mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-30 16:11:01 +00:00
Patch cache + sprite rotation + renderer switching refactor
This commit is contained in:
parent
d6b831053f
commit
df1111c334
56 changed files with 2347 additions and 1793 deletions
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@ -127,6 +127,7 @@ set(SRB2_CORE_RENDER_SOURCES
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r_splats.c
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r_things.c
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r_patch.c
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r_rotsprite.c
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r_portal.c
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r_bsp.h
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@ -143,6 +144,8 @@ set(SRB2_CORE_RENDER_SOURCES
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r_state.h
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r_things.h
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r_patch.h
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r_rotsprite.h
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r_patchtrees.h
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r_portal.h
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)
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@ -470,6 +470,7 @@ OBJS:=$(i_main_o) \
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$(OBJDIR)/r_splats.o \
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$(OBJDIR)/r_things.o \
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$(OBJDIR)/r_patch.o \
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$(OBJDIR)/r_rotsprite.o \
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$(OBJDIR)/r_portal.o \
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$(OBJDIR)/screen.o \
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$(OBJDIR)/v_video.o \
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@ -9,6 +9,7 @@
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#include "utils/Log.h"
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rendermode_t rendermode = render_soft;
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rendermode_t chosenrendermode = render_none;
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boolean highcolor = false;
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@ -40,8 +41,6 @@ INT32 VID_GetModeForSize(INT32 w, INT32 h)
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return 0;
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}
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void VID_PrepareModeList(void){}
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INT32 VID_SetMode(INT32 modenum)
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{
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vid.modenum = 0;
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@ -52,7 +51,11 @@ INT32 VID_SetMode(INT32 modenum)
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return 0;
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}
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void VID_CheckRenderer(void) {}
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boolean VID_CheckRenderer(void)
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{
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return false;
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}
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void VID_CheckGLLoaded(rendermode_t oldrender) {}
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const char *VID_GetModeName(INT32 modenum)
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@ -45,7 +45,8 @@
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#define MAXHUDLINES 20
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static boolean con_started = false; // console has been initialised
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boolean con_startup = false; // true at game startup, screen need refreshing
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boolean con_startup = false; // true at game startup
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boolean con_refresh = false; // screen needs refreshing
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static boolean con_forcepic = true; // at startup toggle console translucency when first off
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boolean con_recalc; // set true when screen size has changed
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@ -402,11 +403,11 @@ void CON_Init(void)
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con_destlines = vid.height;
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con_curlines = vid.height;
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if (!dedicated)
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{
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con_started = true;
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con_startup = true; // need explicit screen refresh until we are in Doom loop
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con_startup = true;
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con_refresh = true; // needs explicit screen refresh until we are in the main game loop
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consoletoggle = false;
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CV_RegisterVar(&cons_msgtimeout);
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CV_RegisterVar(&cons_hudlines);
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@ -419,7 +420,8 @@ void CON_Init(void)
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else
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{
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con_started = true;
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con_startup = false; // need explicit screen refresh until we are in Doom loop
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con_startup = false;
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con_refresh = false; // disable explicit screen refresh
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consoletoggle = true;
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}
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}
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@ -1293,16 +1295,16 @@ void CONS_Printf(const char *fmt, ...)
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con_scrollup = 0;
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// if not in display loop, force screen update
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if (con_startup && (!setrenderneeded))
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if (con_refresh)
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{
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#ifdef _WINDOWS
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patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_PATCH);
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// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
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V_DrawScaledPatch(0, 0, 0, con_backpic);
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W_UnlockCachedPatch(con_backpic);
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I_LoadingScreen(txt); // Win32/OS2 only
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#if defined(_WINDOWS)
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if (con_startup)
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{
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patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_PATCH);
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V_DrawScaledPatch(0, 0, 0, con_backpic);
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W_UnlockCachedPatch(con_backpic);
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I_LoadingScreen(txt);
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}
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#else
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// here we display the console text
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CON_Drawer();
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@ -1369,7 +1371,7 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...)
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//
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void CONS_Error(const char *msg)
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{
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#ifdef RPC_NO_WINDOWS_H
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#if defined(RPC_NO_WINDOWS_H) && defined(_WINDOWS)
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if (!graphics_started)
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{
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MessageBoxA(vid.WndParent, msg, "SRB2 Warning", MB_OK);
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@ -1648,9 +1650,6 @@ void CON_Drawer(void)
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if (!con_started || !graphics_started)
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return;
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if (needpatchrecache)
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HU_LoadGraphics();
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if (con_recalc)
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{
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CON_RecalcSize();
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@ -20,8 +20,12 @@ boolean CON_Responder(event_t *ev);
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// set true when screen size has changed, to adapt console
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extern boolean con_recalc;
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// console being displayed at game startup
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extern boolean con_startup;
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// needs explicit screen refresh until we are in the main game loop
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extern boolean con_refresh;
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// top clip value for view render: do not draw part of view hidden by console
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extern INT32 con_clipviewtop;
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115
src/d_main.c
115
src/d_main.c
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@ -110,8 +110,6 @@ boolean devparm = false; // started game with -devparm
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boolean singletics = false; // timedemo
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boolean lastdraw = false;
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static void D_CheckRendererState(void);
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postimg_t postimgtype = postimg_none;
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INT32 postimgparam;
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postimg_t postimgtype2 = postimg_none;
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@ -222,7 +220,6 @@ INT16 wipetypepost = -1;
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static void D_Display(void)
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{
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INT32 setrenderstillneeded = 0;
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boolean forcerefresh = false;
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static boolean wipe = false;
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INT32 wipedefindex = 0;
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@ -233,60 +230,26 @@ static void D_Display(void)
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if (nodrawers)
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return; // for comparative timing/profiling
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// Lactozilla: Switching renderers works by checking
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// if the game has to do it right when the frame
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// needs to render. If so, five things will happen:
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// 1. Interface functions will be called so
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// that switching to OpenGL creates a
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// GL context, and switching to Software
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// allocates screen buffers.
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// 2. Software will set drawer functions,
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// and OpenGL will load textures and
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// create plane polygons, if necessary.
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// 3. Functions related to switching video
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// modes (resolution) are called.
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// 4. Patch data is freed from memory,
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// and recached if necessary.
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// 5. The frame is ready to be drawn!
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// stop movie if needs to change renderer
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if (setrenderneeded && (moviemode == MM_APNG))
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M_StopMovie();
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// check for change of renderer or screen size (video mode)
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// Check for change of renderer or screen size (video mode)
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if ((setrenderneeded || setmodeneeded) && !wipe)
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{
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if (setrenderneeded)
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{
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CONS_Debug(DBG_RENDER, "setrenderneeded set (%d)\n", setrenderneeded);
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setrenderstillneeded = setrenderneeded;
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}
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SCR_SetMode(); // change video mode
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}
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if (vid.recalc || setrenderstillneeded)
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{
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// Recalc the screen
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if (vid.recalc)
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SCR_Recalc(); // NOTE! setsizeneeded is set by SCR_Recalc()
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#ifdef HWRENDER
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// Shoot! The screen texture was flushed!
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if ((rendermode == render_opengl) && (gamestate == GS_INTERMISSION))
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usebuffer = false;
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#endif
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}
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// View morph
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if (rendermode == render_soft && !splitscreen)
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R_CheckViewMorph();
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// change the view size if needed
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if (setsizeneeded || setrenderstillneeded)
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// Change the view size if needed
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// Set by changing video mode or renderer
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if (setsizeneeded)
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{
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R_ExecuteSetViewSize();
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R_SetViewSize();
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forcerefresh = true; // force background redraw
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}
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// Lactozilla: Renderer switching
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D_CheckRendererState();
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// draw buffered stuff to screen
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// Used only by linux GGI version
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I_UpdateNoBlit();
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@ -426,11 +389,11 @@ static void D_Display(void)
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{
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topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
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objectsdrawn = 0;
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#ifdef HWRENDER
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#ifdef HWRENDER
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if (rendermode != render_soft)
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HWR_RenderPlayerView(0, &players[displayplayer]);
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else
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#endif
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#endif
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if (rendermode != render_none)
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R_RenderPlayerView(&players[displayplayer]);
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}
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@ -438,11 +401,11 @@ static void D_Display(void)
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// render the second screen
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if (splitscreen && players[secondarydisplayplayer].mo)
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{
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#ifdef HWRENDER
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#ifdef HWRENDER
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if (rendermode != render_soft)
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HWR_RenderPlayerView(1, &players[secondarydisplayplayer]);
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else
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#endif
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#endif
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if (rendermode != render_none)
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{
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viewwindowy = vid.height / 2;
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@ -595,13 +558,13 @@ static void D_Display(void)
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s[sizeof s - 1] = '\0';
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snprintf(s, sizeof s - 1, "get %d b/s", getbps);
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V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-40, V_YELLOWMAP, s);
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V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-32-40, V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "send %d b/s", sendbps);
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V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-30, V_YELLOWMAP, s);
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V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-32-30, V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "GameMiss %.2f%%", gamelostpercent);
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V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-20, V_YELLOWMAP, s);
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V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-32-20, V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "SysMiss %.2f%%", lostpercent);
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V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-10, V_YELLOWMAP, s);
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V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-32-10, V_YELLOWMAP, s);
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}
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if (cv_renderstats.value)
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@ -679,26 +642,6 @@ static void D_Display(void)
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I_FinishUpdate(); // page flip or blit buffer
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rs_swaptime = I_GetTimeMicros() - rs_swaptime;
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}
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needpatchflush = false;
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needpatchrecache = false;
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}
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// Check the renderer's state
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// after a possible renderer switch.
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void D_CheckRendererState(void)
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{
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// flush all patches from memory
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if (needpatchflush)
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{
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Z_FlushCachedPatches();
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needpatchflush = false;
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}
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// some patches have been freed,
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// so cache them again
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if (needpatchrecache)
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R_ReloadHUDGraphics();
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}
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// =========================================================================
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@ -723,7 +666,8 @@ void D_SRB2Loop(void)
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oldentertics = I_GetTime();
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// end of loading screen: CONS_Printf() will no more call FinishUpdate()
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// end of loading screen: CONS_Printf() will no more call I_FinishUpdate()
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con_refresh = false;
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con_startup = false;
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// make sure to do a d_display to init mode _before_ load a level
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@ -1423,28 +1367,27 @@ void D_SRB2Main(void)
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G_LoadGameData();
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#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
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VID_PrepareModeList(); // Regenerate Modelist according to cv_fullscreen
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// Under SDL2, we just use the windowed modes list, and scale in windowed fullscreen.
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allow_fullscreen = true;
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#endif
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// set user default mode or mode set at cmdline
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SCR_CheckDefaultMode();
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// Lactozilla: Does the render mode need to change?
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if ((setrenderneeded != 0) && (setrenderneeded != rendermode))
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// Check if the render mode needs to change.
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if (setrenderneeded)
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{
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CONS_Printf(M_GetText("Switching the renderer...\n"));
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Z_PreparePatchFlush();
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// set needpatchflush / needpatchrecache true for D_CheckRendererState
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needpatchflush = true;
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needpatchrecache = true;
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// Switch the renderer in the interface
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if (VID_CheckRenderer())
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con_refresh = true; // Allow explicit screen refresh again
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// Set cv_renderer to the new render mode
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VID_CheckRenderer();
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SCR_ChangeRendererCVars(rendermode);
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// check the renderer's state
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D_CheckRendererState();
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CV_StealthSetValue(&cv_renderer, rendermode);
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#ifdef HWRENDER
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CV_StealthSetValue(&cv_newrenderer, rendermode);
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#endif
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}
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wipegamestate = gamestate;
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@ -1041,11 +1041,6 @@ static void readspriteinfo(MYFILE *f, INT32 num, boolean sprite2)
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spriteinfo_t *info = Z_Calloc(sizeof(spriteinfo_t), PU_STATIC, NULL);
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info->available = true;
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#ifdef ROTSPRITE
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if ((sprites != NULL) && (!sprite2))
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R_FreeSingleRotSprite(&sprites[num]);
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#endif
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do
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{
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lastline = f->curpos;
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@ -1164,19 +1159,18 @@ static void readspriteinfo(MYFILE *f, INT32 num, boolean sprite2)
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if (sprite2)
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{
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INT32 i;
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if (!foundskins)
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{
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deh_warning("Sprite2 %s: no skins specified", spr2names[num]);
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break;
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}
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for (i = 0; i < foundskins; i++)
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{
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size_t skinnum = skinnumbers[i];
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skin_t *skin = &skins[skinnum];
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spriteinfo_t *sprinfo = skin->sprinfo;
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#ifdef ROTSPRITE
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R_FreeSkinRotSprite(skinnum);
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#endif
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M_Memcpy(&sprinfo[num], info, sizeof(spriteinfo_t));
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}
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}
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@ -9951,6 +9945,11 @@ struct {
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{"ANGLE_337h",ANGLE_337h},
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{"ANGLE_MAX",ANGLE_MAX},
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// Sprite rotation
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{"ROTANGLES",ROTANGLES},
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{"ROTANGDIFF",ROTANGDIFF},
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{"FEETADJUST",FEETADJUST},
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// P_Chase directions (dirtype_t)
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{"DI_NODIR",DI_NODIR},
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{"DI_EAST",DI_EAST},
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@ -9963,7 +9962,7 @@ struct {
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{"DI_SOUTHEAST",DI_SOUTHEAST},
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{"NUMDIRS",NUMDIRS},
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// Sprite rotation axis (rotaxis_t)
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// Sprite rotation axes (rotaxis_t)
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{"ROTAXIS_X",ROTAXIS_X},
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{"ROTAXIS_Y",ROTAXIS_Y},
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{"ROTAXIS_Z",ROTAXIS_Z},
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@ -378,11 +378,13 @@ INT32 VID_SetMode (INT32 modenum) //, UINT8 *palette)
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return 1;
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}
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void VID_CheckRenderer(void) {}
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boolean VID_CheckRenderer(void)
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{
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return false;
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}
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void VID_CheckGLLoaded(rendermode_t oldrender) {}
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// converts a segm:offs 32bit pair to a 32bit flat ptr
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#if 0
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void *VID_ExtraFarToLinear (void *ptr)
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@ -739,7 +741,7 @@ static INT32 VGA_InitMode (viddef_t *lvid, vmode_t *currentmodep)
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// here it is the standard VGA 64k window, not an LFB
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// (you could have 320x200x256c with LFB in the vesa modes)
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lvid->direct = (UINT8 *) real2ptr (0xa0000);
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lvid->u.numpages = 1;
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lvid->numpages = 1;
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lvid->bpp = currentmodep->bytesperpixel;
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return 1;
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@ -773,7 +775,7 @@ INT32 VID_VesaInitMode (viddef_t *lvid, vmode_t *currentmodep)
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#endif
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//added:20-01-98:no page flipping now... TO DO!!!
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lvid->u.numpages = 1;
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lvid->numpages = 1;
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// clean up any old vid buffer lying around, alloc new if needed
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if (!VID_FreeAndAllocVidbuffer (lvid))
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@ -629,13 +629,11 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
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/// \note Required for proper collision with moving sloped surfaces that have sector specials on them.
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#define SECTORSPECIALSAFTERTHINK
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||||
/// Cache patches in Lua in a way that renderer switching will work flawlessly.
|
||||
//#define LUA_PATCH_SAFETY
|
||||
|
||||
/// Sprite rotation
|
||||
#define ROTSPRITE
|
||||
#define ROTANGLES 72 // Needs to be a divisor of 360 (45, 60, 90, 120...)
|
||||
#define ROTANGDIFF (360 / ROTANGLES)
|
||||
#define ROTSPRITE_RENDER_PATCHES
|
||||
|
||||
/// PNG support
|
||||
#ifndef HAVE_PNG
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include "../i_video.h"
|
||||
|
||||
rendermode_t rendermode = render_none;
|
||||
rendermode_t chosenrendermode = render_none;
|
||||
|
||||
boolean highcolor = false;
|
||||
|
||||
|
@ -32,15 +33,17 @@ INT32 VID_GetModeForSize(INT32 w, INT32 h)
|
|||
return 0;
|
||||
}
|
||||
|
||||
void VID_PrepareModeList(void){}
|
||||
|
||||
INT32 VID_SetMode(INT32 modenum)
|
||||
{
|
||||
(void)modenum;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void VID_CheckRenderer(void) {}
|
||||
boolean VID_CheckRenderer(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void VID_CheckGLLoaded(rendermode_t oldrender) {}
|
||||
|
||||
const char *VID_GetModeName(INT32 modenum)
|
||||
|
|
397
src/f_finale.c
397
src/f_finale.c
|
@ -100,21 +100,21 @@ INT16 curttloop;
|
|||
UINT16 curtttics;
|
||||
|
||||
// ttmode old
|
||||
static patch_t *ttbanner; // white banner with "robo blast" and "2"
|
||||
static patch_t *ttwing; // wing background
|
||||
static patch_t *ttsonic; // "SONIC"
|
||||
static patch_t *ttswave1; // Title Sonics
|
||||
static patch_t *ttswave2;
|
||||
static patch_t *ttswip1;
|
||||
static patch_t *ttsprep1;
|
||||
static patch_t *ttsprep2;
|
||||
static patch_t *ttspop1;
|
||||
static patch_t *ttspop2;
|
||||
static patch_t *ttspop3;
|
||||
static patch_t *ttspop4;
|
||||
static patch_t *ttspop5;
|
||||
static patch_t *ttspop6;
|
||||
static patch_t *ttspop7;
|
||||
static patch_t **ttbanner; // white banner with "robo blast" and "2"
|
||||
static patch_t **ttwing; // wing background
|
||||
static patch_t **ttsonic; // "SONIC"
|
||||
static patch_t **ttswave1; // Title Sonics
|
||||
static patch_t **ttswave2;
|
||||
static patch_t **ttswip1;
|
||||
static patch_t **ttsprep1;
|
||||
static patch_t **ttsprep2;
|
||||
static patch_t **ttspop1;
|
||||
static patch_t **ttspop2;
|
||||
static patch_t **ttspop3;
|
||||
static patch_t **ttspop4;
|
||||
static patch_t **ttspop5;
|
||||
static patch_t **ttspop6;
|
||||
static patch_t **ttspop7;
|
||||
|
||||
// ttmode alacroix
|
||||
static SINT8 testttscale = 0;
|
||||
|
@ -122,51 +122,51 @@ static SINT8 activettscale = 0;
|
|||
boolean ttavailable[6];
|
||||
boolean ttloaded[6];
|
||||
|
||||
static patch_t *ttribb[6][TTMAX_ALACROIX];
|
||||
static patch_t *ttsont[6][TTMAX_ALACROIX];
|
||||
static patch_t *ttrobo[6][TTMAX_ALACROIX];
|
||||
static patch_t *tttwot[6][TTMAX_ALACROIX];
|
||||
static patch_t *ttembl[6][TTMAX_ALACROIX];
|
||||
static patch_t *ttrbtx[6][TTMAX_ALACROIX];
|
||||
static patch_t *ttsoib[6][TTMAX_ALACROIX];
|
||||
static patch_t *ttsoif[6][TTMAX_ALACROIX];
|
||||
static patch_t *ttsoba[6][TTMAX_ALACROIX];
|
||||
static patch_t *ttsobk[6][TTMAX_ALACROIX];
|
||||
static patch_t *ttsodh[6][TTMAX_ALACROIX];
|
||||
static patch_t *tttaib[6][TTMAX_ALACROIX];
|
||||
static patch_t *tttaif[6][TTMAX_ALACROIX];
|
||||
static patch_t *tttaba[6][TTMAX_ALACROIX];
|
||||
static patch_t *tttabk[6][TTMAX_ALACROIX];
|
||||
static patch_t *tttabt[6][TTMAX_ALACROIX];
|
||||
static patch_t *tttaft[6][TTMAX_ALACROIX];
|
||||
static patch_t *ttknib[6][TTMAX_ALACROIX];
|
||||
static patch_t *ttknif[6][TTMAX_ALACROIX];
|
||||
static patch_t *ttknba[6][TTMAX_ALACROIX];
|
||||
static patch_t *ttknbk[6][TTMAX_ALACROIX];
|
||||
static patch_t *ttkndh[6][TTMAX_ALACROIX];
|
||||
static patch_t **ttribb[6][TTMAX_ALACROIX];
|
||||
static patch_t **ttsont[6][TTMAX_ALACROIX];
|
||||
static patch_t **ttrobo[6][TTMAX_ALACROIX];
|
||||
static patch_t **tttwot[6][TTMAX_ALACROIX];
|
||||
static patch_t **ttembl[6][TTMAX_ALACROIX];
|
||||
static patch_t **ttrbtx[6][TTMAX_ALACROIX];
|
||||
static patch_t **ttsoib[6][TTMAX_ALACROIX];
|
||||
static patch_t **ttsoif[6][TTMAX_ALACROIX];
|
||||
static patch_t **ttsoba[6][TTMAX_ALACROIX];
|
||||
static patch_t **ttsobk[6][TTMAX_ALACROIX];
|
||||
static patch_t **ttsodh[6][TTMAX_ALACROIX];
|
||||
static patch_t **tttaib[6][TTMAX_ALACROIX];
|
||||
static patch_t **tttaif[6][TTMAX_ALACROIX];
|
||||
static patch_t **tttaba[6][TTMAX_ALACROIX];
|
||||
static patch_t **tttabk[6][TTMAX_ALACROIX];
|
||||
static patch_t **tttabt[6][TTMAX_ALACROIX];
|
||||
static patch_t **tttaft[6][TTMAX_ALACROIX];
|
||||
static patch_t **ttknib[6][TTMAX_ALACROIX];
|
||||
static patch_t **ttknif[6][TTMAX_ALACROIX];
|
||||
static patch_t **ttknba[6][TTMAX_ALACROIX];
|
||||
static patch_t **ttknbk[6][TTMAX_ALACROIX];
|
||||
static patch_t **ttkndh[6][TTMAX_ALACROIX];
|
||||
|
||||
#define TTEMBL (ttembl[activettscale-1])
|
||||
#define TTRIBB (ttribb[activettscale-1])
|
||||
#define TTSONT (ttsont[activettscale-1])
|
||||
#define TTROBO (ttrobo[activettscale-1])
|
||||
#define TTTWOT (tttwot[activettscale-1])
|
||||
#define TTRBTX (ttrbtx[activettscale-1])
|
||||
#define TTSOIB (ttsoib[activettscale-1])
|
||||
#define TTSOIF (ttsoif[activettscale-1])
|
||||
#define TTSOBA (ttsoba[activettscale-1])
|
||||
#define TTSOBK (ttsobk[activettscale-1])
|
||||
#define TTSODH (ttsodh[activettscale-1])
|
||||
#define TTTAIB (tttaib[activettscale-1])
|
||||
#define TTTAIF (tttaif[activettscale-1])
|
||||
#define TTTABA (tttaba[activettscale-1])
|
||||
#define TTTABK (tttabk[activettscale-1])
|
||||
#define TTTABT (tttabt[activettscale-1])
|
||||
#define TTTAFT (tttaft[activettscale-1])
|
||||
#define TTKNIB (ttknib[activettscale-1])
|
||||
#define TTKNIF (ttknif[activettscale-1])
|
||||
#define TTKNBA (ttknba[activettscale-1])
|
||||
#define TTKNBK (ttknbk[activettscale-1])
|
||||
#define TTKNDH (ttkndh[activettscale-1])
|
||||
#define TTEMBL *(ttembl[activettscale-1])
|
||||
#define TTRIBB *(ttribb[activettscale-1])
|
||||
#define TTSONT *(ttsont[activettscale-1])
|
||||
#define TTROBO *(ttrobo[activettscale-1])
|
||||
#define TTTWOT *(tttwot[activettscale-1])
|
||||
#define TTRBTX *(ttrbtx[activettscale-1])
|
||||
#define TTSOIB *(ttsoib[activettscale-1])
|
||||
#define TTSOIF *(ttsoif[activettscale-1])
|
||||
#define TTSOBA *(ttsoba[activettscale-1])
|
||||
#define TTSOBK *(ttsobk[activettscale-1])
|
||||
#define TTSODH *(ttsodh[activettscale-1])
|
||||
#define TTTAIB *(tttaib[activettscale-1])
|
||||
#define TTTAIF *(tttaif[activettscale-1])
|
||||
#define TTTABA *(tttaba[activettscale-1])
|
||||
#define TTTABK *(tttabk[activettscale-1])
|
||||
#define TTTABT *(tttabt[activettscale-1])
|
||||
#define TTTAFT *(tttaft[activettscale-1])
|
||||
#define TTKNIB *(ttknib[activettscale-1])
|
||||
#define TTKNIF *(ttknif[activettscale-1])
|
||||
#define TTKNBA *(ttknba[activettscale-1])
|
||||
#define TTKNBK *(ttknbk[activettscale-1])
|
||||
#define TTKNDH *(ttkndh[activettscale-1])
|
||||
|
||||
static boolean sonic_blink = false;
|
||||
static boolean sonic_blink_twice = false;
|
||||
|
@ -185,18 +185,18 @@ static INT32 knux_idle_start = 0;
|
|||
static INT32 knux_idle_end = 0;
|
||||
|
||||
// ttmode user
|
||||
static patch_t *ttuser[TTMAX_USER];
|
||||
static patch_t **ttuser[TTMAX_USER];
|
||||
static INT32 ttuser_count = 0;
|
||||
|
||||
static boolean goodending;
|
||||
static patch_t *endbrdr[2]; // border - blue, white, pink - where have i seen those colours before?
|
||||
static patch_t *endbgsp[3]; // nebula, sun, planet
|
||||
static patch_t *endegrk[2]; // eggrock - replaced midway through good ending
|
||||
static patch_t *endfwrk[3]; // firework - replaced with skin when good ending
|
||||
static patch_t *endspkl[3]; // sparkle
|
||||
static patch_t *endglow[2]; // glow aura - replaced with black rock's midway through good ending
|
||||
static patch_t *endxpld[4]; // mini explosion
|
||||
static patch_t *endescp[5]; // escape pod + flame
|
||||
static patch_t **endbrdr[2]; // border - blue, white, pink - where have i seen those colours before?
|
||||
static patch_t **endbgsp[3]; // nebula, sun, planet
|
||||
static patch_t **endegrk[2]; // eggrock - replaced midway through good ending
|
||||
static patch_t **endfwrk[3]; // firework - replaced with skin when good ending
|
||||
static patch_t **endspkl[3]; // sparkle
|
||||
static patch_t **endglow[2]; // glow aura - replaced with black rock's midway through good ending
|
||||
static patch_t **endxpld[4]; // mini explosion
|
||||
static patch_t **endescp[5]; // escape pod + flame
|
||||
static INT32 sparkloffs[3][2]; // eggrock explosions/blackrock sparkles
|
||||
static INT32 sparklloop;
|
||||
|
||||
|
@ -1772,32 +1772,32 @@ void F_GameEvaluationTicker(void)
|
|||
|
||||
static void F_CacheEnding(void)
|
||||
{
|
||||
endbrdr[1] = W_CachePatchName("ENDBRDR1", PU_PATCH);
|
||||
endbrdr[1] = (patch_t **)W_GetPatchPointerFromName("ENDBRDR1", PU_PATCH);
|
||||
|
||||
endegrk[0] = W_CachePatchName("ENDEGRK0", PU_PATCH);
|
||||
endegrk[1] = W_CachePatchName("ENDEGRK1", PU_PATCH);
|
||||
endegrk[0] = (patch_t **)W_GetPatchPointerFromName("ENDEGRK0", PU_PATCH);
|
||||
endegrk[1] = (patch_t **)W_GetPatchPointerFromName("ENDEGRK1", PU_PATCH);
|
||||
|
||||
endglow[0] = W_CachePatchName("ENDGLOW0", PU_PATCH);
|
||||
endglow[1] = W_CachePatchName("ENDGLOW1", PU_PATCH);
|
||||
endglow[0] = (patch_t **)W_GetPatchPointerFromName("ENDGLOW0", PU_PATCH);
|
||||
endglow[1] = (patch_t **)W_GetPatchPointerFromName("ENDGLOW1", PU_PATCH);
|
||||
|
||||
endbgsp[0] = W_CachePatchName("ENDBGSP0", PU_PATCH);
|
||||
endbgsp[1] = W_CachePatchName("ENDBGSP1", PU_PATCH);
|
||||
endbgsp[2] = W_CachePatchName("ENDBGSP2", PU_PATCH);
|
||||
endbgsp[0] = (patch_t **)W_GetPatchPointerFromName("ENDBGSP0", PU_PATCH);
|
||||
endbgsp[1] = (patch_t **)W_GetPatchPointerFromName("ENDBGSP1", PU_PATCH);
|
||||
endbgsp[2] = (patch_t **)W_GetPatchPointerFromName("ENDBGSP2", PU_PATCH);
|
||||
|
||||
endspkl[0] = W_CachePatchName("ENDSPKL0", PU_PATCH);
|
||||
endspkl[1] = W_CachePatchName("ENDSPKL1", PU_PATCH);
|
||||
endspkl[2] = W_CachePatchName("ENDSPKL2", PU_PATCH);
|
||||
endspkl[0] = (patch_t **)W_GetPatchPointerFromName("ENDSPKL0", PU_PATCH);
|
||||
endspkl[1] = (patch_t **)W_GetPatchPointerFromName("ENDSPKL1", PU_PATCH);
|
||||
endspkl[2] = (patch_t **)W_GetPatchPointerFromName("ENDSPKL2", PU_PATCH);
|
||||
|
||||
endxpld[0] = W_CachePatchName("ENDXPLD0", PU_PATCH);
|
||||
endxpld[1] = W_CachePatchName("ENDXPLD1", PU_PATCH);
|
||||
endxpld[2] = W_CachePatchName("ENDXPLD2", PU_PATCH);
|
||||
endxpld[3] = W_CachePatchName("ENDXPLD3", PU_PATCH);
|
||||
endxpld[0] = (patch_t **)W_GetPatchPointerFromName("ENDXPLD0", PU_PATCH);
|
||||
endxpld[1] = (patch_t **)W_GetPatchPointerFromName("ENDXPLD1", PU_PATCH);
|
||||
endxpld[2] = (patch_t **)W_GetPatchPointerFromName("ENDXPLD2", PU_PATCH);
|
||||
endxpld[3] = (patch_t **)W_GetPatchPointerFromName("ENDXPLD3", PU_PATCH);
|
||||
|
||||
endescp[0] = W_CachePatchName("ENDESCP0", PU_PATCH);
|
||||
endescp[1] = W_CachePatchName("ENDESCP1", PU_PATCH);
|
||||
endescp[2] = W_CachePatchName("ENDESCP2", PU_PATCH);
|
||||
endescp[3] = W_CachePatchName("ENDESCP3", PU_PATCH);
|
||||
endescp[4] = W_CachePatchName("ENDESCP4", PU_PATCH);
|
||||
endescp[0] = (patch_t **)W_GetPatchPointerFromName("ENDESCP0", PU_PATCH);
|
||||
endescp[1] = (patch_t **)W_GetPatchPointerFromName("ENDESCP1", PU_PATCH);
|
||||
endescp[2] = (patch_t **)W_GetPatchPointerFromName("ENDESCP2", PU_PATCH);
|
||||
endescp[3] = (patch_t **)W_GetPatchPointerFromName("ENDESCP3", PU_PATCH);
|
||||
endescp[4] = (patch_t **)W_GetPatchPointerFromName("ENDESCP4", PU_PATCH);
|
||||
|
||||
// so we only need to check once
|
||||
if ((goodending = ALL7EMERALDS(emeralds)))
|
||||
|
@ -1810,41 +1810,41 @@ static void F_CacheEnding(void)
|
|||
sprdef = &skins[skinnum].sprites[SPR2_XTRA];
|
||||
// character head, skin specific
|
||||
sprframe = &sprdef->spriteframes[XTRA_ENDING];
|
||||
endfwrk[0] = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
|
||||
endfwrk[0] = (patch_t **)W_GetPatchPointer(sprframe->lumppat[0], PU_PATCH);
|
||||
sprframe = &sprdef->spriteframes[XTRA_ENDING+1];
|
||||
endfwrk[1] = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
|
||||
endfwrk[1] = (patch_t **)W_GetPatchPointer(sprframe->lumppat[0], PU_PATCH);
|
||||
sprframe = &sprdef->spriteframes[XTRA_ENDING+2];
|
||||
endfwrk[2] = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
|
||||
endfwrk[2] = (patch_t **)W_GetPatchPointer(sprframe->lumppat[0], PU_PATCH);
|
||||
}
|
||||
else // Show a star if your character doesn't have an ending firework display. (Basically the MISSINGs for this)
|
||||
{
|
||||
endfwrk[0] = W_CachePatchName("ENDFWRK3", PU_PATCH);
|
||||
endfwrk[1] = W_CachePatchName("ENDFWRK4", PU_PATCH);
|
||||
endfwrk[2] = W_CachePatchName("ENDFWRK5", PU_PATCH);
|
||||
endfwrk[0] = (patch_t **)W_GetPatchPointerFromName("ENDFWRK3", PU_PATCH);
|
||||
endfwrk[1] = (patch_t **)W_GetPatchPointerFromName("ENDFWRK4", PU_PATCH);
|
||||
endfwrk[2] = (patch_t **)W_GetPatchPointerFromName("ENDFWRK5", PU_PATCH);
|
||||
}
|
||||
|
||||
endbrdr[0] = W_CachePatchName("ENDBRDR2", PU_PATCH);
|
||||
endbrdr[0] = (patch_t **)W_GetPatchPointerFromName("ENDBRDR2", PU_PATCH);
|
||||
}
|
||||
else
|
||||
{
|
||||
// eggman, skin nonspecific
|
||||
endfwrk[0] = W_CachePatchName("ENDFWRK0", PU_PATCH);
|
||||
endfwrk[1] = W_CachePatchName("ENDFWRK1", PU_PATCH);
|
||||
endfwrk[2] = W_CachePatchName("ENDFWRK2", PU_PATCH);
|
||||
endfwrk[0] = (patch_t **)W_GetPatchPointerFromName("ENDFWRK0", PU_PATCH);
|
||||
endfwrk[1] = (patch_t **)W_GetPatchPointerFromName("ENDFWRK1", PU_PATCH);
|
||||
endfwrk[2] = (patch_t **)W_GetPatchPointerFromName("ENDFWRK2", PU_PATCH);
|
||||
|
||||
endbrdr[0] = W_CachePatchName("ENDBRDR0", PU_LEVEL);
|
||||
endbrdr[0] = (patch_t **)W_GetPatchPointerFromName("ENDBRDR0", PU_LEVEL);
|
||||
}
|
||||
}
|
||||
|
||||
static void F_CacheGoodEnding(void)
|
||||
{
|
||||
endegrk[0] = W_CachePatchName("ENDEGRK2", PU_PATCH);
|
||||
endegrk[1] = W_CachePatchName("ENDEGRK3", PU_PATCH);
|
||||
endegrk[0] = (patch_t **)W_GetPatchPointerFromName("ENDEGRK2", PU_PATCH);
|
||||
endegrk[1] = (patch_t **)W_GetPatchPointerFromName("ENDEGRK3", PU_PATCH);
|
||||
|
||||
endglow[0] = W_CachePatchName("ENDGLOW2", PU_PATCH);
|
||||
endglow[1] = W_CachePatchName("ENDGLOW3", PU_PATCH);
|
||||
endglow[0] = (patch_t **)W_GetPatchPointerFromName("ENDGLOW2", PU_PATCH);
|
||||
endglow[1] = (patch_t **)W_GetPatchPointerFromName("ENDGLOW3", PU_PATCH);
|
||||
|
||||
endxpld[0] = W_CachePatchName("ENDEGRK4", PU_PATCH);
|
||||
endxpld[0] = (patch_t **)W_GetPatchPointerFromName("ENDEGRK4", PU_PATCH);
|
||||
}
|
||||
|
||||
void F_StartEnding(void)
|
||||
|
@ -1901,13 +1901,6 @@ void F_EndingDrawer(void)
|
|||
INT32 x, y, i, j, parallaxticker;
|
||||
patch_t *rockpat;
|
||||
|
||||
if (needpatchrecache)
|
||||
{
|
||||
F_CacheEnding();
|
||||
if (goodending && finalecount >= INFLECTIONPOINT) // time to swap some assets
|
||||
F_CacheGoodEnding();
|
||||
}
|
||||
|
||||
if (!goodending || finalecount < INFLECTIONPOINT)
|
||||
rockpat = W_CachePatchName("ROID0000", PU_PATCH);
|
||||
else
|
||||
|
@ -1934,25 +1927,25 @@ void F_EndingDrawer(void)
|
|||
if (trans < 0)
|
||||
{
|
||||
trans = -trans;
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, endbrdr[0]);
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, *endbrdr[0]);
|
||||
}
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, trans<<V_ALPHASHIFT, endbrdr[1]);
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, trans<<V_ALPHASHIFT, *endbrdr[1]);
|
||||
}
|
||||
else if (finalecount == 20)
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, endbrdr[0]);
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, *endbrdr[0]);
|
||||
}
|
||||
else if (goodending && (parallaxticker == -2 || !parallaxticker))
|
||||
{
|
||||
V_DrawFill(24, 24, BASEVIDWIDTH-48, BASEVIDHEIGHT-48, 0);
|
||||
V_DrawFixedPatch(x+i, y+j, FRACUNIT, 0, endegrk[0],
|
||||
V_DrawFixedPatch(x+i, y+j, FRACUNIT, 0, *endegrk[0],
|
||||
R_GetTranslationColormap(TC_BLINK, SKINCOLOR_BLACK, GTC_CACHE));
|
||||
//V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, endbrdr[1]);
|
||||
//V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, *endbrdr[1]);
|
||||
}
|
||||
else if (goodending && parallaxticker == -1)
|
||||
{
|
||||
V_DrawFixedPatch(x+i, y+j, FRACUNIT, 0, rockpat,
|
||||
R_GetTranslationColormap(TC_ALLWHITE, 0, GTC_CACHE));
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, endbrdr[1]);
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, *endbrdr[1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1962,14 +1955,14 @@ void F_EndingDrawer(void)
|
|||
|
||||
if (parallaxticker < 75) // f background's supposed to be visible
|
||||
{
|
||||
V_DrawFixedPatch(-(x/10), -(y/10), FRACUNIT, 0, endbgsp[0], NULL); // nebula
|
||||
V_DrawFixedPatch(-(x/5), -(y/5), FRACUNIT, 0, endbgsp[1], NULL); // sun
|
||||
V_DrawFixedPatch( 0, -(y/2), FRACUNIT, 0, endbgsp[2], NULL); // planet
|
||||
V_DrawFixedPatch(-(x/10), -(y/10), FRACUNIT, 0, *endbgsp[0], NULL); // nebula
|
||||
V_DrawFixedPatch(-(x/5), -(y/5), FRACUNIT, 0, *endbgsp[1], NULL); // sun
|
||||
V_DrawFixedPatch( 0, -(y/2), FRACUNIT, 0, *endbgsp[2], NULL); // planet
|
||||
|
||||
// player's escape pod
|
||||
V_DrawFixedPatch((200<<FRACBITS)+(finalecount<<(FRACBITS-2)),
|
||||
(100<<FRACBITS)+(finalecount<<(FRACBITS-2)),
|
||||
FRACUNIT, 0, endescp[4], NULL);
|
||||
FRACUNIT, 0, *endescp[4], NULL);
|
||||
if (parallaxticker > -19)
|
||||
{
|
||||
INT32 trans = (-parallaxticker)>>1;
|
||||
|
@ -1977,7 +1970,7 @@ void F_EndingDrawer(void)
|
|||
trans = 0;
|
||||
V_DrawFixedPatch((200<<FRACBITS)+(finalecount<<(FRACBITS-2)),
|
||||
(100<<FRACBITS)+(finalecount<<(FRACBITS-2)),
|
||||
FRACUNIT, trans<<V_ALPHASHIFT, endescp[(finalecount/2)&3], NULL);
|
||||
FRACUNIT, trans<<V_ALPHASHIFT, *endescp[(finalecount/2)&3], NULL);
|
||||
}
|
||||
|
||||
if (goodending && parallaxticker > 0) // gunchedrock
|
||||
|
@ -2003,21 +1996,21 @@ void F_EndingDrawer(void)
|
|||
y <<= 1;
|
||||
|
||||
// center detritrus
|
||||
V_DrawFixedPatch(i-x, j-y, FRACUNIT, 0, endegrk[0], colormap);
|
||||
V_DrawFixedPatch(i-x, j-y, FRACUNIT, 0, *endegrk[0], colormap);
|
||||
if (trans < 10)
|
||||
V_DrawFixedPatch(i-x, j-y, FRACUNIT, trans<<V_ALPHASHIFT, endegrk[0], NULL);
|
||||
V_DrawFixedPatch(i-x, j-y, FRACUNIT, trans<<V_ALPHASHIFT, *endegrk[0], NULL);
|
||||
|
||||
// ring detritrus
|
||||
V_DrawFixedPatch((30*(FRACUNIT-scale))+i-(2*x), (30*(FRACUNIT-scale))+j-(2*y) - ((7<<FRACBITS)/2), scale, 0, endegrk[1], colormap);
|
||||
V_DrawFixedPatch((30*(FRACUNIT-scale))+i-(2*x), (30*(FRACUNIT-scale))+j-(2*y) - ((7<<FRACBITS)/2), scale, 0, *endegrk[1], colormap);
|
||||
if (trans < 10)
|
||||
V_DrawFixedPatch((30*(FRACUNIT-scale))+i-(2*x), (30*(FRACUNIT-scale))+j-(2*y), scale, trans<<V_ALPHASHIFT, endegrk[1], NULL);
|
||||
V_DrawFixedPatch((30*(FRACUNIT-scale))+i-(2*x), (30*(FRACUNIT-scale))+j-(2*y), scale, trans<<V_ALPHASHIFT, *endegrk[1], NULL);
|
||||
|
||||
scale += ((parallaxticker-10)<<7);
|
||||
|
||||
// shard detritrus
|
||||
V_DrawFixedPatch((30*(FRACUNIT-scale))+i-(x/2), (30*(FRACUNIT-scale))+j-(y/2) - ((7<<FRACBITS)/2), scale, 0, endxpld[0], colormap);
|
||||
V_DrawFixedPatch((30*(FRACUNIT-scale))+i-(x/2), (30*(FRACUNIT-scale))+j-(y/2) - ((7<<FRACBITS)/2), scale, 0, *endxpld[0], colormap);
|
||||
if (trans < 10)
|
||||
V_DrawFixedPatch((30*(FRACUNIT-scale))+i-(x/2), (30*(FRACUNIT-scale))+j-(y/2), scale, trans<<V_ALPHASHIFT, endxpld[0], NULL);
|
||||
V_DrawFixedPatch((30*(FRACUNIT-scale))+i-(x/2), (30*(FRACUNIT-scale))+j-(y/2), scale, trans<<V_ALPHASHIFT, *endxpld[0], NULL);
|
||||
}
|
||||
}
|
||||
else if (goodending)
|
||||
|
@ -2071,7 +2064,7 @@ void F_EndingDrawer(void)
|
|||
trans = (-parallaxticker/4) + 5;
|
||||
if (trans < 0)
|
||||
trans = 0;
|
||||
V_DrawFixedPatch(x, y, scale, trans<<V_ALPHASHIFT, endglow[(finalecount & 1) ? 0 : 1], NULL);
|
||||
V_DrawFixedPatch(x, y, scale, trans<<V_ALPHASHIFT, *endglow[(finalecount & 1) ? 0 : 1], NULL);
|
||||
}
|
||||
|
||||
if (goodending && finalecount > INFLECTIONPOINT)
|
||||
|
@ -2105,7 +2098,7 @@ void F_EndingDrawer(void)
|
|||
if ((-parallaxticker/2) < -5)
|
||||
colormap[1] = R_GetTranslationColormap(TC_ALLWHITE, 0, GTC_CACHE);
|
||||
|
||||
V_DrawFixedPatch(x, y, scale, 0, endegrk[0], colormap[1]);
|
||||
V_DrawFixedPatch(x, y, scale, 0, *endegrk[0], colormap[1]);
|
||||
|
||||
if ((-parallaxticker/2) < 5)
|
||||
{
|
||||
|
@ -2113,7 +2106,7 @@ void F_EndingDrawer(void)
|
|||
if (trans < 0)
|
||||
trans = -trans;
|
||||
if (trans < 10)
|
||||
V_DrawFixedPatch(x, y, scale, trans<<V_ALPHASHIFT, endegrk[1], NULL);
|
||||
V_DrawFixedPatch(x, y, scale, trans<<V_ALPHASHIFT, *endegrk[1], NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2139,7 +2132,7 @@ void F_EndingDrawer(void)
|
|||
colormap = R_GetTranslationColormap(players[consoleplayer].skin, players[consoleplayer].skincolor, GTC_CACHE);
|
||||
|
||||
if ((frame = ((parallaxticker & 1) ? 1 : 0) + (parallaxticker/TICRATE)) < 3)
|
||||
V_DrawFixedPatch(x, y, scale, 0, endfwrk[frame], colormap);
|
||||
V_DrawFixedPatch(x, y, scale, 0, *endfwrk[frame], colormap);
|
||||
}
|
||||
|
||||
// explosions
|
||||
|
@ -2151,7 +2144,7 @@ void F_EndingDrawer(void)
|
|||
y = ((((BASEVIDHEIGHT-82)/2)+12)<<FRACBITS) + ((boomtime*7)<<FRACBITS)/INFLECTIONPOINT;
|
||||
|
||||
V_DrawFixedPatch(x + sparkloffs[0][0], y + sparkloffs[0][1],
|
||||
FRACUNIT, 0, endxpld[sparklloop/4], NULL);
|
||||
FRACUNIT, 0, *endxpld[sparklloop/4], NULL);
|
||||
}
|
||||
|
||||
// initial fade
|
||||
|
@ -2164,11 +2157,11 @@ void F_EndingDrawer(void)
|
|||
if (borderstuff)
|
||||
trans = (10*parallaxticker)/(3*TICRATE);
|
||||
if (trans < 10)
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, trans<<V_ALPHASHIFT, endbrdr[0]);
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, trans<<V_ALPHASHIFT, *endbrdr[0]);
|
||||
if (borderstuff && parallaxticker < 11)
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, (parallaxticker-1)<<V_ALPHASHIFT, endbrdr[1]);
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, (parallaxticker-1)<<V_ALPHASHIFT, *endbrdr[1]);
|
||||
else if (goodending && finalecount > INFLECTIONPOINT && finalecount < INFLECTIONPOINT+10)
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, (finalecount-INFLECTIONPOINT)<<V_ALPHASHIFT, endbrdr[1]);
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, (finalecount-INFLECTIONPOINT)<<V_ALPHASHIFT, *endbrdr[1]);
|
||||
}
|
||||
|
||||
// emeralds and emerald accessories
|
||||
|
@ -2233,7 +2226,7 @@ void F_EndingDrawer(void)
|
|||
// if j == 0 - alternate between 0 and 1
|
||||
// 1 - 1 and 2
|
||||
// 2 - 2 and not rendered
|
||||
V_DrawFixedPatch(x, y, FRACUNIT, 0, endspkl[(j - ((sparklloop & 1) ? 0 : 1))], colormap);
|
||||
V_DrawFixedPatch(x, y, FRACUNIT, 0, *endspkl[(j - ((sparklloop & 1) ? 0 : 1))], colormap);
|
||||
|
||||
j--;
|
||||
}
|
||||
|
@ -2438,7 +2431,7 @@ void F_SkyScroll(INT32 scrollxspeed, INT32 scrollyspeed, const char *patchname)
|
|||
lumpnum = W_CheckNumForName(name); \
|
||||
if (lumpnum != LUMPERROR) \
|
||||
{ \
|
||||
arr[0] = W_CachePatchName(name, PU_LEVEL); \
|
||||
arr[0] = (patch_t **)W_GetPatchPointerFromName(name, PU_LEVEL); \
|
||||
arr[min(1, maxf-1)] = 0; \
|
||||
} \
|
||||
else if (strlen(name) <= 6) \
|
||||
|
@ -2451,7 +2444,7 @@ else if (strlen(name) <= 6) \
|
|||
lumpname[8] = 0; \
|
||||
lumpnum = W_CheckNumForName(lumpname); \
|
||||
if (lumpnum != LUMPERROR) \
|
||||
arr[i] = W_CachePatchName(lumpname, PU_LEVEL); \
|
||||
arr[i] = (patch_t **)W_GetPatchPointerFromName(lumpname, PU_LEVEL); \
|
||||
else \
|
||||
break; \
|
||||
} \
|
||||
|
@ -2466,21 +2459,21 @@ static void F_CacheTitleScreen(void)
|
|||
{
|
||||
case TTMODE_OLD:
|
||||
case TTMODE_NONE:
|
||||
ttbanner = W_CachePatchName("TTBANNER", PU_LEVEL);
|
||||
ttwing = W_CachePatchName("TTWING", PU_LEVEL);
|
||||
ttsonic = W_CachePatchName("TTSONIC", PU_LEVEL);
|
||||
ttswave1 = W_CachePatchName("TTSWAVE1", PU_LEVEL);
|
||||
ttswave2 = W_CachePatchName("TTSWAVE2", PU_LEVEL);
|
||||
ttswip1 = W_CachePatchName("TTSWIP1", PU_LEVEL);
|
||||
ttsprep1 = W_CachePatchName("TTSPREP1", PU_LEVEL);
|
||||
ttsprep2 = W_CachePatchName("TTSPREP2", PU_LEVEL);
|
||||
ttspop1 = W_CachePatchName("TTSPOP1", PU_LEVEL);
|
||||
ttspop2 = W_CachePatchName("TTSPOP2", PU_LEVEL);
|
||||
ttspop3 = W_CachePatchName("TTSPOP3", PU_LEVEL);
|
||||
ttspop4 = W_CachePatchName("TTSPOP4", PU_LEVEL);
|
||||
ttspop5 = W_CachePatchName("TTSPOP5", PU_LEVEL);
|
||||
ttspop6 = W_CachePatchName("TTSPOP6", PU_LEVEL);
|
||||
ttspop7 = W_CachePatchName("TTSPOP7", PU_LEVEL);
|
||||
ttbanner = (patch_t **)W_GetPatchPointerFromName("TTBANNER", PU_LEVEL);
|
||||
ttwing = (patch_t **)W_GetPatchPointerFromName("TTWING", PU_LEVEL);
|
||||
ttsonic = (patch_t **)W_GetPatchPointerFromName("TTSONIC", PU_LEVEL);
|
||||
ttswave1 = (patch_t **)W_GetPatchPointerFromName("TTSWAVE1", PU_LEVEL);
|
||||
ttswave2 = (patch_t **)W_GetPatchPointerFromName("TTSWAVE2", PU_LEVEL);
|
||||
ttswip1 = (patch_t **)W_GetPatchPointerFromName("TTSWIP1", PU_LEVEL);
|
||||
ttsprep1 = (patch_t **)W_GetPatchPointerFromName("TTSPREP1", PU_LEVEL);
|
||||
ttsprep2 = (patch_t **)W_GetPatchPointerFromName("TTSPREP2", PU_LEVEL);
|
||||
ttspop1 = (patch_t **)W_GetPatchPointerFromName("TTSPOP1", PU_LEVEL);
|
||||
ttspop2 = (patch_t **)W_GetPatchPointerFromName("TTSPOP2", PU_LEVEL);
|
||||
ttspop3 = (patch_t **)W_GetPatchPointerFromName("TTSPOP3", PU_LEVEL);
|
||||
ttspop4 = (patch_t **)W_GetPatchPointerFromName("TTSPOP4", PU_LEVEL);
|
||||
ttspop5 = (patch_t **)W_GetPatchPointerFromName("TTSPOP5", PU_LEVEL);
|
||||
ttspop6 = (patch_t **)W_GetPatchPointerFromName("TTSPOP6", PU_LEVEL);
|
||||
ttspop7 = (patch_t **)W_GetPatchPointerFromName("TTSPOP7", PU_LEVEL);
|
||||
break;
|
||||
|
||||
// don't load alacroix gfx yet; we do that upon first draw.
|
||||
|
@ -2608,28 +2601,28 @@ static void F_UnloadAlacroixGraphics(SINT8 oldttscale)
|
|||
oldttscale--; // zero-based index
|
||||
for (i = 0; i < TTMAX_ALACROIX; i++)
|
||||
{
|
||||
if(ttembl[oldttscale][i]) { Z_Free(ttembl[oldttscale][i]); ttembl[oldttscale][i] = 0; }
|
||||
if(ttribb[oldttscale][i]) { Z_Free(ttribb[oldttscale][i]); ttribb[oldttscale][i] = 0; }
|
||||
if(ttsont[oldttscale][i]) { Z_Free(ttsont[oldttscale][i]); ttsont[oldttscale][i] = 0; }
|
||||
if(ttrobo[oldttscale][i]) { Z_Free(ttrobo[oldttscale][i]); ttrobo[oldttscale][i] = 0; }
|
||||
if(tttwot[oldttscale][i]) { Z_Free(tttwot[oldttscale][i]); tttwot[oldttscale][i] = 0; }
|
||||
if(ttrbtx[oldttscale][i]) { Z_Free(ttrbtx[oldttscale][i]); ttrbtx[oldttscale][i] = 0; }
|
||||
if(ttsoib[oldttscale][i]) { Z_Free(ttsoib[oldttscale][i]); ttsoib[oldttscale][i] = 0; }
|
||||
if(ttsoif[oldttscale][i]) { Z_Free(ttsoif[oldttscale][i]); ttsoif[oldttscale][i] = 0; }
|
||||
if(ttsoba[oldttscale][i]) { Z_Free(ttsoba[oldttscale][i]); ttsoba[oldttscale][i] = 0; }
|
||||
if(ttsobk[oldttscale][i]) { Z_Free(ttsobk[oldttscale][i]); ttsobk[oldttscale][i] = 0; }
|
||||
if(ttsodh[oldttscale][i]) { Z_Free(ttsodh[oldttscale][i]); ttsodh[oldttscale][i] = 0; }
|
||||
if(tttaib[oldttscale][i]) { Z_Free(tttaib[oldttscale][i]); tttaib[oldttscale][i] = 0; }
|
||||
if(tttaif[oldttscale][i]) { Z_Free(tttaif[oldttscale][i]); tttaif[oldttscale][i] = 0; }
|
||||
if(tttaba[oldttscale][i]) { Z_Free(tttaba[oldttscale][i]); tttaba[oldttscale][i] = 0; }
|
||||
if(tttabk[oldttscale][i]) { Z_Free(tttabk[oldttscale][i]); tttabk[oldttscale][i] = 0; }
|
||||
if(tttabt[oldttscale][i]) { Z_Free(tttabt[oldttscale][i]); tttabt[oldttscale][i] = 0; }
|
||||
if(tttaft[oldttscale][i]) { Z_Free(tttaft[oldttscale][i]); tttaft[oldttscale][i] = 0; }
|
||||
if(ttknib[oldttscale][i]) { Z_Free(ttknib[oldttscale][i]); ttknib[oldttscale][i] = 0; }
|
||||
if(ttknif[oldttscale][i]) { Z_Free(ttknif[oldttscale][i]); ttknif[oldttscale][i] = 0; }
|
||||
if(ttknba[oldttscale][i]) { Z_Free(ttknba[oldttscale][i]); ttknba[oldttscale][i] = 0; }
|
||||
if(ttknbk[oldttscale][i]) { Z_Free(ttknbk[oldttscale][i]); ttknbk[oldttscale][i] = 0; }
|
||||
if(ttkndh[oldttscale][i]) { Z_Free(ttkndh[oldttscale][i]); ttkndh[oldttscale][i] = 0; }
|
||||
if(ttembl[oldttscale][i]) { Z_Free(*ttembl[oldttscale][i]); ttembl[oldttscale][i] = 0; }
|
||||
if(ttribb[oldttscale][i]) { Z_Free(*ttribb[oldttscale][i]); ttribb[oldttscale][i] = 0; }
|
||||
if(ttsont[oldttscale][i]) { Z_Free(*ttsont[oldttscale][i]); ttsont[oldttscale][i] = 0; }
|
||||
if(ttrobo[oldttscale][i]) { Z_Free(*ttrobo[oldttscale][i]); ttrobo[oldttscale][i] = 0; }
|
||||
if(tttwot[oldttscale][i]) { Z_Free(*tttwot[oldttscale][i]); tttwot[oldttscale][i] = 0; }
|
||||
if(ttrbtx[oldttscale][i]) { Z_Free(*ttrbtx[oldttscale][i]); ttrbtx[oldttscale][i] = 0; }
|
||||
if(ttsoib[oldttscale][i]) { Z_Free(*ttsoib[oldttscale][i]); ttsoib[oldttscale][i] = 0; }
|
||||
if(ttsoif[oldttscale][i]) { Z_Free(*ttsoif[oldttscale][i]); ttsoif[oldttscale][i] = 0; }
|
||||
if(ttsoba[oldttscale][i]) { Z_Free(*ttsoba[oldttscale][i]); ttsoba[oldttscale][i] = 0; }
|
||||
if(ttsobk[oldttscale][i]) { Z_Free(*ttsobk[oldttscale][i]); ttsobk[oldttscale][i] = 0; }
|
||||
if(ttsodh[oldttscale][i]) { Z_Free(*ttsodh[oldttscale][i]); ttsodh[oldttscale][i] = 0; }
|
||||
if(tttaib[oldttscale][i]) { Z_Free(*tttaib[oldttscale][i]); tttaib[oldttscale][i] = 0; }
|
||||
if(tttaif[oldttscale][i]) { Z_Free(*tttaif[oldttscale][i]); tttaif[oldttscale][i] = 0; }
|
||||
if(tttaba[oldttscale][i]) { Z_Free(*tttaba[oldttscale][i]); tttaba[oldttscale][i] = 0; }
|
||||
if(tttabk[oldttscale][i]) { Z_Free(*tttabk[oldttscale][i]); tttabk[oldttscale][i] = 0; }
|
||||
if(tttabt[oldttscale][i]) { Z_Free(*tttabt[oldttscale][i]); tttabt[oldttscale][i] = 0; }
|
||||
if(tttaft[oldttscale][i]) { Z_Free(*tttaft[oldttscale][i]); tttaft[oldttscale][i] = 0; }
|
||||
if(ttknib[oldttscale][i]) { Z_Free(*ttknib[oldttscale][i]); ttknib[oldttscale][i] = 0; }
|
||||
if(ttknif[oldttscale][i]) { Z_Free(*ttknif[oldttscale][i]); ttknif[oldttscale][i] = 0; }
|
||||
if(ttknba[oldttscale][i]) { Z_Free(*ttknba[oldttscale][i]); ttknba[oldttscale][i] = 0; }
|
||||
if(ttknbk[oldttscale][i]) { Z_Free(*ttknbk[oldttscale][i]); ttknbk[oldttscale][i] = 0; }
|
||||
if(ttkndh[oldttscale][i]) { Z_Free(*ttkndh[oldttscale][i]); ttkndh[oldttscale][i] = 0; }
|
||||
}
|
||||
ttloaded[oldttscale] = false;
|
||||
}
|
||||
|
@ -2706,17 +2699,12 @@ static void F_FigureActiveTtScale(void)
|
|||
SINT8 newttscale = max(1, min(6, vid.dupx));
|
||||
SINT8 oldttscale = activettscale;
|
||||
|
||||
if (needpatchrecache)
|
||||
ttloaded[0] = ttloaded[1] = ttloaded[2] = ttloaded[3] = ttloaded[4] = ttloaded[5] = 0;
|
||||
else
|
||||
{
|
||||
if (newttscale == testttscale)
|
||||
return;
|
||||
if (newttscale == testttscale)
|
||||
return;
|
||||
|
||||
// We have a new ttscale, so load gfx
|
||||
if(oldttscale > 0)
|
||||
F_UnloadAlacroixGraphics(oldttscale);
|
||||
}
|
||||
// We have a new ttscale, so load gfx
|
||||
if(oldttscale > 0)
|
||||
F_UnloadAlacroixGraphics(oldttscale);
|
||||
|
||||
testttscale = newttscale;
|
||||
|
||||
|
@ -2750,9 +2738,6 @@ void F_TitleScreenDrawer(void)
|
|||
if (modeattacking)
|
||||
return; // We likely came here from retrying. Don't do a damn thing.
|
||||
|
||||
if (needpatchrecache && (curttmode != TTMODE_ALACROIX))
|
||||
F_CacheTitleScreen();
|
||||
|
||||
// Draw that sky!
|
||||
if (curbgcolor >= 0)
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, curbgcolor);
|
||||
|
@ -2776,42 +2761,42 @@ void F_TitleScreenDrawer(void)
|
|||
{
|
||||
case TTMODE_OLD:
|
||||
case TTMODE_NONE:
|
||||
V_DrawSciencePatch(30<<FRACBITS, 14<<FRACBITS, 0, ttwing, sc);
|
||||
V_DrawSciencePatch(30<<FRACBITS, 14<<FRACBITS, 0, *ttwing, sc);
|
||||
|
||||
if (finalecount < 57)
|
||||
{
|
||||
if (finalecount == 35)
|
||||
V_DrawSciencePatch(115<<FRACBITS, 15<<FRACBITS, 0, ttspop1, sc);
|
||||
V_DrawSciencePatch(115<<FRACBITS, 15<<FRACBITS, 0, *ttspop1, sc);
|
||||
else if (finalecount == 36)
|
||||
V_DrawSciencePatch(114<<FRACBITS, 15<<FRACBITS, 0,ttspop2, sc);
|
||||
V_DrawSciencePatch(114<<FRACBITS, 15<<FRACBITS, 0,*ttspop2, sc);
|
||||
else if (finalecount == 37)
|
||||
V_DrawSciencePatch(113<<FRACBITS, 15<<FRACBITS, 0,ttspop3, sc);
|
||||
V_DrawSciencePatch(113<<FRACBITS, 15<<FRACBITS, 0,*ttspop3, sc);
|
||||
else if (finalecount == 38)
|
||||
V_DrawSciencePatch(112<<FRACBITS, 15<<FRACBITS, 0,ttspop4, sc);
|
||||
V_DrawSciencePatch(112<<FRACBITS, 15<<FRACBITS, 0,*ttspop4, sc);
|
||||
else if (finalecount == 39)
|
||||
V_DrawSciencePatch(111<<FRACBITS, 15<<FRACBITS, 0,ttspop5, sc);
|
||||
V_DrawSciencePatch(111<<FRACBITS, 15<<FRACBITS, 0,*ttspop5, sc);
|
||||
else if (finalecount == 40)
|
||||
V_DrawSciencePatch(110<<FRACBITS, 15<<FRACBITS, 0, ttspop6, sc);
|
||||
V_DrawSciencePatch(110<<FRACBITS, 15<<FRACBITS, 0, *ttspop6, sc);
|
||||
else if (finalecount >= 41 && finalecount <= 44)
|
||||
V_DrawSciencePatch(109<<FRACBITS, 15<<FRACBITS, 0, ttspop7, sc);
|
||||
V_DrawSciencePatch(109<<FRACBITS, 15<<FRACBITS, 0, *ttspop7, sc);
|
||||
else if (finalecount >= 45 && finalecount <= 48)
|
||||
V_DrawSciencePatch(108<<FRACBITS, 12<<FRACBITS, 0, ttsprep1, sc);
|
||||
V_DrawSciencePatch(108<<FRACBITS, 12<<FRACBITS, 0, *ttsprep1, sc);
|
||||
else if (finalecount >= 49 && finalecount <= 52)
|
||||
V_DrawSciencePatch(107<<FRACBITS, 9<<FRACBITS, 0, ttsprep2, sc);
|
||||
V_DrawSciencePatch(107<<FRACBITS, 9<<FRACBITS, 0, *ttsprep2, sc);
|
||||
else if (finalecount >= 53 && finalecount <= 56)
|
||||
V_DrawSciencePatch(106<<FRACBITS, 6<<FRACBITS, 0, ttswip1, sc);
|
||||
V_DrawSciencePatch(93<<FRACBITS, 106<<FRACBITS, 0, ttsonic, sc);
|
||||
V_DrawSciencePatch(106<<FRACBITS, 6<<FRACBITS, 0, *ttswip1, sc);
|
||||
V_DrawSciencePatch(93<<FRACBITS, 106<<FRACBITS, 0, *ttsonic, sc);
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawSciencePatch(93<<FRACBITS, 106<<FRACBITS, 0,ttsonic, sc);
|
||||
V_DrawSciencePatch(93<<FRACBITS, 106<<FRACBITS, 0,*ttsonic, sc);
|
||||
if (finalecount/5 & 1)
|
||||
V_DrawSciencePatch(100<<FRACBITS, 3<<FRACBITS, 0,ttswave1, sc);
|
||||
V_DrawSciencePatch(100<<FRACBITS, 3<<FRACBITS, 0,*ttswave1, sc);
|
||||
else
|
||||
V_DrawSciencePatch(100<<FRACBITS, 3<<FRACBITS, 0,ttswave2, sc);
|
||||
V_DrawSciencePatch(100<<FRACBITS, 3<<FRACBITS, 0,*ttswave2, sc);
|
||||
}
|
||||
|
||||
V_DrawSciencePatch(48<<FRACBITS, 142<<FRACBITS, 0,ttbanner, sc);
|
||||
V_DrawSciencePatch(48<<FRACBITS, 142<<FRACBITS, 0,*ttbanner, sc);
|
||||
break;
|
||||
|
||||
case TTMODE_ALACROIX:
|
||||
|
@ -3485,7 +3470,7 @@ void F_TitleScreenDrawer(void)
|
|||
break; // draw nothing
|
||||
}
|
||||
|
||||
V_DrawSciencePatch(curttx<<FRACBITS, curtty<<FRACBITS, 0, ttuser[ttuser_count], sc);
|
||||
V_DrawSciencePatch(curttx<<FRACBITS, curtty<<FRACBITS, 0, *ttuser[ttuser_count], sc);
|
||||
|
||||
if (!(finalecount % max(1, curtttics)))
|
||||
ttuser_count++;
|
||||
|
|
|
@ -4462,7 +4462,7 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
|
|||
|
||||
// G_DeferedInitNew(sk_medium, G_BuildMapName(1), 0, 0, 1);
|
||||
if (setsizeneeded)
|
||||
R_ExecuteSetViewSize();
|
||||
R_SetViewSize();
|
||||
|
||||
M_ClearMenus(true);
|
||||
CON_ToggleOff();
|
||||
|
|
|
@ -502,7 +502,6 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
|
|||
// Composite the columns together.
|
||||
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
|
||||
{
|
||||
boolean dealloc = true;
|
||||
size_t lumplength = W_LumpLengthPwad(patch->wad, patch->lump);
|
||||
pdata = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_CACHE);
|
||||
realpatch = (patch_t *)pdata;
|
||||
|
@ -517,15 +516,9 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
|
|||
realpatch = R_FlatToPatch(pdata, texture->width, texture->height, 0, 0, NULL, false);
|
||||
else
|
||||
#endif
|
||||
{
|
||||
(void)lumplength;
|
||||
dealloc = false;
|
||||
}
|
||||
|
||||
HWR_DrawTexturePatchInCache(&grtex->mipmap, blockwidth, blockheight, texture, patch, realpatch);
|
||||
|
||||
if (dealloc)
|
||||
Z_Unlock(realpatch);
|
||||
}
|
||||
//Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :(
|
||||
if (format2bpp(grtex->mipmap.format)==4)
|
||||
|
@ -601,6 +594,7 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
|
|||
static size_t gl_numtextures = 0; // Texture count
|
||||
static GLMapTexture_t *gl_textures; // For all textures
|
||||
static GLMapTexture_t *gl_flats; // For all (texture) flats, as normal flats don't need to be cached
|
||||
boolean gl_leveltexturesloaded = false;
|
||||
|
||||
void HWR_InitTextureCache(void)
|
||||
{
|
||||
|
@ -663,7 +657,17 @@ void HWR_FreeMipmapCache(void)
|
|||
// Alam: free the Z_Blocks before freeing it's users
|
||||
// free all patch colormaps after each level: must be done after ClearMipMapCache!
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
M_AATreeIterate(wadfiles[i]->hwrcache, FreeMipmapColormap);
|
||||
{
|
||||
M_AATreeIterate(Patch_GetRendererBaseSubTree(i, render_opengl), FreeMipmapColormap);
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
// free non-flipped rotated subtree
|
||||
M_AATreeIterate(Patch_GetRendererRotatedSubTree(i, render_opengl, false), FreeMipmapColormap);
|
||||
|
||||
// free flipped rotated subtree
|
||||
M_AATreeIterate(Patch_GetRendererRotatedSubTree(i, render_opengl, true), FreeMipmapColormap);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void HWR_FreeTextureCache(void)
|
||||
|
@ -680,6 +684,7 @@ void HWR_FreeTextureCache(void)
|
|||
gl_textures = NULL;
|
||||
gl_flats = NULL;
|
||||
gl_numtextures = 0;
|
||||
gl_leveltexturesloaded = false;
|
||||
}
|
||||
|
||||
void HWR_LoadTextures(size_t pnumtextures)
|
||||
|
@ -696,6 +701,8 @@ void HWR_LoadTextures(size_t pnumtextures)
|
|||
// should never ever happen (right?!)
|
||||
if ((gl_textures == NULL) || (gl_flats == NULL))
|
||||
I_Error("HWR_LoadTextures: ran out of memory for OpenGL textures. Sad!");
|
||||
|
||||
gl_leveltexturesloaded = true;
|
||||
}
|
||||
|
||||
void HWR_SetPalette(RGBA_t *palette)
|
||||
|
@ -872,15 +879,18 @@ static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
|
|||
{
|
||||
if (!grmip->downloaded && !grmip->data)
|
||||
{
|
||||
patch_t *patch = gpatch->rawpatch;
|
||||
if (!patch)
|
||||
patch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
|
||||
HWR_MakePatch(patch, gpatch, grmip, true);
|
||||
patch_t *lumppatch = NULL;
|
||||
|
||||
// You can't free rawpatch for some reason?
|
||||
// (Obviously I can't, sprite rotation needs that...)
|
||||
if (!gpatch->rawpatch)
|
||||
Z_Free(patch);
|
||||
if (gpatch->patch)
|
||||
HWR_MakePatch(gpatch->patch, gpatch, grmip, true);
|
||||
else
|
||||
{
|
||||
lumppatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
|
||||
HWR_MakePatch(lumppatch, gpatch, grmip, true);
|
||||
}
|
||||
|
||||
if (lumppatch)
|
||||
Z_Free(lumppatch);
|
||||
}
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
|
@ -898,20 +908,25 @@ static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
|
|||
// -----------------+
|
||||
void HWR_GetPatch(GLPatch_t *gpatch)
|
||||
{
|
||||
// is it in hardware cache
|
||||
// is it in hardware cache?
|
||||
if (!gpatch->mipmap->downloaded && !gpatch->mipmap->data)
|
||||
{
|
||||
// load the software patch, PU_STATIC or the Z_Malloc for hardware patch will
|
||||
// flush the software patch before the conversion! oh yeah I suffered
|
||||
patch_t *ptr = gpatch->rawpatch;
|
||||
if (!ptr)
|
||||
ptr = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
|
||||
HWR_MakePatch(ptr, gpatch, gpatch->mipmap, true);
|
||||
patch_t *lumppatch = NULL;
|
||||
|
||||
if (gpatch->patch)
|
||||
HWR_MakePatch(gpatch->patch, gpatch, gpatch->mipmap, true);
|
||||
else
|
||||
{
|
||||
lumppatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
|
||||
HWR_MakePatch(lumppatch, gpatch, gpatch->mipmap, true);
|
||||
}
|
||||
|
||||
// this is inefficient.. but the hardware patch in heap is purgeable so it should
|
||||
// not fragment memory, and besides the REAL cache here is the hardware memory
|
||||
if (!gpatch->rawpatch)
|
||||
Z_Free(ptr);
|
||||
if (lumppatch)
|
||||
Z_Free(lumppatch);
|
||||
}
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
|
@ -1096,7 +1111,6 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
|
|||
pic,
|
||||
format2bpp(grpatch->mipmap->format));
|
||||
|
||||
Z_Unlock(pic);
|
||||
Z_ChangeTag(block, PU_HWRCACHE_UNLOCKED);
|
||||
|
||||
grpatch->mipmap->flags = 0;
|
||||
|
@ -1108,18 +1122,17 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
|
|||
return grpatch;
|
||||
}
|
||||
|
||||
GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
|
||||
GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum, void *hwrcache)
|
||||
{
|
||||
aatree_t *hwrcache = wadfiles[wadnum]->hwrcache;
|
||||
GLPatch_t *grpatch;
|
||||
|
||||
if (!(grpatch = M_AATreeGet(hwrcache, lumpnum)))
|
||||
if (!(grpatch = M_AATreeGet((aatree_t *)hwrcache, lumpnum)))
|
||||
{
|
||||
grpatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL);
|
||||
grpatch->wadnum = wadnum;
|
||||
grpatch->lumpnum = lumpnum;
|
||||
grpatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
M_AATreeSet(hwrcache, lumpnum, grpatch);
|
||||
M_AATreeSet((aatree_t *)hwrcache, lumpnum, grpatch);
|
||||
}
|
||||
|
||||
return grpatch;
|
||||
|
@ -1127,7 +1140,8 @@ GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
|
|||
|
||||
GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum)
|
||||
{
|
||||
return HWR_GetCachedGLPatchPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
|
||||
UINT16 wad = WADFILENUM(lumpnum);
|
||||
return HWR_GetCachedGLPatchPwad(wad, LUMPNUM(lumpnum), Patch_GetRendererBaseSubTree(wad, render_opengl));
|
||||
}
|
||||
|
||||
// Need to do this because they aren't powers of 2
|
||||
|
|
|
@ -89,7 +89,7 @@ struct GLPatch_s
|
|||
float max_s,max_t;
|
||||
UINT16 wadnum; // the software patch lump num for when the hardware patch
|
||||
UINT16 lumpnum; // was flushed, and we need to re-create it
|
||||
void *rawpatch; // :^)
|
||||
void *patch;
|
||||
GLMipmap_t *mipmap;
|
||||
} ATTRPACK;
|
||||
typedef struct GLPatch_s GLPatch_t;
|
||||
|
|
|
@ -62,7 +62,10 @@ typedef struct
|
|||
typedef struct gl_vissprite_s
|
||||
{
|
||||
float x1, x2;
|
||||
float z1, z2;
|
||||
float tz, ty;
|
||||
float originx, originy, originz;
|
||||
angle_t angle;
|
||||
float tracertz; // for MF2_LINKDRAW sprites, this contains tracer's tz for use in sorting
|
||||
//lumpnum_t patchlumpnum;
|
||||
GLPatch_t *gpatch;
|
||||
|
@ -74,7 +77,10 @@ typedef struct gl_vissprite_s
|
|||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
UINT8 *colormap;
|
||||
INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing
|
||||
float z1, z2;
|
||||
#ifdef ROTSPRITE
|
||||
angle_t rollangle;
|
||||
float pivotx, pivoty;
|
||||
#endif
|
||||
} gl_vissprite_t;
|
||||
|
||||
// --------
|
||||
|
@ -102,10 +108,12 @@ void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap);
|
|||
void HWR_UnlockCachedPatch(GLPatch_t *gpatch);
|
||||
GLPatch_t *HWR_GetPic(lumpnum_t lumpnum);
|
||||
void HWR_SetPalette(RGBA_t *palette);
|
||||
GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wad, UINT16 lump);
|
||||
GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum, void *hwrcache);
|
||||
GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum);
|
||||
void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
|
||||
|
||||
extern boolean gl_leveltexturesloaded;
|
||||
|
||||
// --------
|
||||
// hw_draw.c
|
||||
// --------
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "../p_setup.h"
|
||||
#include "../r_local.h"
|
||||
#include "../r_patch.h"
|
||||
#include "../r_rotsprite.h"
|
||||
#include "../r_bsp.h"
|
||||
#include "../d_clisrv.h"
|
||||
#include "../w_wad.h"
|
||||
|
@ -3701,6 +3702,87 @@ static void HWR_RotateSpritePolyToAim(gl_vissprite_t *spr, FOutVector *wallVerts
|
|||
}
|
||||
}
|
||||
|
||||
#if defined(ROTSPRITE) && !defined(ROTSPRITE_RENDER_PATCHES)
|
||||
static void HWR_ApplyPitchRollYawToSprite(FOutVector *wallVerts, float pitch, float roll, float yaw)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
float yawcos = cos(yaw);
|
||||
float yawsin = sin(yaw);
|
||||
float pitchcos = cos(pitch);
|
||||
float pitchsin = sin(pitch);
|
||||
float rollcos = cos(roll);
|
||||
float rollsin = sin(roll);
|
||||
|
||||
float xx = yawcos * pitchcos;
|
||||
float xy = (yawcos * pitchsin * rollsin) - (yawsin * rollcos);
|
||||
float xz = (yawcos * pitchsin * rollcos) + (yawsin * rollsin);
|
||||
|
||||
float yx = yawsin * pitchcos;
|
||||
float yy = (yawsin * pitchsin * rollsin) + (yawcos * rollcos);
|
||||
float yz = (yawsin * pitchsin * rollcos) - (yawcos * rollsin);
|
||||
|
||||
float zx = -pitchsin;
|
||||
float zy = pitchcos * rollsin;
|
||||
float zz = pitchcos * rollcos;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
float x = wallVerts[i].x;
|
||||
float y = wallVerts[i].y;
|
||||
float z = wallVerts[i].z;
|
||||
wallVerts[i].x = xx*x + xy*y + xz*z;
|
||||
wallVerts[i].y = yx*x + yy*y + yz*z;
|
||||
wallVerts[i].z = zx*x + zy*y + zz*z;
|
||||
}
|
||||
}
|
||||
|
||||
static void HWR_RotateSpritePolyToRollAngle(gr_vissprite_t *spr, FOutVector *wallVerts)
|
||||
{
|
||||
INT32 i;
|
||||
float radians = (M_PIl / 180.0f);
|
||||
|
||||
float cx = (spr->gpatch->leftoffset - spr->pivotx);
|
||||
float cy = spr->pivoty;
|
||||
|
||||
fixed_t fa = AngleFixed(spr->rollangle);
|
||||
float rotate = FIXED_TO_FLOAT(fa) * radians;
|
||||
|
||||
// Translate sprite by its pivot
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
wallVerts[i].x -= cx;
|
||||
wallVerts[i].y -= cy;
|
||||
}
|
||||
|
||||
// Apply sprite roll
|
||||
HWR_ApplyPitchRollYawToSprite(wallVerts, 0.0f, 0.0f, rotate);
|
||||
|
||||
// Translate sprite back
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
wallVerts[i].x += cx;
|
||||
wallVerts[i].y += cy;
|
||||
}
|
||||
|
||||
// Apply sprite angle
|
||||
fa = AngleFixed(spr->angle - ANGLE_180);
|
||||
rotate = FIXED_TO_FLOAT(fa) * radians;
|
||||
HWR_ApplyPitchRollYawToSprite(wallVerts, -rotate, 0.0f, 0.0f);
|
||||
|
||||
// Translate the sprite to its intended position
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
wallVerts[i].x += spr->originx;
|
||||
wallVerts[i].z += spr->originy;
|
||||
}
|
||||
|
||||
// Translate the sprite vertically
|
||||
for (i = 0; i < 4; i++)
|
||||
wallVerts[i].y += spr->originz;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void HWR_SplitSprite(gl_vissprite_t *spr)
|
||||
{
|
||||
float this_scale = 1.0f;
|
||||
|
@ -3793,6 +3875,12 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
// Let dispoffset work first since this adjust each vertex
|
||||
HWR_RotateSpritePolyToAim(spr, baseWallVerts, false);
|
||||
|
||||
#if defined(ROTSPRITE) && !defined(ROTSPRITE_RENDER_PATCHES)
|
||||
// Rotate the sprite polygon, then translate it
|
||||
if (spr->rollangle)
|
||||
HWR_RotateSpritePolyToRollAngle(spr, baseWallVerts);
|
||||
#endif
|
||||
|
||||
realtop = top = baseWallVerts[3].y;
|
||||
realbot = bot = baseWallVerts[0].y;
|
||||
ttop = baseWallVerts[3].t;
|
||||
|
@ -4075,6 +4163,12 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
// Let dispoffset work first since this adjust each vertex
|
||||
HWR_RotateSpritePolyToAim(spr, wallVerts, false);
|
||||
|
||||
#if defined(ROTSPRITE) && !defined(ROTSPRITE_RENDER_PATCHES)
|
||||
// Rotate the sprite polygon, then translate it
|
||||
if (spr->rollangle)
|
||||
HWR_RotateSpritePolyToRollAngle(spr, wallVerts);
|
||||
#endif
|
||||
|
||||
// This needs to be AFTER the shadows so that the regular sprites aren't drawn completely black.
|
||||
// sprite lighting by modulating the RGB components
|
||||
/// \todo coloured
|
||||
|
@ -4760,9 +4854,15 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
float rightsin, rightcos;
|
||||
float this_scale;
|
||||
float gz, gzt;
|
||||
float topz, bottomz, originz;
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
#ifdef ROTSPRITE
|
||||
spriteinfo_t *sprinfo;
|
||||
#ifdef ROTSPRITE_RENDER_PATCHES
|
||||
INT32 rollangle;
|
||||
#endif
|
||||
#endif
|
||||
md2_t *md2;
|
||||
size_t lumpoff;
|
||||
unsigned rot;
|
||||
|
@ -4776,14 +4876,12 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
INT32 heightsec, phs;
|
||||
const boolean papersprite = (thing->frame & FF_PAPERSPRITE);
|
||||
angle_t mobjangle = (thing->player ? thing->player->drawangle : thing->angle);
|
||||
angle_t spriteangle;
|
||||
float z1, z2;
|
||||
|
||||
GLPatch_t *spr_patch;
|
||||
fixed_t spr_width, spr_height;
|
||||
fixed_t spr_offset, spr_topoffset;
|
||||
#ifdef ROTSPRITE
|
||||
patch_t *rotsprite = NULL;
|
||||
INT32 rollangle = 0;
|
||||
#endif
|
||||
|
||||
if (!thing)
|
||||
return;
|
||||
|
@ -4832,12 +4930,16 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
if (thing->skin && thing->sprite == SPR_PLAY)
|
||||
{
|
||||
sprdef = &((skin_t *)thing->skin)->sprites[thing->sprite2];
|
||||
#ifdef ROTSPRITE
|
||||
sprinfo = &((skin_t *)thing->skin)->sprinfo[thing->sprite2];
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
sprdef = &sprites[thing->sprite];
|
||||
sprinfo = NULL;
|
||||
#ifdef ROTSPRITE
|
||||
sprinfo = &spriteinfo[thing->sprite];
|
||||
#endif
|
||||
}
|
||||
|
||||
if (rot >= sprdef->numframes)
|
||||
|
@ -4847,7 +4949,9 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
thing->sprite = states[S_UNKNOWN].sprite;
|
||||
thing->frame = states[S_UNKNOWN].frame;
|
||||
sprdef = &sprites[thing->sprite];
|
||||
sprinfo = NULL;
|
||||
#ifdef ROTSPRITE
|
||||
sprinfo = &spriteinfo[thing->sprite];
|
||||
#endif
|
||||
rot = thing->frame&FF_FRAMEMASK;
|
||||
thing->state->sprite = thing->sprite;
|
||||
thing->state->frame = thing->frame;
|
||||
|
@ -4900,40 +5004,44 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
if (thing->skin && ((skin_t *)thing->skin)->flags & SF_HIRES)
|
||||
this_scale = this_scale * FIXED_TO_FLOAT(((skin_t *)thing->skin)->highresscale);
|
||||
|
||||
spr_patch = (GLPatch_t *)W_CachePatchNum(sprframe->lumppat[rot], PU_CACHE);
|
||||
spr_width = spritecachedinfo[lumpoff].width;
|
||||
spr_height = spritecachedinfo[lumpoff].height;
|
||||
spr_offset = spritecachedinfo[lumpoff].offset;
|
||||
spr_topoffset = spritecachedinfo[lumpoff].topoffset;
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
if (thing->rollangle)
|
||||
#if defined(ROTSPRITE) && defined(ROTSPRITE_RENDER_PATCHES)
|
||||
rollangle = R_GetRollAngle(thing->rollangle);
|
||||
if (rollangle)
|
||||
{
|
||||
rollangle = R_GetRollAngle(thing->rollangle);
|
||||
if (!(sprframe->rotsprite.cached & (1<<rot)))
|
||||
R_CacheRotSprite(thing->sprite, (thing->frame & FF_FRAMEMASK), sprinfo, sprframe, rot, flip);
|
||||
rotsprite = sprframe->rotsprite.patch[rot][rollangle];
|
||||
if (rotsprite != NULL)
|
||||
{
|
||||
spr_width = SHORT(rotsprite->width) << FRACBITS;
|
||||
spr_height = SHORT(rotsprite->height) << FRACBITS;
|
||||
spr_offset = SHORT(rotsprite->leftoffset) << FRACBITS;
|
||||
spr_topoffset = SHORT(rotsprite->topoffset) << FRACBITS;
|
||||
// flip -> rotate, not rotate -> flip
|
||||
flip = 0;
|
||||
}
|
||||
spriteframepivot_t *pivot = (sprinfo->available) ? &sprinfo->pivot[(thing->frame & FF_FRAMEMASK)] : NULL;
|
||||
static rotsprite_vars_t rsvars;
|
||||
patch_t *rotpatch;
|
||||
|
||||
rsvars.rollangle = rollangle;
|
||||
rsvars.sprite = true;
|
||||
rsvars.pivot = pivot;
|
||||
rsvars.flip = (flip != 0);
|
||||
|
||||
rotpatch = Patch_CacheRotatedForSprite(sprframe->lumppat[rot], PU_LEVEL, rsvars, false);
|
||||
spr_patch = (GLPatch_t *)rotpatch;
|
||||
spr_width = SHORT(rotpatch->width) << FRACBITS;
|
||||
spr_height = SHORT(rotpatch->height) << FRACBITS;
|
||||
spr_offset = SHORT(rotpatch->leftoffset) << FRACBITS;
|
||||
spr_topoffset = SHORT(rotpatch->topoffset) << FRACBITS;
|
||||
|
||||
// flip -> rotate, not rotate -> flip
|
||||
flip = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (papersprite)
|
||||
{
|
||||
rightsin = FIXED_TO_FLOAT(FINESINE((mobjangle)>>ANGLETOFINESHIFT));
|
||||
rightcos = FIXED_TO_FLOAT(FINECOSINE((mobjangle)>>ANGLETOFINESHIFT));
|
||||
}
|
||||
spriteangle = mobjangle;
|
||||
else
|
||||
{
|
||||
rightsin = FIXED_TO_FLOAT(FINESINE((viewangle + ANGLE_90)>>ANGLETOFINESHIFT));
|
||||
rightcos = FIXED_TO_FLOAT(FINECOSINE((viewangle + ANGLE_90)>>ANGLETOFINESHIFT));
|
||||
}
|
||||
spriteangle = (viewangle + ANGLE_90);
|
||||
|
||||
rightsin = FIXED_TO_FLOAT(FINESINE((spriteangle)>>ANGLETOFINESHIFT));
|
||||
rightcos = FIXED_TO_FLOAT(FINECOSINE((spriteangle)>>ANGLETOFINESHIFT));
|
||||
|
||||
flip = !flip != !hflip;
|
||||
|
||||
|
@ -4948,31 +5056,35 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
x2 = (FIXED_TO_FLOAT(spr_width - spr_offset) * this_scale);
|
||||
}
|
||||
|
||||
// test if too close
|
||||
/*
|
||||
if (papersprite)
|
||||
originz = FIXED_TO_FLOAT(thing->z);
|
||||
|
||||
#if defined(ROTSPRITE) && !defined(ROTSPRITE_RENDER_PATCHES)
|
||||
// Don't transform the sprite if it has a roll angle.
|
||||
if (thing->rollangle)
|
||||
{
|
||||
z1 = tz - x1 * angle_scalez;
|
||||
z2 = tz + x2 * angle_scalez;
|
||||
|
||||
if (max(z1, z2) < ZCLIP_PLANE)
|
||||
return;
|
||||
z1 = z2 = 0.0f;
|
||||
x1 = -x1;
|
||||
topz = bottomz = 0.0;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
z1 = tr_y + x1 * rightsin;
|
||||
z2 = tr_y - x2 * rightsin;
|
||||
x1 = tr_x + x1 * rightcos;
|
||||
x2 = tr_x - x2 * rightcos;
|
||||
topz = originz + FIXED_TO_FLOAT(thing->height);
|
||||
bottomz = originz;
|
||||
}
|
||||
*/
|
||||
|
||||
z1 = tr_y + x1 * rightsin;
|
||||
z2 = tr_y - x2 * rightsin;
|
||||
x1 = tr_x + x1 * rightcos;
|
||||
x2 = tr_x - x2 * rightcos;
|
||||
|
||||
if (vflip)
|
||||
{
|
||||
gz = FIXED_TO_FLOAT(thing->z+thing->height) - FIXED_TO_FLOAT(spr_topoffset) * this_scale;
|
||||
gz = topz - FIXED_TO_FLOAT(spr_topoffset) * this_scale;
|
||||
gzt = gz + FIXED_TO_FLOAT(spr_height) * this_scale;
|
||||
}
|
||||
else
|
||||
{
|
||||
gzt = FIXED_TO_FLOAT(thing->z) + FIXED_TO_FLOAT(spr_topoffset) * this_scale;
|
||||
gzt = bottomz + FIXED_TO_FLOAT(spr_topoffset) * this_scale;
|
||||
gz = gzt - FIXED_TO_FLOAT(spr_height) * this_scale;
|
||||
}
|
||||
|
||||
|
@ -5031,19 +5143,35 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
vis->x1 = x1;
|
||||
vis->x2 = x2;
|
||||
vis->tz = tz; // Keep tz for the simple sprite sorting that happens
|
||||
vis->gpatch = spr_patch;
|
||||
vis->tracertz = tracertz;
|
||||
vis->dispoffset = dispoffset; // Monster Iestyn: 23/11/15: HARDWARE SUPPORT AT LAST
|
||||
//vis->patchlumpnum = sprframe->lumppat[rot];
|
||||
#ifdef ROTSPRITE
|
||||
if (rotsprite)
|
||||
vis->gpatch = (GLPatch_t *)rotsprite;
|
||||
else
|
||||
#endif
|
||||
vis->gpatch = (GLPatch_t *)W_CachePatchNum(sprframe->lumppat[rot], PU_CACHE);
|
||||
vis->flip = flip;
|
||||
vis->mobj = thing;
|
||||
vis->z1 = z1;
|
||||
vis->z2 = z2;
|
||||
vis->angle = spriteangle;
|
||||
vis->originx = tr_x;
|
||||
vis->originy = tr_y;
|
||||
vis->originz = originz;
|
||||
|
||||
#if defined(ROTSPRITE) && !defined(ROTSPRITE_RENDER_PATCHES)
|
||||
if (thing->rollangle)
|
||||
{
|
||||
if (sprinfo->available)
|
||||
{
|
||||
spriteframepivot_t *pivot = &sprinfo->pivot[thing->frame & FF_FRAMEMASK];
|
||||
vis->pivotx = (float)(pivot->x) * this_scale;
|
||||
vis->pivoty = (float)(pivot->y) * this_scale;
|
||||
}
|
||||
else
|
||||
{
|
||||
vis->pivotx = (float)(spr_patch->leftoffset) * this_scale;
|
||||
vis->pivoty = (float)(spr_patch->height / 2) * this_scale;
|
||||
}
|
||||
}
|
||||
vis->rollangle = thing->rollangle;
|
||||
#endif
|
||||
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
if ((vis->mobj->flags & (MF_ENEMY|MF_BOSS)) && (vis->mobj->flags2 & MF2_FRET) && !(vis->mobj->flags & MF_GRENADEBOUNCE) && (leveltime & 1)) // Bosses "flash"
|
||||
|
@ -5173,8 +5301,11 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
vis->z1 = z1;
|
||||
vis->z2 = z2;
|
||||
vis->tz = tz;
|
||||
vis->angle = 0;
|
||||
vis->originx = tr_x;
|
||||
vis->originy = tr_y;
|
||||
vis->originz = FIXED_TO_FLOAT(thing->z);
|
||||
vis->dispoffset = 0; // Monster Iestyn: 23/11/15: HARDWARE SUPPORT AT LAST
|
||||
//vis->patchlumpnum = sprframe->lumppat[rot];
|
||||
vis->gpatch = (GLPatch_t *)W_CachePatchNum(sprframe->lumppat[rot], PU_CACHE);
|
||||
vis->flip = flip;
|
||||
vis->mobj = (mobj_t *)thing;
|
||||
|
@ -5182,10 +5313,16 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
vis->colormap = colormaps;
|
||||
|
||||
// set top/bottom coords
|
||||
vis->ty = FIXED_TO_FLOAT(thing->z + spritecachedinfo[lumpoff].topoffset);
|
||||
vis->ty = vis->originz + FIXED_TO_FLOAT(spritecachedinfo[lumpoff].topoffset);
|
||||
|
||||
vis->precip = true;
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
vis->rollangle = 0;
|
||||
vis->pivotx = 0.0f;
|
||||
vis->pivoty = 0.0f;
|
||||
#endif
|
||||
|
||||
// okay... this is a hack, but weather isn't networked, so it should be ok
|
||||
if (!(thing->precipflags & PCF_THUNK))
|
||||
{
|
||||
|
@ -5975,9 +6112,20 @@ void HWR_Startup(void)
|
|||
// --------------------------------------------------------------------------
|
||||
void HWR_Switch(void)
|
||||
{
|
||||
// Add session commands
|
||||
HWR_AddSessionCommands();
|
||||
|
||||
// Set special states from CVARs
|
||||
HWD.pfnSetSpecialState(HWD_SET_TEXTUREFILTERMODE, cv_glfiltermode.value);
|
||||
HWD.pfnSetSpecialState(HWD_SET_TEXTUREANISOTROPICMODE, cv_glanisotropicmode.value);
|
||||
|
||||
// Load textures
|
||||
if (!gl_leveltexturesloaded)
|
||||
HWR_LoadTextures(numtextures);
|
||||
|
||||
// Create plane polygons
|
||||
if (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))
|
||||
HWR_LoadLevel();
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
|
|
|
@ -240,7 +240,7 @@ int SetupPixelFormat(INT32 WantColorBits, INT32 WantStencilBits, INT32 WantDepth
|
|||
static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
|
||||
{
|
||||
LPCSTR renderer;
|
||||
BOOL WantFullScreen = !(lvid->u.windowed); //(lvid->u.windowed ? 0 : CDS_FULLSCREEN);
|
||||
BOOL WantFullScreen = !(lvid->windowed); //(lvid->windowed ? 0 : CDS_FULLSCREEN);
|
||||
|
||||
UNREFERENCED_PARAMETER(pcurrentmode);
|
||||
GL_DBG_Printf ("SetMode(): %dx%d %d bits (%s)\n",
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
#include "i_video.h"
|
||||
#include "i_system.h"
|
||||
|
||||
#include "st_stuff.h" // ST_HEIGHT
|
||||
#include "st_stuff.h"
|
||||
#include "r_local.h"
|
||||
|
||||
#include "keys.h"
|
||||
|
@ -82,10 +82,10 @@ static boolean headsupactive = false;
|
|||
boolean hu_showscores; // draw rankings
|
||||
static char hu_tick;
|
||||
|
||||
patch_t *rflagico;
|
||||
patch_t *bflagico;
|
||||
patch_t *rmatcico;
|
||||
patch_t *bmatcico;
|
||||
patch_t **rflagico;
|
||||
patch_t **bflagico;
|
||||
patch_t **rmatcico;
|
||||
patch_t **bmatcico;
|
||||
patch_t *tagico;
|
||||
patch_t *tallminus;
|
||||
patch_t *tallinfin;
|
||||
|
@ -2038,9 +2038,6 @@ static void HU_DrawDemoInfo(void)
|
|||
//
|
||||
void HU_Drawer(void)
|
||||
{
|
||||
if (needpatchrecache)
|
||||
R_ReloadHUDGraphics();
|
||||
|
||||
#ifndef NONET
|
||||
// draw chat string plus cursor
|
||||
if (chat_on)
|
||||
|
@ -2468,9 +2465,9 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
if (gametyperules & GTR_TEAMFLAGS)
|
||||
{
|
||||
if (players[tab[i].num].gotflag & GF_REDFLAG) // Red
|
||||
V_DrawFixedPatch((x-10)*FRACUNIT, (y)*FRACUNIT, FRACUNIT/4, 0, rflagico, 0);
|
||||
V_DrawFixedPatch((x-10)*FRACUNIT, (y)*FRACUNIT, FRACUNIT/4, 0, *rflagico, 0);
|
||||
else if (players[tab[i].num].gotflag & GF_BLUEFLAG) // Blue
|
||||
V_DrawFixedPatch((x-10)*FRACUNIT, (y)*FRACUNIT, FRACUNIT/4, 0, bflagico, 0);
|
||||
V_DrawFixedPatch((x-10)*FRACUNIT, (y)*FRACUNIT, FRACUNIT/4, 0, *bflagico, 0);
|
||||
}
|
||||
|
||||
// Draw emeralds
|
||||
|
@ -2596,9 +2593,9 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
if (gametyperules & GTR_TEAMFLAGS)
|
||||
{
|
||||
if (players[tab[i].num].gotflag & GF_REDFLAG) // Red
|
||||
V_DrawSmallScaledPatch(x-28, y-4, 0, rflagico);
|
||||
V_DrawSmallScaledPatch(x-28, y-4, 0, *rflagico);
|
||||
else if (players[tab[i].num].gotflag & GF_BLUEFLAG) // Blue
|
||||
V_DrawSmallScaledPatch(x-28, y-4, 0, bflagico);
|
||||
V_DrawSmallScaledPatch(x-28, y-4, 0, *bflagico);
|
||||
}
|
||||
|
||||
// Draw emeralds
|
||||
|
|
|
@ -87,10 +87,10 @@ extern patch_t *ntb_font[NT_FONTSIZE];
|
|||
extern patch_t *nto_font[NT_FONTSIZE];
|
||||
extern patch_t *ttlnum[10];
|
||||
extern patch_t *emeraldpics[3][8];
|
||||
extern patch_t *rflagico;
|
||||
extern patch_t *bflagico;
|
||||
extern patch_t *rmatcico;
|
||||
extern patch_t *bmatcico;
|
||||
extern patch_t **rflagico;
|
||||
extern patch_t **bflagico;
|
||||
extern patch_t **rmatcico;
|
||||
extern patch_t **bmatcico;
|
||||
extern patch_t *tagico;
|
||||
extern patch_t *tallminus;
|
||||
extern patch_t *tallinfin;
|
||||
|
|
|
@ -20,26 +20,33 @@
|
|||
#pragma interface
|
||||
#endif
|
||||
|
||||
typedef enum
|
||||
typedef enum rendermode_e
|
||||
{
|
||||
/// Software
|
||||
render_soft = 1,
|
||||
// No renderer chosen. Used on dedicated mode.
|
||||
render_none = 0,
|
||||
|
||||
/// OpenGL
|
||||
render_opengl = 2,
|
||||
// First renderer choice.
|
||||
// Must start from 1.
|
||||
render_first = 1,
|
||||
|
||||
/// Dedicated
|
||||
render_none = 3 // for dedicated server
|
||||
// Main renderer choices.
|
||||
render_soft = render_first,
|
||||
render_opengl,
|
||||
|
||||
// Last renderer choice.
|
||||
render_last,
|
||||
|
||||
// Renderer count.
|
||||
num_renderers = (render_last - 1),
|
||||
} rendermode_t;
|
||||
|
||||
/** \brief current render mode
|
||||
*/
|
||||
extern rendermode_t rendermode;
|
||||
|
||||
/** \brief OpenGL state
|
||||
0 = never loaded, 1 = loaded successfully, -1 = failed loading
|
||||
/** \brief render mode set by command line arguments
|
||||
*/
|
||||
extern INT32 vid_opengl_state;
|
||||
extern rendermode_t chosenrendermode;
|
||||
|
||||
/** \brief use highcolor modes if true
|
||||
*/
|
||||
|
@ -89,9 +96,19 @@ INT32 VID_GetModeForSize(INT32 w, INT32 h);
|
|||
*/
|
||||
INT32 VID_SetMode(INT32 modenum);
|
||||
|
||||
/** \brief Checks the render state
|
||||
/** \brief The VID_GetModeName function
|
||||
|
||||
\param modenum video mode number
|
||||
|
||||
\return name of video mode
|
||||
*/
|
||||
void VID_CheckRenderer(void);
|
||||
const char *VID_GetModeName(INT32 modenum);
|
||||
|
||||
/** \brief Checks the render state
|
||||
|
||||
\return true if the renderer changed
|
||||
*/
|
||||
boolean VID_CheckRenderer(void);
|
||||
|
||||
/** \brief Load OpenGL mode
|
||||
*/
|
||||
|
@ -101,16 +118,6 @@ void VID_StartupOpenGL(void);
|
|||
*/
|
||||
void VID_CheckGLLoaded(rendermode_t oldrender);
|
||||
|
||||
/** \brief The VID_GetModeName function
|
||||
|
||||
\param modenum video mode number
|
||||
|
||||
\return name of video mode
|
||||
*/
|
||||
const char *VID_GetModeName(INT32 modenum);
|
||||
void VID_PrepareModeList(void); /// note hack for SDL
|
||||
|
||||
|
||||
/** \brief can video system do fullscreen
|
||||
*/
|
||||
extern boolean allow_fullscreen;
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "r_main.h"
|
||||
#include "r_draw.h"
|
||||
#include "r_things.h" // R_Frame2Char etc
|
||||
#include "r_rotsprite.h" // R_GetRollAngle
|
||||
#include "m_random.h"
|
||||
#include "s_sound.h"
|
||||
#include "g_game.h"
|
||||
|
@ -2434,6 +2435,16 @@ static int lib_rPointInSubsectorOrNil(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
// R_ROTSPRITE
|
||||
////////////
|
||||
static int lib_rGetRollAngle(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, R_GetRollAngle(luaL_checkangle(L, 1)));
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
// R_THINGS
|
||||
////////////
|
||||
|
||||
|
@ -3489,6 +3500,11 @@ static luaL_Reg lib[] = {
|
|||
{"R_PointInSubsector",lib_rPointInSubsector},
|
||||
{"R_PointInSubsectorOrNil",lib_rPointInSubsectorOrNil},
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
// r_rotsprite
|
||||
{"R_GetRollAngle",lib_rGetRollAngle},
|
||||
#endif
|
||||
|
||||
// r_things (sprite)
|
||||
{"R_Char2Frame",lib_rChar2Frame},
|
||||
{"R_Frame2Char",lib_rFrame2Char},
|
||||
|
|
125
src/lua_hudlib.c
125
src/lua_hudlib.c
|
@ -14,6 +14,7 @@
|
|||
#include "fastcmp.h"
|
||||
#include "r_defs.h"
|
||||
#include "r_local.h"
|
||||
#include "r_rotsprite.h"
|
||||
#include "st_stuff.h" // hudinfo[]
|
||||
#include "g_game.h"
|
||||
#include "i_video.h" // rendermode
|
||||
|
@ -35,11 +36,6 @@ static UINT8 hud_enabled[(hud_MAX/8)+1];
|
|||
|
||||
static UINT8 hudAvailable; // hud hooks field
|
||||
|
||||
#ifdef LUA_PATCH_SAFETY
|
||||
static patchinfo_t *patchinfo, *patchinfohead;
|
||||
static int numluapatches;
|
||||
#endif
|
||||
|
||||
// must match enum hud in lua_hud.h
|
||||
static const char *const hud_disable_options[] = {
|
||||
"stagetitle",
|
||||
|
@ -292,14 +288,9 @@ static int colormap_get(lua_State *L)
|
|||
|
||||
static int patch_get(lua_State *L)
|
||||
{
|
||||
#ifdef LUA_PATCH_SAFETY
|
||||
patch_t *patch = *((patch_t **)luaL_checkudata(L, 1, META_PATCH));
|
||||
#else
|
||||
patchinfo_t *patch = *((patchinfo_t **)luaL_checkudata(L, 1, META_PATCH));
|
||||
#endif
|
||||
patch_t *patch = **((patch_t ***)luaL_checkudata(L, 1, META_PATCH));
|
||||
enum patch field = luaL_checkoption(L, 2, NULL, patch_opt);
|
||||
|
||||
// patches are invalidated when switching renderers
|
||||
if (!patch) {
|
||||
if (field == patch_valid) {
|
||||
lua_pushboolean(L, 0);
|
||||
|
@ -403,59 +394,18 @@ static int libd_patchExists(lua_State *L)
|
|||
|
||||
static int libd_cachePatch(lua_State *L)
|
||||
{
|
||||
#ifdef LUA_PATCH_SAFETY
|
||||
int i;
|
||||
lumpnum_t lumpnum;
|
||||
patchinfo_t *luapat;
|
||||
patch_t *realpatch;
|
||||
|
||||
HUDONLY
|
||||
|
||||
luapat = patchinfohead;
|
||||
lumpnum = W_CheckNumForLongName(luaL_checkstring(L, 1));
|
||||
if (lumpnum == LUMPERROR)
|
||||
lumpnum = W_GetNumForLongName("MISSING");
|
||||
|
||||
for (i = 0; i < numluapatches; i++)
|
||||
{
|
||||
// check if already cached
|
||||
if (luapat->wadnum == WADFILENUM(lumpnum) && luapat->lumpnum == LUMPNUM(lumpnum))
|
||||
{
|
||||
LUA_PushUserdata(L, luapat, META_PATCH);
|
||||
return 1;
|
||||
}
|
||||
luapat = luapat->next;
|
||||
if (!luapat)
|
||||
break;
|
||||
}
|
||||
|
||||
if (numluapatches > 0)
|
||||
{
|
||||
patchinfo->next = Z_Malloc(sizeof(patchinfo_t), PU_STATIC, NULL);
|
||||
patchinfo = patchinfo->next;
|
||||
}
|
||||
else
|
||||
{
|
||||
patchinfo = Z_Malloc(sizeof(patchinfo_t), PU_STATIC, NULL);
|
||||
patchinfohead = patchinfo;
|
||||
}
|
||||
|
||||
realpatch = W_CachePatchNum(lumpnum, PU_PATCH);
|
||||
|
||||
patchinfo->width = realpatch->width;
|
||||
patchinfo->height = realpatch->height;
|
||||
patchinfo->leftoffset = realpatch->leftoffset;
|
||||
patchinfo->topoffset = realpatch->topoffset;
|
||||
|
||||
patchinfo->wadnum = WADFILENUM(lumpnum);
|
||||
patchinfo->lumpnum = LUMPNUM(lumpnum);
|
||||
|
||||
LUA_PushUserdata(L, patchinfo, META_PATCH);
|
||||
numluapatches++;
|
||||
#else
|
||||
HUDONLY
|
||||
LUA_PushUserdata(L, W_CachePatchLongName(luaL_checkstring(L, 1), PU_PATCH), META_PATCH);
|
||||
#ifdef ROTSPRITE
|
||||
INT32 rollangle = R_GetRollAngle(luaL_optinteger(L, 2, 0));
|
||||
#endif
|
||||
HUDONLY
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
if (rollangle)
|
||||
LUA_PushUserdata(L, W_GetRotatedPatchPointerFromLongName(luaL_checkstring(L, 1), PU_PATCH, rollangle, false, NULL, lua_optboolean(L, 3)), META_PATCH);
|
||||
else
|
||||
#endif
|
||||
LUA_PushUserdata(L, W_GetPatchPointerFromLongName(luaL_checkstring(L, 1), PU_PATCH), META_PATCH);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -517,10 +467,9 @@ static int libd_getSpritePatch(lua_State *L)
|
|||
angle_t rollangle = luaL_checkangle(L, 4);
|
||||
INT32 rot = R_GetRollAngle(rollangle);
|
||||
|
||||
if (rot) {
|
||||
if (!(sprframe->rotsprite.cached & (1<<angle)))
|
||||
R_CacheRotSprite(i, frame, NULL, sprframe, angle, sprframe->flip & (1<<angle));
|
||||
LUA_PushUserdata(L, sprframe->rotsprite.patch[angle][rot], META_PATCH);
|
||||
if (rot)
|
||||
{
|
||||
LUA_PushUserdata(L, W_GetRotatedPatchPointer(sprframe->lumppat[angle], PU_PATCH, rot, true, NULL, sprframe->flip & (1<<angle)), META_PATCH);
|
||||
lua_pushboolean(L, false);
|
||||
lua_pushboolean(L, true);
|
||||
return 3;
|
||||
|
@ -528,8 +477,8 @@ static int libd_getSpritePatch(lua_State *L)
|
|||
}
|
||||
#endif
|
||||
|
||||
// push both the patch and it's "flip" value
|
||||
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
|
||||
// push both the patch and its "flip" value
|
||||
LUA_PushUserdata(L, W_GetPatchPointer(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
|
||||
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
|
||||
return 2;
|
||||
}
|
||||
|
@ -631,9 +580,9 @@ static int libd_getSprite2Patch(lua_State *L)
|
|||
INT32 rot = R_GetRollAngle(rollangle);
|
||||
|
||||
if (rot) {
|
||||
if (!(sprframe->rotsprite.cached & (1<<angle)))
|
||||
R_CacheRotSprite(SPR_PLAY, frame, &skins[i].sprinfo[j], sprframe, angle, sprframe->flip & (1<<angle));
|
||||
LUA_PushUserdata(L, sprframe->rotsprite.patch[angle][rot], META_PATCH);
|
||||
spriteinfo_t *sprinfo = &skins[i].sprinfo[j];
|
||||
spriteframepivot_t *pivot = (sprinfo->available) ? &sprinfo->pivot[frame] : NULL;
|
||||
LUA_PushUserdata(L, W_GetRotatedPatchPointer(sprframe->lumppat[angle], PU_PATCH, rot, true, pivot, sprframe->flip & (1<<angle)), META_PATCH);
|
||||
lua_pushboolean(L, false);
|
||||
lua_pushboolean(L, true);
|
||||
return 3;
|
||||
|
@ -641,8 +590,8 @@ static int libd_getSprite2Patch(lua_State *L)
|
|||
}
|
||||
#endif
|
||||
|
||||
// push both the patch and it's "flip" value
|
||||
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
|
||||
// push both the patch and its "flip" value
|
||||
LUA_PushUserdata(L, W_GetPatchPointer(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
|
||||
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
|
||||
return 2;
|
||||
}
|
||||
|
@ -651,22 +600,14 @@ static int libd_draw(lua_State *L)
|
|||
{
|
||||
INT32 x, y, flags;
|
||||
patch_t *patch;
|
||||
#ifdef LUA_PATCH_SAFETY
|
||||
patchinfo_t *luapat;
|
||||
#endif
|
||||
const UINT8 *colormap = NULL;
|
||||
|
||||
HUDONLY
|
||||
x = luaL_checkinteger(L, 1);
|
||||
y = luaL_checkinteger(L, 2);
|
||||
#ifdef LUA_PATCH_SAFETY
|
||||
luapat = *((patchinfo_t **)luaL_checkudata(L, 3, META_PATCH));
|
||||
patch = W_CachePatchNum((luapat->wadnum<<16)+luapat->lumpnum, PU_PATCH);
|
||||
#else
|
||||
patch = *((patch_t **)luaL_checkudata(L, 3, META_PATCH));
|
||||
patch = **((patch_t ***)luaL_checkudata(L, 3, META_PATCH));
|
||||
if (!patch)
|
||||
return LUA_ErrInvalid(L, "patch_t");
|
||||
#endif
|
||||
flags = luaL_optinteger(L, 4, 0);
|
||||
if (!lua_isnoneornil(L, 5))
|
||||
colormap = *((UINT8 **)luaL_checkudata(L, 5, META_COLORMAP));
|
||||
|
@ -682,9 +623,6 @@ static int libd_drawScaled(lua_State *L)
|
|||
fixed_t x, y, scale;
|
||||
INT32 flags;
|
||||
patch_t *patch;
|
||||
#ifdef LUA_PATCH_SAFETY
|
||||
patchinfo_t *luapat;
|
||||
#endif
|
||||
const UINT8 *colormap = NULL;
|
||||
|
||||
HUDONLY
|
||||
|
@ -693,14 +631,9 @@ static int libd_drawScaled(lua_State *L)
|
|||
scale = luaL_checkinteger(L, 3);
|
||||
if (scale < 0)
|
||||
return luaL_error(L, "negative scale");
|
||||
#ifdef LUA_PATCH_SAFETY
|
||||
luapat = *((patchinfo_t **)luaL_checkudata(L, 4, META_PATCH));
|
||||
patch = W_CachePatchNum((luapat->wadnum<<16)+luapat->lumpnum, PU_PATCH);
|
||||
#else
|
||||
patch = *((patch_t **)luaL_checkudata(L, 4, META_PATCH));
|
||||
patch = **((patch_t ***)luaL_checkudata(L, 4, META_PATCH));
|
||||
if (!patch)
|
||||
return LUA_ErrInvalid(L, "patch_t");
|
||||
#endif
|
||||
flags = luaL_optinteger(L, 5, 0);
|
||||
if (!lua_isnoneornil(L, 6))
|
||||
colormap = *((UINT8 **)luaL_checkudata(L, 6, META_COLORMAP));
|
||||
|
@ -727,7 +660,9 @@ static int libd_drawStretched(lua_State *L)
|
|||
vscale = luaL_checkinteger(L, 4);
|
||||
if (vscale < 0)
|
||||
return luaL_error(L, "negative vertical scale");
|
||||
patch = *((patch_t **)luaL_checkudata(L, 5, META_PATCH));
|
||||
patch = **((patch_t ***)luaL_checkudata(L, 5, META_PATCH));
|
||||
if (!patch)
|
||||
return LUA_ErrInvalid(L, "patch_t");
|
||||
flags = luaL_optinteger(L, 6, 0);
|
||||
if (!lua_isnoneornil(L, 7))
|
||||
colormap = *((UINT8 **)luaL_checkudata(L, 7, META_COLORMAP));
|
||||
|
@ -1247,10 +1182,6 @@ int LUA_HudLib(lua_State *L)
|
|||
{
|
||||
memset(hud_enabled, 0xff, (hud_MAX/8)+1);
|
||||
|
||||
#ifdef LUA_PATCH_SAFETY
|
||||
numluapatches = 0;
|
||||
#endif
|
||||
|
||||
lua_newtable(L); // HUD registry table
|
||||
lua_newtable(L);
|
||||
luaL_register(L, NULL, lib_draw);
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "p_local.h"
|
||||
#include "z_zone.h"
|
||||
#include "r_patch.h"
|
||||
#include "r_rotsprite.h"
|
||||
#include "r_things.h"
|
||||
#include "r_draw.h" // R_GetColorByName
|
||||
#include "doomstat.h" // luabanks[]
|
||||
|
@ -377,10 +378,6 @@ static int lib_setSpriteInfo(lua_State *L)
|
|||
UINT32 i = luaL_checkinteger(L, 1);
|
||||
if (i == 0 || i >= NUMSPRITES)
|
||||
return luaL_error(L, "spriteinfo[] index %d out of range (1 - %d)", i, NUMSPRITES-1);
|
||||
#ifdef ROTSPRITE
|
||||
if (sprites != NULL)
|
||||
R_FreeSingleRotSprite(&sprites[i]);
|
||||
#endif
|
||||
info = &spriteinfo[i]; // get the spriteinfo to assign to.
|
||||
}
|
||||
luaL_checktype(L, 2, LUA_TTABLE); // check that we've been passed a table.
|
||||
|
@ -462,11 +459,6 @@ static int spriteinfo_set(lua_State *L)
|
|||
lua_remove(L, 1); // remove field
|
||||
lua_settop(L, 1); // leave only one value
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
if (sprites != NULL)
|
||||
R_FreeSingleRotSprite(&sprites[sprinfo-spriteinfo]);
|
||||
#endif
|
||||
|
||||
if (fastcmp(field, "pivot"))
|
||||
{
|
||||
// pivot[] is a table
|
||||
|
|
|
@ -62,7 +62,7 @@ extern lua_State *gL;
|
|||
#define META_BBOX "BOUNDING_BOX"
|
||||
|
||||
#define META_HUDINFO "HUDINFO_T*"
|
||||
#define META_PATCH "PATCH_T*"
|
||||
#define META_PATCH "PATCH_T**"
|
||||
#define META_COLORMAP "COLORMAP"
|
||||
#define META_CAMERA "CAMERA_T*"
|
||||
|
||||
|
|
184
src/m_menu.c
184
src/m_menu.c
|
@ -203,7 +203,7 @@ menu_t SPauseDef;
|
|||
// Level Select
|
||||
static levelselect_t levelselect = {0, NULL};
|
||||
static UINT8 levelselectselect[3];
|
||||
static patch_t *levselp[2][3];
|
||||
static patch_t **levselp[2][3];
|
||||
static INT32 lsoffs[2];
|
||||
|
||||
#define lsrow levelselectselect[0]
|
||||
|
@ -342,7 +342,7 @@ static void M_EraseData(INT32 choice);
|
|||
|
||||
static void M_Addons(INT32 choice);
|
||||
static void M_AddonsOptions(INT32 choice);
|
||||
static patch_t *addonsp[NUM_EXT+5];
|
||||
static patch_t **addonsp[NUM_EXT+5];
|
||||
|
||||
#define addonmenusize 9 // number of items actually displayed in the addons menu view, formerly (2*numaddonsshown + 1)
|
||||
#define numaddonsshown 4 // number of items to each side of the currently selected item, unless at top/bottom ends of directory
|
||||
|
@ -1345,11 +1345,7 @@ static menuitem_t OP_VideoOptionsMenu[] =
|
|||
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 11},
|
||||
#endif
|
||||
{IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 16},
|
||||
#ifdef HWRENDER
|
||||
{IT_STRING | IT_CVAR, NULL, "Renderer", &cv_newrenderer, 21},
|
||||
#else
|
||||
{IT_TRANSTEXT | IT_PAIR, "Renderer", "Software", &cv_renderer, 21},
|
||||
#endif
|
||||
{IT_STRING | IT_CVAR, NULL, "Renderer", &cv_newrenderer, 21},
|
||||
|
||||
{IT_HEADER, NULL, "Color Profile", NULL, 30},
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness (F11)", &cv_globalgamma,36},
|
||||
|
@ -2147,15 +2143,21 @@ menu_t OP_PlaystyleDef = {
|
|||
static void M_VideoOptions(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
#ifdef HWRENDER
|
||||
if (vid_opengl_state == -1)
|
||||
{
|
||||
OP_VideoOptionsMenu[op_video_renderer].status = (IT_TRANSTEXT | IT_PAIR);
|
||||
OP_VideoOptionsMenu[op_video_renderer].patch = "Renderer";
|
||||
OP_VideoOptionsMenu[op_video_renderer].text = "Software";
|
||||
}
|
||||
|
||||
OP_VideoOptionsMenu[op_video_renderer].status = (IT_TRANSTEXT | IT_PAIR);
|
||||
OP_VideoOptionsMenu[op_video_renderer].patch = "Renderer";
|
||||
OP_VideoOptionsMenu[op_video_renderer].text = "Software";
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (vid.glstate != VID_GL_LIBRARY_ERROR)
|
||||
{
|
||||
OP_VideoOptionsMenu[op_video_renderer].status = (IT_STRING | IT_CVAR);
|
||||
OP_VideoOptionsMenu[op_video_renderer].patch = NULL;
|
||||
OP_VideoOptionsMenu[op_video_renderer].text = "Renderer";
|
||||
}
|
||||
CV_StealthSetValue(&cv_newrenderer, cv_renderer.value);
|
||||
#endif
|
||||
|
||||
M_SetupNextMenu(&OP_VideoOptionsDef);
|
||||
}
|
||||
|
||||
|
@ -5206,13 +5208,13 @@ static INT32 M_CountRowsToShowOnPlatter(INT32 gt)
|
|||
//
|
||||
static void M_CacheLevelPlatter(void)
|
||||
{
|
||||
levselp[0][0] = W_CachePatchName("SLCT1LVL", PU_PATCH);
|
||||
levselp[0][1] = W_CachePatchName("SLCT2LVL", PU_PATCH);
|
||||
levselp[0][2] = W_CachePatchName("BLANKLVL", PU_PATCH);
|
||||
levselp[0][0] = (patch_t **)W_GetPatchPointerFromName("SLCT1LVL", PU_PATCH);
|
||||
levselp[0][1] = (patch_t **)W_GetPatchPointerFromName("SLCT2LVL", PU_PATCH);
|
||||
levselp[0][2] = (patch_t **)W_GetPatchPointerFromName("BLANKLVL", PU_PATCH);
|
||||
|
||||
levselp[1][0] = W_CachePatchName("SLCT1LVW", PU_PATCH);
|
||||
levselp[1][1] = W_CachePatchName("SLCT2LVW", PU_PATCH);
|
||||
levselp[1][2] = W_CachePatchName("BLANKLVW", PU_PATCH);
|
||||
levselp[1][0] = (patch_t **)W_GetPatchPointerFromName("SLCT1LVW", PU_PATCH);
|
||||
levselp[1][1] = (patch_t **)W_GetPatchPointerFromName("SLCT2LVW", PU_PATCH);
|
||||
levselp[1][2] = (patch_t **)W_GetPatchPointerFromName("BLANKLVW", PU_PATCH);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -5591,13 +5593,10 @@ static void M_DrawLevelPlatterWideMap(UINT8 row, UINT8 col, INT32 x, INT32 y, bo
|
|||
if (map <= 0)
|
||||
return;
|
||||
|
||||
if (needpatchrecache)
|
||||
M_CacheLevelPlatter();
|
||||
|
||||
// A 564x100 image of the level as entry MAPxxW
|
||||
if (!(levelselect.rows[row].mapavailable[col]))
|
||||
{
|
||||
V_DrawSmallScaledPatch(x, y, 0, levselp[1][2]);
|
||||
V_DrawSmallScaledPatch(x, y, 0, *levselp[1][2]);
|
||||
M_DrawStaticBox(x, y, V_80TRANS, 282, 50);
|
||||
}
|
||||
else
|
||||
|
@ -5605,7 +5604,7 @@ static void M_DrawLevelPlatterWideMap(UINT8 row, UINT8 col, INT32 x, INT32 y, bo
|
|||
if (W_CheckNumForName(va("%sW", G_BuildMapName(map))) != LUMPERROR)
|
||||
patch = W_CachePatchName(va("%sW", G_BuildMapName(map)), PU_PATCH);
|
||||
else
|
||||
patch = levselp[1][2]; // don't static to indicate that it's just a normal level
|
||||
patch = *levselp[1][2]; // don't static to indicate that it's just a normal level
|
||||
|
||||
V_DrawSmallScaledPatch(x, y, 0, patch);
|
||||
}
|
||||
|
@ -5625,13 +5624,10 @@ static void M_DrawLevelPlatterMap(UINT8 row, UINT8 col, INT32 x, INT32 y, boolea
|
|||
if (map <= 0)
|
||||
return;
|
||||
|
||||
if (needpatchrecache)
|
||||
M_CacheLevelPlatter();
|
||||
|
||||
// A 160x100 image of the level as entry MAPxxP
|
||||
if (!(levelselect.rows[row].mapavailable[col]))
|
||||
{
|
||||
V_DrawSmallScaledPatch(x, y, 0, levselp[0][2]);
|
||||
V_DrawSmallScaledPatch(x, y, 0, *levselp[0][2]);
|
||||
M_DrawStaticBox(x, y, V_80TRANS, 80, 50);
|
||||
}
|
||||
else
|
||||
|
@ -5639,7 +5635,7 @@ static void M_DrawLevelPlatterMap(UINT8 row, UINT8 col, INT32 x, INT32 y, boolea
|
|||
if (W_CheckNumForName(va("%sP", G_BuildMapName(map))) != LUMPERROR)
|
||||
patch = W_CachePatchName(va("%sP", G_BuildMapName(map)), PU_PATCH);
|
||||
else
|
||||
patch = levselp[0][2]; // don't static to indicate that it's just a normal level
|
||||
patch = *levselp[0][2]; // don't static to indicate that it's just a normal level
|
||||
|
||||
V_DrawSmallScaledPatch(x, y, 0, patch);
|
||||
}
|
||||
|
@ -5913,7 +5909,7 @@ static void M_DrawLevelPlatterMenu(void)
|
|||
|
||||
// draw cursor box
|
||||
if (levellistmode != LLM_CREATESERVER || lsrow)
|
||||
V_DrawSmallScaledPatch(lsbasex + cursorx + lsoffs[1], lsbasey+lsoffs[0], 0, (levselp[sizeselect][((skullAnimCounter/4) ? 1 : 0)]));
|
||||
V_DrawSmallScaledPatch(lsbasex + cursorx + lsoffs[1], lsbasey+lsoffs[0], 0, (*levselp[sizeselect][((skullAnimCounter/4) ? 1 : 0)]));
|
||||
|
||||
#if 0
|
||||
if (levelselect.rows[lsrow].maplist[lscol] > 0)
|
||||
|
@ -6248,23 +6244,23 @@ static void M_AddonsOptions(INT32 choice)
|
|||
|
||||
static void M_LoadAddonsPatches(void)
|
||||
{
|
||||
addonsp[EXT_FOLDER] = W_CachePatchName("M_FFLDR", PU_PATCH);
|
||||
addonsp[EXT_UP] = W_CachePatchName("M_FBACK", PU_PATCH);
|
||||
addonsp[EXT_NORESULTS] = W_CachePatchName("M_FNOPE", PU_PATCH);
|
||||
addonsp[EXT_TXT] = W_CachePatchName("M_FTXT", PU_PATCH);
|
||||
addonsp[EXT_CFG] = W_CachePatchName("M_FCFG", PU_PATCH);
|
||||
addonsp[EXT_WAD] = W_CachePatchName("M_FWAD", PU_PATCH);
|
||||
addonsp[EXT_FOLDER] = (patch_t **)W_GetPatchPointerFromName("M_FFLDR", PU_PATCH);
|
||||
addonsp[EXT_UP] = (patch_t **)W_GetPatchPointerFromName("M_FBACK", PU_PATCH);
|
||||
addonsp[EXT_NORESULTS] = (patch_t **)W_GetPatchPointerFromName("M_FNOPE", PU_PATCH);
|
||||
addonsp[EXT_TXT] = (patch_t **)W_GetPatchPointerFromName("M_FTXT", PU_PATCH);
|
||||
addonsp[EXT_CFG] = (patch_t **)W_GetPatchPointerFromName("M_FCFG", PU_PATCH);
|
||||
addonsp[EXT_WAD] = (patch_t **)W_GetPatchPointerFromName("M_FWAD", PU_PATCH);
|
||||
#ifdef USE_KART
|
||||
addonsp[EXT_KART] = W_CachePatchName("M_FKART", PU_PATCH);
|
||||
addonsp[EXT_KART] = (patch_t **)W_GetPatchPointerFromName("M_FKART", PU_PATCH);
|
||||
#endif
|
||||
addonsp[EXT_PK3] = W_CachePatchName("M_FPK3", PU_PATCH);
|
||||
addonsp[EXT_SOC] = W_CachePatchName("M_FSOC", PU_PATCH);
|
||||
addonsp[EXT_LUA] = W_CachePatchName("M_FLUA", PU_PATCH);
|
||||
addonsp[NUM_EXT] = W_CachePatchName("M_FUNKN", PU_PATCH);
|
||||
addonsp[NUM_EXT+1] = W_CachePatchName("M_FSEL", PU_PATCH);
|
||||
addonsp[NUM_EXT+2] = W_CachePatchName("M_FLOAD", PU_PATCH);
|
||||
addonsp[NUM_EXT+3] = W_CachePatchName("M_FSRCH", PU_PATCH);
|
||||
addonsp[NUM_EXT+4] = W_CachePatchName("M_FSAVE", PU_PATCH);
|
||||
addonsp[EXT_PK3] = (patch_t **)W_GetPatchPointerFromName("M_FPK3", PU_PATCH);
|
||||
addonsp[EXT_SOC] = (patch_t **)W_GetPatchPointerFromName("M_FSOC", PU_PATCH);
|
||||
addonsp[EXT_LUA] = (patch_t **)W_GetPatchPointerFromName("M_FLUA", PU_PATCH);
|
||||
addonsp[NUM_EXT] = (patch_t **)W_GetPatchPointerFromName("M_FUNKN", PU_PATCH);
|
||||
addonsp[NUM_EXT+1] = (patch_t **)W_GetPatchPointerFromName("M_FSEL", PU_PATCH);
|
||||
addonsp[NUM_EXT+2] = (patch_t **)W_GetPatchPointerFromName("M_FLOAD", PU_PATCH);
|
||||
addonsp[NUM_EXT+3] = (patch_t **)W_GetPatchPointerFromName("M_FSRCH", PU_PATCH);
|
||||
addonsp[NUM_EXT+4] = (patch_t **)W_GetPatchPointerFromName("M_FSAVE", PU_PATCH);
|
||||
}
|
||||
|
||||
static void M_Addons(INT32 choice)
|
||||
|
@ -6450,10 +6446,6 @@ static void M_DrawAddons(void)
|
|||
return;
|
||||
}
|
||||
|
||||
// Lactozilla: Load addons menu patches.
|
||||
if (needpatchrecache)
|
||||
M_LoadAddonsPatches();
|
||||
|
||||
if (Playing())
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 5, warningflags, "Adding files mid-game may cause problems.");
|
||||
else
|
||||
|
@ -6548,16 +6540,16 @@ static void M_DrawAddons(void)
|
|||
if (type & EXT_LOADED)
|
||||
{
|
||||
flags |= V_TRANSLUCENT;
|
||||
V_DrawSmallScaledPatch(x-(16+4), y, V_TRANSLUCENT, addonsp[(type & ~EXT_LOADED)]);
|
||||
V_DrawSmallScaledPatch(x-(16+4), y, 0, addonsp[NUM_EXT+2]);
|
||||
V_DrawSmallScaledPatch(x-(16+4), y, V_TRANSLUCENT, *addonsp[(type & ~EXT_LOADED)]);
|
||||
V_DrawSmallScaledPatch(x-(16+4), y, 0, *addonsp[NUM_EXT+2]);
|
||||
}
|
||||
else
|
||||
V_DrawSmallScaledPatch(x-(16+4), y, 0, addonsp[(type & ~EXT_LOADED)]);
|
||||
V_DrawSmallScaledPatch(x-(16+4), y, 0, *addonsp[(type & ~EXT_LOADED)]);
|
||||
|
||||
// draw selection box for the item currently selected
|
||||
if ((size_t)i == dir_on[menudepthleft])
|
||||
{
|
||||
V_DrawFixedPatch((x-(16+4))<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, 0, addonsp[NUM_EXT+1], flashcol);
|
||||
V_DrawFixedPatch((x-(16+4))<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, 0, *addonsp[NUM_EXT+1], flashcol);
|
||||
flags = V_ALLOWLOWERCASE|highlightflags;
|
||||
}
|
||||
|
||||
|
@ -6591,14 +6583,14 @@ static void M_DrawAddons(void)
|
|||
|
||||
// draw search icon
|
||||
x -= (21 + 5 + 16);
|
||||
V_DrawSmallScaledPatch(x, y + 4, (menusearch[0] ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+3]);
|
||||
V_DrawSmallScaledPatch(x, y + 4, (menusearch[0] ? 0 : V_TRANSLUCENT), *addonsp[NUM_EXT+3]);
|
||||
|
||||
// draw save icon
|
||||
x = BASEVIDWIDTH - x - 16;
|
||||
V_DrawSmallScaledPatch(x, y + 4, ((!modifiedgame || savemoddata) ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+4]);
|
||||
V_DrawSmallScaledPatch(x, y + 4, ((!modifiedgame || savemoddata) ? 0 : V_TRANSLUCENT), *addonsp[NUM_EXT+4]);
|
||||
|
||||
if (modifiedgame)
|
||||
V_DrawSmallScaledPatch(x, y + 4, 0, addonsp[NUM_EXT+2]);
|
||||
V_DrawSmallScaledPatch(x, y + 4, 0, *addonsp[NUM_EXT+2]);
|
||||
}
|
||||
|
||||
static void M_AddonExec(INT32 ch)
|
||||
|
@ -7552,8 +7544,8 @@ static void M_HandleEmblemHints(INT32 choice)
|
|||
static musicdef_t *curplaying = NULL;
|
||||
static INT32 st_sel = 0, st_cc = 0;
|
||||
static tic_t st_time = 0;
|
||||
static patch_t* st_radio[9];
|
||||
static patch_t* st_launchpad[4];
|
||||
static patch_t **st_radio[9];
|
||||
static patch_t **st_launchpad[4];
|
||||
|
||||
static void M_CacheSoundTest(void)
|
||||
{
|
||||
|
@ -7564,14 +7556,14 @@ static void M_CacheSoundTest(void)
|
|||
for (i = 0; i < 9; i++)
|
||||
{
|
||||
buf[7] = (char)('0'+i);
|
||||
st_radio[i] = W_CachePatchName(buf, PU_PATCH);
|
||||
st_radio[i] = (patch_t **)W_GetPatchPointerFromName(buf, PU_PATCH);
|
||||
}
|
||||
|
||||
STRBUFCPY(buf, "M_LPADn");
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
buf[6] = (char)('0'+i);
|
||||
st_launchpad[i] = W_CachePatchName(buf, PU_PATCH);
|
||||
st_launchpad[i] = (patch_t **)W_GetPatchPointerFromName(buf, PU_PATCH);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7608,9 +7600,6 @@ static void M_DrawSoundTest(void)
|
|||
fixed_t hscale = FRACUNIT/2, vscale = FRACUNIT/2, bounce = 0;
|
||||
UINT8 frame[4] = {0, 0, -1, SKINCOLOR_RUBY};
|
||||
|
||||
if (needpatchrecache)
|
||||
M_CacheSoundTest();
|
||||
|
||||
// let's handle the ticker first. ideally we'd tick this somewhere else, BUT...
|
||||
if (curplaying)
|
||||
{
|
||||
|
@ -7663,19 +7652,19 @@ static void M_DrawSoundTest(void)
|
|||
|
||||
V_DrawStretchyFixedPatch(x, y,
|
||||
hscale, vscale,
|
||||
0, st_radio[frame[0]], NULL);
|
||||
0, *st_radio[frame[0]], NULL);
|
||||
|
||||
V_DrawFixedPatch(x, y, FRACUNIT/2, 0, st_launchpad[0], NULL);
|
||||
V_DrawFixedPatch(x, y, FRACUNIT/2, 0, *st_launchpad[0], NULL);
|
||||
|
||||
for (i = 0; i < 9; i++)
|
||||
{
|
||||
if (i == frame[2])
|
||||
{
|
||||
UINT8 *colmap = R_GetTranslationColormap(TC_RAINBOW, frame[3], GTC_CACHE);
|
||||
V_DrawFixedPatch(x, y + (frame[1]<<FRACBITS), FRACUNIT/2, 0, st_launchpad[frame[1]+1], colmap);
|
||||
V_DrawFixedPatch(x, y + (frame[1]<<FRACBITS), FRACUNIT/2, 0, *st_launchpad[frame[1]+1], colmap);
|
||||
}
|
||||
else
|
||||
V_DrawFixedPatch(x, y, FRACUNIT/2, 0, st_launchpad[1], NULL);
|
||||
V_DrawFixedPatch(x, y, FRACUNIT/2, 0, *st_launchpad[1], NULL);
|
||||
|
||||
if ((i % 3) == 2)
|
||||
{
|
||||
|
@ -8258,9 +8247,6 @@ static void M_DrawLoadGameData(void)
|
|||
if (vid.width != BASEVIDWIDTH*vid.dupx)
|
||||
hsep = (hsep*vid.width)/(BASEVIDWIDTH*vid.dupx);
|
||||
|
||||
if (needpatchrecache)
|
||||
M_CacheLoadGameData();
|
||||
|
||||
for (i = -2; i <= 2; i++)
|
||||
{
|
||||
savetodraw = (saveSlotSelected + i + numsaves)%numsaves;
|
||||
|
@ -8964,7 +8950,6 @@ void M_ForceSaveSlotSelected(INT32 sslot)
|
|||
// CHARACTER SELECT
|
||||
// ================
|
||||
|
||||
// lactozilla: sometimes the renderer changes and these patches don't exist anymore
|
||||
static void M_CacheCharacterSelectEntry(INT32 i, INT32 skinnum)
|
||||
{
|
||||
if (!(description[i].picname[0]))
|
||||
|
@ -8973,32 +8958,16 @@ static void M_CacheCharacterSelectEntry(INT32 i, INT32 skinnum)
|
|||
{
|
||||
spritedef_t *sprdef = &skins[skinnum].sprites[SPR2_XTRA];
|
||||
spriteframe_t *sprframe = &sprdef->spriteframes[XTRA_CHARSEL];
|
||||
description[i].charpic = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
|
||||
description[i].charpic = (patch_t **)W_GetPatchPointer(sprframe->lumppat[0], PU_PATCH);
|
||||
}
|
||||
else
|
||||
description[i].charpic = W_CachePatchName("MISSING", PU_PATCH);
|
||||
description[i].charpic = (patch_t **)W_GetPatchPointerFromName("MISSING", PU_PATCH);
|
||||
}
|
||||
else
|
||||
description[i].charpic = W_CachePatchName(description[i].picname, PU_PATCH);
|
||||
description[i].charpic = (patch_t **)W_GetPatchPointerFromName(description[i].picname, PU_PATCH);
|
||||
|
||||
if (description[i].nametag[0])
|
||||
description[i].namepic = W_CachePatchName(description[i].nametag, PU_PATCH);
|
||||
}
|
||||
|
||||
static void M_CacheCharacterSelect(void)
|
||||
{
|
||||
INT32 i, skinnum;
|
||||
|
||||
for (i = 0; i < MAXSKINS; i++)
|
||||
{
|
||||
if (!description[i].used)
|
||||
continue;
|
||||
|
||||
// Already set in M_SetupChoosePlayer
|
||||
skinnum = description[i].skinnum[0];
|
||||
if ((skinnum != -1) && (R_SkinUsable(-1, skinnum)))
|
||||
M_CacheCharacterSelectEntry(i, skinnum);
|
||||
}
|
||||
description[i].namepic = (patch_t **)W_GetPatchPointerFromName(description[i].nametag, PU_PATCH);
|
||||
}
|
||||
|
||||
static UINT8 M_SetupChoosePlayerDirect(INT32 choice)
|
||||
|
@ -9207,10 +9176,6 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
INT32 x, y;
|
||||
INT32 w = (vid.width/vid.dupx);
|
||||
|
||||
// lactozilla: the renderer changed so recache patches
|
||||
if (needpatchrecache)
|
||||
M_CacheCharacterSelect();
|
||||
|
||||
if (abs(char_scroll) > FRACUNIT)
|
||||
char_scroll -= (char_scroll>>2);
|
||||
else // close enough.
|
||||
|
@ -9264,11 +9229,11 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
{
|
||||
x = 8;
|
||||
y = (my+16) - FixedInt(char_scroll);
|
||||
V_DrawScaledPatch(x, y, 0, description[char_on].charpic);
|
||||
V_DrawScaledPatch(x, y, 0, *description[char_on].charpic);
|
||||
if (prev != -1)
|
||||
V_DrawScaledPatch(x, y - 144, 0, description[prev].charpic);
|
||||
V_DrawScaledPatch(x, y - 144, 0, *description[prev].charpic);
|
||||
if (next != -1)
|
||||
V_DrawScaledPatch(x, y + 144, 0, description[next].charpic);
|
||||
V_DrawScaledPatch(x, y + 144, 0, *description[next].charpic);
|
||||
}
|
||||
|
||||
// Character description
|
||||
|
@ -9292,14 +9257,14 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
curtextcolor = description[char_on].tagtextcolor;
|
||||
curoutlinecolor = description[char_on].tagoutlinecolor;
|
||||
if (curtext[0] == '\0')
|
||||
curpatch = description[char_on].namepic;
|
||||
curpatch = *description[char_on].namepic;
|
||||
if (!curtextcolor)
|
||||
curtextcolor = charskin->prefcolor;
|
||||
if (!curoutlinecolor)
|
||||
curoutlinecolor = col = skincolors[charskin->prefcolor].invcolor;
|
||||
|
||||
txsh = oxsh;
|
||||
ox = 8 + SHORT((description[char_on].charpic)->width)/2;
|
||||
ox = 8 + SHORT((*description[char_on].charpic)->width)/2;
|
||||
y = my + 144;
|
||||
|
||||
// cur
|
||||
|
@ -9330,7 +9295,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
prevtextcolor = description[prev].tagtextcolor;
|
||||
prevoutlinecolor = description[prev].tagoutlinecolor;
|
||||
if (prevtext[0] == '\0')
|
||||
prevpatch = description[prev].namepic;
|
||||
prevpatch = *description[prev].namepic;
|
||||
charskin = &skins[description[prev].skinnum[0]];
|
||||
if (!prevtextcolor)
|
||||
prevtextcolor = charskin->prefcolor;
|
||||
|
@ -9360,7 +9325,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
nexttextcolor = description[next].tagtextcolor;
|
||||
nextoutlinecolor = description[next].tagoutlinecolor;
|
||||
if (nexttext[0] == '\0')
|
||||
nextpatch = description[next].namepic;
|
||||
nextpatch = *description[next].namepic;
|
||||
charskin = &skins[description[next].skinnum[0]];
|
||||
if (!nexttextcolor)
|
||||
nexttextcolor = charskin->prefcolor;
|
||||
|
@ -10582,10 +10547,6 @@ void M_DrawMarathon(void)
|
|||
angle_t fa;
|
||||
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy), xspan = (vid.width/dupz), yspan = (vid.height/dupz), diffx = (xspan - BASEVIDWIDTH)/2, diffy = (yspan - BASEVIDHEIGHT)/2, maxy = BASEVIDHEIGHT + diffy;
|
||||
|
||||
// lactozilla: the renderer changed so recache patches
|
||||
if (needpatchrecache)
|
||||
M_CacheCharacterSelect();
|
||||
|
||||
curbgxspeed = 0;
|
||||
curbgyspeed = 18;
|
||||
|
||||
|
@ -10719,10 +10680,10 @@ void M_DrawMarathon(void)
|
|||
if (dispstatus == IT_STRING || dispstatus == IT_WHITESTRING)
|
||||
{
|
||||
soffset = 68;
|
||||
if (description[char_on].charpic->width >= 256)
|
||||
V_DrawTinyScaledPatch(224, 120, 0, description[char_on].charpic);
|
||||
if ((*description[char_on].charpic)->width >= 256)
|
||||
V_DrawTinyScaledPatch(224, 120, 0, *description[char_on].charpic);
|
||||
else
|
||||
V_DrawSmallScaledPatch(224, 120, 0, description[char_on].charpic);
|
||||
V_DrawSmallScaledPatch(224, 120, 0, *description[char_on].charpic);
|
||||
}
|
||||
else
|
||||
soffset = 0;
|
||||
|
@ -12836,9 +12797,6 @@ static void M_VideoModeMenu(INT32 choice)
|
|||
|
||||
memset(modedescs, 0, sizeof(modedescs));
|
||||
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
VID_PrepareModeList(); // FIXME: hack
|
||||
#endif
|
||||
vidm_nummodes = 0;
|
||||
vidm_selected = 0;
|
||||
nummodes = VID_NumModes();
|
||||
|
|
|
@ -351,7 +351,7 @@ typedef struct
|
|||
char notes[441];
|
||||
char picname[8];
|
||||
char skinname[SKINNAMESIZE*2+2]; // skin&skin\0
|
||||
patch_t *charpic;
|
||||
patch_t **charpic;
|
||||
UINT8 prev;
|
||||
UINT8 next;
|
||||
|
||||
|
@ -360,7 +360,7 @@ typedef struct
|
|||
SINT8 skinnum[2];
|
||||
UINT16 oppositecolor;
|
||||
char nametag[8];
|
||||
patch_t *namepic;
|
||||
patch_t **namepic;
|
||||
UINT16 tagtextcolor;
|
||||
UINT16 tagoutlinecolor;
|
||||
} description_t;
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
#include "r_data.h"
|
||||
#include "r_things.h" // for R_AddSpriteDefs
|
||||
#include "r_patch.h"
|
||||
#include "r_rotsprite.h"
|
||||
#include "r_sky.h"
|
||||
#include "r_draw.h"
|
||||
|
||||
|
@ -3703,14 +3704,12 @@ boolean P_LoadLevel(boolean fromnetsave)
|
|||
P_SpawnPrecipitation();
|
||||
|
||||
#ifdef HWRENDER // not win32 only 19990829 by Kin
|
||||
// Lactozilla: Free extrasubsectors regardless of renderer.
|
||||
// Maybe we're not in OpenGL anymore.
|
||||
if (extrasubsectors)
|
||||
free(extrasubsectors);
|
||||
extrasubsectors = NULL;
|
||||
// stuff like HWR_CreatePlanePolygons is called there
|
||||
// Free extrasubsectors regardless of the renderer.
|
||||
HWR_FreeExtraSubsectors();
|
||||
|
||||
// Create plane polygons.
|
||||
if (rendermode == render_opengl)
|
||||
HWR_SetupLevel();
|
||||
HWR_LoadLevel();
|
||||
#endif
|
||||
|
||||
// oh god I hope this helps
|
||||
|
@ -3796,7 +3795,7 @@ boolean P_LoadLevel(boolean fromnetsave)
|
|||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
void HWR_SetupLevel(void)
|
||||
void HWR_LoadLevel(void)
|
||||
{
|
||||
// Lactozilla (December 8, 2019)
|
||||
// Level setup used to free EVERY mipmap from memory.
|
||||
|
@ -4054,6 +4053,13 @@ boolean P_AddWadFile(const char *wadfilename)
|
|||
//
|
||||
S_LoadMusicDefs(wadnum);
|
||||
|
||||
//
|
||||
// recache sprite rotation data
|
||||
//
|
||||
#ifdef ROTSPRITE
|
||||
RotSprite_RecreateAll();
|
||||
#endif
|
||||
|
||||
//
|
||||
// search for maps
|
||||
//
|
||||
|
|
|
@ -99,7 +99,7 @@ void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum);
|
|||
void P_RespawnThings(void);
|
||||
boolean P_LoadLevel(boolean fromnetsave);
|
||||
#ifdef HWRENDER
|
||||
void HWR_SetupLevel(void);
|
||||
void HWR_LoadLevel(void);
|
||||
#endif
|
||||
boolean P_AddWadFile(const char *wadfilename);
|
||||
boolean P_RunSOC(const char *socfilename);
|
||||
|
|
|
@ -471,7 +471,7 @@ static inline void R_DrawBlendFlippedColumnInCache(column_t *patch, UINT8 *cache
|
|||
// Allocate space for full size texture, either single patch or 'composite'
|
||||
// Build the full textures from patches.
|
||||
// The texture caching system is a little more hungry of memory, but has
|
||||
// been simplified for the sake of highcolor (lol), dynamic ligthing, & speed.
|
||||
// been simplified for the sake of highcolor, dynamic ligthing, & speed.
|
||||
//
|
||||
// This is not optimised, but it's supposed to be executed only once
|
||||
// per level, when enough memory is available.
|
||||
|
@ -838,8 +838,6 @@ Rloadflats (INT32 i, INT32 w)
|
|||
patch->lump = texstart + j;
|
||||
patch->flip = 0;
|
||||
|
||||
Z_Unlock(flatlump);
|
||||
|
||||
texturewidth[i] = texture->width;
|
||||
textureheight[i] = texture->height << FRACBITS;
|
||||
i++;
|
||||
|
@ -939,8 +937,6 @@ Rloadtextures (INT32 i, INT32 w)
|
|||
patch->lump = texstart + j;
|
||||
patch->flip = 0;
|
||||
|
||||
Z_Unlock(patchlump);
|
||||
|
||||
texturewidth[i] = texture->width;
|
||||
textureheight[i] = texture->height << FRACBITS;
|
||||
i++;
|
||||
|
|
41
src/r_defs.h
41
src/r_defs.h
|
@ -688,14 +688,21 @@ typedef struct
|
|||
#pragma pack()
|
||||
#endif
|
||||
|
||||
// rotsprite
|
||||
#ifdef ROTSPRITE
|
||||
typedef struct
|
||||
{
|
||||
patch_t *patch[16][ROTANGLES];
|
||||
UINT16 cached;
|
||||
} rotsprite_t;
|
||||
#endif/*ROTSPRITE*/
|
||||
UINT8 *data;
|
||||
void **columnofs;
|
||||
size_t *columnsize;
|
||||
} pmcache_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
UINT32 width, height;
|
||||
INT16 leftoffset, topoffset;
|
||||
size_t size;
|
||||
INT32 *map;
|
||||
pmcache_t cache;
|
||||
} pixelmap_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
|
@ -709,24 +716,6 @@ typedef enum
|
|||
SRF_NONE = 0xff // Initial value
|
||||
} spriterotateflags_t; // SRF's up!
|
||||
|
||||
// Same as a patch_t, except just the header
|
||||
// and the wadnum/lumpnum combination that points
|
||||
// to wherever the patch is in memory.
|
||||
struct patchinfo_s
|
||||
{
|
||||
INT16 width; // bounding box size
|
||||
INT16 height;
|
||||
INT16 leftoffset; // pixels to the left of origin
|
||||
INT16 topoffset; // pixels below the origin
|
||||
|
||||
UINT16 wadnum; // the software patch lump num for when the patch
|
||||
UINT16 lumpnum; // was flushed, and we need to re-create it
|
||||
|
||||
// next patchinfo_t in memory
|
||||
struct patchinfo_s *next;
|
||||
};
|
||||
typedef struct patchinfo_s patchinfo_t;
|
||||
|
||||
//
|
||||
// Sprites are patches with a special naming convention so they can be
|
||||
// recognized by R_InitSprites.
|
||||
|
@ -754,10 +743,6 @@ typedef struct
|
|||
|
||||
// Flip bits (1 = flip) to use for view angles 0-7/15.
|
||||
UINT16 flip;
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
rotsprite_t rotsprite;
|
||||
#endif
|
||||
} spriteframe_t;
|
||||
|
||||
//
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "r_local.h"
|
||||
#include "st_stuff.h" // need ST_HEIGHT
|
||||
#include "st_stuff.h"
|
||||
#include "i_video.h"
|
||||
#include "v_video.h"
|
||||
#include "m_misc.h"
|
||||
|
@ -65,9 +65,11 @@ lighttable_t *dc_colormap;
|
|||
INT32 dc_x = 0, dc_yl = 0, dc_yh = 0;
|
||||
|
||||
fixed_t dc_iscale, dc_texturemid;
|
||||
|
||||
UINT8 *dc_source;
|
||||
|
||||
UINT8 dc_hires; // under MSVC boolean is a byte, while on other systems, it a bit,
|
||||
// soo lets make it a byte on all system for the ASM code
|
||||
UINT8 *dc_source;
|
||||
|
||||
// -----------------------
|
||||
// translucency stuff here
|
||||
|
|
40
src/r_main.c
40
src/r_main.c
|
@ -150,7 +150,7 @@ consvar_t cv_flipcam2 = {"flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo,
|
|||
consvar_t cv_shadow = {"shadow", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_skybox = {"skybox", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_allowmlook = {"allowmlook", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_showhud = {"showhud", "Yes", CV_CALL, CV_YesNo, R_SetViewSize, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_showhud = {"showhud", "Yes", CV_CALL, CV_YesNo, R_ViewSizeChanged, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_translucenthud = {"translucenthud", "10", CV_SAVE, translucenthud_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_translucency = {"translucency", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
@ -180,7 +180,7 @@ void SplitScreen_OnChange(void)
|
|||
}
|
||||
|
||||
// recompute screen size
|
||||
R_ExecuteSetViewSize();
|
||||
R_SetViewSize();
|
||||
|
||||
if (!demoplayback && !botingame)
|
||||
{
|
||||
|
@ -210,7 +210,7 @@ static void Fov_OnChange(void)
|
|||
//if ((netgame || multiplayer) && !cv_debug && cv_fov.value != 90*FRACUNIT)
|
||||
// CV_Set(&cv_fov, cv_fov.defaultvalue);
|
||||
|
||||
R_SetViewSize();
|
||||
R_ViewSizeChanged();
|
||||
}
|
||||
|
||||
static void ChaseCam_OnChange(void)
|
||||
|
@ -642,7 +642,7 @@ void R_CheckViewMorph(void)
|
|||
viewmorph.use = false;
|
||||
viewmorph.x1 = 0;
|
||||
if (viewmorph.zoomneeded != FRACUNIT)
|
||||
R_SetViewSize();
|
||||
R_ViewSizeChanged();
|
||||
viewmorph.zoomneeded = FRACUNIT;
|
||||
|
||||
return;
|
||||
|
@ -692,7 +692,7 @@ void R_CheckViewMorph(void)
|
|||
if (temp != viewmorph.zoomneeded)
|
||||
{
|
||||
viewmorph.zoomneeded = temp;
|
||||
R_SetViewSize();
|
||||
R_ViewSizeChanged();
|
||||
}
|
||||
|
||||
zoomfactor = FIXED_TO_FLOAT(viewmorph.zoomneeded);
|
||||
|
@ -864,22 +864,22 @@ void R_ApplyViewMorph(void)
|
|||
|
||||
|
||||
//
|
||||
// R_SetViewSize
|
||||
// R_ViewSizeChanged
|
||||
// Do not really change anything here,
|
||||
// because it might be in the middle of a refresh.
|
||||
// The change will take effect next refresh.
|
||||
//
|
||||
boolean setsizeneeded;
|
||||
|
||||
void R_SetViewSize(void)
|
||||
void R_ViewSizeChanged(void)
|
||||
{
|
||||
setsizeneeded = true;
|
||||
}
|
||||
|
||||
//
|
||||
// R_ExecuteSetViewSize
|
||||
// R_SetViewSize
|
||||
//
|
||||
void R_ExecuteSetViewSize(void)
|
||||
void R_SetViewSize(void)
|
||||
{
|
||||
fixed_t dy;
|
||||
INT32 i;
|
||||
|
@ -981,7 +981,7 @@ void R_Init(void)
|
|||
|
||||
//I_OutputMsg("\nR_InitViewBorder");
|
||||
R_InitViewBorder();
|
||||
R_SetViewSize(); // setsizeneeded is set true
|
||||
R_ViewSizeChanged(); // setsizeneeded is set true
|
||||
|
||||
//I_OutputMsg("\nR_InitPlanes");
|
||||
R_InitPlanes();
|
||||
|
@ -1542,26 +1542,6 @@ void R_RenderPlayerView(player_t *player)
|
|||
free(masks);
|
||||
}
|
||||
|
||||
// Lactozilla: Renderer switching
|
||||
#ifdef HWRENDER
|
||||
void R_InitHardwareMode(void)
|
||||
{
|
||||
HWR_AddSessionCommands();
|
||||
HWR_Switch();
|
||||
HWR_LoadTextures(numtextures);
|
||||
if (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))
|
||||
HWR_SetupLevel();
|
||||
}
|
||||
#endif
|
||||
|
||||
void R_ReloadHUDGraphics(void)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "R_ReloadHUDGraphics()...\n");
|
||||
ST_LoadGraphics();
|
||||
HU_LoadGraphics();
|
||||
ST_ReloadSkinFaceGraphics();
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
// ENGINE COMMANDS & VARS
|
||||
// =========================================================================
|
||||
|
|
|
@ -111,21 +111,14 @@ extern consvar_t cv_tailspickup;
|
|||
|
||||
// Called by startup code.
|
||||
void R_Init(void);
|
||||
#ifdef HWRENDER
|
||||
void R_InitHardwareMode(void);
|
||||
#endif
|
||||
void R_ReloadHUDGraphics(void);
|
||||
|
||||
void R_CheckViewMorph(void);
|
||||
void R_ApplyViewMorph(void);
|
||||
|
||||
// just sets setsizeneeded true
|
||||
extern boolean setsizeneeded;
|
||||
void R_ViewSizeChanged(void); // sets setsizeneeded true
|
||||
void R_SetViewSize(void);
|
||||
|
||||
// do it (sometimes explicitly called)
|
||||
void R_ExecuteSetViewSize(void);
|
||||
|
||||
void R_SetupFrame(player_t *player);
|
||||
void R_SkyboxFrame(player_t *player);
|
||||
|
||||
|
|
883
src/r_patch.c
883
src/r_patch.c
File diff suppressed because it is too large
Load diff
|
@ -15,9 +15,53 @@
|
|||
#define __R_PATCH__
|
||||
|
||||
#include "r_defs.h"
|
||||
#include "r_patchtrees.h"
|
||||
#include "w_wad.h"
|
||||
#include "m_aatree.h"
|
||||
#include "i_video.h"
|
||||
#include "doomdef.h"
|
||||
|
||||
// Structs
|
||||
void Patch_InitInfo(wadfile_t *wadfile);
|
||||
|
||||
void *Patch_CacheSoftware(UINT16 wad, UINT16 lump, INT32 tag, boolean store);
|
||||
void *Patch_CacheGL(UINT16 wad, UINT16 lump, INT32 tag, boolean store);
|
||||
|
||||
patchtreetype_t Patch_GetTreeType(rendermode_t mode);
|
||||
patchtree_t *Patch_GetRendererTree(UINT16 wadnum, rendermode_t mode);
|
||||
aatree_t *Patch_GetRendererBaseSubTree(UINT16 wadnum, rendermode_t mode);
|
||||
#ifdef ROTSPRITE
|
||||
aatree_t *Patch_GetRendererRotatedSubTree(UINT16 wadnum, rendermode_t mode, boolean flip);
|
||||
#endif
|
||||
|
||||
void *GetRendererPatchInfo(UINT16 wadnum, UINT16 lumpnum, rendermode_t mode);
|
||||
void SetRendererPatchInfo(UINT16 wadnum, UINT16 lumpnum, rendermode_t mode, void *ptr);
|
||||
void UpdateCurrentPatchInfo(UINT16 wadnum, UINT16 lumpnum, rendermode_t mode);
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
void *GetRotatedPatchInfo(UINT16 wadnum, UINT16 lumpnum, rendermode_t mode, boolean flip);
|
||||
void SetRotatedPatchInfo(UINT16 wadnum, UINT16 lumpnum, rendermode_t mode, boolean flip, void *ptr);
|
||||
void UpdateCurrentRotatedPatchInfo(UINT16 wadnum, UINT16 lumpnum, rendermode_t mode, INT32 rollangle, boolean flip);
|
||||
#endif
|
||||
|
||||
struct patchreference_s
|
||||
{
|
||||
struct patchreference_s *prev, *next;
|
||||
UINT16 wad, lump;
|
||||
INT32 tag;
|
||||
boolean flip;
|
||||
INT32 rollangle;
|
||||
void *ptr;
|
||||
};
|
||||
typedef struct patchreference_s patchreference_t;
|
||||
|
||||
patchreference_t *Patch_FindReference(UINT16 wad, UINT16 lump, INT32 rollangle, boolean flip);
|
||||
patchreference_t *Patch_StoreReference(UINT16 wad, UINT16 lump, INT32 tag, void *ptr, INT32 rollangle, boolean flip);
|
||||
|
||||
void Patch_UpdateReferences(void);
|
||||
void Patch_FreeReferences(void);
|
||||
|
||||
// This should be in r_rotsprite.h, but that file
|
||||
// includes this one, so this file can't include that one.
|
||||
typedef enum
|
||||
{
|
||||
ROTAXIS_X, // Roll (the default)
|
||||
|
@ -33,19 +77,21 @@ typedef struct
|
|||
|
||||
typedef struct
|
||||
{
|
||||
spriteframepivot_t pivot[64];
|
||||
spriteframepivot_t pivot[64]; // Max number of frames in a sprite.
|
||||
boolean available;
|
||||
} spriteinfo_t;
|
||||
|
||||
boolean PixelMap_ApplyToColumn(pixelmap_t *pmap, INT32 *map, patch_t *patch, UINT8 *post, size_t *colsize, boolean flipped);
|
||||
UINT8 *Patch_GetPixel(patch_t *patch, INT32 x, INT32 y, boolean flip);
|
||||
|
||||
// Conversions between patches / flats / textures...
|
||||
boolean R_CheckIfPatch(lumpnum_t lump);
|
||||
void R_TextureToFlat(size_t tex, UINT8 *flat);
|
||||
void R_PatchToFlat(patch_t *patch, UINT8 *flat);
|
||||
void R_PatchToMaskedFlat(patch_t *patch, UINT16 *raw, boolean flip);
|
||||
patch_t *R_FlatToPatch(UINT8 *raw, UINT16 width, UINT16 height, UINT16 leftoffset, UINT16 topoffset, size_t *destsize, boolean transparency);
|
||||
patch_t *R_MaskedFlatToPatch(UINT16 *raw, UINT16 width, UINT16 height, UINT16 leftoffset, UINT16 topoffset, size_t *destsize);
|
||||
patch_t *R_TransparentFlatToPatch(UINT16 *raw, UINT16 width, UINT16 height, UINT16 leftoffset, UINT16 topoffset, size_t *destsize);
|
||||
|
||||
// Portable Network Graphics
|
||||
// PNGs
|
||||
boolean R_IsLumpPNG(const UINT8 *d, size_t s);
|
||||
#define W_ThrowPNGError(lumpname, wadfilename) I_Error("W_Wad: Lump \"%s\" in file \"%s\" is a .png - please convert to either Doom or Flat (raw) image format.", lumpname, wadfilename); // Fears Of LJ Sonic
|
||||
|
||||
|
@ -62,13 +108,24 @@ void R_ParseSPRTINFOLump(UINT16 wadNum, UINT16 lumpNum);
|
|||
|
||||
// Sprite rotation
|
||||
#ifdef ROTSPRITE
|
||||
INT32 R_GetRollAngle(angle_t rollangle);
|
||||
void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, spriteframe_t *sprframe, INT32 rot, UINT8 flip);
|
||||
void R_FreeSingleRotSprite(spritedef_t *spritedef);
|
||||
void R_FreeSkinRotSprite(size_t skinnum);
|
||||
// Arguments for RotSprite_ functions.
|
||||
typedef struct
|
||||
{
|
||||
INT32 rollangle;
|
||||
boolean flip;
|
||||
boolean sprite;
|
||||
spriteframepivot_t *pivot;
|
||||
} rotsprite_vars_t;
|
||||
|
||||
patch_t *Patch_CacheRotated(UINT32 lumpnum, INT32 tag, rotsprite_vars_t rsvars, boolean store);
|
||||
patch_t *Patch_CacheRotatedForSprite(UINT32 lumpnum, INT32 tag, rotsprite_vars_t rsvars, boolean store);
|
||||
patch_t *Patch_CacheRotatedPwad(UINT16 wad, UINT16 lump, INT32 tag, rotsprite_vars_t rsvars, boolean store);
|
||||
patch_t *Patch_CacheRotatedForSpritePwad(UINT16 wad, UINT16 lump, INT32 tag, rotsprite_vars_t rsvars, boolean store);
|
||||
patch_t *Patch_CacheRotatedName(const char *name, INT32 tag, rotsprite_vars_t rsvars, boolean store);
|
||||
patch_t *Patch_CacheRotatedLongName(const char *name, INT32 tag, rotsprite_vars_t rsvars, boolean store);
|
||||
|
||||
extern fixed_t rollcosang[ROTANGLES];
|
||||
extern fixed_t rollsinang[ROTANGLES];
|
||||
void R_FreeAllRotSprite(void);
|
||||
#endif
|
||||
|
||||
#endif // __R_PATCH__
|
||||
|
|
36
src/r_patchtrees.h
Normal file
36
src/r_patchtrees.h
Normal file
|
@ -0,0 +1,36 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by Jaime "Lactozilla" Passos.
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file r_patchtrees.h
|
||||
/// \brief Patch tree definitions.
|
||||
|
||||
#ifndef __R_PATCHTREES__
|
||||
#define __R_PATCHTREES__
|
||||
|
||||
#include "m_aatree.h"
|
||||
|
||||
// Renderer tree types
|
||||
typedef enum patchtreetype_e
|
||||
{
|
||||
patchtree_software, // Software.
|
||||
patchtree_mipmap, // OpenGL, or any hardware renderer.
|
||||
|
||||
num_patchtrees,
|
||||
} patchtreetype_t;
|
||||
|
||||
// Renderer patch trees
|
||||
typedef struct patchtree_s
|
||||
{
|
||||
aatree_t *base;
|
||||
#ifdef ROTSPRITE
|
||||
aatree_t *rotated[2]; // Sprite rotation stores flipped and non-flipped variants of a patch.
|
||||
#endif
|
||||
} patchtree_t;
|
||||
|
||||
#endif // __R_PATCHTREES__
|
437
src/r_rotsprite.c
Normal file
437
src/r_rotsprite.c
Normal file
|
@ -0,0 +1,437 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2019-2020 by Jaime "Lactozilla" Passos.
|
||||
// Copyright (C) 2019-2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file r_rotsprite.c
|
||||
/// \brief Rotated patch generation.
|
||||
|
||||
#include "byteptr.h"
|
||||
#include "dehacked.h"
|
||||
#include "i_video.h"
|
||||
#include "r_data.h"
|
||||
#include "r_draw.h"
|
||||
#include "r_patch.h"
|
||||
#include "r_rotsprite.h"
|
||||
#include "r_things.h"
|
||||
#include "z_zone.h"
|
||||
#include "w_wad.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_glob.h"
|
||||
#endif
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
fixed_t rollcosang[ROTANGLES];
|
||||
fixed_t rollsinang[ROTANGLES];
|
||||
|
||||
static unsigned char imgbuf[1<<26];
|
||||
|
||||
/** Get a rotation angle from a roll angle.
|
||||
*
|
||||
* \param rollangle The roll angle.
|
||||
* \return The rotation angle.
|
||||
*/
|
||||
INT32 R_GetRollAngle(angle_t rollangle)
|
||||
{
|
||||
INT32 ra = AngleFixed(rollangle)>>FRACBITS;
|
||||
#if (ROTANGDIFF > 1)
|
||||
ra += (ROTANGDIFF/2);
|
||||
#endif
|
||||
ra /= ROTANGDIFF;
|
||||
ra %= ROTANGLES;
|
||||
return ra;
|
||||
}
|
||||
|
||||
/** Get rotated sprite info for a patch.
|
||||
*
|
||||
* \param wad The patch's wad number.
|
||||
* \param lump The patch's lump number.
|
||||
* \param tag Zone memory tag.
|
||||
* \param rsvars Sprite rotation variables.
|
||||
* \param store Store the rotated patch into the patch reference list.
|
||||
* \return The rotated sprite info.
|
||||
* \sa Patch_CacheRotatedPwad
|
||||
*/
|
||||
rotsprite_t *RotSprite_GetFromPatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag, rotsprite_vars_t rsvars, boolean store)
|
||||
{
|
||||
void *cache = GetRotatedPatchInfo(wad, lump, rendermode, rsvars.flip);
|
||||
if (!GetRotatedPatchInfo(wad, lump, rendermode, rsvars.flip))
|
||||
{
|
||||
rotsprite_t *ptr = Z_Calloc(sizeof(rotsprite_t), tag, &cache);
|
||||
ptr->lumpnum = WADANDLUMP(wad, lump);
|
||||
SetRotatedPatchInfo(wad, lump, rendermode, rsvars.flip, cache);
|
||||
return (void *)ptr;
|
||||
}
|
||||
else
|
||||
Z_ChangeTag(cache, tag);
|
||||
|
||||
// insert into list
|
||||
if (store)
|
||||
Patch_StoreReference(wad, lump, tag, cache, rsvars.rollangle, rsvars.flip);
|
||||
|
||||
return cache;
|
||||
}
|
||||
|
||||
rotsprite_t *RotSprite_GetFromPatchNum(lumpnum_t lumpnum, INT32 tag, rotsprite_vars_t rsvars, boolean store)
|
||||
{
|
||||
return RotSprite_GetFromPatchNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),tag,rsvars,store);
|
||||
}
|
||||
|
||||
rotsprite_t *RotSprite_GetFromPatchName(const char *name, INT32 tag, rotsprite_vars_t rsvars, boolean store)
|
||||
{
|
||||
lumpnum_t num = W_CheckNumForName(name);
|
||||
if (num == LUMPERROR)
|
||||
return RotSprite_GetFromPatchNum(W_GetNumForName("MISSING"), tag, rsvars, store);
|
||||
return RotSprite_GetFromPatchNum(num, tag, rsvars, store);
|
||||
}
|
||||
|
||||
rotsprite_t *RotSprite_GetFromPatchLongName(const char *name, INT32 tag, rotsprite_vars_t rsvars, boolean store)
|
||||
{
|
||||
lumpnum_t num = W_CheckNumForLongName(name);
|
||||
if (num == LUMPERROR)
|
||||
return RotSprite_GetFromPatchNum(W_GetNumForLongName("MISSING"), tag, rsvars, store);
|
||||
return RotSprite_GetFromPatchNum(num, tag, rsvars, store);
|
||||
}
|
||||
|
||||
/** Creates a rotated sprite by calculating a pixel map.
|
||||
* Caches column data and patches between levels.
|
||||
*
|
||||
* \param rotsprite The rotated sprite info.
|
||||
* \param rsvars Sprite rotation variables.
|
||||
* \sa RotSprite_CreatePatch
|
||||
*/
|
||||
void RotSprite_Create(rotsprite_t *rotsprite, rotsprite_vars_t rsvars)
|
||||
{
|
||||
patch_t *patch;
|
||||
pixelmap_t *pixelmap = &rotsprite->pixelmap[rsvars.rollangle];
|
||||
lumpnum_t lump = rotsprite->lumpnum;
|
||||
|
||||
// Sprite lump is invalid.
|
||||
if (lump == LUMPERROR)
|
||||
return;
|
||||
|
||||
// Cache the patch.
|
||||
patch = (patch_t *)W_CacheSoftwarePatchNum(lump, PU_CACHE);
|
||||
|
||||
// If this pixel map was not generated, do it.
|
||||
if (!rotsprite->cached[rsvars.rollangle])
|
||||
{
|
||||
RotSprite_CreatePixelMap(patch, pixelmap, rsvars);
|
||||
rotsprite->cached[rsvars.rollangle] = true;
|
||||
}
|
||||
}
|
||||
|
||||
/** Caches columns of a rotated sprite, applying the pixel map.
|
||||
*
|
||||
* \param pixelmap The source pixel map.
|
||||
* \param cache The destination pixel map cache.
|
||||
* \param patch The source patch.
|
||||
* \param rsvars Sprite rotation variables.
|
||||
* \sa RotSprite_CreatePatch
|
||||
*/
|
||||
void RotSprite_CreateColumns(pixelmap_t *pixelmap, pmcache_t *cache, patch_t *patch, rotsprite_vars_t rsvars)
|
||||
{
|
||||
void **colofs;
|
||||
UINT8 *data;
|
||||
boolean *colexists;
|
||||
size_t *coltbl;
|
||||
static UINT8 pixelmapcol[0xFFFF];
|
||||
size_t totalsize = 0, colsize = 0;
|
||||
INT16 width = pixelmap->width, x;
|
||||
|
||||
Z_Malloc(width * sizeof(void **), PU_LEVEL, &cache->columnofs);
|
||||
Z_Malloc(width * sizeof(void *), PU_LEVEL, &cache->columnsize);
|
||||
|
||||
colexists = Z_Calloc(width * sizeof(boolean), PU_STATIC, NULL);
|
||||
coltbl = Z_Calloc(width * sizeof(size_t), PU_STATIC, NULL);
|
||||
colofs = cache->columnofs;
|
||||
|
||||
for (x = 0; x < width; x++)
|
||||
{
|
||||
size_t colpos = totalsize;
|
||||
colexists[x] = PixelMap_ApplyToColumn(pixelmap, &(pixelmap->map[x * pixelmap->height]), patch, pixelmapcol, &colsize, rsvars.flip);
|
||||
cache->columnsize[x] = colsize;
|
||||
totalsize += colsize;
|
||||
|
||||
// copy pixels
|
||||
if (colexists[x])
|
||||
{
|
||||
data = Z_Realloc(cache->data, totalsize, PU_LEVEL, &cache->data);
|
||||
data += colpos;
|
||||
coltbl[x] = colpos;
|
||||
M_Memcpy(data, pixelmapcol, colsize);
|
||||
}
|
||||
}
|
||||
|
||||
for (x = 0; x < width; x++)
|
||||
{
|
||||
if (colexists[x])
|
||||
colofs[x] = &(cache->data[coltbl[x]]);
|
||||
else
|
||||
colofs[x] = NULL;
|
||||
}
|
||||
|
||||
Z_Free(colexists);
|
||||
Z_Free(coltbl);
|
||||
}
|
||||
|
||||
/** Calculates the dimensions of a rotated rectangle.
|
||||
*
|
||||
* \param width Rectangle width.
|
||||
* \param height Rectangle height.
|
||||
* \param ca Cosine for the angle.
|
||||
* \param sa Sine for the angle.
|
||||
* \param pivot Rotation pivot.
|
||||
* \param newwidth The width for the rotated rectangle.
|
||||
* \param newheight The height for the rotated rectangle.
|
||||
* \sa RotSprite_CreatePixelMap
|
||||
*/
|
||||
static void CalculateRotatedRectangleDimensions(INT16 width, INT16 height, fixed_t ca, fixed_t sa, spriteframepivot_t *pivot, INT16 *newwidth, INT16 *newheight)
|
||||
{
|
||||
if (pivot)
|
||||
{
|
||||
*newwidth = width + (height * 2);
|
||||
*newheight = height + (width * 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t fw = (width * FRACUNIT);
|
||||
fixed_t fh = (height * FRACUNIT);
|
||||
INT32 w1 = abs(FixedMul(fw, ca) - FixedMul(fh, sa));
|
||||
INT32 w2 = abs(FixedMul(-fw, ca) - FixedMul(fh, sa));
|
||||
INT32 h1 = abs(FixedMul(fw, sa) + FixedMul(fh, ca));
|
||||
INT32 h2 = abs(FixedMul(-fw, sa) + FixedMul(fh, ca));
|
||||
w1 = FixedInt(FixedCeil(w1 + (FRACUNIT/2)));
|
||||
w2 = FixedInt(FixedCeil(w2 + (FRACUNIT/2)));
|
||||
h1 = FixedInt(FixedCeil(h1 + (FRACUNIT/2)));
|
||||
h2 = FixedInt(FixedCeil(h2 + (FRACUNIT/2)));
|
||||
*newwidth = max(width, max(w1, w2));
|
||||
*newheight = max(height, max(h1, h2));
|
||||
}
|
||||
}
|
||||
|
||||
/** Creates a pixel map for a rotated patch.
|
||||
*
|
||||
* \param patch The source patch.
|
||||
* \param pixelmap The destination pixel map.
|
||||
* \param rsvars Sprite rotation variables.
|
||||
* \sa RotSprite_CreatePixelMap
|
||||
*/
|
||||
void RotSprite_CreatePixelMap(patch_t *patch, pixelmap_t *pixelmap, rotsprite_vars_t rsvars)
|
||||
{
|
||||
size_t size;
|
||||
INT32 dx, dy;
|
||||
INT16 newwidth, newheight;
|
||||
fixed_t ca = rollcosang[rsvars.rollangle];
|
||||
fixed_t sa = rollsinang[rsvars.rollangle];
|
||||
|
||||
INT16 width = SHORT(patch->width);
|
||||
INT16 height = SHORT(patch->height);
|
||||
INT16 leftoffset = SHORT(patch->leftoffset);
|
||||
|
||||
spriteframepivot_t pivot;
|
||||
INT16 rotxcenter, rotycenter;
|
||||
spriteframepivot_t *spritepivot = rsvars.pivot;
|
||||
|
||||
pivot.x = (spritepivot ? spritepivot->x : (rsvars.sprite ? leftoffset : (width / 2)));
|
||||
pivot.y = (spritepivot ? spritepivot->y : (height / 2));
|
||||
|
||||
if (rsvars.flip)
|
||||
{
|
||||
pivot.x = width - pivot.x;
|
||||
leftoffset = width - leftoffset;
|
||||
}
|
||||
|
||||
// Find the dimensions of the rotated patch.
|
||||
CalculateRotatedRectangleDimensions(width, height, ca, sa, (spritepivot ? &pivot : NULL), &newwidth, &newheight);
|
||||
rotxcenter = (newwidth / 2);
|
||||
rotycenter = (newheight / 2);
|
||||
size = (newwidth * newheight);
|
||||
|
||||
// Build pixel map.
|
||||
if (pixelmap->map)
|
||||
Z_Free(pixelmap->map);
|
||||
pixelmap->map = Z_Calloc(size * sizeof(INT32) * 2, PU_STATIC, NULL);
|
||||
pixelmap->size = size;
|
||||
pixelmap->width = newwidth;
|
||||
pixelmap->height = newheight;
|
||||
|
||||
// Calculate the position of every pixel.
|
||||
for (dy = 0; dy < newheight; dy++)
|
||||
{
|
||||
for (dx = 0; dx < newwidth; dx++)
|
||||
{
|
||||
INT32 dst = (dx*newheight)+dy;
|
||||
INT32 x = (dx-rotxcenter) << FRACBITS;
|
||||
INT32 y = (dy-rotycenter) << FRACBITS;
|
||||
INT32 sx = FixedMul(x, ca) + FixedMul(y, sa) + (pivot.x << FRACBITS);
|
||||
INT32 sy = -FixedMul(x, sa) + FixedMul(y, ca) + (pivot.y << FRACBITS);
|
||||
sx >>= FRACBITS;
|
||||
sy >>= FRACBITS;
|
||||
pixelmap->map[dst] = sy;
|
||||
pixelmap->map[dst + size] = sx;
|
||||
}
|
||||
}
|
||||
|
||||
// Set offsets.
|
||||
if (rsvars.sprite)
|
||||
{
|
||||
pixelmap->leftoffset = (newwidth / 2) + (leftoffset - pivot.x);
|
||||
pixelmap->topoffset = (newheight / 2) + (SHORT(patch->topoffset) - pivot.y);
|
||||
pixelmap->topoffset += FEETADJUST>>FRACBITS;
|
||||
}
|
||||
else
|
||||
{
|
||||
pixelmap->leftoffset = leftoffset;
|
||||
pixelmap->topoffset = SHORT(patch->topoffset);
|
||||
}
|
||||
}
|
||||
|
||||
/** Creates a rotated patch from sprite rotation data.
|
||||
*
|
||||
* \param rotsprite The rotated sprite info.
|
||||
* \param rsvars Sprite rotation variables.
|
||||
* \return The rotated patch.
|
||||
* \sa RotSprite_CreatePixelMap
|
||||
*/
|
||||
patch_t *RotSprite_CreatePatch(rotsprite_t *rotsprite, rotsprite_vars_t rsvars)
|
||||
{
|
||||
UINT8 *img, *imgptr = imgbuf;
|
||||
pixelmap_t *pixelmap = &rotsprite->pixelmap[rsvars.rollangle];
|
||||
patch_t *patch = (patch_t *)W_CacheSoftwarePatchNum(rotsprite->lumpnum, PU_CACHE);
|
||||
pmcache_t *pmcache = &pixelmap->cache;
|
||||
UINT32 x, width = pixelmap->width;
|
||||
UINT8 *colpointers;
|
||||
void **colofs;
|
||||
size_t size = 0;
|
||||
|
||||
WRITEINT16(imgptr, (INT16)width);
|
||||
WRITEINT16(imgptr, (INT16)pixelmap->height);
|
||||
WRITEINT16(imgptr, pixelmap->leftoffset);
|
||||
WRITEINT16(imgptr, pixelmap->topoffset);
|
||||
|
||||
colpointers = imgptr;
|
||||
imgptr += width*4;
|
||||
|
||||
if (!pmcache->columnofs)
|
||||
RotSprite_CreateColumns(pixelmap, pmcache, patch, rsvars);
|
||||
colofs = pmcache->columnofs;
|
||||
|
||||
for (x = 0; x < width; x++)
|
||||
{
|
||||
column_t *column = (column_t *)(colofs[x]);
|
||||
WRITEINT32(colpointers, imgptr - imgbuf);
|
||||
if (column)
|
||||
{
|
||||
size = pmcache->columnsize[x];
|
||||
WRITEMEM(imgptr, column, size);
|
||||
}
|
||||
else
|
||||
WRITEUINT8(imgptr, 0xFF);
|
||||
}
|
||||
|
||||
size = imgptr-imgbuf;
|
||||
img = Z_Malloc(size, PU_STATIC, NULL);
|
||||
M_Memcpy(img, imgbuf, size);
|
||||
|
||||
#ifdef HWRENDER
|
||||
// Ugh
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
GLPatch_t *grPatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL);
|
||||
grPatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
grPatch->patch = (patch_t *)img;
|
||||
rotsprite->patches[rsvars.rollangle] = (patch_t *)grPatch;
|
||||
HWR_MakePatch((patch_t *)img, grPatch, grPatch->mipmap, false);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
rotsprite->patches[rsvars.rollangle] = (patch_t *)img;
|
||||
|
||||
return rotsprite->patches[rsvars.rollangle];
|
||||
}
|
||||
|
||||
/** Recreates sprite rotation data in memory.
|
||||
*
|
||||
* \param rotsprite The rotated sprite info.
|
||||
* \sa RotSprite_RecreateAll
|
||||
* \sa Patch_CacheRotated
|
||||
* \sa Patch_CacheRotatedForSprite
|
||||
*/
|
||||
void RotSprite_Recreate(rotsprite_t *rotsprite, rendermode_t rmode)
|
||||
{
|
||||
INT32 ang;
|
||||
for (ang = 0; ang < ROTANGLES; ang++)
|
||||
{
|
||||
if (rotsprite->cached[ang])
|
||||
{
|
||||
pixelmap_t *pixelmap = &rotsprite->pixelmap[ang];
|
||||
pmcache_t *cache = &pixelmap->cache;
|
||||
|
||||
rotsprite->cached[ang] = false;
|
||||
|
||||
if (pixelmap->map)
|
||||
Z_Free(pixelmap->map);
|
||||
if (cache->columnofs)
|
||||
Z_Free(cache->columnofs);
|
||||
if (cache->columnsize)
|
||||
Z_Free(cache->columnsize);
|
||||
if (cache->data)
|
||||
Z_Free(cache->data);
|
||||
|
||||
pixelmap->map = NULL;
|
||||
cache->columnofs = NULL;
|
||||
cache->columnsize = NULL;
|
||||
cache->data = NULL;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rmode == render_opengl)
|
||||
{
|
||||
GLPatch_t *grPatch = (GLPatch_t *)(rotsprite->patches[ang]);
|
||||
if (grPatch && grPatch->patch)
|
||||
{
|
||||
Z_Free(grPatch->patch);
|
||||
grPatch->patch = NULL;
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (rotsprite->patches[ang])
|
||||
Z_Free(rotsprite->patches[ang]);
|
||||
rotsprite->patches[ang] = NULL;
|
||||
|
||||
if (rotsprite->vars.sprite)
|
||||
Patch_CacheRotatedForSprite(rotsprite->lumpnum, rotsprite->tag, rotsprite->vars, false);
|
||||
else
|
||||
Patch_CacheRotated(rotsprite->lumpnum, rotsprite->tag, rotsprite->vars, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Recreates all sprite rotation data in memory.
|
||||
*
|
||||
* \sa RotSprite_Recreate
|
||||
*/
|
||||
void RotSprite_RecreateAll(void)
|
||||
{
|
||||
// TODO: Write this in a more efficient way.
|
||||
INT32 w, l, r, f;
|
||||
for (r = render_first; r < render_last; r++)
|
||||
for (w = 0; w < numwadfiles; w++)
|
||||
for (l = 0; l < wadfiles[w]->numlumps; l++)
|
||||
{
|
||||
for (f = 0; f < 2; f++)
|
||||
{
|
||||
rotsprite_t *rotsprite = GetRotatedPatchInfo(w, l, r, (f ? true : false));
|
||||
if (rotsprite)
|
||||
RotSprite_Recreate(rotsprite, r);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // ROTSPRITE
|
53
src/r_rotsprite.h
Normal file
53
src/r_rotsprite.h
Normal file
|
@ -0,0 +1,53 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2019-2020 by Jaime "Lactozilla" Passos.
|
||||
// Copyright (C) 2019-2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file r_rotsprite.h
|
||||
/// \brief Rotated patch generation.
|
||||
|
||||
#ifndef __R_ROTSPRITE__
|
||||
#define __R_ROTSPRITE__
|
||||
|
||||
#include "r_defs.h"
|
||||
#include "r_patch.h"
|
||||
#include "doomtype.h"
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
INT32 R_GetRollAngle(angle_t rollangle);
|
||||
|
||||
typedef struct
|
||||
{
|
||||
pixelmap_t pixelmap[ROTANGLES];
|
||||
patch_t *patches[ROTANGLES];
|
||||
boolean cached[ROTANGLES];
|
||||
|
||||
UINT32 lumpnum;
|
||||
rotsprite_vars_t vars;
|
||||
INT32 tag;
|
||||
} rotsprite_t;
|
||||
|
||||
rotsprite_t *RotSprite_GetFromPatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag, rotsprite_vars_t rsvars, boolean store);
|
||||
rotsprite_t *RotSprite_GetFromPatchNum(lumpnum_t lumpnum, INT32 tag, rotsprite_vars_t rsvars, boolean store);
|
||||
rotsprite_t *RotSprite_GetFromPatchName(const char *name, INT32 tag, rotsprite_vars_t rsvars, boolean store);
|
||||
rotsprite_t *RotSprite_GetFromPatchLongName(const char *name, INT32 tag, rotsprite_vars_t rsvars, boolean store);
|
||||
|
||||
void RotSprite_Create(rotsprite_t *rotsprite, rotsprite_vars_t rsvars);
|
||||
void RotSprite_CreateColumns(pixelmap_t *pixelmap, pmcache_t *cache, patch_t *patch, rotsprite_vars_t rsvars);
|
||||
void RotSprite_CreatePixelMap(patch_t *patch, pixelmap_t *pixelmap, rotsprite_vars_t rsvars);
|
||||
patch_t *RotSprite_CreatePatch(rotsprite_t *rotsprite, rotsprite_vars_t rsvars);
|
||||
|
||||
void RotSprite_Recreate(rotsprite_t *rotsprite, rendermode_t rmode);
|
||||
void RotSprite_RecreateAll(void);
|
||||
|
||||
void RotSprite_InitPatchTree(patchtree_t *rcache);
|
||||
void RotSprite_AllocCurrentPatchInfo(patchinfo_t *patchinfo, UINT16 lumpnum);
|
||||
int RotSprite_GetCurrentPatchInfoIdx(INT32 rollangle, boolean flip);
|
||||
|
||||
#endif // ROTSPRITE
|
||||
|
||||
#endif // __R_ROTSPRITE__
|
|
@ -54,9 +54,6 @@ INT32 globallevelskynum;
|
|||
|
||||
Called at loadlevel after skytexture is set, or when sky texture changes.
|
||||
|
||||
\warning wallcolfunc should be set at R_ExecuteSetViewSize()
|
||||
I don't bother because we don't use low detail anymore
|
||||
|
||||
\return void
|
||||
*/
|
||||
void R_SetupSkyDraw(void)
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
/// \brief Refresh of things, i.e. objects represented by sprites
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "byteptr.h"
|
||||
#include "console.h"
|
||||
#include "g_game.h"
|
||||
#include "r_local.h"
|
||||
|
@ -25,6 +26,7 @@
|
|||
#include "i_system.h"
|
||||
#include "r_things.h"
|
||||
#include "r_patch.h"
|
||||
#include "r_rotsprite.h"
|
||||
#include "r_plane.h"
|
||||
#include "r_portal.h"
|
||||
#include "p_tick.h"
|
||||
|
@ -96,7 +98,7 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
|
|||
{
|
||||
char cn = R_Frame2Char(frame), cr = R_Rotation2Char(rotation); // for debugging
|
||||
|
||||
INT32 r, ang;
|
||||
INT32 r;
|
||||
lumpnum_t lumppat = wad;
|
||||
lumppat <<= 16;
|
||||
lumppat += lump;
|
||||
|
@ -104,16 +106,6 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
|
|||
if (maxframe ==(size_t)-1 || frame > maxframe)
|
||||
maxframe = frame;
|
||||
|
||||
// rotsprite
|
||||
#ifdef ROTSPRITE
|
||||
sprtemp[frame].rotsprite.cached = 0;
|
||||
for (r = 0; r < 16; r++)
|
||||
{
|
||||
for (ang = 0; ang < ROTANGLES; ang++)
|
||||
sprtemp[frame].rotsprite.patch[r][ang] = NULL;
|
||||
}
|
||||
#endif/*ROTSPRITE*/
|
||||
|
||||
if (rotation == 0)
|
||||
{
|
||||
// the lump should be used for all rotations
|
||||
|
@ -240,9 +232,6 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
|
|||
// if so, it might patch only certain frames, not all
|
||||
if (spritedef->numframes) // (then spriteframes is not null)
|
||||
{
|
||||
#ifdef ROTSPRITE
|
||||
R_FreeSingleRotSprite(spritedef);
|
||||
#endif
|
||||
// copy the already defined sprite frames
|
||||
M_Memcpy(sprtemp, spritedef->spriteframes,
|
||||
spritedef->numframes * sizeof (spriteframe_t));
|
||||
|
@ -397,9 +386,6 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
|
|||
if (spritedef->numframes && // has been allocated
|
||||
spritedef->numframes < maxframe) // more frames are defined ?
|
||||
{
|
||||
#ifdef ROTSPRITE
|
||||
R_FreeSingleRotSprite(spritedef);
|
||||
#endif
|
||||
Z_Free(spritedef->spriteframes);
|
||||
spritedef->spriteframes = NULL;
|
||||
}
|
||||
|
@ -607,7 +593,7 @@ void R_DrawMaskedColumn(column_t *column)
|
|||
INT32 topscreen;
|
||||
INT32 bottomscreen;
|
||||
fixed_t basetexturemid;
|
||||
INT32 topdelta, prevdelta = 0;
|
||||
INT32 topdelta = 0, prevdelta = 0;
|
||||
|
||||
basetexturemid = dc_texturemid;
|
||||
|
||||
|
@ -671,8 +657,8 @@ void R_DrawFlippedMaskedColumn(column_t *column)
|
|||
INT32 topscreen;
|
||||
INT32 bottomscreen;
|
||||
fixed_t basetexturemid = dc_texturemid;
|
||||
INT32 topdelta, prevdelta = -1;
|
||||
UINT8 *d,*s;
|
||||
INT32 topdelta = 0, prevdelta = -1;
|
||||
UINT8 *d, *s;
|
||||
|
||||
for (; column->topdelta != 0xff ;)
|
||||
{
|
||||
|
@ -744,6 +730,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
fixed_t this_scale = vis->mobj->scale;
|
||||
INT32 x1, x2;
|
||||
INT64 overflow_test;
|
||||
int colfunctype = BASEDRAWFUNC;
|
||||
|
||||
if (!patch)
|
||||
return;
|
||||
|
@ -760,12 +747,11 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) return; // ditto
|
||||
}
|
||||
|
||||
colfunc = colfuncs[BASEDRAWFUNC]; // hack: this isn't resetting properly somewhere.
|
||||
dc_colormap = vis->colormap;
|
||||
if (!(vis->cut & SC_PRECIP) && (vis->mobj->flags & (MF_ENEMY|MF_BOSS)) && (vis->mobj->flags2 & MF2_FRET) && !(vis->mobj->flags & MF_GRENADEBOUNCE) && (leveltime & 1)) // Bosses "flash"
|
||||
{
|
||||
// translate certain pixels to white
|
||||
colfunc = colfuncs[COLDRAWFUNC_TRANS];
|
||||
colfunctype = COLDRAWFUNC_TRANS;
|
||||
if (vis->mobj->type == MT_CYBRAKDEMON || vis->mobj->colorized)
|
||||
dc_translation = R_GetTranslationColormap(TC_ALLWHITE, 0, GTC_CACHE);
|
||||
else if (vis->mobj->type == MT_METALSONIC_BATTLE)
|
||||
|
@ -775,7 +761,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
}
|
||||
else if (vis->mobj->color && vis->transmap) // Color mapping
|
||||
{
|
||||
colfunc = colfuncs[COLDRAWFUNC_TRANSTRANS];
|
||||
colfunctype = COLDRAWFUNC_TRANSTRANS;
|
||||
dc_transmap = vis->transmap;
|
||||
if (!(vis->cut & SC_PRECIP) && vis->mobj->colorized)
|
||||
dc_translation = R_GetTranslationColormap(TC_RAINBOW, vis->mobj->color, GTC_CACHE);
|
||||
|
@ -799,13 +785,13 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
}
|
||||
else if (vis->transmap)
|
||||
{
|
||||
colfunc = colfuncs[COLDRAWFUNC_FUZZY];
|
||||
colfunctype = COLDRAWFUNC_FUZZY;
|
||||
dc_transmap = vis->transmap; //Fab : 29-04-98: translucency table
|
||||
}
|
||||
else if (vis->mobj->color)
|
||||
{
|
||||
// translate green skin to another color
|
||||
colfunc = colfuncs[COLDRAWFUNC_TRANS];
|
||||
colfunctype = COLDRAWFUNC_TRANS;
|
||||
|
||||
// New colormap stuff for skins Tails 06-07-2002
|
||||
if (!(vis->cut & SC_PRECIP) && vis->mobj->colorized)
|
||||
|
@ -830,7 +816,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
}
|
||||
else if (vis->mobj->sprite == SPR_PLAY) // Looks like a player, but doesn't have a color? Get rid of green sonic syndrome.
|
||||
{
|
||||
colfunc = colfuncs[COLDRAWFUNC_TRANS];
|
||||
colfunctype = COLDRAWFUNC_TRANS;
|
||||
dc_translation = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_BLUE, GTC_CACHE);
|
||||
}
|
||||
|
||||
|
@ -890,6 +876,8 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
localcolfunc = (vis->cut & SC_VFLIP) ? R_DrawFlippedMaskedColumn : R_DrawMaskedColumn;
|
||||
lengthcol = SHORT(patch->height);
|
||||
|
||||
colfunc = colfuncs[colfunctype];
|
||||
|
||||
// Split drawing loops for paper and non-paper to reduce conditional checks per sprite
|
||||
if (vis->scalestep)
|
||||
{
|
||||
|
@ -925,9 +913,9 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale, sprtopscreen += vis->shear.tan)
|
||||
{
|
||||
#ifdef RANGECHECK
|
||||
texturecolumn = frac>>FRACBITS;
|
||||
texturecolumn = (frac>>FRACBITS);
|
||||
if (texturecolumn < 0 || texturecolumn >= pwidth)
|
||||
I_Error("R_DrawSpriteRange: bad texturecolumn at %d from end", vis->x2 - dc_x);
|
||||
I_Error("R_DrawVisSprite: bad texturecolumn at %d from end", vis->x2 - dc_x);
|
||||
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn]));
|
||||
#else
|
||||
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[frac>>FRACBITS]));
|
||||
|
@ -1394,11 +1382,11 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
INT32 light = 0;
|
||||
fixed_t this_scale = thing->scale;
|
||||
|
||||
// rotsprite
|
||||
patch_t *spr_patch = NULL;
|
||||
fixed_t spr_width, spr_height;
|
||||
fixed_t spr_offset, spr_topoffset;
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
patch_t *rotsprite = NULL;
|
||||
INT32 rollangle = 0;
|
||||
#endif
|
||||
|
||||
|
@ -1443,7 +1431,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
thing->frame = states[S_UNKNOWN].frame;
|
||||
sprdef = &sprites[thing->sprite];
|
||||
#ifdef ROTSPRITE
|
||||
sprinfo = NULL;
|
||||
sprinfo = &spriteinfo[thing->sprite];
|
||||
#endif
|
||||
frame = thing->frame&FF_FRAMEMASK;
|
||||
}
|
||||
|
@ -1452,7 +1440,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
{
|
||||
sprdef = &sprites[thing->sprite];
|
||||
#ifdef ROTSPRITE
|
||||
sprinfo = NULL;
|
||||
sprinfo = &spriteinfo[thing->sprite];
|
||||
#endif
|
||||
|
||||
if (frame >= sprdef->numframes)
|
||||
|
@ -1525,23 +1513,30 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
spr_topoffset = spritecachedinfo[lump].topoffset;
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
if (thing->rollangle)
|
||||
rollangle = R_GetRollAngle(thing->rollangle);
|
||||
if (rollangle)
|
||||
{
|
||||
rollangle = R_GetRollAngle(thing->rollangle);
|
||||
if (!(sprframe->rotsprite.cached & (1<<rot)))
|
||||
R_CacheRotSprite(thing->sprite, frame, sprinfo, sprframe, rot, flip);
|
||||
rotsprite = sprframe->rotsprite.patch[rot][rollangle];
|
||||
if (rotsprite != NULL)
|
||||
{
|
||||
spr_width = SHORT(rotsprite->width) << FRACBITS;
|
||||
spr_height = SHORT(rotsprite->height) << FRACBITS;
|
||||
spr_offset = SHORT(rotsprite->leftoffset) << FRACBITS;
|
||||
spr_topoffset = SHORT(rotsprite->topoffset) << FRACBITS;
|
||||
// flip -> rotate, not rotate -> flip
|
||||
flip = 0;
|
||||
}
|
||||
spriteframepivot_t *pivot = (sprinfo->available) ? &sprinfo->pivot[(thing->frame & FF_FRAMEMASK)] : NULL;
|
||||
static rotsprite_vars_t rsvars;
|
||||
|
||||
patch_t *rotpatch;
|
||||
|
||||
rsvars.rollangle = rollangle;
|
||||
rsvars.sprite = true;
|
||||
rsvars.pivot = pivot;
|
||||
rsvars.flip = (!!flip);
|
||||
|
||||
rotpatch = Patch_CacheRotatedForSprite(sprframe->lumppat[rot], PU_LEVEL, rsvars, false);
|
||||
spr_patch = rotpatch;
|
||||
spr_width = SHORT(rotpatch->width) << FRACBITS;
|
||||
spr_height = SHORT(rotpatch->height) << FRACBITS;
|
||||
spr_offset = SHORT(rotpatch->leftoffset) << FRACBITS;
|
||||
spr_topoffset = SHORT(rotpatch->topoffset) << FRACBITS;
|
||||
|
||||
// flip -> rotate, not rotate -> flip
|
||||
flip = 0;
|
||||
}
|
||||
#endif
|
||||
#endif // ROTSPRITE
|
||||
|
||||
flip = !flip != !hflip;
|
||||
|
||||
|
@ -1794,6 +1789,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
|
||||
iscale = FixedDiv(FRACUNIT, xscale);
|
||||
|
||||
// Flipping
|
||||
if (flip)
|
||||
{
|
||||
vis->startfrac = spr_width-1;
|
||||
|
@ -1813,12 +1809,9 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
|
||||
//Fab: lumppat is the lump number of the patch to use, this is different
|
||||
// than lumpid for sprites-in-pwad : the graphics are patched
|
||||
#ifdef ROTSPRITE
|
||||
if (rotsprite != NULL)
|
||||
vis->patch = rotsprite;
|
||||
else
|
||||
#endif
|
||||
vis->patch = W_CachePatchNum(sprframe->lumppat[rot], PU_CACHE);
|
||||
if (spr_patch == NULL)
|
||||
spr_patch = W_CachePatchNum(sprframe->lumppat[rot], PU_CACHE);
|
||||
vis->patch = spr_patch;
|
||||
|
||||
//
|
||||
// determine the colormap (lightlevel & special effects)
|
||||
|
|
174
src/screen.c
174
src/screen.c
|
@ -28,6 +28,7 @@
|
|||
#include "d_main.h"
|
||||
#include "d_clisrv.h"
|
||||
#include "f_finale.h"
|
||||
#include "y_inter.h" // usebuffer
|
||||
#include "i_sound.h" // closed captions
|
||||
#include "s_sound.h" // ditto
|
||||
#include "g_game.h" // ditto
|
||||
|
@ -63,7 +64,6 @@ consvar_t cv_scr_height = {"scr_height", "800", CV_SAVE, CV_Unsigned, NULL, 0, N
|
|||
consvar_t cv_scr_depth = {"scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_renderview = {"renderview", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void SCR_ActuallyChangeRenderer(void);
|
||||
CV_PossibleValue_t cv_renderer_t[] = {
|
||||
{1, "Software"},
|
||||
#ifdef HWRENDER
|
||||
|
@ -71,7 +71,7 @@ CV_PossibleValue_t cv_renderer_t[] = {
|
|||
#endif
|
||||
{0, NULL}
|
||||
};
|
||||
consvar_t cv_renderer = {"renderer", "Software", CV_SAVE|CV_NOLUA|CV_CALL, cv_renderer_t, SCR_ChangeRenderer, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_renderer = {"renderer", "Software", CV_SAVE|CV_NOLUA|CV_CALL, cv_renderer_t, SCR_SetTargetRenderer, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void SCR_ChangeFullscreen(void);
|
||||
|
||||
|
@ -81,7 +81,6 @@ consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_C
|
|||
// SCREEN VARIABLES
|
||||
// =========================================================================
|
||||
|
||||
INT32 scr_bpp; // current video mode bytes per pixel
|
||||
UINT8 *scr_borderpatch; // flat used to fill the reduced view borders set at ST_Init()
|
||||
|
||||
// =========================================================================
|
||||
|
@ -202,14 +201,15 @@ void SCR_SetMode(void)
|
|||
// Lactozilla: Renderer switching
|
||||
if (setrenderneeded)
|
||||
{
|
||||
Z_PreparePatchFlush();
|
||||
needpatchflush = true;
|
||||
needpatchrecache = true;
|
||||
// stop recording movies (APNG only)
|
||||
if (setrenderneeded && (moviemode == MM_APNG))
|
||||
M_StopMovie();
|
||||
|
||||
VID_CheckRenderer();
|
||||
if (!setmodeneeded)
|
||||
VID_SetMode(vid.modenum);
|
||||
vid.recalc = 1;
|
||||
}
|
||||
|
||||
// Set the video mode in the video interface.
|
||||
if (setmodeneeded)
|
||||
VID_SetMode(--setmodeneeded);
|
||||
|
||||
|
@ -279,34 +279,9 @@ void SCR_Startup(void)
|
|||
|
||||
vid.modenum = 0;
|
||||
|
||||
vid.dupx = vid.width / BASEVIDWIDTH;
|
||||
vid.dupy = vid.height / BASEVIDHEIGHT;
|
||||
vid.dupx = vid.dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
||||
vid.fdupx = FixedDiv(vid.width*FRACUNIT, BASEVIDWIDTH*FRACUNIT);
|
||||
vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
|
||||
#endif
|
||||
vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
|
||||
|
||||
vid.meddupx = (UINT8)(vid.dupx >> 1) + 1;
|
||||
vid.meddupy = (UINT8)(vid.dupy >> 1) + 1;
|
||||
#ifdef HWRENDER
|
||||
vid.fmeddupx = vid.meddupx*FRACUNIT;
|
||||
vid.fmeddupy = vid.meddupy*FRACUNIT;
|
||||
#endif
|
||||
|
||||
vid.smalldupx = (UINT8)(vid.dupx / 3) + 1;
|
||||
vid.smalldupy = (UINT8)(vid.dupy / 3) + 1;
|
||||
#ifdef HWRENDER
|
||||
vid.fsmalldupx = vid.smalldupx*FRACUNIT;
|
||||
vid.fsmalldupy = vid.smalldupy*FRACUNIT;
|
||||
#endif
|
||||
|
||||
vid.baseratio = FRACUNIT;
|
||||
|
||||
V_Init();
|
||||
V_Recalc();
|
||||
|
||||
CV_RegisterVar(&cv_ticrate);
|
||||
CV_RegisterVar(&cv_constextsize);
|
||||
|
||||
|
@ -320,41 +295,7 @@ void SCR_Recalc(void)
|
|||
if (dedicated)
|
||||
return;
|
||||
|
||||
// bytes per pixel quick access
|
||||
scr_bpp = vid.bpp;
|
||||
|
||||
// scale 1,2,3 times in x and y the patches for the menus and overlays...
|
||||
// calculated once and for all, used by routines in v_video.c
|
||||
vid.dupx = vid.width / BASEVIDWIDTH;
|
||||
vid.dupy = vid.height / BASEVIDHEIGHT;
|
||||
vid.dupx = vid.dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
||||
vid.fdupx = FixedDiv(vid.width*FRACUNIT, BASEVIDWIDTH*FRACUNIT);
|
||||
vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
|
||||
|
||||
#ifdef HWRENDER
|
||||
//if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
|
||||
// 13/11/18:
|
||||
// The above is no longer necessary, since we want OpenGL to be just like software now
|
||||
// -- Monster Iestyn
|
||||
#endif
|
||||
vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
|
||||
|
||||
//vid.baseratio = FixedDiv(vid.height << FRACBITS, BASEVIDHEIGHT << FRACBITS);
|
||||
vid.baseratio = FRACUNIT;
|
||||
|
||||
vid.meddupx = (UINT8)(vid.dupx >> 1) + 1;
|
||||
vid.meddupy = (UINT8)(vid.dupy >> 1) + 1;
|
||||
#ifdef HWRENDER
|
||||
vid.fmeddupx = vid.meddupx*FRACUNIT;
|
||||
vid.fmeddupy = vid.meddupy*FRACUNIT;
|
||||
#endif
|
||||
|
||||
vid.smalldupx = (UINT8)(vid.dupx / 3) + 1;
|
||||
vid.smalldupy = (UINT8)(vid.dupy / 3) + 1;
|
||||
#ifdef HWRENDER
|
||||
vid.fsmalldupx = vid.smalldupx*FRACUNIT;
|
||||
vid.fsmalldupy = vid.smalldupy*FRACUNIT;
|
||||
#endif
|
||||
V_Recalc();
|
||||
|
||||
// toggle off (then back on) the automap because some screensize-dependent values will
|
||||
// be calculated next time the automap is activated.
|
||||
|
@ -369,11 +310,17 @@ void SCR_Recalc(void)
|
|||
|
||||
// scr_viewsize doesn't change, neither detailLevel, but the pixels
|
||||
// per screenblock is different now, since we've changed resolution.
|
||||
R_SetViewSize(); //just set setsizeneeded true now ..
|
||||
R_ViewSizeChanged(); //just set setsizeneeded true now ..
|
||||
|
||||
// vid.recalc lasts only for the next refresh...
|
||||
con_recalc = true;
|
||||
am_recalc = true;
|
||||
|
||||
#ifdef HWRENDER
|
||||
// Shoot! The screen texture was flushed!
|
||||
if ((rendermode == render_opengl) && (gamestate == GS_INTERMISSION))
|
||||
usebuffer = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Check for screen cmd-line parms: to force a resolution.
|
||||
|
@ -411,7 +358,19 @@ void SCR_CheckDefaultMode(void)
|
|||
setmodeneeded = VID_GetModeForSize(cv_scr_width.value, cv_scr_height.value) + 1;
|
||||
}
|
||||
|
||||
SCR_ActuallyChangeRenderer();
|
||||
if (cv_renderer.value != (signed)rendermode)
|
||||
{
|
||||
if (chosenrendermode == render_none) // nothing set at command line
|
||||
SCR_ChangeRenderer();
|
||||
else
|
||||
{
|
||||
// Set cv_renderer to the current render mode
|
||||
CV_StealthSetValue(&cv_renderer, rendermode);
|
||||
#ifdef HWRENDER
|
||||
CV_StealthSetValue(&cv_newrenderer, rendermode);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// sets the modenum as the new default video mode to be saved in the config file
|
||||
|
@ -427,81 +386,42 @@ void SCR_SetDefaultMode(void)
|
|||
void SCR_ChangeFullscreen(void)
|
||||
{
|
||||
#ifdef DIRECTFULLSCREEN
|
||||
// allow_fullscreen is set by VID_PrepareModeList
|
||||
// it is used to prevent switching to fullscreen during startup
|
||||
// allow_fullscreen is used to prevent switching to fullscreen during startup
|
||||
if (!allow_fullscreen)
|
||||
return;
|
||||
|
||||
if (graphics_started)
|
||||
{
|
||||
VID_PrepareModeList();
|
||||
setmodeneeded = VID_GetModeForSize(vid.width, vid.height) + 1;
|
||||
}
|
||||
return;
|
||||
#endif
|
||||
}
|
||||
|
||||
static int target_renderer = 0;
|
||||
|
||||
void SCR_ActuallyChangeRenderer(void)
|
||||
void SCR_SetTargetRenderer(void)
|
||||
{
|
||||
setrenderneeded = target_renderer;
|
||||
if (!con_refresh)
|
||||
SCR_ChangeRenderer();
|
||||
}
|
||||
|
||||
void SCR_ChangeRenderer(void)
|
||||
{
|
||||
if ((signed)rendermode == cv_renderer.value)
|
||||
return;
|
||||
|
||||
#ifdef HWRENDER
|
||||
// Well, it didn't even load anyway.
|
||||
if ((vid_opengl_state == -1) && (setrenderneeded == render_opengl))
|
||||
// Check if OpenGL loaded successfully (or wasn't disabled) before switching to it.
|
||||
if ((vid.glstate == VID_GL_LIBRARY_ERROR)
|
||||
&& (cv_renderer.value == render_opengl))
|
||||
{
|
||||
if (M_CheckParm("-nogl"))
|
||||
CONS_Alert(CONS_ERROR, "OpenGL rendering was disabled!\n");
|
||||
else
|
||||
CONS_Alert(CONS_ERROR, "OpenGL never loaded\n");
|
||||
setrenderneeded = 0;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// setting the same renderer twice WILL crash your game, so let's not, please
|
||||
if (rendermode == setrenderneeded)
|
||||
setrenderneeded = 0;
|
||||
}
|
||||
|
||||
// Lactozilla: Renderer switching
|
||||
void SCR_ChangeRenderer(void)
|
||||
{
|
||||
setrenderneeded = 0;
|
||||
|
||||
if (con_startup)
|
||||
{
|
||||
target_renderer = cv_renderer.value;
|
||||
#ifdef HWRENDER
|
||||
if (M_CheckParm("-opengl") && (vid_opengl_state == 1))
|
||||
target_renderer = rendermode = render_opengl;
|
||||
else
|
||||
#endif
|
||||
if (M_CheckParm("-software"))
|
||||
target_renderer = rendermode = render_soft;
|
||||
// set cv_renderer back
|
||||
SCR_ChangeRendererCVars(rendermode);
|
||||
return;
|
||||
}
|
||||
|
||||
if (cv_renderer.value == 1)
|
||||
target_renderer = render_soft;
|
||||
else if (cv_renderer.value == 2)
|
||||
target_renderer = render_opengl;
|
||||
SCR_ActuallyChangeRenderer();
|
||||
}
|
||||
|
||||
void SCR_ChangeRendererCVars(INT32 mode)
|
||||
{
|
||||
// set cv_renderer back
|
||||
if (mode == render_soft)
|
||||
CV_StealthSetValue(&cv_renderer, 1);
|
||||
else if (mode == render_opengl)
|
||||
CV_StealthSetValue(&cv_renderer, 2);
|
||||
#ifdef HWRENDER
|
||||
CV_StealthSetValue(&cv_newrenderer, cv_renderer.value);
|
||||
#endif
|
||||
// Set the new render mode
|
||||
setrenderneeded = cv_renderer.value;
|
||||
con_refresh = false;
|
||||
}
|
||||
|
||||
boolean SCR_IsAspectCorrect(INT32 width, INT32 height)
|
||||
|
|
65
src/screen.h
65
src/screen.h
|
@ -30,10 +30,6 @@
|
|||
#define NUMSCREENS 5
|
||||
#endif
|
||||
|
||||
// Size of statusbar.
|
||||
#define ST_HEIGHT 32
|
||||
#define ST_WIDTH 320
|
||||
|
||||
// used now as a maximum video mode size for extra vesa modes.
|
||||
|
||||
// we try to re-allocate a minimum of buffers for stability of the memory,
|
||||
|
@ -48,34 +44,40 @@
|
|||
typedef struct viddef_s
|
||||
{
|
||||
INT32 modenum; // vidmode num indexes videomodes list
|
||||
UINT8 *buffer; // screen buffers
|
||||
UINT8 *direct; // direct screen buffer (DOS VGA)
|
||||
|
||||
UINT8 *buffer; // invisible screens buffer
|
||||
INT32 width, height; // screen dimensions
|
||||
size_t rowbytes; // bytes per scanline of the VIDEO mode
|
||||
INT32 width; // PIXELS per scanline
|
||||
INT32 height;
|
||||
union { // don't need numpages for OpenGL, so we can use it for fullscreen/windowed mode
|
||||
INT32 numpages; // always 1, page flipping todo
|
||||
INT32 windowed; // windowed or fullscren mode?
|
||||
} u;
|
||||
INT32 recalc; // if true, recalc vid-based stuff
|
||||
UINT8 *direct; // linear frame buffer, or vga base mem.
|
||||
INT32 dupx, dupy; // scale 1, 2, 3 value for menus & overlays
|
||||
INT32/*fixed_t*/ fdupx, fdupy; // same as dupx, dupy, but exact value when aspect ratio isn't 320/200
|
||||
INT32 bpp; // BYTES per pixel: 1 = 256color, 2 = highcolor
|
||||
|
||||
INT32 baseratio; // Used to get the correct value for lighting walls
|
||||
INT32 recalc; // if true, recalc vid-based stuff
|
||||
INT32 numpages; // page flipping
|
||||
INT32 windowed; // windowed or fullscreen mode? (DirectDraw)
|
||||
|
||||
// for Win32 version
|
||||
DNWH WndParent; // handle of the application's window
|
||||
INT32 dupx, dupy; // scale 1, 2, 3 value for menus & overlays
|
||||
INT32/*fixed_t*/ fdupx, fdupy; // same as dupx, dupy, but exact value when aspect ratio isn't 320/200
|
||||
UINT8 smalldupx, smalldupy; // factor for a little bit of scaling
|
||||
UINT8 meddupx, meddupy; // factor for moderate, but not full, scaling
|
||||
#ifdef HWRENDER
|
||||
INT32/*fixed_t*/ fsmalldupx, fsmalldupy;
|
||||
INT32/*fixed_t*/ fmeddupx, fmeddupy;
|
||||
|
||||
INT32 glstate;
|
||||
#endif
|
||||
|
||||
// for Win32 version
|
||||
#if defined(_WINDOWS)
|
||||
DNWH WndParent; // handle of the application's window
|
||||
#endif
|
||||
} viddef_t;
|
||||
#define VIDWIDTH vid.width
|
||||
#define VIDHEIGHT vid.height
|
||||
|
||||
enum
|
||||
{
|
||||
VID_GL_LIBRARY_NOTLOADED = 0,
|
||||
VID_GL_LIBRARY_LOADED = 1,
|
||||
VID_GL_LIBRARY_ERROR = -1,
|
||||
};
|
||||
|
||||
// internal additional info for vesa modes only
|
||||
typedef struct
|
||||
|
@ -83,6 +85,7 @@ typedef struct
|
|||
INT32 vesamode; // vesa mode number plus LINEAR_MODE bit
|
||||
void *plinearmem; // linear address of start of frame buffer
|
||||
} vesa_extra_t;
|
||||
|
||||
// a video modes from the video modes list,
|
||||
// note: video mode 0 is always standard VGA320x200.
|
||||
typedef struct vmode_s
|
||||
|
@ -171,12 +174,11 @@ extern boolean R_SSE2;
|
|||
|
||||
extern viddef_t vid;
|
||||
extern INT32 setmodeneeded; // mode number to set if needed, or 0
|
||||
|
||||
void SCR_ChangeRenderer(void);
|
||||
void SCR_ChangeRendererCVars(INT32 mode);
|
||||
extern UINT8 setrenderneeded;
|
||||
|
||||
extern INT32 scr_bpp;
|
||||
void SCR_ChangeRenderer(void);
|
||||
void SCR_SetTargetRenderer(void);
|
||||
|
||||
extern UINT8 *scr_borderpatch; // patch used to fill the view borders
|
||||
|
||||
extern CV_PossibleValue_t cv_renderer_t[];
|
||||
|
@ -185,20 +187,25 @@ extern consvar_t cv_scr_width, cv_scr_height, cv_scr_depth, cv_renderview, cv_re
|
|||
#ifdef HWRENDER
|
||||
extern consvar_t cv_newrenderer;
|
||||
#endif
|
||||
// wait for page flipping to end or not
|
||||
extern consvar_t cv_vidwait;
|
||||
extern consvar_t cv_vidwait; // wait for page flipping to end or not
|
||||
|
||||
// Initialize the screen
|
||||
void SCR_Startup(void);
|
||||
|
||||
// Change video mode, only at the start of a refresh.
|
||||
void SCR_SetMode(void);
|
||||
|
||||
// Set drawer functions for Software
|
||||
void SCR_SetDrawFuncs(void);
|
||||
|
||||
// Recalc screen size dependent stuff
|
||||
void SCR_Recalc(void);
|
||||
|
||||
// Check parms once at startup
|
||||
void SCR_CheckDefaultMode(void);
|
||||
// Set the mode number which is saved in the config
|
||||
void SCR_SetDefaultMode (void);
|
||||
|
||||
void SCR_Startup (void);
|
||||
// Set the mode number which is saved in the config
|
||||
void SCR_SetDefaultMode(void);
|
||||
|
||||
FUNCMATH boolean SCR_IsAspectCorrect(INT32 width, INT32 height);
|
||||
|
||||
|
|
|
@ -283,6 +283,8 @@
|
|||
<ClInclude Include="..\r_main.h" />
|
||||
<ClInclude Include="..\r_plane.h" />
|
||||
<ClInclude Include="..\r_patch.h" />
|
||||
<ClInclude Include="..\r_rotsprite.h" />
|
||||
<ClInclude Include="..\r_patchtrees.h" />
|
||||
<ClInclude Include="..\r_portal.h" />
|
||||
<ClInclude Include="..\r_segs.h" />
|
||||
<ClInclude Include="..\r_skins.h" />
|
||||
|
@ -447,7 +449,8 @@
|
|||
</ClCompile>
|
||||
<ClCompile Include="..\r_main.c" />
|
||||
<ClCompile Include="..\r_plane.c" />
|
||||
<ClCompile Include="..\r_patch.c" />
|
||||
<ClCompile Include="..\r_patch.c" />
|
||||
<ClCompile Include="..\r_rotsprite.c" />
|
||||
<ClCompile Include="..\r_portal.c" />
|
||||
<ClCompile Include="..\r_segs.c" />
|
||||
<ClCompile Include="..\r_skins.c" />
|
||||
|
|
|
@ -474,6 +474,12 @@
|
|||
<ClInclude Include="..\r_patch.h">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\r_rotsprite.h">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\r_patchtrees.h">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\r_portal.h">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClInclude>
|
||||
|
@ -946,6 +952,9 @@
|
|||
<ClCompile Include="..\r_patch.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\r_rotsprite.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\r_portal.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
|
|
|
@ -73,6 +73,7 @@
|
|||
#include "../console.h"
|
||||
#include "../command.h"
|
||||
#include "../r_main.h"
|
||||
#include "../r_patch.h" // Patch_UpdateReferences
|
||||
#include "../lua_hook.h"
|
||||
#include "sdlmain.h"
|
||||
#ifdef HWRENDER
|
||||
|
@ -95,7 +96,7 @@ static INT32 numVidModes = -1;
|
|||
static char vidModeName[33][32]; // allow 33 different modes
|
||||
|
||||
rendermode_t rendermode = render_soft;
|
||||
static rendermode_t chosenrendermode = render_soft; // set by command line arguments
|
||||
rendermode_t chosenrendermode = render_none; // set by command line arguments
|
||||
|
||||
boolean highcolor = false;
|
||||
|
||||
|
@ -105,9 +106,8 @@ static consvar_t cv_stretch = {"stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff
|
|||
static consvar_t cv_alwaysgrabmouse = {"alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
UINT8 graphics_started = 0; // Is used in console.c and screen.c
|
||||
INT32 vid_opengl_state = 0;
|
||||
|
||||
// To disable fullscreen at startup; is set in VID_PrepareModeList
|
||||
// To disable fullscreen at startup; is set in I_PrepareVideoModeList
|
||||
boolean allow_fullscreen = false;
|
||||
static SDL_bool disable_fullscreen = SDL_FALSE;
|
||||
#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value
|
||||
|
@ -1340,110 +1340,14 @@ INT32 VID_GetModeForSize(INT32 w, INT32 h)
|
|||
}
|
||||
}
|
||||
return -1;
|
||||
#if 0
|
||||
INT32 matchMode = -1, i;
|
||||
VID_PrepareModeList();
|
||||
if (USE_FULLSCREEN && numVidModes != -1)
|
||||
{
|
||||
for (i=firstEntry; i<numVidModes; i++)
|
||||
{
|
||||
if (modeList[i]->w == w &&
|
||||
modeList[i]->h == h)
|
||||
{
|
||||
matchMode = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (-1 == matchMode) // use smaller mode
|
||||
{
|
||||
w -= w%BASEVIDWIDTH;
|
||||
h -= h%BASEVIDHEIGHT;
|
||||
for (i=firstEntry; i<numVidModes; i++)
|
||||
{
|
||||
if (modeList[i]->w == w &&
|
||||
modeList[i]->h == h)
|
||||
{
|
||||
matchMode = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (-1 == matchMode) // use smallest mode
|
||||
matchMode = numVidModes-1;
|
||||
}
|
||||
matchMode -= firstEntry;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i=0; i<MAXWINMODES; i++)
|
||||
{
|
||||
if (windowedModes[i][0] == w &&
|
||||
windowedModes[i][1] == h)
|
||||
{
|
||||
matchMode = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (-1 == matchMode) // use smaller mode
|
||||
{
|
||||
w -= w%BASEVIDWIDTH;
|
||||
h -= h%BASEVIDHEIGHT;
|
||||
for (i=0; i<MAXWINMODES; i++)
|
||||
{
|
||||
if (windowedModes[i][0] == w &&
|
||||
windowedModes[i][1] == h)
|
||||
{
|
||||
matchMode = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (-1 == matchMode) // use smallest mode
|
||||
matchMode = MAXWINMODES-1;
|
||||
}
|
||||
}
|
||||
return matchMode;
|
||||
#endif
|
||||
}
|
||||
|
||||
void VID_PrepareModeList(void)
|
||||
{
|
||||
// Under SDL2, we just use the windowed modes list, and scale in windowed fullscreen.
|
||||
allow_fullscreen = true;
|
||||
#if 0
|
||||
INT32 i;
|
||||
|
||||
firstEntry = 0;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
modeList = SDL_ListModes(NULL, SDL_OPENGL|SDL_FULLSCREEN);
|
||||
else
|
||||
#endif
|
||||
modeList = SDL_ListModes(NULL, surfaceFlagsF|SDL_HWSURFACE); //Alam: At least hardware surface
|
||||
|
||||
if (disable_fullscreen?0:cv_fullscreen.value) // only fullscreen needs preparation
|
||||
{
|
||||
if (-1 != numVidModes)
|
||||
{
|
||||
for (i=0; i<numVidModes; i++)
|
||||
{
|
||||
if (modeList[i]->w <= MAXVIDWIDTH &&
|
||||
modeList[i]->h <= MAXVIDHEIGHT)
|
||||
{
|
||||
firstEntry = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
allow_fullscreen = true;
|
||||
#endif
|
||||
}
|
||||
|
||||
static SDL_bool Impl_CreateContext(void)
|
||||
{
|
||||
// Renderer-specific stuff
|
||||
#ifdef HWRENDER
|
||||
if ((rendermode == render_opengl) && (vid_opengl_state != -1))
|
||||
if ((rendermode == render_opengl)
|
||||
&& (vid.glstate != VID_GL_LIBRARY_ERROR))
|
||||
{
|
||||
if (!sdlglcontext)
|
||||
sdlglcontext = SDL_GL_CreateContext(window);
|
||||
|
@ -1479,30 +1383,29 @@ static SDL_bool Impl_CreateContext(void)
|
|||
void VID_CheckGLLoaded(rendermode_t oldrender)
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
if (vid_opengl_state == -1) // Well, it didn't work the first time anyway.
|
||||
if (vid.glstate == VID_GL_LIBRARY_ERROR) // Well, it didn't work the first time anyway.
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "OpenGL never loaded\n");
|
||||
rendermode = oldrender;
|
||||
if (chosenrendermode == render_opengl) // fallback to software
|
||||
rendermode = render_soft;
|
||||
if (setrenderneeded)
|
||||
{
|
||||
CV_StealthSetValue(&cv_renderer, oldrender);
|
||||
CV_StealthSetValue(&cv_newrenderer, oldrender);
|
||||
setrenderneeded = 0;
|
||||
}
|
||||
|
||||
CV_StealthSetValue(&cv_renderer, oldrender);
|
||||
CV_StealthSetValue(&cv_newrenderer, oldrender);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void VID_CheckRenderer(void)
|
||||
boolean VID_CheckRenderer(void)
|
||||
{
|
||||
boolean rendererchanged = false;
|
||||
boolean contextcreated = false;
|
||||
#ifdef HWRENDER
|
||||
rendermode_t oldrenderer = rendermode;
|
||||
#endif
|
||||
|
||||
if (dedicated)
|
||||
return;
|
||||
return false;
|
||||
|
||||
if (setrenderneeded)
|
||||
{
|
||||
|
@ -1516,11 +1419,12 @@ void VID_CheckRenderer(void)
|
|||
|
||||
// Initialise OpenGL before calling SDLSetMode!!!
|
||||
// This is because SDLSetMode calls OglSdlSurface.
|
||||
if (vid_opengl_state == 0)
|
||||
if (vid.glstate == VID_GL_LIBRARY_NOTLOADED)
|
||||
{
|
||||
VID_StartupOpenGL();
|
||||
|
||||
// Loaded successfully!
|
||||
if (vid_opengl_state == 1)
|
||||
if (vid.glstate == VID_GL_LIBRARY_LOADED)
|
||||
{
|
||||
// Destroy the current window, if it exists.
|
||||
if (window)
|
||||
|
@ -1543,11 +1447,17 @@ void VID_CheckRenderer(void)
|
|||
contextcreated = true;
|
||||
}
|
||||
}
|
||||
else if (vid_opengl_state == -1)
|
||||
else if (vid.glstate == VID_GL_LIBRARY_ERROR)
|
||||
rendererchanged = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (rendererchanged)
|
||||
{
|
||||
Patch_UpdateReferences();
|
||||
V_ReloadHUDGraphics();
|
||||
}
|
||||
|
||||
if (!contextcreated)
|
||||
Impl_CreateContext();
|
||||
|
||||
|
@ -1565,27 +1475,22 @@ void VID_CheckRenderer(void)
|
|||
bufSurface = NULL;
|
||||
}
|
||||
|
||||
if (rendererchanged)
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
if (vid_opengl_state == 1) // Only if OpenGL ever loaded!
|
||||
HWR_FreeTextureCache();
|
||||
if (rendererchanged && vid.glstate == VID_GL_LIBRARY_LOADED) // Only if OpenGL ever loaded!
|
||||
HWR_FreeTextureCache();
|
||||
#endif
|
||||
SCR_SetDrawFuncs();
|
||||
}
|
||||
|
||||
SCR_SetDrawFuncs();
|
||||
}
|
||||
#ifdef HWRENDER
|
||||
else if (rendermode == render_opengl)
|
||||
else if (rendermode == render_opengl && rendererchanged)
|
||||
{
|
||||
if (rendererchanged)
|
||||
{
|
||||
R_InitHardwareMode();
|
||||
V_SetPalette(0);
|
||||
}
|
||||
HWR_Switch();
|
||||
V_SetPalette(0);
|
||||
}
|
||||
#else
|
||||
(void)oldrenderer;
|
||||
#endif
|
||||
|
||||
return rendererchanged;
|
||||
}
|
||||
|
||||
INT32 VID_SetMode(INT32 modeNum)
|
||||
|
@ -1626,7 +1531,7 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
|
|||
flags |= SDL_WINDOW_BORDERLESS;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (vid_opengl_state == 1)
|
||||
if (vid.glstate == VID_GL_LIBRARY_LOADED)
|
||||
flags |= SDL_WINDOW_OPENGL;
|
||||
#endif
|
||||
|
||||
|
@ -1747,12 +1652,44 @@ void I_StartupGraphics(void)
|
|||
framebuffer = SDL_TRUE;
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (M_CheckParm("-opengl"))
|
||||
chosenrendermode = rendermode = render_opengl;
|
||||
// Renderer choices
|
||||
// Takes priority over the config.
|
||||
if (M_CheckParm("-renderer"))
|
||||
{
|
||||
INT32 i = 0;
|
||||
CV_PossibleValue_t *renderer_list = cv_renderer_t;
|
||||
const char *modeparm = M_GetNextParm();
|
||||
while (renderer_list[i].strvalue)
|
||||
{
|
||||
if (!stricmp(modeparm, renderer_list[i].strvalue))
|
||||
{
|
||||
chosenrendermode = renderer_list[i].value;
|
||||
break;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
// Choose Software renderer
|
||||
else if (M_CheckParm("-software"))
|
||||
chosenrendermode = render_soft;
|
||||
|
||||
#ifdef HWRENDER
|
||||
// Choose OpenGL renderer
|
||||
else if (M_CheckParm("-opengl"))
|
||||
chosenrendermode = render_opengl;
|
||||
|
||||
// Don't startup OpenGL
|
||||
if (M_CheckParm("-nogl"))
|
||||
{
|
||||
vid.glstate = VID_GL_LIBRARY_ERROR;
|
||||
if (chosenrendermode == render_opengl)
|
||||
chosenrendermode = render_none;
|
||||
}
|
||||
#endif
|
||||
chosenrendermode = rendermode = render_soft;
|
||||
|
||||
if (chosenrendermode != render_none)
|
||||
rendermode = chosenrendermode;
|
||||
|
||||
usesdl2soft = M_CheckParm("-softblit");
|
||||
borderlesswindow = M_CheckParm("-borderless");
|
||||
|
@ -1761,9 +1698,7 @@ void I_StartupGraphics(void)
|
|||
VID_Command_ModeList_f();
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (M_CheckParm("-nogl"))
|
||||
vid_opengl_state = -1; // Don't startup OpenGL
|
||||
else if (chosenrendermode == render_opengl)
|
||||
if (rendermode == render_opengl)
|
||||
VID_StartupOpenGL();
|
||||
#endif
|
||||
|
||||
|
@ -1782,10 +1717,9 @@ void I_StartupGraphics(void)
|
|||
|
||||
vid.width = BASEVIDWIDTH; // Default size for startup
|
||||
vid.height = BASEVIDHEIGHT; // BitsPerPixel is the SDL interface's
|
||||
vid.recalc = true; // Set up the console stufff
|
||||
vid.recalc = true; // Set up the console stuff
|
||||
vid.direct = NULL; // Maybe direct access?
|
||||
vid.bpp = 1; // This is the game engine's Bpp
|
||||
vid.WndParent = NULL; //For the window?
|
||||
|
||||
#ifdef HAVE_TTF
|
||||
I_ShutdownTTF();
|
||||
|
@ -1854,19 +1788,17 @@ void VID_StartupOpenGL(void)
|
|||
HWD.pfnMakeScreenTexture= hwSym("MakeScreenTexture",NULL);
|
||||
HWD.pfnMakeScreenFinalTexture=hwSym("MakeScreenFinalTexture",NULL);
|
||||
HWD.pfnDrawScreenFinalTexture=hwSym("DrawScreenFinalTexture",NULL);
|
||||
|
||||
HWD.pfnLoadShaders = hwSym("LoadShaders",NULL);
|
||||
HWD.pfnKillShaders = hwSym("KillShaders",NULL);
|
||||
HWD.pfnSetShader = hwSym("SetShader",NULL);
|
||||
HWD.pfnUnSetShader = hwSym("UnSetShader",NULL);
|
||||
|
||||
HWD.pfnSetShaderInfo = hwSym("SetShaderInfo",NULL);
|
||||
HWD.pfnLoadCustomShader = hwSym("LoadCustomShader",NULL);
|
||||
HWD.pfnInitCustomShaders= hwSym("InitCustomShaders",NULL);
|
||||
|
||||
vid_opengl_state = HWD.pfnInit() ? 1 : -1; // let load the OpenGL library
|
||||
vid.glstate = HWD.pfnInit() ? VID_GL_LIBRARY_LOADED : VID_GL_LIBRARY_ERROR; // let load the OpenGL library
|
||||
|
||||
if (vid_opengl_state == -1)
|
||||
if (vid.glstate == VID_GL_LIBRARY_ERROR)
|
||||
{
|
||||
rendermode = render_soft;
|
||||
setrenderneeded = 0;
|
||||
|
|
|
@ -302,13 +302,13 @@ void ST_LoadGraphics(void)
|
|||
sneakers = W_CachePatchName("TVSSICON", PU_HUDGFX);
|
||||
gravboots = W_CachePatchName("TVGVICON", PU_HUDGFX);
|
||||
|
||||
tagico = W_CachePatchName("TAGICO", PU_HUDGFX);
|
||||
rflagico = W_CachePatchName("RFLAGICO", PU_HUDGFX);
|
||||
bflagico = W_CachePatchName("BFLAGICO", PU_HUDGFX);
|
||||
rmatcico = W_CachePatchName("RMATCICO", PU_HUDGFX);
|
||||
bmatcico = W_CachePatchName("BMATCICO", PU_HUDGFX);
|
||||
rflagico = (patch_t **)W_GetPatchPointerFromName("RFLAGICO", PU_HUDGFX);
|
||||
bflagico = (patch_t **)W_GetPatchPointerFromName("BFLAGICO", PU_HUDGFX);
|
||||
rmatcico = (patch_t **)W_GetPatchPointerFromName("RMATCICO", PU_HUDGFX);
|
||||
bmatcico = (patch_t **)W_GetPatchPointerFromName("BMATCICO", PU_HUDGFX);
|
||||
gotrflag = W_CachePatchName("GOTRFLAG", PU_HUDGFX);
|
||||
gotbflag = W_CachePatchName("GOTBFLAG", PU_HUDGFX);
|
||||
tagico = W_CachePatchName("TAGICO", PU_HUDGFX);
|
||||
fnshico = W_CachePatchName("FNSHICO", PU_HUDGFX);
|
||||
nonicon = W_CachePatchName("NONICON", PU_HUDGFX);
|
||||
nonicon2 = W_CachePatchName("NONICON2", PU_HUDGFX);
|
||||
|
@ -2374,17 +2374,17 @@ static void ST_drawTeamHUD(void)
|
|||
return;
|
||||
|
||||
if (gametyperules & GTR_TEAMFLAGS)
|
||||
p = bflagico;
|
||||
p = *bflagico;
|
||||
else
|
||||
p = bmatcico;
|
||||
p = *bmatcico;
|
||||
|
||||
if (LUA_HudEnabled(hud_teamscores))
|
||||
V_DrawSmallScaledPatch(BASEVIDWIDTH/2 - SEP - SHORT(p->width)/4, 4, V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, p);
|
||||
|
||||
if (gametyperules & GTR_TEAMFLAGS)
|
||||
p = rflagico;
|
||||
p = *rflagico;
|
||||
else
|
||||
p = rmatcico;
|
||||
p = *rmatcico;
|
||||
|
||||
if (LUA_HudEnabled(hud_teamscores))
|
||||
V_DrawSmallScaledPatch(BASEVIDWIDTH/2 + SEP - SHORT(p->width)/4, 4, V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, p);
|
||||
|
@ -2755,9 +2755,6 @@ static void ST_overlayDrawer(void)
|
|||
|
||||
void ST_Drawer(void)
|
||||
{
|
||||
if (needpatchrecache)
|
||||
R_ReloadHUDGraphics();
|
||||
|
||||
#ifdef SEENAMES
|
||||
if (cv_seenames.value && cv_allowseenames.value && displayplayer == consoleplayer && seenplayer && seenplayer->mo)
|
||||
{
|
||||
|
|
|
@ -3719,3 +3719,43 @@ void V_Init(void)
|
|||
CONS_Debug(DBG_RENDER, " screens[%d] = %x\n", i, screens[i]);
|
||||
#endif
|
||||
}
|
||||
|
||||
void V_Recalc(void)
|
||||
{
|
||||
// scale 1,2,3 times in x and y the patches for the menus and overlays...
|
||||
// calculated once and for all, used by routines in v_video.c and v_draw.c
|
||||
vid.dupx = vid.width / BASEVIDWIDTH;
|
||||
vid.dupy = vid.height / BASEVIDHEIGHT;
|
||||
vid.dupx = vid.dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
||||
vid.fdupx = FixedDiv(vid.width*FRACUNIT, BASEVIDWIDTH*FRACUNIT);
|
||||
vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
|
||||
|
||||
#ifdef HWRENDER
|
||||
//if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
|
||||
// 13/11/18:
|
||||
// The above is no longer necessary, since we want OpenGL to be just like software now
|
||||
// -- Monster Iestyn
|
||||
#endif
|
||||
vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
|
||||
|
||||
vid.meddupx = (UINT8)(vid.dupx >> 1) + 1;
|
||||
vid.meddupy = (UINT8)(vid.dupy >> 1) + 1;
|
||||
#ifdef HWRENDER
|
||||
vid.fmeddupx = vid.meddupx*FRACUNIT;
|
||||
vid.fmeddupy = vid.meddupy*FRACUNIT;
|
||||
#endif
|
||||
|
||||
vid.smalldupx = (UINT8)(vid.dupx / 3) + 1;
|
||||
vid.smalldupy = (UINT8)(vid.dupy / 3) + 1;
|
||||
#ifdef HWRENDER
|
||||
vid.fsmalldupx = vid.smalldupx*FRACUNIT;
|
||||
vid.fsmalldupy = vid.smalldupy*FRACUNIT;
|
||||
#endif
|
||||
}
|
||||
|
||||
void V_ReloadHUDGraphics(void)
|
||||
{
|
||||
ST_LoadGraphics();
|
||||
HU_LoadGraphics();
|
||||
ST_ReloadSkinFaceGraphics();
|
||||
}
|
||||
|
|
|
@ -37,6 +37,9 @@ cv_allcaps;
|
|||
// Allocates buffer screens, call before R_Init.
|
||||
void V_Init(void);
|
||||
|
||||
// Recalculates the viddef (dupx, dupy, etc.) according to the current screen resolution.
|
||||
void V_Recalc(void);
|
||||
|
||||
// Color look-up table
|
||||
#define COLORBITS 6
|
||||
#define SHIFTCOLORBITS (8-COLORBITS)
|
||||
|
@ -264,6 +267,8 @@ INT32 V_SmallThinStringWidth(const char *string, INT32 option);
|
|||
|
||||
void V_DoPostProcessor(INT32 view, postimg_t type, INT32 param);
|
||||
|
||||
void V_ReloadHUDGraphics(void);
|
||||
|
||||
void V_DrawPatchFill(patch_t *pat);
|
||||
|
||||
void VID_BlitLinearScreen(const UINT8 *srcptr, UINT8 *destptr, INT32 width, INT32 height, size_t srcrowbytes,
|
||||
|
|
260
src/w_wad.c
260
src/w_wad.c
|
@ -56,6 +56,8 @@
|
|||
#include "d_clisrv.h"
|
||||
#include "r_defs.h"
|
||||
#include "r_data.h"
|
||||
#include "r_patch.h"
|
||||
#include "r_rotsprite.h"
|
||||
#include "i_system.h"
|
||||
#include "md5.h"
|
||||
#include "lua_script.h"
|
||||
|
@ -834,12 +836,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
|
|||
// set up caching
|
||||
//
|
||||
Z_Calloc(numlumps * sizeof (*wadfile->lumpcache), PU_STATIC, &wadfile->lumpcache);
|
||||
Z_Calloc(numlumps * sizeof (*wadfile->patchcache), PU_STATIC, &wadfile->patchcache);
|
||||
|
||||
#ifdef HWRENDER
|
||||
// allocates GLPatch info structures and store them in a tree
|
||||
wadfile->hwrcache = M_AATreeAlloc(AATREE_ZUSER);
|
||||
#endif
|
||||
Patch_InitInfo(wadfile);
|
||||
|
||||
//
|
||||
// add the wadfile
|
||||
|
@ -850,7 +847,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
|
|||
|
||||
#ifdef HWRENDER
|
||||
// Read shaders from file
|
||||
if (rendermode == render_opengl && (vid_opengl_state == 1))
|
||||
if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED))
|
||||
{
|
||||
HWR_ReadShaders(numwadfiles - 1, (type == RET_PK3));
|
||||
HWR_LoadShaders();
|
||||
|
@ -1609,38 +1606,6 @@ boolean W_IsLumpCached(lumpnum_t lumpnum, void *ptr)
|
|||
return W_IsLumpCachedPWAD(WADFILENUM(lumpnum),LUMPNUM(lumpnum), ptr);
|
||||
}
|
||||
|
||||
//
|
||||
// W_IsPatchCached
|
||||
//
|
||||
// If a patch is already cached return true, otherwise
|
||||
// return false.
|
||||
//
|
||||
// no outside code uses the PWAD form, for now
|
||||
static inline boolean W_IsPatchCachedPWAD(UINT16 wad, UINT16 lump, void *ptr)
|
||||
{
|
||||
void *lcache;
|
||||
|
||||
if (!TestValidLump(wad, lump))
|
||||
return false;
|
||||
|
||||
lcache = wadfiles[wad]->patchcache[lump];
|
||||
|
||||
if (ptr)
|
||||
{
|
||||
if (ptr == lcache)
|
||||
return true;
|
||||
}
|
||||
else if (lcache)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean W_IsPatchCached(lumpnum_t lumpnum, void *ptr)
|
||||
{
|
||||
return W_IsPatchCachedPWAD(WADFILENUM(lumpnum),LUMPNUM(lumpnum), ptr);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// W_CacheLumpName
|
||||
// ==========================================================================
|
||||
|
@ -1649,62 +1614,12 @@ void *W_CacheLumpName(const char *name, INT32 tag)
|
|||
return W_CacheLumpNum(W_GetNumForName(name), tag);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// CACHING OF GRAPHIC PATCH RESOURCES
|
||||
// ==========================================================================
|
||||
|
||||
// Graphic 'patches' are loaded, and if necessary, converted into the format
|
||||
// the most useful for the current rendermode. For software renderer, the
|
||||
// graphic patches are kept as is. For the hardware renderer, graphic patches
|
||||
// are 'unpacked', and are kept into the cache in that unpacked format, and
|
||||
// the heap memory cache then acts as a 'level 2' cache just after the
|
||||
// graphics card memory.
|
||||
|
||||
//
|
||||
// Cache a patch into heap memory, convert the patch format as necessary
|
||||
//
|
||||
|
||||
void *W_CacheSoftwarePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
||||
{
|
||||
lumpcache_t *lumpcache = NULL;
|
||||
|
||||
if (!TestValidLump(wad, lump))
|
||||
return NULL;
|
||||
|
||||
lumpcache = wadfiles[wad]->patchcache;
|
||||
|
||||
if (!lumpcache[lump])
|
||||
{
|
||||
size_t len = W_LumpLengthPwad(wad, lump);
|
||||
void *ptr, *lumpdata;
|
||||
#ifndef NO_PNG_LUMPS
|
||||
void *srcdata = NULL;
|
||||
#endif
|
||||
|
||||
ptr = Z_Malloc(len, tag, &lumpcache[lump]);
|
||||
lumpdata = Z_Malloc(len, tag, NULL);
|
||||
|
||||
// read the lump in full
|
||||
W_ReadLumpHeaderPwad(wad, lump, lumpdata, 0, 0);
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
// lump is a png so convert it
|
||||
if (R_IsLumpPNG((UINT8 *)lumpdata, len))
|
||||
{
|
||||
size_t newlen;
|
||||
srcdata = R_PNGToPatch((UINT8 *)lumpdata, len, &newlen);
|
||||
ptr = Z_Realloc(ptr, newlen, tag, &lumpcache[lump]);
|
||||
M_Memcpy(ptr, srcdata, newlen);
|
||||
Z_Free(srcdata);
|
||||
}
|
||||
else // just copy it into the patch cache
|
||||
#endif
|
||||
M_Memcpy(ptr, lumpdata, len);
|
||||
}
|
||||
else
|
||||
Z_ChangeTag(lumpcache[lump], tag);
|
||||
|
||||
return lumpcache[lump];
|
||||
return Patch_CacheSoftware(wad, lump, tag, false);
|
||||
}
|
||||
|
||||
void *W_CacheSoftwarePatchNum(lumpnum_t lumpnum, INT32 tag)
|
||||
|
@ -1714,46 +1629,15 @@ void *W_CacheSoftwarePatchNum(lumpnum_t lumpnum, INT32 tag)
|
|||
|
||||
void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
GLPatch_t *grPatch;
|
||||
#endif
|
||||
|
||||
if (!TestValidLump(wad, lump))
|
||||
return NULL;
|
||||
|
||||
#ifdef HWRENDER
|
||||
// Software-only compile cache the data without conversion
|
||||
if (rendermode == render_soft || rendermode == render_none)
|
||||
#endif
|
||||
{
|
||||
return W_CacheSoftwarePatchNumPwad(wad, lump, tag);
|
||||
}
|
||||
#ifdef HWRENDER
|
||||
|
||||
grPatch = HWR_GetCachedGLPatchPwad(wad, lump);
|
||||
|
||||
if (grPatch->mipmap->data)
|
||||
{
|
||||
if (tag == PU_CACHE)
|
||||
tag = PU_HWRCACHE;
|
||||
Z_ChangeTag(grPatch->mipmap->data, tag);
|
||||
}
|
||||
if (rendermode == render_opengl)
|
||||
return (void *)Patch_CacheGL(wad, lump, tag, false);
|
||||
else
|
||||
{
|
||||
patch_t *ptr = NULL;
|
||||
|
||||
// Only load the patch if we haven't initialised the grPatch yet
|
||||
if (grPatch->mipmap->width == 0)
|
||||
ptr = W_CacheLumpNumPwad(grPatch->wadnum, grPatch->lumpnum, PU_STATIC);
|
||||
|
||||
// Run HWR_MakePatch in all cases, to recalculate some things
|
||||
HWR_MakePatch(ptr, grPatch, grPatch->mipmap, false);
|
||||
Z_Free(ptr);
|
||||
}
|
||||
|
||||
// return GLPatch_t, which can be casted to (patch_t) with valid patch header info
|
||||
return (void *)grPatch;
|
||||
#endif
|
||||
return Patch_CacheSoftware(wad, lump, tag, false);
|
||||
}
|
||||
|
||||
void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag)
|
||||
|
@ -1761,6 +1645,111 @@ void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag)
|
|||
return W_CachePatchNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),tag);
|
||||
}
|
||||
|
||||
void *W_CachePatchName(const char *name, INT32 tag)
|
||||
{
|
||||
lumpnum_t num = W_CheckNumForName(name);
|
||||
if (num == LUMPERROR)
|
||||
return W_CachePatchNum(W_GetNumForName("MISSING"), tag);
|
||||
return W_CachePatchNum(num, tag);
|
||||
}
|
||||
|
||||
void *W_CachePatchLongName(const char *name, INT32 tag)
|
||||
{
|
||||
lumpnum_t num = W_CheckNumForLongName(name);
|
||||
if (num == LUMPERROR)
|
||||
return W_CachePatchNum(W_GetNumForLongName("MISSING"), tag);
|
||||
return W_CachePatchNum(num, tag);
|
||||
}
|
||||
|
||||
void **W_GetPatchPointerPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
||||
{
|
||||
void **pp;
|
||||
if (!TestValidLump(wad, lump))
|
||||
return NULL;
|
||||
|
||||
pp = (void **)(&(wadfiles[wad]->patchinfo.current[lump]));
|
||||
if (*pp) // Already cached
|
||||
return pp;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
Patch_CacheGL(wad, lump, tag, true);
|
||||
else
|
||||
#endif
|
||||
Patch_CacheSoftware(wad, lump, tag, true);
|
||||
|
||||
return pp;
|
||||
}
|
||||
|
||||
void **W_GetPatchPointer(lumpnum_t lumpnum, INT32 tag)
|
||||
{
|
||||
return W_GetPatchPointerPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),tag);
|
||||
}
|
||||
|
||||
void **W_GetPatchPointerFromName(const char *name, INT32 tag)
|
||||
{
|
||||
lumpnum_t num = W_CheckNumForName(name);
|
||||
if (num == LUMPERROR)
|
||||
return W_GetPatchPointer(W_GetNumForName("MISSING"), tag);
|
||||
return W_GetPatchPointer(num, tag);
|
||||
}
|
||||
|
||||
void **W_GetPatchPointerFromLongName(const char *name, INT32 tag)
|
||||
{
|
||||
lumpnum_t num = W_CheckNumForLongName(name);
|
||||
if (num == LUMPERROR)
|
||||
return W_GetPatchPointer(W_CheckNumForLongName("MISSING"), tag);
|
||||
return W_GetPatchPointer(num, tag);
|
||||
}
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
void **W_GetRotatedPatchPointerPwad(UINT16 wad, UINT16 lump, INT32 tag, INT32 rollangle, boolean sprite, void *pivot, boolean flip)
|
||||
{
|
||||
static rotsprite_vars_t rsvars;
|
||||
patchinfo_t *patchinfo = NULL;
|
||||
|
||||
if (!TestValidLump(wad, lump))
|
||||
return NULL;
|
||||
|
||||
patchinfo = &wadfiles[wad]->patchinfo;
|
||||
if (!patchinfo->rotated[lump])
|
||||
RotSprite_AllocCurrentPatchInfo(patchinfo, lump);
|
||||
|
||||
rsvars.rollangle = rollangle;
|
||||
rsvars.sprite = sprite;
|
||||
rsvars.pivot = pivot;
|
||||
rsvars.flip = flip;
|
||||
|
||||
if (sprite)
|
||||
Patch_CacheRotatedForSpritePwad(wad, lump, tag, rsvars, true);
|
||||
else
|
||||
Patch_CacheRotatedPwad(wad, lump, tag, rsvars, true);
|
||||
|
||||
return (void **)(&(patchinfo->rotated[lump][RotSprite_GetCurrentPatchInfoIdx(rollangle, flip)]));
|
||||
}
|
||||
|
||||
void **W_GetRotatedPatchPointer(lumpnum_t lumpnum, INT32 tag, INT32 rollangle, boolean sprite, void *pivot, boolean flip)
|
||||
{
|
||||
return W_GetRotatedPatchPointerPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),tag,rollangle,sprite,pivot,flip);
|
||||
}
|
||||
|
||||
void **W_GetRotatedPatchPointerFromName(const char *name, INT32 tag, INT32 rollangle, boolean sprite, void *pivot, boolean flip)
|
||||
{
|
||||
lumpnum_t num = W_CheckNumForName(name);
|
||||
if (num == LUMPERROR)
|
||||
return W_GetRotatedPatchPointer(W_GetNumForName("MISSING"), tag, rollangle, sprite, pivot, flip);
|
||||
return W_GetRotatedPatchPointer(num, tag, rollangle, sprite, pivot, flip);
|
||||
}
|
||||
|
||||
void **W_GetRotatedPatchPointerFromLongName(const char *name, INT32 tag, INT32 rollangle, boolean sprite, void *pivot, boolean flip)
|
||||
{
|
||||
lumpnum_t num = W_CheckNumForLongName(name);
|
||||
if (num == LUMPERROR)
|
||||
return W_GetRotatedPatchPointer(W_CheckNumForLongName("MISSING"), tag, rollangle, sprite, pivot, flip);
|
||||
return W_GetRotatedPatchPointer(num, tag, rollangle, sprite, pivot, flip);
|
||||
}
|
||||
#endif
|
||||
|
||||
void W_UnlockCachedPatch(void *patch)
|
||||
{
|
||||
// The hardware code does its own memory management, as its patches
|
||||
|
@ -1768,32 +1757,9 @@ void W_UnlockCachedPatch(void *patch)
|
|||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
HWR_UnlockCachedPatch((GLPatch_t*)patch);
|
||||
else
|
||||
#endif
|
||||
Z_Unlock(patch);
|
||||
}
|
||||
|
||||
void *W_CachePatchName(const char *name, INT32 tag)
|
||||
{
|
||||
lumpnum_t num;
|
||||
|
||||
num = W_CheckNumForName(name);
|
||||
|
||||
if (num == LUMPERROR)
|
||||
return W_CachePatchNum(W_GetNumForName("MISSING"), tag);
|
||||
return W_CachePatchNum(num, tag);
|
||||
}
|
||||
|
||||
void *W_CachePatchLongName(const char *name, INT32 tag)
|
||||
{
|
||||
lumpnum_t num;
|
||||
|
||||
num = W_CheckNumForLongName(name);
|
||||
|
||||
if (num == LUMPERROR)
|
||||
return W_CachePatchNum(W_GetNumForLongName("MISSING"), tag);
|
||||
return W_CachePatchNum(num, tag);
|
||||
}
|
||||
#ifndef NOMD5
|
||||
#define MD5_LEN 16
|
||||
|
||||
|
|
48
src/w_wad.h
48
src/w_wad.h
|
@ -22,6 +22,8 @@
|
|||
#pragma interface
|
||||
#endif
|
||||
|
||||
#define lumpcache_t void *
|
||||
|
||||
// a raw entry of the wad directory
|
||||
// NOTE: This sits here and not in w_wad.c because p_setup.c makes use of it to load map WADs inside PK3s.
|
||||
#if defined(_MSC_VER)
|
||||
|
@ -37,7 +39,6 @@ typedef struct
|
|||
#pragma pack()
|
||||
#endif
|
||||
|
||||
|
||||
// ==============================================================
|
||||
// WAD FILE STRUCTURE DEFINITIONS
|
||||
// ==============================================================
|
||||
|
@ -92,6 +93,22 @@ virtres_t* vres_GetMap(lumpnum_t);
|
|||
void vres_Free(virtres_t*);
|
||||
virtlump_t* vres_Find(const virtres_t*, const char*);
|
||||
|
||||
// =========================================================================
|
||||
// PATCH INFO
|
||||
// =========================================================================
|
||||
|
||||
#include "r_patchtrees.h"
|
||||
|
||||
typedef struct patchinfo_s
|
||||
{
|
||||
patchtree_t renderer[num_patchtrees];
|
||||
|
||||
lumpcache_t *current;
|
||||
#ifdef ROTSPRITE
|
||||
lumpcache_t **rotated;
|
||||
#endif
|
||||
} patchinfo_t;
|
||||
|
||||
// =========================================================================
|
||||
// DYNAMIC WAD LOADING
|
||||
// =========================================================================
|
||||
|
@ -100,12 +117,6 @@ virtlump_t* vres_Find(const virtres_t*, const char*);
|
|||
#define MAX_WADFILES 48 // maximum of wad files used at the same time
|
||||
// (there is a max of simultaneous open files anyway, and this should be plenty)
|
||||
|
||||
#define lumpcache_t void *
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "m_aatree.h"
|
||||
#endif
|
||||
|
||||
// Resource type of the WAD. Yeah, I know this sounds dumb, but I'll leave it like this until I clean up the code further.
|
||||
typedef enum restype
|
||||
{
|
||||
|
@ -122,10 +133,7 @@ typedef struct wadfile_s
|
|||
restype_t type;
|
||||
lumpinfo_t *lumpinfo;
|
||||
lumpcache_t *lumpcache;
|
||||
lumpcache_t *patchcache;
|
||||
#ifdef HWRENDER
|
||||
aatree_t *hwrcache; // patches are cached in renderer's native format
|
||||
#endif
|
||||
patchinfo_t patchinfo;
|
||||
UINT16 numlumps; // this wad's number of resources
|
||||
FILE *handle;
|
||||
UINT32 filesize; // for network
|
||||
|
@ -134,8 +142,9 @@ typedef struct wadfile_s
|
|||
boolean important; // also network - !W_VerifyNMUSlumps
|
||||
} wadfile_t;
|
||||
|
||||
#define WADFILENUM(lumpnum) (UINT16)((lumpnum)>>16) // wad flumpnum>>16) // wad file number in upper word
|
||||
#define WADFILENUM(lumpnum) (UINT16)((lumpnum)>>16) // wad file number in upper word
|
||||
#define LUMPNUM(lumpnum) (UINT16)((lumpnum)&0xFFFF) // lump number for this pwad
|
||||
#define WADANDLUMP(wad, lump) (UINT32)(((wad)<<16)|((lump)&0xFFFF)) // wad and lump number
|
||||
|
||||
extern UINT16 numwadfiles;
|
||||
extern wadfile_t *wadfiles[MAX_WADFILES];
|
||||
|
@ -193,7 +202,6 @@ void *W_CacheLumpNum(lumpnum_t lump, INT32 tag);
|
|||
void *W_CacheLumpNumForce(lumpnum_t lumpnum, INT32 tag);
|
||||
|
||||
boolean W_IsLumpCached(lumpnum_t lump, void *ptr);
|
||||
boolean W_IsPatchCached(lumpnum_t lump, void *ptr);
|
||||
|
||||
void *W_CacheLumpName(const char *name, INT32 tag);
|
||||
void *W_CachePatchName(const char *name, INT32 tag);
|
||||
|
@ -209,6 +217,20 @@ void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag);
|
|||
void *W_CacheSoftwarePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag);
|
||||
void *W_CacheSoftwarePatchNum(lumpnum_t lumpnum, INT32 tag);
|
||||
|
||||
// Returns patch pointers.
|
||||
void **W_GetPatchPointerPwad(UINT16 wad, UINT16 lump, INT32 tag);
|
||||
void **W_GetPatchPointer(lumpnum_t lumpnum, INT32 tag);
|
||||
void **W_GetPatchPointerFromName(const char *name, INT32 tag);
|
||||
void **W_GetPatchPointerFromLongName(const char *name, INT32 tag);
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
// Returns rotated patch pointers.
|
||||
void **W_GetRotatedPatchPointerPwad(UINT16 wad, UINT16 lump, INT32 tag, INT32 rollangle, boolean sprite, void *pivot, boolean flip);
|
||||
void **W_GetRotatedPatchPointer(lumpnum_t lumpnum, INT32 tag, INT32 rollangle, boolean sprite, void *pivot, boolean flip);
|
||||
void **W_GetRotatedPatchPointerFromName(const char *name, INT32 tag, INT32 rollangle, boolean sprite, void *pivot, boolean flip);
|
||||
void **W_GetRotatedPatchPointerFromLongName(const char *name, INT32 tag, INT32 rollangle, boolean sprite, void *pivot, boolean flip);
|
||||
#endif
|
||||
|
||||
void W_UnlockCachedPatch(void *patch);
|
||||
|
||||
void W_VerifyFileMD5(UINT16 wadfilenum, const char *matchmd5);
|
||||
|
|
|
@ -300,6 +300,7 @@
|
|||
<ClCompile Include="..\r_main.c" />
|
||||
<ClCompile Include="..\r_plane.c" />
|
||||
<ClCompile Include="..\r_patch.c" />
|
||||
<ClCompile Include="..\r_rotsprite.c" />
|
||||
<ClCompile Include="..\r_portal.c" />
|
||||
<ClCompile Include="..\r_segs.c" />
|
||||
<ClCompile Include="..\r_sky.c" />
|
||||
|
@ -454,7 +455,9 @@
|
|||
<ClInclude Include="..\r_local.h" />
|
||||
<ClInclude Include="..\r_main.h" />
|
||||
<ClInclude Include="..\r_plane.h" />
|
||||
<ClInclude Include="..\r_patch.h" />
|
||||
<ClInclude Include="..\r_patch.h" />
|
||||
<ClInclude Include="..\r_rotsprite.h" />
|
||||
<ClInclude Include="..\r_patchtrees.h" />
|
||||
<ClInclude Include="..\r_portal.h" />
|
||||
<ClInclude Include="..\r_segs.h" />
|
||||
<ClInclude Include="..\r_sky.h" />
|
||||
|
|
|
@ -472,6 +472,9 @@
|
|||
<ClCompile Include="..\r_patch.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\r_rotsprite.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\r_portal.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
|
@ -889,6 +892,12 @@
|
|||
<ClInclude Include="..\r_patch.h">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\r_rotsprite.h">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\r_patchtrees.h">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\r_portal.h">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClInclude>
|
||||
|
|
|
@ -48,6 +48,7 @@
|
|||
|
||||
// this is the CURRENT rendermode!! very important: used by w_wad, and much other code
|
||||
rendermode_t rendermode = render_soft;
|
||||
rendermode_t chosenrendermode = render_none; // set by command line arguments
|
||||
static void OnTop_OnChange(void);
|
||||
// synchronize page flipping with screen refresh
|
||||
static CV_PossibleValue_t CV_NeverOnOff[] = {{-1, "Never"}, {0, "Off"}, {1, "On"}, {0, NULL}};
|
||||
|
@ -56,7 +57,6 @@ static consvar_t cv_stretch = {"stretch", "On", CV_SAVE|CV_NOSHOWHELP, CV_OnOff,
|
|||
static consvar_t cv_ontop = {"ontop", "Never", 0, CV_NeverOnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
boolean highcolor;
|
||||
int vid_opengl_state = 0;
|
||||
|
||||
static BOOL bDIBMode; // means we are using DIB instead of DirectDraw surfaces
|
||||
static LPBITMAPINFO bmiMain = NULL;
|
||||
|
@ -778,7 +778,7 @@ static INT32 WINAPI VID_SetWindowedDisplayMode(viddef_t *lvid, vmode_t *currentm
|
|||
I_OutputMsg("VID_SetWindowedDisplayMode()\n");
|
||||
|
||||
|
||||
lvid->u.numpages = 1; // not used
|
||||
lvid->numpages = 1; // not used
|
||||
lvid->direct = NULL; // DOS remains
|
||||
lvid->buffer = NULL;
|
||||
|
||||
|
@ -903,9 +903,9 @@ INT32 VID_SetMode(INT32 modenum)
|
|||
if (cv_scr_depth.value < 16)
|
||||
CV_SetValue(&cv_scr_depth, 16);
|
||||
vid.bpp = cv_scr_depth.value/8;
|
||||
vid.u.windowed = (bWinParm || !cv_fullscreen.value);
|
||||
vid.windowed = (bWinParm || !cv_fullscreen.value);
|
||||
pcurrentmode->bytesperpixel = vid.bpp;
|
||||
pcurrentmode->windowed = vid.u.windowed;
|
||||
pcurrentmode->windowed = vid.windowed;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -952,7 +952,11 @@ INT32 VID_SetMode(INT32 modenum)
|
|||
return 1;
|
||||
}
|
||||
|
||||
void VID_CheckRenderer(void) {}
|
||||
boolean VID_CheckRenderer(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void VID_CheckGLLoaded(rendermode_t oldrender)
|
||||
{
|
||||
(void)oldrender;
|
||||
|
@ -995,7 +999,7 @@ static INT32 WINAPI VID_SetDirectDrawMode(viddef_t *lvid, vmode_t *currentmode)
|
|||
|
||||
|
||||
// DD modes do double-buffer page flipping, but the game engine doesn't need this..
|
||||
lvid->u.numpages = 2;
|
||||
lvid->numpages = 2;
|
||||
|
||||
// release ddraw surfaces etc..
|
||||
ReleaseChtuff();
|
||||
|
|
145
src/y_inter.c
145
src/y_inter.c
|
@ -66,7 +66,7 @@ typedef union
|
|||
INT32 passedx2;
|
||||
|
||||
y_bonus_t bonuses[4];
|
||||
patch_t *bonuspatches[4];
|
||||
patch_t **bonuspatches[4];
|
||||
|
||||
SINT8 gotperfbonus; // Used for visitation flags.
|
||||
|
||||
|
@ -74,7 +74,7 @@ typedef union
|
|||
UINT32 tics; // time
|
||||
|
||||
UINT8 actnum; // act number being displayed
|
||||
patch_t *ptotal; // TOTAL
|
||||
patch_t **ptotal; // TOTAL
|
||||
UINT8 gotlife; // Number of extra lives obtained
|
||||
} coop;
|
||||
|
||||
|
@ -90,14 +90,14 @@ typedef union
|
|||
INT32 passedx4;
|
||||
|
||||
y_bonus_t bonuses[2];
|
||||
patch_t *bonuspatches[2];
|
||||
patch_t **bonuspatches[2];
|
||||
|
||||
patch_t *pscore; // SCORE
|
||||
patch_t **pscore; // SCORE
|
||||
UINT32 score; // fake score
|
||||
|
||||
// Continues
|
||||
UINT8 continues;
|
||||
patch_t *pcontinues;
|
||||
patch_t **pcontinues;
|
||||
INT32 *playerchar; // Continue HUD
|
||||
UINT16 *playercolor;
|
||||
|
||||
|
@ -112,9 +112,9 @@ typedef union
|
|||
INT32 *character[MAXPLAYERS]; // Winner's character #
|
||||
INT32 num[MAXPLAYERS]; // Winner's player #
|
||||
char *name[MAXPLAYERS]; // Winner's name
|
||||
patch_t *result; // RESULT
|
||||
patch_t *blueflag;
|
||||
patch_t *redflag; // int_ctf uses this struct too.
|
||||
patch_t **result; // RESULT
|
||||
patch_t **blueflag;
|
||||
patch_t **redflag; // int_ctf uses this struct too.
|
||||
INT32 numplayers; // Number of players being displayed
|
||||
char levelstring[40]; // holds levelnames up to 32 characters
|
||||
} match;
|
||||
|
@ -140,10 +140,10 @@ typedef union
|
|||
static y_data data;
|
||||
|
||||
// graphics
|
||||
static patch_t *bgpatch = NULL; // INTERSCR
|
||||
static patch_t *widebgpatch = NULL; // INTERSCW
|
||||
static patch_t *bgtile = NULL; // SPECTILE/SRB2BACK
|
||||
static patch_t *interpic = NULL; // custom picture defined in map header
|
||||
static patch_t **bgpatch = NULL; // INTERSCR
|
||||
static patch_t **widebgpatch = NULL; // INTERSCW
|
||||
static patch_t **bgtile = NULL; // SPECTILE/SRB2BACK
|
||||
static patch_t **interpic = NULL; // custom picture defined in map header
|
||||
static boolean usetile;
|
||||
static INT32 timer;
|
||||
|
||||
|
@ -176,7 +176,6 @@ static void Y_CalculateCompetitionWinners(void);
|
|||
static void Y_CalculateTimeRaceWinners(void);
|
||||
static void Y_CalculateMatchWinners(void);
|
||||
static void Y_UnloadData(void);
|
||||
static void Y_CleanupData(void);
|
||||
|
||||
// Stuff copy+pasted from st_stuff.c
|
||||
#define ST_DrawNumFromHud(h,n) V_DrawTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, n)
|
||||
|
@ -323,13 +322,6 @@ void Y_IntermissionDrawer(void)
|
|||
if (intertype == int_none || rendermode == render_none)
|
||||
return;
|
||||
|
||||
// Lactozilla: Renderer switching
|
||||
if (needpatchrecache)
|
||||
{
|
||||
Y_CleanupData();
|
||||
safetorender = false;
|
||||
}
|
||||
|
||||
if (!usebuffer || !safetorender)
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
||||
|
||||
|
@ -337,7 +329,7 @@ void Y_IntermissionDrawer(void)
|
|||
goto dontdrawbg;
|
||||
|
||||
if (useinterpic)
|
||||
V_DrawScaledPatch(0, 0, 0, interpic);
|
||||
V_DrawScaledPatch(0, 0, 0, *interpic);
|
||||
else if (!usetile)
|
||||
{
|
||||
if (rendermode == render_soft && usebuffer)
|
||||
|
@ -362,13 +354,13 @@ void Y_IntermissionDrawer(void)
|
|||
else
|
||||
{
|
||||
if (widebgpatch && rendermode == render_soft && vid.width / vid.dupx == 400)
|
||||
V_DrawScaledPatch(0, 0, V_SNAPTOLEFT, widebgpatch);
|
||||
V_DrawScaledPatch(0, 0, V_SNAPTOLEFT, *widebgpatch);
|
||||
else if (bgpatch)
|
||||
V_DrawScaledPatch(0, 0, 0, bgpatch);
|
||||
V_DrawScaledPatch(0, 0, 0, *bgpatch);
|
||||
}
|
||||
}
|
||||
else if (bgtile)
|
||||
V_DrawPatchFill(bgtile);
|
||||
V_DrawPatchFill(*bgtile);
|
||||
|
||||
LUAh_IntermissionHUD();
|
||||
if (!LUA_HudEnabled(hud_intermissiontally))
|
||||
|
@ -426,7 +418,7 @@ dontdrawbg:
|
|||
// Total
|
||||
if (safetorender)
|
||||
{
|
||||
V_DrawScaledPatch(152, bonusy, 0, data.coop.ptotal);
|
||||
V_DrawScaledPatch(152, bonusy, 0, *data.coop.ptotal);
|
||||
V_DrawTallNum(BASEVIDWIDTH - 68, bonusy + 1, 0, data.coop.total);
|
||||
}
|
||||
bonusy -= (3*SHORT(tallnum[0]->height)/2) + 1;
|
||||
|
@ -436,7 +428,7 @@ dontdrawbg:
|
|||
{
|
||||
if (data.coop.bonuses[i].display && safetorender)
|
||||
{
|
||||
V_DrawScaledPatch(152, bonusy, 0, data.coop.bonuspatches[i]);
|
||||
V_DrawScaledPatch(152, bonusy, 0, *data.coop.bonuspatches[i]);
|
||||
V_DrawTallNum(BASEVIDWIDTH - 68, bonusy + 1, 0, data.coop.bonuses[i].points);
|
||||
}
|
||||
bonusy -= (3*SHORT(tallnum[0]->height)/2) + 1;
|
||||
|
@ -539,18 +531,18 @@ dontdrawbg:
|
|||
V_DrawLevelTitle(data.spec.passedx2 + xoffset1, ttheight, 0, data.spec.passed2);
|
||||
}
|
||||
|
||||
V_DrawScaledPatch(152 + xoffset3, 108, 0, data.spec.bonuspatches[0]);
|
||||
V_DrawScaledPatch(152 + xoffset3, 108, 0, *data.spec.bonuspatches[0]);
|
||||
V_DrawTallNum(BASEVIDWIDTH + xoffset3 - 68, 109, 0, data.spec.bonuses[0].points);
|
||||
if (data.spec.bonuses[1].display)
|
||||
{
|
||||
V_DrawScaledPatch(152 + xoffset4, 124, 0, data.spec.bonuspatches[1]);
|
||||
V_DrawScaledPatch(152 + xoffset4, 124, 0, *data.spec.bonuspatches[1]);
|
||||
V_DrawTallNum(BASEVIDWIDTH + xoffset4 - 68, 125, 0, data.spec.bonuses[1].points);
|
||||
yoffset = 16;
|
||||
// hack; pass the buck along...
|
||||
xoffset4 = xoffset5;
|
||||
xoffset5 = xoffset6;
|
||||
}
|
||||
V_DrawScaledPatch(152 + xoffset4, 124+yoffset, 0, data.spec.pscore);
|
||||
V_DrawScaledPatch(152 + xoffset4, 124+yoffset, 0, *data.spec.pscore);
|
||||
V_DrawTallNum(BASEVIDWIDTH + xoffset4 - 68, 125+yoffset, 0, data.spec.score);
|
||||
|
||||
// Draw continues!
|
||||
|
@ -558,7 +550,7 @@ dontdrawbg:
|
|||
{
|
||||
UINT8 continues = data.spec.continues & 0x7F;
|
||||
|
||||
V_DrawScaledPatch(152 + xoffset5, 150+yoffset, 0, data.spec.pcontinues);
|
||||
V_DrawScaledPatch(152 + xoffset5, 150+yoffset, 0, *data.spec.pcontinues);
|
||||
if (continues > 5)
|
||||
{
|
||||
INT32 leftx = (continues >= 10) ? 216 : 224;
|
||||
|
@ -664,7 +656,7 @@ dontdrawbg:
|
|||
|
||||
// draw the header
|
||||
if (safetorender)
|
||||
V_DrawScaledPatch(112, 2, 0, data.match.result);
|
||||
V_DrawScaledPatch(112, 2, 0, *data.match.result);
|
||||
|
||||
// draw the level name
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 20, 0, data.match.levelstring);
|
||||
|
@ -777,10 +769,10 @@ dontdrawbg:
|
|||
char name[MAXPLAYERNAME+1];
|
||||
|
||||
// Show the team flags and the team score at the top instead of "RESULTS"
|
||||
V_DrawSmallScaledPatch(128 - SHORT(data.match.blueflag->width)/4, 2, 0, data.match.blueflag);
|
||||
V_DrawSmallScaledPatch(128 - SHORT((*data.match.blueflag)->width)/4, 2, 0, *data.match.blueflag);
|
||||
V_DrawCenteredString(128, 16, 0, va("%u", bluescore));
|
||||
|
||||
V_DrawSmallScaledPatch(192 - SHORT(data.match.redflag->width)/4, 2, 0, data.match.redflag);
|
||||
V_DrawSmallScaledPatch(192 - SHORT((*data.match.redflag)->width)/4, 2, 0, *data.match.redflag);
|
||||
V_DrawCenteredString(192, 16, 0, va("%u", redscore));
|
||||
|
||||
// draw the level name
|
||||
|
@ -1259,20 +1251,20 @@ void Y_StartIntermission(void)
|
|||
data.coop.tics = players[consoleplayer].realtime;
|
||||
|
||||
for (i = 0; i < 4; ++i)
|
||||
data.coop.bonuspatches[i] = W_CachePatchName(data.coop.bonuses[i].patch, PU_PATCH);
|
||||
data.coop.ptotal = W_CachePatchName("YB_TOTAL", PU_PATCH);
|
||||
data.coop.bonuspatches[i] = (patch_t **)W_GetPatchPointerFromName(data.coop.bonuses[i].patch, PU_PATCH);
|
||||
data.coop.ptotal = (patch_t **)W_GetPatchPointerFromName("YB_TOTAL", PU_PATCH);
|
||||
|
||||
// get act number
|
||||
data.coop.actnum = mapheaderinfo[gamemap-1]->actnum;
|
||||
|
||||
// get background patches
|
||||
widebgpatch = W_CachePatchName("INTERSCW", PU_PATCH);
|
||||
bgpatch = W_CachePatchName("INTERSCR", PU_PATCH);
|
||||
widebgpatch = (patch_t **)W_GetPatchPointerFromName("INTERSCW", PU_PATCH);
|
||||
bgpatch = (patch_t **)W_GetPatchPointerFromName("INTERSCR", PU_PATCH);
|
||||
|
||||
// grab an interscreen if appropriate
|
||||
if (mapheaderinfo[gamemap-1]->interscreen[0] != '#')
|
||||
{
|
||||
interpic = W_CachePatchName(mapheaderinfo[gamemap-1]->interscreen, PU_PATCH);
|
||||
interpic = (patch_t **)W_GetPatchPointerFromName(mapheaderinfo[gamemap-1]->interscreen, PU_PATCH);
|
||||
useinterpic = true;
|
||||
usebuffer = false;
|
||||
}
|
||||
|
@ -1330,18 +1322,18 @@ void Y_StartIntermission(void)
|
|||
Y_AwardSpecialStageBonus();
|
||||
|
||||
for (i = 0; i < 2; ++i)
|
||||
data.spec.bonuspatches[i] = W_CachePatchName(data.spec.bonuses[i].patch, PU_PATCH);
|
||||
data.spec.bonuspatches[i] = (patch_t **)W_GetPatchPointerFromName(data.spec.bonuses[i].patch, PU_PATCH);
|
||||
|
||||
data.spec.pscore = W_CachePatchName("YB_SCORE", PU_PATCH);
|
||||
data.spec.pcontinues = W_CachePatchName("YB_CONTI", PU_PATCH);
|
||||
data.spec.pscore = (patch_t **)W_GetPatchPointerFromName("YB_SCORE", PU_PATCH);
|
||||
data.spec.pcontinues = (patch_t **)W_GetPatchPointerFromName("YB_CONTI", PU_PATCH);
|
||||
|
||||
// get background tile
|
||||
bgtile = W_CachePatchName("SPECTILE", PU_PATCH);
|
||||
bgtile = (patch_t **)W_GetPatchPointerFromName("SPECTILE", PU_PATCH);
|
||||
|
||||
// grab an interscreen if appropriate
|
||||
if (mapheaderinfo[gamemap-1]->interscreen[0] != '#')
|
||||
{
|
||||
interpic = W_CachePatchName(mapheaderinfo[gamemap-1]->interscreen, PU_PATCH);
|
||||
interpic = (patch_t **)W_GetPatchPointerFromName(mapheaderinfo[gamemap-1]->interscreen, PU_PATCH);
|
||||
useinterpic = true;
|
||||
}
|
||||
else
|
||||
|
@ -1353,14 +1345,14 @@ void Y_StartIntermission(void)
|
|||
// get special stage specific patches
|
||||
/* if (!stagefailed && ALL7EMERALDS(emeralds))
|
||||
{
|
||||
data.spec.cemerald = W_CachePatchName("GOTEMALL", PU_PATCH);
|
||||
data.spec.cemerald = (patch_t **)W_GetPatchPointerFromName("GOTEMALL", PU_PATCH);
|
||||
data.spec.headx = 70;
|
||||
data.spec.nowsuper = players[consoleplayer].skin
|
||||
? NULL : W_CachePatchName("NOWSUPER", PU_PATCH);
|
||||
? NULL : W_GetPatchPointerFromName("NOWSUPER", PU_PATCH);
|
||||
}
|
||||
else
|
||||
{
|
||||
data.spec.cemerald = W_CachePatchName("CEMERALD", PU_PATCH);
|
||||
data.spec.cemerald = (patch_t **)W_GetPatchPointerFromName("CEMERALD", PU_PATCH);
|
||||
data.spec.headx = 48;
|
||||
data.spec.nowsuper = NULL;
|
||||
} */
|
||||
|
@ -1437,10 +1429,9 @@ void Y_StartIntermission(void)
|
|||
data.match.levelstring[sizeof data.match.levelstring - 1] = '\0';
|
||||
|
||||
// get RESULT header
|
||||
data.match.result =
|
||||
W_CachePatchName("RESULT", PU_PATCH);
|
||||
data.match.result = (patch_t **)W_GetPatchPointerFromName("RESULT", PU_PATCH);
|
||||
|
||||
bgtile = W_CachePatchName("SRB2BACK", PU_PATCH);
|
||||
bgtile = (patch_t **)W_GetPatchPointerFromName("SRB2BACK", PU_PATCH);
|
||||
usetile = true;
|
||||
useinterpic = false;
|
||||
break;
|
||||
|
@ -1466,9 +1457,9 @@ void Y_StartIntermission(void)
|
|||
data.match.levelstring[sizeof data.match.levelstring - 1] = '\0';
|
||||
|
||||
// get RESULT header
|
||||
data.match.result = W_CachePatchName("RESULT", PU_PATCH);
|
||||
data.match.result = (patch_t **)W_GetPatchPointerFromName("RESULT", PU_PATCH);
|
||||
|
||||
bgtile = W_CachePatchName("SRB2BACK", PU_PATCH);
|
||||
bgtile = (patch_t **)W_GetPatchPointerFromName("SRB2BACK", PU_PATCH);
|
||||
usetile = true;
|
||||
useinterpic = false;
|
||||
break;
|
||||
|
@ -1505,7 +1496,7 @@ void Y_StartIntermission(void)
|
|||
data.match.blueflag = bmatcico;
|
||||
}
|
||||
|
||||
bgtile = W_CachePatchName("SRB2BACK", PU_PATCH);
|
||||
bgtile = (patch_t **)W_GetPatchPointerFromName("SRB2BACK", PU_PATCH);
|
||||
usetile = true;
|
||||
useinterpic = false;
|
||||
break;
|
||||
|
@ -1531,7 +1522,7 @@ void Y_StartIntermission(void)
|
|||
data.competition.levelstring[sizeof data.competition.levelstring - 1] = '\0';
|
||||
|
||||
// get background tile
|
||||
bgtile = W_CachePatchName("SRB2BACK", PU_PATCH);
|
||||
bgtile = (patch_t **)W_GetPatchPointerFromName("SRB2BACK", PU_PATCH);
|
||||
usetile = true;
|
||||
useinterpic = false;
|
||||
break;
|
||||
|
@ -2069,15 +2060,14 @@ void Y_EndIntermission(void)
|
|||
usebuffer = false;
|
||||
}
|
||||
|
||||
#define UNLOAD(x) if (x) {Z_ChangeTag(x, PU_CACHE);} x = NULL;
|
||||
#define CLEANUP(x) x = NULL;
|
||||
#define UNLOAD(x) if (x) {Z_ChangeTag(*x, PU_CACHE);} x = NULL;
|
||||
|
||||
//
|
||||
// Y_UnloadData
|
||||
//
|
||||
static void Y_UnloadData(void)
|
||||
{
|
||||
// In hardware mode, don't Z_ChangeTag a pointer returned by W_CachePatchName().
|
||||
// In hardware mode, don't Z_ChangeTag a pointer returned by W_GetPatchPointerFromName().
|
||||
// It doesn't work and is unnecessary.
|
||||
if (rendermode != render_soft)
|
||||
return;
|
||||
|
@ -2122,46 +2112,3 @@ static void Y_UnloadData(void)
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void Y_CleanupData(void)
|
||||
{
|
||||
// unload the background patches
|
||||
CLEANUP(bgpatch);
|
||||
CLEANUP(widebgpatch);
|
||||
CLEANUP(bgtile);
|
||||
CLEANUP(interpic);
|
||||
|
||||
switch (intertype)
|
||||
{
|
||||
case int_coop:
|
||||
// unload the coop and single player patches
|
||||
CLEANUP(data.coop.bonuspatches[3]);
|
||||
CLEANUP(data.coop.bonuspatches[2]);
|
||||
CLEANUP(data.coop.bonuspatches[1]);
|
||||
CLEANUP(data.coop.bonuspatches[0]);
|
||||
CLEANUP(data.coop.ptotal);
|
||||
break;
|
||||
case int_spec:
|
||||
// unload the special stage patches
|
||||
//CLEANUP(data.spec.cemerald);
|
||||
//CLEANUP(data.spec.nowsuper);
|
||||
CLEANUP(data.spec.bonuspatches[1]);
|
||||
CLEANUP(data.spec.bonuspatches[0]);
|
||||
CLEANUP(data.spec.pscore);
|
||||
CLEANUP(data.spec.pcontinues);
|
||||
break;
|
||||
case int_match:
|
||||
case int_race:
|
||||
CLEANUP(data.match.result);
|
||||
break;
|
||||
case int_ctf:
|
||||
CLEANUP(data.match.blueflag);
|
||||
CLEANUP(data.match.redflag);
|
||||
break;
|
||||
default:
|
||||
//without this default,
|
||||
//int_none, int_tag, int_chaos, and int_classicrace
|
||||
//are not handled
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
28
src/z_zone.c
28
src/z_zone.c
|
@ -27,7 +27,6 @@
|
|||
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "r_patch.h"
|
||||
#include "i_system.h" // I_GetFreeMem
|
||||
#include "i_video.h" // rendermode
|
||||
#include "z_zone.h"
|
||||
|
@ -499,33 +498,6 @@ void Z_FreeTags(INT32 lowtag, INT32 hightag)
|
|||
// Utility functions
|
||||
// -----------------
|
||||
|
||||
// for renderer switching
|
||||
boolean needpatchflush = false;
|
||||
boolean needpatchrecache = false;
|
||||
|
||||
// flush all patches from memory
|
||||
void Z_FlushCachedPatches(void)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "Z_FlushCachedPatches()...\n");
|
||||
Z_FreeTag(PU_PATCH);
|
||||
Z_FreeTag(PU_HUDGFX);
|
||||
Z_FreeTag(PU_HWRPATCHINFO);
|
||||
Z_FreeTag(PU_HWRMODELTEXTURE);
|
||||
Z_FreeTag(PU_HWRCACHE);
|
||||
Z_FreeTag(PU_HWRCACHE_UNLOCKED);
|
||||
Z_FreeTag(PU_HWRPATCHINFO_UNLOCKED);
|
||||
Z_FreeTag(PU_HWRMODELTEXTURE_UNLOCKED);
|
||||
}
|
||||
|
||||
// happens before a renderer switch
|
||||
void Z_PreparePatchFlush(void)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "Z_PreparePatchFlush()...\n");
|
||||
#ifdef ROTSPRITE
|
||||
R_FreeAllRotSprite();
|
||||
#endif
|
||||
}
|
||||
|
||||
// starting value of nextcleanup
|
||||
#define CLEANUPCOUNT 2000
|
||||
|
||||
|
|
|
@ -142,12 +142,5 @@ size_t Z_TagsUsage(INT32 lowtag, INT32 hightag);
|
|||
// Miscellaneous functions
|
||||
//
|
||||
char *Z_StrDup(const char *in);
|
||||
#define Z_Unlock(p) (void)p // TODO: remove this now that NDS code has been removed
|
||||
|
||||
// For renderer switching
|
||||
extern boolean needpatchflush;
|
||||
extern boolean needpatchrecache;
|
||||
void Z_FlushCachedPatches(void);
|
||||
void Z_PreparePatchFlush(void);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue