diff --git a/src/p_setup.c b/src/p_setup.c index fad50469c..b3ccfd3a9 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2560,8 +2560,9 @@ static boolean LoadMapBSP (const virtres_t* virt) data += 4; /// Extended node formats feature additional vertexes; useful for OpenGL, but totally useless in gamelogic. - UINT32 orivtx = READUINT32(data); - UINT32 xtrvtx = READUINT32(data); + UINT32 orivtx, xtrvtx; + orivtx = READUINT32(data); + xtrvtx = READUINT32(data); if (numvertexes != orivtx) /// If native vertex count doesn't match node original vertex count, bail out (broken data?). {