From df88d888e69dc080301087f27e9c343ccf2b7e1f Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Sun, 1 Jan 2017 16:24:47 +0000 Subject: [PATCH] Prevented Mario mode from bailing out P_InternalFlickySpawn. What's the point? Goombas don't call A_FlickySpawn... --- src/p_enemy.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 225271d6a..10c42d61e 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -10352,9 +10352,6 @@ mobj_t *P_InternalFlickySpawn(mobj_t *actor, mobjtype_t flickytype, fixed_t momz { mobj_t *flicky; - if (mariomode) // No flickies in Mario mode - return NULL; - if (cv_soniccd.value) flickytype = MT_SEED; // MT_CDSEED else if (!flickytype)