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Does what the previous commit said it did.
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1 changed files with 3 additions and 2 deletions
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@ -2560,8 +2560,9 @@ static boolean LoadMapBSP (const virtres_t* virt)
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data += 4;
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/// Extended node formats feature additional vertexes; useful for OpenGL, but totally useless in gamelogic.
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UINT32 orivtx = READUINT32(data);
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UINT32 xtrvtx = READUINT32(data);
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UINT32 orivtx, xtrvtx;
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orivtx = READUINT32(data);
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xtrvtx = READUINT32(data);
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if (numvertexes != orivtx) /// If native vertex count doesn't match node original vertex count, bail out (broken data?).
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{
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