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Restore toggle for Robo-Hood to not jump away from nearby players.
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parent
d90b6949d7
commit
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2 changed files with 2 additions and 1 deletions
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@ -3589,6 +3589,7 @@ thingtypes
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sprite = "ARCHA1";
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sprite = "ARCHA1";
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width = 24;
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width = 24;
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height = 32;
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height = 32;
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flags8text = "[8] Don't jump away";
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}
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}
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118
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118
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{
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{
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@ -1709,7 +1709,7 @@ void A_HoodThink(mobj_t *actor)
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dx = (actor->target->x - actor->x), dy = (actor->target->y - actor->y), dz = (actor->target->z - actor->z);
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dx = (actor->target->x - actor->x), dy = (actor->target->y - actor->y), dz = (actor->target->z - actor->z);
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dm = P_AproxDistance(dx, dy);
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dm = P_AproxDistance(dx, dy);
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// Target dangerously close to robohood, retreat then.
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// Target dangerously close to robohood, retreat then.
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if ((dm < 256<<FRACBITS) && (abs(dz) < 128<<FRACBITS))
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if ((dm < 256<<FRACBITS) && (abs(dz) < 128<<FRACBITS) && !(actor->flags2 & MF2_AMBUSH))
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{
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{
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S_StartSound(actor, actor->info->attacksound);
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S_StartSound(actor, actor->info->attacksound);
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P_SetMobjState(actor, actor->info->raisestate);
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P_SetMobjState(actor, actor->info->raisestate);
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