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Add common I_GetSysName function
Replaces the OS defines in Command_Version_f() with a common function to fetch the system name the game is currently running on.
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parent
c16791bc11
commit
ddfb59d185
4 changed files with 16 additions and 12 deletions
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@ -206,5 +206,10 @@ void I_GetCursorPosition(INT32 *x, INT32 *y)
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(void)y;
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}
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const char *I_GetSysName(void)
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{
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return NULL;
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}
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#include "../sdl/dosstr.c"
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@ -335,4 +335,8 @@ void I_GetCursorPosition(INT32 *x, INT32 *y);
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*/
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void I_SetMouseGrab(boolean grab);
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/** \brief Returns the system name.
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*/
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const char *I_GetSysName(void);
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#endif
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@ -3812,18 +3812,7 @@ static void Command_Version_f(void)
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#endif
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// OS
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// Would be nice to use SDL_GetPlatform for this
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#if defined (_WIN32) || defined (_WIN64)
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CONS_Printf("Windows ");
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#elif defined(__linux__)
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CONS_Printf("Linux ");
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#elif defined(MACOSX)
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CONS_Printf("macOS ");
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#elif defined(UNIXCOMMON)
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CONS_Printf("Unix (Common) ");
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#else
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CONS_Printf("Other OS ");
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#endif
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CONS_Printf("%s ", I_GetSysName());
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// Bitness
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if (sizeof(void*) == 4)
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@ -3256,4 +3256,10 @@ const CPUInfoFlags *I_CPUInfo(void)
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// note CPUAFFINITY code used to reside here
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void I_RegisterSysCommands(void) {}
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const char *I_GetSysName(void)
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{
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return SDL_GetPlatform();
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}
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#endif
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