P_MobjCheckWater(player->mo);
|
||||
player->mo->momz *= -1;
|
||||
P_DoAbilityBounce(player, true);
|
||||
if (player->scoreadd)
|
||||
player->scoreadd--;
|
||||
}
|
||||
clipmomz = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (player->pflags & PF_SPINNING)
|
||||
{
|
||||
if (player->mo->state-states != S_PLAY_ROLL && !(player->pflags & PF_STARTDASH))
|
||||
|
@ -2349,15 +2363,6 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
|
|||
clipmomz = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (player->pflags & PF_BOUNCING)
|
||||
{
|
||||
P_MobjCheckWater(player->mo);
|
||||
player->mo->momz *= -1;
|
||||
P_DoAbilityBounce(player, true);
|
||||
if (player->scoreadd)
|
||||
player->scoreadd--;
|
||||
clipmomz = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2964,22 +2969,19 @@ static void P_DoBubbleBreath(player_t *player)
|
|||
P_SetScale(bubble, bubble->destscale);
|
||||
}
|
||||
|
||||
if (player->powers[pw_carry] == CR_NIGHTSMODE) // NiGHTS Super doesn't spawn flight bubbles
|
||||
return;
|
||||
|
||||
// Tails stirs up the water while flying in it
|
||||
if (player->powers[pw_tailsfly] && (leveltime & 1) && player->charability != CA_SWIM)
|
||||
{
|
||||
fixed_t radius = (3*player->mo->radius)>>1;
|
||||
fixed_t radius = player->mo->radius;
|
||||
angle_t fa = ((leveltime%45)*FINEANGLES/8) & FINEMASK;
|
||||
fixed_t stirwaterx = FixedMul(FINECOSINE(fa),radius);
|
||||
fixed_t stirwatery = FixedMul(FINESINE(fa),radius);
|
||||
fixed_t stirwaterz;
|
||||
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
stirwaterz = player->mo->z + player->mo->height - FixedDiv(player->mo->height,3*FRACUNIT/2);
|
||||
stirwaterz = player->mo->z + player->mo->height - (4<<FRACBITS);
|
||||
else
|
||||
stirwaterz = player->mo->z + FixedDiv(player->mo->height,3*FRACUNIT/2);
|
||||
stirwaterz = player->mo->z + (4<<FRACBITS);
|
||||
|
||||
bubble = P_SpawnMobj(
|
||||
player->mo->x + stirwaterx,
|
||||
|
@ -4886,56 +4888,185 @@ void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range)
|
|||
//
|
||||
static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
||||
{
|
||||
mobj_t *lockon = NULL;
|
||||
mobj_t *lockonthok = NULL, *lockonshield = NULL, *visual = NULL;
|
||||
|
||||
if (player->pflags & PF_JUMPSTASIS)
|
||||
return;
|
||||
|
||||
if ((player->charability == CA_HOMINGTHOK) && !player->homing && (player->pflags & PF_JUMPED) && (!(player->pflags & PF_THOKKED) || (player->charflags & SF_MULTIABILITY)) && (lockon = P_LookForEnemies(player, true, false)))
|
||||
if ((player->charability == CA_HOMINGTHOK) && !player->homing && (player->pflags & PF_JUMPED) && (!(player->pflags & PF_THOKKED) || (player->charflags & SF_MULTIABILITY)) && (lockonthok = P_LookForEnemies(player, true, false)))
|
||||
{
|
||||
if (P_IsLocalPlayer(player)) // Only display it on your own view.
|
||||
{
|
||||
mobj_t *visual = P_SpawnMobj(lockon->x, lockon->y, lockon->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
|
||||
P_SetTarget(&visual->target, lockon);
|
||||
visual = P_SpawnMobj(lockonthok->x, lockonthok->y, lockonthok->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
|
||||
P_SetTarget(&visual->target, lockonthok);
|
||||
}
|
||||
}
|
||||
|
||||
if (cmd->buttons & BT_USE && !(player->pflags & PF_JUMPDOWN) && !player->exiting && !P_PlayerInPain(player))
|
||||
//////////////////
|
||||
//SHIELD ACTIVES//
|
||||
//& SUPER FLOAT!//
|
||||
//////////////////
|
||||
|
||||
if ((player->pflags & PF_JUMPED) && !player->exiting && !P_PlayerInPain(player))
|
||||
{
|
||||
if (player->mo->tracer && player->powers[pw_carry] == CR_MACESPIN)
|
||||
{}
|
||||
else if (onground || player->climbing || (player->mo->tracer && player->powers[pw_carry]))
|
||||
{}
|
||||
else if ((player->powers[pw_shield] & SH_NOSTACK) == SH_WHIRLWIND
|
||||
&& !(player->pflags & PF_JUMPED)
|
||||
&& !(player->pflags & PF_USEDOWN))
|
||||
if (onground || player->climbing || player->powers[pw_carry])
|
||||
;
|
||||
else if (gametype == GT_CTF && player->gotflag)
|
||||
;
|
||||
else if (player->pflags & (PF_GLIDING|PF_SLIDING|PF_SHIELDABILITY)) // If the player has used an ability previously
|
||||
;
|
||||
else if ((player->powers[pw_shield] & SH_NOSTACK) && !player->powers[pw_super] && !(player->pflags & PF_USEDOWN)
|
||||
&& ((!(player->pflags & PF_THOKKED) || ((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP && player->secondjump == UINT8_MAX)))) // thokked is optional if you're bubblewrapped
|
||||
{
|
||||
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT)
|
||||
{
|
||||
if ((lockonshield = P_LookForEnemies(player, false, false)))
|
||||
{
|
||||
if (P_IsLocalPlayer(player)) // Only display it on your own view.
|
||||
{
|
||||
boolean dovis = true;
|
||||
if (lockonshield == lockonthok)
|
||||
{
|
||||
if (leveltime & 2)
|
||||
dovis = false;
|
||||
else if (visual)
|
||||
P_RemoveMobj(visual);
|
||||
}
|
||||
if (dovis)
|
||||
{
|
||||
visual = P_SpawnMobj(lockonshield->x, lockonshield->y, lockonshield->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
|
||||
P_SetTarget(&visual->target, lockonshield);
|
||||
P_SetMobjStateNF(visual, visual->info->spawnstate+1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (cmd->buttons & BT_USE // Spin button effects
|
||||
#ifdef HAVE_BLUA
|
||||
&& !LUAh_ShieldSpecial(player)
|
||||
#endif
|
||||
)
|
||||
{
|
||||
// Force stop
|
||||
if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE)
|
||||
{
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
player->mo->momx = player->mo->momy = player->mo->momz = 0;
|
||||
S_StartSound(player->mo, sfx_ngskid);
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (player->powers[pw_shield] & SH_NOSTACK)
|
||||
{
|
||||
// Whirlwind jump/Thunder jump
|
||||
case SH_WHIRLWIND:
|
||||
case SH_THUNDERCOIN:
|
||||
P_DoJumpShield(player);
|
||||
else if (!(player->pflags & PF_SLIDING) && ((gametype != GT_CTF) || (!player->gotflag)))
|
||||
break;
|
||||
// Armageddon pow
|
||||
case SH_ARMAGEDDON:
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
P_BlackOw(player);
|
||||
break;
|
||||
// Attraction blast
|
||||
case SH_ATTRACT:
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
player->homing = 2;
|
||||
P_SetTarget(&player->mo->target, P_SetTarget(&player->mo->tracer, lockonshield));
|
||||
if (lockonshield)
|
||||
{
|
||||
player->mo->angle = R_PointToAngle2(player->mo->x, player->mo->y, lockonshield->x, lockonshield->y);
|
||||
player->pflags &= ~PF_NOJUMPDAMAGE;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
|
||||
S_StartSound(player->mo, sfx_s3k40);
|
||||
player->homing = 3*TICRATE;
|
||||
}
|
||||
else
|
||||
S_StartSound(player->mo, sfx_s3ka6);
|
||||
break;
|
||||
// Elemental stomp/Bubble bounce
|
||||
case SH_ELEMENTAL:
|
||||
case SH_BUBBLEWRAP:
|
||||
{
|
||||
boolean elem = ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL);
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
if (elem)
|
||||
{
|
||||
player->pflags |= PF_NOJUMPDAMAGE;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_FALL);
|
||||
S_StartSound(player->mo, sfx_s3k43);
|
||||
}
|
||||
else
|
||||
{
|
||||
player->pflags &= ~PF_NOJUMPDAMAGE;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
|
||||
S_StartSound(player->mo, sfx_s3k44);
|
||||
}
|
||||
player->secondjump = 0;
|
||||
player->mo->momx = player->mo->momy = 0;
|
||||
P_SetObjectMomZ(player->mo, -24*FRACUNIT, false);
|
||||
break;
|
||||
}
|
||||
// Flame burst
|
||||
case SH_FLAMEAURA:
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
P_Thrust(player->mo, player->mo->angle, FixedMul(30*FRACUNIT - FixedSqrt(FixedDiv(player->speed, player->mo->scale)), player->mo->scale));
|
||||
player->drawangle = player->mo->angle;
|
||||
S_StartSound(player->mo, sfx_s3k43);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ((cmd->buttons & BT_USE))
|
||||
{
|
||||
if (!(player->pflags & PF_USEDOWN) && P_SuperReady(player))
|
||||
{
|
||||
// If you can turn super and aren't already,
|
||||
// and you don't have a shield, do it!
|
||||
P_DoSuperTransformation(player, false);
|
||||
}
|
||||
else
|
||||
#ifdef HAVE_BLUA
|
||||
if (!LUAh_JumpSpinSpecial(player))
|
||||
#endif
|
||||
switch (player->charability)
|
||||
{
|
||||
case CA_TELEKINESIS:
|
||||
if (player->pflags & PF_JUMPED)
|
||||
case CA_THOK:
|
||||
if (player->powers[pw_super]) // Super Sonic float
|
||||
{
|
||||
if (!(player->pflags & PF_THOKKED) || (player->charflags & SF_MULTIABILITY))
|
||||
if ((player->speed > 5*player->mo->scale) // FixedMul(5<<FRACBITS, player->mo->scale), but scale is FRACUNIT-based
|
||||
&& (P_MobjFlip(player->mo)*player->mo->momz <= 0))
|
||||
{
|
||||
if (player->panim != PA_RUN && player->panim != PA_WALK)
|
||||
{
|
||||
if (player->speed >= FixedMul(player->runspeed, player->mo->scale))
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_FLOAT_RUN);
|
||||
else
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_FLOAT);
|
||||
}
|
||||
|
||||
player->mo->momz = 0;
|
||||
player->pflags &= ~(PF_STARTJUMP|PF_SPINNING);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CA_TELEKINESIS:
|
||||
if (!(player->pflags & (PF_THOKKED|PF_USEDOWN)) || (player->charflags & SF_MULTIABILITY))
|
||||
{
|
||||
P_Telekinesis(player,
|
||||
-FixedMul(player->actionspd, player->mo->scale), // -ve thrust (pulling towards player)
|
||||
FixedMul(384*FRACUNIT, player->mo->scale));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CA_AIRDRILL:
|
||||
if (player->pflags & PF_JUMPED)
|
||||
case CA_TWINSPIN:
|
||||
if ((player->charability2 == CA2_MELEE) && (!(player->pflags & (PF_THOKKED|PF_USEDOWN)) || player->charflags & SF_MULTIABILITY))
|
||||
{
|
||||
if (player->pflags & PF_THOKKED) // speed up falling down
|
||||
{
|
||||
if (player->secondjump < 42)
|
||||
player->secondjump ++;
|
||||
}
|
||||
player->pflags |= PF_THOKKED;
|
||||
S_StartSound(player->mo, sfx_s3k42);
|
||||
player->mo->frame = 0;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_TWINSPIN);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -4948,6 +5079,9 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
{
|
||||
if (player->pflags & PF_JUMPED)
|
||||
{
|
||||
if (cmd->buttons & BT_USE && player->secondjump < 42) // speed up falling down
|
||||
player->secondjump++;
|
||||
|
||||
if (player->flyangle > 0 && player->pflags & PF_THOKKED)
|
||||
{
|
||||
player->flyangle--;
|
||||
|
@ -4966,6 +5100,11 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
}
|
||||
}
|
||||
|
||||
///////////////
|
||||
// CHARACTER //
|
||||
// ABILITIES!//
|
||||
///////////////
|
||||
|
||||
if (cmd->buttons & BT_JUMP && !player->exiting && !P_PlayerInPain(player))
|
||||
{
|
||||
#ifdef HAVE_BLUA
|
||||
|
@ -5035,7 +5174,6 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
}
|
||||
|
||||
P_InstaThrust(player->mo, player->mo->angle, FixedMul(actionspd, player->mo->scale));
|
||||
player->drawangle = player->mo->angle;
|
||||
|
||||
if (maptol & TOL_2D)
|
||||
{
|
||||
|
@ -5050,11 +5188,11 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
|
||||
if (player->charability == CA_HOMINGTHOK)
|
||||
{
|
||||
P_SetTarget(&player->mo->target, P_SetTarget(&player->mo->tracer, lockon));
|
||||
if (lockon)
|
||||
P_SetTarget(&player->mo->target, P_SetTarget(&player->mo->tracer, lockonthok));
|
||||
if (lockonthok)
|
||||
{
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
|
||||
player->mo->angle = R_PointToAngle2(player->mo->x, player->mo->y, lockon->x, lockon->y);
|
||||
player->mo->angle = R_PointToAngle2(player->mo->x, player->mo->y, lockonthok->x, lockonthok->y);
|
||||
player->homing = 3*TICRATE;
|
||||
}
|
||||
else
|
||||
|
@ -5066,6 +5204,8 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
player->pflags &= ~PF_NOJUMPDAMAGE;
|
||||
}
|
||||
|
||||
player->drawangle = player->mo->angle;
|
||||
|
||||
if (player->mo->info->attacksound && !player->spectator)
|
||||
S_StartSound(player->mo, player->mo->info->attacksound); // Play the THOK sound
|
||||
|
||||
|
@ -5212,6 +5352,60 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
P_DoJumpShield(player);
|
||||
}
|
||||
|
||||
// HOMING option.
|
||||
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT // Sonic 3D Blast.
|
||||
&& player->pflags & PF_SHIELDABILITY)
|
||||
{
|
||||
if (player->homing && player->mo->tracer)
|
||||
{
|
||||
if (!P_HomingAttack(player->mo, player->mo->tracer))
|
||||
{
|
||||
P_SetObjectMomZ(player->mo, 6*FRACUNIT, false);
|
||||
if (player->mo->eflags & MFE_UNDERWATER)
|
||||
player->mo->momz = FixedMul(player->mo->momz, FRACUNIT/3);
|
||||
player->homing = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// If you're not jumping, then you obviously wouldn't be homing.
|
||||
if (!(player->pflags & PF_JUMPED))
|
||||
player->homing = 0;
|
||||
}
|
||||
else if (player->charability == CA_HOMINGTHOK) // Sonic Adventure.
|
||||
{
|
||||
// If you've got a target, chase after it!
|
||||
if (player->homing && player->mo->tracer)
|
||||
{
|
||||
P_SpawnThokMobj(player);
|
||||
|
||||
// But if you don't, then stop homing.
|
||||
if (!P_HomingAttack(player->mo, player->mo->tracer))
|
||||
{
|
||||
if (player->mo->eflags & MFE_UNDERWATER)
|
||||
P_SetObjectMomZ(player->mo, FixedDiv(457*FRACUNIT,72*FRACUNIT), false);
|
||||
else
|
||||
P_SetObjectMomZ(player->mo, 10*FRACUNIT, false);
|
||||
|
||||
player->mo->momx = player->mo->momy = player->homing = 0;
|
||||
|
||||
if (player->mo->tracer->flags2 & MF2_FRET)
|
||||
P_InstaThrust(player->mo, player->mo->angle, -(player->speed>>3));
|
||||
|
||||
if (!(player->mo->tracer->flags & MF_BOSS))
|
||||
player->pflags &= ~PF_THOKKED;
|
||||
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_SPRING);
|
||||
player->pflags |= PF_NOJUMPDAMAGE;
|
||||
}
|
||||
}
|
||||
|
||||
// If you're not jumping, then you obviously wouldn't be homing.
|
||||
if (!(player->pflags & PF_JUMPED))
|
||||
player->homing = 0;
|
||||
}
|
||||
else
|
||||
player->homing = 0;
|
||||
|
||||
if (cmd->buttons & BT_JUMP)
|
||||
{
|
||||
player->pflags |= PF_JUMPDOWN;
|
||||
|
@ -5238,7 +5432,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
player->pflags &= ~PF_JUMPDOWN;
|
||||
|
||||
// Repeat abilities, but not double jump!
|
||||
if (player->secondjump == 1 && player->charability != CA_DOUBLEJUMP)
|
||||
if (player->secondjump == 1 && player->charability != CA_DOUBLEJUMP && player->charability != CA_AIRDRILL)
|
||||
{
|
||||
if (player->charflags & SF_MULTIABILITY)
|
||||
{
|
||||
|
@ -7891,7 +8085,7 @@ static void P_MovePlayer(player_t *player)
|
|||
}
|
||||
else if (player->pflags & PF_BOUNCING)
|
||||
{
|
||||
if (!(player->pflags & PF_JUMPDOWN) || (onground && P_MobjFlip(player->mo)*player->mo->momz <= 0)) // If not holding the jump button OR on flat ground
|
||||
if (!(player->pflags & PF_JUMPDOWN)) // If not holding the jump button
|
||||
{
|
||||
P_ResetPlayer(player); // down, stop bouncing.
|
||||
player->pflags |= PF_THOKKED;
|
||||
|
@ -7991,16 +8185,22 @@ static void P_MovePlayer(player_t *player)
|
|||
if (P_MobjFlip(player->mo)*player->mo->momz < FixedMul(5*actionspd, player->mo->scale))
|
||||
P_SetObjectMomZ(player->mo, actionspd/2, true);
|
||||
|
||||
P_SetPlayerMobjState(player->mo, player->mo->state->nextstate);
|
||||
|
||||
player->fly1--;
|
||||
}
|
||||
}
|
||||
|
||||
// Tails Put-Put noise
|
||||
if (player->charability == CA_FLY && player->bot != 1 && leveltime % 10 == 0 && !player->spectator)
|
||||
if (player->charability == CA_FLY
|
||||
&& player->bot != 1
|
||||
&& !(player->mo->eflags & MFE_UNDERWATER)
|
||||
&& leveltime % 10 == 0
|
||||
&& !player->spectator)
|
||||
S_StartSound(player->mo, sfx_putput);
|
||||
|
||||
// Descend
|
||||
if (cmd->buttons & BT_USE && !(player->pflags & PF_STASIS) && !player->exiting)
|
||||
if (cmd->buttons & BT_USE && !(player->pflags & PF_STASIS) && !player->exiting && !(player->mo->eflags & MFE_GOOWATER))
|
||||
if (P_MobjFlip(player->mo)*player->mo->momz > -FixedMul(5*actionspd, player->mo->scale))
|
||||
P_SetObjectMomZ(player->mo, -actionspd/2, true);
|
||||
|
||||
|
@ -8008,11 +8208,12 @@ static void P_MovePlayer(player_t *player)
|
|||
else
|
||||
{
|
||||
// Tails-gets-tired Stuff
|
||||
if (player->panim == PA_ABILITY)
|
||||
if (player->panim == PA_ABILITY && player->mo->state-states != S_PLAY_FLY_TIRED)
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_FLY_TIRED);
|
||||
|
||||
if (player->charability == CA_FLY && (leveltime % 10 == 0)
|
||||
&& player->mo->state-states == S_PLAY_FLY_TIRED
|
||||
&& !(player->mo->eflags & MFE_UNDERWATER)
|
||||
&& !player->spectator)
|
||||
S_StartSound(player->mo, sfx_pudpud);
|
||||
}
|
||||
|
@ -8117,178 +8318,6 @@ static void P_MovePlayer(player_t *player)
|
|||
localangle2 = player->mo->angle;
|
||||
}
|
||||
|
||||
//////////////////
|
||||
//SHIELD ACTIVES//
|
||||
//& SUPER FLOAT!//
|
||||
//////////////////
|
||||
|
||||
if (player->pflags & PF_JUMPED && !player->exiting && player->mo->health)
|
||||
{
|
||||
mobj_t *lockon = NULL;
|
||||
if (!player->powers[pw_super] && player->powers[pw_shield] == SH_ATTRACT && !(player->pflags & PF_THOKKED))
|
||||
{
|
||||
if ((lockon = P_LookForEnemies(player, false, false)))
|
||||
{
|
||||
if (P_IsLocalPlayer(player)) // Only display it on your own view.
|
||||
{
|
||||
mobj_t *visual = P_SpawnMobj(lockon->x, lockon->y, lockon->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
|
||||
P_SetTarget(&visual->target, lockon);
|
||||
P_SetMobjStateNF(visual, visual->info->spawnstate+1);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (cmd->buttons & BT_USE) // Spin button effects
|
||||
{
|
||||
if (player->powers[pw_super]) // Super can't use shield actives, only passives
|
||||
{
|
||||
if ((player->charability == CA_THOK) // Super Sonic float
|
||||
&& (player->speed > 5*player->mo->scale) // FixedMul(5<<FRACBITS, player->mo->scale), but scale is FRACUNIT-based
|
||||
&& (P_MobjFlip(player->mo)*player->mo->momz <= 0))
|
||||
{
|
||||
if (player->panim != PA_RUN && player->panim != PA_WALK)
|
||||
{
|
||||
if (player->speed >= FixedMul(player->runspeed, player->mo->scale))
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_FLOAT_RUN);
|
||||
else
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_FLOAT);
|
||||
}
|
||||
|
||||
player->mo->momz = 0;
|
||||
player->pflags &= ~(PF_STARTJUMP|PF_SPINNING);
|
||||
}
|
||||
}
|
||||
else
|
||||
#ifdef HAVE_BLUA
|
||||
if (!LUAh_ShieldSpecial(player))
|
||||
#endif
|
||||
{
|
||||
if (!(player->pflags & (PF_USEDOWN|PF_GLIDING|PF_SLIDING|PF_SHIELDABILITY)) // If the player is not holding down BT_USE, or having used an ability previously
|
||||
&& (!(player->powers[pw_shield] & SH_NOSTACK) || !(player->pflags & PF_THOKKED) || ((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP && player->secondjump == UINT8_MAX))) // thokked is optional if you're bubblewrapped/turning super
|
||||
{
|
||||
// Force stop
|
||||
if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE)
|
||||
{
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
player->mo->momx = player->mo->momy = player->mo->momz = 0;
|
||||
S_StartSound(player->mo, sfx_ngskid);
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (player->powers[pw_shield] & SH_NOSTACK)
|
||||
{
|
||||
// Super!
|
||||
case SH_NONE:
|
||||
if (P_SuperReady(player))
|
||||
P_DoSuperTransformation(player, false);
|
||||
break;
|
||||
// Whirlwind jump/Thunder jump
|
||||
case SH_WHIRLWIND:
|
||||
case SH_THUNDERCOIN:
|
||||
P_DoJumpShield(player);
|
||||
break;
|
||||
// Armageddon pow
|
||||
case SH_ARMAGEDDON:
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
P_BlackOw(player);
|
||||
break;
|
||||
// Attraction blast
|
||||
case SH_ATTRACT:
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
player->homing = 2;
|
||||
P_SetTarget(&player->mo->target, P_SetTarget(&player->mo->tracer, lockon));
|
||||
if (lockon)
|
||||
{
|
||||
player->mo->angle = R_PointToAngle2(player->mo->x, player->mo->y, lockon->x, lockon->y);
|
||||
player->pflags &= ~PF_NOJUMPDAMAGE;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
|
||||
S_StartSound(player->mo, sfx_s3k40);
|
||||
player->homing = 3*TICRATE;
|
||||
}
|
||||
else
|
||||
S_StartSound(player->mo, sfx_s3ka6);
|
||||
break;
|
||||
// Elemental stomp/Bubble bounce
|
||||
case SH_ELEMENTAL:
|
||||
case SH_BUBBLEWRAP:
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
player->pflags &= ~PF_NOJUMPDAMAGE;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
|
||||
player->secondjump = 0;
|
||||
player->mo->momx = player->mo->momy = 0;
|
||||
P_SetObjectMomZ(player->mo, -24*FRACUNIT, false);
|
||||
S_StartSound(player->mo,
|
||||
((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL)
|
||||
? sfx_s3k43
|
||||
: sfx_s3k44);
|
||||
break;
|
||||
// Flame burst
|
||||
case SH_FLAMEAURA:
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
P_Thrust(player->mo, player->mo->angle, FixedMul(30*FRACUNIT - FixedSqrt(FixedDiv(player->speed, player->mo->scale)), player->mo->scale));
|
||||
player->drawangle = player->mo->angle;
|
||||
S_StartSound(player->mo, sfx_s3k43);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// HOMING option.
|
||||
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT // Sonic 3D Blast.
|
||||
&& player->pflags & PF_SHIELDABILITY)
|
||||
{
|
||||
if (player->homing && player->mo->tracer)
|
||||
{
|
||||
if (!P_HomingAttack(player->mo, player->mo->tracer))
|
||||
{
|
||||
P_SetObjectMomZ(player->mo, 6*FRACUNIT, false);
|
||||
if (player->mo->eflags & MFE_UNDERWATER)
|
||||
player->mo->momz = FixedMul(player->mo->momz, FRACUNIT/3);
|
||||
player->homing = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// If you're not jumping, then you obviously wouldn't be homing.
|
||||
if (!(player->pflags & PF_JUMPED))
|
||||
player->homing = 0;
|
||||
}
|
||||
else if (player->charability == CA_HOMINGTHOK) // Sonic Adventure.
|
||||
{
|
||||
// If you've got a target, chase after it!
|
||||
if (player->homing && player->mo->tracer)
|
||||
{
|
||||
P_SpawnThokMobj(player);
|
||||
|
||||
// But if you don't, then stop homing.
|
||||
if (!P_HomingAttack(player->mo, player->mo->tracer))
|
||||
{
|
||||
if (player->mo->eflags & MFE_UNDERWATER)
|
||||
P_SetObjectMomZ(player->mo, FixedDiv(457*FRACUNIT,72*FRACUNIT), false);
|
||||
else
|
||||
P_SetObjectMomZ(player->mo, 10*FRACUNIT, false);
|
||||
|
||||
player->mo->momx = player->mo->momy = player->homing = 0;
|
||||
|
||||
if (player->mo->tracer->flags2 & MF2_FRET)
|
||||
P_InstaThrust(player->mo, player->mo->angle, -(player->speed>>3));
|
||||
|
||||
if (!(player->mo->tracer->flags & MF_BOSS))
|
||||
player->pflags &= ~PF_THOKKED;
|
||||
|
||||
// P_SetPlayerMobjState(player->mo, S_PLAY_SPRING); -- Speed didn't like it, RIP
|
||||
}
|
||||
}
|
||||
|
||||
// If you're not jumping, then you obviously wouldn't be homing.
|
||||
if (!(player->pflags & PF_JUMPED))
|
||||
player->homing = 0;
|
||||
}
|
||||
else
|
||||
player->homing = 0;
|
||||
|
||||
if (player->climbing == 1)
|
||||
P_DoClimbing(player);
|
||||
|
||||
|
@ -8332,7 +8361,7 @@ static void P_MovePlayer(player_t *player)
|
|||
|
||||
// Less height while spinning. Good for spinning under things...?
|
||||
if ((player->mo->state == &states[player->mo->info->painstate])
|
||||
|| ((player->pflags & PF_JUMPED) && !(player->pflags & PF_NOJUMPDAMAGE && player->charflags & SF_NOJUMPSPIN))
|
||||
|| ((player->pflags & PF_JUMPED) && !(player->pflags & PF_NOJUMPDAMAGE))
|
||||
|| (player->pflags & PF_SPINNING)
|
||||
|| player->powers[pw_tailsfly] || player->pflags & PF_GLIDING
|
||||
|| (player->charability == CA_FLY && player->mo->state-states == S_PLAY_FLY_TIRED))
|
||||
|
@ -8843,7 +8872,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
|
|||
// Looks for something you can hit - Used for homing attack
|
||||
// If nonenemies is true, includes monitors and springs!
|
||||
// If bullet is true, you can look up and the distance is further,
|
||||
// but your total angle span you can look is limited to compensate.
|
||||
// but your total angle span you can look is limited to compensate. (Also, allows monitors.)
|
||||
//
|
||||
mobj_t *P_LookForEnemies(player_t *player, boolean nonenemies, boolean bullet)
|
||||
{
|
||||
|
@ -8853,6 +8882,7 @@ mobj_t *P_LookForEnemies(player_t *player, boolean nonenemies, boolean bullet)
|
|||
const fixed_t maxdist = FixedMul((bullet ? RING_DIST*2 : RING_DIST), player->mo->scale);
|
||||
const angle_t span = (bullet ? ANG30 : ANGLE_90);
|
||||
fixed_t dist, closestdist = 0;
|
||||
const mobjflag_t nonenemiesdisregard = (bullet ? 0 : MF_MONITOR)|MF_SPRING;
|
||||
|
||||
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
|
||||
{
|
||||
|
@ -8872,7 +8902,7 @@ mobj_t *P_LookForEnemies(player_t *player, boolean nonenemies, boolean bullet)
|
|||
if (mo->flags2 & MF2_FRET)
|
||||
continue;
|
||||
|
||||
if (!nonenemies && mo->flags & (MF_MONITOR|MF_SPRING))
|
||||
if (!nonenemies && mo->flags & nonenemiesdisregard)
|
||||
continue;
|
||||
|
||||
if (!bullet && mo->type == MT_DETON) // Don't be STUPID, Sonic!
|
||||
|
@ -9027,19 +9057,22 @@ boolean P_GetLives(player_t *player)
|
|||
INT32 i, maxlivesplayer = -1, livescheck = 1;
|
||||
if (!(netgame || multiplayer)
|
||||
|| (gametype != GT_COOP)
|
||||
|| (cv_cooplives.value == 1)
|
||||
|| (player->lives == INFLIVES))
|
||||
return true;
|
||||
|
||||
if ((cv_cooplives.value == 2 || cv_cooplives.value == 0) && player->lives > 0)
|
||||
return true;
|
||||
|
||||
if (cv_cooplives.value == 0) // infinite lives
|
||||
{
|
||||
player->lives++;
|
||||
if (player->lives < 1)
|
||||
player->lives = 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((cv_cooplives.value == 2 || cv_cooplives.value == 1) && player->lives > 0)
|
||||
return true;
|
||||
|
||||
if (cv_cooplives.value == 1)
|
||||
return false;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
|
@ -9146,7 +9179,7 @@ static void P_DeathThink(player_t *player)
|
|||
// continue logic
|
||||
if (!(netgame || multiplayer) && player->lives <= 0)
|
||||
{
|
||||
if (player->deadtimer > TICRATE && (cmd->buttons & BT_USE || cmd->buttons & BT_JUMP) && player->continues > 0)
|
||||
if (player->deadtimer > (3*TICRATE) && (cmd->buttons & BT_USE || cmd->buttons & BT_JUMP) && player->continues > 0)
|
||||
G_UseContinue();
|
||||
else if (player->deadtimer >= gameovertics)
|
||||
G_UseContinue(); // Even if we don't have one this handles ending the game
|
||||
|
@ -9170,12 +9203,12 @@ static void P_DeathThink(player_t *player)
|
|||
// Force respawn if idle for more than 30 seconds in shooter modes.
|
||||
if (player->deadtimer > 30*TICRATE && !G_PlatformGametype())
|
||||
player->playerstate = PST_REBORN;
|
||||
else if ((player->lives > 0 || j != MAXPLAYERS) && !G_IsSpecialStage(gamemap)) // Don't allow "click to respawn" in special stages!
|
||||
else if ((player->lives > 0 || j != MAXPLAYERS) && !(!(netgame || multiplayer) && G_IsSpecialStage(gamemap))) // Don't allow "click to respawn" in special stages!
|
||||
{
|
||||
if (gametype == GT_COOP && (netgame || multiplayer) && cv_coopstarposts.value == 2)
|
||||
{
|
||||
P_ConsiderAllGone();
|
||||
if ((player->deadtimer > 5*TICRATE) || ((cmd->buttons & BT_JUMP) && (player->deadtimer > TICRATE)))
|
||||
if ((player->deadtimer > TICRATE<<1) || ((cmd->buttons & BT_JUMP) && (player->deadtimer > TICRATE)))
|
||||
{
|
||||
//player->spectator = true;
|
||||
player->outofcoop = true;
|
||||
|
@ -9191,14 +9224,9 @@ static void P_DeathThink(player_t *player)
|
|||
player->playerstate = PST_REBORN;
|
||||
else switch(gametype) {
|
||||
case GT_COOP:
|
||||
if (player->deadtimer > TICRATE)
|
||||
player->playerstate = PST_REBORN;
|
||||
break;
|
||||
case GT_COMPETITION:
|
||||
if (player->deadtimer > TICRATE)
|
||||
player->playerstate = PST_REBORN;
|
||||
break;
|
||||
case GT_RACE:
|
||||
if (player->deadtimer > TICRATE)
|
||||
player->playerstate = PST_REBORN;
|
||||
break;
|
||||
default:
|
||||
|
@ -9209,7 +9237,7 @@ static void P_DeathThink(player_t *player)
|
|||
}
|
||||
|
||||
// Single player auto respawn
|
||||
if (!(netgame || multiplayer) && player->deadtimer > 5*TICRATE)
|
||||
if (!(netgame || multiplayer) && player->deadtimer > TICRATE<<1)
|
||||
player->playerstate = PST_REBORN;
|
||||
}
|
||||
}
|
||||
|
@ -9309,12 +9337,16 @@ consvar_t cv_cam_still = {"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL,
|
|||
consvar_t cv_cam_speed = {"cam_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_rotate = {"cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_orbit = {"cam_orbit", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_adjust = {"cam_adjust", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_dist = {"cam2_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_height = {"cam2_height", "25", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_still = {"cam2_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_speed = {"cam2_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_rotate = {"cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_rotspeed = {"cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_orbit = {"cam2_orbit", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_adjust = {"cam2_adjust", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
fixed_t t_cam_dist = -42;
|
||||
fixed_t t_cam_height = -42;
|
||||
|
@ -9368,9 +9400,9 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
|
|||
boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcalled)
|
||||
{
|
||||
angle_t angle = 0, focusangle = 0, focusaiming = 0;
|
||||
fixed_t x, y, z, dist, checkdist, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
|
||||
fixed_t x, y, z, dist, distxy, distz, checkdist, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight, slopez = 0;
|
||||
INT32 camrotate;
|
||||
boolean camstill, cameranoclip;
|
||||
boolean camstill, cameranoclip, camorbit;
|
||||
mobj_t *mo;
|
||||
subsector_t *newsubsec;
|
||||
fixed_t f1, f2;
|
||||
|
@ -9451,6 +9483,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
// force defaults because we have a camera look section
|
||||
camspeed = (INT32)(atof(cv_cam_speed.defaultvalue) * FRACUNIT);
|
||||
camstill = (!stricmp(cv_cam_still.defaultvalue, "off")) ? false : true;
|
||||
camorbit = (!stricmp(cv_cam_orbit.defaultvalue, "off")) ? false : true;
|
||||
camrotate = atoi(cv_cam_rotate.defaultvalue);
|
||||
camdist = FixedMul((INT32)(atof(cv_cam_dist.defaultvalue) * FRACUNIT), mo->scale);
|
||||
camheight = FixedMul((INT32)(atof(cv_cam_height.defaultvalue) * FRACUNIT), FixedMul(player->camerascale, mo->scale));
|
||||
|
@ -9459,6 +9492,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
{
|
||||
camspeed = cv_cam_speed.value;
|
||||
camstill = cv_cam_still.value;
|
||||
camorbit = cv_cam_orbit.value;
|
||||
camrotate = cv_cam_rotate.value;
|
||||
camdist = FixedMul(cv_cam_dist.value, mo->scale);
|
||||
camheight = FixedMul(cv_cam_height.value, FixedMul(player->camerascale, mo->scale));
|
||||
|
@ -9467,6 +9501,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
{
|
||||
camspeed = cv_cam2_speed.value;
|
||||
camstill = cv_cam2_still.value;
|
||||
camorbit = cv_cam2_orbit.value;
|
||||
camrotate = cv_cam2_rotate.value;
|
||||
camdist = FixedMul(cv_cam2_dist.value, mo->scale);
|
||||
camheight = FixedMul(cv_cam2_height.value, FixedMul(player->camerascale, mo->scale));
|
||||
|
@ -9576,13 +9611,50 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
dist <<= 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
checkdist = (dist = FixedMul(dist, player->camerascale));
|
||||
|
||||
if (checkdist < 128*FRACUNIT)
|
||||
checkdist = 128*FRACUNIT;
|
||||
|
||||
x = mo->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
|
||||
y = mo->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
|
||||
if (!(twodlevel || (mo->flags2 & MF2_TWOD)) && !(player->powers[pw_carry] == CR_NIGHTSMODE)) // This block here is like 90% Lach's work, thanks bud
|
||||
{
|
||||
if ((thiscam == &camera && cv_cam_adjust.value) || (thiscam == &camera2 && cv_cam2_adjust.value))
|
||||
{
|
||||
if (!(mo->eflags & MFE_JUSTHITFLOOR) && (P_IsObjectOnGround(mo)) // Check that player is grounded
|
||||
&& thiscam->ceilingz - thiscam->floorz >= P_GetPlayerHeight(player)) // Check that camera's sector is large enough for the player to fit into, at least
|
||||
{
|
||||
if (mo->eflags & MFE_VERTICALFLIP) // if player is upside-down
|
||||
{
|
||||
//z = min(z, thiscam->ceilingz); // solution 1: change new z coordinate to be at LEAST its ground height
|
||||
slopez += min(thiscam->ceilingz - mo->z, 0); // solution 2: change new z coordinate by the difference between camera's ground and top of player
|
||||
}
|
||||
else // player is not upside-down
|
||||
{
|
||||
//z = max(z, thiscam->floorz); // solution 1: change new z coordinate to be at LEAST its ground height
|
||||
slopez += max(thiscam->floorz - mo->z - mo->height, 0); // solution 2: change new z coordinate by the difference between camera's ground and top of player
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (camorbit) //Sev here, I'm guessing this is where orbital cam lives
|
||||
{
|
||||
if (rendermode == render_opengl)
|
||||
distxy = FixedMul(dist, FINECOSINE((focusaiming>>ANGLETOFINESHIFT) & FINEMASK));
|
||||
else
|
||||
distxy = dist;
|
||||
distz = -FixedMul(dist, FINESINE((focusaiming>>ANGLETOFINESHIFT) & FINEMASK)) + slopez;
|
||||
}
|
||||
else
|
||||
{
|
||||
distxy = dist;
|
||||
distz = slopez;
|
||||
}
|
||||
|
||||
x = mo->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
|
||||
y = mo->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
|
||||
|
||||
#if 0
|
||||
if (twodlevel || (mo->flags2 & MF2_TWOD))
|
||||
|
@ -9619,9 +9691,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
pviewheight = FixedMul(41*player->height/48, mo->scale);
|
||||
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
z = mo->z + mo->height - pviewheight - camheight;
|
||||
z = mo->z + mo->height - pviewheight - camheight + distz;
|
||||
else
|
||||
z = mo->z + pviewheight + camheight;
|
||||
z = mo->z + pviewheight + camheight + distz;
|
||||
|
||||
// move camera down to move under lower ceilings
|
||||
newsubsec = R_IsPointInSubsector(((mo->x>>FRACBITS) + (thiscam->x>>FRACBITS))<<(FRACBITS-1), ((mo->y>>FRACBITS) + (thiscam->y>>FRACBITS))<<(FRACBITS-1));
|
||||
|
@ -9934,6 +10006,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
}
|
||||
|
||||
return (x == thiscam->x && y == thiscam->y && z == thiscam->z && angle == thiscam->aiming);
|
||||
|
||||
}
|
||||
|
||||
boolean P_SpectatorJoinGame(player_t *player)
|
||||
|
@ -10585,7 +10658,8 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
|
|||
angle_t horizangle = player->drawangle;
|
||||
fixed_t zoffs = 0;
|
||||
fixed_t backwards = -1*FRACUNIT;
|
||||
boolean doroll = (player->panim == PA_ROLL || player->panim == PA_JUMP);
|
||||
boolean doswim = (player->panim == PA_ABILITY && (player->mo->eflags & MFE_UNDERWATER));
|
||||
boolean doroll = (player->panim == PA_ROLL || (player->panim == PA_JUMP && !(player->charflags & SF_NOJUMPSPIN)) || doswim);
|
||||
angle_t rollangle;
|
||||
boolean panimchange;
|
||||
INT32 ticnum = 0;
|
||||
|
@ -10612,17 +10686,25 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
|
|||
if (testval < FRACUNIT)
|
||||
testval = FRACUNIT;
|
||||
}
|
||||
if (smilesonground && !player->mo->reactiontime)
|
||||
|
||||
if (doswim)
|
||||
zdist = player->mo->momz<<1;
|
||||
else if (smilesonground && !player->mo->reactiontime)
|
||||
zdist = (player->mo->z - tails->threshold);
|
||||
else
|
||||
zdist = player->mo->momz;
|
||||
|
||||
rollangle = R_PointToAngle2(0, 0, testval, -P_MobjFlip(player->mo)*zdist);
|
||||
|
||||
if (!doswim)
|
||||
{
|
||||
zoffs = 3*FRACUNIT + 12*FINESINE(rollangle >> ANGLETOFINESHIFT);
|
||||
backwards = -12*FINECOSINE(rollangle >> ANGLETOFINESHIFT);
|
||||
}
|
||||
}
|
||||
else if (player->panim == PA_RUN)
|
||||
backwards = -5*FRACUNIT;
|
||||
else if (player->panim == PA_SPRING)
|
||||
else if (player->panim == PA_SPRING || player->panim == PA_JUMP)
|
||||
{
|
||||
zoffs += 4*FRACUNIT;
|
||||
backwards /= 2;
|
||||
|
@ -10644,7 +10726,7 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
|
|||
zoffs = -7*FRACUNIT;
|
||||
backwards = -9*FRACUNIT;
|
||||
}
|
||||
else if (player->mo->sprite2 == SPR2_FLY || player->mo->sprite2 == SPR2_TIRE)
|
||||
else if (player->panim == PA_ABILITY)
|
||||
backwards = -5*FRACUNIT;
|
||||
|
||||
// sprite...
|
||||
|
@ -10661,7 +10743,7 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
|
|||
else
|
||||
chosenstate = S_TAILSOVERLAY_0DEGREES;
|
||||
}
|
||||
else if (player->panim == PA_SPRING)
|
||||
else if (player->panim == PA_SPRING || player->panim == PA_JUMP)
|
||||
chosenstate = S_TAILSOVERLAY_MINUS60DEGREES;
|
||||
else if (player->panim == PA_FALL || player->mo->state-states == S_PLAY_RIDE)
|
||||
chosenstate = S_TAILSOVERLAY_PLUS60DEGREES;
|
||||
|
@ -10684,6 +10766,8 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
|
|||
}
|
||||
else if (player->mo->sprite2 == SPR2_FLY)
|
||||
chosenstate = S_TAILSOVERLAY_FLY;
|
||||
else if (player->mo->sprite2 == SPR2_SWIM)
|
||||
chosenstate = S_TAILSOVERLAY_FLY;
|
||||
else if (player->mo->sprite2 == SPR2_TIRE)
|
||||
chosenstate = S_TAILSOVERLAY_TIRE;
|
||||
else if (player->panim == PA_ABILITY2)
|
||||
|
@ -10709,8 +10793,10 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
|
|||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
if (player->fly1 != 0 && player->powers[pw_tailsfly] != 0 && !smilesonground)
|
||||
P_SetMobjState(tails, chosenstate);
|
||||
#endif
|
||||
|
||||
// animation...
|
||||
if (player->panim == PA_SPRING || player->panim == PA_FALL || player->mo->state-states == S_PLAY_RIDE)
|
||||
|
@ -10725,7 +10811,7 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
|
|||
else if (player->mo->state-states == S_PLAY_GASP)
|
||||
tails->tics = -1;
|
||||
else if (player->mo->sprite2 == SPR2_TIRE)
|
||||
ticnum = 4;
|
||||
ticnum = (doswim ? 2 : 4);
|
||||
else if (player->panim != PA_IDLE)
|
||||
ticnum = player->mo->tics;
|
||||
|
||||
|
@ -10948,7 +11034,8 @@ void P_PlayerThink(player_t *player)
|
|||
|
||||
if (player->exiting == 2 || countdown2 == 2)
|
||||
{
|
||||
if (cv_playersforexit.value) // Count to be sure everyone's exited
|
||||
UINT8 numneeded = (G_IsSpecialStage(gamemap) ? 4 : cv_playersforexit.value);
|
||||
if (numneeded) // Count to be sure everyone's exited
|
||||
{
|
||||
INT32 i, total = 0, exiting = 0;
|
||||
|
||||
|
@ -10964,7 +11051,7 @@ void P_PlayerThink(player_t *player)
|
|||
exiting++;
|
||||
}
|
||||
|
||||
if (!total || ((4*exiting)/total) >= cv_playersforexit.value)
|
||||
if (!total || ((4*exiting)/total) >= numneeded)
|
||||
{
|
||||
if (server)
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
|
@ -11011,8 +11098,6 @@ void P_PlayerThink(player_t *player)
|
|||
{
|
||||
if (gametype != GT_COOP)
|
||||
player->score = 0;
|
||||
player->mo->health = 1;
|
||||
player->rings = player->spheres = 0;
|
||||
}
|
||||
else if ((netgame || multiplayer) && player->lives <= 0 && gametype != GT_COOP)
|
||||
{
|
||||
|
@ -11252,8 +11337,8 @@ void P_PlayerThink(player_t *player)
|
|||
{
|
||||
boolean currentlyonground = P_IsObjectOnGround(player->mo);
|
||||
|
||||
if (!player->powers[pw_carry]
|
||||
&& ((player->pflags & (PF_AUTOBRAKE|PF_APPLYAUTOBRAKE)) == (PF_AUTOBRAKE|PF_APPLYAUTOBRAKE))
|
||||
if (!player->powers[pw_carry] && !player->powers[pw_nocontrol]
|
||||
&& ((player->pflags & (PF_AUTOBRAKE|PF_APPLYAUTOBRAKE|PF_STASIS)) == (PF_AUTOBRAKE|PF_APPLYAUTOBRAKE))
|
||||
&& !(cmd->forwardmove || cmd->sidemove)
|
||||
&& (player->rmomx || player->rmomy)
|
||||
&& (!player->capsule || (player->capsule->reactiontime != (player-players)+1)))
|
||||
|
@ -11264,7 +11349,7 @@ void P_PlayerThink(player_t *player)
|
|||
if (!currentlyonground)
|
||||
acceleration /= 2;
|
||||
// fake skidding! see P_SkidStuff for reference on conditionals
|
||||
else if (!player->skidtime && !(player->mo->eflags & MFE_GOOWATER) && !(player->pflags & (PF_JUMPED|PF_SPINNING|PF_SLIDING)) && !(player->charflags & SF_NOSKID) && P_AproxDistance(player->mo->momx, player->mo->momy) >= FixedMul(player->runspeed/2, player->mo->scale))
|
||||
else if (!player->skidtime && !(player->mo->eflags & MFE_GOOWATER) && !(player->pflags & (PF_JUMPED|PF_SPINNING|PF_SLIDING)) && !(player->charflags & SF_NOSKID) && P_AproxDistance(player->mo->momx, player->mo->momy) >= FixedMul(player->runspeed, player->mo->scale)) // modified from player->runspeed/2 'cuz the skid was just TOO frequent ngl
|
||||
{
|
||||
if (player->mo->state-states != S_PLAY_SKID)
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_SKID);
|
||||
|
@ -11752,7 +11837,7 @@ void P_PlayerAfterThink(player_t *player)
|
|||
{
|
||||
if ((tails->z + tails->height + player->mo->height + FixedMul(FRACUNIT, player->mo->scale)) <= tails->ceilingz
|
||||
&& (tails->eflags & MFE_VERTICALFLIP)) // Reverse gravity check for the carrier - Flame
|
||||
player->mo->z = tails->z + tails->height + FixedMul(FRACUNIT, player->mo->scale);
|
||||
player->mo->z = tails->z + tails->height + 12*player->mo->scale;
|
||||
else
|
||||
player->powers[pw_carry] = CR_NONE;
|
||||
}
|
||||
|
@ -11760,7 +11845,7 @@ void P_PlayerAfterThink(player_t *player)
|
|||
{
|
||||
if ((tails->z - player->mo->height - FixedMul(FRACUNIT, player->mo->scale)) >= tails->floorz
|
||||
&& !(tails->eflags & MFE_VERTICALFLIP)) // Correct gravity check for the carrier - Flame
|
||||
player->mo->z = tails->z - player->mo->height - FixedMul(FRACUNIT, player->mo->scale);
|
||||
player->mo->z = tails->z - player->mo->height - 12*player->mo->scale;
|
||||
else
|
||||
player->powers[pw_carry] = CR_NONE;
|
||||
}
|
||||
|
@ -11769,7 +11854,7 @@ void P_PlayerAfterThink(player_t *player)
|
|||
player->powers[pw_carry] = CR_NONE;
|
||||
else
|
||||
{
|
||||
P_TryMove(player->mo, tails->x, tails->y, true);
|
||||
P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->player->drawangle, 4*FRACUNIT), tails->y + P_ReturnThrustY(tails, tails->player->drawangle, 4*FRACUNIT), true);
|
||||
player->mo->momx = tails->momx;
|
||||
player->mo->momy = tails->momy;
|
||||
player->mo->momz = tails->momz;
|
||||
|
@ -11795,6 +11880,8 @@ void P_PlayerAfterThink(player_t *player)
|
|||
{
|
||||
if (player->mo->state-states != S_PLAY_RIDE)
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_RIDE);
|
||||
if ((tails->skin && ((skin_t *)(tails->skin))->sprites[SPR2_SWIM].numframes) && (tails->eflags & MFE_UNDERWATER))
|
||||
tails->player->powers[pw_tailsfly] = 0;
|
||||
}
|
||||
else
|
||||
P_SetTarget(&player->mo->tracer, NULL);
|
||||
|
|
10
src/r_bsp.c
|
@ -1088,9 +1088,9 @@ static void R_Subsector(size_t num)
|
|||
{
|
||||
light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight);
|
||||
ffloor[numffloors].plane = R_FindPlane(polysec->floorheight, polysec->floorpic,
|
||||
polysec->lightlevel, polysec->floor_xoffs, polysec->floor_yoffs,
|
||||
(light == -1 ? frontsector->lightlevel : *frontsector->lightlist[light].lightlevel), polysec->floor_xoffs, polysec->floor_yoffs,
|
||||
polysec->floorpic_angle-po->angle,
|
||||
NULL, NULL, po
|
||||
(light == -1 ? frontsector->extra_colormap : *frontsector->lightlist[light].extra_colormap), NULL, po
|
||||
#ifdef ESLOPE
|
||||
, NULL // will ffloors be slopable eventually?
|
||||
#endif
|
||||
|
@ -1115,10 +1115,10 @@ static void R_Subsector(size_t num)
|
|||
&& polysec->ceilingheight <= ceilingcenterz
|
||||
&& (viewz > polysec->ceilingheight))
|
||||
{
|
||||
light = R_GetPlaneLight(frontsector, polysec->ceilingheight, viewz < polysec->ceilingheight);
|
||||
light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight);
|
||||
ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic,
|
||||
polysec->lightlevel, polysec->ceiling_xoffs, polysec->ceiling_yoffs, polysec->ceilingpic_angle-po->angle,
|
||||
NULL, NULL, po
|
||||
(light == -1 ? frontsector->lightlevel : *frontsector->lightlist[light].lightlevel), polysec->ceiling_xoffs, polysec->ceiling_yoffs, polysec->ceilingpic_angle-po->angle,
|
||||
(light == -1 ? frontsector->extra_colormap : *frontsector->lightlist[light].extra_colormap), NULL, po
|
||||
#ifdef ESLOPE
|
||||
, NULL // will ffloors be slopable eventually?
|
||||
#endif
|
||||
|
|
820
src/r_data.c
34
src/r_data.h
|
@ -16,13 +16,19 @@
|
|||
|
||||
#include "r_defs.h"
|
||||
#include "r_state.h"
|
||||
#include "p_setup.h" // levelflats
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma interface
|
||||
#endif
|
||||
|
||||
// Possible alpha types for a patch.
|
||||
enum patchalphastyle {AST_COPY, AST_TRANSLUCENT}; // , AST_ADD, AST_SUBTRACT, AST_REVERSESUBTRACT, AST_MODULATE, AST_OVERLAY};
|
||||
enum patchalphastyle {AST_COPY, AST_TRANSLUCENT, AST_ADD, AST_SUBTRACT, AST_REVERSESUBTRACT, AST_MODULATE, AST_OVERLAY};
|
||||
|
||||
UINT32 ASTBlendPixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alpha);
|
||||
UINT8 ASTBlendPixel_8bpp(UINT8 background, UINT8 foreground, int style, UINT8 alpha);
|
||||
|
||||
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
|
||||
|
||||
// moved here for r_sky.c (texpatch_t is used)
|
||||
|
||||
|
@ -55,12 +61,17 @@ typedef struct
|
|||
texpatch_t patches[0];
|
||||
} texture_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
UINT8 *flat;
|
||||
INT16 width, height;
|
||||
} textureflat_t;
|
||||
|
||||
// all loaded and prepared textures from the start of the game
|
||||
extern texture_t **textures;
|
||||
extern textureflat_t *texflats;
|
||||
|
||||
// texture width is a power of 2, so it can easily repeat along sidedefs using a simple mask
|
||||
extern INT32 *texturewidthmask;
|
||||
|
||||
extern INT32 *texturewidth;
|
||||
extern fixed_t *textureheight; // needed for texture pegging
|
||||
|
||||
extern INT16 color8to16[256]; // remap color index to highcolor
|
||||
|
@ -88,7 +99,6 @@ void R_PrecacheLevel(void);
|
|||
// Floor/ceiling opaque texture tiles,
|
||||
// lookup by name. For animation?
|
||||
lumpnum_t R_GetFlatNumForName(const char *name);
|
||||
#define R_FlatNumForName(x) R_GetFlatNumForName(x)
|
||||
|
||||
// Called by P_Ticker for switches and animations,
|
||||
// returns the texture number for the texture name.
|
||||
|
@ -148,6 +158,20 @@ const char *R_NameForColormap(extracolormap_t *extra_colormap);
|
|||
#define R_PutRgbaRGB(r, g, b) (R_PutRgbaR(r) + R_PutRgbaG(g) + R_PutRgbaB(b))
|
||||
#define R_PutRgbaRGBA(r, g, b, a) (R_PutRgbaRGB(r, g, b) + R_PutRgbaA(a))
|
||||
|
||||
boolean R_CheckIfPatch(lumpnum_t lump);
|
||||
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
|
||||
|
||||
void R_PatchToFlat(patch_t *patch, UINT8 *flat);
|
||||
void R_TextureToFlat(size_t tex, UINT8 *flat);
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
boolean R_IsLumpPNG(const UINT8 *d, size_t s);
|
||||
|
||||
UINT8 *R_PNGToFlat(levelflat_t *levelflat, UINT8 *png, size_t size);
|
||||
patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize, boolean transparency);
|
||||
boolean R_PNGDimensions(UINT8 *png, INT16 *width, INT16 *height, size_t size);
|
||||
#endif
|
||||
|
||||
extern INT32 numtextures;
|
||||
|
||||
#endif
|
||||
|
|
13
src/r_draw.c
|
@ -99,6 +99,8 @@ INT32 dc_numlights = 0, dc_maxlights, dc_texheight;
|
|||
INT32 ds_y, ds_x1, ds_x2;
|
||||
lighttable_t *ds_colormap;
|
||||
fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
|
||||
UINT16 ds_flatwidth, ds_flatheight;
|
||||
boolean ds_powersoftwo;
|
||||
|
||||
UINT8 *ds_source; // start of a 64*64 tile image
|
||||
UINT8 *ds_transmap; // one of the translucency tables
|
||||
|
@ -557,9 +559,16 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
|
||||
// White!
|
||||
if (skinnum == TC_BOSS)
|
||||
dest_colormap[31] = 0;
|
||||
{
|
||||
for (i = 0; i < 16; i++)
|
||||
dest_colormap[31-i] = i;
|
||||
}
|
||||
else if (skinnum == TC_METALSONIC)
|
||||
dest_colormap[159] = 0;
|
||||
{
|
||||
for (i = 0; i < 6; i++)
|
||||
dest_colormap[Color_Index[SKINCOLOR_BLUE-1][12-i]] = Color_Index[SKINCOLOR_BLUE-1][i];
|
||||
dest_colormap[159] = dest_colormap[253] = dest_colormap[254] = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
else if (color == SKINCOLOR_NONE)
|
||||
|
|
13
src/r_draw.h
|
@ -57,7 +57,9 @@ extern INT32 dc_texheight;
|
|||
extern INT32 ds_y, ds_x1, ds_x2;
|
||||
extern lighttable_t *ds_colormap;
|
||||
extern fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
|
||||
extern UINT8 *ds_source; // start of a 64*64 tile image
|
||||
extern UINT16 ds_flatwidth, ds_flatheight;
|
||||
extern boolean ds_powersoftwo;
|
||||
extern UINT8 *ds_source;
|
||||
extern UINT8 *ds_transmap;
|
||||
|
||||
#ifdef ESLOPE
|
||||
|
@ -128,6 +130,8 @@ void R_FillBackScreen(void);
|
|||
void R_DrawViewBorder(void);
|
||||
#endif
|
||||
|
||||
#define TRANSPARENTPIXEL 255
|
||||
|
||||
// -----------------
|
||||
// 8bpp DRAWING CODE
|
||||
// -----------------
|
||||
|
@ -169,6 +173,13 @@ void R_DrawFogSpan_8(void);
|
|||
void R_DrawFogColumn_8(void);
|
||||
void R_DrawColumnShadowed_8(void);
|
||||
|
||||
#ifndef NOWATER
|
||||
void R_DrawTranslucentWaterSpan_8(void);
|
||||
|
||||
extern INT32 ds_bgofs;
|
||||
extern INT32 ds_waterofs;
|
||||
#endif
|
||||
|
||||
// ------------------
|
||||
// 16bpp DRAWING CODE
|
||||
// ------------------
|
||||
|
|
547
src/r_draw8.c
|
@ -105,8 +105,6 @@ void R_DrawColumn_8(void)
|
|||
}
|
||||
}
|
||||
|
||||
#define TRANSPARENTPIXEL 255
|
||||
|
||||
void R_Draw2sMultiPatchColumn_8(void)
|
||||
{
|
||||
INT32 count;
|
||||
|
@ -543,16 +541,19 @@ void R_DrawTranslatedColumn_8(void)
|
|||
*/
|
||||
void R_DrawSpan_8 (void)
|
||||
{
|
||||
UINT32 xposition;
|
||||
UINT32 yposition;
|
||||
UINT32 xstep, ystep;
|
||||
fixed_t xposition;
|
||||
fixed_t yposition;
|
||||
fixed_t xstep, ystep;
|
||||
|
||||
UINT8 *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
|
||||
size_t count;
|
||||
size_t count = (ds_x2 - ds_x1 + 1);
|
||||
|
||||
xposition = ds_xfrac; yposition = ds_yfrac;
|
||||
xstep = ds_xstep; ystep = ds_ystep;
|
||||
|
||||
// SoM: we only need 6 bits for the integer part (0 thru 63) so the rest
|
||||
// can be used for the fraction part. This allows calculation of the memory address in the
|
||||
|
@ -561,51 +562,76 @@ void R_DrawSpan_8 (void)
|
|||
// bit per power of two (obviously)
|
||||
// Ok, because I was able to eliminate the variable spot below, this function is now FASTER
|
||||
// than the original span renderer. Whodathunkit?
|
||||
xposition = ds_xfrac << nflatshiftup; yposition = ds_yfrac << nflatshiftup;
|
||||
xstep = ds_xstep << nflatshiftup; ystep = ds_ystep << nflatshiftup;
|
||||
if (ds_powersoftwo)
|
||||
{
|
||||
xposition <<= nflatshiftup; yposition <<= nflatshiftup;
|
||||
xstep <<= nflatshiftup; ystep <<= nflatshiftup;
|
||||
}
|
||||
|
||||
source = ds_source;
|
||||
colormap = ds_colormap;
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
count = ds_x2 - ds_x1 + 1;
|
||||
|
||||
if (dest+8 > deststop)
|
||||
return;
|
||||
|
||||
if (!ds_powersoftwo)
|
||||
{
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
fixed_t x = (xposition >> FRACBITS);
|
||||
fixed_t y = (yposition >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
*dest++ = colormap[source[((y * ds_flatwidth) + x)]];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (count >= 8)
|
||||
{
|
||||
// SoM: Why didn't I see this earlier? the spot variable is a waste now because we don't
|
||||
// have the uber complicated math to calculate it now, so that was a memory write we didn't
|
||||
// need!
|
||||
dest[0] = colormap[source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)]];
|
||||
dest[0] = colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[1] = colormap[source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)]];
|
||||
dest[1] = colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[2] = colormap[source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)]];
|
||||
dest[2] = colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[3] = colormap[source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)]];
|
||||
dest[3] = colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[4] = colormap[source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)]];
|
||||
dest[4] = colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[5] = colormap[source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)]];
|
||||
dest[5] = colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[6] = colormap[source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)]];
|
||||
dest[6] = colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[7] = colormap[source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)]];
|
||||
dest[7] = colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
|
@ -614,11 +640,12 @@ void R_DrawSpan_8 (void)
|
|||
}
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
*dest++ = colormap[source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)]];
|
||||
*dest++ = colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef ESLOPE
|
||||
// R_CalcTiltedLighting
|
||||
|
@ -697,6 +724,23 @@ void R_DrawTiltedSpan_8(void)
|
|||
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
|
||||
if (!ds_powersoftwo)
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
*dest = colormap[source[((y * ds_flatwidth) + x)]];
|
||||
}
|
||||
else
|
||||
*dest = colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]];
|
||||
dest++;
|
||||
iz += ds_sz.x;
|
||||
|
@ -734,6 +778,23 @@ void R_DrawTiltedSpan_8(void)
|
|||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
if (!ds_powersoftwo)
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
*dest = colormap[source[((y * ds_flatwidth) + x)]];
|
||||
}
|
||||
else
|
||||
*dest = colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]];
|
||||
dest++;
|
||||
u += stepu;
|
||||
|
@ -750,6 +811,23 @@ void R_DrawTiltedSpan_8(void)
|
|||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
if (!ds_powersoftwo)
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
*dest = colormap[source[((y * ds_flatwidth) + x)]];
|
||||
}
|
||||
else
|
||||
*dest = colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]];
|
||||
}
|
||||
else
|
||||
|
@ -771,6 +849,23 @@ void R_DrawTiltedSpan_8(void)
|
|||
for (; width != 0; width--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
if (!ds_powersoftwo)
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
*dest = colormap[source[((y * ds_flatwidth) + x)]];
|
||||
}
|
||||
else
|
||||
*dest = colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]];
|
||||
dest++;
|
||||
u += stepu;
|
||||
|
@ -832,6 +927,23 @@ void R_DrawTiltedTranslucentSpan_8(void)
|
|||
v = (INT64)(vz*z) + viewy;
|
||||
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
if (!ds_powersoftwo)
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
*dest = *(ds_transmap + (colormap[source[((y * ds_flatwidth) + x)]] << 8) + *dest);
|
||||
}
|
||||
else
|
||||
*dest = *(ds_transmap + (colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]] << 8) + *dest);
|
||||
dest++;
|
||||
iz += ds_sz.x;
|
||||
|
@ -869,6 +981,23 @@ void R_DrawTiltedTranslucentSpan_8(void)
|
|||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
if (!ds_powersoftwo)
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
*dest = *(ds_transmap + (colormap[source[((y * ds_flatwidth) + x)]] << 8) + *dest);
|
||||
}
|
||||
else
|
||||
*dest = *(ds_transmap + (colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]] << 8) + *dest);
|
||||
dest++;
|
||||
u += stepu;
|
||||
|
@ -885,6 +1014,23 @@ void R_DrawTiltedTranslucentSpan_8(void)
|
|||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
if (!ds_powersoftwo)
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
*dest = *(ds_transmap + (colormap[source[((y * ds_flatwidth) + x)]] << 8) + *dest);
|
||||
}
|
||||
else
|
||||
*dest = *(ds_transmap + (colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]] << 8) + *dest);
|
||||
}
|
||||
else
|
||||
|
@ -906,6 +1052,23 @@ void R_DrawTiltedTranslucentSpan_8(void)
|
|||
for (; width != 0; width--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
if (!ds_powersoftwo)
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
*dest = *(ds_transmap + (colormap[source[((y * ds_flatwidth) + x)]] << 8) + *dest);
|
||||
}
|
||||
else
|
||||
*dest = *(ds_transmap + (colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]] << 8) + *dest);
|
||||
dest++;
|
||||
u += stepu;
|
||||
|
@ -967,9 +1130,28 @@ void R_DrawTiltedSplat_8(void)
|
|||
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
|
||||
if (!ds_powersoftwo)
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
val = source[((y * ds_flatwidth) + x)];
|
||||
}
|
||||
else
|
||||
val = source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)];
|
||||
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
*dest = colormap[val];
|
||||
|
||||
dest++;
|
||||
iz += ds_sz.x;
|
||||
uz += ds_su.x;
|
||||
|
@ -1006,6 +1188,23 @@ void R_DrawTiltedSplat_8(void)
|
|||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
if (!ds_powersoftwo)
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
val = source[((y * ds_flatwidth) + x)];
|
||||
}
|
||||
else
|
||||
val = source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
*dest = colormap[val];
|
||||
|
@ -1024,6 +1223,23 @@ void R_DrawTiltedSplat_8(void)
|
|||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
if (!ds_powersoftwo)
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
val = source[((y * ds_flatwidth) + x)];
|
||||
}
|
||||
else
|
||||
val = source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
*dest = colormap[val];
|
||||
|
@ -1048,6 +1264,24 @@ void R_DrawTiltedSplat_8(void)
|
|||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
val = source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)];
|
||||
if (!ds_powersoftwo)
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
val = source[((y * ds_flatwidth) + x)];
|
||||
}
|
||||
else
|
||||
val = source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
*dest = colormap[val];
|
||||
dest++;
|
||||
|
@ -1065,17 +1299,21 @@ void R_DrawTiltedSplat_8(void)
|
|||
*/
|
||||
void R_DrawSplat_8 (void)
|
||||
{
|
||||
UINT32 xposition;
|
||||
UINT32 yposition;
|
||||
UINT32 xstep, ystep;
|
||||
fixed_t xposition;
|
||||
fixed_t yposition;
|
||||
fixed_t xstep, ystep;
|
||||
|
||||
UINT8 *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
|
||||
size_t count;
|
||||
size_t count = (ds_x2 - ds_x1 + 1);
|
||||
UINT32 val;
|
||||
|
||||
xposition = ds_xfrac; yposition = ds_yfrac;
|
||||
xstep = ds_xstep; ystep = ds_ystep;
|
||||
|
||||
// SoM: we only need 6 bits for the integer part (0 thru 63) so the rest
|
||||
// can be used for the fraction part. This allows calculation of the memory address in the
|
||||
// texture with two shifts, an OR and one AND. (see below)
|
||||
|
@ -1083,14 +1321,42 @@ void R_DrawSplat_8 (void)
|
|||
// bit per power of two (obviously)
|
||||
// Ok, because I was able to eliminate the variable spot below, this function is now FASTER
|
||||
// than the original span renderer. Whodathunkit?
|
||||
xposition = ds_xfrac << nflatshiftup; yposition = ds_yfrac << nflatshiftup;
|
||||
xstep = ds_xstep << nflatshiftup; ystep = ds_ystep << nflatshiftup;
|
||||
if (ds_powersoftwo)
|
||||
{
|
||||
xposition <<= nflatshiftup; yposition <<= nflatshiftup;
|
||||
xstep <<= nflatshiftup; ystep <<= nflatshiftup;
|
||||
}
|
||||
|
||||
source = ds_source;
|
||||
colormap = ds_colormap;
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
count = ds_x2 - ds_x1 + 1;
|
||||
|
||||
if (!ds_powersoftwo)
|
||||
{
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
fixed_t x = (xposition >> FRACBITS);
|
||||
fixed_t y = (yposition >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
val = source[((y * ds_flatwidth) + x)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
*dest = colormap[val];
|
||||
dest++;
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (count >= 8)
|
||||
{
|
||||
// SoM: Why didn't I see this earlier? the spot variable is a waste now because we don't
|
||||
|
@ -1098,7 +1364,7 @@ void R_DrawSplat_8 (void)
|
|||
// need!
|
||||
//
|
||||
// <Callum> 4194303 = (2048x2048)-1 (2048x2048 is maximum flat size)
|
||||
val = ((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift);
|
||||
val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift);
|
||||
val &= 4194303;
|
||||
val = source[val];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
|
@ -1106,7 +1372,7 @@ void R_DrawSplat_8 (void)
|
|||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = ((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift);
|
||||
val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift);
|
||||
val &= 4194303;
|
||||
val = source[val];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
|
@ -1114,7 +1380,7 @@ void R_DrawSplat_8 (void)
|
|||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = ((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift);
|
||||
val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift);
|
||||
val &= 4194303;
|
||||
val = source[val];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
|
@ -1122,7 +1388,7 @@ void R_DrawSplat_8 (void)
|
|||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = ((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift);
|
||||
val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift);
|
||||
val &= 4194303;
|
||||
val = source[val];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
|
@ -1130,7 +1396,7 @@ void R_DrawSplat_8 (void)
|
|||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = ((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift);
|
||||
val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift);
|
||||
val &= 4194303;
|
||||
val = source[val];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
|
@ -1138,7 +1404,7 @@ void R_DrawSplat_8 (void)
|
|||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = ((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift);
|
||||
val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift);
|
||||
val &= 4194303;
|
||||
val = source[val];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
|
@ -1146,7 +1412,7 @@ void R_DrawSplat_8 (void)
|
|||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = ((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift);
|
||||
val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift);
|
||||
val &= 4194303;
|
||||
val = source[val];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
|
@ -1154,7 +1420,7 @@ void R_DrawSplat_8 (void)
|
|||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = ((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift);
|
||||
val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift);
|
||||
val &= 4194303;
|
||||
val = source[val];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
|
@ -1165,35 +1431,37 @@ void R_DrawSplat_8 (void)
|
|||
dest += 8;
|
||||
count -= 8;
|
||||
}
|
||||
while (count--)
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
val = ((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift);
|
||||
val &= 4194303;
|
||||
val = source[val];
|
||||
val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
*dest = colormap[val];
|
||||
|
||||
dest++;
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** \brief The R_DrawTranslucentSplat_8 function
|
||||
Just like R_DrawSplat_8, but is translucent!
|
||||
*/
|
||||
void R_DrawTranslucentSplat_8 (void)
|
||||
{
|
||||
UINT32 xposition;
|
||||
UINT32 yposition;
|
||||
UINT32 xstep, ystep;
|
||||
fixed_t xposition;
|
||||
fixed_t yposition;
|
||||
fixed_t xstep, ystep;
|
||||
|
||||
UINT8 *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
|
||||
size_t count;
|
||||
UINT8 val;
|
||||
size_t count = (ds_x2 - ds_x1 + 1);
|
||||
UINT32 val;
|
||||
|
||||
xposition = ds_xfrac; yposition = ds_yfrac;
|
||||
xstep = ds_xstep; ystep = ds_ystep;
|
||||
|
||||
// SoM: we only need 6 bits for the integer part (0 thru 63) so the rest
|
||||
// can be used for the fraction part. This allows calculation of the memory address in the
|
||||
|
@ -1202,62 +1470,90 @@ void R_DrawTranslucentSplat_8 (void)
|
|||
// bit per power of two (obviously)
|
||||
// Ok, because I was able to eliminate the variable spot below, this function is now FASTER
|
||||
// than the original span renderer. Whodathunkit?
|
||||
xposition = ds_xfrac << nflatshiftup; yposition = ds_yfrac << nflatshiftup;
|
||||
xstep = ds_xstep << nflatshiftup; ystep = ds_ystep << nflatshiftup;
|
||||
if (ds_powersoftwo)
|
||||
{
|
||||
xposition <<= nflatshiftup; yposition <<= nflatshiftup;
|
||||
xstep <<= nflatshiftup; ystep <<= nflatshiftup;
|
||||
}
|
||||
|
||||
source = ds_source;
|
||||
colormap = ds_colormap;
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
count = ds_x2 - ds_x1 + 1;
|
||||
|
||||
if (!ds_powersoftwo)
|
||||
{
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
fixed_t x = (xposition >> FRACBITS);
|
||||
fixed_t y = (yposition >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
val = source[((y * ds_flatwidth) + x)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
|
||||
dest++;
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (count >= 8)
|
||||
{
|
||||
// SoM: Why didn't I see this earlier? the spot variable is a waste now because we don't
|
||||
// have the uber complicated math to calculate it now, so that was a memory write we didn't
|
||||
// need!
|
||||
val = source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)];
|
||||
val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
dest[0] = *(ds_transmap + (colormap[val] << 8) + dest[0]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)];
|
||||
val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
dest[1] = *(ds_transmap + (colormap[val] << 8) + dest[1]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)];
|
||||
val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
dest[2] = *(ds_transmap + (colormap[val] << 8) + dest[2]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)];
|
||||
val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
dest[3] = *(ds_transmap + (colormap[val] << 8) + dest[3]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)];
|
||||
val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
dest[4] = *(ds_transmap + (colormap[val] << 8) + dest[4]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)];
|
||||
val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
dest[5] = *(ds_transmap + (colormap[val] << 8) + dest[5]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)];
|
||||
val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
dest[6] = *(ds_transmap + (colormap[val] << 8) + dest[6]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
val = source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)];
|
||||
val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
dest[7] = *(ds_transmap + (colormap[val] << 8) + dest[7]);
|
||||
xposition += xstep;
|
||||
|
@ -1266,32 +1562,37 @@ void R_DrawTranslucentSplat_8 (void)
|
|||
dest += 8;
|
||||
count -= 8;
|
||||
}
|
||||
while (count--)
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
val = source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)];
|
||||
val = source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
|
||||
|
||||
dest++;
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** \brief The R_DrawTranslucentSpan_8 function
|
||||
Draws the actual span with translucent.
|
||||
*/
|
||||
void R_DrawTranslucentSpan_8 (void)
|
||||
{
|
||||
UINT32 xposition;
|
||||
UINT32 yposition;
|
||||
UINT32 xstep, ystep;
|
||||
fixed_t xposition;
|
||||
fixed_t yposition;
|
||||
fixed_t xstep, ystep;
|
||||
|
||||
UINT8 *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
|
||||
size_t count;
|
||||
size_t count = (ds_x2 - ds_x1 + 1);
|
||||
UINT32 val;
|
||||
|
||||
xposition = ds_xfrac; yposition = ds_yfrac;
|
||||
xstep = ds_xstep; ystep = ds_ystep;
|
||||
|
||||
// SoM: we only need 6 bits for the integer part (0 thru 63) so the rest
|
||||
// can be used for the fraction part. This allows calculation of the memory address in the
|
||||
|
@ -1300,62 +1601,160 @@ void R_DrawTranslucentSpan_8 (void)
|
|||
// bit per power of two (obviously)
|
||||
// Ok, because I was able to eliminate the variable spot below, this function is now FASTER
|
||||
// than the original span renderer. Whodathunkit?
|
||||
xposition = ds_xfrac << nflatshiftup; yposition = ds_yfrac << nflatshiftup;
|
||||
xstep = ds_xstep << nflatshiftup; ystep = ds_ystep << nflatshiftup;
|
||||
if (ds_powersoftwo)
|
||||
{
|
||||
xposition <<= nflatshiftup; yposition <<= nflatshiftup;
|
||||
xstep <<= nflatshiftup; ystep <<= nflatshiftup;
|
||||
}
|
||||
|
||||
source = ds_source;
|
||||
colormap = ds_colormap;
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
count = ds_x2 - ds_x1 + 1;
|
||||
|
||||
if (!ds_powersoftwo)
|
||||
{
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
fixed_t x = (xposition >> FRACBITS);
|
||||
fixed_t y = (yposition >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
val = ((y * ds_flatwidth) + x);
|
||||
*dest = *(ds_transmap + (colormap[source[val]] << 8) + *dest);
|
||||
dest++;
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (count >= 8)
|
||||
{
|
||||
// SoM: Why didn't I see this earlier? the spot variable is a waste now because we don't
|
||||
// have the uber complicated math to calculate it now, so that was a memory write we didn't
|
||||
// need!
|
||||
dest[0] = *(ds_transmap + (colormap[source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)]] << 8) + dest[0]);
|
||||
dest[0] = *(ds_transmap + (colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]] << 8) + dest[0]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[1] = *(ds_transmap + (colormap[source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)]] << 8) + dest[1]);
|
||||
dest[1] = *(ds_transmap + (colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]] << 8) + dest[1]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[2] = *(ds_transmap + (colormap[source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)]] << 8) + dest[2]);
|
||||
dest[2] = *(ds_transmap + (colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]] << 8) + dest[2]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[3] = *(ds_transmap + (colormap[source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)]] << 8) + dest[3]);
|
||||
dest[3] = *(ds_transmap + (colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]] << 8) + dest[3]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[4] = *(ds_transmap + (colormap[source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)]] << 8) + dest[4]);
|
||||
dest[4] = *(ds_transmap + (colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]] << 8) + dest[4]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[5] = *(ds_transmap + (colormap[source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)]] << 8) + dest[5]);
|
||||
dest[5] = *(ds_transmap + (colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]] << 8) + dest[5]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[6] = *(ds_transmap + (colormap[source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)]] << 8) + dest[6]);
|
||||
dest[6] = *(ds_transmap + (colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]] << 8) + dest[6]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[7] = *(ds_transmap + (colormap[source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)]] << 8) + dest[7]);
|
||||
dest[7] = *(ds_transmap + (colormap[source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)]] << 8) + dest[7]);
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest += 8;
|
||||
count -= 8;
|
||||
}
|
||||
while (count--)
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
*dest = *(ds_transmap + (colormap[source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)]] << 8) + *dest);
|
||||
val = (((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift);
|
||||
*dest = *(ds_transmap + (colormap[source[val]] << 8) + *dest);
|
||||
dest++;
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef NOWATER
|
||||
void R_DrawTranslucentWaterSpan_8(void)
|
||||
{
|
||||
fixed_t xposition;
|
||||
fixed_t yposition;
|
||||
fixed_t xstep, ystep;
|
||||
|
||||
UINT8 *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
UINT8 *dsrc;
|
||||
const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
|
||||
size_t count = (ds_x2 - ds_x1 + 1);
|
||||
|
||||
xposition = ds_xfrac; yposition = (ds_yfrac + ds_waterofs);
|
||||
xstep = ds_xstep; ystep = ds_ystep;
|
||||
|
||||
// SoM: we only need 6 bits for the integer part (0 thru 63) so the rest
|
||||
// can be used for the fraction part. This allows calculation of the memory address in the
|
||||
// texture with two shifts, an OR and one AND. (see below)
|
||||
// for texture sizes > 64 the amount of precision we can allow will decrease, but only by one
|
||||
// bit per power of two (obviously)
|
||||
// Ok, because I was able to eliminate the variable spot below, this function is now FASTER
|
||||
// than the original span renderer. Whodathunkit?
|
||||
if (ds_powersoftwo)
|
||||
{
|
||||
xposition <<= nflatshiftup; yposition <<= nflatshiftup;
|
||||
xstep <<= nflatshiftup; ystep <<= nflatshiftup;
|
||||
}
|
||||
|
||||
source = ds_source;
|
||||
colormap = ds_colormap;
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
dsrc = screens[1] + (ds_y+ds_bgofs)*vid.width + ds_x1;
|
||||
|
||||
if (!ds_powersoftwo)
|
||||
{
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
fixed_t x = (xposition >> FRACBITS);
|
||||
fixed_t y = (yposition >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;
|
||||
|
||||
*dest++ = colormap[*(ds_transmap + (source[((y * ds_flatwidth) + x)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
*dest++ = colormap[*(ds_transmap + (source[(((UINT32)yposition >> nflatyshift) & nflatmask) | ((UINT32)xposition >> nflatxshift)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/** \brief The R_DrawFogSpan_8 function
|
||||
Draws the actual span with fogging.
|
||||
|
|
|
@ -1182,6 +1182,8 @@ void R_RegisterEngineStuff(void)
|
|||
CV_RegisterVar(&cv_cam_speed);
|
||||
CV_RegisterVar(&cv_cam_rotate);
|
||||
CV_RegisterVar(&cv_cam_rotspeed);
|
||||
CV_RegisterVar(&cv_cam_orbit);
|
||||
CV_RegisterVar(&cv_cam_adjust);
|
||||
|
||||
CV_RegisterVar(&cv_cam2_dist);
|
||||
CV_RegisterVar(&cv_cam2_still);
|
||||
|
@ -1189,6 +1191,8 @@ void R_RegisterEngineStuff(void)
|
|||
CV_RegisterVar(&cv_cam2_speed);
|
||||
CV_RegisterVar(&cv_cam2_rotate);
|
||||
CV_RegisterVar(&cv_cam2_rotspeed);
|
||||
CV_RegisterVar(&cv_cam2_orbit);
|
||||
CV_RegisterVar(&cv_cam2_adjust);
|
||||
|
||||
CV_RegisterVar(&cv_showhud);
|
||||
CV_RegisterVar(&cv_translucenthud);
|
||||
|
|
380
src/r_plane.c
|
@ -127,91 +127,13 @@ void R_InitPlanes(void)
|
|||
// viewheight
|
||||
|
||||
#ifndef NOWATER
|
||||
static INT32 bgofs;
|
||||
INT32 ds_bgofs;
|
||||
INT32 ds_waterofs;
|
||||
|
||||
static INT32 wtofs=0;
|
||||
static INT32 waterofs;
|
||||
static boolean itswater;
|
||||
#endif
|
||||
|
||||
#ifndef NOWATER
|
||||
static void R_DrawTranslucentWaterSpan_8(void)
|
||||
{
|
||||
UINT32 xposition;
|
||||
UINT32 yposition;
|
||||
UINT32 xstep, ystep;
|
||||
|
||||
UINT8 *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
UINT8 *dsrc;
|
||||
|
||||
size_t count;
|
||||
|
||||
// SoM: we only need 6 bits for the integer part (0 thru 63) so the rest
|
||||
// can be used for the fraction part. This allows calculation of the memory address in the
|
||||
// texture with two shifts, an OR and one AND. (see below)
|
||||
// for texture sizes > 64 the amount of precision we can allow will decrease, but only by one
|
||||
// bit per power of two (obviously)
|
||||
// Ok, because I was able to eliminate the variable spot below, this function is now FASTER
|
||||
// than the original span renderer. Whodathunkit?
|
||||
xposition = ds_xfrac << nflatshiftup; yposition = (ds_yfrac + waterofs) << nflatshiftup;
|
||||
xstep = ds_xstep << nflatshiftup; ystep = ds_ystep << nflatshiftup;
|
||||
|
||||
source = ds_source;
|
||||
colormap = ds_colormap;
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
dsrc = screens[1] + (ds_y+bgofs)*vid.width + ds_x1;
|
||||
count = ds_x2 - ds_x1 + 1;
|
||||
|
||||
while (count >= 8)
|
||||
{
|
||||
// SoM: Why didn't I see this earlier? the spot variable is a waste now because we don't
|
||||
// have the uber complicated math to calculate it now, so that was a memory write we didn't
|
||||
// need!
|
||||
dest[0] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[1] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[2] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[3] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[4] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[5] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[6] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest[7] = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
|
||||
dest += 8;
|
||||
count -= 8;
|
||||
}
|
||||
while (count--)
|
||||
{
|
||||
*dest++ = colormap[*(ds_transmap + (source[((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)] << 8) + *dsrc++)];
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
||||
{
|
||||
angle_t angle, planecos, planesin;
|
||||
|
@ -258,17 +180,17 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
{
|
||||
const INT32 yay = (wtofs + (distance>>9) ) & 8191;
|
||||
// ripples da water texture
|
||||
bgofs = FixedDiv(FINESINE(yay), (1<<12) + (distance>>11))>>FRACBITS;
|
||||
ds_bgofs = FixedDiv(FINESINE(yay), (1<<12) + (distance>>11))>>FRACBITS;
|
||||
angle = (currentplane->viewangle + currentplane->plangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
|
||||
|
||||
angle = (angle + 2048) & 8191; // 90 degrees
|
||||
ds_xfrac += FixedMul(FINECOSINE(angle), (bgofs<<FRACBITS));
|
||||
ds_yfrac += FixedMul(FINESINE(angle), (bgofs<<FRACBITS));
|
||||
ds_xfrac += FixedMul(FINECOSINE(angle), (ds_bgofs<<FRACBITS));
|
||||
ds_yfrac += FixedMul(FINESINE(angle), (ds_bgofs<<FRACBITS));
|
||||
|
||||
if (y+bgofs>=viewheight)
|
||||
bgofs = viewheight-y-1;
|
||||
if (y+bgofs<0)
|
||||
bgofs = -y;
|
||||
if (y+ds_bgofs>=viewheight)
|
||||
ds_bgofs = viewheight-y-1;
|
||||
if (y+ds_bgofs<0)
|
||||
ds_bgofs = -y;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -680,7 +602,7 @@ void R_DrawPlanes(void)
|
|||
}
|
||||
}
|
||||
#ifndef NOWATER
|
||||
waterofs = (leveltime & 1)*16384;
|
||||
ds_waterofs = (leveltime & 1)*16384;
|
||||
wtofs = leveltime * 140;
|
||||
#endif
|
||||
}
|
||||
|
@ -728,13 +650,169 @@ static void R_DrawSkyPlane(visplane_t *pl)
|
|||
}
|
||||
}
|
||||
|
||||
boolean R_CheckPowersOfTwo(void)
|
||||
{
|
||||
boolean wpow2 = (!(ds_flatwidth & (ds_flatwidth - 1)));
|
||||
boolean hpow2 = (!(ds_flatheight & (ds_flatheight - 1)));
|
||||
|
||||
// Initially, the flat isn't powers-of-two-sized.
|
||||
ds_powersoftwo = false;
|
||||
|
||||
// But if the width and height are powers of two,
|
||||
// and are EQUAL, then it's okay :]
|
||||
if ((ds_flatwidth == ds_flatheight) && (wpow2 && hpow2))
|
||||
ds_powersoftwo = true;
|
||||
|
||||
// Just return ds_powersoftwo.
|
||||
return ds_powersoftwo;
|
||||
}
|
||||
|
||||
void R_CheckFlatLength(size_t size)
|
||||
{
|
||||
switch (size)
|
||||
{
|
||||
case 4194304: // 2048x2048 lump
|
||||
nflatmask = 0x3FF800;
|
||||
nflatxshift = 21;
|
||||
nflatyshift = 10;
|
||||
nflatshiftup = 5;
|
||||
ds_flatwidth = ds_flatheight = 2048;
|
||||
break;
|
||||
case 1048576: // 1024x1024 lump
|
||||
nflatmask = 0xFFC00;
|
||||
nflatxshift = 22;
|
||||
nflatyshift = 12;
|
||||
nflatshiftup = 6;
|
||||
ds_flatwidth = ds_flatheight = 1024;
|
||||
break;
|
||||
case 262144:// 512x512 lump
|
||||
nflatmask = 0x3FE00;
|
||||
nflatxshift = 23;
|
||||
nflatyshift = 14;
|
||||
nflatshiftup = 7;
|
||||
ds_flatwidth = ds_flatheight = 512;
|
||||
break;
|
||||
case 65536: // 256x256 lump
|
||||
nflatmask = 0xFF00;
|
||||
nflatxshift = 24;
|
||||
nflatyshift = 16;
|
||||
nflatshiftup = 8;
|
||||
ds_flatwidth = ds_flatheight = 256;
|
||||
break;
|
||||
case 16384: // 128x128 lump
|
||||
nflatmask = 0x3F80;
|
||||
nflatxshift = 25;
|
||||
nflatyshift = 18;
|
||||
nflatshiftup = 9;
|
||||
ds_flatwidth = ds_flatheight = 128;
|
||||
break;
|
||||
case 1024: // 32x32 lump
|
||||
nflatmask = 0x3E0;
|
||||
nflatxshift = 27;
|
||||
nflatyshift = 22;
|
||||
nflatshiftup = 11;
|
||||
ds_flatwidth = ds_flatheight = 32;
|
||||
break;
|
||||
default: // 64x64 lump
|
||||
nflatmask = 0xFC0;
|
||||
nflatxshift = 26;
|
||||
nflatyshift = 20;
|
||||
nflatshiftup = 10;
|
||||
ds_flatwidth = ds_flatheight = 64;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static UINT8 *R_GetPatchFlat(levelflat_t *levelflat, boolean leveltexture, boolean ispng)
|
||||
{
|
||||
UINT8 *flat;
|
||||
textureflat_t *texflat = &texflats[levelflat->texturenum];
|
||||
patch_t *patch = NULL;
|
||||
boolean texturechanged = (leveltexture ? (levelflat->texturenum != levelflat->lasttexturenum) : false);
|
||||
|
||||
// Check if the texture changed.
|
||||
if (leveltexture && (!texturechanged))
|
||||
{
|
||||
if (texflat != NULL && texflat->flat)
|
||||
{
|
||||
flat = texflat->flat;
|
||||
ds_flatwidth = texflat->width;
|
||||
ds_flatheight = texflat->height;
|
||||
texturechanged = false;
|
||||
}
|
||||
else
|
||||
texturechanged = true;
|
||||
}
|
||||
|
||||
// If the texture changed, or the patch doesn't exist, convert either of them to a flat.
|
||||
if (levelflat->flatpatch == NULL || texturechanged)
|
||||
{
|
||||
if (leveltexture)
|
||||
{
|
||||
texture_t *texture = textures[levelflat->texturenum];
|
||||
texflat->width = ds_flatwidth = texture->width;
|
||||
texflat->height = ds_flatheight = texture->height;
|
||||
|
||||
texflat->flat = Z_Malloc(ds_flatwidth * ds_flatheight, PU_LEVEL, NULL);
|
||||
memset(texflat->flat, TRANSPARENTPIXEL, ds_flatwidth * ds_flatheight);
|
||||
R_TextureToFlat(levelflat->texturenum, texflat->flat);
|
||||
flat = texflat->flat;
|
||||
|
||||
levelflat->flatpatch = flat;
|
||||
levelflat->width = ds_flatwidth;
|
||||
levelflat->height = ds_flatheight;
|
||||
}
|
||||
else
|
||||
{
|
||||
patch = (patch_t *)ds_source;
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (ispng)
|
||||
{
|
||||
levelflat->flatpatch = R_PNGToFlat(levelflat, ds_source, W_LumpLength(levelflat->lumpnum));
|
||||
levelflat->topoffset = levelflat->leftoffset = 0;
|
||||
ds_flatwidth = levelflat->width;
|
||||
ds_flatheight = levelflat->height;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
levelflat->width = ds_flatwidth = SHORT(patch->width);
|
||||
levelflat->height = ds_flatheight = SHORT(patch->height);
|
||||
|
||||
levelflat->topoffset = patch->topoffset * FRACUNIT;
|
||||
levelflat->leftoffset = patch->leftoffset * FRACUNIT;
|
||||
|
||||
levelflat->flatpatch = Z_Malloc(ds_flatwidth * ds_flatheight, PU_LEVEL, NULL);
|
||||
memset(levelflat->flatpatch, TRANSPARENTPIXEL, ds_flatwidth * ds_flatheight);
|
||||
R_PatchToFlat(patch, levelflat->flatpatch);
|
||||
}
|
||||
flat = levelflat->flatpatch;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
flat = levelflat->flatpatch;
|
||||
ds_flatwidth = levelflat->width;
|
||||
ds_flatheight = levelflat->height;
|
||||
|
||||
xoffs += levelflat->leftoffset;
|
||||
yoffs += levelflat->topoffset;
|
||||
}
|
||||
|
||||
levelflat->lasttexturenum = levelflat->texturenum;
|
||||
return flat;
|
||||
}
|
||||
|
||||
void R_DrawSinglePlane(visplane_t *pl)
|
||||
{
|
||||
UINT8 *flat;
|
||||
INT32 light = 0;
|
||||
INT32 x;
|
||||
INT32 stop, angle;
|
||||
size_t size;
|
||||
ffloor_t *rover;
|
||||
levelflat_t *levelflat;
|
||||
boolean rawflat = false;
|
||||
|
||||
if (!(pl->minx <= pl->maxx))
|
||||
return;
|
||||
|
@ -874,64 +952,51 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
viewangle = pl->viewangle+pl->plangle;
|
||||
}
|
||||
|
||||
currentplane = pl;
|
||||
|
||||
ds_source = (UINT8 *)
|
||||
W_CacheLumpNum(levelflats[pl->picnum].lumpnum,
|
||||
PU_STATIC); // Stay here until Z_ChangeTag
|
||||
|
||||
size = W_LumpLength(levelflats[pl->picnum].lumpnum);
|
||||
|
||||
switch (size)
|
||||
{
|
||||
case 4194304: // 2048x2048 lump
|
||||
nflatmask = 0x3FF800;
|
||||
nflatxshift = 21;
|
||||
nflatyshift = 10;
|
||||
nflatshiftup = 5;
|
||||
break;
|
||||
case 1048576: // 1024x1024 lump
|
||||
nflatmask = 0xFFC00;
|
||||
nflatxshift = 22;
|
||||
nflatyshift = 12;
|
||||
nflatshiftup = 6;
|
||||
break;
|
||||
case 262144:// 512x512 lump'
|
||||
nflatmask = 0x3FE00;
|
||||
nflatxshift = 23;
|
||||
nflatyshift = 14;
|
||||
nflatshiftup = 7;
|
||||
break;
|
||||
case 65536: // 256x256 lump
|
||||
nflatmask = 0xFF00;
|
||||
nflatxshift = 24;
|
||||
nflatyshift = 16;
|
||||
nflatshiftup = 8;
|
||||
break;
|
||||
case 16384: // 128x128 lump
|
||||
nflatmask = 0x3F80;
|
||||
nflatxshift = 25;
|
||||
nflatyshift = 18;
|
||||
nflatshiftup = 9;
|
||||
break;
|
||||
case 1024: // 32x32 lump
|
||||
nflatmask = 0x3E0;
|
||||
nflatxshift = 27;
|
||||
nflatyshift = 22;
|
||||
nflatshiftup = 11;
|
||||
break;
|
||||
default: // 64x64 lump
|
||||
nflatmask = 0xFC0;
|
||||
nflatxshift = 26;
|
||||
nflatyshift = 20;
|
||||
nflatshiftup = 10;
|
||||
break;
|
||||
}
|
||||
|
||||
xoffs = pl->xoffs;
|
||||
yoffs = pl->yoffs;
|
||||
planeheight = abs(pl->height - pl->viewz);
|
||||
|
||||
currentplane = pl;
|
||||
levelflat = &levelflats[pl->picnum];
|
||||
size = W_LumpLength(levelflat->lumpnum);
|
||||
ds_source = (UINT8 *)W_CacheLumpNum(levelflat->lumpnum, PU_STATIC); // Stay here until Z_ChangeTag
|
||||
|
||||
// Check if the flat is actually a wall texture.
|
||||
if (levelflat->texturenum != 0 && levelflat->texturenum != -1)
|
||||
flat = R_GetPatchFlat(levelflat, true, false);
|
||||
#ifndef NO_PNG_LUMPS
|
||||
// Maybe it's a PNG?!
|
||||
else if (R_IsLumpPNG(ds_source, size))
|
||||
flat = R_GetPatchFlat(levelflat, false, true);
|
||||
#endif
|
||||
// Maybe it's just a patch, then?
|
||||
else if (R_CheckIfPatch(levelflat->lumpnum))
|
||||
flat = R_GetPatchFlat(levelflat, false, false);
|
||||
// It's a raw flat.
|
||||
else
|
||||
{
|
||||
rawflat = true;
|
||||
R_CheckFlatLength(size);
|
||||
flat = ds_source;
|
||||
}
|
||||
|
||||
Z_ChangeTag(ds_source, PU_CACHE);
|
||||
ds_source = flat;
|
||||
|
||||
if (ds_source == NULL)
|
||||
return;
|
||||
|
||||
// Raw flats always have dimensions that are powers-of-two numbers.
|
||||
if (rawflat)
|
||||
ds_powersoftwo = true;
|
||||
// Otherwise, check if this texture or patch has such dimensions.
|
||||
else if (R_CheckPowersOfTwo())
|
||||
{
|
||||
R_CheckFlatLength(ds_flatwidth * ds_flatheight);
|
||||
if (spanfunc == basespanfunc)
|
||||
spanfunc = mmxspanfunc;
|
||||
}
|
||||
|
||||
if (light >= LIGHTLEVELS)
|
||||
light = LIGHTLEVELS-1;
|
||||
|
||||
|
@ -945,16 +1010,19 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
floatv3_t p, m, n;
|
||||
float ang;
|
||||
float vx, vy, vz;
|
||||
float fudge = 0;
|
||||
// compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly
|
||||
// use this as a temp var to store P_GetZAt's return value each time
|
||||
fixed_t temp;
|
||||
// Okay, look, don't ask me why this works, but without this setup there's a disgusting-looking misalignment with the textures. -Red
|
||||
const float fudge = ((1<<nflatshiftup)+1.0f)/(1<<nflatshiftup);
|
||||
|
||||
angle_t hack = (pl->plangle & (ANGLE_90-1));
|
||||
|
||||
yoffs *= 1;
|
||||
|
||||
if (ds_powersoftwo)
|
||||
{
|
||||
// Okay, look, don't ask me why this works, but without this setup there's a disgusting-looking misalignment with the textures. -Red
|
||||
fudge = ((1<<nflatshiftup)+1.0f)/(1<<nflatshiftup);
|
||||
if (hack)
|
||||
{
|
||||
/*
|
||||
|
@ -996,9 +1064,9 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
xoffs -= (pl->slope->o.x + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
||||
yoffs += (pl->slope->o.y + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
||||
}
|
||||
|
||||
xoffs = (fixed_t)(xoffs*fudge);
|
||||
yoffs = (fixed_t)(yoffs/fudge);
|
||||
}
|
||||
|
||||
vx = FIXED_TO_FLOAT(pl->viewx+xoffs);
|
||||
vy = FIXED_TO_FLOAT(pl->viewy-yoffs);
|
||||
|
@ -1033,6 +1101,8 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
temp = P_GetZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(cos(ang)), pl->viewy - FLOAT_TO_FIXED(sin(ang)));
|
||||
n.y = FIXED_TO_FLOAT(temp) - zeroheight;
|
||||
|
||||
if (ds_powersoftwo)
|
||||
{
|
||||
m.x /= fudge;
|
||||
m.y /= fudge;
|
||||
m.z /= fudge;
|
||||
|
@ -1040,6 +1110,7 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
n.x *= fudge;
|
||||
n.y *= fudge;
|
||||
n.z *= fudge;
|
||||
}
|
||||
|
||||
// Eh. I tried making this stuff fixed-point and it exploded on me. Here's a macro for the only floating-point vector function I recall using.
|
||||
#define CROSS(d, v1, v2) \
|
||||
|
@ -1056,13 +1127,26 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
ds_sz.z *= focallengthf;
|
||||
|
||||
// Premultiply the texture vectors with the scale factors
|
||||
#define SFMULT 65536.f*(1<<nflatshiftup)
|
||||
#define SFMULT 65536.f
|
||||
if (ds_powersoftwo)
|
||||
{
|
||||
ds_su.x *= (SFMULT * (1<<nflatshiftup));
|
||||
ds_su.y *= (SFMULT * (1<<nflatshiftup));
|
||||
ds_su.z *= (SFMULT * (1<<nflatshiftup));
|
||||
ds_sv.x *= (SFMULT * (1<<nflatshiftup));
|
||||
ds_sv.y *= (SFMULT * (1<<nflatshiftup));
|
||||
ds_sv.z *= (SFMULT * (1<<nflatshiftup));
|
||||
}
|
||||
else
|
||||
{
|
||||
// I'm essentially multiplying the vectors by FRACUNIT...
|
||||
ds_su.x *= SFMULT;
|
||||
ds_su.y *= SFMULT;
|
||||
ds_su.z *= SFMULT;
|
||||
ds_sv.x *= SFMULT;
|
||||
ds_sv.y *= SFMULT;
|
||||
ds_sv.z *= SFMULT;
|
||||
}
|
||||
#undef SFMULT
|
||||
|
||||
if (spanfunc == R_DrawTranslucentSpan_8)
|
||||
|
@ -1170,8 +1254,6 @@ using the palette colors.
|
|||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
Z_ChangeTag(ds_source, PU_CACHE);
|
||||
}
|
||||
|
||||
void R_PlaneBounds(visplane_t *plane)
|
||||
|
|
|
@ -96,6 +96,8 @@ void R_PlaneBounds(visplane_t *plane);
|
|||
|
||||
// Draws a single visplane.
|
||||
void R_DrawSinglePlane(visplane_t *pl);
|
||||
void R_CheckFlatLength(size_t size);
|
||||
boolean R_CheckPowersOfTwo(void);
|
||||
|
||||
typedef struct planemgr_s
|
||||
{
|
||||
|
|
|
@ -254,6 +254,19 @@ static boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef,
|
|||
// store sprite info in lookup tables
|
||||
//FIXME : numspritelumps do not duplicate sprite replacements
|
||||
W_ReadLumpHeaderPwad(wadnum, l, &patch, sizeof (patch_t), 0);
|
||||
#ifndef NO_PNG_LUMPS
|
||||
{
|
||||
patch_t *png = W_CacheLumpNumPwad(wadnum, l, PU_STATIC);
|
||||
size_t len = W_LumpLengthPwad(wadnum, l);
|
||||
// lump is a png so convert it
|
||||
if (R_IsLumpPNG((UINT8 *)png, len))
|
||||
{
|
||||
png = R_PNGToPatch((UINT8 *)png, len, NULL, true);
|
||||
M_Memcpy(&patch, png, sizeof(INT16)*4);
|
||||
}
|
||||
Z_Free(png);
|
||||
}
|
||||
#endif
|
||||
spritecachedinfo[numspritelumps].width = SHORT(patch.width)<<FRACBITS;
|
||||
spritecachedinfo[numspritelumps].offset = SHORT(patch.leftoffset)<<FRACBITS;
|
||||
spritecachedinfo[numspritelumps].topoffset = SHORT(patch.topoffset)<<FRACBITS;
|
||||
|
@ -701,7 +714,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
INT32 texturecolumn;
|
||||
#endif
|
||||
fixed_t frac;
|
||||
patch_t *patch = W_CacheLumpNum(vis->patch, PU_CACHE);
|
||||
patch_t *patch = W_CachePatchNum(vis->patch, PU_CACHE);
|
||||
fixed_t this_scale = vis->mobj->scale;
|
||||
INT32 x1, x2;
|
||||
INT64 overflow_test;
|
||||
|
@ -870,7 +883,7 @@ static void R_DrawPrecipitationVisSprite(vissprite_t *vis)
|
|||
INT64 overflow_test;
|
||||
|
||||
//Fab : R_InitSprites now sets a wad lump number
|
||||
patch = W_CacheLumpNum(vis->patch, PU_CACHE);
|
||||
patch = W_CachePatchNum(vis->patch, PU_CACHE);
|
||||
if (!patch)
|
||||
return;
|
||||
|
||||
|
@ -2511,7 +2524,7 @@ UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player)
|
|||
if (!skin)
|
||||
return 0;
|
||||
|
||||
if ((unsigned)(spr2 & ~FF_SPR2SUPER) >= free_spr2)
|
||||
if ((playersprite_t)(spr2 & ~FF_SPR2SUPER) >= free_spr2)
|
||||
return 0;
|
||||
|
||||
while (!(skin->sprites[spr2].numframes)
|
||||
|
@ -2603,6 +2616,8 @@ static void Sk_SetDefaultValue(skin_t *skin)
|
|||
skin->followitem = 0;
|
||||
|
||||
skin->highresscale = FRACUNIT;
|
||||
skin->contspeed = 17;
|
||||
skin->contangle = 0;
|
||||
|
||||
skin->availability = 0;
|
||||
|
||||
|
@ -2869,6 +2884,8 @@ static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, ski
|
|||
for (sprite2 = 0; sprite2 < free_spr2; sprite2++)
|
||||
R_AddSingleSpriteDef((spritename = spr2names[sprite2]), &skin->sprites[sprite2], wadnum, *lump, *lastlump);
|
||||
|
||||
if (skin->sprites[0].numframes == 0)
|
||||
I_Error("R_LoadSkinSprites: no frames found for sprite SPR2_%s\n", spr2names[0]);
|
||||
}
|
||||
|
||||
// returns whether found appropriate property
|
||||
|
@ -2907,6 +2924,8 @@ static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value)
|
|||
GETINT(thrustfactor)
|
||||
GETINT(accelstart)
|
||||
GETINT(acceleration)
|
||||
GETINT(contspeed)
|
||||
GETINT(contangle)
|
||||
#undef GETINT
|
||||
|
||||
#define GETSKINCOLOR(field) else if (!stricmp(stoken, #field)) skin->field = R_GetColorByName(value);
|
||||
|
|
|
@ -122,6 +122,8 @@ typedef struct
|
|||
UINT8 prefoppositecolor; // if 0 use tables instead
|
||||
|
||||
fixed_t highresscale; // scale of highres, default is 0.5
|
||||
UINT8 contspeed; // continue screen animation speed
|
||||
UINT8 contangle; // initial angle on continue screen
|
||||
|
||||
// specific sounds per skin
|
||||
sfxenum_t soundsid[NUMSKINSOUNDS]; // sound # in S_sfx table
|
||||
|
|
|
@ -108,7 +108,9 @@ consvar_t cv_closedcaptioning = {"closedcaptioning", "Off", CV_SAVE|CV_CALL, CV_
|
|||
consvar_t cv_numChannels = {"snd_channels", "32", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_resetmusic = {"resetmusic", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_resetmusic = {"resetmusic", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_resetmusicbyheader = {"resetmusicbyheader", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// Sound system toggles, saved into the config
|
||||
consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
@ -275,6 +277,7 @@ void S_RegisterSoundStuff(void)
|
|||
CV_RegisterVar(&surround);
|
||||
CV_RegisterVar(&cv_samplerate);
|
||||
CV_RegisterVar(&cv_resetmusic);
|
||||
CV_RegisterVar(&cv_resetmusicbyheader);
|
||||
CV_RegisterVar(&cv_gamesounds);
|
||||
CV_RegisterVar(&cv_gamedigimusic);
|
||||
CV_RegisterVar(&cv_gamemidimusic);
|
||||
|
@ -2096,7 +2099,7 @@ void S_StartEx(boolean reset)
|
|||
mapmusposition = mapheaderinfo[gamemap-1]->muspos;
|
||||
}
|
||||
|
||||
if (cv_resetmusic.value || reset)
|
||||
if (RESETMUSIC || reset)
|
||||
S_StopMusic();
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
|
||||
|
|
|
@ -31,7 +31,16 @@ openmpt_module *openmpt_mhandle;
|
|||
extern consvar_t stereoreverse;
|
||||
extern consvar_t cv_soundvolume, cv_closedcaptioning, cv_digmusicvolume, cv_midimusicvolume;
|
||||
extern consvar_t cv_numChannels;
|
||||
|
||||
extern consvar_t cv_resetmusic;
|
||||
extern consvar_t cv_resetmusicbyheader;
|
||||
|
||||
#define RESETMUSIC (!modeattacking && \
|
||||
(cv_resetmusicbyheader.value ? \
|
||||
(mapheaderinfo[gamemap-1]->musforcereset != -1 ? mapheaderinfo[gamemap-1]->musforcereset : cv_resetmusic.value) \
|
||||
: cv_resetmusic.value) \
|
||||
)
|
||||
|
||||
extern consvar_t cv_gamedigimusic;
|
||||
extern consvar_t cv_gamemidimusic;
|
||||
extern consvar_t cv_gamesounds;
|
||||
|
|
|
@ -49,6 +49,7 @@ void (*fuzzcolfunc)(void); // standard fuzzy effect column drawer
|
|||
void (*transcolfunc)(void); // translation column drawer
|
||||
void (*shadecolfunc)(void); // smokie test..
|
||||
void (*spanfunc)(void); // span drawer, use a 64x64 tile
|
||||
void (*mmxspanfunc)(void); // span drawer in MMX assembly
|
||||
void (*splatfunc)(void); // span drawer w/ transparency
|
||||
void (*basespanfunc)(void); // default span func for color mode
|
||||
void (*transtransfunc)(void); // translucent translated column drawer
|
||||
|
@ -112,7 +113,7 @@ void SCR_SetMode(void)
|
|||
//
|
||||
if (true)//vid.bpp == 1) //Always run in 8bpp. todo: remove all 16bpp code?
|
||||
{
|
||||
spanfunc = basespanfunc = R_DrawSpan_8;
|
||||
spanfunc = basespanfunc = mmxspanfunc = R_DrawSpan_8;
|
||||
splatfunc = R_DrawSplat_8;
|
||||
transcolfunc = R_DrawTranslatedColumn_8;
|
||||
transtransfunc = R_DrawTranslatedTranslucentColumn_8;
|
||||
|
@ -133,7 +134,7 @@ void SCR_SetMode(void)
|
|||
//fuzzcolfunc = R_DrawTranslucentColumn_8_ASM;
|
||||
walldrawerfunc = R_DrawWallColumn_8_MMX;
|
||||
twosmultipatchfunc = R_Draw2sMultiPatchColumn_8_MMX;
|
||||
spanfunc = basespanfunc = R_DrawSpan_8_MMX;
|
||||
mmxspanfunc = R_DrawSpan_8_MMX;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -123,6 +123,7 @@ extern void (*transcolfunc)(void);
|
|||
extern void (*shadecolfunc)(void);
|
||||
extern void (*spanfunc)(void);
|
||||
extern void (*basespanfunc)(void);
|
||||
extern void (*mmxspanfunc)(void);
|
||||
extern void (*splatfunc)(void);
|
||||
extern void (*transtransfunc)(void);
|
||||
extern void (*twosmultipatchfunc)(void);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
SDL_image: An example image loading library for use with SDL
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -34,7 +34,7 @@
|
|||
*
|
||||
* Besides the standard API, also provides
|
||||
*
|
||||
* SDL_Surface *IMG_ReadXPMFromArray(char **xpm)
|
||||
* SDL_Surface *IMG_ReadXPMFromArray(const char **xpm)
|
||||
*
|
||||
* that reads the image data from an XPM file included in the C source.
|
||||
*
|
||||
|
@ -88,8 +88,8 @@ struct color_hash {
|
|||
struct hash_entry **table;
|
||||
struct hash_entry *entries; /* array of all entries */
|
||||
struct hash_entry *next_free;
|
||||
int size;
|
||||
int maxnum;
|
||||
size_t size;
|
||||
size_t maxnum;
|
||||
};
|
||||
|
||||
static int hash_key(const char *key, int cpp, int size)
|
||||
|
@ -103,14 +103,14 @@ static int hash_key(const char *key, int cpp, int size)
|
|||
return hash & (size - 1);
|
||||
}
|
||||
|
||||
static struct color_hash *create_colorhash(int maxnum)
|
||||
static struct color_hash *create_colorhash(size_t maxnum)
|
||||
{
|
||||
int bytes, s;
|
||||
size_t bytes, s;
|
||||
struct color_hash *hash;
|
||||
|
||||
/* we know how many entries we need, so we can allocate
|
||||
everything here */
|
||||
hash = (struct color_hash *)SDL_malloc(sizeof *hash);
|
||||
hash = (struct color_hash *)SDL_calloc(1, sizeof(*hash));
|
||||
if (!hash)
|
||||
return NULL;
|
||||
|
||||
|
@ -119,15 +119,29 @@ static struct color_hash *create_colorhash(int maxnum)
|
|||
;
|
||||
hash->size = s;
|
||||
hash->maxnum = maxnum;
|
||||
|
||||
bytes = hash->size * sizeof(struct hash_entry **);
|
||||
hash->entries = NULL; /* in case malloc fails */
|
||||
hash->table = (struct hash_entry **)SDL_malloc(bytes);
|
||||
/* Check for overflow */
|
||||
if ((bytes / sizeof(struct hash_entry **)) != hash->size) {
|
||||
IMG_SetError("memory allocation overflow");
|
||||
SDL_free(hash);
|
||||
return NULL;
|
||||
}
|
||||
hash->table = (struct hash_entry **)SDL_calloc(1, bytes);
|
||||
if (!hash->table) {
|
||||
SDL_free(hash);
|
||||
return NULL;
|
||||
}
|
||||
SDL_memset(hash->table, 0, bytes);
|
||||
hash->entries = (struct hash_entry *)SDL_malloc(maxnum * sizeof(struct hash_entry));
|
||||
|
||||
bytes = maxnum * sizeof(struct hash_entry);
|
||||
/* Check for overflow */
|
||||
if ((bytes / sizeof(struct hash_entry)) != maxnum) {
|
||||
IMG_SetError("memory allocation overflow");
|
||||
SDL_free(hash->table);
|
||||
SDL_free(hash);
|
||||
return NULL;
|
||||
}
|
||||
hash->entries = (struct hash_entry *)SDL_calloc(1, bytes);
|
||||
if (!hash->entries) {
|
||||
SDL_free(hash->table);
|
||||
SDL_free(hash);
|
||||
|
@ -138,7 +152,7 @@ static struct color_hash *create_colorhash(int maxnum)
|
|||
}
|
||||
|
||||
static int add_colorhash(struct color_hash *hash,
|
||||
char *key, int cpp, Uint32 color)
|
||||
const char *key, int cpp, Uint32 color)
|
||||
{
|
||||
int index = hash_key(key, cpp, hash->size);
|
||||
struct hash_entry *e = hash->next_free++;
|
||||
|
@ -995,10 +1009,11 @@ static SDL_Surface *load_xpm(const char **xpm, SDL_RWops *src)
|
|||
{
|
||||
Sint64 start = 0;
|
||||
SDL_Surface *image = NULL;
|
||||
int index;
|
||||
size_t index;
|
||||
int x, y;
|
||||
int w, h, ncolors, cpp;
|
||||
int indexed;
|
||||
int w, h, cpp;
|
||||
size_t ncolors;
|
||||
size_t indexed;
|
||||
Uint8 *dst;
|
||||
struct color_hash *colors = NULL;
|
||||
SDL_Color *im_colors = NULL;
|
||||
|
@ -1029,12 +1044,17 @@ static SDL_Surface *load_xpm(const char **xpm, SDL_RWops *src)
|
|||
* Right now we don't use the hotspots but it should be handled
|
||||
* one day.
|
||||
*/
|
||||
if (SDL_sscanf(line, "%d %d %d %d", &w, &h, &ncolors, &cpp) != 4
|
||||
if (SDL_sscanf(line, "%d %d %lu %d", &w, &h, &ncolors, &cpp) != 4
|
||||
|| w <= 0 || h <= 0 || ncolors <= 0 || cpp <= 0) {
|
||||
error = "Invalid format description";
|
||||
goto done;
|
||||
}
|
||||
|
||||
/* Check for allocation overflow */
|
||||
if ((size_t)(ncolors * cpp)/cpp != ncolors) {
|
||||
error = "Invalid color specification";
|
||||
goto done;
|
||||
}
|
||||
keystrings = (char *)SDL_malloc(ncolors * cpp);
|
||||
if (!keystrings) {
|
||||
error = "Out of memory";
|
||||
|
@ -1102,8 +1122,9 @@ static SDL_Surface *load_xpm(const char **xpm, SDL_RWops *src)
|
|||
c->g = (Uint8)(rgb >> 8);
|
||||
c->b = (Uint8)(rgb);
|
||||
pixel = index;
|
||||
} else
|
||||
} else {
|
||||
pixel = rgb;
|
||||
}
|
||||
add_colorhash(colors, nextkey, cpp, pixel);
|
||||
nextkey += cpp;
|
||||
if (rgb == 0xffffffff)
|
||||
|
@ -1192,7 +1213,7 @@ SDL_Surface *IMG_LoadXPM_RW(SDL_RWops *src)
|
|||
return(NULL);
|
||||
}
|
||||
|
||||
SDL_Surface *IMG_ReadXPMFromArray(char **xpm)
|
||||
SDL_Surface *IMG_ReadXPMFromArray(const char **xpm)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -1,163 +1,99 @@
|
|||
/* XPM */
|
||||
const char * SDL_icon_xpm[] = {
|
||||
"96 96 64 1",
|
||||
static const char *SDL_icon_xpm[] = {
|
||||
"64 64 32 1",
|
||||
" c None",
|
||||
". c #040656",
|
||||
"+ c #0100B2",
|
||||
"@ c #04056E",
|
||||
"# c #0000BD",
|
||||
"$ c #0B0C09",
|
||||
"% c #0B0D26",
|
||||
"& c #090C42",
|
||||
"* c #060AA7",
|
||||
"= c #1604DA",
|
||||
"- c #020CD5",
|
||||
"; c #100F8D",
|
||||
"> c #040DE4",
|
||||
", c #11129B",
|
||||
"' c #1D1A83",
|
||||
") c #2A10FD",
|
||||
"! c #1318FA",
|
||||
"~ c #25225B",
|
||||
"{ c #252271",
|
||||
"] c #312E2B",
|
||||
"^ c #33334D",
|
||||
"/ c #363775",
|
||||
"( c #3D3B69",
|
||||
"_ c #3A3B8B",
|
||||
": c #373AFF",
|
||||
"< c #4142AA",
|
||||
"[ c #4B4864",
|
||||
"} c #4D4B4A",
|
||||
"| c #60492F",
|
||||
"1 c #4F4C57",
|
||||
"2 c #4A4A9E",
|
||||
"3 c #4F4E85",
|
||||
"4 c #474ADE",
|
||||
"5 c #4E4FFE",
|
||||
"6 c #5D5CB3",
|
||||
"7 c #686663",
|
||||
"8 c #666682",
|
||||
"9 c #676875",
|
||||
"0 c #66659E",
|
||||
"a c #8B6538",
|
||||
"b c #6465D5",
|
||||
"c c #7F694F",
|
||||
"d c #6767FF",
|
||||
"e c #7272FF",
|
||||
"f c #91795C",
|
||||
"g c #7677FD",
|
||||
"h c #828396",
|
||||
"i c #A78153",
|
||||
"j c #888989",
|
||||
"k c #8D897E",
|
||||
"l c #9190FD",
|
||||
"m c #CA9048",
|
||||
"n c #C09968",
|
||||
"o c #A9A8A1",
|
||||
"p c #A6A8B0",
|
||||
"q c #B0B1FB",
|
||||
"r c #EEAC61",
|
||||
"s c #E3B478",
|
||||
"t c #C3C4BE",
|
||||
"u c #FFC68C",
|
||||
"v c #FCCD90",
|
||||
"w c #D4D7D3",
|
||||
"x c #E3E5E0",
|
||||
"y c #FCFFFB",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ttj7777777joot ",
|
||||
" 9hh8830000088hh9 ",
|
||||
" 9888(//__<bbbb2////3[888hpp ",
|
||||
" oj}^/_6bbbbgggggggb2///_bgbbbbb631kt ",
|
||||
" (80066bgeeegggggggb22262/bbggeggb66081 ",
|
||||
" p9^jj pp8(_2bgggggeeeeeeeegb2~_bgb//6geegged5*'(hp ",
|
||||
" ^2<3[7 j^/2bbggggeeeeeeeeeeggb2_({'4eb/2ggge5:!!!>-*{^kt ",
|
||||
" &,5b60^ (02<beggggeeeeeeeeeegb62__7}~:5g/_bgd5!))))))=+;20k ",
|
||||
" @#:egb3^ pp({4dgggeeeeeeeeeeeeegg6/__3im}+:e//bd:!)))))))))!#;87 ",
|
||||
" p'-!:dgb3] 7['4egeeeeeeeeeeeeeeeegg2/__[armc,-523<:!)))))))))))!>*{} ",
|
||||
" tp,-)!5egb3} ~_<4dgggeeeeeeeeeeeeeegb6/_2[amusf'#!<_'>))))))))))))!)>+{~ ",
|
||||
" p;-))!5gb2^^'#5eggeeeeeeeeeeeeeeegg6/_23amrusi{#!+;;>))))))))))))))!!-'8p ",
|
||||
" tp'#!)):d6(@*>5egeeeeeeeeeeeeeeeegg6_/<(amrrvvn{+)-,;>))))))!!!!!!)))!!>,~j ",
|
||||
" p;#!))-'{'+-5eggeeeeeeeeeeeeeeeegb222(cmrruvvn{+)>,@>!)!!)!!>>>>======>-,/8 ",
|
||||
" ;#)!-*.;-!5eggeeeeeeeeeeeeeeeegb2_<6|mrrsvvvn{+)!,.-!!!!>>=--######+++-#@(k ",
|
||||
" h@-)+@.*>!5egeeeeeeeeeeeeeeeeeegb_</]mrrruvvvn{+))*@->>--###++++++###+;@{(9j ",
|
||||
" kh,#+@@,>!:dggeeeeeeeeeeeeeeeeeeebbb_]mrruuvvsf'#)!*.+-###+++++++##+*;'3(&^9 ",
|
||||
" 8*,@@*)):dggeeeeeeeeeeeeeeeeeeeeggg<(|iruvvvsc,=!!*.;*++++++++###+,@&1o ",
|
||||
" 8@@@-!)!5eeeeeeeeeeeeeeeeeeeeeeeeeggb2[csvvvn^#)!!+@;*#+++++###*@~[ ",
|
||||
" 9&@*!)):5geeeeeeeeeeeeeeeeeeeeeeeeegge637nsvf{>))!+;;*-######*;{.^ ",
|
||||
" 9%;!!)):dgeeeeeeeeeeeeeeeeeeeeeeeeeeeggb_1ir7;>))!+;;,++++++*'(} ",
|
||||
" 9{+!))!5egeeeeeeeeeeeeeeeeeddddeeeeeeeege2}|~#!))!#;@...@@@.^hp ",
|
||||
" 8,=!))):dggeeeeeeeeeeeeeeeeggggeeeeeeeeggb_~,>!))!+@@@;;;;@&^o ",
|
||||
" }(-)))))!:eegeeeeeeeeeeeeeegllllgeeeeeeeegd5+=))))!+;,#>--#,'/hj ",
|
||||
" o8.>))))))!:dgggeeeeeeeeeeellqqqqlgeeeeggg5:!!!)))))-*+>)!:55db631 ",
|
||||
" p8<*!)))))))!:5deggggggeeeegqqqqqqqqlggged5:!))))))))>->!!:5ddeegb3/ ",
|
||||
" oh'#!))))))))))!:ddeeeeeeeeglqqqqqqqqlgedd:!)))))))))))))!:dggggeggg239 ",
|
||||
" ^*>!))!)))))))))!::55dddeegglll600333_4:!!)))))))))))))):dggeeeeeeggb6(9o ",
|
||||
" ~+=-+#>))))))))))!!!:::::5554<3889988[/,=)))))))))))))):5gggeeeeeeeggb6087 ",
|
||||
" ~**@~'+>!))))))))))))))))!!>*{1kkooook7(,-!)))))))))))!:5deeeeeeeeeeeggb289 ",
|
||||
" ~,'1o7(*>!))))))))))))))))=,[jtttwxxxwto^;>!))))))))))!!!::5deggeeeeeeegbb3] ",
|
||||
" ~@/oxt7'#))))))))))))))))=,3ktwxxyyyyyyxk/+!))))))))))))))!:::5degggeeegggb3^ ",
|
||||
" ^&8xyyt^,)))))))))))))))>,3otwxyyyyyyyyyxh'>)))))))))))))))))):5ddeeeeeeeggb3^ ",
|
||||
" 771pyyyx7'=!)))))))))))!!#(jtxxyyyyyyyyyyyt3-)))))))))))))))))))!!::degggeeegb2[o ",
|
||||
" 77tyyyxk/+!!)))))))))))-;9owxyyyyyyyyyyyywh*>)))))))))))))))))))))!::5ddgggggb68j ",
|
||||
" owyyyyt8;>))))))))))))*(otwyyyyyyyyyyyyyxp'-)))))))))))))))))))))))!!:5deeeggg_8j ",
|
||||
" jtxyyyyxh'>)))))))))!!#_ktxyyyyyyyyyyyyyyyt_+))))))))))))))))))))))))))!!:5deggg63j ",
|
||||
" 7jwyyyyyyp/=))))))))))>,3owxyyyyyyyyyyyyyyyw/+))))))))))))))))))))))))))))!::5degb689 ",
|
||||
" 7xyyyyyyo[#))))))))))-/jtwyyyyyyyyyyyyyyyyw/*)))))))))))))))))))))))))))))))!:5dgg_/ ",
|
||||
" }xyyyyyyt9*=))))))))=*9owyyyyyyyyyyyyyyyyyw/*)))))))))))))))))))))))))))))))))!!:5d3} ",
|
||||
" }xyyyyyywj'#!))))))!#@7oxyyyyyyyyyyyyyyyyyw/*)))))))))))))))))))))))))))))))))))!!:4/7 ",
|
||||
" 7xyyyyyyxj&,!!))))!!,%}oyyyyyyyyyyyyyyyyyyw/*))))))))))))))))))))))))))))))))))))))>487 ",
|
||||
" 7xyyyyyywk$@!!)))!!-.$]oyyyyyyyyyyyyyyyyyyw/+))))))))))))))))))))))))))))))!!!!))))!>' ",
|
||||
" }xyyyyyywj$&+!!)!)>;%$]jyyyyyyyyyyyyyyyyyyt{#)))))))))))))))))))))!!!!!!))!)!!!!!!))!#' ",
|
||||
" 7xyyyyyyt7$%@-!)!>*[]$$jyyyyyyyyyyyyyyyyyxp;-))))))))))))))))))!!!!!!!!!!!!>>>>>>>>>>!,^ ",
|
||||
" 7xyyyyyyt}$][;-)=,(o7$$7yyyyyyyyyyyyyyyyyxp,-)))))))))))!!!!)!!!!>>>>=-----########--=+'9 ",
|
||||
" jwyyyyyyo}$}o(';@~7wj$$7yyyyyyyyyyyyyyyyywh*>)))))))))))!>>>=>=---#####+########+++***;@17 ",
|
||||
" otxyyyyyt}$7t7}1}7kw7$$7yyyyyyyyyyyyyyyyyt0-)))))))))!!!>--####+++++++++++++##+***,;''.&] ",
|
||||
" ooowyyyyyt}$}j7owwojo}$$jyyyyyyyyyyyyyyyyyp2>)))))))!!!=##++++++++++++++###+*;@.~[8[9hph ",
|
||||
" ojtyyyyywj$$}jwyyxo}$$]jyyyyyyyyyyyyyyyyyp'>))))))!>>-#++++++++++++####+,;'_3/&^}77kot ",
|
||||
" 7tyyyyyxo]$$oxyyyt]$$}tyyyyyyyyyyyyyyyyx0*!)))!!!>-#++++++++++++#+##+*;.&1ko ",
|
||||
" 7tyyyyyyx7]}xyyyyxj}]oxyyyyyyyyyyyyyyyyp<=)!!!!>-#++++++++++++####*;.(8h ",
|
||||
" owxyxxyytooywptwwtppxyyyyyyyyyyyyyyyxp3,-=!)!>-#++++++++++###+*,'_{&1k ",
|
||||
" jtwwttwtwwtj7kjowxyyyyyyyyyyyyyyyyxt7~'',+>=#+++++++++++###*;@&^j ",
|
||||
" ]joojj7}]}]|innfc7jtwyyyyyyyyyyyxtjcfnnnf[@*#+++++++++###+@.&%% ",
|
||||
" ]$}77}}$$$$]fsssnnifkkotwwwwwwwtpjkfinvvvsi}@*#++++++###*;@.@@&[ ",
|
||||
" o7$]]]]]$$]|isvvvvvusifckopppopok7cisvvvvvvvn(,#++++++#+*@.&@*#;3o ",
|
||||
" }}$]|||fnnsvvvuvvvuuvvsniffffffnnsvvvvuuuvvvc{*+#++##*@&.@*+#--<7 ",
|
||||
" }]cninsuvvvvuuuuuuvvvvusnnnnnssuvvvvvuuuuvvc~*+#+++*@.@;*##=>>,^ ",
|
||||
" 7fvvvvvvuuuuuuuuuuuuvvvvvvvvvvvuuuuuuuuuvvc~*+#+#+,.@*###->!!*~ ",
|
||||
" pkivvvvuuuuuuuuuuuuuuuvvvvvvvvuuuvsnsuuuvvf~*+#++++*+++->!!)!#. ",
|
||||
" kfsuvvuuuuuuuuuuuuuuuuuuuuuuuuuvvnfsuvuvvc{++#++++###->!!))!-;h ",
|
||||
" kisvvvuuuuuuuuuuuuuuuuuuuuuuuvvvicsvvvvs1@##+++++++#>!!))))=,ho ",
|
||||
" 7imuvvvuuuuuuuuuuuuuuuuuuuuvusfcivvuvvn~;##+++++++#>!!))))!#8k ",
|
||||
" cimruuuuuvuuuuuuuuuuuuuuuuvsnfisuvvvsc@*#+++++++++#>!!))))-3} ",
|
||||
" 7amrruuuuuuuuuuuuuuuuuuuuvsnnsvvuvvi^,##++++++++++#>!!)))>/^ ",
|
||||
" kfamrruuuuvvvuuuuuuuuuuuuuvvvvvvvn1@+#++++++++++++#>!)))>{~ ",
|
||||
" 7|iimrrruuuuuuuuuuuuuuuuvvvvuusn1'+#########++++++->!))>; ",
|
||||
" 7cammrrrrruuuuuuvvvvvuuuuurrm|.*-#+#######+###+++->!!!*' ",
|
||||
" ookcaimmrrrrrruuuuurrrrrmi|]%.@@@@@;,*,*+########->!!*6o ",
|
||||
" p7}|ainiimmmmmmmmmmminnia|$%.....{3322_{''',,**+#=!!#6k ",
|
||||
" j7||aaiiiiiaa||7j ookok711^&.';,*+=!><k ",
|
||||
" koooook hph[~@+>><k ",
|
||||
" ppppp tk7^3_,+<j ",
|
||||
" o7^@3j ",
|
||||
" 9jj ",
|
||||
" o ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
". c #000271",
|
||||
"+ c #03035D",
|
||||
"@ c #00009F",
|
||||
"# c #0A0A1B",
|
||||
"$ c #08058E",
|
||||
"% c #060E4C",
|
||||
"& c #11110E",
|
||||
"* c #101339",
|
||||
"= c #0D11CC",
|
||||
"- c #1B1CFD",
|
||||
"; c #342B24",
|
||||
"> c #2325EC",
|
||||
", c #3C3883",
|
||||
"' c #3D3A9E",
|
||||
") c #5B5170",
|
||||
"! c #4B4CFF",
|
||||
"~ c #795339",
|
||||
"{ c #5E5B5C",
|
||||
"] c #5F5ED3",
|
||||
"^ c #5E5EFB",
|
||||
"/ c #7271FF",
|
||||
"( c #B37F5D",
|
||||
"_ c #8F8883",
|
||||
": c #8887FF",
|
||||
"< c #D59E76",
|
||||
"[ c #ABABA9",
|
||||
"} c #A9AAFF",
|
||||
"| c #C1C3C1",
|
||||
"1 c #FAC296",
|
||||
"2 c #D4D6D3",
|
||||
"3 c #F9FCF8",
|
||||
" ",
|
||||
" ",
|
||||
" #***,,,**** ",
|
||||
" *,,]]]]]]]]]]]]]',,** ",
|
||||
" *,']//////////////////]]',* ",
|
||||
" *,']/////////////////////////]'% ",
|
||||
" *,]////////////////////^^!!>>>>>>>$+ ",
|
||||
" *,]////////////////////!>---------->=@% ",
|
||||
" * ,]///////////////////]^>------->==@@@$.# ",
|
||||
" +', *']//////////////////],,,=---->=@@@@@$.% ",
|
||||
" #.=^'* ,]//////////////////],']^]$--=@@@@@@@$+# ",
|
||||
" %$=-^'* ,]/////////////////],]/!>-^'=@@@@@@@$.% ",
|
||||
" +$=->/,*,//////////////////]'/^!,$-!,$@@@@@@$+* ",
|
||||
" +@=--!''/////////////////]']^!,(()->%$@@@@@$+# ",
|
||||
" +@=--='/////////////////]']^${(<<)->,$@@@@$% ",
|
||||
" +@=->']/////////:::////]]/^'(<111)->,$@@@$% ",
|
||||
" #+@@>$]////////::}}}://///!,(<1111)--%$@@.% ",
|
||||
" #+@@$$^////////:}}}}}://^>$(<<1111)--+$@.% ",
|
||||
" +@$.>^///////:}}}}}}:/^>->,(<111<'--+$$*# ",
|
||||
" +$.=-!///////:}}}}}:^!-----@(111<@--+$,'],,* ",
|
||||
" %+%=->^///////:}}}:!--------@(11(=--$=^////],* ",
|
||||
" ,]]'>->^//////^^!!-----------'<1_>--@-!//////]'* ",
|
||||
" '!->@--->>>>>>--->===>--------)<,-->@->^///////]', ",
|
||||
" *$--->----------='){__{'>------>'=--=@-->!^///////],* ",
|
||||
" %$.=---------->$)[22332[)=----------=>----->^^//////], ",
|
||||
" %$_,--------->'_|3333333['----------=--------->!^////],# ",
|
||||
" *'[{=--------'_2333333333_=---------------------->!^///,* ",
|
||||
" #)[_@-------@_|33333333332,------------------------->!^/'* ",
|
||||
" #)2[$------=)|333332|23333{>--------------------------->^'* ",
|
||||
" {2|,------$[233333___3333_=----------------------------->$ ",
|
||||
" ;22)=---->)|333332{2_2333[@-------------------------------$ ",
|
||||
" &22{@----$_233333|{2||333|'--------------------------------$ ",
|
||||
" &|3_.----,|333333[;2|[333|'--------------------------------=+ ",
|
||||
" [3_%=--={2333333[&___333|'-------------------->>>====>>----@ ",
|
||||
" _3[#$=@.[2333333[&&&_333[$------------->>==@@@@@@@@@@@@@@@==+",
|
||||
" {3|;+$$)|3333333[&&&[333_=-------->==@@@@@@@@@@@@@@@$$$$.+++%",
|
||||
" {23{*$${23333333|;&&|332)>----->=@@@@@@@@@@@@@@$$$.++%** ",
|
||||
";{{;[3{&*)[333333333{&&|332,=---==@@@@@@@@@@@@$$.++%* ",
|
||||
"{22_{|[;_|2333333333_&;233_$@@@@@@@@@@@@@@@@$$+%* ",
|
||||
"&_|2{;{{[233333333332_[33[,$@@@@@@@@@@@@@$$+%# ",
|
||||
" &;{&&&;~(_|3333333333332)$@@@@@@@@@@@@$.+%# ",
|
||||
" &&&&&;(11([33333333332{$@@@@@@@@@@@$...$@$* ",
|
||||
" &~((1111<[333333332{%.$@@@@@@@@@$$$$@=--$ ",
|
||||
" ~<<11111<[33333|[_(<~,$@@@@@@@@@@@@@>-->. ",
|
||||
" ;(<111111<(____(11111(+@@@@@@@@@@@@=----=% ",
|
||||
" ~(<11111111<11111<(<<;$@@$$@@@@@@@=-----. ",
|
||||
" ~(<1111111111111(~<1{$$$.$@@@@@@@=-----= ",
|
||||
" ~(<1111111<<(((<11<*$+.$@@@@@@@@@>---->+ ",
|
||||
" ;(<1111111<<1111<~%+$@@@@@@@@@@@=-----$ ",
|
||||
" ~(<<111111111(~&*+$$$@@@@@@@@@@=----=% ",
|
||||
" ;~((<<<<(~~; *%+$$@@@@@@@@@>----+ ",
|
||||
" ;;; #%+$$@@@@@@@----. ",
|
||||
" *+$$@@@@@=---@ ",
|
||||
" *+$@@@@@>--= ",
|
||||
" *.$@@@@-->% ",
|
||||
" #%.$@@=->+ ",
|
||||
" *+$@@>-$ ",
|
||||
" %$@=-$ ",
|
||||
" %.@>@ ",
|
||||
" +=@ ",
|
||||
" .. ",
|
||||
" * ",
|
||||
" ",
|
||||
" "};
|
||||
|
|
Before Width: | Height: | Size: 364 KiB After Width: | Height: | Size: 62 KiB |
|
@ -26,6 +26,8 @@
|
|||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#include "time.h" // For log timestamps
|
||||
|
||||
#ifdef HAVE_SDL
|
||||
|
||||
#ifdef HAVE_TTF
|
||||
|
@ -114,6 +116,7 @@ int main(int argc, char **argv)
|
|||
#endif
|
||||
{
|
||||
const char *logdir = NULL;
|
||||
char logfile[MAX_WADPATH];
|
||||
myargc = argc;
|
||||
myargv = argv; /// \todo pull out path to exe from this string
|
||||
|
||||
|
@ -125,15 +128,36 @@ int main(int argc, char **argv)
|
|||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef LOGMESSAGES
|
||||
if (!M_CheckParm("-nolog"))
|
||||
{
|
||||
time_t my_time;
|
||||
struct tm * timeinfo;
|
||||
char buf[26];
|
||||
|
||||
logdir = D_Home();
|
||||
|
||||
#ifdef LOGMESSAGES
|
||||
my_time = time(NULL);
|
||||
timeinfo = localtime(&my_time);
|
||||
|
||||
strftime(buf, 26, "%Y-%m-%d %H-%M-%S", timeinfo);
|
||||
strcpy(logfile, va("log-%s.txt", buf));
|
||||
|
||||
#ifdef DEFAULTDIR
|
||||
if (logdir)
|
||||
logstream = fopen(va("%s/"DEFAULTDIR"/log.txt",logdir), "wt");
|
||||
{
|
||||
// Create dirs here because D_SRB2Main() is too late.
|
||||
I_mkdir(va("%s%s"DEFAULTDIR, logdir, PATHSEP), 0755);
|
||||
I_mkdir(va("%s%s"DEFAULTDIR"%slogs",logdir, PATHSEP, PATHSEP), 0755);
|
||||
logstream = fopen(va("%s%s"DEFAULTDIR"%slogs%s%s",logdir, PATHSEP, PATHSEP, PATHSEP, logfile), "wt");
|
||||
}
|
||||
else
|
||||
#endif
|
||||
logstream = fopen("./log.txt", "wt");
|
||||
{
|
||||
I_mkdir("."PATHSEP"logs"PATHSEP, 0755);
|
||||
logstream = fopen(va("."PATHSEP"logs"PATHSEP"%s", logfile), "wt");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//I_OutputMsg("I_StartupSystem() ...\n");
|
||||
|
@ -160,6 +184,10 @@ int main(int argc, char **argv)
|
|||
// startup SRB2
|
||||
CONS_Printf("Setting up SRB2...\n");
|
||||
D_SRB2Main();
|
||||
#ifdef LOGMESSAGES
|
||||
if (!M_CheckParm("-nolog"))
|
||||
CONS_Printf("Logfile: %s\n", logfile);
|
||||
#endif
|
||||
CONS_Printf("Entering main game loop...\n");
|
||||
// never return
|
||||
D_SRB2Loop();
|
||||
|
|
|
@ -530,7 +530,7 @@ static void Impl_HandleKeyboardConsoleEvent(KEY_EVENT_RECORD evt, HANDLE co)
|
|||
break;
|
||||
case VK_RETURN:
|
||||
entering_con_command = false;
|
||||
// Fall through.
|
||||
/* FALLTHRU */
|
||||
default:
|
||||
event.data1 = MapVirtualKey(evt.wVirtualKeyCode,2); // convert in to char
|
||||
}
|
||||
|
|
|
@ -41,7 +41,7 @@
|
|||
|
||||
#ifdef HAVE_IMAGE
|
||||
#include "SDL_image.h"
|
||||
#elif 1
|
||||
#elif defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) // Windows doesn't need this, as SDL will do it for us.
|
||||
#define LOAD_XPM //I want XPM!
|
||||
#include "IMG_xpm.c" //Alam: I don't want to add SDL_Image.dll/so
|
||||
#define HAVE_IMAGE //I have SDL_Image, sortof
|
||||
|
|
Before Width: | Height: | Size: 11 KiB |
318
src/sounds.c
|
@ -35,6 +35,23 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
// name, singularity, priority, pitch, volume, data, length, skinsound, usefulness, lumpnum, caption
|
||||
{"none" , false, 0, 0, -1, NULL, 0, -1, -1, LUMPERROR, "///////////////////////////////"}, // maximum length
|
||||
|
||||
// A HUMBLE REQUEST FROM YOUR FRIENDLY NEIGHBORHOOD toaster!
|
||||
//
|
||||
// If you see a caption that's just "" (shows the lumpname in-game),
|
||||
// and you intend to use the sound associated with it in a mod,
|
||||
// PLEASE give it a caption through SOC or Lua.
|
||||
//
|
||||
// If the first character of the caption is '/', no caption will be
|
||||
// produced; only do this for "unimportant" sounds that aren't used
|
||||
// to indicate gameplay.
|
||||
//
|
||||
// (to whomstever updates the sounds list wiki page for 2.2, please
|
||||
// either copy this comment across, or make sure its desire is
|
||||
// codified in the initial paragraph of the page.)
|
||||
//
|
||||
// Closed Captioning may be a niche feature, but it's an important one.
|
||||
// Thank you! ^u^
|
||||
|
||||
// Skin Sounds
|
||||
{"altdi1", false, 192, 16, -1, NULL, 0, SKSPLDET1, -1, LUMPERROR, "Dying"},
|
||||
{"altdi2", false, 192, 16, -1, NULL, 0, SKSPLDET2, -1, LUMPERROR, "Dying"},
|
||||
|
@ -290,6 +307,139 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"brakrl", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Rocket launch"},
|
||||
{"brakrx", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Rocket explosion"},
|
||||
|
||||
// Sonic 1 sounds
|
||||
{"s1a0", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1a1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1a2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1a3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1a4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1a5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1a6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1a7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1a8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1a9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1aa", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1ab", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1ac", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1ad", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1ae", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1af", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1b0", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1b1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1b2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1b3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1b4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1b5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1b6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1b7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1b8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1b9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1ba", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1bb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1bc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1bd", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1be", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1bf", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1c0", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1c1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1c2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1c3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1c4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1c5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1c6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1c7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1c8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1c9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1ca", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1cb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1cc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1cd", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1ce", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s1cf", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
|
||||
// Sonic 2 sounds
|
||||
{"s220", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s221", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s222", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s223", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s224", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s225", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s226", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s227", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s228", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s229", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s22a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s22b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s22c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s22d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s22e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s22f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s230", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s231", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s232", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s233", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s234", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s235", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s236", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s237", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s238", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s239", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s23a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s23b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s23c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s23d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s23e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s23f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s240", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s241", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s242", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s243", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s244", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s245", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s246", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s247", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s248", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s249", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s24a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s24b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s24c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s24d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s24e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s24f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s250", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s251", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s252", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s253", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s254", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s255", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s256", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s257", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s258", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s259", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s25a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s25b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s25c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s25d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s25e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s25f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s260", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s261", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s262", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s263", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s264", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s265", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s266", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s267", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s268", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s269", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s26a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s26b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s26c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s26d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s26e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s26f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s270", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
|
||||
// S3&K sounds
|
||||
{"s3k33", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"}, // stereo in original game, identical to latter
|
||||
{"s3k34", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"}, // mono in original game, identical to previous
|
||||
|
@ -492,6 +642,174 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"s3kdbs", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Running on water"},
|
||||
{"s3kdbl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Running on water"}, // ditto
|
||||
|
||||
// 3D Blast sounds (the "missing" ones are direct copies of S3K's, no minor differences what-so-ever)
|
||||
{"3db06", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Collection"},
|
||||
{"3db09", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Peep"},
|
||||
{"3db14", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Chirp"},
|
||||
{"3db16", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
|
||||
// Sonic CD sounds
|
||||
{"cdfm00", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Skid"},
|
||||
{"cdfm01", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm02", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Jump"},
|
||||
{"cdfm03", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Dying"},
|
||||
{"cdfm04", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ring loss"},
|
||||
{"cdfm05", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"},
|
||||
{"cdfm06", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pop"},
|
||||
{"cdfm07", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Shield"},
|
||||
{"cdfm08", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spring"},
|
||||
{"cdfm09", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm10", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm11", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm12", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm13", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm14", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm15", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm16", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm17", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm18", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm19", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm20", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm21", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm22", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm23", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm24", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm25", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm26", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm27", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm28", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm29", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bubble gasp"},
|
||||
{"cdfm30", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Starpost"},
|
||||
{"cdfm31", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Warp"},
|
||||
{"cdfm32", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm33", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm34", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm35", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm36", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm37", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm38", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drowning"},
|
||||
{"cdfm39", false, 128, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm40", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm41", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm42", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm43", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm44", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Extra time"},
|
||||
{"cdfm45", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm46", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm47", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm48", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm49", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"},
|
||||
{"cdfm50", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm51", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm52", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm53", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm54", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm55", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm56", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Warp"},
|
||||
{"cdfm57", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm58", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm59", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm60", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm61", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm62", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm63", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm64", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm65", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm66", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm67", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm68", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm69", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm70", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm71", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm72", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm73", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm74", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm75", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm76", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm77", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm78", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdfm79", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdpcm0", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Future."},
|
||||
{"cdpcm1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Past."},
|
||||
{"cdpcm2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "All right!"},
|
||||
{"cdpcm3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "I'm outta here..."},
|
||||
{"cdpcm4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Yes!"},
|
||||
{"cdpcm5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Yeah!"},
|
||||
{"cdpcm6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Giggles"},
|
||||
{"cdpcm7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Eep!"},
|
||||
{"cdpcm8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"cdpcm9", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper"},
|
||||
|
||||
// Knuckles Chaotix sounds
|
||||
{"kc2a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc2b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc2c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc2d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc2e", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc2f", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc30", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc31", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc32", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc33", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc34", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc35", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc36", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc37", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc38", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc39", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc3a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc3b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc3c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc3d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc3e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc3f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc40", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc41", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc42", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Confirm"},
|
||||
{"kc43", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc44", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc45", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc46", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc47", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc48", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Select"},
|
||||
{"kc49", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc4a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc4b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc4c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc4d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc4e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc4f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc50", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc51", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc52", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc53", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc54", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc55", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc56", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc57", false, 128, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Sheer terror"},
|
||||
{"kc58", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc59", false, 128, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Shrink"},
|
||||
{"kc5a", false, 128, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Grow"},
|
||||
{"kc5b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc5c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc5d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc5e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc5f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc60", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc61", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc62", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc63", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc64", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Terrifying rumble"},
|
||||
{"kc65", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc66", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc67", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc68", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc69", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc6b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ascending"},
|
||||
{"kc6c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc6d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"kc6e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
|
||||
// skin sounds free slots to add sounds at run time (Boris HACK!!!)
|
||||
// initialized to NULL
|
||||
};
|
||||
|
|
301
src/sounds.h
|
@ -356,6 +356,139 @@ typedef enum
|
|||
sfx_brakrl, // Rocket launcher
|
||||
sfx_brakrx, // Rocket explodes
|
||||
|
||||
// S1 sounds
|
||||
sfx_s1a0,
|
||||
sfx_s1a1,
|
||||
sfx_s1a2,
|
||||
sfx_s1a3,
|
||||
sfx_s1a4,
|
||||
sfx_s1a5,
|
||||
sfx_s1a6,
|
||||
sfx_s1a7,
|
||||
sfx_s1a8,
|
||||
sfx_s1a9,
|
||||
sfx_s1aa,
|
||||
sfx_s1ab,
|
||||
sfx_s1ac,
|
||||
sfx_s1ad,
|
||||
sfx_s1ae,
|
||||
sfx_s1af,
|
||||
sfx_s1b0,
|
||||
sfx_s1b1,
|
||||
sfx_s1b2,
|
||||
sfx_s1b3,
|
||||
sfx_s1b4,
|
||||
sfx_s1b5,
|
||||
sfx_s1b6,
|
||||
sfx_s1b7,
|
||||
sfx_s1b8,
|
||||
sfx_s1b9,
|
||||
sfx_s1ba,
|
||||
sfx_s1bb,
|
||||
sfx_s1bc,
|
||||
sfx_s1bd,
|
||||
sfx_s1be,
|
||||
sfx_s1bf,
|
||||
sfx_s1c0,
|
||||
sfx_s1c1,
|
||||
sfx_s1c2,
|
||||
sfx_s1c3,
|
||||
sfx_s1c4,
|
||||
sfx_s1c5,
|
||||
sfx_s1c6,
|
||||
sfx_s1c7,
|
||||
sfx_s1c8,
|
||||
sfx_s1c9,
|
||||
sfx_s1ca,
|
||||
sfx_s1cb,
|
||||
sfx_s1cc,
|
||||
sfx_s1cd,
|
||||
sfx_s1ce,
|
||||
sfx_s1cf,
|
||||
|
||||
// S2 sounds
|
||||
sfx_s220,
|
||||
sfx_s221,
|
||||
sfx_s222,
|
||||
sfx_s223,
|
||||
sfx_s224,
|
||||
sfx_s225,
|
||||
sfx_s226,
|
||||
sfx_s227,
|
||||
sfx_s228,
|
||||
sfx_s229,
|
||||
sfx_s22a,
|
||||
sfx_s22b,
|
||||
sfx_s22c,
|
||||
sfx_s22d,
|
||||
sfx_s22e,
|
||||
sfx_s22f,
|
||||
sfx_s230,
|
||||
sfx_s231,
|
||||
sfx_s232,
|
||||
sfx_s233,
|
||||
sfx_s234,
|
||||
sfx_s235,
|
||||
sfx_s236,
|
||||
sfx_s237,
|
||||
sfx_s238,
|
||||
sfx_s239,
|
||||
sfx_s23a,
|
||||
sfx_s23b,
|
||||
sfx_s23c,
|
||||
sfx_s23d,
|
||||
sfx_s23e,
|
||||
sfx_s23f,
|
||||
sfx_s240,
|
||||
sfx_s241,
|
||||
sfx_s242,
|
||||
sfx_s243,
|
||||
sfx_s244,
|
||||
sfx_s245,
|
||||
sfx_s246,
|
||||
sfx_s247,
|
||||
sfx_s248,
|
||||
sfx_s249,
|
||||
sfx_s24a,
|
||||
sfx_s24b,
|
||||
sfx_s24c,
|
||||
sfx_s24d,
|
||||
sfx_s24e,
|
||||
sfx_s24f,
|
||||
sfx_s250,
|
||||
sfx_s251,
|
||||
sfx_s252,
|
||||
sfx_s253,
|
||||
sfx_s254,
|
||||
sfx_s255,
|
||||
sfx_s256,
|
||||
sfx_s257,
|
||||
sfx_s258,
|
||||
sfx_s259,
|
||||
sfx_s25a,
|
||||
sfx_s25b,
|
||||
sfx_s25c,
|
||||
sfx_s25d,
|
||||
sfx_s25e,
|
||||
sfx_s25f,
|
||||
sfx_s260,
|
||||
sfx_s261,
|
||||
sfx_s262,
|
||||
sfx_s263,
|
||||
sfx_s264,
|
||||
sfx_s265,
|
||||
sfx_s266,
|
||||
sfx_s267,
|
||||
sfx_s268,
|
||||
sfx_s269,
|
||||
sfx_s26a,
|
||||
sfx_s26b,
|
||||
sfx_s26c,
|
||||
sfx_s26d,
|
||||
sfx_s26e,
|
||||
sfx_s26f,
|
||||
sfx_s270,
|
||||
|
||||
// S3&K sounds
|
||||
sfx_s3k33,
|
||||
sfx_s3k34,
|
||||
|
@ -558,6 +691,174 @@ typedef enum
|
|||
sfx_s3kdbs,
|
||||
sfx_s3kdbl,
|
||||
|
||||
// 3DB sounds
|
||||
sfx_3db06,
|
||||
sfx_3db09,
|
||||
sfx_3db14,
|
||||
sfx_3db16,
|
||||
|
||||
// SCD sounds
|
||||
sfx_cdfm00,
|
||||
sfx_cdfm01,
|
||||
sfx_cdfm02,
|
||||
sfx_cdfm03,
|
||||
sfx_cdfm04,
|
||||
sfx_cdfm05,
|
||||
sfx_cdfm06,
|
||||
sfx_cdfm07,
|
||||
sfx_cdfm08,
|
||||
sfx_cdfm09,
|
||||
sfx_cdfm10,
|
||||
sfx_cdfm11,
|
||||
sfx_cdfm12,
|
||||
sfx_cdfm13,
|
||||
sfx_cdfm14,
|
||||
sfx_cdfm15,
|
||||
sfx_cdfm16,
|
||||
sfx_cdfm17,
|
||||
sfx_cdfm18,
|
||||
sfx_cdfm19,
|
||||
sfx_cdfm20,
|
||||
sfx_cdfm21,
|
||||
sfx_cdfm22,
|
||||
sfx_cdfm23,
|
||||
sfx_cdfm24,
|
||||
sfx_cdfm25,
|
||||
sfx_cdfm26,
|
||||
sfx_cdfm27,
|
||||
sfx_cdfm28,
|
||||
sfx_cdfm29,
|
||||
sfx_cdfm30,
|
||||
sfx_cdfm31,
|
||||
sfx_cdfm32,
|
||||
sfx_cdfm33,
|
||||
sfx_cdfm34,
|
||||
sfx_cdfm35,
|
||||
sfx_cdfm36,
|
||||
sfx_cdfm37,
|
||||
sfx_cdfm38,
|
||||
sfx_cdfm39,
|
||||
sfx_cdfm40,
|
||||
sfx_cdfm41,
|
||||
sfx_cdfm42,
|
||||
sfx_cdfm43,
|
||||
sfx_cdfm44,
|
||||
sfx_cdfm45,
|
||||
sfx_cdfm46,
|
||||
sfx_cdfm47,
|
||||
sfx_cdfm48,
|
||||
sfx_cdfm49,
|
||||
sfx_cdfm50,
|
||||
sfx_cdfm51,
|
||||
sfx_cdfm52,
|
||||
sfx_cdfm53,
|
||||
sfx_cdfm54,
|
||||
sfx_cdfm55,
|
||||
sfx_cdfm56,
|
||||
sfx_cdfm57,
|
||||
sfx_cdfm58,
|
||||
sfx_cdfm59,
|
||||
sfx_cdfm60,
|
||||
sfx_cdfm61,
|
||||
sfx_cdfm62,
|
||||
sfx_cdfm63,
|
||||
sfx_cdfm64,
|
||||
sfx_cdfm65,
|
||||
sfx_cdfm66,
|
||||
sfx_cdfm67,
|
||||
sfx_cdfm68,
|
||||
sfx_cdfm69,
|
||||
sfx_cdfm70,
|
||||
sfx_cdfm71,
|
||||
sfx_cdfm72,
|
||||
sfx_cdfm73,
|
||||
sfx_cdfm74,
|
||||
sfx_cdfm75,
|
||||
sfx_cdfm76,
|
||||
sfx_cdfm77,
|
||||
sfx_cdfm78,
|
||||
sfx_cdfm79,
|
||||
sfx_cdpcm0,
|
||||
sfx_cdpcm1,
|
||||
sfx_cdpcm2,
|
||||
sfx_cdpcm3,
|
||||
sfx_cdpcm4,
|
||||
sfx_cdpcm5,
|
||||
sfx_cdpcm6,
|
||||
sfx_cdpcm7,
|
||||
sfx_cdpcm8,
|
||||
sfx_cdpcm9,
|
||||
|
||||
// KC sounds
|
||||
sfx_kc2a,
|
||||
sfx_kc2b,
|
||||
sfx_kc2c,
|
||||
sfx_kc2d,
|
||||
sfx_kc2e,
|
||||
sfx_kc2f,
|
||||
sfx_kc30,
|
||||
sfx_kc31,
|
||||
sfx_kc32,
|
||||
sfx_kc33,
|
||||
sfx_kc34,
|
||||
sfx_kc35,
|
||||
sfx_kc36,
|
||||
sfx_kc37,
|
||||
sfx_kc38,
|
||||
sfx_kc39,
|
||||
sfx_kc3a,
|
||||
sfx_kc3b,
|
||||
sfx_kc3c,
|
||||
sfx_kc3d,
|
||||
sfx_kc3e,
|
||||
sfx_kc3f,
|
||||
sfx_kc40,
|
||||
sfx_kc41,
|
||||
sfx_kc42,
|
||||
sfx_kc43,
|
||||
sfx_kc44,
|
||||
sfx_kc45,
|
||||
sfx_kc46,
|
||||
sfx_kc47,
|
||||
sfx_kc48,
|
||||
sfx_kc49,
|
||||
sfx_kc4a,
|
||||
sfx_kc4b,
|
||||
sfx_kc4c,
|
||||
sfx_kc4d,
|
||||
sfx_kc4e,
|
||||
sfx_kc4f,
|
||||
sfx_kc50,
|
||||
sfx_kc51,
|
||||
sfx_kc52,
|
||||
sfx_kc53,
|
||||
sfx_kc54,
|
||||
sfx_kc55,
|
||||
sfx_kc56,
|
||||
sfx_kc57,
|
||||
sfx_kc58,
|
||||
sfx_kc59,
|
||||
sfx_kc5a,
|
||||
sfx_kc5b,
|
||||
sfx_kc5c,
|
||||
sfx_kc5d,
|
||||
sfx_kc5e,
|
||||
sfx_kc5f,
|
||||
sfx_kc60,
|
||||
sfx_kc61,
|
||||
sfx_kc62,
|
||||
sfx_kc63,
|
||||
sfx_kc64,
|
||||
sfx_kc65,
|
||||
sfx_kc66,
|
||||
sfx_kc67,
|
||||
sfx_kc68,
|
||||
sfx_kc69,
|
||||
sfx_kc6b,
|
||||
sfx_kc6c,
|
||||
sfx_kc6d,
|
||||
sfx_kc6e,
|
||||
|
||||
// free slots for S_AddSoundFx() at run-time --------------------
|
||||
sfx_freeslot0,
|
||||
//
|
||||
|
|
128
src/st_stuff.c
|
@ -64,11 +64,12 @@ patch_t *sbotime; // Time logo
|
|||
patch_t *sbocolon; // Colon for time
|
||||
patch_t *sboperiod; // Period for time centiseconds
|
||||
patch_t *livesback; // Lives icon background
|
||||
patch_t *stlivex;
|
||||
static patch_t *nrec_timer; // Timer for NiGHTS records
|
||||
static patch_t *sborings;
|
||||
static patch_t *sboover;
|
||||
static patch_t *timeover;
|
||||
static patch_t *stlivex;
|
||||
static patch_t *slidgame;
|
||||
static patch_t *slidtime;
|
||||
static patch_t *slidover;
|
||||
static patch_t *sboredrings;
|
||||
static patch_t *sboredtime;
|
||||
static patch_t *getall; // Special Stage HUD
|
||||
|
@ -253,8 +254,10 @@ void ST_LoadGraphics(void)
|
|||
sbocolon = W_CachePatchName("STTCOLON", PU_HUDGFX); // Colon for time
|
||||
sboperiod = W_CachePatchName("STTPERIO", PU_HUDGFX); // Period for time centiseconds
|
||||
|
||||
sboover = W_CachePatchName("SBOOVER", PU_HUDGFX);
|
||||
timeover = W_CachePatchName("TIMEOVER", PU_HUDGFX);
|
||||
slidgame = W_CachePatchName("SLIDGAME", PU_HUDGFX);
|
||||
slidtime = W_CachePatchName("SLIDTIME", PU_HUDGFX);
|
||||
slidover = W_CachePatchName("SLIDOVER", PU_HUDGFX);
|
||||
|
||||
stlivex = W_CachePatchName("STLIVEX", PU_HUDGFX);
|
||||
livesback = W_CachePatchName("STLIVEBK", PU_HUDGFX);
|
||||
nrec_timer = W_CachePatchName("NGRTIMER", PU_HUDGFX); // Timer for NiGHTS
|
||||
|
@ -768,7 +771,12 @@ static inline void ST_drawRings(void)
|
|||
|
||||
ST_DrawPatchFromHud(HUD_RINGS, ((!stplyr->spectator && stplyr->rings <= 0 && leveltime/5 & 1) ? sboredrings : sborings), ((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS));
|
||||
|
||||
ringnum = ((objectplacing) ? op_currentdoomednum : max(stplyr->rings, 0));
|
||||
if (objectplacing)
|
||||
ringnum = op_currentdoomednum;
|
||||
else if (stplyr->rings < 0 || stplyr->spectator || stplyr->playerstate == PST_REBORN)
|
||||
ringnum = 0;
|
||||
else
|
||||
ringnum = stplyr->rings;
|
||||
|
||||
if (cv_timetic.value == 2) // Yes, even in modeattacking
|
||||
ST_DrawNumFromHud(HUD_RINGSNUMTICS, ringnum, V_PERPLAYER|((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS));
|
||||
|
@ -877,6 +885,8 @@ static void ST_drawLivesArea(void)
|
|||
'\x16' | 0x80 | hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, false);
|
||||
else
|
||||
{
|
||||
if (stplyr->playerstate == PST_DEAD && !(stplyr->spectator) && (livescount || stplyr->deadtimer < (TICRATE<<1)))
|
||||
livescount++;
|
||||
if (livescount > 99)
|
||||
livescount = 99;
|
||||
V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8,
|
||||
|
@ -2029,42 +2039,7 @@ static void ST_drawTextHUD(void)
|
|||
textHUDdraw(va("Lap:""\x82 %u/%d", stplyr->laps+1, cv_numlaps.value))
|
||||
}
|
||||
|
||||
if (!stplyr->spectator && stplyr->exiting && cv_playersforexit.value && gametype == GT_COOP)
|
||||
{
|
||||
INT32 i, total = 0, exiting = 0;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
if (players[i].lives <= 0)
|
||||
continue;
|
||||
|
||||
total++;
|
||||
if (players[i].exiting)
|
||||
exiting++;
|
||||
}
|
||||
|
||||
if (cv_playersforexit.value != 4)
|
||||
{
|
||||
total *= cv_playersforexit.value;
|
||||
if (total & 3)
|
||||
total += 4; // round up
|
||||
total /= 4;
|
||||
}
|
||||
|
||||
if (exiting < total)
|
||||
{
|
||||
if (!splitscreen && !donef12)
|
||||
{
|
||||
textHUDdraw(M_GetText("\x82""VIEWPOINT:""\x80 Switch view"))
|
||||
donef12 = true;
|
||||
}
|
||||
total -= exiting;
|
||||
textHUDdraw(va(M_GetText("%d player%s remaining"), total, ((total == 1) ? "" : "s")))
|
||||
}
|
||||
}
|
||||
else if (gametype != GT_COOP && (stplyr->exiting || (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1)))
|
||||
if (gametype != GT_COOP && (stplyr->exiting || (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1)))
|
||||
{
|
||||
if (!splitscreen && !donef12)
|
||||
{
|
||||
|
@ -2092,7 +2067,7 @@ static void ST_drawTextHUD(void)
|
|||
textHUDdraw(M_GetText("\x82""JUMP:""\x80 Rise"))
|
||||
textHUDdraw(M_GetText("\x82""SPIN:""\x80 Lower"))
|
||||
|
||||
if (G_IsSpecialStage(gamemap) && (maptol & TOL_NIGHTS))
|
||||
if (G_IsSpecialStage(gamemap))
|
||||
textHUDdraw(M_GetText("\x82""Wait for the stage to end..."))
|
||||
else if (gametype == GT_COOP)
|
||||
{
|
||||
|
@ -2125,7 +2100,46 @@ static void ST_drawTextHUD(void)
|
|||
textHUDdraw(M_GetText("\x82""FIRE:""\x80 Enter game"))
|
||||
}
|
||||
|
||||
if ((gametype == GT_TAG || gametype == GT_HIDEANDSEEK) && (!stplyr->spectator))
|
||||
if (gametype == GT_COOP && (!stplyr->spectator || (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap))) && stplyr->exiting)
|
||||
{
|
||||
UINT8 numneeded = (G_IsSpecialStage(gamemap) ? 4 : cv_playersforexit.value);
|
||||
if (numneeded)
|
||||
{
|
||||
INT32 i, total = 0, exiting = 0;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
if (players[i].lives <= 0)
|
||||
continue;
|
||||
|
||||
total++;
|
||||
if (players[i].exiting)
|
||||
exiting++;
|
||||
}
|
||||
|
||||
if (numneeded != 4)
|
||||
{
|
||||
total *= cv_playersforexit.value;
|
||||
if (total & 3)
|
||||
total += 4; // round up
|
||||
total /= 4;
|
||||
}
|
||||
|
||||
if (exiting < total)
|
||||
{
|
||||
if (!splitscreen && !donef12)
|
||||
{
|
||||
textHUDdraw(M_GetText("\x82""VIEWPOINT:""\x80 Switch view"))
|
||||
donef12 = true;
|
||||
}
|
||||
total -= exiting;
|
||||
textHUDdraw(va(M_GetText("%d player%s remaining"), total, ((total == 1) ? "" : "s")))
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ((gametype == GT_TAG || gametype == GT_HIDEANDSEEK) && (!stplyr->spectator))
|
||||
{
|
||||
if (leveltime < hidetime * TICRATE)
|
||||
{
|
||||
|
@ -2409,25 +2423,20 @@ static void ST_overlayDrawer(void)
|
|||
}
|
||||
}
|
||||
|
||||
// GAME OVER pic
|
||||
// GAME OVER hud
|
||||
if ((gametype == GT_COOP)
|
||||
&& (netgame || multiplayer)
|
||||
&& (cv_cooplives.value == 0))
|
||||
;
|
||||
else if (G_GametypeUsesLives() && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer)))
|
||||
else if ((G_GametypeUsesLives() || gametype == GT_RACE) && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer)))
|
||||
{
|
||||
patch_t *p;
|
||||
|
||||
if (countdown == 1)
|
||||
p = timeover;
|
||||
else
|
||||
p = sboover;
|
||||
INT32 i = MAXPLAYERS;
|
||||
INT32 deadtimer = stplyr->spectator ? TICRATE : (stplyr->deadtimer-(TICRATE<<1));
|
||||
|
||||
if ((gametype == GT_COOP)
|
||||
&& (netgame || multiplayer)
|
||||
&& (cv_cooplives.value != 1))
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
|
@ -2437,15 +2446,18 @@ static void ST_overlayDrawer(void)
|
|||
continue;
|
||||
|
||||
if (players[i].lives > 0)
|
||||
{
|
||||
p = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (p)
|
||||
V_DrawScaledPatch((BASEVIDWIDTH - SHORT(p->width))/2, BASEVIDHEIGHT/2 - (SHORT(p->height)/2), V_PERPLAYER|(stplyr->spectator ? V_HUDTRANSHALF : V_HUDTRANS), p);
|
||||
if (i == MAXPLAYERS && deadtimer >= 0)
|
||||
{
|
||||
INT32 lvlttlx = min(6*deadtimer, BASEVIDWIDTH/2);
|
||||
UINT32 flags = V_PERPLAYER|(stplyr->spectator ? V_HUDTRANSHALF : V_HUDTRANS);
|
||||
|
||||
V_DrawScaledPatch(lvlttlx - 8, BASEVIDHEIGHT/2, flags, (countdown == 1 ? slidtime : slidgame));
|
||||
V_DrawScaledPatch(BASEVIDWIDTH + 8 - lvlttlx, BASEVIDHEIGHT/2, flags, slidover);
|
||||
}
|
||||
}
|
||||
|
||||
if (G_GametypeHasTeams())
|
||||
|
|
|
@ -70,6 +70,7 @@ extern patch_t *sboperiod;
|
|||
extern patch_t *faceprefix[MAXSKINS]; // face status patches
|
||||
extern patch_t *superprefix[MAXSKINS]; // super face status patches
|
||||
extern patch_t *livesback;
|
||||
extern patch_t *stlivex;
|
||||
extern patch_t *ngradeletters[7];
|
||||
|
||||
/** HUD location information (don't move this comment)
|
||||
|
|
|
@ -1045,9 +1045,15 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
|||
prevdelta = topdelta;
|
||||
source = (const UINT8 *)(column) + 3;
|
||||
dest = desttop;
|
||||
dest += FixedInt(FixedMul(topdelta<<FRACBITS,fdup))*vid.width;
|
||||
if (topdelta-sy > 0)
|
||||
{
|
||||
dest += FixedInt(FixedMul((topdelta-sy)<<FRACBITS,fdup))*vid.width;
|
||||
ofs = 0;
|
||||
}
|
||||
else
|
||||
ofs = (sy-topdelta)<<FRACBITS;
|
||||
|
||||
for (ofs = sy<<FRACBITS; dest < deststop && (ofs>>FRACBITS) < column->length && (((ofs>>FRACBITS) - sy) + topdelta) < h; ofs += rowfrac)
|
||||
for (; dest < deststop && (ofs>>FRACBITS) < column->length && (((ofs>>FRACBITS) - sy) + topdelta) < h; ofs += rowfrac)
|
||||
{
|
||||
if (dest >= screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
*dest = patchdrawfunc(dest, source, ofs);
|
||||
|
@ -1064,17 +1070,17 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
|||
//
|
||||
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor)
|
||||
{
|
||||
if (skinnum < 0 || skinnum >= numskins || (skins[skinnum].flags & SF_HIRES))
|
||||
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE));
|
||||
else
|
||||
if (skinnum >= 0 && skinnum < numskins && skins[skinnum].sprites[SPR2_XTRA].numframes >= 4)
|
||||
{
|
||||
spriteframe_t *sprframe = &skins[skinnum].sprites[SPR2_WAIT].spriteframes[0];
|
||||
patch_t *patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
|
||||
spritedef_t *sprdef = &skins[skinnum].sprites[SPR2_XTRA];
|
||||
spriteframe_t *sprframe = &sprdef->spriteframes[3];
|
||||
patch_t *patch = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
|
||||
const UINT8 *colormap = R_GetTranslationColormap(skinnum, skincolor, GTC_CACHE);
|
||||
|
||||
// No variant for translucency
|
||||
V_DrawTinyMappedPatch(x, y, flags, patch, colormap);
|
||||
V_DrawMappedPatch(x, y, flags, patch, colormap);
|
||||
}
|
||||
else
|
||||
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE));
|
||||
}
|
||||
|
||||
//
|
||||
|
|
279
src/w_wad.c
|
@ -789,6 +789,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile)
|
|||
// set up caching
|
||||
//
|
||||
Z_Calloc(numlumps * sizeof (*wadfile->lumpcache), PU_STATIC, &wadfile->lumpcache);
|
||||
Z_Calloc(numlumps * sizeof (*wadfile->patchcache), PU_STATIC, &wadfile->patchcache);
|
||||
|
||||
#ifdef HWRENDER
|
||||
// allocates GLPatch info structures and store them in a tree
|
||||
|
@ -1182,8 +1183,6 @@ void zerr(int ret)
|
|||
}
|
||||
#endif
|
||||
|
||||
#define NO_PNG_LUMPS
|
||||
|
||||
#ifdef NO_PNG_LUMPS
|
||||
static void ErrorIfPNG(UINT8 *d, size_t s, char *f, char *l)
|
||||
{
|
||||
|
@ -1459,6 +1458,38 @@ boolean W_IsLumpCached(lumpnum_t lumpnum, void *ptr)
|
|||
return W_IsLumpCachedPWAD(WADFILENUM(lumpnum),LUMPNUM(lumpnum), ptr);
|
||||
}
|
||||
|
||||
//
|
||||
// W_IsPatchCached
|
||||
//
|
||||
// If a patch is already cached return true, otherwise
|
||||
// return false.
|
||||
//
|
||||
// no outside code uses the PWAD form, for now
|
||||
static inline boolean W_IsPatchCachedPWAD(UINT16 wad, UINT16 lump, void *ptr)
|
||||
{
|
||||
void *lcache;
|
||||
|
||||
if (!TestValidLump(wad, lump))
|
||||
return false;
|
||||
|
||||
lcache = wadfiles[wad]->patchcache[lump];
|
||||
|
||||
if (ptr)
|
||||
{
|
||||
if (ptr == lcache)
|
||||
return true;
|
||||
}
|
||||
else if (lcache)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean W_IsPatchCached(lumpnum_t lumpnum, void *ptr)
|
||||
{
|
||||
return W_IsPatchCachedPWAD(WADFILENUM(lumpnum),LUMPNUM(lumpnum), ptr);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// W_CacheLumpName
|
||||
// ==========================================================================
|
||||
|
@ -1482,18 +1513,53 @@ void *W_CacheLumpName(const char *name, INT32 tag)
|
|||
// Cache a patch into heap memory, convert the patch format as necessary
|
||||
//
|
||||
|
||||
// Software-only compile cache the data without conversion
|
||||
#ifdef HWRENDER
|
||||
static inline void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
||||
void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
GLPatch_t *grPatch;
|
||||
|
||||
if (rendermode == render_soft || rendermode == render_none)
|
||||
return W_CacheLumpNumPwad(wad, lump, tag);
|
||||
#endif
|
||||
|
||||
if (!TestValidLump(wad, lump))
|
||||
return NULL;
|
||||
|
||||
#ifdef HWRENDER
|
||||
// Software-only compile cache the data without conversion
|
||||
if (rendermode == render_soft || rendermode == render_none)
|
||||
{
|
||||
#endif
|
||||
lumpcache_t *lumpcache = wadfiles[wad]->patchcache;
|
||||
if (!lumpcache[lump])
|
||||
{
|
||||
size_t len = W_LumpLengthPwad(wad, lump);
|
||||
void *ptr, *lumpdata, *srcdata = NULL;
|
||||
|
||||
ptr = Z_Malloc(len, tag, &lumpcache[lump]);
|
||||
lumpdata = Z_Malloc(len, tag, NULL);
|
||||
|
||||
// read the lump in full
|
||||
W_ReadLumpHeaderPwad(wad, lump, lumpdata, 0, 0);
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
// lump is a png so convert it
|
||||
if (R_IsLumpPNG((UINT8 *)lumpdata, len))
|
||||
{
|
||||
size_t newlen;
|
||||
srcdata = R_PNGToPatch((UINT8 *)lumpdata, len, &newlen, true);
|
||||
ptr = Z_Realloc(ptr, newlen, tag, &lumpcache[lump]);
|
||||
M_Memcpy(ptr, srcdata, newlen);
|
||||
Z_Free(srcdata);
|
||||
}
|
||||
else // just copy it into the patch cache
|
||||
#endif
|
||||
M_Memcpy(ptr, lumpdata, len);
|
||||
}
|
||||
else
|
||||
Z_ChangeTag(lumpcache[lump], tag);
|
||||
|
||||
return lumpcache[lump];
|
||||
#ifdef HWRENDER
|
||||
}
|
||||
|
||||
grPatch = HWR_GetCachedGLPatchPwad(wad, lump);
|
||||
|
||||
if (grPatch->mipmap.grInfo.data)
|
||||
|
@ -1517,6 +1583,7 @@ static inline void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
|||
|
||||
// return GLPatch_t, which can be casted to (patch_t) with valid patch header info
|
||||
return (void *)grPatch;
|
||||
#endif
|
||||
}
|
||||
|
||||
void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag)
|
||||
|
@ -1524,8 +1591,6 @@ void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag)
|
|||
return W_CachePatchNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),tag);
|
||||
}
|
||||
|
||||
#endif // HWRENDER
|
||||
|
||||
void W_UnlockCachedPatch(void *patch)
|
||||
{
|
||||
// The hardware code does its own memory management, as its patches
|
||||
|
@ -1621,13 +1686,145 @@ void W_VerifyFileMD5(UINT16 wadfilenum, const char *matchmd5)
|
|||
#endif
|
||||
}
|
||||
|
||||
// Verify versions for different archive
|
||||
// formats. checklist assumed to be valid.
|
||||
|
||||
static int
|
||||
W_VerifyName (const char *name, lumpchecklist_t *checklist, boolean status)
|
||||
{
|
||||
size_t j;
|
||||
for (j = 0; checklist[j].len && checklist[j].name; ++j)
|
||||
{
|
||||
if (( strncmp(name, checklist[j].name,
|
||||
checklist[j].len) != false ) == status)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static int
|
||||
W_VerifyWAD (FILE *fp, lumpchecklist_t *checklist, boolean status)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
// assume wad file
|
||||
wadinfo_t header;
|
||||
filelump_t lumpinfo;
|
||||
|
||||
// read the header
|
||||
if (fread(&header, 1, sizeof header, fp) == sizeof header
|
||||
&& header.numlumps < INT16_MAX
|
||||
&& strncmp(header.identification, "ZWAD", 4)
|
||||
&& strncmp(header.identification, "IWAD", 4)
|
||||
&& strncmp(header.identification, "PWAD", 4)
|
||||
&& strncmp(header.identification, "SDLL", 4))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
header.numlumps = LONG(header.numlumps);
|
||||
header.infotableofs = LONG(header.infotableofs);
|
||||
|
||||
// let seek to the lumpinfo list
|
||||
if (fseek(fp, header.infotableofs, SEEK_SET) == -1)
|
||||
return true;
|
||||
|
||||
for (i = 0; i < header.numlumps; i++)
|
||||
{
|
||||
// fill in lumpinfo for this wad file directory
|
||||
if (fread(&lumpinfo, sizeof (lumpinfo), 1 , fp) != 1)
|
||||
return true;
|
||||
|
||||
lumpinfo.filepos = LONG(lumpinfo.filepos);
|
||||
lumpinfo.size = LONG(lumpinfo.size);
|
||||
|
||||
if (lumpinfo.size == 0)
|
||||
continue;
|
||||
|
||||
if (! W_VerifyName(lumpinfo.name, checklist, status))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static int
|
||||
W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
|
||||
{
|
||||
zend_t zend;
|
||||
zentry_t zentry;
|
||||
|
||||
UINT16 numlumps;
|
||||
size_t i;
|
||||
|
||||
char pat_central[] = {0x50, 0x4b, 0x01, 0x02, 0x00};
|
||||
char pat_end[] = {0x50, 0x4b, 0x05, 0x06, 0x00};
|
||||
|
||||
char lumpname[9];
|
||||
|
||||
// Haha the ResGetLumpsZip function doesn't
|
||||
// check for file errors, so neither will I.
|
||||
|
||||
// Central directory bullshit
|
||||
|
||||
fseek(fp, 0, SEEK_END);
|
||||
if (!ResFindSignature(fp, pat_end, max(0, ftell(fp) - (22 + 65536))))
|
||||
return true;
|
||||
|
||||
fseek(fp, -4, SEEK_CUR);
|
||||
if (fread(&zend, 1, sizeof zend, fp) < sizeof zend)
|
||||
return true;
|
||||
|
||||
numlumps = zend.entries;
|
||||
|
||||
fseek(fp, zend.cdiroffset, SEEK_SET);
|
||||
for (i = 0; i < numlumps; i++)
|
||||
{
|
||||
char* fullname;
|
||||
char* trimname;
|
||||
char* dotpos;
|
||||
|
||||
if (fread(&zentry, 1, sizeof(zentry_t), fp) < sizeof(zentry_t))
|
||||
return true;
|
||||
if (memcmp(zentry.signature, pat_central, 4))
|
||||
return true;
|
||||
|
||||
fullname = malloc(zentry.namelen + 1);
|
||||
if (fgets(fullname, zentry.namelen + 1, fp) != fullname)
|
||||
return true;
|
||||
|
||||
// Strip away file address and extension for the 8char name.
|
||||
if ((trimname = strrchr(fullname, '/')) != 0)
|
||||
trimname++;
|
||||
else
|
||||
trimname = fullname; // Care taken for root files.
|
||||
|
||||
if (*trimname) // Ignore directories
|
||||
{
|
||||
if ((dotpos = strrchr(trimname, '.')) == 0)
|
||||
dotpos = fullname + strlen(fullname); // Watch for files without extension.
|
||||
|
||||
memset(lumpname, '\0', 9); // Making sure they're initialized to 0. Is it necessary?
|
||||
strncpy(lumpname, trimname, min(8, dotpos - trimname));
|
||||
|
||||
if (! W_VerifyName(lumpname, checklist, status))
|
||||
return false;
|
||||
}
|
||||
|
||||
free(fullname);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Note: This never opens lumps themselves and therefore doesn't have to
|
||||
// deal with compressed lumps.
|
||||
static int W_VerifyFile(const char *filename, lumpchecklist_t *checklist,
|
||||
boolean status)
|
||||
{
|
||||
FILE *handle;
|
||||
size_t i, j;
|
||||
int goodfile = false;
|
||||
|
||||
if (!checklist)
|
||||
|
@ -1636,66 +1833,18 @@ static int W_VerifyFile(const char *filename, lumpchecklist_t *checklist,
|
|||
if ((handle = W_OpenWadFile(&filename, false)) == NULL)
|
||||
return -1;
|
||||
|
||||
if (stricmp(&filename[strlen(filename) - 4], ".pk3") == 0)
|
||||
goodfile = W_VerifyPK3(handle, checklist, status);
|
||||
else
|
||||
{
|
||||
// detect wad file by the absence of the other supported extensions
|
||||
if (stricmp(&filename[strlen(filename) - 4], ".soc")
|
||||
#ifdef HAVE_BLUA
|
||||
&& stricmp(&filename[strlen(filename) - 4], ".lua")
|
||||
#endif
|
||||
&& stricmp(&filename[strlen(filename) - 4], ".pk3"))
|
||||
)
|
||||
{
|
||||
// assume wad file
|
||||
wadinfo_t header;
|
||||
filelump_t lumpinfo;
|
||||
|
||||
// read the header
|
||||
if (fread(&header, 1, sizeof header, handle) == sizeof header
|
||||
&& header.numlumps < INT16_MAX
|
||||
&& strncmp(header.identification, "ZWAD", 4)
|
||||
&& strncmp(header.identification, "IWAD", 4)
|
||||
&& strncmp(header.identification, "PWAD", 4)
|
||||
&& strncmp(header.identification, "SDLL", 4))
|
||||
{
|
||||
fclose(handle);
|
||||
return true;
|
||||
}
|
||||
|
||||
header.numlumps = LONG(header.numlumps);
|
||||
header.infotableofs = LONG(header.infotableofs);
|
||||
|
||||
// let seek to the lumpinfo list
|
||||
if (fseek(handle, header.infotableofs, SEEK_SET) == -1)
|
||||
{
|
||||
fclose(handle);
|
||||
return false;
|
||||
}
|
||||
|
||||
goodfile = true;
|
||||
for (i = 0; i < header.numlumps; i++)
|
||||
{
|
||||
// fill in lumpinfo for this wad file directory
|
||||
if (fread(&lumpinfo, sizeof (lumpinfo), 1 , handle) != 1)
|
||||
{
|
||||
fclose(handle);
|
||||
return -1;
|
||||
}
|
||||
|
||||
lumpinfo.filepos = LONG(lumpinfo.filepos);
|
||||
lumpinfo.size = LONG(lumpinfo.size);
|
||||
|
||||
if (lumpinfo.size == 0)
|
||||
continue;
|
||||
|
||||
for (j = 0; j < NUMSPRITES; j++)
|
||||
if (sprnames[j] && !strncmp(lumpinfo.name, sprnames[j], 4)) // Sprites
|
||||
continue;
|
||||
|
||||
goodfile = false;
|
||||
for (j = 0; checklist[j].len && checklist[j].name && !goodfile; j++)
|
||||
if ((strncmp(lumpinfo.name, checklist[j].name, checklist[j].len) != false) == status)
|
||||
goodfile = true;
|
||||
|
||||
if (!goodfile)
|
||||
break;
|
||||
goodfile = W_VerifyWAD(handle, checklist, status);
|
||||
}
|
||||
}
|
||||
fclose(handle);
|
||||
|
|
|
@ -102,6 +102,7 @@ typedef struct wadfile_s
|
|||
restype_t type;
|
||||
lumpinfo_t *lumpinfo;
|
||||
lumpcache_t *lumpcache;
|
||||
lumpcache_t *patchcache;
|
||||
#ifdef HWRENDER
|
||||
aatree_t *hwrcache; // patches are cached in renderer's native format
|
||||
#endif
|
||||
|
@ -167,17 +168,13 @@ void *W_CacheLumpNum(lumpnum_t lump, INT32 tag);
|
|||
void *W_CacheLumpNumForce(lumpnum_t lumpnum, INT32 tag);
|
||||
|
||||
boolean W_IsLumpCached(lumpnum_t lump, void *ptr);
|
||||
boolean W_IsPatchCached(lumpnum_t lump, void *ptr);
|
||||
|
||||
void *W_CacheLumpName(const char *name, INT32 tag);
|
||||
void *W_CachePatchName(const char *name, INT32 tag);
|
||||
|
||||
#ifdef HWRENDER
|
||||
//void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag); // return a patch_t
|
||||
void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag); // return a patch_t
|
||||
void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag); // return a patch_t
|
||||
#else
|
||||
//#define W_CachePatchNumPwad(wad, lump, tag) W_CacheLumpNumPwad(wad, lump, tag)
|
||||
#define W_CachePatchNum(lumpnum, tag) W_CacheLumpNum(lumpnum, tag)
|
||||
#endif
|
||||
|
||||
void W_UnlockCachedPatch(void *patch);
|
||||
|
||||
|
|
Before Width: | Height: | Size: 364 KiB After Width: | Height: | Size: 62 KiB |
|
@ -1,6 +1,7 @@
|
|||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
#include "winver.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -62,9 +63,11 @@ END
|
|||
// Version
|
||||
//
|
||||
|
||||
#include "../doomdef.h" // Needed for version string
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,0,9,0
|
||||
PRODUCTVERSION 1,0,9,0
|
||||
FILEVERSION 2,2,0,0
|
||||
PRODUCTVERSION 2,2,0,0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
|
@ -82,14 +85,14 @@ BEGIN
|
|||
VALUE "Comments", "Visit our web site at www.srb2.org for news and updates!\0"
|
||||
VALUE "CompanyName", "Sonic Team Junior\0"
|
||||
VALUE "FileDescription", "Sonic Robo Blast 2\0"
|
||||
VALUE "FileVersion", "1, 09\0"
|
||||
VALUE "FileVersion", VERSIONSTRING
|
||||
VALUE "InternalName", "srb2\0"
|
||||
VALUE "LegalCopyright", "Copyright <EFBFBD> 1998-2018 by Sonic Team Junior\0"
|
||||
VALUE "LegalCopyright", "Copyright 1998-2019 by Sonic Team Junior\0"
|
||||
VALUE "LegalTrademarks", "Sonic the Hedgehog and related characters are trademarks of Sega.\0"
|
||||
VALUE "OriginalFilename", "srb2win.exe\0"
|
||||
VALUE "PrivateBuild", "\0"
|
||||
VALUE "ProductName", "Sonic Robo Blast 2\0"
|
||||
VALUE "ProductVersion", "1, 09\0"
|
||||
VALUE "ProductVersion", VERSIONSTRING
|
||||
VALUE "SpecialBuild", "\0"
|
||||
END
|
||||
END
|
||||
|
|
|
@ -327,7 +327,7 @@ static inline VOID I_GetConsoleEvents(VOID)
|
|||
break;
|
||||
case VK_RETURN:
|
||||
entering_con_command = false;
|
||||
// Fall through.
|
||||
/* FALLTHRU */
|
||||
default:
|
||||
ev.data1 = MapVirtualKey(input.Event.KeyEvent.wVirtualKeyCode,2); // convert in to char
|
||||
}
|
||||
|
|
|
@ -322,9 +322,9 @@ static inline boolean I_SkipFrame(void)
|
|||
case GS_LEVEL:
|
||||
if (!paused)
|
||||
return false;
|
||||
/* FALLTHRU */
|
||||
//case GS_TIMEATTACK: -- sorry optimisation but now we have a cool level platter and that being laggardly looks terrible
|
||||
#ifndef CLIENT_LOADINGSCREEN
|
||||
/* FALLTHRU */
|
||||
case GS_WAITINGPLAYERS:
|
||||
#endif
|
||||
return skip; // Skip odd frames
|
||||
|
|
|
@ -261,7 +261,7 @@ void Y_IntermissionDrawer(void)
|
|||
|
||||
// draw time
|
||||
ST_DrawPatchFromHud(HUD_TIME, sbotime);
|
||||
if (cv_timetic.value == 1)
|
||||
if (cv_timetic.value == 3)
|
||||
ST_DrawNumFromHud(HUD_SECONDS, data.coop.tics);
|
||||
else
|
||||
{
|
||||
|
@ -275,8 +275,7 @@ void Y_IntermissionDrawer(void)
|
|||
ST_DrawPatchFromHud(HUD_TIMECOLON, sbocolon); // Colon
|
||||
ST_DrawPadNumFromHud(HUD_SECONDS, seconds, 2); // Seconds
|
||||
|
||||
// we should show centiseconds on the intermission screen too, if the conditions are right.
|
||||
if (modeattacking || cv_timetic.value == 2)
|
||||
if (cv_timetic.value == 1 || cv_timetic.value == 2 || modeattacking) // there's not enough room for tics in splitscreen, don't even bother trying!
|
||||
{
|
||||
ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod); // Period
|
||||
ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics
|
||||
|
@ -429,7 +428,7 @@ void Y_IntermissionDrawer(void)
|
|||
{
|
||||
if ((data.spec.continues & 0x80) && i == continues-1 && (endtic < 0 || intertic%20 < 10))
|
||||
break;
|
||||
V_DrawContinueIcon(246 + xoffset5 - (i*12), 162+yoffset, 0, *data.spec.playerchar, *data.spec.playercolor);
|
||||
V_DrawContinueIcon(246 + xoffset5 - (i*20), 162+yoffset, 0, *data.spec.playerchar, *data.spec.playercolor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|